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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2010 - 2019 EDuke32 developers and contributors
Copyright ( C ) 2019 Nuke . YKT
This file is part of NBlood .
NBlood is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
# include "build.h"
# include "mmulti.h"
# include "compat.h"
# include "keyboard.h"
# include "control.h"
# include "function.h"
# include "common_game.h"
# include "blood.h"
# include "config.h"
# include "demo.h"
# include "eventq.h"
# include "globals.h"
# include "levels.h"
# include "loadsave.h"
# include "menu.h"
# include "messages.h"
# include "network.h"
# include "player.h"
# include "view.h"
CPlayerMsg gPlayerMsg ;
CCheatMgr gCheatMgr ;
void sub_5A928 ( void )
{
for ( int i = 0 ; i < NUMGAMEFUNCTIONS - 1 ; i + + )
CONTROL_ClearButton ( i ) ;
}
extern uint8_t KeyboardKeys [ NUMGAMEFUNCTIONS ] [ 2 ] ;
void sub_5A944 ( char key )
{
for ( int i = 0 ; i < NUMGAMEFUNCTIONS - 1 ; i + + )
{
char key1 , key2 ;
key1 = KeyboardKeys [ i ] [ 0 ] ;
key2 = KeyboardKeys [ i ] [ 1 ] ;
if ( key1 = = key | | key2 = = key )
CONTROL_ClearButton ( i ) ;
}
}
void SetGodMode ( bool god )
{
playerSetGodMode ( gMe , god ) ;
if ( gMe - > at31a )
viewSetMessage ( " You are immortal. " ) ;
else
viewSetMessage ( " You are mortal. " ) ;
}
void SetClipMode ( bool noclip )
{
gNoClip = noclip ;
if ( gNoClip )
viewSetMessage ( " Unclipped movement. " ) ;
else
viewSetMessage ( " Normal movement. " ) ;
}
void packStuff ( PLAYER * pPlayer )
{
for ( int i = 0 ; i < 5 ; i + + )
packAddItem ( pPlayer , i ) ;
}
void packClear ( PLAYER * pPlayer )
{
pPlayer - > at321 = 0 ;
for ( int i = 0 ; i < 5 ; i + + )
{
pPlayer - > packInfo [ i ] . at0 = 0 ;
pPlayer - > packInfo [ i ] . at1 = 0 ;
}
}
void SetAmmo ( bool stat )
{
if ( stat )
{
for ( int i = 0 ; i < 12 ; i + + )
gMe - > at181 [ i ] = gAmmoInfo [ i ] . at0 ;
viewSetMessage ( " You have full ammo. " ) ;
}
else
{
for ( int i = 0 ; i < 12 ; i + + )
gMe - > at181 [ i ] = 0 ;
viewSetMessage ( " You have no ammo. " ) ;
}
}
void SetWeapons ( bool stat )
{
for ( int i = 0 ; i < 14 ; i + + )
{
gMe - > atcb [ i ] = stat ;
}
SetAmmo ( stat ) ;
if ( stat )
viewSetMessage ( " You have all weapons. " ) ;
else
{
if ( ! VanillaMode ( ) )
{
// Keep the pitchfork to avoid freeze
gMe - > atcb [ 1 ] = 1 ;
gMe - > atbd = 0 ;
gMe - > atbe = 1 ;
}
viewSetMessage ( " You have no weapons. " ) ;
}
}
void SetToys ( bool stat )
{
if ( stat )
{
packStuff ( gMe ) ;
viewSetMessage ( " Your inventory is full. " ) ;
}
else
{
packClear ( gMe ) ;
viewSetMessage ( " Your inventory is empty. " ) ;
}
}
void SetArmor ( bool stat )
{
int nAmount ;
if ( stat )
{
viewSetMessage ( " You have full armor. " ) ;
nAmount = 3200 ;
}
else
{
viewSetMessage ( " You have no armor. " ) ;
nAmount = 0 ;
}
for ( int i = 0 ; i < 3 ; i + + )
gMe - > at33e [ i ] = nAmount ;
}
void SetKeys ( bool stat )
{
for ( int i = 1 ; i < = 6 ; i + + )
gMe - > at88 [ i ] = stat ;
if ( stat )
viewSetMessage ( " You have all keys. " ) ;
else
viewSetMessage ( " You have no keys. " ) ;
}
void SetInfiniteAmmo ( bool stat )
{
gInfiniteAmmo = stat ;
if ( gInfiniteAmmo )
viewSetMessage ( " You have infinite ammo. " ) ;
else
viewSetMessage ( " You have limited ammo. " ) ;
}
void SetMap ( bool stat )
{
gFullMap = stat ;
if ( gFullMap )
viewSetMessage ( " You have the map. " ) ;
else
viewSetMessage ( " You have no map. " ) ;
}
void SetWooMode ( bool stat )
{
if ( stat )
{
if ( ! powerupCheck ( gMe , 17 ) )
powerupActivate ( gMe , 17 ) ;
}
else
{
if ( powerupCheck ( gMe , 17 ) )
{
if ( ! VanillaMode ( ) )
gMe - > at202 [ 17 ] = 0 ;
powerupDeactivate ( gMe , 17 ) ;
}
}
}
void ToggleWooMode ( void )
{
SetWooMode ( ! ( powerupCheck ( gMe , 17 ) ! = 0 ) ) ;
}
void ToggleBoots ( void )
{
if ( powerupCheck ( gMe , 15 ) )
{
viewSetMessage ( " You have no Jumping Boots. " ) ;
if ( ! VanillaMode ( ) )
{
gMe - > at202 [ 15 ] = 0 ;
gMe - > packInfo [ 4 ] . at1 = 0 ;
}
powerupDeactivate ( gMe , 15 ) ;
}
else
{
viewSetMessage ( " You have the Jumping Boots. " ) ;
if ( ! VanillaMode ( ) )
gMe - > at202 [ 15 ] = gPowerUpInfo [ 15 ] . at3 ;
powerupActivate ( gMe , 15 ) ;
}
}
void ToggleInvisibility ( void )
{
if ( powerupCheck ( gMe , 13 ) )
{
viewSetMessage ( " You are visible. " ) ;
if ( ! VanillaMode ( ) )
gMe - > at202 [ 13 ] = 0 ;
powerupDeactivate ( gMe , 13 ) ;
}
else
{
viewSetMessage ( " You are invisible. " ) ;
powerupActivate ( gMe , 13 ) ;
}
}
void ToggleInvulnerability ( void )
{
if ( powerupCheck ( gMe , 14 ) )
{
viewSetMessage ( " You are vulnerable. " ) ;
if ( ! VanillaMode ( ) )
gMe - > at202 [ 14 ] = 0 ;
powerupDeactivate ( gMe , 14 ) ;
}
else
{
viewSetMessage ( " You are invulnerable. " ) ;
powerupActivate ( gMe , 14 ) ;
}
}
void ToggleDelirium ( void )
{
if ( powerupCheck ( gMe , 28 ) )
{
viewSetMessage ( " You are not delirious. " ) ;
if ( ! VanillaMode ( ) )
gMe - > at202 [ 28 ] = 0 ;
powerupDeactivate ( gMe , 28 ) ;
}
else
{
viewSetMessage ( " You are delirious. " ) ;
powerupActivate ( gMe , 28 ) ;
}
}
void LevelWarp ( int nEpisode , int nLevel )
{
levelSetupOptions ( nEpisode , nLevel ) ;
StartLevel ( & gGameOptions ) ;
viewResizeView ( gViewSize ) ;
}
void LevelWarpAndRecord ( int nEpisode , int nLevel )
{
char buffer [ BMAX_PATH ] ;
levelSetupOptions ( nEpisode , nLevel ) ;
gGameStarted = false ;
strcpy ( buffer , levelGetFilename ( nEpisode , nLevel ) ) ;
ChangeExtension ( buffer , " .DEM " ) ;
gDemo . Create ( buffer ) ;
StartLevel ( & gGameOptions ) ;
viewResizeView ( gViewSize ) ;
}
CGameMessageMgr : : CGameMessageMgr ( )
{
at1 = 1 ;
at5 = 0 ;
at9 = 0 ;
atd = 0 ;
at11 = 0 ;
at15 = 8 ;
at19 = 4 ;
at1d = 5 ;
at21 = 15 ;
at22 = 0 ;
at2a = at26 = 0 ;
}
void CGameMessageMgr : : SetState ( char state )
{
if ( at0 & & ! state )
{
at0 = 0 ;
Clear ( ) ;
}
else if ( ! at0 & & state )
at0 = 1 ;
}
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void CGameMessageMgr : : Add ( const char * pText , char a2 , const int pal )
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{
if ( a2 & & at21 )
{
messageStruct * pMessage = & at2e [ at2a ] ;
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strncpy ( pMessage - > at4 , pText , 80 ) ;
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pMessage - > at4 [ 80 ] = 0 ;
pMessage - > at0 = gFrameClock + at1d * 120 ;
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pMessage - > pal = pal ;
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at2a = ( at2a + 1 ) % 16 ;
at22 + + ;
if ( at22 > at19 )
{
at26 = ( at26 + 1 ) % 16 ;
atd = 0 ;
at22 = at19 ;
at9 = at15 ;
}
}
}
void CGameMessageMgr : : Display ( void )
{
if ( at22 & & at0 & & gInputMode ! = INPUT_MODE_2 )
{
int v10 = at22 ;
int v18 = at26 ;
int vc = ClipHigh ( v10 * 8 , 48 ) ;
int v14 = gViewMode = = 3 ? gViewX0S : 0 ;
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int v8 = ( gViewMode = = 3 ? at5 : 0 ) + ( int ) at9 ;
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for ( int i = 0 ; i < v10 ; i + + )
{
messageStruct * pMessage = & at2e [ ( v18 + i ) % 16 ] ;
if ( pMessage - > at0 < gFrameClock )
{
at26 = ( at26 + 1 ) % 16 ;
at22 - - ;
continue ;
}
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viewDrawText ( at11 , pMessage - > at4 , v14 , v8 , vc , pMessage - > pal , 0 , false , 256 ) ;
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if ( gViewMode = = 3 )
{
int height ;
gMenuTextMgr . GetFontInfo ( at11 , pMessage - > at4 , & height , NULL ) ;
if ( v14 + height > gViewX1S )
viewUpdatePages ( ) ;
}
v8 + = at15 ;
vc = ClipLow ( vc - 64 / v10 , - 128 ) ;
}
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if ( at9 ! = 0 )
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{
at9 = at15 * at9 / 120 ;
atd + = gFrameTicks ;
}
}
}
void CGameMessageMgr : : Clear ( void )
{
at26 = at2a = at22 = 0 ;
}
void CGameMessageMgr : : SetMaxMessages ( int nMessages )
{
at19 = ClipRange ( nMessages , 1 , 16 ) ;
}
void CGameMessageMgr : : SetFont ( int nFont )
{
at11 = nFont ;
at15 = gFont [ nFont ] . ySize ;
}
void CGameMessageMgr : : SetCoordinates ( int x , int y )
{
at1 = ClipRange ( x , 0 , gViewX1S ) ;
at5 = ClipRange ( y , 0 , gViewY1S ) ;
}
void CGameMessageMgr : : SetMessageTime ( int nTime )
{
at1d = ClipRange ( nTime , 1 , 8 ) ;
}
void CGameMessageMgr : : SetMessageFlags ( unsigned int nFlags )
{
at21 = nFlags & 0xf ;
}
void CPlayerMsg : : Clear ( void )
{
at4 [ 0 ] = 0 ;
at0 = 0 ;
}
void CPlayerMsg : : Term ( void )
{
Clear ( ) ;
gInputMode = INPUT_MODE_0 ;
}
void CPlayerMsg : : Draw ( void )
{
char buffer [ 44 ] ;
strcpy ( buffer , at4 ) ;
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if ( ( int ) totalclock & 16 )
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strcat ( buffer , " _ " ) ;
int x = gViewMode = = 3 ? gViewX0S : 0 ;
int y = gViewMode = = 3 ? gViewY0S : 0 ;
if ( gViewSize > = 1 )
y + = tilesiz [ 2229 ] . y * ( ( gNetPlayers + 3 ) / 4 ) ;
viewDrawText ( 0 , buffer , x + 1 , y + 1 , - 128 , 0 , 0 , false , 256 ) ;
viewUpdatePages ( ) ;
}
bool CPlayerMsg : : AddChar ( char ch )
{
if ( at0 < 40 )
{
at4 [ at0 + + ] = ch ;
at4 [ at0 ] = 0 ;
return true ;
}
return false ;
}
void CPlayerMsg : : DelChar ( void )
{
if ( at0 > 0 )
at4 [ - - at0 ] = 0 ;
}
void CPlayerMsg : : Set ( const char * pzString )
{
strncpy ( at4 , pzString , 40 ) ;
at0 = ClipHigh ( strlen ( pzString ) , 40 ) ;
at4 [ at0 ] = 0 ;
}
void CPlayerMsg : : Send ( void )
{
netBroadcastMessage ( myconnectindex , at4 ) ;
viewSetMessage ( at4 ) ;
Term ( ) ;
keyFlushScans ( ) ;
}
void CPlayerMsg : : ProcessKeys ( void )
{
int key = keyGetScan ( ) ;
char ch ;
if ( key ! = 0 )
{
bool UNUSED ( alt ) = keystatus [ sc_LeftAlt ] | | keystatus [ sc_RightAlt ] ;
bool ctrl = keystatus [ sc_LeftControl ] | | keystatus [ sc_RightControl ] ;
bool shift = keystatus [ sc_LeftShift ] | | keystatus [ sc_RightShift ] ;
switch ( key )
{
case sc_Escape :
Term ( ) ;
break ;
case sc_F1 :
case sc_F2 :
case sc_F3 :
case sc_F4 :
case sc_F5 :
case sc_F6 :
case sc_F7 :
case sc_F8 :
case sc_F9 :
case sc_F10 :
CONTROL_ClearButton ( gamefunc_See_Chase_View ) ;
Set ( CommbatMacro [ key - sc_F1 ] ) ;
Send ( ) ;
keystatus [ key ] = 0 ;
break ;
case sc_BackSpace :
if ( ctrl )
Clear ( ) ;
else
DelChar ( ) ;
break ;
case sc_Enter :
case sc_kpad_Enter :
if ( gCheatMgr . Check ( at4 ) )
Term ( ) ;
else
Send ( ) ;
break ;
default :
if ( key < 128 )
{
ch = shift ? g_keyAsciiTableShift [ key ] : g_keyAsciiTable [ key ] ;
if ( ch )
AddChar ( ch ) ;
}
break ;
}
sub_5A944 ( key ) ;
}
}
CCheatMgr : : CHEATINFO CCheatMgr : : s_CheatInfo [ ] = {
{ " NQLGB " , kCheatMpkfa , 0 } , // MPKFA (Invincibility)
{ " DBQJONZBTT " , kCheatCapInMyAss , 0 } , // CAPINMYASS (Disable invincibility )
{ " OPDBQJONZBTT " , kCheatNoCapInMyAss , 0 } , // NOCAPINMYASS (Invincibility)
{ " J!XBOOB!CF!MJLF!LFWJO " , kCheatNoCapInMyAss , 0 } , // I WANNA BE LIKE KEVIN (Invincibility)
{ " JEBIP " , kCheatIdaho , 0 } , // IDAHO (All weapons and full ammo)
{ " NPOUBOB " , kCheatMontana , 0 } , // MONTANA (All weapons, full ammo and all items)
{ " HSJTXPME " , kCheatGriswold , 0 } , // GRISWOLD (Full armor (same effect as getting super armor))
{ " FENBSL " , kCheatEdmark , 0 } , // EDMARK (Does a lot of fire damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "THOSE WERE THE DAYS".)
{ " UFRVJMB " , kCheatTequila , 0 } , // TEQUILA (Guns akimbo power-up)
{ " CVO[ " , kCheatBunz , 0 } , // BUNZ (All weapons, full ammo, and guns akimbo power-up)
{ " GVOLZ!TIPFT " , kCheatFunkyShoes , 0 } , // FUNKY SHOES (Gives jump boots item and activates it)
{ " HBUFLFFQFS " , kCheatGateKeeper , 0 } , // GATEKEEPER (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
{ " LFZNBTUFS " , kCheatKeyMaster , 0 } , // KEYMASTER (All keys)
{ " KPKP " , kCheatJoJo , 0 } , // JOJO (Drunk mode (same effect as getting bitten by red spider))
{ " TBUDIFM " , kCheatSatchel , 0 } , // SATCHEL (Full inventory)
{ " TQPSL " , kCheatSpork , 0 } , // SPORK (200% health (same effect as getting life seed))
{ " POFSJOH " , kCheatOneRing , 0 } , // ONERING (Cloak of invisibility power-up)
{ " NBSJP " , kCheatMario , 1 } , // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express)
{ " DBMHPO " , kCheatCalgon , 1 } , // CALGON (Jumps to next level or can be used like MARIO with parameters)
{ " LFWPSLJBO " , kCheatKevorkian , 0 } , // KEVORKIAN (Does a lot of physical damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "KEVORKIAN APPROVES".)
{ " NDHFF " , kCheatMcGee , 0 } , // MCGEE (Sets you on fire. Displays the message "YOU'RE FIRED".)
{ " LSVFHFS " , kCheatKrueger , 0 } , // KRUEGER (200% health, but sets you on fire. Displays the message "FLAME RETARDANT".)
{ " DIFFTFIFBE " , kCheatCheeseHead , 0 } , // CHEESEHEAD (100% diving suit)
{ " DPVTUFBV " , kCheatCousteau , 0 } , // COUSTEAU (200% health and diving suit)
{ " WPPSIFFT " , kCheatVoorhees , 0 } , // VOORHEES (Death mask power-up)
{ " MBSB!DSPGU " , kCheatLaraCroft , 0 } , // LARA CROFT (All weapons and infinite ammo. Displays the message "LARA RULES". Typing it the second time will lose all weapons and ammo.)
{ " IPOHLPOH " , kCheatHongKong , 0 } , // HONGKONG (All weapons and infinite ammo)
{ " GSBOLFOTUFJO " , kCheatFrankenstein , 0 } , // FRANKENSTEIN (100% med-kit)
{ " TUFSOP " , kCheatSterno , 0 } , // STERNO (Temporary blindness (same effect as getting bitten by green spider))
{ " DMBSJDF " , kCheatClarice , 0 } , // CLARICE (Gives 100% body armor, 100% fire armor, 100% spirit armor)
{ " GPSL!ZPV " , kCheatForkYou , 0 } , // FORK YOU (Drunk mode, 1HP, no armor, no weapons, no ammo, no items, no keys, no map, guns akimbo power-up)
{ " MJFCFSNBO " , kCheatLieberMan , 0 } , // LIEBERMAN (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
{ " FWB!HBMMJ " , kCheatEvaGalli , 0 } , // EVA GALLI (Disable/enable clipping (grant the ability to walk through walls))
{ " SBUF " , kCheatRate , 0 } , // RATE (Display frame rate (doesn't count as a cheat))
{ " HPPOJFT " , kCheatGoonies , 0 } , // GOONIES (Enable full map. Displays the message "YOU HAVE THE MAP".)
{ " TQJFMCFSH " , kCheatSpielberg , 1 } , // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.)
} ;
bool CCheatMgr : : m_bPlayerCheated = false ;
bool CCheatMgr : : Check ( char * pzString )
{
char buffer [ 80 ] ;
strcpy ( buffer , pzString ) ;
Bstrupr ( buffer ) ;
for ( size_t i = 0 ; i < strlen ( pzString ) ; i + + )
buffer [ i ] + + ;
for ( int i = 0 ; i < 36 ; i + + )
{
int nCheatLen = strlen ( s_CheatInfo [ i ] . pzString ) ;
if ( s_CheatInfo [ i ] . flags & 1 )
{
if ( ! strncmp ( buffer , s_CheatInfo [ i ] . pzString , nCheatLen ) )
{
Process ( s_CheatInfo [ i ] . id , buffer + nCheatLen ) ;
return true ;
}
}
if ( ! strcmp ( buffer , s_CheatInfo [ i ] . pzString ) )
{
Process ( s_CheatInfo [ i ] . id , NULL ) ;
return true ;
}
}
return false ;
}
int parseArgs ( char * pzArgs , int * nArg1 , int * nArg2 )
{
if ( ! nArg1 | | ! nArg2 )
return - 1 ;
int nLength = strlen ( pzArgs ) ;
for ( int i = 0 ; i < nLength ; i + + )
pzArgs [ i ] - - ;
int stat = sscanf ( pzArgs , " %d %d " , nArg1 , nArg2 ) ;
if ( stat = = 2 & & ( * nArg1 = = 0 | | * nArg2 = = 0 ) )
return - 1 ;
* nArg1 = ClipRange ( * nArg1 - 1 , 0 , gEpisodeCount - 1 ) ;
* nArg2 = ClipRange ( * nArg2 - 1 , 0 , gEpisodeInfo [ * nArg1 ] . nLevels - 1 ) ;
return stat ;
}
void CCheatMgr : : Process ( CCheatMgr : : CHEATCODE nCheatCode , char * pzArgs )
{
dassert ( nCheatCode > kCheatNone & & nCheatCode < kCheatMax ) ;
if ( gDemo . at0 ) return ;
if ( nCheatCode = = kCheatRate )
{
gShowFps = ! gShowFps ;
return ;
}
if ( gGameOptions . nGameType ! = 0 )
return ;
int nEpisode , nLevel ;
switch ( nCheatCode )
{
case kCheatSpielberg :
if ( parseArgs ( pzArgs , & nEpisode , & nLevel ) = = 2 )
LevelWarpAndRecord ( nEpisode , nLevel ) ;
break ;
case kCheat1 :
SetAmmo ( true ) ;
break ;
case kCheatGriswold :
SetArmor ( true ) ;
break ;
case kCheatSatchel :
SetToys ( true ) ;
break ;
case kCheatEvaGalli :
SetClipMode ( ! gNoClip ) ;
break ;
case kCheatMpkfa :
SetGodMode ( ! gMe - > at31a ) ;
break ;
case kCheatCapInMyAss :
SetGodMode ( false ) ;
break ;
case kCheatNoCapInMyAss :
SetGodMode ( true ) ;
break ;
case kCheatIdaho :
SetWeapons ( true ) ;
break ;
case kCheatKevorkian :
actDamageSprite ( gMe - > at5b , gMe - > pSprite , DAMAGE_TYPE_2 , 8000 ) ;
viewSetMessage ( " Kevorkian approves. " ) ;
break ;
case kCheatMcGee :
{
if ( ! gMe - > pXSprite - > burnTime )
evPost ( gMe - > at5b , 3 , 0 , CALLBACK_ID_0 ) ;
actBurnSprite ( actSpriteIdToOwnerId ( gMe - > at5b ) , gMe - > pXSprite , 2400 ) ;
viewSetMessage ( " You're fired! " ) ;
break ;
}
case kCheatEdmark :
actDamageSprite ( gMe - > at5b , gMe - > pSprite , DAMAGE_TYPE_3 , 8000 ) ;
viewSetMessage ( " Ahhh...those were the days. " ) ;
break ;
case kCheatKrueger :
{
actHealDude ( gMe - > pXSprite , 200 , 200 ) ;
gMe - > at33e [ 1 ] = VanillaMode ( ) ? 200 : 3200 ;
if ( ! gMe - > pXSprite - > burnTime )
evPost ( gMe - > at5b , 3 , 0 , CALLBACK_ID_0 ) ;
actBurnSprite ( actSpriteIdToOwnerId ( gMe - > at5b ) , gMe - > pXSprite , 2400 ) ;
viewSetMessage ( " Flame retardant! " ) ;
break ;
}
case kCheatSterno :
gMe - > at36a = 250 ;
break ;
case kCheat14 : // quake (causing a little flicker), not used by any cheat code (dead code)
gMe - > at35a = 360 ;
break ;
case kCheatSpork :
actHealDude ( gMe - > pXSprite , 200 , 200 ) ;
break ;
case kCheatGoonies :
SetMap ( ! gFullMap ) ;
break ;
case kCheatClarice :
if ( ! VanillaMode ( ) )
{
viewSetMessage ( " You have half armor. " ) ;
for ( int i = 0 ; i < 3 ; i + + )
gMe - > at33e [ i ] = 1600 ;
}
break ;
case kCheatFrankenstein :
gMe - > packInfo [ 0 ] . at1 = 100 ;
break ;
case kCheatCheeseHead :
gMe - > packInfo [ 1 ] . at1 = 100 ;
if ( ! VanillaMode ( ) )
gMe - > at202 [ 18 ] = gPowerUpInfo [ 18 ] . at3 ;
break ;
case kCheatTequila :
ToggleWooMode ( ) ;
break ;
case kCheatFunkyShoes :
ToggleBoots ( ) ;
break ;
case kCheatKeyMaster :
SetKeys ( true ) ;
break ;
case kCheatOneRing :
ToggleInvisibility ( ) ;
break ;
case kCheatVoorhees :
ToggleInvulnerability ( ) ;
break ;
case kCheatJoJo :
ToggleDelirium ( ) ;
break ;
case kCheatRate : // show FPS, handled before (dead code), leave here for safety
return ;
case kCheatMario :
if ( parseArgs ( pzArgs , & nEpisode , & nLevel ) = = 2 )
LevelWarp ( nEpisode , nLevel ) ;
break ;
case kCheatCalgon :
if ( parseArgs ( pzArgs , & nEpisode , & nLevel ) = = 2 )
LevelWarp ( nEpisode , nLevel ) ;
else
if ( ! VanillaMode ( ) )
levelEndLevel ( 0 ) ;
break ;
case kCheatLaraCroft :
SetInfiniteAmmo ( ! gInfiniteAmmo ) ;
SetWeapons ( gInfiniteAmmo ) ;
break ;
case kCheatHongKong :
SetWeapons ( true ) ;
SetInfiniteAmmo ( true ) ;
break ;
case kCheatMontana :
SetWeapons ( true ) ;
SetToys ( true ) ;
break ;
case kCheatBunz :
SetWeapons ( true ) ;
SetWooMode ( true ) ;
break ;
case kCheatCousteau :
actHealDude ( gMe - > pXSprite , 200 , 200 ) ;
gMe - > packInfo [ 1 ] . at1 = 100 ;
if ( ! VanillaMode ( ) )
gMe - > at202 [ 18 ] = gPowerUpInfo [ 18 ] . at3 ;
break ;
case kCheatForkYou :
SetInfiniteAmmo ( false ) ;
SetMap ( false ) ;
SetWeapons ( false ) ;
SetAmmo ( false ) ;
SetArmor ( false ) ;
SetToys ( false ) ;
SetKeys ( false ) ;
SetWooMode ( true ) ;
powerupActivate ( gMe , 28 ) ;
gMe - > pXSprite - > health = 16 ;
gMe - > atcb [ 1 ] = 1 ;
gMe - > atbd = 0 ;
gMe - > atbe = 1 ;
break ;
default :
break ;
}
m_bPlayerCheated = true ;
}
void CCheatMgr : : sub_5BCF4 ( void )
{
m_bPlayerCheated = 0 ;
playerSetGodMode ( gMe , 0 ) ;
gNoClip = 0 ;
packClear ( gMe ) ;
gInfiniteAmmo = 0 ;
gFullMap = 0 ;
}
class MessagesLoadSave : public LoadSave
{
public :
virtual void Load ( ) ;
virtual void Save ( ) ;
} ;
void MessagesLoadSave : : Load ( )
{
Read ( & CCheatMgr : : m_bPlayerCheated , sizeof ( CCheatMgr : : m_bPlayerCheated ) ) ;
}
void MessagesLoadSave : : Save ( )
{
Write ( & CCheatMgr : : m_bPlayerCheated , sizeof ( CCheatMgr : : m_bPlayerCheated ) ) ;
}
static MessagesLoadSave * myLoadSave ;
void MessagesLoadSaveConstruct ( void )
{
myLoadSave = new MessagesLoadSave ( ) ;
}