mirror of
https://github.com/ZDoom/Raze.git
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3668 lines
83 KiB
C++
3668 lines
83 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2017-2019 - Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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This file is a combination of code from the following sources:
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- EDuke 2 by Matt Saettler
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- JFDuke by Jonathon Fowler (jf@jonof.id.au),
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- DukeGDX and RedneckGDX by Alexander Makarov-[M210] (m210-2007@mail.ru)
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- Redneck Rampage reconstructed source by Nuke.YKT
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names.h"
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BEGIN_DUKE_NS
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struct FireProj
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{
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int x, y, z;
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int xv, yv, zv;
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};
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static TMap<int, FireProj> fire;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ceilingspace(int sectnum)
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{
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if ((sector[sectnum].ceilingstat & 1) && sector[sectnum].ceilingpal == 0)
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{
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switch (sector[sectnum].ceilingpicnum)
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{
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case MOONSKY1:
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case BIGORBIT1:
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return !isRR();
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case RR_MOONSKY1:
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case RR_BIGORBIT1:
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return isRR();
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}
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}
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool floorspace(int sectnum)
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{
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if ((sector[sectnum].floorstat & 1) && sector[sectnum].ceilingpal == 0)
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{
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switch (sector[sectnum].floorpicnum)
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{
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case MOONSKY1:
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case BIGORBIT1:
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return !isRR();
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case RR_MOONSKY1:
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case RR_BIGORBIT1:
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return !!isRR();
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}
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}
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void addammo(short weapon, struct player_struct* p, short amount)
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{
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p->ammo_amount[weapon] += amount;
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if (p->ammo_amount[weapon] > max_ammo_amount[weapon])
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p->ammo_amount[weapon] = max_ammo_amount[weapon];
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void addweapon(struct player_struct* p, int weapon)
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{
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short cw = p->curr_weapon;
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if (p->OnMotorcycle || p->OnBoat)
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{
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p->gotweapon.Set(weapon);
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if (weapon == SHRINKER_WEAPON)
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{
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p->gotweapon.Set(GROW_WEAPON);
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p->ammo_amount[GROW_WEAPON] = 1;
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}
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else if (weapon == RPG_WEAPON)
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{
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p->gotweapon.Set(RA16_WEAPON);
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}
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else if (weapon == RA15_WEAPON)
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{
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p->ammo_amount[RA15_WEAPON] = 1;
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}
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return;
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}
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if (p->gotweapon[weapon] == 0)
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{
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p->gotweapon.Set(weapon);
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if (weapon == SHRINKER_WEAPON)
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{
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p->gotweapon.Set(GROW_WEAPON);
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if (isRRRA()) p->ammo_amount[GROW_WEAPON] = 1;
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}
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if (isRRRA())
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{
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if (weapon == RPG_WEAPON)
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{
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p->gotweapon.Set(RA16_WEAPON);
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}
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if (weapon == RA15_WEAPON)
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{
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p->ammo_amount[RA15_WEAPON] = 50;
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}
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}
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if (!isRR() || weapon != HANDBOMB_WEAPON)
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cw = weapon;
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}
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else
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cw = weapon;
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if (isRR() && weapon == HANDBOMB_WEAPON)
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p->last_weapon = -1;
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p->random_club_frame = 0;
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if (p->holster_weapon == 0)
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{
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p->weapon_pos = -1;
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p->last_weapon = p->curr_weapon;
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}
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else
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{
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p->weapon_pos = 10;
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p->holster_weapon = 0;
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p->last_weapon = -1;
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}
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p->kickback_pic = 0;
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#ifdef EDUKE
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if (p->curr_weapon != cw)
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{
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short snum;
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snum = sprite[p->i].yvel;
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SetGameVarID(g_iWeaponVarID, cw, p->i, snum);
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if (p->curr_weapon >= 0)
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{
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SetGameVarID(g_iWorksLikeVarID, aplWeaponWorksLike[weapon][snum], p->i, snum);
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}
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else
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{
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SetGameVarID(g_iWorksLikeVarID, -1, p->i, snum);
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}
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SetGameVarID(g_iReturnVarID, 0, -1, snum);
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OnEvent(EVENT_CHANGEWEAPON, p->i, snum, -1);
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if (GetGameVarID(g_iReturnVarID, -1, snum) == 0)
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{
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p->curr_weapon = cw;
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}
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}
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#else
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p->curr_weapon = cw;
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#endif
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switch (weapon)
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{
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case RA15_WEAPON:
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case KNEE_WEAPON:
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case TRIPBOMB_WEAPON:
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON:
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break;
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case SHOTGUN_WEAPON:
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spritesound(SHOTGUN_COCK, p->i);
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break;
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case PISTOL_WEAPON:
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spritesound(INSERT_CLIP, p->i);
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break;
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default:
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spritesound(SELECT_WEAPON, p->i);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void checkavailinven(struct player_struct* p)
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{
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if (p->firstaid_amount > 0)
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p->inven_icon = ICON_FIRSTAID;
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else if (p->steroids_amount > 0)
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p->inven_icon = ICON_STEROIDS;
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else if (p->holoduke_amount > 0)
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p->inven_icon = ICON_HOLODUKE;
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else if (p->jetpack_amount > 0)
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p->inven_icon = ICON_JETPACK;
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else if (p->heat_amount > 0)
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p->inven_icon = ICON_HEATS;
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else if (p->scuba_amount > 0)
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p->inven_icon = ICON_SCUBA;
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else if (p->boot_amount > 0)
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p->inven_icon = ICON_BOOTS;
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else p->inven_icon = ICON_NONE;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void checkavailweapon(struct player_struct* p)
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{
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short i, snum;
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int weap;
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if (p->wantweaponfire >= 0)
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{
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weap = p->wantweaponfire;
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p->wantweaponfire = -1;
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if (weap == p->curr_weapon) return;
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else if (p->gotweapon[weap] && p->ammo_amount[weap] > 0)
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{
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addweapon(p, weap);
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return;
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}
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}
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weap = p->curr_weapon;
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if (p->gotweapon[weap] && p->ammo_amount[weap] > 0)
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return;
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snum = sprite[p->i].yvel;
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// Note: RedNukem has this restriction, but the original source and RedneckGDX do not.
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#if 1 // TRANSITIONAL
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int max = ((isRR()) ? DEVISTATOR_WEAPON : FREEZE_WEAPON);
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#else
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int max = FREEZE_WEAPON;
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#endif
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for (i = 0; i < 10; i++)
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{
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weap = ud.wchoice[snum][i];
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if ((g_gameType & GAMEFLAG_SHAREWARE) && weap > 6) continue;
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if (weap == 0) weap = max;
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else weap--;
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if (weap == KNEE_WEAPON || (p->gotweapon[weap] && p->ammo_amount[weap] > 0))
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break;
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}
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if (i == HANDREMOTE_WEAPON) weap = KNEE_WEAPON;
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||
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// Found the weapon
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||
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p->last_weapon = p->curr_weapon;
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||
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p->random_club_frame = 0;
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||
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p->curr_weapon = weap;
|
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if (isWW2GI())
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{
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SetGameVarID(g_iWeaponVarID, p->curr_weapon, p->i, snum);
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if (p->curr_weapon >= 0)
|
||
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{
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||
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SetGameVarID(g_iWorksLikeVarID, aplWeaponWorksLike[p->curr_weapon][snum], p->i, snum);
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||
|
}
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else
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{
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SetGameVarID(g_iWorksLikeVarID, -1, p->i, snum);
|
||
|
}
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OnEvent(EVENT_CHANGEWEAPON, p->i, snum, -1);
|
||
|
}
|
||
|
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||
|
p->kickback_pic = 0;
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||
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if (p->holster_weapon == 1)
|
||
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{
|
||
|
p->holster_weapon = 0;
|
||
|
p->weapon_pos = 10;
|
||
|
}
|
||
|
else p->weapon_pos = -1;
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||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
bool ifsquished(int i, int p)
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|
{
|
||
|
if (isRR()) return false; // this function is a no-op in RR's source.
|
||
|
|
||
|
bool squishme = false;
|
||
|
if (sprite[i].picnum == TILE_APLAYER && ud.clipping)
|
||
|
return false;
|
||
|
|
||
|
auto& sc = sector[sprite[i].sectnum];
|
||
|
int floorceildist = sc.floorz - sc.ceilingz;
|
||
|
|
||
|
if (sc.lotag != ST_23_SWINGING_DOOR)
|
||
|
{
|
||
|
if (sprite[i].pal == 1)
|
||
|
squishme = floorceildist < (32 << 8) && (sc.lotag & 32768) == 0;
|
||
|
else
|
||
|
squishme = floorceildist < (12 << 8);
|
||
|
}
|
||
|
|
||
|
if (squishme)
|
||
|
{
|
||
|
FTA(QUOTE_SQUISHED, &ps[p]);
|
||
|
|
||
|
if (badguy(&sprite[i]))
|
||
|
sprite[i].xvel = 0;
|
||
|
|
||
|
if (sprite[i].pal == 1)
|
||
|
{
|
||
|
hittype[i].picnum = SHOTSPARK1;
|
||
|
hittype[i].extra = 1;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void clearcamera(player_struct* ps)
|
||
|
{
|
||
|
ps->newowner = -1;
|
||
|
ps->posx = ps->oposx;
|
||
|
ps->posy = ps->oposy;
|
||
|
ps->posz = ps->oposz;
|
||
|
ps->q16ang = ps->oq16ang;
|
||
|
updatesector(ps->posx, ps->posy, &ps->cursectnum);
|
||
|
setpal(ps);
|
||
|
|
||
|
int k = headspritestat[1];
|
||
|
while (k >= 0)
|
||
|
{
|
||
|
if (sprite[k].picnum == CAMERA1)
|
||
|
sprite[k].yvel = 0;
|
||
|
k = nextspritestat[k];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void hitradius(short i, int r, int hp1, int hp2, int hp3, int hp4)
|
||
|
{
|
||
|
spritetype* s, * sj;
|
||
|
walltype* wal;
|
||
|
int d, q, x1, y1;
|
||
|
int sectcnt, sectend, dasect, startwall, endwall, nextsect;
|
||
|
short j, p, x, nextj, sect;
|
||
|
static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC };
|
||
|
short tempshort[MAXSECTORS]; // originally hijacked a global buffer which is bad. Q: How many do we really need? RedNukem says 64.
|
||
|
|
||
|
s = &sprite[i];
|
||
|
|
||
|
if (s->xrepeat < 11)
|
||
|
{
|
||
|
if (!isRR())
|
||
|
{
|
||
|
if (s->picnum == RPG) goto SKIPWALLCHECK;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s->picnum == RR_CROSSBOW || ((isRRRA()) && s->picnum == RR_CHIKENCROSSBOW)) goto SKIPWALLCHECK;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((isRR()) || s->picnum != SHRINKSPARK)
|
||
|
{
|
||
|
tempshort[0] = s->sectnum;
|
||
|
dasect = s->sectnum;
|
||
|
sectcnt = 0; sectend = 1;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
dasect = tempshort[sectcnt++];
|
||
|
if (((sector[dasect].ceilingz - s->z) >> 8) < r)
|
||
|
{
|
||
|
d = abs(wall[sector[dasect].wallptr].x - s->x) + abs(wall[sector[dasect].wallptr].y - s->y);
|
||
|
if (d < r)
|
||
|
checkhitceiling(dasect);
|
||
|
else
|
||
|
{
|
||
|
// ouch...
|
||
|
d = abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x - s->x) + abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].y - s->y);
|
||
|
if (d < r)
|
||
|
checkhitceiling(dasect);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
startwall = sector[dasect].wallptr;
|
||
|
endwall = startwall + sector[dasect].wallnum;
|
||
|
for (x = startwall, wal = &wall[startwall]; x < endwall; x++, wal++)
|
||
|
if ((abs(wal->x - s->x) + abs(wal->y - s->y)) < r)
|
||
|
{
|
||
|
nextsect = wal->nextsector;
|
||
|
if (nextsect >= 0)
|
||
|
{
|
||
|
for (dasect = sectend - 1; dasect >= 0; dasect--)
|
||
|
if (tempshort[dasect] == nextsect) break;
|
||
|
if (dasect < 0) tempshort[sectend++] = nextsect;
|
||
|
}
|
||
|
x1 = (((wal->x + wall[wal->point2].x) >> 1) + s->x) >> 1;
|
||
|
y1 = (((wal->y + wall[wal->point2].y) >> 1) + s->y) >> 1;
|
||
|
updatesector(x1, y1, §);
|
||
|
if (sect >= 0 && cansee(x1, y1, s->z, sect, s->x, s->y, s->z, s->sectnum))
|
||
|
checkhitwall(i, x, wal->x, wal->y, s->z, s->picnum);
|
||
|
}
|
||
|
} while (sectcnt < sectend);
|
||
|
}
|
||
|
|
||
|
SKIPWALLCHECK:
|
||
|
|
||
|
int val = (isRR()) ? 24 : 16;
|
||
|
q = -(val << 8) + (krand() & ((32 << 8) - 1));
|
||
|
|
||
|
for (x = 0; x < 7; x++)
|
||
|
{
|
||
|
j = headspritestat[statlist[x]];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
nextj = nextspritestat[j];
|
||
|
sj = &sprite[j];
|
||
|
|
||
|
if (isWorldTour())
|
||
|
{
|
||
|
if (sprite[s->owner].picnum == APLAYER && sj->picnum == APLAYER && ud.coop != 0 && ud.ffire == 0 && s->owner != j)
|
||
|
continue;
|
||
|
|
||
|
if (s->picnum == FLAMETHROWERFLAME && ((sprite[s->owner].picnum == FIREFLY && sj->picnum == FIREFLY) || (sprite[s->owner].picnum == BOSS5 && sj->picnum == BOSS5)))
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (x == 0 || x >= 5 || AFLAMABLE(sj->picnum))
|
||
|
{
|
||
|
if ((!isRR() && s->picnum != SHRINKSPARK) || (sj->cstat & 257))
|
||
|
if (dist(s, sj) < r)
|
||
|
{
|
||
|
if (badguy(sj) && !cansee(sj->x, sj->y, sj->z + q, sj->sectnum, s->x, s->y, s->z + q, s->sectnum))
|
||
|
goto BOLT;
|
||
|
checkhitsprite(j, i);
|
||
|
}
|
||
|
}
|
||
|
else if (!isRR())
|
||
|
{
|
||
|
if (sj->extra >= 0 && sj != s && (sj->picnum == TRIPBOMB || badguy(sj) || sj->picnum == QUEBALL || sj->picnum == STRIPEBALL || (sj->cstat & 257) || sj->picnum == DUKELYINGDEAD))
|
||
|
{
|
||
|
if (s->picnum == SHRINKSPARK && sj->picnum != SHARK && (j == s->owner || sj->xrepeat < 24))
|
||
|
{
|
||
|
j = nextj;
|
||
|
continue;
|
||
|
}
|
||
|
if (s->picnum == MORTER && j == s->owner)
|
||
|
{
|
||
|
j = nextj;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (sj->picnum == APLAYER) sj->z -= PHEIGHT;
|
||
|
d = dist(s, sj);
|
||
|
if (sj->picnum == APLAYER) sj->z += PHEIGHT;
|
||
|
|
||
|
if (d < r && cansee(sj->x, sj->y, sj->z - (8 << 8), sj->sectnum, s->x, s->y, s->z - (12 << 8), s->sectnum))
|
||
|
{
|
||
|
hittype[j].ang = getangle(sj->x - s->x, sj->y - s->y);
|
||
|
|
||
|
if (s->picnum == RPG && sj->extra > 0)
|
||
|
hittype[j].picnum = RPG;
|
||
|
else if (!isWorldTour())
|
||
|
{
|
||
|
if (s->picnum == SHRINKSPARK)
|
||
|
hittype[j].picnum = SHRINKSPARK;
|
||
|
else hittype[j].picnum = RADIUSEXPLOSION;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s->picnum == SHRINKSPARK || s->picnum == FLAMETHROWERFLAME)
|
||
|
hittype[j].picnum = s->picnum;
|
||
|
else if (s->picnum != FIREBALL || sprite[s->owner].picnum != APLAYER)
|
||
|
{
|
||
|
if (s->picnum == LAVAPOOL)
|
||
|
hittype[j].picnum = FLAMETHROWERFLAME;
|
||
|
else
|
||
|
hittype[j].picnum = RADIUSEXPLOSION;
|
||
|
}
|
||
|
else
|
||
|
hittype[j].picnum = FLAMETHROWERFLAME;
|
||
|
}
|
||
|
|
||
|
if (s->picnum != SHRINKSPARK && (!isWorldTour() && s->picnum != LAVAPOOL))
|
||
|
{
|
||
|
if (d < r / 3)
|
||
|
{
|
||
|
if (hp4 == hp3) hp4++;
|
||
|
hittype[j].extra = hp3 + (krand() % (hp4 - hp3));
|
||
|
}
|
||
|
else if (d < 2 * r / 3)
|
||
|
{
|
||
|
if (hp3 == hp2) hp3++;
|
||
|
hittype[j].extra = hp2 + (krand() % (hp3 - hp2));
|
||
|
}
|
||
|
else if (d < r)
|
||
|
{
|
||
|
if (hp2 == hp1) hp2++;
|
||
|
hittype[j].extra = hp1 + (krand() % (hp2 - hp1));
|
||
|
}
|
||
|
|
||
|
if (sprite[j].picnum != TANK && sprite[j].picnum != ROTATEGUN && sprite[j].picnum != RECON && sprite[j].picnum != BOSS1 && sprite[j].picnum != BOSS2 && sprite[j].picnum != BOSS3 && sprite[j].picnum != BOSS4)
|
||
|
{
|
||
|
if (sj->xvel < 0) sj->xvel = 0;
|
||
|
sj->xvel += (s->extra << 2);
|
||
|
}
|
||
|
|
||
|
if (sj->picnum == PODFEM1 || sj->picnum == FEM1 ||
|
||
|
sj->picnum == FEM2 || sj->picnum == FEM3 ||
|
||
|
sj->picnum == FEM4 || sj->picnum == FEM5 ||
|
||
|
sj->picnum == FEM6 || sj->picnum == FEM7 ||
|
||
|
sj->picnum == FEM8 || sj->picnum == FEM9 ||
|
||
|
sj->picnum == FEM10 || sj->picnum == STATUE ||
|
||
|
sj->picnum == STATUEFLASH || sj->picnum == SPACEMARINE || sj->picnum == QUEBALL || sj->picnum == STRIPEBALL)
|
||
|
checkhitsprite(j, i);
|
||
|
}
|
||
|
else if (s->extra == 0) hittype[j].extra = 0;
|
||
|
|
||
|
if (sj->picnum != RADIUSEXPLOSION &&
|
||
|
s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
||
|
{
|
||
|
if (sj->picnum == APLAYER)
|
||
|
{
|
||
|
p = sj->yvel;
|
||
|
|
||
|
if (isWorldTour() && hittype[j].picnum == FLAMETHROWERFLAME && sprite[s->owner].picnum == APLAYER)
|
||
|
{
|
||
|
ps[p].numloogs = -1 - s->yvel;
|
||
|
}
|
||
|
|
||
|
if (ps[p].newowner >= 0)
|
||
|
{
|
||
|
clearcamera(&ps[p]);
|
||
|
}
|
||
|
}
|
||
|
hittype[j].owner = s->owner;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (sj->extra >= 0 && sj != s && (badguy(sj) || sj->picnum == RR_QUEBALL || sj->picnum == RR_3440 || sj->picnum == RR_STRIPEBALL || (sj->cstat & 257) || sj->picnum == RR_LNRDLYINGDEAD))
|
||
|
{
|
||
|
if (s->picnum == RR_MORTER && j == s->owner)
|
||
|
{
|
||
|
j = nextj;
|
||
|
continue;
|
||
|
}
|
||
|
if ((isRRRA()) && s->picnum == RR_CHEERBOMB && j == s->owner)
|
||
|
{
|
||
|
j = nextj;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (sj->picnum == APLAYER) sj->z -= PHEIGHT;
|
||
|
d = dist(s, sj);
|
||
|
if (sj->picnum == APLAYER) sj->z += PHEIGHT;
|
||
|
|
||
|
if (d < r && cansee(sj->x, sj->y, sj->z - (8 << 8), sj->sectnum, s->x, s->y, s->z - (12 << 8), s->sectnum))
|
||
|
{
|
||
|
if ((isRRRA()) && sprite[j].picnum == RR_MINION && sprite[j].pal == 19)
|
||
|
{
|
||
|
j = nextj;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
hittype[j].ang = getangle(sj->x - s->x, sj->y - s->y);
|
||
|
|
||
|
if (s->picnum == RR_CROSSBOW && sj->extra > 0)
|
||
|
hittype[j].picnum = RR_CROSSBOW;
|
||
|
else if ((isRRRA()) && s->picnum == RR_CHIKENCROSSBOW && sj->extra > 0)
|
||
|
hittype[j].picnum = RR_CROSSBOW;
|
||
|
else
|
||
|
hittype[j].picnum = RR_RADIUSEXPLOSION;
|
||
|
|
||
|
if (d < r / 3)
|
||
|
{
|
||
|
if (hp4 == hp3) hp4++;
|
||
|
hittype[j].extra = hp3 + (krand() % (hp4 - hp3));
|
||
|
}
|
||
|
else if (d < 2 * r / 3)
|
||
|
{
|
||
|
if (hp3 == hp2) hp3++;
|
||
|
hittype[j].extra = hp2 + (krand() % (hp3 - hp2));
|
||
|
}
|
||
|
else if (d < r)
|
||
|
{
|
||
|
if (hp2 == hp1) hp2++;
|
||
|
hittype[j].extra = hp1 + (krand() % (hp2 - hp1));
|
||
|
}
|
||
|
|
||
|
int pic = sprite[j].picnum;
|
||
|
if ((isRRRA())?
|
||
|
(pic != RR_HULK && pic != RR_MAMAJACKOLOPE && pic != RR_GUITARBILLY && pic != RR_BANJOCOOTER && pic != RR_MAMACLOUD) :
|
||
|
(pic != RR_HULK && pic != RR_SBMOVE))
|
||
|
{
|
||
|
if (sprite[j].xvel < 0) sprite[j].xvel = 0;
|
||
|
sprite[j].xvel += (sprite[j].extra << 2);
|
||
|
}
|
||
|
|
||
|
if (sj->picnum == RR_STATUEFLASH || sj->picnum == RR_QUEBALL ||
|
||
|
sj->picnum == RR_STRIPEBALL || sj->picnum == RR_3440)
|
||
|
checkhitsprite(j, i);
|
||
|
|
||
|
if (sprite[j].picnum != RR_RADIUSEXPLOSION &&
|
||
|
s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
||
|
{
|
||
|
if (sprite[j].picnum == APLAYER)
|
||
|
{
|
||
|
p = sprite[j].yvel;
|
||
|
if (ps[p].newowner >= 0)
|
||
|
{
|
||
|
clearcamera(&ps[p]);
|
||
|
}
|
||
|
}
|
||
|
hittype[j].owner = s->owner;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
BOLT:
|
||
|
j = nextj;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
int movesprite(short spritenum, int xchange, int ychange, int zchange, unsigned int cliptype)
|
||
|
{
|
||
|
int daz, h, oldx, oldy;
|
||
|
short retval, dasectnum, cd;
|
||
|
char bg;
|
||
|
|
||
|
bg = badguy(&sprite[spritenum]);
|
||
|
|
||
|
if (sprite[spritenum].statnum == 5 || (bg && sprite[spritenum].xrepeat < 4))
|
||
|
{
|
||
|
sprite[spritenum].x += (xchange * TICSPERFRAME) >> 2;
|
||
|
sprite[spritenum].y += (ychange * TICSPERFRAME) >> 2;
|
||
|
sprite[spritenum].z += (zchange * TICSPERFRAME) >> 2;
|
||
|
if (bg)
|
||
|
setsprite(spritenum, sprite[spritenum].x, sprite[spritenum].y, sprite[spritenum].z);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
dasectnum = sprite[spritenum].sectnum;
|
||
|
|
||
|
daz = sprite[spritenum].z;
|
||
|
h = ((tilesiz[sprite[spritenum].picnum].y * sprite[spritenum].yrepeat) << 1);
|
||
|
daz -= h;
|
||
|
|
||
|
if (bg)
|
||
|
{
|
||
|
oldx = sprite[spritenum].x;
|
||
|
oldy = sprite[spritenum].y;
|
||
|
|
||
|
if (sprite[spritenum].xrepeat > 60)
|
||
|
retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 1024L, (4 << 8), (4 << 8), cliptype);
|
||
|
else
|
||
|
{
|
||
|
if (isRR())
|
||
|
cd = 192;
|
||
|
else if (sprite[spritenum].picnum == LIZMAN)
|
||
|
cd = 292;
|
||
|
#if 0 // TRANSITIONAL the needed infrastructure for this is too different for now
|
||
|
else if ((actortype[sprite[spritenum].picnum] & 3))
|
||
|
#else
|
||
|
else if (A_CheckSpriteFlags(spritenum, SFLAG_BADGUY))
|
||
|
#endif
|
||
|
cd = sprite[spritenum].clipdist << 2;
|
||
|
else
|
||
|
cd = 192;
|
||
|
|
||
|
retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), cd, (4 << 8), (4 << 8), cliptype);
|
||
|
}
|
||
|
|
||
|
bool rr = (isRR());
|
||
|
// conditional code from hell...
|
||
|
if (dasectnum < 0 || (dasectnum >= 0 &&
|
||
|
((hittype[spritenum].actorstayput >= 0 && hittype[spritenum].actorstayput != dasectnum) ||
|
||
|
(!rr &&
|
||
|
(
|
||
|
((sprite[spritenum].picnum == BOSS2) && sprite[spritenum].pal == 0 && sector[dasectnum].lotag != 3) ||
|
||
|
((sprite[spritenum].picnum == BOSS1 || sprite[spritenum].picnum == BOSS2) && sector[dasectnum].lotag == ST_1_ABOVE_WATER) ||
|
||
|
(sector[dasectnum].lotag == ST_1_ABOVE_WATER && (sprite[spritenum].picnum == LIZMAN || (sprite[spritenum].picnum == LIZTROOP && sprite[spritenum].zvel == 0)))
|
||
|
)
|
||
|
)
|
||
|
)))
|
||
|
{
|
||
|
sprite[spritenum].x = oldx;
|
||
|
sprite[spritenum].y = oldy;
|
||
|
if (sector[dasectnum].lotag == ST_1_ABOVE_WATER && (rr || sprite[spritenum].picnum == LIZMAN))
|
||
|
sprite[spritenum].ang = (krand() & 2047);
|
||
|
else if ((hittype[spritenum].temp_data[0] & 3) == 1 && (rr || sprite[spritenum].picnum != COMMANDER))
|
||
|
sprite[spritenum].ang = (krand() & 2047);
|
||
|
setsprite(spritenum, oldx, oldy, sprite[spritenum].z);
|
||
|
if (dasectnum < 0) dasectnum = 0;
|
||
|
return (16384 + dasectnum);
|
||
|
}
|
||
|
if ((retval & 49152) >= 32768 && (hittype[spritenum].cgg == 0)) sprite[spritenum].ang += 768;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (sprite[spritenum].statnum == 4)
|
||
|
retval =
|
||
|
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 8L, (4 << 8), (4 << 8), cliptype);
|
||
|
else
|
||
|
retval =
|
||
|
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), (int)(sprite[spritenum].clipdist << 2), (4 << 8), (4 << 8), cliptype);
|
||
|
}
|
||
|
|
||
|
if (dasectnum >= 0)
|
||
|
if ((dasectnum != sprite[spritenum].sectnum))
|
||
|
changespritesect(spritenum, dasectnum);
|
||
|
daz = sprite[spritenum].z + ((zchange * TICSPERFRAME) >> 3);
|
||
|
if ((daz > hittype[spritenum].ceilingz) && (daz <= hittype[spritenum].floorz))
|
||
|
sprite[spritenum].z = daz;
|
||
|
else
|
||
|
if (retval == 0)
|
||
|
return(16384 + dasectnum);
|
||
|
|
||
|
return(retval);
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
int ssp(short i, unsigned int cliptype) //The set sprite function
|
||
|
{
|
||
|
spritetype* s;
|
||
|
int movetype;
|
||
|
|
||
|
s = &sprite[i];
|
||
|
|
||
|
movetype = movesprite(i,
|
||
|
(s->xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
|
||
|
(s->xvel * (sintable[s->ang & 2047])) >> 14, s->zvel,
|
||
|
cliptype);
|
||
|
|
||
|
return (movetype == 0);
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void insertspriteq(int i)
|
||
|
{
|
||
|
if (spriteqamount > 0)
|
||
|
{
|
||
|
if (spriteq[spriteqloc] >= 0)
|
||
|
sprite[spriteq[spriteqloc]].xrepeat = 0;
|
||
|
spriteq[spriteqloc] = i;
|
||
|
spriteqloc = (spriteqloc + 1) % spriteqamount;
|
||
|
}
|
||
|
else sprite[i].xrepeat = sprite[i].yrepeat = 0;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
// consolidation of several nearly identical functions
|
||
|
// lotsofmoney -> MONEY / RR_FEATHERS
|
||
|
// lotsofmail -> MAIL
|
||
|
// lotsofpaper -> PAPER
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void lotsofstuff(spritetype* s, short n, int spawntype)
|
||
|
{
|
||
|
short i, j;
|
||
|
for (i = n; i > 0; i--)
|
||
|
{
|
||
|
short r1 = krand(), r2 = krand(); // using the RANDCORRECT version from RR.
|
||
|
// TRANSITIONAL RedNukem sets the spawner as owner.
|
||
|
j = EGS(s->sectnum, s->x, s->y, s->z - (r2 % (47 << 8)), spawntype, -32, 8, 8, r1 & 2047, 0, 0, 0, 5);
|
||
|
sprite[j].cstat = krand() & 12;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void guts(spritetype* s, short gtype, short n, short p)
|
||
|
{
|
||
|
int gutz, floorz;
|
||
|
int i=0, j;
|
||
|
int sx, sy;
|
||
|
uint8_t pal;
|
||
|
|
||
|
if (badguy(s) && s->xrepeat < 16)
|
||
|
sx = sy = 8;
|
||
|
else sx = sy = 32;
|
||
|
|
||
|
gutz = s->z - (8 << 8);
|
||
|
floorz = getflorzofslope(s->sectnum, s->x, s->y);
|
||
|
|
||
|
if (gutz > (floorz - (8 << 8)))
|
||
|
gutz = floorz - (8 << 8);
|
||
|
|
||
|
if (!isRR() && s->picnum == COMMANDER)
|
||
|
gutz -= (24 << 8);
|
||
|
|
||
|
if (badguy(s) && s->pal == 6)
|
||
|
pal = 6;
|
||
|
else
|
||
|
{
|
||
|
pal = 0;
|
||
|
if (isRRRA())
|
||
|
{
|
||
|
if (s->picnum == RR_MINION && (s->pal == 8 || s->pal == 19)) pal = s->pal;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (isRR())
|
||
|
{
|
||
|
sx >>= 1;
|
||
|
sy >>= 1;
|
||
|
}
|
||
|
|
||
|
for (j = 0; j < n; j++)
|
||
|
{
|
||
|
// RANDCORRECT version from RR.
|
||
|
int a = krand() & 2047;
|
||
|
int r1 = krand();
|
||
|
int r2 = krand();
|
||
|
int r3 = krand();
|
||
|
int r4 = krand();
|
||
|
int r5 = krand();
|
||
|
// TRANSITIONAL: owned by a player???
|
||
|
i = EGS(s->sectnum, s->x + (r5 & 255) - 128, s->y + (r4 & 255) - 128, gutz - (r3 & 8191), gtype, -32, sx, sy, a, 48 + (r2 & 31), -512 - (r1 & 2047), ps[p].i, 5);
|
||
|
if (!isRR() && sprite[i].picnum == JIBS2)
|
||
|
{
|
||
|
sprite[i].xrepeat >>= 2;
|
||
|
sprite[i].yrepeat >>= 2;
|
||
|
}
|
||
|
if (pal != 0)
|
||
|
sprite[i].pal = pal;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void gutsdir(spritetype* s, short gtype, short n, short p)
|
||
|
{
|
||
|
int gutz, floorz;
|
||
|
short i, j;
|
||
|
char sx, sy;
|
||
|
|
||
|
if (badguy(s) && s->xrepeat < 16)
|
||
|
sx = sy = 8;
|
||
|
else sx = sy = 32;
|
||
|
|
||
|
gutz = s->z - (8 << 8);
|
||
|
floorz = getflorzofslope(s->sectnum, s->x, s->y);
|
||
|
|
||
|
if (gutz > (floorz - (8 << 8)))
|
||
|
gutz = floorz - (8 << 8);
|
||
|
|
||
|
if (!isRR() && s->picnum == COMMANDER)
|
||
|
gutz -= (24 << 8);
|
||
|
|
||
|
for (j = 0; j < n; j++)
|
||
|
{
|
||
|
int a = krand() & 2047;
|
||
|
int r1 = krand();
|
||
|
int r2 = krand();
|
||
|
// TRANSITIONAL: owned by a player???
|
||
|
i = EGS(s->sectnum, s->x, s->y, gutz, gtype, -32, sx, sy, a, 256 + (r2 & 127), -512 - (r1 & 2047), ps[p].i, 5);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
// movesector - why is this in actors.cpp?
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void ms(short i)
|
||
|
{
|
||
|
//T1,T2 and T3 are used for all the sector moving stuff!!!
|
||
|
|
||
|
short startwall, endwall, x;
|
||
|
int tx, ty;
|
||
|
spritetype* s;
|
||
|
|
||
|
s = &sprite[i];
|
||
|
|
||
|
s->x += (s->xvel * (sintable[(s->ang + 512) & 2047])) >> 14;
|
||
|
s->y += (s->xvel * (sintable[s->ang & 2047])) >> 14;
|
||
|
|
||
|
int j = hittype[i].temp_data[1];
|
||
|
int k = hittype[i].temp_data[2];
|
||
|
|
||
|
startwall = sector[s->sectnum].wallptr;
|
||
|
endwall = startwall + sector[s->sectnum].wallnum;
|
||
|
for (x = startwall; x < endwall; x++)
|
||
|
{
|
||
|
rotatepoint(
|
||
|
0, 0,
|
||
|
msx[j], msy[j],
|
||
|
k & 2047, &tx, &ty);
|
||
|
|
||
|
dragpoint(x, s->x + tx, s->y + ty);
|
||
|
|
||
|
j++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void movefta(void)
|
||
|
{
|
||
|
int x, px, py, sx, sy;
|
||
|
short i, j, p, psect, ssect, nexti;
|
||
|
spritetype* s;
|
||
|
|
||
|
i = headspritestat[STAT_ZOMBIEACTOR];
|
||
|
while (i >= 0)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
|
||
|
s = &sprite[i];
|
||
|
p = findplayer(s, &x);
|
||
|
|
||
|
ssect = psect = s->sectnum;
|
||
|
|
||
|
if (sprite[ps[p].i].extra > 0)
|
||
|
{
|
||
|
if (x < 30000)
|
||
|
{
|
||
|
hittype[i].timetosleep++;
|
||
|
if (hittype[i].timetosleep >= (x >> 8))
|
||
|
{
|
||
|
if (badguy(s))
|
||
|
{
|
||
|
px = ps[p].oposx + 64 - (krand() & 127);
|
||
|
py = ps[p].oposy + 64 - (krand() & 127);
|
||
|
updatesector(px, py, &psect);
|
||
|
if (psect == -1)
|
||
|
{
|
||
|
i = nexti;
|
||
|
continue;
|
||
|
}
|
||
|
sx = s->x + 64 - (krand() & 127);
|
||
|
sy = s->y + 64 - (krand() & 127);
|
||
|
updatesector(px, py, &ssect);
|
||
|
if (ssect == -1)
|
||
|
{
|
||
|
i = nexti;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (!isRR() || s->pal == 33 || s->type == RR_VIXEN ||
|
||
|
((isRRRA()) && isIn(s->type, RR_COOT, RR_COOTSTAYPUT, RR_BIKERSTAND, RR_BIKERRIDE,
|
||
|
RR_BIKERRIDEDAISY, RR_MINIONAIRBOAT, RR_HULKAIRBOAT,
|
||
|
RR_DAISYAIRBOAT, RR_JACKOLOPE, RR_BANJOCOOTER,
|
||
|
RR_GUITARBILLY, RR_MAMAJACKOLOPE, RR_BIKERBV,
|
||
|
RR_MAKEOUT, RR_CHEER, RR_CHEERSTAYPUT)) ||
|
||
|
(sintable[(s->ang + 512) & 2047] * (px - sx) + sintable[s->ang & 2047] * (py - sy) >= 0))
|
||
|
{
|
||
|
int r1 = krand();
|
||
|
int r2 = krand();
|
||
|
j = cansee(sx, sy, s->z - (r2 % (52 << 8)), s->sectnum, px, py, ps[p].oposz - (r1 % (32 << 8)), ps[p].cursectnum);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int r1 = krand();
|
||
|
int r2 = krand();
|
||
|
j = cansee(s->x, s->y, s->z - ((r2 & 31) << 8), s->sectnum, ps[p].oposx, ps[p].oposy, ps[p].oposz - ((r1 & 31) << 8), ps[p].cursectnum);
|
||
|
}
|
||
|
|
||
|
if (j)
|
||
|
{
|
||
|
bool res = (!isRR()) ?
|
||
|
isIn(s->picnum,
|
||
|
RUBBERCAN,
|
||
|
EXPLODINGBARREL,
|
||
|
WOODENHORSE,
|
||
|
HORSEONSIDE,
|
||
|
CANWITHSOMETHING,
|
||
|
CANWITHSOMETHING2,
|
||
|
CANWITHSOMETHING3,
|
||
|
CANWITHSOMETHING4,
|
||
|
FIREBARREL,
|
||
|
FIREVASE,
|
||
|
NUKEBARREL,
|
||
|
NUKEBARRELDENTED,
|
||
|
NUKEBARRELLEAKED,
|
||
|
TRIPBOMB) :
|
||
|
isIn(s->picnum,
|
||
|
RR_1251,
|
||
|
RR_1268,
|
||
|
RR_1187,
|
||
|
RR_1304,
|
||
|
RR_1305,
|
||
|
RR_1306,
|
||
|
RR_1309,
|
||
|
RR_1315,
|
||
|
RR_1317,
|
||
|
RR_1388);
|
||
|
|
||
|
|
||
|
if (res)
|
||
|
{
|
||
|
if (sector[s->sectnum].ceilingstat & 1)
|
||
|
s->shade = sector[s->sectnum].ceilingshade;
|
||
|
else s->shade = sector[s->sectnum].floorshade;
|
||
|
|
||
|
hittype[i].timetosleep = 0;
|
||
|
changespritestat(i, STAT_STANDABLE);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if 0
|
||
|
// TRANSITIONAL: RedNukem has this here. Needed?
|
||
|
if (A_CheckSpriteFlags(spriteNum, SFLAG_USEACTIVATOR) && sector[sprite[spriteNum].sectnum].lotag & 16384) break;
|
||
|
#endif
|
||
|
hittype[i].timetosleep = 0;
|
||
|
check_fta_sounds(i);
|
||
|
changespritestat(i, STAT_ACTOR);
|
||
|
}
|
||
|
}
|
||
|
else hittype[i].timetosleep = 0;
|
||
|
}
|
||
|
}
|
||
|
if ((!isRR() || !j) && badguy(s))
|
||
|
{
|
||
|
if (sector[s->sectnum].ceilingstat & 1)
|
||
|
s->shade = sector[s->sectnum].ceilingshade;
|
||
|
else s->shade = sector[s->sectnum].floorshade;
|
||
|
|
||
|
if (isRR() && (s->picnum != RR_HEN || s->picnum != RR_COW || s->picnum != RR_PIG || s->picnum != RR_DOGRUN || ((isRRRA()) && s->picnum != RR_JACKOLOPE)))
|
||
|
if (wakeup(i, p))
|
||
|
{
|
||
|
hittype[i].timetosleep = 0;
|
||
|
check_fta_sounds(i);
|
||
|
changespritestat(i, STAT_ACTOR);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
i = nexti;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
int ifhitsectors(int sectnum)
|
||
|
{
|
||
|
int i = headspritestat[STAT_MISC];
|
||
|
if (!isRR())
|
||
|
{
|
||
|
while (i >= 0)
|
||
|
{
|
||
|
if (sprite[i].picnum == EXPLOSION2 && sectnum == sprite[i].sectnum)
|
||
|
return i;
|
||
|
i = nextspritestat[i];
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
while (i >= 0)
|
||
|
{
|
||
|
if (sprite[i].picnum == RR_EXPLOSION2 || (sprite[i].picnum == RR_EXPLOSION3 && sectnum == sprite[i].sectnum))
|
||
|
return i;
|
||
|
i = nextspritestat[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
int ifhitbyweapon(int sn)
|
||
|
{
|
||
|
short j, p;
|
||
|
spritetype* npc;
|
||
|
|
||
|
if (hittype[sn].extra >= 0)
|
||
|
{
|
||
|
if (sprite[sn].extra >= 0)
|
||
|
{
|
||
|
npc = &sprite[sn];
|
||
|
|
||
|
if (npc->picnum == APLAYER)
|
||
|
{
|
||
|
if (ud.god && (isRR() || hittype[sn].picnum != SHRINKSPARK)) return -1;
|
||
|
|
||
|
p = npc->yvel;
|
||
|
j = hittype[sn].owner;
|
||
|
|
||
|
if (j >= 0 &&
|
||
|
sprite[j].picnum == APLAYER &&
|
||
|
ud.coop == 1 &&
|
||
|
ud.ffire == 0)
|
||
|
return -1;
|
||
|
|
||
|
npc->extra -= hittype[sn].extra;
|
||
|
|
||
|
if (j >= 0)
|
||
|
{
|
||
|
if (npc->extra <= 0 && hittype[sn].picnum != pPick2(FREEZEBLAST, RR_ALIENBLAST))
|
||
|
{
|
||
|
npc->extra = 0;
|
||
|
|
||
|
ps[p].wackedbyactor = j;
|
||
|
|
||
|
if (sprite[hittype[sn].owner].picnum == APLAYER && p != sprite[hittype[sn].owner].yvel)
|
||
|
{
|
||
|
// yvel contains player ID
|
||
|
ps[p].frag_ps = sprite[j].yvel;
|
||
|
}
|
||
|
|
||
|
hittype[sn].owner = ps[p].i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool res = !isRR() ?
|
||
|
isIn(hittype[sn].picnum, RADIUSEXPLOSION, RPG, HYDRENT, HEAVYHBOMB, SEENINE, OOZFILTER, EXPLODINGBARREL) :
|
||
|
(isIn(hittype[sn].picnum, RR_DYNAMITE, RR_POWDERKEGSPRITE, RR_1228, RR_1273, RR_1315, RR_SEENINE, RR_RADIUSEXPLOSION, RR_CROSSBOW) ||
|
||
|
(isRRRA() && hittype[sn].picnum == RR_CHIKENCROSSBOW));
|
||
|
|
||
|
int shift = res ? 2 : 1;
|
||
|
ps[p].posxv += hittype[sn].extra * (sintable[(hittype[sn].ang + 512) & 2047]) << shift;
|
||
|
ps[p].posyv += hittype[sn].extra * (sintable[hittype[sn].ang & 2047]) << shift;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (hittype[sn].extra == 0)
|
||
|
if ((isRR() || hittype[sn].picnum == SHRINKSPARK) && npc->xrepeat < 24)
|
||
|
return -1;
|
||
|
|
||
|
if (isWorldTour() && hittype[sn].picnum == FIREFLY && npc->xrepeat < 48)
|
||
|
{
|
||
|
if (hittype[sn].picnum != RADIUSEXPLOSION && hittype[sn].picnum != RPG)
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
npc->extra -= hittype[sn].extra;
|
||
|
if (npc->picnum != pPick2(RECON, RR_4989) && npc->owner >= 0 && sprite[npc->owner].statnum < MAXSTATUS)
|
||
|
npc->owner = hittype[sn].owner;
|
||
|
}
|
||
|
|
||
|
hittype[sn].extra = -1;
|
||
|
return hittype[sn].picnum;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if (ud.multimode < 2 || !isWorldTour()
|
||
|
|| hittype[sn].picnum != FLAMETHROWERFLAME
|
||
|
|| hittype[sn].extra >= 0
|
||
|
|| sprite[sn].extra > 0
|
||
|
|| sprite[sn].picnum != APLAYER
|
||
|
|| ps[sprite[sn].yvel].numloogs > 0
|
||
|
|| hittype[sn].owner < 0)
|
||
|
{
|
||
|
hittype[sn].extra = -1;
|
||
|
return -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p = sprite[sn].yvel;
|
||
|
sprite[sn].extra = 0;
|
||
|
ps[p].wackedbyactor = (short)hittype[sn].owner;
|
||
|
|
||
|
if (sprite[hittype[sn].owner].picnum == APLAYER && p != hittype[sn].owner)
|
||
|
ps[p].frag_ps = (short)hittype[sn].owner;
|
||
|
|
||
|
hittype[sn].owner = ps[p].i;
|
||
|
hittype[sn].extra = -1;
|
||
|
|
||
|
return FLAMETHROWERFLAME;
|
||
|
}
|
||
|
|
||
|
|
||
|
hittype[sn].extra = -1;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void movecyclers(void)
|
||
|
{
|
||
|
short q, j, x, t, s, * c;
|
||
|
walltype* wal;
|
||
|
char cshade;
|
||
|
|
||
|
for (q = numcyclers - 1; q >= 0; q--)
|
||
|
{
|
||
|
|
||
|
c = &cyclers[q][0];
|
||
|
s = c[0];
|
||
|
|
||
|
t = c[3];
|
||
|
j = t + (sintable[c[1] & 2047] >> 10);
|
||
|
cshade = c[2];
|
||
|
|
||
|
if (j < cshade) j = cshade;
|
||
|
else if (j > t) j = t;
|
||
|
|
||
|
c[1] += sector[s].extra;
|
||
|
if (c[5])
|
||
|
{
|
||
|
wal = &wall[sector[s].wallptr];
|
||
|
for (x = sector[s].wallnum; x > 0; x--, wal++)
|
||
|
if (wal->hitag != 1)
|
||
|
{
|
||
|
wal->shade = j;
|
||
|
|
||
|
if ((wal->cstat & 2) && wal->nextwall >= 0)
|
||
|
wall[wal->nextwall].shade = j;
|
||
|
|
||
|
}
|
||
|
sector[s].floorshade = sector[s].ceilingshade = j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void movedummyplayers(void)
|
||
|
{
|
||
|
short i, p, nexti;
|
||
|
|
||
|
i = headspritestat[STAT_DUMMYPLAYER];
|
||
|
while (i >= 0)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
|
||
|
p = sprite[sprite[i].owner].yvel;
|
||
|
|
||
|
if ((!isRR() && ps[p].on_crane >= 0) || sector[ps[p].cursectnum].lotag != 1 || sprite[ps[p].i].extra <= 0)
|
||
|
{
|
||
|
ps[p].dummyplayersprite = -1;
|
||
|
deletesprite(i);
|
||
|
i = nexti;
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ps[p].on_ground && ps[p].on_warping_sector == 1 && sector[ps[p].cursectnum].lotag == 1)
|
||
|
{
|
||
|
sprite[i].cstat = 257;
|
||
|
sprite[i].z = sector[sprite[i].sectnum].ceilingz + (27 << 8);
|
||
|
sprite[i].ang = ps[p].q16ang >> FRACBITS;
|
||
|
if (hittype[i].temp_data[0] == 8)
|
||
|
hittype[i].temp_data[0] = 0;
|
||
|
else hittype[i].temp_data[0]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (sector[sprite[i].sectnum].lotag != 2) sprite[i].z = sector[sprite[i].sectnum].floorz;
|
||
|
sprite[i].cstat = (short)32768;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sprite[i].x += (ps[p].posx - ps[p].oposx);
|
||
|
sprite[i].y += (ps[p].posy - ps[p].oposy);
|
||
|
setsprite(i, sprite[i].x, sprite[i].y, sprite[i].z);
|
||
|
i = nexti;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
int otherp;
|
||
|
void moveplayers(void) //Players
|
||
|
{
|
||
|
short i, nexti;
|
||
|
int otherx;
|
||
|
spritetype* s;
|
||
|
struct player_struct* p;
|
||
|
|
||
|
i = headspritestat[STAT_PLAYER];
|
||
|
while (i >= 0)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
|
||
|
s = &sprite[i];
|
||
|
p = &ps[s->yvel];
|
||
|
if (s->owner >= 0)
|
||
|
{
|
||
|
if (p->newowner >= 0) //Looking thru the camera
|
||
|
{
|
||
|
s->x = p->oposx;
|
||
|
s->y = p->oposy;
|
||
|
hittype[i].bposz = s->z = p->oposz + PHEIGHT;
|
||
|
s->ang = p->oq16ang >> FRACBITS;
|
||
|
setsprite(i, s->x, s->y, s->z);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ud.multimode > 1)
|
||
|
otherp = findotherplayer(s->yvel, &otherx);
|
||
|
else
|
||
|
{
|
||
|
otherp = s->yvel;
|
||
|
otherx = 0;
|
||
|
}
|
||
|
|
||
|
execute(i, s->yvel, otherx);
|
||
|
|
||
|
p->oq16ang = p->q16ang;
|
||
|
|
||
|
if (ud.multimode > 1)
|
||
|
if (sprite[ps[otherp].i].extra > 0)
|
||
|
{
|
||
|
if (s->yrepeat > 32 && sprite[ps[otherp].i].yrepeat < 32)
|
||
|
{
|
||
|
if (otherx < 1400 && p->knee_incs == 0)
|
||
|
{
|
||
|
p->knee_incs = 1;
|
||
|
p->weapon_pos = -1;
|
||
|
p->actorsqu = ps[otherp].i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (ud.god)
|
||
|
{
|
||
|
s->extra = p->max_player_health;
|
||
|
s->cstat = 257;
|
||
|
if (!isWW2GI() && !isRR())
|
||
|
p->jetpack_amount = 1599;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (s->extra > 0)
|
||
|
{
|
||
|
// currently alive...
|
||
|
|
||
|
hittype[i].owner = i;
|
||
|
|
||
|
if (ud.god == 0)
|
||
|
if (ceilingspace(s->sectnum) || floorspace(s->sectnum))
|
||
|
quickkill(p);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
p->posx = s->x;
|
||
|
p->posy = s->y;
|
||
|
p->posz = s->z - (20 << 8);
|
||
|
|
||
|
p->newowner = -1;
|
||
|
|
||
|
if (p->wackedbyactor >= 0 && sprite[p->wackedbyactor].statnum < MAXSTATUS)
|
||
|
{
|
||
|
int ang = p->q16ang >> FRACBITS;
|
||
|
ang += getincangle(ang, getangle(sprite[p->wackedbyactor].x - p->posx, sprite[p->wackedbyactor].y - p->posy)) >> 1;
|
||
|
ang &= 2047;
|
||
|
p->q16ang = ang << FRACBITS;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
s->ang = p->q16ang >> FRACBITS;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (p->holoduke_on == -1)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
i = nexti;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
hittype[i].bposx = s->x;
|
||
|
hittype[i].bposy = s->y;
|
||
|
hittype[i].bposz = s->z;
|
||
|
|
||
|
s->cstat = 0;
|
||
|
|
||
|
if (s->xrepeat < 42)
|
||
|
{
|
||
|
s->xrepeat += 4;
|
||
|
s->cstat |= 2;
|
||
|
}
|
||
|
else s->xrepeat = 42;
|
||
|
if (s->yrepeat < 36)
|
||
|
s->yrepeat += 4;
|
||
|
else
|
||
|
{
|
||
|
s->yrepeat = 36;
|
||
|
if (sector[s->sectnum].lotag != ST_2_UNDERWATER)
|
||
|
makeitfall(i);
|
||
|
if (s->zvel == 0 && sector[s->sectnum].lotag == ST_1_ABOVE_WATER)
|
||
|
s->z += (32 << 8);
|
||
|
}
|
||
|
|
||
|
if (s->extra < 8)
|
||
|
{
|
||
|
s->xvel = 128;
|
||
|
s->ang = p->q16ang >> FRACBITS;
|
||
|
s->extra++;
|
||
|
//IFMOVING; // JBF 20040825: is really "if (ssp(i,CLIPMASK0)) ;" which is probably
|
||
|
ssp(i, CLIPMASK0); // not the safest of ideas because a zealous optimiser probably sees
|
||
|
// it as redundant, so I'll call the "ssp(i,CLIPMASK0)" explicitly.
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s->ang = 2047 - (p->q16ang >> FRACBITS);
|
||
|
setsprite(i, s->x, s->y, s->z);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (sector[s->sectnum].ceilingstat & 1)
|
||
|
s->shade += (sector[s->sectnum].ceilingshade - s->shade) >> 1;
|
||
|
else
|
||
|
s->shade += (sector[s->sectnum].floorshade - s->shade) >> 1;
|
||
|
|
||
|
i = nexti;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void movefx(void)
|
||
|
{
|
||
|
short i, j, nexti, p;
|
||
|
int x, ht;
|
||
|
spritetype* s;
|
||
|
|
||
|
i = headspritestat[STAT_FX];
|
||
|
while (i >= 0)
|
||
|
{
|
||
|
s = &sprite[i];
|
||
|
|
||
|
nexti = nextspritestat[i];
|
||
|
|
||
|
switch (s->picnum)
|
||
|
{
|
||
|
case RESPAWN:
|
||
|
if (sprite[i].extra == 66)
|
||
|
{
|
||
|
j = spawn(i, sprite[i].hitag);
|
||
|
if (isRRRA())
|
||
|
{
|
||
|
sprite[j].pal = sprite[i].pal;
|
||
|
if (sprite[j].picnum == RR_MAMAJACKOLOPE)
|
||
|
{
|
||
|
if (sprite[j].pal == 30)
|
||
|
{
|
||
|
sprite[j].xrepeat = 26;
|
||
|
sprite[j].yrepeat = 26;
|
||
|
sprite[j].clipdist = 75;
|
||
|
}
|
||
|
else if (sprite[j].pal == 31)
|
||
|
{
|
||
|
sprite[j].xrepeat = 36;
|
||
|
sprite[j].yrepeat = 36;
|
||
|
sprite[j].clipdist = 100;
|
||
|
}
|
||
|
else if (sprite[j].pal == 32)
|
||
|
{
|
||
|
sprite[j].xrepeat = 50;
|
||
|
sprite[j].yrepeat = 50;
|
||
|
sprite[j].clipdist = 100;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite[j].xrepeat = 50;
|
||
|
sprite[j].yrepeat = 50;
|
||
|
sprite[j].clipdist = 100;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (sprite[j].pal == 8)
|
||
|
{
|
||
|
sprite[j].cstat |= 2;
|
||
|
}
|
||
|
|
||
|
if (sprite[j].pal != 6)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
i = nexti;
|
||
|
continue;
|
||
|
}
|
||
|
sprite[i].extra = (66 - 13);
|
||
|
sprite[j].pal = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
i = nexti;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else if (sprite[i].extra > (66 - 13))
|
||
|
sprite[i].extra++;
|
||
|
break;
|
||
|
|
||
|
case MUSICANDSFX:
|
||
|
|
||
|
ht = s->hitag;
|
||
|
|
||
|
if (hittype[i].temp_data[1] != (int)SoundEnabled())
|
||
|
{
|
||
|
hittype[i].temp_data[1] = SoundEnabled();
|
||
|
hittype[i].temp_data[0] = 0;
|
||
|
}
|
||
|
|
||
|
if (s->lotag >= 1000 && s->lotag < 2000)
|
||
|
{
|
||
|
x = ldist(&sprite[ps[screenpeek].i], s);
|
||
|
if (x < ht && hittype[i].temp_data[0] == 0)
|
||
|
{
|
||
|
FX_SetReverb(s->lotag - 1000);
|
||
|
hittype[i].temp_data[0] = 1;
|
||
|
}
|
||
|
if (x >= ht && hittype[i].temp_data[0] == 1)
|
||
|
{
|
||
|
FX_SetReverb(0);
|
||
|
FX_SetReverbDelay(0);
|
||
|
hittype[i].temp_data[0] = 0;
|
||
|
}
|
||
|
}
|
||
|
else if (s->lotag < 999 && (unsigned)sector[s->sectnum].lotag < ST_9_SLIDING_ST_DOOR && snd_ambience && sector[sprite[i].sectnum].floorz != sector[sprite[i].sectnum].ceilingz)
|
||
|
{
|
||
|
auto flags = S_GetUserFlags(s->lotag);
|
||
|
if (flags & SF_MSFX)
|
||
|
{
|
||
|
int x = dist(&sprite[ps[screenpeek].i], s);
|
||
|
|
||
|
if (x < ht && hittype[i].temp_data[0] == 0)
|
||
|
{
|
||
|
// Start playing an ambience sound.
|
||
|
A_PlaySound(s->lotag, i, CHAN_AUTO, CHANF_LOOP);
|
||
|
hittype[i].temp_data[0] = 1; // AMBIENT_SFX_PLAYING
|
||
|
}
|
||
|
else if (x >= ht && hittype[i].temp_data[0] == 1)
|
||
|
{
|
||
|
// Stop playing ambience sound because we're out of its range.
|
||
|
S_StopEnvSound(s->lotag, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((flags & (SF_GLOBAL | SF_DTAG)) == SF_GLOBAL)
|
||
|
{
|
||
|
if (hittype[i].temp_data[4] > 0) hittype[i].temp_data[4]--;
|
||
|
else for (p = connecthead; p >= 0; p = connectpoint2[p])
|
||
|
if (p == myconnectindex && ps[p].cursectnum == s->sectnum)
|
||
|
{
|
||
|
S_PlaySound(s->lotag + (unsigned)global_random % (s->hitag + 1));
|
||
|
hittype[i].temp_data[4] = 26 * 40 + (global_random % (26 * 40));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
i = nexti;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void movefallers(void)
|
||
|
{
|
||
|
short i, nexti, sect, j;
|
||
|
spritetype* s;
|
||
|
int x;
|
||
|
|
||
|
i = headspritestat[STAT_FALLER];
|
||
|
while (i >= 0)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
s = &sprite[i];
|
||
|
|
||
|
sect = s->sectnum;
|
||
|
|
||
|
if (hittype[i].temp_data[0] == 0)
|
||
|
{
|
||
|
s->z -= (16 << 8);
|
||
|
hittype[i].temp_data[1] = s->ang;
|
||
|
x = s->extra;
|
||
|
j = ifhitbyweapon(i);
|
||
|
if (j >= 0)
|
||
|
{
|
||
|
bool res = !isRR() ?
|
||
|
isIn(j, FIREEXT, RPG, RADIUSEXPLOSION, SEENINE, OOZFILTER) :
|
||
|
(isIn(j, RR_CROSSBOW, RR_RADIUSEXPLOSION, RR_SEENINE, RR_OOZFILTER) || (isRRRA() && j == RR_CHIKENCROSSBOW));
|
||
|
|
||
|
if (res)
|
||
|
{
|
||
|
if (s->extra <= 0)
|
||
|
{
|
||
|
hittype[i].temp_data[0] = 1;
|
||
|
j = headspritestat[12];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (sprite[j].hitag == sprite[i].hitag)
|
||
|
{
|
||
|
hittype[j].temp_data[0] = 1;
|
||
|
sprite[j].cstat &= (65535 - 64);
|
||
|
if (!isRR() ? isIn(j, CEILINGSTEAM, STEAM) : isIn(j, RR_CEILINGSTEAM, RR_STEAM))
|
||
|
sprite[j].cstat |= 32768;
|
||
|
}
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hittype[i].extra = 0;
|
||
|
s->extra = x;
|
||
|
}
|
||
|
}
|
||
|
s->ang = hittype[i].temp_data[1];
|
||
|
s->z += (16 << 8);
|
||
|
}
|
||
|
else if (hittype[i].temp_data[0] == 1)
|
||
|
{
|
||
|
if (s->lotag > 0)
|
||
|
{
|
||
|
s->lotag -= 3;
|
||
|
if (isRR())
|
||
|
{
|
||
|
s->xvel = (64 + krand()) & 127;
|
||
|
s->zvel = -(1024 + (krand() & 1023));
|
||
|
}
|
||
|
else if (s->lotag <= 0)
|
||
|
{
|
||
|
s->xvel = (32 + (krand() & 63));
|
||
|
s->zvel = -(1024 + (krand() & 1023));
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s->xvel > 0)
|
||
|
{
|
||
|
s->xvel -= isRR()? 2 : 8;
|
||
|
ssp(i, CLIPMASK0);
|
||
|
}
|
||
|
|
||
|
if (floorspace(s->sectnum)) x = 0;
|
||
|
else
|
||
|
{
|
||
|
if (ceilingspace(s->sectnum))
|
||
|
x = gc / 6;
|
||
|
else
|
||
|
x = gc;
|
||
|
}
|
||
|
|
||
|
if (s->z < (sector[sect].floorz - FOURSLEIGHT))
|
||
|
{
|
||
|
s->zvel += x;
|
||
|
if (s->zvel > 6144)
|
||
|
s->zvel = 6144;
|
||
|
s->z += s->zvel;
|
||
|
}
|
||
|
if ((sector[sect].floorz - s->z) < (16 << 8))
|
||
|
{
|
||
|
j = 1 + (krand() & 7);
|
||
|
for (x = 0; x < j; x++) RANDOMSCRAP(s, i);
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
i = nexti;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
// split out of movestandables
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movecrane(int i)
|
||
|
{
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
auto s = &sprite[i];
|
||
|
int sect = s->sectnum;
|
||
|
int x;
|
||
|
int crane = pPick(CRANE);
|
||
|
|
||
|
//t[0] = state
|
||
|
//t[1] = checking sector number
|
||
|
|
||
|
if (s->xvel) getglobalz(i);
|
||
|
|
||
|
if (t[0] == 0) //Waiting to check the sector
|
||
|
{
|
||
|
int j = headspritesect[t[1]];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
int nextj = nextspritesect[j];
|
||
|
switch (sprite[j].statnum)
|
||
|
{
|
||
|
case STAT_ACTOR:
|
||
|
case STAT_ZOMBIEACTOR:
|
||
|
case STAT_STANDABLE:
|
||
|
case STAT_PLAYER:
|
||
|
s->ang = getangle(msx[t[4] + 1] - s->x, msy[t[4] + 1] - s->y);
|
||
|
setsprite(j, msx[t[4] + 1], msy[t[4] + 1], sprite[j].z);
|
||
|
t[0]++;
|
||
|
deletesprite(i);
|
||
|
return;
|
||
|
}
|
||
|
j = nextj;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else if (t[0] == 1)
|
||
|
{
|
||
|
if (s->xvel < 184)
|
||
|
{
|
||
|
s->picnum = crane + 1;
|
||
|
s->xvel += 8;
|
||
|
}
|
||
|
//IFMOVING; // JBF 20040825: see my rant above about this
|
||
|
ssp(i, CLIPMASK0);
|
||
|
if (sect == t[1])
|
||
|
t[0]++;
|
||
|
}
|
||
|
else if (t[0] == 2 || t[0] == 7)
|
||
|
{
|
||
|
s->z += (1024 + 512);
|
||
|
|
||
|
if (t[0] == 2)
|
||
|
{
|
||
|
if ((sector[sect].floorz - s->z) < (64 << 8))
|
||
|
if (s->picnum > crane) s->picnum--;
|
||
|
|
||
|
if ((sector[sect].floorz - s->z) < (4096 + 1024))
|
||
|
t[0]++;
|
||
|
}
|
||
|
if (t[0] == 7)
|
||
|
{
|
||
|
if ((sector[sect].floorz - s->z) < (64 << 8))
|
||
|
{
|
||
|
if (s->picnum > crane) s->picnum--;
|
||
|
else
|
||
|
{
|
||
|
if (s->owner == -2)
|
||
|
{
|
||
|
auto p = findplayer(s, &x);
|
||
|
spritesound(isRR() ? 390 : DUKE_GRUNT, ps[p].i);
|
||
|
if (ps[p].on_crane == i)
|
||
|
ps[p].on_crane = -1;
|
||
|
}
|
||
|
t[0]++;
|
||
|
s->owner = -1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (t[0] == 3)
|
||
|
{
|
||
|
s->picnum++;
|
||
|
if (s->picnum == (crane + 2))
|
||
|
{
|
||
|
auto p = checkcursectnums(t[1]);
|
||
|
if (p >= 0 && ps[p].on_ground)
|
||
|
{
|
||
|
s->owner = -2;
|
||
|
ps[p].on_crane = i;
|
||
|
spritesound(isRR() ? 390 : DUKE_GRUNT, ps[p].i);
|
||
|
ps[p].q16ang = (s->ang + 1024) << FRACBITS;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int j = headspritesect[t[1]];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
switch (sprite[j].statnum)
|
||
|
{
|
||
|
case 1:
|
||
|
case 6:
|
||
|
s->owner = j;
|
||
|
break;
|
||
|
}
|
||
|
j = nextspritesect[j];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
t[0]++;//Grabbed the sprite
|
||
|
t[2] = 0;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (t[0] == 4) //Delay before going up
|
||
|
{
|
||
|
t[2]++;
|
||
|
if (t[2] > 10)
|
||
|
t[0]++;
|
||
|
}
|
||
|
else if (t[0] == 5 || t[0] == 8)
|
||
|
{
|
||
|
if (t[0] == 8 && s->picnum < (crane + 2))
|
||
|
if ((sector[sect].floorz - s->z) > 8192)
|
||
|
s->picnum++;
|
||
|
|
||
|
if (s->z < msx[t[4] + 2])
|
||
|
{
|
||
|
t[0]++;
|
||
|
s->xvel = 0;
|
||
|
}
|
||
|
else
|
||
|
s->z -= (1024 + 512);
|
||
|
}
|
||
|
else if (t[0] == 6)
|
||
|
{
|
||
|
if (s->xvel < 192)
|
||
|
s->xvel += 8;
|
||
|
s->ang = getangle(msx[t[4]] - s->x, msy[t[4]] - s->y);
|
||
|
//IFMOVING; // JBF 20040825: see my rant above about this
|
||
|
ssp(i, CLIPMASK0);
|
||
|
if (((s->x - msx[t[4]]) * (s->x - msx[t[4]]) + (s->y - msy[t[4]]) * (s->y - msy[t[4]])) < (128 * 128))
|
||
|
t[0]++;
|
||
|
}
|
||
|
|
||
|
else if (t[0] == 9)
|
||
|
t[0] = 0;
|
||
|
|
||
|
setsprite(msy[t[4] + 2], s->x, s->y, s->z - (34 << 8));
|
||
|
|
||
|
if (s->owner != -1)
|
||
|
{
|
||
|
auto p = findplayer(s, &x);
|
||
|
|
||
|
int j = ifhitbyweapon(i);
|
||
|
if (j >= 0)
|
||
|
{
|
||
|
if (s->owner == -2)
|
||
|
if (ps[p].on_crane == i)
|
||
|
ps[p].on_crane = -1;
|
||
|
s->owner = -1;
|
||
|
s->picnum = crane;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (s->owner >= 0)
|
||
|
{
|
||
|
setsprite(s->owner, s->x, s->y, s->z);
|
||
|
|
||
|
hittype[s->owner].bposx = s->x;
|
||
|
hittype[s->owner].bposy = s->y;
|
||
|
hittype[s->owner].bposz = s->z;
|
||
|
|
||
|
s->zvel = 0;
|
||
|
}
|
||
|
else if (s->owner == -2)
|
||
|
{
|
||
|
auto ang = ps[p].q16ang >> FRACBITS;
|
||
|
ps[p].oposx = ps[p].posx = s->x - (sintable[(ang + 512) & 2047] >> 6);
|
||
|
ps[p].oposy = ps[p].posy = s->y - (sintable[ang & 2047] >> 6);
|
||
|
ps[p].oposz = ps[p].posz = s->z + (2 << 8);
|
||
|
setsprite(ps[p].i, ps[p].posx, ps[p].posy, ps[p].posz);
|
||
|
ps[p].cursectnum = sprite[ps[p].i].sectnum;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movefountain(int i)
|
||
|
{
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
auto s = &sprite[i];
|
||
|
int x;
|
||
|
if (t[0] > 0)
|
||
|
{
|
||
|
if (t[0] < 20)
|
||
|
{
|
||
|
t[0]++;
|
||
|
|
||
|
s->picnum++;
|
||
|
|
||
|
if (s->picnum == (pPick(WATERFOUNTAIN) + 3))
|
||
|
s->picnum = pPick(WATERFOUNTAIN) + 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
findplayer(s, &x);
|
||
|
|
||
|
if (x > 512)
|
||
|
{
|
||
|
t[0] = 0;
|
||
|
s->picnum = pPick(WATERFOUNTAIN);
|
||
|
}
|
||
|
else t[0] = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void moveflammable(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
int j;
|
||
|
if (hittype[i].temp_data[0] == 1)
|
||
|
{
|
||
|
hittype[i].temp_data[1]++;
|
||
|
if ((hittype[i].temp_data[1] & 3) > 0) return;
|
||
|
|
||
|
if (!isRR() && s->picnum == TIRE && hittype[i].temp_data[1] == 32)
|
||
|
{
|
||
|
s->cstat = 0;
|
||
|
j = spawn(i, BLOODPOOL);
|
||
|
sprite[j].shade = 127;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s->shade < 64) s->shade++;
|
||
|
else
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
j = s->xrepeat - (krand() & 7);
|
||
|
if (j < 10)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
s->xrepeat = j;
|
||
|
|
||
|
j = s->yrepeat - (krand() & 7);
|
||
|
if (j < 4)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
return;
|
||
|
}
|
||
|
s->yrepeat = j;
|
||
|
}
|
||
|
if (!isRR() && s->picnum == BOX)
|
||
|
{
|
||
|
makeitfall(i);
|
||
|
hittype[i].ceilingz = sector[s->sectnum].ceilingz;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
// Duke only
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movetripbomb(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
int j, x;
|
||
|
int lTripBombControl = GetGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, -1, -1);
|
||
|
if (lTripBombControl & TRIPBOMB_TIMER)
|
||
|
{
|
||
|
// we're on a timer....
|
||
|
if (s->extra >= 0)
|
||
|
{
|
||
|
s->extra--;
|
||
|
if (s->extra == 0)
|
||
|
{
|
||
|
hittype[i].temp_data[2] = 16;
|
||
|
spritesound(LASERTRIP_ARMING, i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (hittype[i].temp_data[2] > 0)
|
||
|
{
|
||
|
hittype[i].temp_data[2]--;
|
||
|
if (hittype[i].temp_data[2] == 8)
|
||
|
{
|
||
|
spritesound(LASERTRIP_EXPLODE, i);
|
||
|
for (j = 0; j < 5; j++) RANDOMSCRAP(s, i);
|
||
|
x = s->extra;
|
||
|
hitradius(i, tripbombblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
||
|
|
||
|
j = spawn(i, EXPLOSION2);
|
||
|
sprite[j].ang = s->ang;
|
||
|
sprite[j].xvel = 348;
|
||
|
ssp(j, CLIPMASK0);
|
||
|
|
||
|
j = headspritestat[5];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (sprite[j].picnum == LASERLINE && s->hitag == sprite[j].hitag)
|
||
|
sprite[j].xrepeat = sprite[j].yrepeat = 0;
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = s->extra;
|
||
|
s->extra = 1;
|
||
|
int16_t l = s->ang;
|
||
|
j = ifhitbyweapon(i);
|
||
|
if (j >= 0)
|
||
|
{
|
||
|
hittype[i].temp_data[2] = 16;
|
||
|
}
|
||
|
s->extra = x;
|
||
|
s->ang = l;
|
||
|
}
|
||
|
|
||
|
if (hittype[i].temp_data[0] < 32)
|
||
|
{
|
||
|
findplayer(s, &x);
|
||
|
if (x > 768) hittype[i].temp_data[0]++;
|
||
|
else if (hittype[i].temp_data[0] > 16) hittype[i].temp_data[0]++;
|
||
|
}
|
||
|
if (hittype[i].temp_data[0] == 32)
|
||
|
{
|
||
|
int16_t l = s->ang;
|
||
|
s->ang = hittype[i].temp_data[5];
|
||
|
|
||
|
hittype[i].temp_data[3] = s->x; hittype[i].temp_data[4] = s->y;
|
||
|
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 9;
|
||
|
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 9;
|
||
|
s->z -= (3 << 8);
|
||
|
setsprite(i, s->x, s->y, s->z);
|
||
|
|
||
|
int16_t m;
|
||
|
x = hitasprite(i, &m);
|
||
|
|
||
|
hittype[i].lastvx = x;
|
||
|
|
||
|
s->ang = l;
|
||
|
|
||
|
int k = 0;
|
||
|
|
||
|
if (lTripBombControl & TRIPBOMB_TRIPWIRE)
|
||
|
{
|
||
|
// we're on a trip wire
|
||
|
while (x > 0)
|
||
|
{
|
||
|
j = spawn(i, LASERLINE);
|
||
|
setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
|
||
|
sprite[j].hitag = s->hitag;
|
||
|
hittype[j].temp_data[1] = sprite[j].z;
|
||
|
|
||
|
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 4;
|
||
|
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 4;
|
||
|
|
||
|
if (x < 1024)
|
||
|
{
|
||
|
sprite[j].xrepeat = x >> 5;
|
||
|
break;
|
||
|
}
|
||
|
x -= 1024;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hittype[i].temp_data[0]++;
|
||
|
s->x = hittype[i].temp_data[3]; s->y = hittype[i].temp_data[4];
|
||
|
s->z += (3 << 8);
|
||
|
setsprite(i, s->x, s->y, s->z);
|
||
|
hittype[i].temp_data[3] = 0;
|
||
|
if (m >= 0 && lTripBombControl & TRIPBOMB_TRIPWIRE)
|
||
|
{
|
||
|
hittype[i].temp_data[2] = 13;
|
||
|
spritesound(LASERTRIP_ARMING, i);
|
||
|
}
|
||
|
else hittype[i].temp_data[2] = 0;
|
||
|
}
|
||
|
if (hittype[i].temp_data[0] == 33)
|
||
|
{
|
||
|
hittype[i].temp_data[1]++;
|
||
|
|
||
|
|
||
|
hittype[i].temp_data[3] = s->x; hittype[i].temp_data[4] = s->y;
|
||
|
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 9;
|
||
|
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 9;
|
||
|
s->z -= (3 << 8);
|
||
|
setsprite(i, s->x, s->y, s->z);
|
||
|
|
||
|
int16_t m;
|
||
|
x = hitasprite(i, &m);
|
||
|
|
||
|
s->x = hittype[i].temp_data[3]; s->y = hittype[i].temp_data[4];
|
||
|
s->z += (3 << 8);
|
||
|
setsprite(i, s->x, s->y, s->z);
|
||
|
|
||
|
if (hittype[i].lastvx != x && lTripBombControl & TRIPBOMB_TRIPWIRE)
|
||
|
{
|
||
|
hittype[i].temp_data[2] = 13;
|
||
|
spritesound(LASERTRIP_ARMING, i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void detonate(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
earthquaketime = 16;
|
||
|
|
||
|
int j = headspritestat[STAT_EFFECTOR];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (s->hitag == sprite[j].hitag)
|
||
|
{
|
||
|
if (sprite[j].lotag == SE_13_EXPLOSIVE)
|
||
|
{
|
||
|
if (hittype[j].temp_data[2] == 0)
|
||
|
hittype[j].temp_data[2] = 1;
|
||
|
}
|
||
|
else if (sprite[j].lotag == SE_8_UP_OPEN_DOOR_LIGHTS)
|
||
|
hittype[j].temp_data[4] = 1;
|
||
|
else if (sprite[j].lotag == SE_18_INCREMENTAL_SECTOR_RISE_FALL)
|
||
|
{
|
||
|
if (hittype[j].temp_data[0] == 0)
|
||
|
hittype[j].temp_data[0] = 1;
|
||
|
}
|
||
|
else if (sprite[j].lotag == SE_21_DROP_FLOOR)
|
||
|
hittype[j].temp_data[0] = 1;
|
||
|
}
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
|
||
|
s->z -= (32 << 8);
|
||
|
|
||
|
if ((t[3] == 1 && s->xrepeat) || s->lotag == -99)
|
||
|
{
|
||
|
int x = s->extra;
|
||
|
spawn(i, EXPLOSION2);
|
||
|
hitradius(i, seenineblastradius, x >> 2, x - (x >> 1), x - (x >> 2), x);
|
||
|
spritesound(PIPEBOMB_EXPLODE, i);
|
||
|
}
|
||
|
|
||
|
if (s->xrepeat)
|
||
|
for (int x = 0; x < 8; x++) RANDOMSCRAP(s, i);
|
||
|
|
||
|
deletesprite(i);
|
||
|
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movecrack(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
if (s->hitag > 0)
|
||
|
{
|
||
|
t[0] = s->cstat;
|
||
|
t[1] = s->ang;
|
||
|
int j = ifhitbyweapon(i);
|
||
|
|
||
|
bool res = !isRR() ?
|
||
|
isIn(j, FIREEXT, RPG, RADIUSEXPLOSION, SEENINE, OOZFILTER) :
|
||
|
(isIn(j, RR_CROSSBOW, RR_RADIUSEXPLOSION, RR_SEENINE, RR_OOZFILTER) || (isRRRA() && j == RR_CHIKENCROSSBOW));
|
||
|
|
||
|
if (res)
|
||
|
{
|
||
|
j = headspritestat[STAT_STANDABLE];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (s->hitag == sprite[j].hitag && (isRR() ? isIn(sprite[j].picnum, RR_OOZFILTER, RR_SEENINE) : isIn(sprite[j].picnum, OOZFILTER, SEENINE)))
|
||
|
if (sprite[j].shade != -32)
|
||
|
sprite[j].shade = -32;
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
detonate(i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s->cstat = t[0];
|
||
|
s->ang = t[1];
|
||
|
s->extra = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
// Duke only
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movefireext(int i)
|
||
|
{
|
||
|
int j = ifhitbyweapon(i);
|
||
|
if (j == -1) return;
|
||
|
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
|
||
|
for (int k = 0; k < 16; k++)
|
||
|
{
|
||
|
j = EGS(sprite[i].sectnum, sprite[i].x, sprite[i].y, sprite[i].z - (krand() % (48 << 8)), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (sprite[i].zvel >> 2), i, 5);
|
||
|
sprite[j].pal = 2;
|
||
|
}
|
||
|
|
||
|
spawn(i, EXPLOSION2);
|
||
|
spritesound(PIPEBOMB_EXPLODE, i);
|
||
|
spritesound(GLASS_HEAVYBREAK, i);
|
||
|
|
||
|
if (s->hitag > 0)
|
||
|
{
|
||
|
j = headspritestat[6];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (s->hitag == sprite[j].hitag && (sprite[j].picnum == OOZFILTER || sprite[j].picnum == SEENINE))
|
||
|
if (sprite[j].shade != -32)
|
||
|
sprite[j].shade = -32;
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
|
||
|
int x = s->extra;
|
||
|
spawn(i, EXPLOSION2);
|
||
|
hitradius(i, pipebombblastradius, x >> 2, x - (x >> 1), x - (x >> 2), x);
|
||
|
spritesound(PIPEBOMB_EXPLODE, i);
|
||
|
detonate(i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hitradius(i, seenineblastradius, 10, 15, 20, 25);
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void moveooz(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
int j;
|
||
|
if (s->shade != -32 && s->shade != -33)
|
||
|
{
|
||
|
if (s->xrepeat)
|
||
|
j = (ifhitbyweapon(i) >= 0);
|
||
|
else
|
||
|
j = 0;
|
||
|
|
||
|
if (j || s->shade == -31)
|
||
|
{
|
||
|
if (j) s->lotag = 0;
|
||
|
|
||
|
t[3] = 1;
|
||
|
|
||
|
j = headspritestat[STAT_STANDABLE];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (s->hitag == sprite[j].hitag && (sprite[j].picnum == pPick(SEENINE) || sprite[j].picnum == pPick(OOZFILTER)))
|
||
|
sprite[j].shade = -32;
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s->shade == -32)
|
||
|
{
|
||
|
if (s->lotag > 0)
|
||
|
{
|
||
|
s->lotag -= 3;
|
||
|
if (s->lotag <= 0) s->lotag = -99;
|
||
|
}
|
||
|
else
|
||
|
s->shade = -33;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s->xrepeat > 0)
|
||
|
{
|
||
|
hittype[i].temp_data[2]++;
|
||
|
if (hittype[i].temp_data[2] == 3)
|
||
|
{
|
||
|
if (s->picnum == pPick(OOZFILTER))
|
||
|
{
|
||
|
hittype[i].temp_data[2] = 0;
|
||
|
detonate(i);
|
||
|
return;
|
||
|
}
|
||
|
if (s->picnum != (pPick(SEENINEDEAD) + 1))
|
||
|
{
|
||
|
hittype[i].temp_data[2] = 0;
|
||
|
|
||
|
if (s->picnum == pPick(SEENINEDEAD)) s->picnum++;
|
||
|
else if (s->picnum == pPick(SEENINE))
|
||
|
s->picnum = pPick(SEENINEDEAD);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
detonate(i);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
detonate(i);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void movemasterswitch(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
if (s->yvel == 1)
|
||
|
{
|
||
|
s->hitag--;
|
||
|
if (s->hitag <= 0)
|
||
|
{
|
||
|
operatesectors(s->sectnum, i);
|
||
|
|
||
|
int j = headspritesect[s->sectnum];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (sprite[j].statnum == 3)
|
||
|
{
|
||
|
switch (sprite[j].lotag)
|
||
|
{
|
||
|
case SE_2_EARTHQUAKE:
|
||
|
case SE_21_DROP_FLOOR:
|
||
|
case SE_31_FLOOR_RISE_FALL:
|
||
|
case SE_32_CEILING_RISE_FALL:
|
||
|
case SE_36_PROJ_SHOOTER:
|
||
|
hittype[j].temp_data[0] = 1;
|
||
|
break;
|
||
|
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
|
||
|
hittype[j].temp_data[4] = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if (sprite[j].statnum == 6)
|
||
|
{
|
||
|
if (sprite[j].picnum == pPick(SEENINE) || sprite[j].picnum == pPick(OOZFILTER))
|
||
|
{
|
||
|
sprite[j].shade = -31;
|
||
|
}
|
||
|
}
|
||
|
j = nextspritesect[j];
|
||
|
}
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void moveviewscreen(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
if (s->xrepeat == 0) deletesprite(i);
|
||
|
else
|
||
|
{
|
||
|
int x;
|
||
|
findplayer(s, &x);
|
||
|
|
||
|
if (x < 2048)
|
||
|
{
|
||
|
#if 0
|
||
|
if (SP == 1)
|
||
|
camsprite = i;
|
||
|
#endif
|
||
|
}
|
||
|
else if (camsprite != -1 && hittype[i].temp_data[0] == 1)
|
||
|
{
|
||
|
camsprite = -1;
|
||
|
s->yvel = 0;
|
||
|
hittype[i].temp_data[0] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movetrash(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
if (s->xvel == 0) s->xvel = 1;
|
||
|
if (ssp(i, CLIPMASK0))
|
||
|
{
|
||
|
makeitfall(i);
|
||
|
if (krand() & 1) s->zvel -= 256;
|
||
|
if (klabs(s->xvel) < 48)
|
||
|
s->xvel += (krand() & 3);
|
||
|
}
|
||
|
else deletesprite(i);
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
// Duke only
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movesidebolt(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
int x;
|
||
|
int sect = s->sectnum;
|
||
|
|
||
|
auto p = findplayer(s, &x);
|
||
|
if (x > 20480) return;
|
||
|
|
||
|
CLEAR_THE_BOLT2:
|
||
|
if (t[2])
|
||
|
{
|
||
|
t[2]--;
|
||
|
return;
|
||
|
}
|
||
|
if ((s->xrepeat | s->yrepeat) == 0)
|
||
|
{
|
||
|
s->xrepeat = t[0];
|
||
|
s->yrepeat = t[1];
|
||
|
}
|
||
|
if ((krand() & 8) == 0)
|
||
|
{
|
||
|
t[0] = s->xrepeat;
|
||
|
t[1] = s->yrepeat;
|
||
|
t[2] = global_random & 4;
|
||
|
s->xrepeat = s->yrepeat = 0;
|
||
|
goto CLEAR_THE_BOLT2;
|
||
|
}
|
||
|
s->picnum++;
|
||
|
|
||
|
#if 0
|
||
|
// content of l was undefined.
|
||
|
if (l & 1) s->cstat ^= 2;
|
||
|
#endif
|
||
|
|
||
|
if ((krand() & 1) && sector[sect].floorpicnum == HURTRAIL)
|
||
|
spritesound(SHORT_CIRCUIT, i);
|
||
|
|
||
|
if (s->picnum == SIDEBOLT1 + 4) s->picnum = SIDEBOLT1;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movebolt(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
int x;
|
||
|
int sect = s->sectnum;
|
||
|
|
||
|
auto p = findplayer(s, &x);
|
||
|
if (x > 20480) return;
|
||
|
|
||
|
if (t[3] == 0)
|
||
|
t[3] = sector[sect].floorshade;
|
||
|
|
||
|
CLEAR_THE_BOLT:
|
||
|
if (t[2])
|
||
|
{
|
||
|
t[2]--;
|
||
|
sector[sect].floorshade = 20;
|
||
|
sector[sect].ceilingshade = 20;
|
||
|
return;
|
||
|
}
|
||
|
if ((s->xrepeat | s->yrepeat) == 0)
|
||
|
{
|
||
|
s->xrepeat = t[0];
|
||
|
s->yrepeat = t[1];
|
||
|
}
|
||
|
else if ((krand() & 8) == 0)
|
||
|
{
|
||
|
t[0] = s->xrepeat;
|
||
|
t[1] = s->yrepeat;
|
||
|
t[2] = global_random & 4;
|
||
|
s->xrepeat = s->yrepeat = 0;
|
||
|
goto CLEAR_THE_BOLT;
|
||
|
}
|
||
|
s->picnum++;
|
||
|
|
||
|
int l = global_random & 7;
|
||
|
s->xrepeat = l + 8;
|
||
|
|
||
|
if (l & 1) s->cstat ^= 2;
|
||
|
|
||
|
auto bolt1 = pPick(BOLT1);
|
||
|
if (s->picnum == (bolt1 + 1) && (isRR() ? (krand() & 1) != 0 : (krand() & 7) == 0) && sector[sect].floorpicnum == pPick(HURTRAIL) )
|
||
|
spritesound(SHORT_CIRCUIT, i);
|
||
|
|
||
|
if (s->picnum == bolt1 + 4) s->picnum = bolt1;
|
||
|
|
||
|
if (s->picnum & 1)
|
||
|
{
|
||
|
sector[sect].floorshade = 0;
|
||
|
sector[sect].ceilingshade = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sector[sect].floorshade = 20;
|
||
|
sector[sect].ceilingshade = 20;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movewaterdrip(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
int sect = s->sectnum;
|
||
|
|
||
|
if (t[1])
|
||
|
{
|
||
|
t[1]--;
|
||
|
if (t[1] == 0)
|
||
|
s->cstat &= 32767;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
makeitfall(i);
|
||
|
ssp(i, CLIPMASK0);
|
||
|
if (s->xvel > 0) s->xvel -= 2;
|
||
|
|
||
|
if (s->zvel == 0)
|
||
|
{
|
||
|
s->cstat |= 32768;
|
||
|
|
||
|
if (s->pal != 2 && (isRR() || s->hitag == 0))
|
||
|
spritesound(SOMETHING_DRIPPING, i);
|
||
|
|
||
|
if (sprite[s->owner].picnum != pPick(WATERDRIP))
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hittype[i].bposz = s->z = t[0];
|
||
|
t[1] = 48 + (krand() & 31);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movedoorshock(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
int sect = s->sectnum;
|
||
|
int j = abs(sector[sect].ceilingz - sector[sect].floorz) >> 9;
|
||
|
s->yrepeat = j + 4;
|
||
|
s->xrepeat = 16;
|
||
|
s->z = sector[sect].floorz;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movetouchplate(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
auto t = &hittype[i].temp_data[0];
|
||
|
int sect = s->sectnum;
|
||
|
int x;
|
||
|
int p;
|
||
|
|
||
|
if (t[1] == 1 && s->hitag >= 0) //Move the sector floor
|
||
|
{
|
||
|
x = sector[sect].floorz;
|
||
|
|
||
|
if (t[3] == 1)
|
||
|
{
|
||
|
if (x >= t[2])
|
||
|
{
|
||
|
sector[sect].floorz = x;
|
||
|
t[1] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sector[sect].floorz += sector[sect].extra;
|
||
|
p = checkcursectnums(sect);
|
||
|
if (p >= 0) ps[p].posz += sector[sect].extra;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (x <= s->z)
|
||
|
{
|
||
|
sector[sect].floorz = s->z;
|
||
|
t[1] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sector[sect].floorz -= sector[sect].extra;
|
||
|
p = checkcursectnums(sect);
|
||
|
if (p >= 0)
|
||
|
ps[p].posz -= sector[sect].extra;
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (t[5] == 1) return;
|
||
|
|
||
|
p = checkcursectnums(sect);
|
||
|
if (p >= 0 && (ps[p].on_ground || s->ang == 512))
|
||
|
{
|
||
|
if (t[0] == 0 && !check_activator_motion(s->lotag))
|
||
|
{
|
||
|
t[0] = 1;
|
||
|
t[1] = 1;
|
||
|
t[3] = !t[3];
|
||
|
operatemasterswitches(s->lotag);
|
||
|
operateactivators(s->lotag, p);
|
||
|
if (s->hitag > 0)
|
||
|
{
|
||
|
s->hitag--;
|
||
|
if (s->hitag == 0) t[5] = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else t[0] = 0;
|
||
|
|
||
|
if (t[1] == 1)
|
||
|
{
|
||
|
int j = headspritestat[STAT_STANDABLE];
|
||
|
while (j >= 0)
|
||
|
{
|
||
|
if (j != i && sprite[j].picnum == TOUCHPLATE && sprite[j].lotag == s->lotag)
|
||
|
{
|
||
|
hittype[j].temp_data[1] = 1;
|
||
|
hittype[j].temp_data[3] = t[3];
|
||
|
}
|
||
|
j = nextspritestat[j];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movecanwithsomething(int i)
|
||
|
{
|
||
|
auto s = &sprite[i];
|
||
|
makeitfall(i);
|
||
|
int j = ifhitbyweapon(i);
|
||
|
if (j >= 0)
|
||
|
{
|
||
|
spritesound(VENT_BUST, i);
|
||
|
for (j = 0; j < 10; j++)
|
||
|
RANDOMSCRAP(s, i);
|
||
|
|
||
|
if (s->lotag) spawn(i, s->lotag);
|
||
|
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
// this has been broken up into lots of smaller subfunctions
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void movestandables(void)
|
||
|
{
|
||
|
int nexti;
|
||
|
|
||
|
for (int i = headspritestat[STAT_STANDABLE]; i >= 0; i = nexti)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
|
||
|
auto s = &sprite[i];
|
||
|
int picnum = s->picnum;
|
||
|
|
||
|
if (s->sectnum < 0)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
hittype[i].bposx = s->x;
|
||
|
hittype[i].bposy = s->y;
|
||
|
hittype[i].bposz = s->z;
|
||
|
|
||
|
|
||
|
if (picnum >= pPick(CRANE) && picnum <= pPick(CRANE) +3)
|
||
|
{
|
||
|
movecrane(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum >= pPick(WATERFOUNTAIN) && picnum <= pPick(WATERFOUNTAIN) + 3)
|
||
|
{
|
||
|
movefountain(i);
|
||
|
}
|
||
|
|
||
|
else if (AFLAMABLE(picnum))
|
||
|
{
|
||
|
moveflammable(i);
|
||
|
}
|
||
|
|
||
|
else if (!isRR() && picnum == TRIPBOMB)
|
||
|
{
|
||
|
movetripbomb(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum >= pPick(CRACK1) && picnum <= pPick(CRACK1)+3)
|
||
|
{
|
||
|
movecrack(i);
|
||
|
}
|
||
|
|
||
|
else if (!isRR() && picnum == FIREEXT)
|
||
|
{
|
||
|
movefireext(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == pPick(OOZFILTER) || picnum == pPick(SEENINE) || picnum == pPick(SEENINEDEAD) || picnum == (pPick(SEENINEDEAD) + 1))
|
||
|
{
|
||
|
moveooz(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == MASTERSWITCH)
|
||
|
{
|
||
|
movemasterswitch(i);
|
||
|
}
|
||
|
|
||
|
else if (!isRR() && (picnum == VIEWSCREEN || picnum == VIEWSCREEN2))
|
||
|
{
|
||
|
moveviewscreen(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == pPick(TRASH))
|
||
|
{
|
||
|
movetrash(i);
|
||
|
}
|
||
|
|
||
|
else if (!isRR() && picnum >= SIDEBOLT1 && picnum <= SIDEBOLT1 + 3)
|
||
|
{
|
||
|
movesidebolt(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum >= pPick(BOLT1) && picnum <= pPick(BOLT1) + 3)
|
||
|
{
|
||
|
movebolt(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == pPick(WATERDRIP))
|
||
|
{
|
||
|
movewaterdrip(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == pPick(DOORSHOCK))
|
||
|
{
|
||
|
movedoorshock(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == TOUCHPLATE)
|
||
|
{
|
||
|
movetouchplate(i);
|
||
|
}
|
||
|
|
||
|
else if (isRR() ? picnum == RR_CANWITHSOMETHING : isIn(picnum, CANWITHSOMETHING, CANWITHSOMETHING2, CANWITHSOMETHING3, CANWITHSOMETHING4))
|
||
|
{
|
||
|
movecanwithsomething(i);
|
||
|
}
|
||
|
|
||
|
else if (!isRR() ?
|
||
|
isIn(picnum,
|
||
|
EXPLODINGBARREL,
|
||
|
WOODENHORSE,
|
||
|
HORSEONSIDE,
|
||
|
FLOORFLAME,
|
||
|
FIREBARREL,
|
||
|
FIREVASE,
|
||
|
NUKEBARREL,
|
||
|
NUKEBARRELDENTED,
|
||
|
NUKEBARRELLEAKED,
|
||
|
TOILETWATER,
|
||
|
RUBBERCAN,
|
||
|
STEAM,
|
||
|
CEILINGSTEAM,
|
||
|
WATERBUBBLEMAKER) :
|
||
|
isIn(picnum,
|
||
|
RR_1187,
|
||
|
RR_1196,
|
||
|
RR_1251,
|
||
|
RR_1268,
|
||
|
RR_1304,
|
||
|
RR_1305,
|
||
|
RR_1306,
|
||
|
RR_1315,
|
||
|
RR_1317,
|
||
|
RR_1388,
|
||
|
RR_STEAM,
|
||
|
RR_CEILINGSTEAM,
|
||
|
RR_WATERBUBBLEMAKER)
|
||
|
)
|
||
|
{
|
||
|
int x;
|
||
|
int p = findplayer(s, &x);
|
||
|
execute(i, p, x);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void bounce(int i)
|
||
|
{
|
||
|
int k, l, daang, dax, day, daz, xvect, yvect, zvect;
|
||
|
short hitsect;
|
||
|
spritetype* s = &sprite[i];
|
||
|
|
||
|
xvect = mulscale10(s->xvel, sintable[(s->ang + 512) & 2047]);
|
||
|
yvect = mulscale10(s->xvel, sintable[s->ang & 2047]);
|
||
|
zvect = s->zvel;
|
||
|
|
||
|
hitsect = s->sectnum;
|
||
|
|
||
|
k = sector[hitsect].wallptr; l = wall[k].point2;
|
||
|
daang = getangle(wall[l].x - wall[k].x, wall[l].y - wall[k].y);
|
||
|
|
||
|
if (s->z < (hittype[i].floorz + hittype[i].ceilingz) >> 1)
|
||
|
k = sector[hitsect].ceilingheinum;
|
||
|
else
|
||
|
k = sector[hitsect].floorheinum;
|
||
|
|
||
|
dax = mulscale14(k, sintable[(daang) & 2047]);
|
||
|
day = mulscale14(k, sintable[(daang + 1536) & 2047]);
|
||
|
daz = 4096;
|
||
|
|
||
|
k = xvect * dax + yvect * day + zvect * daz;
|
||
|
l = dax * dax + day * day + daz * daz;
|
||
|
if ((abs(k) >> 14) < l)
|
||
|
{
|
||
|
k = divscale17(k, l);
|
||
|
xvect -= mulscale16(dax, k);
|
||
|
yvect -= mulscale16(day, k);
|
||
|
zvect -= mulscale16(daz, k);
|
||
|
}
|
||
|
|
||
|
s->zvel = zvect;
|
||
|
s->xvel = ksqrt(dmulscale8(xvect, xvect, yvect, yvect));
|
||
|
s->ang = getangle(xvect, yvect);
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
static void movetongue(int i)
|
||
|
{
|
||
|
spritetype* s = &sprite[i];
|
||
|
|
||
|
hittype[i].temp_data[0] = sintable[(hittype[i].temp_data[1]) & 2047] >> 9;
|
||
|
hittype[i].temp_data[1] += 32;
|
||
|
if (hittype[i].temp_data[1] > 2047)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (sprite[s->owner].statnum == MAXSTATUS)
|
||
|
if (badguy(&sprite[s->owner]) == 0)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
s->ang = sprite[s->owner].ang;
|
||
|
s->x = sprite[s->owner].x;
|
||
|
s->y = sprite[s->owner].y;
|
||
|
if (sprite[s->owner].picnum == APLAYER)
|
||
|
s->z = sprite[s->owner].z - (34 << 8);
|
||
|
for (int k = 0; k < hittype[i].temp_data[0]; k++)
|
||
|
{
|
||
|
int q = EGS(s->sectnum,
|
||
|
s->x + ((k * sintable[(s->ang + 512) & 2047]) >> 9),
|
||
|
s->y + ((k * sintable[s->ang & 2047]) >> 9),
|
||
|
s->z + ((k * ksgn(s->zvel)) * abs(s->zvel / 12)), pPick(TONGUE), -40 + (k << 1),
|
||
|
8, 8, 0, 0, 0, i, 5);
|
||
|
sprite[q].cstat = 128;
|
||
|
sprite[q].pal = 8;
|
||
|
}
|
||
|
int k = hittype[i].temp_data[0]; // do not depend on the above loop counter.
|
||
|
int q = EGS(s->sectnum,
|
||
|
s->x + ((k * sintable[(s->ang + 512) & 2047]) >> 9),
|
||
|
s->y + ((k * sintable[s->ang & 2047]) >> 9),
|
||
|
s->z + ((k * ksgn(s->zvel)) * abs(s->zvel / 12)), pPick(INNERJAW), -40,
|
||
|
32, 32, 0, 0, 0, i, 5);
|
||
|
sprite[q].cstat = 128;
|
||
|
if (hittype[i].temp_data[1] > 512 && hittype[i].temp_data[1] < (1024))
|
||
|
sprite[q].picnum = pPick(INNERJAW) + 1;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//---------------------------------------------------------------------------
|
||
|
|
||
|
void moveweapons(void)
|
||
|
{
|
||
|
int j, k, nexti, p, q, tempsect;
|
||
|
int dax, day, daz, x, l, ll, x1, y1;
|
||
|
unsigned int qq;
|
||
|
spritetype* s;
|
||
|
|
||
|
for (int i = headspritestat[STAT_PROJECTILE]; i >= 0; i = nexti)
|
||
|
{
|
||
|
nexti = nextspritestat[i];
|
||
|
s = &sprite[i];
|
||
|
int picnum = picnum;
|
||
|
|
||
|
if (s->sectnum < 0)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
hittype[i].bposx = s->x;
|
||
|
hittype[i].bposy = s->y;
|
||
|
hittype[i].bposz = s->z;
|
||
|
|
||
|
if (picnum == pPick(RADIUSEXPLOSION) || (!isRR() && picnum == KNEE))
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == pPick(TONGUE))
|
||
|
{
|
||
|
movetongue(i);
|
||
|
}
|
||
|
|
||
|
else if (picnum == pPick2(FREEZEBLAST, RR_ALIENBLAST) && (s->yvel < 1 || s->extra < 2 || (s->xvel | s->zvel) == 0))
|
||
|
{
|
||
|
j = spawn(i, pPick(TRANSPORTERSTAR));
|
||
|
sprite[j].pal = 1;
|
||
|
sprite[j].xrepeat = 32;
|
||
|
sprite[j].yrepeat = 32;
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
else if (!isRR() ?
|
||
|
(isIn(picnum, FREEZEBLAST, SHRINKSPARK, RPG, FIRELASER, SPIT, COOLEXPLOSION1) || (isWorldTour() && picnum == FIREBALL)) :
|
||
|
(isIn(picnum, RR_ALIENBLAST, RR_CROSSBOW, RR_FIRELASER, RR_SHITBALL, RR_CIRCLESAW, RR_UWHIP, RR_OWHIP, RR_DILDO) || (isRRRA() && isIn(picnum, RR_CHIKENCROSSBOW, RR_1790)))
|
||
|
)
|
||
|
{
|
||
|
if (!isRR() && picnum == COOLEXPLOSION1)
|
||
|
if (!S_CheckSoundPlaying(i, WIERDSHOT_FLY))
|
||
|
A_PlaySound(WIERDSHOT_FLY, i);
|
||
|
|
||
|
p = -1;
|
||
|
|
||
|
if ((picnum == pPick2(RPG, RR_CROSSBOW) || (isRRRA() && picnum == RR_CHIKENCROSSBOW)) && sector[s->sectnum].lotag == 2)
|
||
|
{
|
||
|
k = s->xvel >> 1;
|
||
|
ll = s->zvel >> 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
k = s->xvel;
|
||
|
ll = s->zvel;
|
||
|
}
|
||
|
|
||
|
dax = s->x; day = s->y; daz = s->z;
|
||
|
|
||
|
getglobalz(i);
|
||
|
qq = CLIPMASK1;
|
||
|
|
||
|
if (picnum == pPick2(RPG, RR_CROSSBOW))
|
||
|
{
|
||
|
if (hittype[i].picnum != pPick(BOSS2) && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
|
||
|
{
|
||
|
j = spawn(i, pPick(SMALLSMOKE));
|
||
|
sprite[j].z += (1 << 8);
|
||
|
}
|
||
|
}
|
||
|
else if (isRRRA() && picnum == RR_CHIKENCROSSBOW)
|
||
|
{
|
||
|
s->hitag++;
|
||
|
if (hittype[i].picnum != RR_BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
|
||
|
{
|
||
|
j = spawn(i, RR_SMALLSMOKE);
|
||
|
sprite[j].z += (1 << 8);
|
||
|
if ((krand() & 15) == 2)
|
||
|
{
|
||
|
j = spawn(i, RR_1310);
|
||
|
}
|
||
|
}
|
||
|
if (sprite[s->lotag].extra <= 0)
|
||
|
s->lotag = 0;
|
||
|
if (s->lotag != 0 && s->hitag > 5)
|
||
|
{
|
||
|
spritetype* ts;
|
||
|
int ang, ang2, ang3;
|
||
|
ts = &sprite[s->lotag];
|
||
|
ang = getangle(ts->x - s->x, ts->y - s->y);
|
||
|
ang2 = ang - s->ang;
|
||
|
ang3 = abs(ang2);
|
||
|
if (ang2 < 100)
|
||
|
{
|
||
|
if (ang3 > 1023)
|
||
|
s->ang += 51;
|
||
|
else
|
||
|
s->ang -= 51;
|
||
|
}
|
||
|
else if (ang2 > 100)
|
||
|
{
|
||
|
if (ang3 > 1023)
|
||
|
s->ang -= 51;
|
||
|
else
|
||
|
s->ang += 51;
|
||
|
}
|
||
|
else
|
||
|
s->ang = ang;
|
||
|
|
||
|
if (s->hitag > 180)
|
||
|
if (s->zvel <= 0)
|
||
|
s->zvel += 200;
|
||
|
}
|
||
|
}
|
||
|
else if (isRRRA() && picnum == RR_1790)
|
||
|
{
|
||
|
if (s->extra)
|
||
|
{
|
||
|
s->zvel = -(s->extra * 250);
|
||
|
s->extra--;
|
||
|
}
|
||
|
else
|
||
|
makeitfall(i);
|
||
|
if (s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
|
||
|
{
|
||
|
j = spawn(i, RR_SMALLSMOKE);
|
||
|
sprite[j].z += (1 << 8);
|
||
|
}
|
||
|
}
|
||
|
else if (isWorldTour() && picnum == FIREBALL)
|
||
|
{
|
||
|
if (sector[s->sectnum].lotag == 2)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (sprite[s->owner].picnum != FIREBALL)
|
||
|
{
|
||
|
if (hittype[i].temp_data[0] >= 1 && hittype[i].temp_data[0] < 6)
|
||
|
{
|
||
|
float siz = 1.0f - (hittype[i].temp_data[0] * 0.2f);
|
||
|
int trail = hittype[i].temp_data[1];
|
||
|
j = hittype[i].temp_data[1] = spawn(i, FIREBALL);
|
||
|
|
||
|
auto spr = &sprite[j];
|
||
|
spr->xvel = sprite[i].xvel;
|
||
|
spr->yvel = sprite[i].yvel;
|
||
|
spr->zvel = sprite[i].zvel;
|
||
|
if (hittype[i].temp_data[0] > 1)
|
||
|
{
|
||
|
FireProj* proj = fire.CheckKey(trail);
|
||
|
if (proj != nullptr)
|
||
|
{
|
||
|
spr->x = proj->x;
|
||
|
spr->y = proj->y;
|
||
|
spr->z = proj->z;
|
||
|
spr->xvel = proj->xv;
|
||
|
spr->yvel = proj->yv;
|
||
|
spr->zvel = proj->zv;
|
||
|
}
|
||
|
}
|
||
|
spr->yrepeat = spr->xrepeat = (short)(sprite[i].xrepeat * siz);
|
||
|
spr->cstat = sprite[i].cstat;
|
||
|
spr->extra = 0;
|
||
|
|
||
|
FireProj proj = { spr->x, spr->y, spr->z, spr->xvel, spr->yvel, spr->zvel };
|
||
|
fire.Insert(j, proj);
|
||
|
changespritestat((short)j, (short)4);
|
||
|
}
|
||
|
hittype[i].temp_data[0]++;
|
||
|
}
|
||
|
|
||
|
if (s->zvel < 15000)
|
||
|
s->zvel += 200;
|
||
|
}
|
||
|
|
||
|
j = movesprite(i,
|
||
|
(k * (sintable[(s->ang + 512) & 2047])) >> 14,
|
||
|
(k * (sintable[s->ang & 2047])) >> 14, ll, qq);
|
||
|
|
||
|
if ((picnum == pPick2(RPG, RR_CROSSBOW) || (isRRRA() && isIn(picnum, RR_CHIKENCROSSBOW, RR_1790))) && s->yvel >= 0)
|
||
|
if (FindDistance2D(s->x - sprite[s->yvel].x, s->y - sprite[s->yvel].y) < 256)
|
||
|
j = 49152 | s->yvel;
|
||
|
|
||
|
if (s->sectnum < 0) // || (isRR() && sector[s->sectnum].filler == 800))
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ((j & 49152) != 49152)
|
||
|
if (picnum != pPick2(FREEZEBLAST, RR_ALIENBLAST))
|
||
|
{
|
||
|
if (s->z < hittype[i].ceilingz)
|
||
|
{
|
||
|
j = 16384 | (s->sectnum);
|
||
|
s->zvel = -1;
|
||
|
}
|
||
|
else
|
||
|
if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1) ||
|
||
|
(s->z > hittype[i].floorz + (16 << 8) && sector[s->sectnum].lotag == 1))
|
||
|
{
|
||
|
j = 16384 | (s->sectnum);
|
||
|
if (sector[s->sectnum].lotag != 1)
|
||
|
s->zvel = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (picnum == pPick(FIRELASER))
|
||
|
{
|
||
|
for (k = -3; k < 2; k++)
|
||
|
{
|
||
|
x = EGS(s->sectnum,
|
||
|
s->x + ((k * sintable[(s->ang + 512) & 2047]) >> 9),
|
||
|
s->y + ((k * sintable[s->ang & 2047]) >> 9),
|
||
|
s->z + ((k * ksgn(s->zvel)) * klabs(s->zvel / 24)), pPick(FIRELASER), -40 + (k << 2),
|
||
|
s->xrepeat, s->yrepeat, 0, 0, 0, s->owner, 5);
|
||
|
|
||
|
sprite[x].cstat = 128;
|
||
|
sprite[x].pal = s->pal;
|
||
|
}
|
||
|
}
|
||
|
else if (picnum == pPick2(SPIT, RR_SHITBALL)) if (s->zvel < 6144)
|
||
|
s->zvel += gc - 112;
|
||
|
|
||
|
if (j != 0)
|
||
|
{
|
||
|
if (!isRR() && picnum == COOLEXPLOSION1)
|
||
|
{
|
||
|
if ((j & 49152) == 49152 && sprite[j & (MAXSPRITES - 1)].picnum != APLAYER)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
s->xvel = 0;
|
||
|
s->zvel = 0;
|
||
|
}
|
||
|
|
||
|
//if ((j & kHitTypeMask) == kHitSprite) j &= kHitIndexMask; reminder for later.
|
||
|
if ((j & 49152) == 49152)
|
||
|
{
|
||
|
j &= (MAXSPRITES - 1);
|
||
|
|
||
|
if (isRRRA())
|
||
|
{
|
||
|
if (sprite[j].picnum == RR_MINION
|
||
|
&& (picnum == RR_CROSSBOW || picnum == RR_CHIKENCROSSBOW)
|
||
|
&& sprite[j].pal == 19)
|
||
|
{
|
||
|
spritesound(RPG_EXPLODE, i);
|
||
|
j = spawn(i, RR_EXPLOSION2);
|
||
|
sprite[j].x = s->x;
|
||
|
sprite[j].y = s->y;
|
||
|
sprite[j].z = s->z;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else if (picnum == pPick2(FREEZEBLAST, RR_ALIENBLAST) && sprite[j].pal == 1)
|
||
|
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
|
||
|
{
|
||
|
j = spawn(i, pPick(TRANSPORTERSTAR));
|
||
|
sprite[j].pal = 1;
|
||
|
sprite[j].xrepeat = 32;
|
||
|
sprite[j].yrepeat = 32;
|
||
|
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
checkhitsprite(j, i);
|
||
|
|
||
|
if (sprite[j].picnum == APLAYER)
|
||
|
{
|
||
|
p = sprite[j].yvel;
|
||
|
spritesound(PISTOL_BODYHIT, j);
|
||
|
|
||
|
if (picnum == pPick2(SPIT, RR_SHITBALL))
|
||
|
{
|
||
|
if (sprite[s->owner].picnum == RR_MAMAJACKOLOPE)
|
||
|
{
|
||
|
guts(s, RR_RABBITJIBA, 2, myconnectindex);
|
||
|
guts(s, RR_RABBITJIBB, 2, myconnectindex);
|
||
|
guts(s, RR_RABBITJIBC, 2, myconnectindex);
|
||
|
}
|
||
|
|
||
|
ps[p].q16horiz += 32 << FRACBITS;
|
||
|
ps[p].return_to_center = 8;
|
||
|
|
||
|
if (ps[p].loogcnt == 0)
|
||
|
{
|
||
|
if (!A_CheckSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
|
||
|
A_PlaySound(DUKE_LONGTERM_PAIN, ps[p].i);
|
||
|
|
||
|
j = 3 + (krand() & 3);
|
||
|
ps[p].numloogs = j;
|
||
|
ps[p].loogcnt = 24 * 4;
|
||
|
for (x = 0; x < j; x++)
|
||
|
{
|
||
|
ps[p].loogiex[x] = krand() % xdim;
|
||
|
ps[p].loogiey[x] = krand() % ydim;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ((j & 49152) == 32768)
|
||
|
{
|
||
|
j &= (MAXWALLS - 1);
|
||
|
|
||
|
if (isRRRA() && sprite[s->owner].picnum == RR_MAMAJACKOLOPE)
|
||
|
{
|
||
|
guts(s, RR_RABBITJIBA, 2, myconnectindex);
|
||
|
guts(s, RR_RABBITJIBB, 2, myconnectindex);
|
||
|
guts(s, RR_RABBITJIBC, 2, myconnectindex);
|
||
|
}
|
||
|
|
||
|
bool ismirror = (wall[j].overpicnum == pPick(MIRROR) || wall[j].picnum == pPick(MIRROR));
|
||
|
if (ismirror && !isRR() ?
|
||
|
isIn(picnum, RPG, FREEZEBLAST, SPIT) :
|
||
|
(isIn(picnum, RR_CROSSBOW, RR_ALIENBLAST, RR_SHITBALL, RR_CIRCLESAW) || (isRRRA() && picnum == RR_CHIKENCROSSBOW))
|
||
|
)
|
||
|
{
|
||
|
k = getangle(
|
||
|
wall[wall[j].point2].x - wall[j].x,
|
||
|
wall[wall[j].point2].y - wall[j].y);
|
||
|
s->ang = ((k << 1) - s->ang) & 2047;
|
||
|
s->owner = i;
|
||
|
spawn(i, pPick(TRANSPORTERSTAR));
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
setsprite(i, dax, day, daz);
|
||
|
checkhitwall(i, j, s->x, s->y, s->z, picnum);
|
||
|
|
||
|
if (!isRRRA() && picnum == pPick2(FREEZEBLAST, RR_ALIENBLAST))
|
||
|
{
|
||
|
if (!ismirror)
|
||
|
{
|
||
|
s->extra >>= 1;
|
||
|
s->yvel--;
|
||
|
}
|
||
|
|
||
|
k = getangle(
|
||
|
wall[wall[j].point2].x - wall[j].x,
|
||
|
wall[wall[j].point2].y - wall[j].y);
|
||
|
s->ang = ((k << 1) - s->ang) & 2047;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (isRR() && s->picnum == RR_CIRCLESAW)
|
||
|
{
|
||
|
if (wall[j].picnum >= RR_3643 && wall[j].picnum < RR_3643 + 3)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
}
|
||
|
if (s->extra <= 0)
|
||
|
{
|
||
|
s->x += sintable[(s->ang + 512) & 2047] >> 7;
|
||
|
s->y += sintable[s->ang & 2047] >> 7;
|
||
|
if (!isRRRA() || (sprite[s->owner].picnum != RR_DAISYMAE && sprite[s->owner].picnum != RR_DAISYMAESTAYPUT))
|
||
|
{
|
||
|
j = spawn(i, RR_CIRCLESTUCK);
|
||
|
sprite[j].xrepeat = 8;
|
||
|
sprite[j].yrepeat = 8;
|
||
|
sprite[j].cstat = 16;
|
||
|
sprite[j].ang = (sprite[j].ang + 512) & 2047;
|
||
|
sprite[j].clipdist = mulscale7(s->xrepeat, tilesiz[s->picnum].x);
|
||
|
}
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
if (!ismirror)
|
||
|
{
|
||
|
s->extra -= 20;
|
||
|
s->yvel--;
|
||
|
}
|
||
|
|
||
|
k = getangle(
|
||
|
wall[wall[j].point2].x - wall[j].x,
|
||
|
wall[wall[j].point2].y - wall[j].y);
|
||
|
s->ang = ((k << 1) - s->ang) & 2047;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ((j & 49152) == 16384)
|
||
|
{
|
||
|
setsprite(i, dax, day, daz);
|
||
|
|
||
|
if (isRRRA() && sprite[s->owner].picnum == RR_MAMAJACKOLOPE)
|
||
|
{
|
||
|
guts(s, RR_RABBITJIBA, 2, myconnectindex);
|
||
|
guts(s, RR_RABBITJIBB, 2, myconnectindex);
|
||
|
guts(s, RR_RABBITJIBC, 2, myconnectindex);
|
||
|
}
|
||
|
|
||
|
if (s->zvel < 0)
|
||
|
{
|
||
|
if (sector[s->sectnum].ceilingstat & 1)
|
||
|
if (sector[s->sectnum].ceilingpal == 0)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
checkhitceiling(s->sectnum);
|
||
|
}
|
||
|
|
||
|
if (!isRRRA() && picnum == pPick2(FREEZEBLAST, RR_ALIENBLAST))
|
||
|
{
|
||
|
bounce(i);
|
||
|
ssp(i, qq);
|
||
|
s->extra >>= 1;
|
||
|
if (s->xrepeat > 8)
|
||
|
s->xrepeat -= 2;
|
||
|
if (s->yrepeat > 8)
|
||
|
s->yrepeat -= 2;
|
||
|
s->yvel--;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (picnum != pPick2(SPIT, RR_SHITBALL))
|
||
|
{
|
||
|
if (picnum == pPick2(RPG, RR_CROSSBOW))
|
||
|
{
|
||
|
k = spawn(i, pPick(EXPLOSION2));
|
||
|
sprite[k].x = dax;
|
||
|
sprite[k].y = day;
|
||
|
sprite[k].z = daz;
|
||
|
|
||
|
if (s->xrepeat < 10)
|
||
|
{
|
||
|
sprite[k].xrepeat = 6;
|
||
|
sprite[k].yrepeat = 6;
|
||
|
}
|
||
|
else if ((j & 49152) == 16384)
|
||
|
{
|
||
|
if (!isRR() && s->zvel > 0)
|
||
|
spawn(i, EXPLOSION2BOT);
|
||
|
else { sprite[k].cstat |= 8; sprite[k].z += (48 << 8); }
|
||
|
}
|
||
|
}
|
||
|
else if (isRRRA() && s->picnum == RR_CHIKENCROSSBOW)
|
||
|
{
|
||
|
k = spawn(i, RR_EXPLOSION2);
|
||
|
sprite[k].x = dax;
|
||
|
sprite[k].y = day;
|
||
|
sprite[k].z = daz;
|
||
|
|
||
|
if (s->xrepeat < 10)
|
||
|
{
|
||
|
sprite[k].xrepeat = 6;
|
||
|
sprite[k].yrepeat = 6;
|
||
|
}
|
||
|
else if ((j & 49152) == 16384)
|
||
|
{
|
||
|
sprite[k].cstat |= 8;
|
||
|
sprite[k].z += (48 << 8);
|
||
|
}
|
||
|
}
|
||
|
else if (isRRRA() && s->picnum == RR_1790)
|
||
|
{
|
||
|
s->extra = 160;
|
||
|
k = spawn(i, RR_EXPLOSION2);
|
||
|
sprite[k].x = dax;
|
||
|
sprite[k].y = day;
|
||
|
sprite[k].z = daz;
|
||
|
|
||
|
if (s->xrepeat < 10)
|
||
|
{
|
||
|
sprite[k].xrepeat = 6;
|
||
|
sprite[k].yrepeat = 6;
|
||
|
}
|
||
|
else if ((j & 49152) == 16384)
|
||
|
{
|
||
|
sprite[k].cstat |= 8;
|
||
|
sprite[k].z += (48 << 8);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else if (!isRR() && picnum == SHRINKSPARK)
|
||
|
{
|
||
|
spawn(i, SHRINKEREXPLOSION);
|
||
|
spritesound(SHRINKER_HIT, i);
|
||
|
hitradius(i, shrinkerblastradius, 0, 0, 0, 0);
|
||
|
}
|
||
|
else if (!isRR() ?
|
||
|
!isIn(picnum, COOLEXPLOSION1, FREEZEBLAST, FIRELASER) :
|
||
|
!isIn(picnum, RR_ALIENBLAST, RR_FIRELASER, RR_CIRCLESAW))
|
||
|
{
|
||
|
k = spawn(i, pPick(EXPLOSION2));
|
||
|
sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat >> 1;
|
||
|
if ((j & 49152) == 16384)
|
||
|
{
|
||
|
if (s->zvel < 0)
|
||
|
{
|
||
|
sprite[k].cstat |= 8; sprite[k].z += (72 << 8);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (picnum == pPick2(RPG, RR_CROSSBOW))
|
||
|
{
|
||
|
spritesound(RPG_EXPLODE, i);
|
||
|
|
||
|
if (s->xrepeat >= 10)
|
||
|
{
|
||
|
x = s->extra;
|
||
|
hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = s->extra + (global_random & 3);
|
||
|
hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
||
|
}
|
||
|
}
|
||
|
else if (isRRRA() && s->picnum == RR_CHIKENCROSSBOW)
|
||
|
{
|
||
|
s->extra = 150;
|
||
|
spritesound(247, i);
|
||
|
|
||
|
if (s->xrepeat >= 10)
|
||
|
{
|
||
|
x = s->extra;
|
||
|
hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = s->extra + (global_random & 3);
|
||
|
hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
||
|
}
|
||
|
}
|
||
|
else if (s->picnum == RR_1790)
|
||
|
{
|
||
|
s->extra = 160;
|
||
|
spritesound(RPG_EXPLODE, i);
|
||
|
|
||
|
if (s->xrepeat >= 10)
|
||
|
{
|
||
|
x = s->extra;
|
||
|
hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = s->extra + (global_random & 3);
|
||
|
hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
if (isRR() || picnum != COOLEXPLOSION1)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
if (!isRR() && picnum == COOLEXPLOSION1)
|
||
|
{
|
||
|
s->shade++;
|
||
|
if (s->shade >= 40)
|
||
|
{
|
||
|
deletesprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else if ((picnum == pPick2(RPG, RR_CROSSBOW) || (isRRRA() && picnum == RR_CHIKENCROSSBOW)) && sector[s->sectnum].lotag == 2 && s->xrepeat >= 10 && rnd(140))
|
||
|
spawn(i, pPick(WATERBUBBLE));
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
else if (picnum == pPick(SHOTSPARK1))
|
||
|
{
|
||
|
p = findplayer(s, &x);
|
||
|
execute(i, p, x);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
END_DUKE_NS
|