raze/source/games/duke/src/actors_r.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
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#include "mapinfo.h"
#include "dukeactor.h"
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BEGIN_DUKE_NS
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void dojaildoor();
void moveminecart();
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void ballreturn(DDukeActor* spr);
void pinsectorresetdown(sectortype* sect);
int pinsectorresetup(sectortype* sect);
int checkpins(sectortype* sect);
void resetpins(sectortype* sect);
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void resetlanepics(void);
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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void check_fta_sounds_r(DDukeActor* actor)
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{
if (actor->spr.extra > 0) switch (actor->spr.picnum)
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{
case COOT: // LIZTROOP
if (!isRRRA() && (krand() & 3) == 2)
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S_PlayActorSound(PRED_RECOG, actor);
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break;
case BILLYCOCK:
case BILLYRAY:
case BRAYSNIPER: // PIGCOP
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S_PlayActorSound(PIG_RECOG, actor);
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break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void addweapon_r(player_struct* p, int weapon, bool wswitch)
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{
int cw = p->curr_weapon;
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if (p->OnMotorcycle || p->OnBoat)
{
p->gotweapon[weapon] = true;;
if (weapon == THROWSAW_WEAPON)
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{
p->gotweapon[BUZZSAW_WEAPON] = true;
p->ammo_amount[BUZZSAW_WEAPON] = 1;
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}
else if (weapon == CROSSBOW_WEAPON)
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{
p->gotweapon[CHICKEN_WEAPON] = true;
p->gotweapon[DYNAMITE_WEAPON] = true;
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}
else if (weapon == SLINGBLADE_WEAPON)
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{
p->ammo_amount[SLINGBLADE_WEAPON] = 1;
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}
return;
}
if (p->gotweapon[weapon] == 0)
{
p->gotweapon[weapon] = true;;
if (weapon == THROWSAW_WEAPON)
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{
p->gotweapon[BUZZSAW_WEAPON] = true;
p->ammo_amount[BUZZSAW_WEAPON] = 1;
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}
if (isRRRA())
{
if (weapon == CROSSBOW_WEAPON)
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{
p->gotweapon[CHICKEN_WEAPON] = true;
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}
if (weapon == SLINGBLADE_WEAPON)
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{
p->ammo_amount[SLINGBLADE_WEAPON] = 50;
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}
}
if (weapon == CROSSBOW_WEAPON)
{
p->gotweapon[DYNAMITE_WEAPON] = true;
}
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if (weapon != DYNAMITE_WEAPON)
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cw = weapon;
}
else
cw = weapon;
if (!wswitch) return;
if (weapon == DYNAMITE_WEAPON)
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p->last_weapon = -1;
p->random_club_frame = 0;
if (p->holster_weapon == 0)
{
p->weapon_pos = -1;
p->last_weapon = p->curr_weapon;
}
else
{
p->weapon_pos = 10;
p->holster_weapon = 0;
p->last_weapon = -1;
}
p->okickback_pic = p->kickback_pic = 0;
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p->curr_weapon = cw;
p->wantweaponfire = -1;
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switch (weapon)
{
case SLINGBLADE_WEAPON:
if (!isRRRA()) break;
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case KNEE_WEAPON:
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case DYNAMITE_WEAPON:
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case TRIPBOMB_WEAPON:
case THROWINGDYNAMITE_WEAPON:
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break;
case SHOTGUN_WEAPON:
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S_PlayActorSound(SHOTGUN_COCK, p->GetActor());
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break;
case PISTOL_WEAPON:
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S_PlayActorSound(INSERT_CLIP, p->GetActor());
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break;
default:
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S_PlayActorSound(EJECT_CLIP, p->GetActor());
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break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void hitradius_r(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int hp4)
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{
double radius = r * inttoworld;
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static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC };
if (actor->spr.scale.X >= 0.17675 || !(actor->spr.picnum == RPG || ((isRRRA()) && actor->spr.picnum == RPG2)))
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{
BFSSectorSearch search(actor->sector());
while (auto dasectp = search.GetNext())
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{
if ((dasectp->ceilingz- actor->spr.pos.Z) < radius * 16) // what value range is this supposed to be? The check that was here did not multiply correctly
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{
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auto wal = dasectp->walls.Data();
double d = (wal->pos - actor->spr.pos.XY()).Sum();
if (d < radius)
fi.checkhitceiling(dasectp);
else
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{
auto thirdpoint = wal->point2Wall()->point2Wall();
d = (thirdpoint->pos - actor->spr.pos.XY()).Sum();
if (d < radius)
fi.checkhitceiling(dasectp);
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}
}
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for (auto& wal : dasectp->walls)
{
if ((wal.pos - actor->spr.pos.XY()).Sum() < radius)
{
if (wal.twoSided())
{
search.Add(wal.nextSector());
}
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DVector3 w1(((wal.pos + wal.point2Wall()->pos) * 0.5 + actor->spr.pos) * 0.5, actor->spr.pos.Z); // half way between the actor and the wall's center.
sectortype* sect = wal.sectorp();
updatesector(w1, &sect);
if (sect && cansee(w1, sect, actor->spr.pos, actor->sector()))
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fi.checkhitwall(actor, &wal, DVector3(wal.pos, actor->spr.pos.Z), actor->spr.picnum);
}
}
}
}
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double q = zrand(32) - 24;
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auto Owner = actor->GetOwner();
for (int x = 0; x < 7; x++)
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{
DukeStatIterator it1(statlist[x]);
while (auto act2 = it1.Next())
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{
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if (x == 0 || x >= 5 || actorflag(act2, SFLAG_HITRADIUS_FLAG1))
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{
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if (act2->spr.cstat & CSTAT_SPRITE_BLOCK_ALL)
if ((actor->spr.pos - act2->spr.pos).Length() < radius)
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{
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if (badguy(act2) && !cansee(act2->spr.pos.plusZ(q), act2->sector(), actor->spr.pos.plusZ(q), actor->sector()))
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continue;
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fi.checkhitsprite(act2, actor);
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}
}
else if (act2->spr.extra >= 0 && act2 != actor && (actorflag(act2, SFLAG_HITRADIUS_FLAG2) || badguy(act2) || (act2->spr.cstat & CSTAT_SPRITE_BLOCK_ALL)))
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{
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if (actor->spr.picnum == MORTER && act2 == Owner)
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{
continue;
}
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if ((isRRRA()) && actor->spr.picnum == CHEERBOMB && act2 == Owner)
{
continue;
}
double dist = (actor->getPosWithOffsetZ() - act2->spr.pos).Length();
if (dist < radius && cansee(act2->spr.pos.plusZ(-8), act2->sector(), actor->spr.pos.plusZ(-12), actor->sector()))
{
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if ((isRRRA()) && act2->spr.picnum == MINION && act2->spr.pal == 19)
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{
continue;
}
act2->hitang = (act2->spr.pos - actor->spr.pos).Angle();
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if (actor->spr.picnum == RPG && act2->spr.extra > 0)
act2->attackertype = RPG;
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else if ((isRRRA()) && actor->spr.picnum == RPG2 && act2->spr.extra > 0)
act2->attackertype = RPG;
else
act2->attackertype = RADIUSEXPLOSION;
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if (dist < radius / 3)
{
if (hp4 == hp3) hp4++;
act2->hitextra = hp3 + (krand() % (hp4 - hp3));
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}
else if (dist < 2 * radius / 3)
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{
if (hp3 == hp2) hp3++;
act2->hitextra = hp2 + (krand() % (hp3 - hp2));
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}
else if (dist < radius)
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{
if (hp2 == hp1) hp2++;
act2->hitextra = hp1 + (krand() % (hp2 - hp1));
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}
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if (!actorflag(act2, SFLAG2_NORADIUSPUSH) && !bossguy(act2))
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{
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if (act2->vel.X < 0) act2->vel.X = 0;
act2->vel.X += ((actor->spr.extra / 4.));
}
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if (actorflag(act2, SFLAG_HITRADIUSCHECK))
fi.checkhitsprite(act2, actor);
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if (act2->spr.picnum != RADIUSEXPLOSION &&
Owner && Owner->spr.statnum < MAXSTATUS)
{
if (act2->isPlayer())
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{
int p = act2->PlayerIndex();
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if (ps[p].newOwner != nullptr)
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{
clearcamera(&ps[p]);
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}
}
act2->SetHitOwner(actor->GetOwner());
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}
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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int movesprite_ex_r(DDukeActor* actor, const DVector3& change, unsigned int cliptype, Collision &result)
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{
int bg = badguy(actor);
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if (actor->spr.statnum == 5 || (bg && actor->spr.scale.X < 0.0625))
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{
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actor->spr.pos += change;
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if (bg)
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SetActor(actor, actor->spr.pos);
return result.setNone();
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}
auto dasectp = actor->sector();
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auto ppos = actor->spr.pos;
ppos.Z -= (tileHeight(actor->spr.picnum) * actor->spr.scale.Y) * 0.5;
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if (bg)
{
if (actor->spr.scale.X > 0.9375 )
clipmove(ppos, &dasectp, change * 0.5, 64., 4., 4., cliptype, result);
else
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{
clipmove(ppos, &dasectp, change * 0.5, 12., 4., 4., cliptype, result);
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}
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if (dasectp == nullptr || (dasectp != nullptr && actor->actorstayput != nullptr && actor->actorstayput != dasectp))
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{
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if (dasectp && dasectp->lotag == ST_1_ABOVE_WATER)
actor->spr.Angles.Yaw = randomAngle();
else if ((actor->temp_data[0] & 3) == 1)
actor->spr.Angles.Yaw = randomAngle();
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SetActor(actor, actor->spr.pos);
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if (dasectp == nullptr) dasectp = &sector[0];
return result.setSector(dasectp);
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}
if ((result.type == kHitWall || result.type == kHitSprite) && (actor->cgg == 0)) actor->spr.Angles.Yaw += DAngle45 + DAngle90;
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}
else
{
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if (actor->spr.statnum == STAT_PROJECTILE)
clipmove(ppos, &dasectp, change * 0.5, 0.5, 4., 4., cliptype, result);
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else
clipmove(ppos, &dasectp, change * 0.5, actor->clipdist, 4., 4., cliptype, result);
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}
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actor->spr.pos.XY() = ppos.XY();
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if (dasectp)
if ((dasectp != actor->sector()))
ChangeActorSect(actor, dasectp);
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double daz = actor->spr.pos.Z + change.Z * 0.5;
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if (daz > actor->ceilingz && daz <= actor->floorz)
actor->spr.pos.Z = daz;
else if (result.type == kHitNone)
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return result.setSector(dasectp);
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return result.type;
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void lotsoffeathers_r(DDukeActor *actor, int n)
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{
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lotsofstuff(actor, n, FEATHER);
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int ifhitbyweapon_r(DDukeActor *actor)
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{
int p;
auto hitowner = actor->GetHitOwner();
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if (actor->hitextra >= 0)
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{
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if (actor->spr.extra >= 0)
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{
if (actor->isPlayer())
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{
if (ud.god) return -1;
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p = actor->PlayerIndex();
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if (hitowner &&
hitowner->isPlayer() &&
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ud.coop == 1 &&
ud.ffire == 0)
return -1;
actor->spr.extra -= actor->hitextra;
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if (hitowner)
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{
if (actor->spr.extra <= 0 && actor->attackertype != FREEZEBLAST)
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{
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actor->spr.extra = 0;
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ps[p].wackedbyactor = hitowner;
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if (hitowner->isPlayer() && p != hitowner->PlayerIndex())
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{
ps[p].frag_ps = hitowner->PlayerIndex();
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}
actor->SetHitOwner(ps[p].GetActor());
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}
}
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if (attackerflag(actor, SFLAG2_DOUBLEDMGTHRUST))
{
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.25;
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}
else
{
ps[p].vel.XY() += actor->hitang.ToVector() * actor->hitextra * 0.125;
}
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}
else
{
if (actor->hitextra == 0)
if (actor->spr.scale.X < 0.375)
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return -1;
actor->spr.extra -= actor->hitextra;
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auto Owner = actor->GetOwner();
if (!actorflag(actor, SFLAG2_IGNOREHITOWNER) && Owner && Owner->spr.statnum < MAXSTATUS)
actor->SetOwner(hitowner);
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}
actor->hitextra = -1;
return actor->attackertype;
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}
}
actor->hitextra = -1;
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return -1;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movefallers_r(void)
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{
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DukeStatIterator it(STAT_FALLER);
while (auto act = it.Next())
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{
auto sectp = act->sector();
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if (act->temp_data[0] == 0)
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{
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act->spr.pos.Z -= 16;
DAngle saved_angle = act->spr.Angles.Yaw;
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int x = act->spr.extra;
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int j = fi.ifhitbyweapon(act);
if (j >= 0)
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{
if (gs.actorinfo[j].flags2 & SFLAG2_EXPLOSIVE)
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{
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if (act->spr.extra <= 0)
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{
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act->temp_data[0] = 1;
DukeStatIterator itr(STAT_FALLER);
while (auto ac2 = itr.Next())
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{
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if (ac2->spr.hitag == act->spr.hitag)
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{
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ac2->temp_data[0] = 1;
ac2->spr.cstat &= ~CSTAT_SPRITE_ONE_SIDE;
if (ac2->spr.picnum == CEILINGSTEAM || ac2->spr.picnum == STEAM)
ac2->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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}
}
}
}
else
{
act->hitextra = 0;
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act->spr.extra = x;
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}
}
act->spr.Angles.Yaw = saved_angle;
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act->spr.pos.Z += 16;
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}
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else if (act->temp_data[0] == 1)
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{
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if (act->spr.lotag > 0)
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{
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act->spr.lotag -= 3;
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act->vel.X = 4 + krandf(8);
act->vel.Z = -4 + krandf(4);
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}
else
{
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if (act->vel.X > 0)
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{
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act->vel.X -= 1/8.;
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ssp(act, CLIPMASK0);
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}
double grav;
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if (floorspace(act->sector())) grav = 0;
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else
{
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if (ceilingspace(act->sector()))
grav = gs.gravity / 6;
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else
grav = gs.gravity;
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}
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if (act->spr.pos.Z < sectp->floorz - 1)
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{
act->vel.Z += grav;
if (act->vel.Z > 24)
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act->vel.Z = 24;
act->spr.pos.Z += act->vel.Z;
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}
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if ((sectp->floorz - act->spr.pos.Z) < 16)
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{
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int j = 1 + (krand() & 7);
for (int x = 0; x < j; x++) RANDOMSCRAP(act);
act->Destroy();
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}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movestandables_r(void)
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{
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DukeStatIterator it(STAT_STANDABLE);
while (auto act = it.Next())
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{
int picnum = act->spr.picnum;
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if (!act->insector() || actorflag(act, SFLAG2_DIENOW))
2020-05-07 12:55:04 +00:00
{
act->Destroy();
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continue;
}
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if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
{
CallTick(act);
continue;
}
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else if (isIn(picnum,
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EXPLODINGBARREL,
WOODENHORSE,
HORSEONSIDE,
FIREBARREL,
FIREVASE,
NUKEBARREL,
NUKEBARRELDENTED,
NUKEBARRELLEAKED,
TOILETWATER,
RUBBERCAN,
STEAM,
CEILINGSTEAM))
2020-05-07 12:55:04 +00:00
{
double x;
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int p = findplayer(act, &x);
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execute(act, p, x);
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}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveweapons_r(void)
{
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DukeStatIterator it(STAT_PROJECTILE);
while (auto proj = it.Next())
{
if (!proj->insector() || actorflag(proj, SFLAG2_DIENOW))
{
proj->Destroy();
continue;
}
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if (proj->GetClass() != RUNTIME_CLASS(DDukeActor))
{
CallTick(proj);
continue;
}
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switch (proj->spr.picnum)
{
case SHOTSPARK1:
{
double x;
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int p = findplayer(proj, &x);
2020-10-22 18:21:21 +00:00
execute(proj, p, x);
continue;
2020-05-07 12:55:04 +00:00
}
}
2020-05-07 12:55:04 +00:00
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movetransports_r(void)
{
uint8_t warpdir = 0, warpspriteto;
int k, p, sectlotag;
int onfloorz;
double ll, ll2 = 0;
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Collision coll;
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//Transporters
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2020-10-22 19:42:02 +00:00
DukeStatIterator iti(STAT_TRANSPORT);
while (auto act = iti.Next())
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{
auto sectp = act->sector();
sectlotag = sectp->lotag;
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2020-10-22 19:42:02 +00:00
auto Owner = act->GetOwner();
if (Owner == act || Owner == nullptr)
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{
continue;
}
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onfloorz = act->temp_data[4];
2020-05-07 22:03:51 +00:00
2020-11-01 13:56:23 +00:00
if (act->temp_data[0] > 0) act->temp_data[0]--;
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DukeSectIterator itj(act->sector());
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while (auto act2 = itj.Next())
2020-05-07 22:03:51 +00:00
{
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switch (act2->spr.statnum)
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{
case STAT_PLAYER: // Player
2020-05-07 22:03:51 +00:00
2020-10-22 19:42:02 +00:00
if (act2->GetOwner())
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{
p = act2->PlayerIndex();
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ps[p].on_warping_sector = 1;
if (ps[p].transporter_hold == 0 && ps[p].jumping_counter == 0)
{
if (ps[p].on_ground && sectlotag == 0 && onfloorz && ps[p].jetpack_on == 0)
{
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spawn(act, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, act);
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for (k = connecthead; k >= 0; k = connectpoint2[k])
if (ps[k].cursector == Owner->sector())
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{
ps[k].frag_ps = p;
ps[k].GetActor()->spr.extra = 0;
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}
ps[p].Angles.setYaw(Owner->spr.Angles.Yaw, true);
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2020-10-22 19:42:02 +00:00
if (Owner->GetOwner() != Owner)
2020-05-07 22:03:51 +00:00
{
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act->temp_data[0] = 13;
2020-10-22 19:42:02 +00:00
Owner->temp_data[0] = 13;
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ps[p].transporter_hold = 13;
}
ps[p].GetActor()->spr.pos = Owner->spr.pos.plusZ(4);
ps[p].GetActor()->backuppos();
ps[p].setbobpos();
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ChangeActorSect(act2, Owner->sector());
ps[p].setCursector(act2->sector());
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2020-10-22 19:42:02 +00:00
auto beam = spawn(Owner, TRANSPORTERBEAM);
if (beam) S_PlayActorSound(TELEPORTER, beam);
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break;
}
}
else break;
if (onfloorz == 0 && fabs(act->spr.pos.Z - ps[p].GetActor()->getOffsetZ()) < 24)
if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && PlayerInput(p, SB_JUMP)) ||
(ps[p].jetpack_on && PlayerInput(p, SB_CROUCH)))
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{
ps[p].GetActor()->spr.pos.XY() += Owner->spr.pos.XY() - act->spr.pos.XY();
ps[p].GetActor()->backupvec2();
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
ps[p].GetActor()->spr.pos.Z = Owner->spr.pos.Z - 24 + gs.playerheight;
else ps[p].GetActor()->spr.pos.Z = Owner->spr.pos.Z + 24 + gs.playerheight;
ps[p].GetActor()->backupz();
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ChangeActorSect(act2, Owner->sector());
2021-11-21 07:45:07 +00:00
ps[p].setCursector(Owner->sector());
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break;
}
k = 0;
if (isRRRA())
{
if (onfloorz && sectlotag == ST_160_FLOOR_TELEPORT && ps[p].GetActor()->getOffsetZ() > sectp->floorz - 48)
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{
k = 2;
ps[p].GetActor()->spr.pos.Z = Owner->sector()->ceilingz + 7 + gs.playerheight;
ps[p].GetActor()->backupz();
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}
if (onfloorz && sectlotag == ST_161_CEILING_TELEPORT && ps[p].GetActor()->getOffsetZ() < sectp->ceilingz + 6)
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{
k = 2;
if (ps[p].GetActor()->spr.extra <= 0) break;
ps[p].GetActor()->spr.pos.Z = Owner->sector()->floorz - 49 + gs.playerheight;
ps[p].GetActor()->backupz();
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}
}
if ((onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].GetActor()->getOffsetZ() > sectp->floorz - 6) ||
2020-05-07 22:03:51 +00:00
(onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].OnMotorcycle))
{
if (ps[p].OnBoat) break;
k = 1;
if (screenpeek == p)
{
FX_StopAllSounds();
}
2020-10-22 19:42:02 +00:00
S_PlayActorSound(DUKE_UNDERWATER, ps[p].GetActor());
ps[p].GetActor()->spr.pos.Z = Owner->sector()->ceilingz + 7 + gs.playerheight;
ps[p].GetActor()->backupz();
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if (ps[p].OnMotorcycle)
ps[p].moto_underwater = 1;
}
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].GetActor()->getOffsetZ() < sectp->ceilingz + 6)
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{
k = 1;
if (ps[p].GetActor()->spr.extra <= 0) break;
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if (screenpeek == p)
{
FX_StopAllSounds();
}
2020-10-22 19:42:02 +00:00
S_PlayActorSound(DUKE_GASP, ps[p].GetActor());
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ps[p].GetActor()->spr.pos.Z = Owner->sector()->floorz - 7 + gs.playerheight;
ps[p].GetActor()->backupz();
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}
if (k == 1)
{
ps[p].GetActor()->spr.pos.XY() += Owner->spr.pos.XY() - act->spr.pos.XY();
ps[p].GetActor()->backupvec2();
2020-05-07 22:03:51 +00:00
2020-10-22 19:42:02 +00:00
if (Owner->GetOwner() != Owner)
2020-05-07 22:03:51 +00:00
ps[p].transporter_hold = -2;
2021-11-21 07:45:07 +00:00
ps[p].setCursector(Owner->sector());
2020-05-07 22:03:51 +00:00
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
if ((krand() & 255) < 32)
2020-10-22 19:42:02 +00:00
spawn(ps[p].GetActor(), WATERSPLASH2);
2020-05-07 22:03:51 +00:00
}
else if (isRRRA() && k == 2)
{
ps[p].GetActor()->spr.pos.XY() += Owner->spr.pos.XY() - act->spr.pos.XY();
ps[p].GetActor()->backupvec2();
2020-05-07 22:03:51 +00:00
2020-10-22 19:42:02 +00:00
if (Owner->GetOwner() != Owner)
2020-05-07 22:03:51 +00:00
ps[p].transporter_hold = -2;
2021-11-21 07:45:07 +00:00
ps[p].setCursector(Owner->sector());
2020-05-07 22:03:51 +00:00
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
}
}
break;
case STAT_ACTOR:
case STAT_PROJECTILE:
case STAT_MISC:
case STAT_DUMMYPLAYER:
2022-11-28 17:57:50 +00:00
if (actorflag(act, SFLAG2_DONTDIVE)) continue;
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ll = abs(act2->vel.Z);
2020-05-07 22:03:51 +00:00
if (isRRRA())
{
if (act2->vel.Z >= 0)
2020-05-07 22:03:51 +00:00
warpdir = 2;
else
warpdir = 1;
}
{
warpspriteto = 0;
if (ll && sectlotag == ST_2_UNDERWATER && act2->spr.pos.Z < (sectp->ceilingz + ll))
2020-05-07 22:03:51 +00:00
warpspriteto = 1;
if (ll && sectlotag == ST_1_ABOVE_WATER && act2->spr.pos.Z > (sectp->floorz - ll))
2022-11-28 17:57:50 +00:00
warpspriteto = 1;
2020-05-07 22:03:51 +00:00
if (isRRRA())
{
if (ll && sectlotag == ST_161_CEILING_TELEPORT && act2->spr.pos.Z < (sectp->ceilingz + ll) && warpdir == 1)
2020-05-07 22:03:51 +00:00
{
warpspriteto = 1;
ll2 = ll - abs(act2->spr.pos.Z - sectp->ceilingz);
2020-05-07 22:03:51 +00:00
}
else if (sectlotag == ST_161_CEILING_TELEPORT && act2->spr.pos.Z < (sectp->ceilingz + 3.90625) && warpdir == 1)
2020-05-07 22:03:51 +00:00
{
warpspriteto = 1;
ll2 = zmaptoworld;
2020-05-07 22:03:51 +00:00
}
if (ll && sectlotag == ST_160_FLOOR_TELEPORT && act2->spr.pos.Z > (sectp->floorz - ll) && warpdir == 2)
2020-05-07 22:03:51 +00:00
{
warpspriteto = 1;
ll2 = ll - abs(sectp->floorz - act2->spr.pos.Z);
2020-05-07 22:03:51 +00:00
}
else if (sectlotag == ST_160_FLOOR_TELEPORT && act2->spr.pos.Z > (sectp->floorz - 3.90625) && warpdir == 2)
2020-05-07 22:03:51 +00:00
{
warpspriteto = 1;
ll2 = zmaptoworld;
2020-05-07 22:03:51 +00:00
}
}
if (sectlotag == 0 && (onfloorz || abs(act2->spr.pos.Z - act->spr.pos.Z) < 16))
2020-05-07 22:03:51 +00:00
{
2021-12-21 19:02:06 +00:00
if (Owner->GetOwner() != Owner && onfloorz && act->temp_data[0] > 0 && act2->spr.statnum != 5)
2020-05-07 22:03:51 +00:00
{
2020-11-01 13:56:23 +00:00
act->temp_data[0]++;
2020-05-08 22:34:48 +00:00
continue;
2020-05-07 22:03:51 +00:00
}
warpspriteto = 1;
}
if (warpspriteto)
2020-05-07 22:03:51 +00:00
{
if (actorflag(act2, SFLAG_NOTELEPORT)) continue;
switch (act2->spr.picnum)
2020-05-07 22:03:51 +00:00
{
case PLAYERONWATER:
if (sectlotag == ST_2_UNDERWATER)
{
act2->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE;
break;
}
[[fallthrough]];
default:
if (act2->spr.statnum == 5 && !(sectlotag == ST_1_ABOVE_WATER || sectlotag == ST_2_UNDERWATER || (isRRRA() && (sectlotag == ST_160_FLOOR_TELEPORT || sectlotag == ST_161_CEILING_TELEPORT))))
break;
[[fallthrough]];
2020-05-07 22:03:51 +00:00
case WATERBUBBLE:
if (rnd(192) && act2->spr.picnum == WATERBUBBLE)
break;
2020-05-07 22:03:51 +00:00
if (sectlotag > 0)
2020-05-07 22:03:51 +00:00
{
auto spawned = spawn(act2, WATERSPLASH2);
if (spawned && sectlotag == 1 && act2->spr.statnum == 4)
{
2022-09-13 17:55:54 +00:00
spawned->vel.X = act2->vel.X * 0.5;
spawned->spr.Angles.Yaw = act2->spr.Angles.Yaw;
ssp(spawned, CLIPMASK0);
}
2020-05-07 22:03:51 +00:00
}
switch (sectlotag)
2020-05-07 22:03:51 +00:00
{
case ST_0_NO_EFFECT:
if (onfloorz)
2020-05-07 22:03:51 +00:00
{
if (checkcursectnums(act->sector()) == -1 && checkcursectnums(Owner->sector()) == -1)
{
act2->spr.pos += (Owner->spr.pos - act->spr.pos.XY()).plusZ(-Owner->sector()->floorz);
act2->spr.Angles.Yaw = Owner->spr.Angles.Yaw;
2020-05-07 22:03:51 +00:00
act2->backupang();
2020-05-07 22:03:51 +00:00
auto beam = spawn(act, TRANSPORTERBEAM);
if (beam) S_PlayActorSound(TELEPORTER, beam);
2020-05-07 22:03:51 +00:00
beam = spawn(Owner, TRANSPORTERBEAM);
if (beam) S_PlayActorSound(TELEPORTER, beam);
2020-05-07 22:03:51 +00:00
if (Owner->GetOwner() != Owner)
{
act->temp_data[0] = 13;
Owner->temp_data[0] = 13;
}
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
}
}
else
{
act2->spr.pos.XY() += Owner->spr.pos.XY() - act->spr.pos.XY();
2022-02-04 08:50:40 +00:00
act2->spr.pos.Z = Owner->spr.pos.Z + 16;
act2->backupz();
2020-05-07 22:03:51 +00:00
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
}
break;
case ST_1_ABOVE_WATER:
act2->spr.pos.XY() += Owner->spr.pos.XY() - act->spr.pos.XY();
act2->spr.pos.Z = Owner->sector()->ceilingz + ll;
act2->backupz();
2020-05-07 22:03:51 +00:00
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
break;
case ST_2_UNDERWATER:
act2->spr.pos.XY() += Owner->spr.pos.XY() - act->spr.pos.XY();
act2->spr.pos.Z = Owner->sector()->ceilingz - ll;
act2->backupz();
2020-05-07 22:03:51 +00:00
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
break;
2020-05-07 22:03:51 +00:00
case 160:
if (!isRRRA()) break;
act2->spr.pos.XY() += Owner->spr.pos.XY() - act->spr.pos.XY();
act2->spr.pos.Z = Owner->sector()->ceilingz + ll2;
act2->backupz();
2020-05-07 22:03:51 +00:00
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
movesprite_ex(act2, DVector3(act2->spr.Angles.Yaw.ToVector() * act2->vel.X, 0), CLIPMASK1, coll);
2020-05-07 22:03:51 +00:00
break;
case 161:
if (!isRRRA()) break;
act2->spr.pos += Owner->spr.pos.XY() - act->spr.pos.XY();
act2->spr.pos.Z = Owner->sector()->floorz - ll;
act2->backupz();
2020-05-07 22:03:51 +00:00
ChangeActorSect(act2, Owner->sector());
2020-05-07 22:03:51 +00:00
movesprite_ex(act2, DVector3(act2->spr.Angles.Yaw.ToVector() * act2->vel.X, 0), CLIPMASK1, coll);
2020-05-07 22:03:51 +00:00
break;
}
2020-05-07 22:03:51 +00:00
break;
}
}
}
break;
}
}
}
}
2020-05-08 22:34:48 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void rrra_specialstats()
{
2020-10-22 20:21:40 +00:00
Collision coll;
DukeStatIterator it(118);
2020-10-22 20:21:40 +00:00
while (auto act = it.Next())
2020-05-08 22:34:48 +00:00
{
if (act->spr.hitag > 1)
act->spr.hitag = 0;
if (act->spr.hitag == 0)
2020-05-08 22:34:48 +00:00
{
act->spr.extra++;
if (act->spr.extra >= 20)
act->spr.hitag = 1;
2020-05-08 22:34:48 +00:00
}
else if (act->spr.hitag == 1)
2020-05-08 22:34:48 +00:00
{
act->spr.extra--;
if (act->spr.extra <= -20)
act->spr.hitag = 0;
2020-05-08 22:34:48 +00:00
}
2022-09-13 18:02:15 +00:00
movesprite_ex(act, DVector3(0, 0, act->spr.extra / 256.), CLIPMASK0, coll);
2020-05-08 22:34:48 +00:00
}
2020-05-14 07:07:07 +00:00
if (ps[screenpeek].MamaEnd > 0)
2020-05-08 22:34:48 +00:00
{
2020-05-14 07:07:07 +00:00
ps[screenpeek].MamaEnd--;
if (ps[screenpeek].MamaEnd == 0)
2020-05-08 22:34:48 +00:00
{
CompleteLevel(nullptr);
2020-05-08 22:34:48 +00:00
}
}
if (enemysizecheat > 0)
{
DukeSpriteIterator itr;
while (auto act = itr.Next())
2020-05-08 22:34:48 +00:00
{
switch (act->spr.picnum)
2020-05-08 22:34:48 +00:00
{
//case 4049:
//case 4050:
case BILLYCOCK:
case BILLYRAY:
case BILLYRAYSTAYPUT:
case BRAYSNIPER:
case DOGRUN:
case LTH:
case HULKJUMP:
case HULK:
case HULKSTAYPUT:
case HEN:
case DRONE:
case PIG:
case MINION:
case MINIONSTAYPUT:
case UFO1_RRRA:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
case COOT:
case COOTSTAYPUT:
case VIXEN:
case BIKERB:
case BIKERBV2:
case BIKER:
case MAKEOUT:
case CHEERB:
case CHEER:
case CHEERSTAYPUT:
case COOTPLAY:
case BILLYPLAY:
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
case RABBIT:
case MAMA:
if (enemysizecheat == 3)
{
act->spr.scale *= 2;
2022-09-09 16:16:29 +00:00
act->setClipDistFromTile();
2020-05-08 22:34:48 +00:00
}
else if (enemysizecheat == 2)
{
act->spr.scale *= 0.5;
act->clipdist = act->spr.scale.X, tileHeight(act->spr.picnum) * 0.125;
2020-05-08 22:34:48 +00:00
}
break;
}
2020-05-08 22:34:48 +00:00
}
enemysizecheat = 0;
}
it.Reset(121);
2020-10-22 20:21:40 +00:00
while (auto act = it.Next())
2020-05-08 22:34:48 +00:00
{
act->spr.extra++;
if (act->spr.extra < 100)
2020-05-08 22:34:48 +00:00
{
if (act->spr.extra == 90)
2020-05-08 22:34:48 +00:00
{
act->spr.picnum--;
if (act->spr.picnum < PIG + 7)
act->spr.picnum = PIG + 7;
act->spr.extra = 1;
2020-05-08 22:34:48 +00:00
}
2022-09-13 18:02:15 +00:00
movesprite_ex(act, DVector3(0, 0, -300/256.), CLIPMASK0, coll);
if (act->sector()->ceilingz+ 4 > act->spr.pos.Z)
2020-05-08 22:34:48 +00:00
{
act->spr.picnum = 0;
act->spr.extra = 100;
2020-05-08 22:34:48 +00:00
}
}
else if (act->spr.extra == 200)
2020-05-08 22:34:48 +00:00
{
// This was really 10 and not (10 << 8)!
SetActor(act, DVector3(act->spr.pos.X, act->spr.pos.Y, act->sector()->floorz - 10 * zmaptoworld));
act->spr.extra = 1;
act->spr.picnum = PIG + 11;
2020-10-22 20:21:40 +00:00
spawn(act, TRANSPORTERSTAR);
2020-05-08 22:34:48 +00:00
}
}
it.Reset(STAT_RABBITSPAWN);
2020-10-22 20:21:40 +00:00
while (auto act = it.Next())
2020-05-08 22:34:48 +00:00
{
CallTick(act);
2020-05-08 22:34:48 +00:00
}
it.Reset(116);
2020-10-22 20:21:40 +00:00
while (auto act = it.Next())
2020-05-08 22:34:48 +00:00
{
if (act->spr.extra)
2020-05-08 22:34:48 +00:00
{
if (act->spr.extra == act->spr.lotag)
S_PlaySound(183);
act->spr.extra--;
int j = movesprite_ex(act, DVector3(act->spr.Angles.Yaw.ToVector() * act->spr.hitag / 16., act->spr.hitag / 128.), CLIPMASK0, coll);
2020-05-08 22:34:48 +00:00
if (j > 0)
{
2020-10-22 20:21:40 +00:00
S_PlayActorSound(PIPEBOMB_EXPLODE, act);
act->Destroy();
2020-05-08 22:34:48 +00:00
}
if (act->spr.extra == 0)
2020-05-08 22:34:48 +00:00
{
S_PlaySound(215);
act->Destroy();
2022-11-30 16:15:44 +00:00
ud.earthquaketime = 32;
2020-05-08 22:34:48 +00:00
SetPlayerPal(&ps[myconnectindex], PalEntry(32, 32, 32, 48));
}
}
}
it.Reset(123);
2020-10-22 20:21:40 +00:00
while (auto act = it.Next())
2020-05-08 22:34:48 +00:00
{
if (act->spr.lotag == 5)
2020-05-08 22:34:48 +00:00
if (!S_CheckSoundPlaying(330))
2020-10-22 20:21:40 +00:00
S_PlayActorSound(330, act);
2020-05-08 22:34:48 +00:00
}
}
//---------------------------------------------------------------------------
//
2022-11-20 21:07:10 +00:00
// this one's a hack. Can only be replaced with something better when
// the switch code has been redone.
2020-05-08 22:34:48 +00:00
//
//---------------------------------------------------------------------------
2022-11-20 21:07:10 +00:00
void resetswitch(int tag)
{
DukeStatIterator it2(STAT_DEFAULT);
while (auto act2 = it2.Next())
{
if (act2->spr.picnum == DIPSWITCH3ON)
2022-11-20 21:07:10 +00:00
if (act2->spr.hitag == tag)
act2->spr.picnum = DIPSWITCH3;
}
}
2020-05-08 22:34:48 +00:00
void rr_specialstats()
{
2022-11-21 20:33:27 +00:00
tickstat(STAT_LUMBERMILL);
2020-05-08 22:34:48 +00:00
2022-11-21 07:15:41 +00:00
if (ud.chickenplant)
2020-05-08 22:34:48 +00:00
{
2022-11-21 07:15:41 +00:00
tickstat(STAT_CHICKENPLANT);
2020-05-08 22:34:48 +00:00
}
2022-11-21 20:33:27 +00:00
DukeStatIterator it(STAT_BOWLING);
2020-10-22 20:24:55 +00:00
while (auto act = it.Next())
2020-05-08 22:34:48 +00:00
{
if (act->spr.picnum == BOWLINGPINSPOT)
if (act->spr.lotag == 100)
2020-05-08 22:34:48 +00:00
{
auto pst = pinsectorresetup(act->sector());
2020-05-08 22:34:48 +00:00
if (pst)
{
act->spr.lotag = 0;
if (act->spr.extra == 1)
2020-05-08 22:34:48 +00:00
{
pst = checkpins(act->sector());
2020-05-08 22:34:48 +00:00
if (!pst)
{
act->spr.extra = 2;
2020-05-08 22:34:48 +00:00
}
}
if (act->spr.extra == 2)
2020-05-08 22:34:48 +00:00
{
act->spr.extra = 0;
resetpins(act->sector());
2020-05-08 22:34:48 +00:00
}
}
}
}
2022-11-20 20:39:56 +00:00
it.Reset(STAT_TELEPORT);
2020-10-22 20:24:55 +00:00
while (auto act = it.Next())
2020-05-08 22:34:48 +00:00
{
2022-11-20 20:39:56 +00:00
if (act->spr.picnum == RRTELEPORT)
2020-05-08 22:34:48 +00:00
{
double xx;
int p = findplayer(act, &xx);
if (xx < 128)
2020-05-08 22:34:48 +00:00
{
2022-11-20 20:39:56 +00:00
DukeStatIterator it2(STAT_TELEPORT);
2020-11-01 15:42:41 +00:00
while (auto act2 = it2.Next())
2020-05-08 22:34:48 +00:00
{
2022-11-20 20:39:56 +00:00
if (act2->spr.picnum == RRTELEPORTDEST)
2020-05-08 22:34:48 +00:00
{
ps[p].Angles.setYaw(act2->spr.Angles.Yaw, true);
ps[p].GetActor()->spr.pos = act2->spr.pos.plusZ(-36 + gs.playerheight);
ps[p].GetActor()->backuppos();
ps[p].setbobpos();
2020-10-22 20:24:55 +00:00
auto pact = ps[p].GetActor();
ChangeActorSect(pact, act2->sector());
2021-11-21 07:45:07 +00:00
ps[p].setCursector(pact->sector());
2020-10-22 20:24:55 +00:00
S_PlayActorSound(70, act2);
act2->Destroy();
2020-05-08 22:34:48 +00:00
}
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
2020-10-22 20:31:10 +00:00
static int henstand(DDukeActor *actor)
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == HENSTAND || actor->spr.picnum == HENSTAND + 1)
{
2021-12-21 19:02:06 +00:00
actor->spr.lotag--;
if (actor->spr.lotag == 0)
{
2020-10-22 20:31:10 +00:00
spawn(actor, HEN);
actor->spr.scale.Zero();
ChangeActorStat(actor, STAT_MISC);
return 1;
}
}
if (actor->sector()->lotag == 900)
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actor->vel.X = 0;
if(actor->vel.X != 0)
{
2020-10-22 20:31:10 +00:00
makeitfall(actor);
Collision coll;
movesprite_ex(actor, DVector3(actor->spr.Angles.Yaw.ToVector() * actor->vel.X, actor->vel.Z), CLIPMASK0, coll);
2020-10-22 20:31:10 +00:00
if (coll.type)
{
2020-10-22 20:31:10 +00:00
if (coll.type == kHitWall)
{
DAngle k = coll.hitWall->delta().Angle();
actor->spr.Angles.Yaw = k * 2 - actor->spr.Angles.Yaw;
}
2020-10-22 20:31:10 +00:00
else if (coll.type == kHitSprite)
{
auto hitact = coll.actor();
fi.checkhitsprite(actor, hitact);
if (hitact->spr.picnum == HEN)
{
2020-10-22 20:31:10 +00:00
auto ns = spawn(hitact, HENSTAND);
hitact->spr.scale.Zero();
ChangeActorStat(hitact, STAT_MISC);
if (ns)
{
2022-09-03 08:05:20 +00:00
ns->vel.X = 2;
ns->spr.lotag = 40;
ns->spr.Angles.Yaw = actor->spr.Angles.Yaw;
}
}
}
}
2022-09-11 17:28:45 +00:00
actor->vel.X -= 1/16.;
if(actor->vel.X < 0) actor->vel.X = 0;
2021-12-21 19:02:06 +00:00
actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
if (actor->spr.picnum == BOWLINGPIN)
{
actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
if (krand() & 1)
2021-12-21 19:02:06 +00:00
actor->spr.picnum = BOWLINGPIN + 1;
}
2021-12-21 19:02:06 +00:00
else if (actor->spr.picnum == HENSTAND)
{
actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
if (krand() & 1)
2021-12-21 19:02:06 +00:00
actor->spr.picnum = HENSTAND + 1;
2022-09-14 17:29:29 +00:00
if (actor->vel.X == 0)
return 2;//actor->Destroy(); still needs to run a script but should not do on a deleted object
}
2022-09-14 17:29:29 +00:00
if (actor->spr.picnum == BOWLINGPIN || (actor->spr.picnum == BOWLINGPIN + 1 && actor->vel.X == 0))
{
return 2;//actor->Destroy(); still needs to run a script but should not do on a deleted object
}
}
else if (actor->sector()->lotag == 900)
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == BOWLINGBALL)
2020-10-22 20:31:10 +00:00
ballreturn(actor);
actor->Destroy();
return 1;
}
return 0;
}
2020-05-09 18:27:06 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
2020-05-08 22:34:48 +00:00
void moveactors_r(void)
{
double xx;
2020-10-22 20:48:51 +00:00
int p;
Collision coll;
dojaildoor();
moveminecart();
2020-05-08 22:34:48 +00:00
if (isRRRA())
{
rrra_specialstats();
}
rr_specialstats();
2020-10-22 20:48:51 +00:00
DukeStatIterator it(STAT_ACTOR);
while (auto act = it.Next())
{
bool deleteafterexecute = false; // taking a cue here from RedNukem to not run scripts on deleted sprites.
2020-05-08 22:34:48 +00:00
if( act->spr.scale.X == 0 || !act->insector() || actorflag(act, SFLAG2_DIENOW))
2020-05-08 22:34:48 +00:00
{
act->Destroy();
2020-05-08 22:34:48 +00:00
continue;
}
auto sectp = act->sector();
2022-01-21 00:04:08 +00:00
if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
{
CallTick(act);
continue;
2022-01-21 00:04:08 +00:00
}
else switch(act->spr.picnum)
{
case BOWLINGBALL:
2022-09-03 16:41:25 +00:00
if (act->vel.X != 0)
{
if(!S_CheckSoundPlaying(356))
2020-10-22 20:48:51 +00:00
S_PlayActorSound(356,act);
}
else
{
2020-10-22 20:48:51 +00:00
spawn(act,BOWLINGBALLSPRITE);
act->Destroy();
2020-05-08 22:34:48 +00:00
continue;
}
if (act->sector()->lotag == 900)
{
S_StopSound(356, nullptr);
}
[[fallthrough]];
case BOWLINGPIN:
case BOWLINGPIN+1:
case HENSTAND:
case HENSTAND+1:
{
2020-10-22 20:48:51 +00:00
int todo = henstand(act);
if (todo == 2) deleteafterexecute = true;
if (todo == 1) continue;
break;
}
2020-05-08 22:34:48 +00:00
case EMPTYBIKE:
2020-05-08 22:34:48 +00:00
if (!isRRRA()) break;
2020-10-22 20:48:51 +00:00
makeitfall(act);
getglobalz(act);
if (sectp->lotag == 1)
{
SetActor(act, DVector3(act->spr.pos.X, act->spr.pos.Y, act->floorz + 16));
}
break;
case EMPTYBOAT:
2020-05-08 22:34:48 +00:00
if (!isRRRA()) break;
2020-10-22 20:48:51 +00:00
makeitfall(act);
getglobalz(act);
break;
2020-05-08 22:34:48 +00:00
2022-01-19 09:48:18 +00:00
case POWDERKEG:
if (!isRRRA() || (sectp->lotag != ST_1_ABOVE_WATER && sectp->lotag != ST_160_FLOOR_TELEPORT))
2022-09-03 16:41:25 +00:00
if (act->vel.X != 0)
2020-05-08 22:34:48 +00:00
{
movesprite_ex(act, DVector3(act->spr.Angles.Yaw.ToVector()* act->vel.X, act->vel.Z), CLIPMASK0, coll);
2022-09-03 16:41:25 +00:00
act->vel.X -= 1. / 16.;
2020-05-08 22:34:48 +00:00
}
break;
}
2020-05-08 22:34:48 +00:00
2022-11-28 17:57:50 +00:00
if (monsterCheatCheck(act) && badguy(act))
{
2022-11-28 17:57:50 +00:00
continue;
}
2020-05-08 22:34:48 +00:00
p = findplayer(act, &xx);
2020-05-08 22:34:48 +00:00
execute(act,p,xx);
if (deleteafterexecute) act->Destroy();
}
2020-05-08 22:34:48 +00:00
}
2020-05-09 18:27:06 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveexplosions_r(void) // STATNUM 5
{
int p;
int * t;
double xx;
2020-05-09 18:27:06 +00:00
2020-10-22 20:51:51 +00:00
DukeStatIterator it(STAT_MISC);
while (auto act = it.Next())
2020-05-09 18:27:06 +00:00
{
2022-12-01 19:11:38 +00:00
if (act->time == 959)
{
int a = 0;
}
2020-10-22 20:51:51 +00:00
t = &act->temp_data[0];
auto sectp = act->sector();
2020-05-09 18:27:06 +00:00
if (!act->insector() || act->spr.scale.X == 0)
2020-05-09 18:27:06 +00:00
{
act->Destroy();
2020-05-09 18:27:06 +00:00
continue;
}
if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
{
CallTick(act);
continue;
}
2021-12-21 19:02:06 +00:00
switch (act->spr.picnum)
2020-05-09 18:27:06 +00:00
{
case SHOTGUNSPRITE:
if (act->sector()->lotag == 800)
2022-08-20 18:11:01 +00:00
if (act->spr.pos.Z >= act->sector()->floorz - 8)
2020-05-09 18:27:06 +00:00
{
act->Destroy();
2020-05-09 18:27:06 +00:00
continue;
}
break;
case BURNING:
case WATERBUBBLE:
case SMALLSMOKE:
case EXPLOSION2:
case EXPLOSION3:
case BLOOD:
case FORCERIPPLE:
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
p = findplayer(act, &xx);
execute(act, p, xx);
2020-05-09 18:27:06 +00:00
continue;
}
}
}
2020-05-10 07:08:02 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void handle_se06_r(DDukeActor *actor)
{
2021-11-20 23:33:17 +00:00
auto sc = actor->sector();
2021-12-21 19:02:06 +00:00
int sh = actor->spr.hitag;
int k = sc->extra;
if (actor->temp_data[4] > 0)
{
actor->temp_data[4]--;
if (actor->temp_data[4] >= (k - (k >> 3)))
actor->vel.X -= (k >> 5) / 16.;
if (actor->temp_data[4] > ((k >> 1) - 1) && actor->temp_data[4] < (k - (k >> 3)))
2022-09-03 08:02:25 +00:00
actor->vel.X = 0;
if (actor->temp_data[4] < (k >> 1))
actor->vel.X += (k >> 5) / 16.;
if (actor->temp_data[4] < ((k >> 1) - (k >> 3)))
{
actor->temp_data[4] = 0;
actor->vel.X = k / 16.;
if ((!isRRRA() || lastlevel) && hulkspawn)
{
hulkspawn--;
auto ns = spawn(actor, HULK);
if (ns)
{
ns->spr.pos.Z = ns->sector()->ceilingz;
ns->spr.pal = 33;
}
if (!hulkspawn)
{
2022-10-07 16:51:29 +00:00
ns = CreateActor(actor->sector(), DVector3(actor->spr.pos.XY(), actor->sector()->ceilingz + 466.5), 3677, -8, DVector2(0.25, 0.25), nullAngle, 0., 0., actor, 5);
if (ns)
{
ns->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
ns->spr.pal = 7;
ns->spr.scale = DVector2(1.25, 3.984375);
}
ns = spawn(actor, 296);
if (ns)
{
ns->spr.cstat = 0;
ns->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
2022-08-20 18:11:01 +00:00
ns->spr.pos.Z = actor->sector()->floorz - 24;
}
actor->Destroy();
return;
}
}
}
}
else
{
actor->vel.X = k / 16.;
DukeSectIterator it(actor->sector());
while (auto a2 = it.Next())
{
if (a2->spr.picnum == UFOBEAM && ufospawn && ++ufocnt == 64)
{
ufocnt = 0;
ufospawn--;
2022-11-28 17:57:50 +00:00
const char* pn;
if (!isRRRA())
{
switch (krand() & 3)
{
default:
case 0:
2022-11-28 17:57:50 +00:00
pn = "RedneckUfo1";
break;
case 1:
2022-11-28 17:57:50 +00:00
pn = "RedneckUfo2";
break;
case 2:
2022-11-28 17:57:50 +00:00
pn = "RedneckUfo3";
break;
case 3:
2022-11-28 17:57:50 +00:00
pn = "RedneckUfo4";
break;
}
}
2022-11-28 17:57:50 +00:00
else pn = "RedneckUfoRRRA";
auto ns = spawn(actor, PClass::FindActor(pn));
if (ns) ns->spr.pos.Z = ns->sector()->ceilingz;
}
}
}
DukeStatIterator it(STAT_EFFECTOR);
while (auto act2 = it.Next())
{
if ((act2->spr.lotag == SE_14_SUBWAY_CAR) && (sh == act2->spr.hitag) && (act2->temp_data[0] == actor->temp_data[0]))
{
act2->vel.X = actor->vel.X;
//if( actor->temp_data[4] == 1 )
{
if (act2->temp_pos.X == 0)
act2->temp_pos.X = (act2->spr.pos - actor->spr.pos).LengthSquared();
int x = Sgn((act2->spr.pos - actor->spr.pos).LengthSquared() - act2->temp_pos.X);
if (act2->spr.extra) x = -x;
actor->vel.X += x / 16.;
}
act2->temp_data[4] = actor->temp_data[4];
}
}
handle_se14(actor, false, RPG, JIBS6);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
2020-05-10 07:08:02 +00:00
void moveeffectors_r(void) //STATNUM 3
{
clearfriction();
2020-10-22 21:17:51 +00:00
DukeStatIterator it(STAT_EFFECTOR);
while (auto act = it.Next())
2020-05-10 07:08:02 +00:00
{
2021-11-20 23:33:17 +00:00
auto sc = act->sector();
int st = act->spr.lotag;
2020-05-10 07:08:02 +00:00
switch (st)
{
case SE_0_ROTATING_SECTOR:
2022-01-19 09:48:18 +00:00
handle_se00(act);
2020-05-10 07:08:02 +00:00
break;
2020-05-10 07:08:02 +00:00
case SE_1_PIVOT: //Nothing for now used as the pivot
2020-10-22 21:17:51 +00:00
handle_se01(act);
2020-05-10 07:08:02 +00:00
break;
2020-05-10 07:08:02 +00:00
case SE_6_SUBWAY:
2020-10-22 21:17:51 +00:00
handle_se06_r(act);
break;
2020-05-10 07:08:02 +00:00
case SE_14_SUBWAY_CAR:
2020-10-22 21:17:51 +00:00
handle_se14(act, false, RPG, JIBS6);
2020-05-10 07:08:02 +00:00
break;
case SE_30_TWO_WAY_TRAIN:
2020-10-22 21:17:51 +00:00
handle_se30(act, JIBS6);
2020-05-10 07:08:02 +00:00
break;
case SE_2_EARTHQUAKE:
2020-10-22 21:17:51 +00:00
handle_se02(act);
2020-05-10 07:08:02 +00:00
break;
//Flashing sector lights after reactor EXPLOSION2
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
2020-10-22 21:17:51 +00:00
handle_se03(act);
2020-05-10 07:08:02 +00:00
break;
case SE_4_RANDOM_LIGHTS:
2020-10-22 21:17:51 +00:00
handle_se04(act);
2020-05-10 07:08:02 +00:00
break;
//BOSS
case SE_5_BOSS:
handle_se05(act);
2020-05-10 07:08:02 +00:00
break;
case SE_8_UP_OPEN_DOOR_LIGHTS:
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
2020-10-22 21:17:51 +00:00
handle_se08(act, true);
2020-05-10 07:08:02 +00:00
break;
case SE_10_DOOR_AUTO_CLOSE:
2020-10-22 21:17:51 +00:00
handle_se10(act, nullptr);
2020-05-10 07:08:02 +00:00
break;
2020-10-22 21:17:51 +00:00
2020-05-10 07:08:02 +00:00
case SE_11_SWINGING_DOOR:
2020-10-22 21:17:51 +00:00
handle_se11(act);
2020-05-10 07:08:02 +00:00
break;
2020-05-10 07:08:02 +00:00
case SE_12_LIGHT_SWITCH:
2020-10-22 21:17:51 +00:00
handle_se12(act);
2020-05-10 07:08:02 +00:00
break;
case SE_47_LIGHT_SWITCH:
2020-10-22 21:17:51 +00:00
if (isRRRA()) handle_se12(act, 1);
2020-05-10 07:08:02 +00:00
break;
2020-05-10 07:08:02 +00:00
case SE_48_LIGHT_SWITCH:
2020-10-22 21:17:51 +00:00
if (isRRRA()) handle_se12(act, 2);
2020-05-10 07:08:02 +00:00
break;
2020-05-10 07:08:02 +00:00
case SE_13_EXPLOSIVE:
2020-10-22 21:17:51 +00:00
handle_se13(act);
2020-05-10 07:08:02 +00:00
break;
case SE_15_SLIDING_DOOR:
2020-10-22 21:17:51 +00:00
handle_se15(act);
2020-05-10 07:08:02 +00:00
break;
case SE_16_REACTOR:
2020-10-22 21:17:51 +00:00
handle_se16(act, REACTOR, REACTOR2);
2020-05-10 07:08:02 +00:00
break;
case SE_17_WARP_ELEVATOR:
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handle_se17(act);
2020-05-10 07:08:02 +00:00
break;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
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handle_se18(act, true);
2020-05-10 07:08:02 +00:00
break;
case SE_19_EXPLOSION_LOWERS_CEILING:
2020-10-22 21:17:51 +00:00
handle_se19(act, BIGFORCE);
2020-05-10 07:08:02 +00:00
break;
case SE_20_STRETCH_BRIDGE:
2020-10-22 21:17:51 +00:00
handle_se20(act);
2020-05-10 07:08:02 +00:00
break;
case SE_21_DROP_FLOOR:
2020-10-22 21:17:51 +00:00
handle_se21(act);
2020-05-10 07:08:02 +00:00
break;
case SE_22_TEETH_DOOR:
2020-10-22 21:17:51 +00:00
handle_se22(act);
2020-05-10 07:08:02 +00:00
break;
2022-09-12 19:59:34 +00:00
case SE_156_CONVEYOR_NOSCROLL:
2020-05-10 07:08:02 +00:00
if (!isRRRA()) break;
[[fallthrough]];
2020-05-10 07:08:02 +00:00
case SE_24_CONVEYOR:
2020-11-27 19:06:38 +00:00
case SE_34:
{
2022-09-12 19:59:34 +00:00
handle_se24(act, st != SE_156_CONVEYOR_NOSCROLL, 0.5);
2020-05-10 07:08:02 +00:00
break;
}
2020-10-21 22:50:01 +00:00
2020-11-27 19:06:38 +00:00
case SE_35:
2020-10-22 21:17:51 +00:00
handle_se35(act, SMALLSMOKE, EXPLOSION2);
2020-05-10 07:08:02 +00:00
break;
2020-11-27 19:06:38 +00:00
case SE_25_PISTON: //PISTONS
if (act->temp_data[4] == 0) break;
2022-09-12 21:35:48 +00:00
handle_se25(act, isRRRA() ? 371 : -1, isRRRA() ? 167 : -1);
2020-05-10 07:08:02 +00:00
break;
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case SE_26:
2020-10-22 21:17:51 +00:00
handle_se26(act);
2020-05-10 07:08:02 +00:00
break;
case SE_27_DEMO_CAM:
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handle_se27(act);
2020-05-10 07:08:02 +00:00
break;
2020-11-27 19:06:38 +00:00
case SE_29_WAVES:
handle_se29(act);
2020-05-10 07:08:02 +00:00
break;
2020-11-27 19:06:38 +00:00
case SE_31_FLOOR_RISE_FALL: // True Drop Floor
2020-10-22 21:17:51 +00:00
handle_se31(act, false);
2020-05-10 07:08:02 +00:00
break;
2020-11-27 19:06:38 +00:00
case SE_32_CEILING_RISE_FALL: // True Drop Ceiling
2020-10-22 21:17:51 +00:00
handle_se32(act);
2020-05-10 07:08:02 +00:00
break;
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case SE_33_QUAKE_DEBRIS:
2022-11-30 16:15:44 +00:00
if (ud.earthquaketime > 0 && (krand() & 7) == 0)
2020-10-22 21:17:51 +00:00
RANDOMSCRAP(act);
2020-05-10 07:08:02 +00:00
break;
2020-11-27 19:06:38 +00:00
case SE_36_PROJ_SHOOTER:
2020-05-10 07:08:02 +00:00
if (act->temp_data[0])
2020-05-10 07:08:02 +00:00
{
if (act->temp_data[0] == 1)
fi.shoot(act, sc->extra, nullptr);
else if (act->temp_data[0] == 26 * 5)
act->temp_data[0] = 0;
act->temp_data[0]++;
2020-05-10 07:08:02 +00:00
}
break;
case SE_128_GLASS_BREAKING:
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handle_se128(act);
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break;
2020-11-27 19:06:38 +00:00
case SE_130:
2020-10-22 21:17:51 +00:00
handle_se130(act, 80, EXPLOSION2);
2020-05-10 07:08:02 +00:00
break;
2020-11-27 19:06:38 +00:00
case SE_131:
2020-10-22 21:17:51 +00:00
handle_se130(act, 40, EXPLOSION2);
2020-05-10 07:08:02 +00:00
break;
}
}
//Sloped sin-wave floors!
it.Reset(STAT_EFFECTOR);
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while (auto act = it.Next())
2020-05-10 07:08:02 +00:00
{
if (act->spr.lotag != SE_29_WAVES) continue;
2021-11-20 23:33:17 +00:00
auto sc = act->sector();
2022-11-15 13:59:28 +00:00
if (sc->walls.Size() != 4) continue;
auto wal = &sc->walls[2];
if (wal->nextSector()) alignflorslope(act->sector(), DVector3(wal->pos, wal->nextSector()->floorz));
2020-05-10 07:08:02 +00:00
}
}
2020-05-07 12:55:04 +00:00
2020-05-13 22:04:14 +00:00
//---------------------------------------------------------------------------
//
// game specific part of makeitfall.
//
//---------------------------------------------------------------------------
double adjustfall(DDukeActor *actor, double c)
2020-05-13 22:04:14 +00:00
{
if ((actor->spr.picnum == BIKERB || actor->spr.picnum == CHEERB) && c == gs.gravity)
c = gs.gravity * 0.25;
else if (actor->spr.picnum == BIKERBV2 && c == gs.gravity)
c = gs.gravity * 0.125;
2020-05-13 22:04:14 +00:00
return c;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
2020-11-01 14:56:50 +00:00
void move_r(DDukeActor *actor, int pnum, int xvel)
2020-05-13 22:04:14 +00:00
{
2022-09-15 15:39:01 +00:00
DAngle goalang, angdif;
double daxvel;
2020-05-13 22:04:14 +00:00
2021-12-21 19:02:06 +00:00
int a = actor->spr.hitag;
2020-05-13 22:04:14 +00:00
if (a == -1) a = 0;
actor->temp_data[0]++;
2020-05-13 22:04:14 +00:00
if (a & face_player)
{
2020-11-02 23:20:51 +00:00
if (ps[pnum].newOwner != nullptr)
goalang = (ps[pnum].GetActor()->opos.XY() - actor->spr.pos.XY()).Angle();
else goalang = (ps[pnum].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Angle();
angdif = deltaangle(actor->spr.Angles.Yaw, goalang) * 0.25;
if (angdif > -DAngle22_5 / 16 && angdif < nullAngle) angdif = nullAngle;
actor->spr.Angles.Yaw += angdif;
2020-05-13 22:04:14 +00:00
}
if (a & spin)
actor->spr.Angles.Yaw += DAngle45 * BobVal(actor->temp_data[0] << 3);
2020-05-13 22:04:14 +00:00
if (a & face_player_slow)
{
2020-11-02 23:20:51 +00:00
if (ps[pnum].newOwner != nullptr)
goalang = (ps[pnum].GetActor()->opos.XY() - actor->spr.pos.XY()).Angle();
else goalang = (ps[pnum].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Angle();
angdif = DAngle22_5 * 0.25 * Sgn(deltaangle(actor->spr.Angles.Yaw, goalang).Degrees()); // this looks very wrong...
actor->spr.Angles.Yaw += angdif;
2020-05-13 22:04:14 +00:00
}
if (isRRRA())
{
if (a & antifaceplayerslow)
{
2020-11-02 23:20:51 +00:00
if (ps[pnum].newOwner != nullptr)
goalang = ((ps[pnum].GetActor()->opos.XY() - actor->spr.pos.XY()).Angle() + DAngle180);
else goalang = ((ps[pnum].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Angle() + DAngle180);
angdif = DAngle22_5 * 0.25 * Sgn(deltaangle(actor->spr.Angles.Yaw, goalang).Degrees()); // this looks very wrong...
actor->spr.Angles.Yaw += angdif;
2020-05-13 22:04:14 +00:00
}
if ((a & jumptoplayer) == jumptoplayer)
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == CHEER)
2020-05-13 22:04:14 +00:00
{
if (actor->temp_data[0] < 16)
2022-09-13 18:17:50 +00:00
actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 1.6;
2020-05-13 22:04:14 +00:00
}
else
{
if (actor->temp_data[0] < 16)
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actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 2;
2020-05-13 22:04:14 +00:00
}
}
if (a & justjump1)
{
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if (actor->spr.picnum == RABBIT)
2020-05-13 22:04:14 +00:00
{
if (actor->temp_data[0] < 8)
2022-09-13 18:17:50 +00:00
actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 2.133;
2020-05-13 22:04:14 +00:00
}
2021-12-21 19:02:06 +00:00
else if (actor->spr.picnum == MAMA)
2020-05-13 22:04:14 +00:00
{
if (actor->temp_data[0] < 8)
2022-09-13 18:17:50 +00:00
actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 1.83;
2020-05-13 22:04:14 +00:00
}
}
if (a & justjump2)
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == RABBIT)
2020-05-13 22:04:14 +00:00
{
if (actor->temp_data[0] < 8)
2022-09-13 18:17:50 +00:00
actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 2.667;
2020-05-13 22:04:14 +00:00
}
2021-12-21 19:02:06 +00:00
else if (actor->spr.picnum == MAMA)
2020-05-13 22:04:14 +00:00
{
if (actor->temp_data[0] < 8)
2022-09-13 18:17:50 +00:00
actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 2.286;
2020-05-13 22:04:14 +00:00
}
}
if (a & windang)
{
if (actor->temp_data[0] < 8)
2022-09-13 18:17:50 +00:00
actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4) * 2.667);
2020-05-13 22:04:14 +00:00
}
}
else if ((a & jumptoplayer) == jumptoplayer)
{
if (actor->temp_data[0] < 16)
2022-09-13 18:17:50 +00:00
actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 2;
2020-05-13 22:04:14 +00:00
}
if (a & face_player_smart)
{
DVector2 newpos = ps[pnum].GetActor()->spr.pos.XY() + (ps[pnum].vel.XY() * (4. / 3.));
goalang = (newpos - actor->spr.pos.XY()).Angle();
angdif = deltaangle(actor->spr.Angles.Yaw, goalang) * 0.25;
2022-09-15 15:39:01 +00:00
if (angdif > -DAngle22_5 / 16 && angdif < nullAngle) angdif = nullAngle;
actor->spr.Angles.Yaw += angdif;
2020-05-13 22:04:14 +00:00
}
if (actor->temp_data[1] == 0 || a == 0)
2020-05-13 22:04:14 +00:00
{
2022-02-03 21:06:09 +00:00
if ((badguy(actor) && actor->spr.extra <= 0) || (actor->opos.X != actor->spr.pos.X) || (actor->opos.Y != actor->spr.pos.Y))
2020-05-13 22:04:14 +00:00
{
if (!actor->isPlayer()) actor->backupvec2();
2022-02-06 21:45:47 +00:00
SetActor(actor, actor->spr.pos);
2020-05-13 22:04:14 +00:00
}
2021-12-21 19:02:06 +00:00
if (badguy(actor) && actor->spr.extra <= 0)
2020-05-13 22:04:14 +00:00
{
if (actor->sector()->ceilingstat & CSTAT_SECTOR_SKY)
2020-05-13 22:04:14 +00:00
{
if (actor->sector()->shadedsector == 1)
2020-05-13 22:04:14 +00:00
{
2021-12-21 19:02:06 +00:00
actor->spr.shade += (16 - actor->spr.shade) >> 1;
2020-05-13 22:04:14 +00:00
}
else
{
actor->spr.shade += (actor->sector()->ceilingshade - actor->spr.shade) >> 1;
2020-05-13 22:04:14 +00:00
}
}
else
{
actor->spr.shade += (actor->sector()->floorshade - actor->spr.shade) >> 1;
2020-05-13 22:04:14 +00:00
}
}
return;
}
auto moveptr = &ScriptCode[actor->temp_data[1]];
2020-05-13 22:04:14 +00:00
if (a & geth) actor->vel.X += (moveptr[0] / 16. - actor->vel.X) * 0.5;
if (a & getv) actor->vel.Z += (moveptr[1] / 16. - actor->vel.Z) * 0.5;
2020-05-13 22:04:14 +00:00
if (a & dodgebullet)
2020-10-22 21:41:07 +00:00
dodge(actor);
2020-05-13 22:04:14 +00:00
if (!actor->isPlayer())
2020-11-01 14:56:50 +00:00
alterang(a, actor, pnum);
2020-05-13 22:04:14 +00:00
2022-09-11 20:57:56 +00:00
if (abs(actor->vel.X) < 6 / 16.) actor->vel.X = 0;
2020-05-13 22:04:14 +00:00
2020-10-22 21:41:07 +00:00
a = badguy(actor);
2020-05-13 22:04:14 +00:00
if (actor->vel.X != 0 || actor->vel.Z != 0)
2020-05-13 22:04:14 +00:00
{
if (a)
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == DRONE && actor->spr.extra > 0)
2020-05-13 22:04:14 +00:00
{
if (actor->vel.Z > 0)
2020-05-13 22:04:14 +00:00
{
double dist = isRRRA() ? 28 : 30;
double f = getflorzofslopeptr(actor->sector(), actor->spr.pos.X, actor->spr.pos.Y);
actor->floorz = f;
if (actor->spr.pos.Z > f - dist)
actor->spr.pos.Z = f - dist;
2020-05-13 22:04:14 +00:00
}
else
{
double c = getceilzofslopeptr(actor->sector(), actor->spr.pos.X, actor->spr.pos.Y);
actor->ceilingz = c;
if (actor->spr.pos.Z < c + 50)
2020-05-13 22:04:14 +00:00
{
actor->spr.pos.Z = c + 50;
2022-09-03 08:02:25 +00:00
actor->vel.Z = 0;
2020-05-13 22:04:14 +00:00
}
}
}
if (actor->vel.Z > 0 && actor->floorz < actor->spr.pos.Z)
actor->spr.pos.Z = actor->floorz;
if (actor->vel.Z < 0)
2020-05-13 22:04:14 +00:00
{
double c = getceilzofslopeptr(actor->sector(), actor->spr.pos.X, actor->spr.pos.Y);
if (actor->spr.pos.Z < c + 66)
2020-05-13 22:04:14 +00:00
{
actor->spr.pos.Z = c + 66;
2022-09-03 08:04:16 +00:00
actor->vel.Z *= 0.5;
2020-05-13 22:04:14 +00:00
}
}
}
2022-09-15 15:39:01 +00:00
daxvel = actor->vel.X;
angdif = actor->spr.Angles.Yaw;
2020-05-13 22:04:14 +00:00
if (a)
{
if (xvel < 960 && actor->spr.scale.X > 0.25 )
2020-05-13 22:04:14 +00:00
{
2022-09-15 15:39:01 +00:00
daxvel = -(1024 - xvel) * maptoworld;
angdif = (ps[pnum].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Angle();
2020-05-13 22:04:14 +00:00
2020-11-01 14:56:50 +00:00
if (xvel < 512)
2020-05-13 22:04:14 +00:00
{
2022-09-11 22:08:42 +00:00
ps[pnum].vel.X = 0;
ps[pnum].vel.Y = 0;
2020-05-13 22:04:14 +00:00
}
else
{
2022-09-11 22:08:42 +00:00
ps[pnum].vel.XY() *= gs.playerfriction - 0.125;
2020-05-13 22:04:14 +00:00
}
}
2022-11-28 17:57:50 +00:00
else if (!actorflag(actor, SFLAG2_FLOATING))
2020-05-13 22:04:14 +00:00
{
if (!*(moveptr + 1))
2020-05-13 22:04:14 +00:00
{
2022-02-03 21:06:09 +00:00
if (actor->opos.Z != actor->spr.pos.Z || (ud.multimode < 2 && ud.player_skill < 2))
{
if ((actor->temp_data[0] & 1) || ps[pnum].actorsqu == actor) return;
2022-09-15 15:39:01 +00:00
else daxvel *= 2;
}
else
{
if ((actor->temp_data[0] & 3) || ps[pnum].actorsqu == actor) return;
2022-09-15 15:39:01 +00:00
else daxvel *= 4;
}
2020-05-13 22:04:14 +00:00
}
}
}
if (isRRRA())
{
if (actor->sector()->lotag != 1)
2020-05-13 22:04:14 +00:00
{
2021-12-21 19:02:06 +00:00
switch (actor->spr.picnum)
2020-05-13 22:04:14 +00:00
{
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
2022-09-15 15:39:01 +00:00
daxvel *= 0.5;
2020-05-13 22:04:14 +00:00
break;
}
}
else if (actor->sector()->lotag == 1)
2020-05-13 22:04:14 +00:00
{
2021-12-21 19:02:06 +00:00
switch (actor->spr.picnum)
2020-05-13 22:04:14 +00:00
{
case BIKERB:
case BIKERBV2:
case CHEERB:
2022-09-15 15:39:01 +00:00
daxvel *= 0.5;
2020-05-13 22:04:14 +00:00
break;
}
}
}
2020-10-22 21:41:07 +00:00
Collision coll;
2022-09-15 15:39:01 +00:00
actor->movflag = movesprite_ex(actor, DVector3(angdif.ToVector() * daxvel, actor->vel.Z), CLIPMASK0, coll);
2020-05-13 22:04:14 +00:00
}
if (a)
{
if (actor->sector()->ceilingstat & CSTAT_SECTOR_SKY)
2020-05-13 22:04:14 +00:00
{
if (actor->sector()->shadedsector == 1)
2020-05-13 22:04:14 +00:00
{
2021-12-21 19:02:06 +00:00
actor->spr.shade += (16 - actor->spr.shade) >> 1;
2020-05-13 22:04:14 +00:00
}
else
{
actor->spr.shade += (actor->sector()->ceilingshade - actor->spr.shade) >> 1;
2020-05-13 22:04:14 +00:00
}
}
else actor->spr.shade += (actor->sector()->floorshade - actor->spr.shade) >> 1;
2020-05-13 22:04:14 +00:00
if (actor->sector()->floorpicnum == MIRROR)
actor->Destroy();
2020-05-13 22:04:14 +00:00
}
}
void fakebubbaspawn(DDukeActor *actor, int g_p)
2020-05-14 07:07:07 +00:00
{
fakebubba_spawn++;
switch (fakebubba_spawn)
{
default:
break;
case 1:
spawn(actor, PIG);
2020-05-14 07:07:07 +00:00
break;
case 2:
spawn(actor, MINION);
2020-05-14 07:07:07 +00:00
break;
case 3:
spawn(actor, CHEER);
2020-05-14 07:07:07 +00:00
break;
case 4:
spawn(actor, VIXEN);
2022-11-19 14:40:35 +00:00
operateactivators(666, &ps[g_p]);
2020-05-14 07:07:07 +00:00
break;
}
}
//---------------------------------------------------------------------------
//
// special checks in fall that only apply to RR.
2020-05-14 07:07:07 +00:00
//
//---------------------------------------------------------------------------
2020-11-01 09:49:50 +00:00
static int fallspecial(DDukeActor *actor, int playernum)
2020-05-14 07:07:07 +00:00
{
int sphit = 0;
if (isRRRA())
{
if (actor->sector()->lotag == 801)
2020-05-14 07:07:07 +00:00
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == ROCK)
2020-05-14 07:07:07 +00:00
{
spawn(actor, ROCK2);
spawn(actor, ROCK2);
addspritetodelete();
2020-05-14 07:07:07 +00:00
}
return 0;
}
else if (actor->sector()->lotag == 802)
2020-05-14 07:07:07 +00:00
{
if (!actor->isPlayer() && badguy(actor) && actor->spr.pos.Z == actor->floorz - FOURSLEIGHT_F)
2020-05-14 07:07:07 +00:00
{
spawnguts(actor, PClass::FindActor("DukeJibs6"), 5);
S_PlayActorSound(SQUISHED, actor);
addspritetodelete();
2020-05-14 07:07:07 +00:00
}
return 0;
}
else if (actor->sector()->lotag == 803)
2020-05-14 07:07:07 +00:00
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == ROCK2)
addspritetodelete();
2020-05-14 07:07:07 +00:00
return 0;
}
}
if (actor->sector()->lotag == 800)
2020-05-14 07:07:07 +00:00
{
2021-12-21 19:02:06 +00:00
if (actor->spr.picnum == 40)
2020-05-14 07:07:07 +00:00
{
addspritetodelete();
2020-05-14 07:07:07 +00:00
return 0;
}
if (!actor->isPlayer() && (badguy(actor) || actor->spr.picnum == HEN || actor->spr.picnum == COW || actor->spr.picnum == PIG || actor->spr.picnum == DOGRUN || actor->spr.picnum == RABBIT) && (!isRRRA() || actor->spriteextra < 128))
2020-05-14 07:07:07 +00:00
{
2022-02-03 23:55:12 +00:00
actor->spr.pos.Z = actor->floorz - FOURSLEIGHT_F;
2022-09-11 17:28:45 +00:00
actor->vel.Z = 8000 / 256.;
2021-12-21 19:02:06 +00:00
actor->spr.extra = 0;
actor->spriteextra++;
2020-05-14 07:07:07 +00:00
sphit = 1;
}
else if (!actor->isPlayer())
2020-05-14 07:07:07 +00:00
{
if (!actor->spriteextra)
addspritetodelete();
2020-05-14 07:07:07 +00:00
return 0;
}
actor->attackertype = SHOTSPARK1;
actor->hitextra = 1;
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}
else if (isRRRA() && (actor->sector()->floorpicnum == RRTILE7820 || actor->sector()->floorpicnum == RRTILE7768))
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{
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if (actor->spr.picnum != MINION && actor->spr.pal != 19)
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{
if ((krand() & 3) == 1)
{
actor->attackertype = SHOTSPARK1;
actor->hitextra = 5;
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}
}
}
return sphit;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void fall_r(DDukeActor* ac, int g_p)
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{
fall_common(ac, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial);
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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void destroyit(DDukeActor *actor)
{
int lotag = 0, hitag = 0;
DDukeActor* spr = nullptr;
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DukeSectIterator it1(actor->sector());
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while (auto a2 = it1.Next())
{
if (a2->spr.picnum == RRTILE63)
{
lotag = a2->spr.lotag;
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spr = a2;
if (a2->spr.hitag)
hitag = a2->spr.hitag;
}
}
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DukeStatIterator it(STAT_DESTRUCT);
while (auto a2 = it.Next())
{
auto it_sect = a2->sector();
if (hitag && hitag == a2->spr.hitag)
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{
DukeSectIterator its(it_sect);
while (auto a3 = its.Next())
{
if (a3->spr.picnum == DESTRUCTO)
{
a3->attackertype = SHOTSPARK1;
a3->hitextra = 1;
}
}
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}
if (spr && spr->sector() != it_sect)
if (lotag == a2->spr.lotag)
{
auto sect = spr->sector();
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auto destsect = spr->sector();
auto srcsect = it_sect;
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auto destwal = destsect->walls.Data();
auto srcwal = srcsect->walls.Data();
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for (unsigned i = 0; i < destsect->walls.Size(); i++, srcwal++, destwal++)
{
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destwal->picnum = srcwal->picnum;
destwal->overpicnum = srcwal->overpicnum;
destwal->shade = srcwal->shade;
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destwal->xrepeat = srcwal->xrepeat;
destwal->yrepeat = srcwal->yrepeat;
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destwal->xpan_ = srcwal->xpan_;
destwal->ypan_ = srcwal->ypan_;
if (isRRRA() && destwal->twoSided())
{
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destwal->cstat = 0;
destwal->nextWall()->cstat = 0;
}
}
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destsect->setfloorz(srcsect->floorz);
destsect->setceilingz(srcsect->ceilingz);
destsect->ceilingstat = srcsect->ceilingstat;
destsect->floorstat = srcsect->floorstat;
destsect->ceilingpicnum = srcsect->ceilingpicnum;
destsect->ceilingheinum = srcsect->ceilingheinum;
destsect->ceilingshade = srcsect->ceilingshade;
destsect->ceilingpal = srcsect->ceilingpal;
destsect->ceilingxpan_ = srcsect->ceilingxpan_;
destsect->ceilingypan_ = srcsect->ceilingypan_;
destsect->floorpicnum = srcsect->floorpicnum;
destsect->floorheinum = srcsect->floorheinum;
destsect->floorshade = srcsect->floorshade;
destsect->floorpal = srcsect->floorpal;
destsect->floorxpan_ = srcsect->floorxpan_;
destsect->floorypan_ = srcsect->floorypan_;
destsect->visibility = srcsect->visibility;
destsect->keyinfo = srcsect->keyinfo;
destsect->lotag = srcsect->lotag;
destsect->hitag = srcsect->hitag;
destsect->extra = srcsect->extra;
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destsect->dirty = EDirty::AllDirty;
}
}
it1.Reset(actor->sector());
while (auto a2 = it1.Next())
{
switch (a2->spr.picnum)
{
case DESTRUCTO:
case RRTILE63:
case TORNADO:
case APLAYER:
case COOT:
break;
default:
a2->Destroy();
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void mamaspawn(DDukeActor *actor)
{
if (mamaspawn_count)
{
mamaspawn_count--;
spawn(actor, RABBIT);
}
}
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bool spawnweapondebris_r(int picnum)
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{
return true;
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}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void thunder(void);
void think_r(void)
{
thinktime.Reset();
thinktime.Clock();
movefta(); //ST 2
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moveweapons_r(); //ST 4
moveplayers(); //ST 10
movefallers_r(); //ST 12
moveexplosions_r(); //ST 5
actortime.Reset();
actortime.Clock();
moveactors_r(); //ST 1
actortime.Unclock();
moveeffectors_r(); //ST 3
movestandables_r(); //ST 6
doanimations();
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tickstat(STAT_FX); //ST 11
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if (numplayers < 2 && thunderon)
thunder();
thinktime.Unclock();
}
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END_DUKE_NS