raze/source/games/duke/src/savegame.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "serializer.h"
#include "mapinfo.h"
#include "duke3d.h"
#include "gamestate.h"
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#include "dukeactor.h"
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#include "savegamehelp.h"
#include "gamevar.h"
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//==========================================================================
//
//
//
//==========================================================================
BEGIN_DUKE_NS
FSerializer& Serialize(FSerializer& arc, const char* keyname, GameVarValue& w, GameVarValue* def);
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void lava_serialize(FSerializer& arc);
void SerializeGameVars(FSerializer &arc);
FSerializer& Serialize(FSerializer& arc, const char* keyname, animwalltype& w, animwalltype* def)
{
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if (arc.BeginObject(keyname))
{
arc("wall", w.wall)
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("tag", w.tag)
.EndObject();
}
return arc;
}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, player_orig& w, player_orig* def)
{
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if (arc.BeginObject(keyname))
{
arc("ox", w.opos.X)
("oy", w.opos.Y)
("oz", w.opos.Z)
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("oa", w.oa)
("os", w.os)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w, player_struct* def)
{
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if (arc.BeginObject(keyname))
{
arc("angle", w.Angles)
("horizon", w.Angles)
.Array("gotweapon", w.gotweapon, MAX_WEAPONS)
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("pals", w.pals)
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("fricx", w.fric.X)
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("fricy", w.fric.Y)
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("exitx", w.Exit.X)
("exity", w.Exit.Y)
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("numloogs", w.numloogs)
("loogcnt", w.loogcnt)
.Array("loogie", w.loogie, w.numloogs)
("bobposx", w.bobpos.X)
("bobposy", w.bobpos.Y)
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("pyoff", w.pyoff)
("posxv", w.vel.X)
("posyv", w.vel.Y)
("poszv", w.vel.Z)
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("last_pissed_time", w.last_pissed_time)
("truefz", w.truefz)
("truecz", w.truecz)
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("player_par", w.player_par)
("visibility", w.visibility)
("bobcounter", w.bobcounter)
("weapon_sway", w.weapon_sway)
("randomflamex", w.randomflamex)
("crack_time", w.crack_time)
("aim.mode", w.aim_mode)
("psectlotag", w.psectlotag)
("cursectnum", w.cursector)
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("last_extra", w.last_extra)
("subweapon", w.subweapon)
.Array("ammo_count", w.ammo_amount, MAX_WEAPONS)
("wackedbyactor", w.wackedbyactor)
("frag", w.frag)
("fraggedself", w.fraggedself)
("curr_weapon", w.curr_weapon)
("last_weapon", w.last_weapon)
("tipincs", w.tipincs)
("wantweaponfire", w.wantweaponfire)
("holoduke_amount", w.holoduke_amount)
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("newowner", w.newOwner)
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("hurt_delay", w.hurt_delay)
("hbomb_hold_delay", w.hbomb_hold_delay)
("jumping_counter", w.jumping_counter)
("airleft", w.airleft)
("knee_incs", w.knee_incs)
("access_incs", w.access_incs)
("ftq", w.ftq)
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("access_wallnum", w.access_wall)
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("access_spritenum", w.access_spritenum)
("kickback_pic", w.kickback_pic)
("got_access", w.got_access)
("weapon_ang", w.weapon_ang)
("firstaid_amount", w.firstaid_amount)
("somethingonplayer", w.somethingonplayer)
("on_crane", w.on_crane)
("i", w.actor)
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("one_parallax_sectnum", w.one_parallax_sectnum)
("over_shoulder_on", w.over_shoulder_on)
("random_club_frame", w.random_club_frame)
("fist_incs", w.fist_incs)
("dummyplayersprite", w.dummyplayersprite)
("extra_extra8", w.extra_extra8)
("quick_kick", w.quick_kick)
("last_quick_kick", w.last_quick_kick)
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("heat_amount", w.heat_amount)
("actorsqu", w.actorsqu)
("timebeforeexit", w.timebeforeexit)
("customexitsound", w.customexitsound)
("weapreccnt", w.weapreccnt)
.Array("weaprecs", w.weaprecs, w.weapreccnt)
("interface_toggle_flag", w.interface_toggle_flag)
("dead_flag", w.dead_flag)
("resurrected", w.resurrected)
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("show_empty_weapon", w.show_empty_weapon)
("scuba_amount", w.scuba_amount)
("jetpack_amount", w.jetpack_amount)
("steroids_amount", w.steroids_amount)
("shield_amount", w.shield_amount)
("holoduke_on", w.holoduke_on)
("pycount", w.pycount)
("weapon_pos", w.weapon_pos)
("frag_ps", w.frag_ps)
("transporter_hold", w.transporter_hold)
("last_full_weapon", w.last_full_weapon)
("footprintshade", w.footprintshade)
("boot_amount", w.boot_amount)
("on_warping_sector", w.on_warping_sector)
("footprintcount", w.footprintcount)
("hbomb_on", w.hbomb_on)
("jumping_toggle", w.jumping_toggle)
("rapid_fire_hold", w.rapid_fire_hold)
("on_ground", w.on_ground)
.Array("name", w.name, 32)
("inven_icon", w.inven_icon)
("buttonpalette", w.buttonpalette)
("jetpack_on", w.jetpack_on)
("spritebridge", w.spritebridge)
("lastrandomspot", w.lastrandomspot)
("scuba_on", w.scuba_on)
("footprintpal", w.footprintpal)
("heat_on", w.heat_on)
("holster_weapon", w.holster_weapon)
("falling_counter", w.falling_counter)
("refresh_inventory", w.refresh_inventory)
("toggle_key_flag", w.toggle_key_flag)
("knuckle_incs", w.knuckle_incs)
("walking_snd_toggle", w.walking_snd_toggle)
("palookup", w.palookup)
("hard_landing", w.hard_landing)
("max_secret_rooms", w.max_secret_rooms)
("secret_rooms", w.secret_rooms)
("max_actors_killed", w.max_actors_killed)
("actors_killed", w.actors_killed)
// RR from here on
("stairs", w.stairs)
("detonate_count", w.detonate_count)
("noise.X", w.noise.X)
("noise.Y", w.noise.Y)
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("noise_radius", w.noise_radius)
("drink_timer", w.drink_timer)
("eat_timer", w.eat_timer)
("slotwin", w.SlotWin)
("recoil", w.recoil)
("detonate_time", w.detonate_time)
("yehaa_timer", w.yehaa_timer)
("drink_amt", w.drink_amt)
("eat", w.eat)
("drunkang", w.drunkang)
("eatang", w.eatang)
.Array("shotgun_state", w.shotgun_state, 2)
("donoise", w.donoise)
.Array("keys", w.keys, 5)
// RRRA from here on
("drug_aspect", w.drug_aspect)
("drug_timer", w.drug_timer)
("seasick", w.SeaSick)
("mamaend", w.MamaEnd)
("motospeed", w.MotoSpeed)
("moto_drink", w.moto_drink)
("tiltstatus", w.TiltStatus)
("vbumpnow", w.VBumpNow)
("vbumptarget", w.VBumpTarget)
("turbcount", w.TurbCount)
.Array("drug_stat", w.drug_stat, 3)
("drugmode", w.DrugMode)
("lotag800kill", w.lotag800kill)
("sea_sick_stat", w.sea_sick_stat)
("hurt_delay2", w.hurt_delay2)
("nocheat", w.nocheat)
("onmotorcycle", w.OnMotorcycle)
("onboat", w.OnBoat)
("moto_underwater", w.moto_underwater)
("notonwater", w.NotOnWater)
("motoonground", w.MotoOnGround)
("moto_do_bump", w.moto_do_bump)
("moto_bump_fast", w.moto_bump_fast)
("moto_on_oil", w.moto_on_oil)
("moto_on_mud", w.moto_on_mud)
// new stuff
("actions", w.sync.actions)
.Array("frags", w.frags, MAXPLAYERS)
("uservars", w.uservars)
("fistsign", w.fistsign)
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.EndObject();
w.invdisptime = 0;
w.GetActor()->backuppos();
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w.opyoff = w.pyoff;
w.backupweapon();
w.sync.actions &= SB_CENTERVIEW|SB_CROUCH; // these are the only bits we need to preserve.
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}
return arc;
}
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void DDukeActor::Serialize(FSerializer& arc)
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{
//AActor* def = GetDefault();
Super::Serialize(arc);
arc("cgg", cgg)
("spriteextra", spriteextra)
("picnum", attackertype)
("ang", hitang)
("extra", hitextra)
("owneractor", ownerActor)
("owner", hitOwnerActor)
("movflag", movflag)
("tempang", tempval)
("actorstayput", actorstayput)
("basepicnum", basepicnum)
("timetosleep", timetosleep)
("mapspawned", mapSpawned)
("floorz", floorz)
("ceilingz", ceilingz)
("lastvx", ovel.X)
("lastvy", ovel.Y)
("saved_ammo", saved_ammo)
("temp_actor", temp_actor)
("seek_actor", seek_actor)
.Array("temp_data", temp_data, 6)
.Array("temp_wall", temp_walls, 2)
("temp_angle", temp_angle)
("temp_pos", temp_pos)
("temp_pos2", temp_pos2)
("temp_sect", temp_sect)
("uservars", uservars)
("flags1", flags1)
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("flags2", flags2)
("flags3", flags3);
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}
FSerializer& Serialize(FSerializer& arc, const char* keyname, Cycler& w, Cycler* def)
{
static Cycler nul;
if (!def)
{
def = &nul;
if (arc.isReading()) w = {};
}
if (arc.BeginObject(keyname))
{
arc("sector", w.sector, def->sector)
("lotag", w.lotag, def->lotag)
("hitag", w.hitag, def->hitag)
("shade1", w.shade1, def->shade1)
("shade2", w.shade2, def->shade2)
("state", w.state, def->state)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, AmbientTags& w, AmbientTags* def)
{
static AmbientTags nul;
if (!def)
{
def = &nul;
if (arc.isReading()) w = {};
}
if (arc.BeginObject(keyname))
{
arc("lotag", w.lo, def->lo)
("hitag", w.hi, def->hi)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, animate& w, animate* def)
{
static animate nul;
if (!def)
{
def = &nul;
if (arc.isReading()) w = {};
}
if (arc.BeginObject(keyname))
{
arc("sector", w.sect, def->sect)
("type", w.type, def->type)
("target", w.target, def->target)
("goal", w.goal, def->goal)
("vel", w.vel, def->vel)
.EndObject();
}
return arc;
}
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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if (arc.isReading())
{
memset(geosectorwarp, -1, sizeof(geosectorwarp));
memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
}
if (arc.BeginObject("duke.gamestate"))
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{
arc("multimode", ud.multimode);
arc("skill", ud.player_skill)
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("from_bonus", ud.from_bonus)
("secretlevel", ud.secretlevel)
("respawn_monsters", ud.respawn_monsters)
("respawn_items", ud.respawn_items)
("respawn_inventory", ud.respawn_inventory)
("const_visibility", ud.const_visibility)
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("god", ud.god)
("eog", ud.eog)
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("monsters_off", ud.monsters_off)
("last_level", ud.last_level)
("coop", ud.coop)
("marker", ud.marker)
("ffire", ud.ffire)
("levelclock", PlayClock)
("bomb_tag", ud.bomb_tag)
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("rtsplaying", rtsplaying)
//("tempwallptr", tempwallptr)
("joe9000", ud.joe9000)
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.Array("players", ps, ud.multimode)
("spriteqamount", spriteqamount)
("lastvisinc", lastvisinc)
("numanimwalls", numanimwalls)
.Array("animwall", animwall, numanimwalls)
("camsprite", camsprite)
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("earthquaketime", ud.earthquaketime)
("gs.freezerhurtowner", gs.freezerhurtowner)
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("global_random", global_random)
("gs.impact_damage", gs.impact_damage)
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("numplayersprites", numplayersprites)
("spriteqloc", spriteqloc)
("animates", animates)
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("chickenplant", ud.chickenplant)
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("ufospawnsminion", ud.ufospawnsminion)
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("numclouds", numclouds)
("cloudx", cloudx)
("cloudy", cloudy)
("cloudclock", cloudclock)
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.Array("clouds", clouds, numclouds)
.Array("spriteq", spriteq, 1024)
("cycler", cyclers)
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("mirrorcnt", mirrorcnt)
.Array("mirrorsector", mirrorsector, mirrorcnt)
.Array("mirrorwall", mirrorwall, mirrorcnt)
("wupass", wupass)
("thunderon", thunderon)
("ufospawn", ufospawn)
("ufocnt", ufocnt)
("hulkspawn", hulkspawn)
("lastlevel", lastlevel)
("geocnt", geocnt)
.Array("geosectorwarp", geosectorwarp, geocnt)
.Array("geosectorwarp2", geosectorwarp2, geocnt)
.Array("geosector", geosector, geocnt)
.Array("geox", geox, geocnt)
.Array("geoy", geoy, geocnt)
.Array("geox2", geox2, geocnt)
.Array("geoy2", geoy2, geocnt)
("ambienttags", ambienttags)
("mspos", mspos)
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("windtime", WindTime)
("winddir", WindDir)
("fakebubba_spawn", fakebubba_spawn)
("mamaspawn_count", mamaspawn_count)
("banjosound", banjosound)
("enemysizecheat", enemysizecheat)
("pistonsound", pistonsound)
("chickenphase", chickenphase)
("RRRA_ExitedLevel", RRRA_ExitedLevel)
("fogactive", fogactive)
("thunder_brightness", thunder_brightness)
.Array("po", po, ud.multimode)
("rrcdtrack", g_cdTrack)
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.EndObject();
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lava_serialize(arc);
SerializeGameVars(arc);
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if (arc.isReading())
{
screenpeek = myconnectindex;
ud.recstat = 0;
ud.m_respawn_monsters = ud.respawn_monsters;
ud.m_respawn_items = ud.respawn_items;
ud.m_respawn_inventory = ud.respawn_inventory;
ud.m_monsters_off = ud.monsters_off;
ud.m_coop = ud.coop;
ud.m_ffire = ud.ffire;
if (ps[myconnectindex].over_shoulder_on != 0)
{
cameradist = 0;
cameraclock = 0;
ps[myconnectindex].over_shoulder_on = 1;
}
if (isRR()) cacheit_r(); else cacheit_d();
Mus_ResumeSaved();
Mus_SetPaused(false);
FX_SetReverb(0);
show_shareware = 0;
everyothertime = 0;
FX_SetReverb(0);
resetlanepics();
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}
}
}
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END_DUKE_NS