mirror of
https://github.com/ZDoom/Raze.git
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147 lines
3.1 KiB
C++
147 lines
3.1 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "compat.h"
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#include "mouse.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "inifile.h"
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#include "levels.h"
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#include "menu.h"
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#include "qav.h"
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#include "resource.h"
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#include "view.h"
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#include "demo.h"
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#include "network.h"
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#include "c_bind.h"
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bool ShowOptionMenu();
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BEGIN_BLD_NS
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CMenuTextMgr gMenuTextMgr;
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CMenuTextMgr::CMenuTextMgr()
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{
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at0 = -1;
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}
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void CMenuTextMgr::DrawText(const char* pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow)
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{
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viewDrawText(nFont, pString, x, y, nShade, nPalette, 0, shadow);
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}
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void CMenuTextMgr::GetFontInfo(int nFont, const char* pString, int* pXSize, int* pYSize)
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{
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if (nFont < 0 || nFont >= 5)
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return;
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viewGetFontInfo(nFont, pString, pXSize, pYSize);
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}
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const char* zNetGameTypes[] =
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{
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"Cooperative",
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"Bloodbath",
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"Teams",
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};
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void drawLoadingScreen(void)
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{
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char buffer[80];
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if (gGameOptions.nGameType == 0)
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{
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if (gDemo.at1)
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sprintf(buffer, "Loading Demo");
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else
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sprintf(buffer, "Loading Level");
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}
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else
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sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType - 1]);
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viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
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}
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void UpdateNetworkMenus(void)
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{
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// Kept as a reminder to reimplement later.
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#if 0
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if (gGameOptions.nGameType > 0)
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{
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itemMain1.at24 = &menuNetStart;
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itemMain1.at28 = 2;
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}
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else
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{
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itemMain1.at24 = &menuEpisode;
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itemMain1.at28 = -1;
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}
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if (gGameOptions.nGameType > 0)
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{
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itemMainSave1.at24 = &menuNetStart;
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itemMainSave1.at28 = 2;
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}
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else
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{
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itemMainSave1.at24 = &menuEpisode;
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itemMainSave1.at28 = -1;
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}
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#endif
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}
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void MenuSetupEpisodeInfo(void)
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{
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#if 0
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memset(zEpisodeNames, 0, sizeof(zEpisodeNames));
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memset(zLevelNames, 0, sizeof(zLevelNames));
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for (int i = 0; i < 6; i++)
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{
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if (i < gEpisodeCount)
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{
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EPISODEINFO* pEpisode = &gEpisodeInfo[i];
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zEpisodeNames[i] = pEpisode->at0;
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for (int j = 0; j < 16; j++)
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{
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if (j < pEpisode->nLevels)
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{
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zLevelNames[i][j] = pEpisode->at28[j].at90;
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}
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}
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}
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}
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#endif
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}
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_BLD, MINSAVEVER_BLD, SAVEVER_BLD };
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}
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END_BLD_NS
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