raze/source/common/filesystem/resourcefile.cpp

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/*
** resourcefile.cpp
**
** Base classes for resource file management
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <zlib.h>
#include "resourcefile.h"
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#include "cmdlib.h"
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#include "md5.h"
//==========================================================================
//
// File reader that reads from a lump's cache
//
//==========================================================================
class FLumpReader : public MemoryReader
{
FResourceLump *source;
public:
FLumpReader(FResourceLump *src)
: MemoryReader(NULL, src->LumpSize), source(src)
{
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src->Lock();
bufptr = src->Cache;
}
~FLumpReader()
{
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source->Unlock();
}
};
//==========================================================================
//
// Base class for resource lumps
//
//==========================================================================
FResourceLump::~FResourceLump()
{
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if (Cache != NULL && RefCount >= 0)
{
delete [] Cache;
Cache = NULL;
}
Owner = NULL;
}
//==========================================================================
//
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// Sets up the lump name information for anything not coming from a WAD file.
//
//==========================================================================
void FResourceLump::LumpNameSetup(FString iname)
{
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// this causes interference with real Dehacked lumps.
if (!iname.CompareNoCase("dehacked.exe"))
{
iname = "";
}
FullName = iname;
}
//==========================================================================
//
// Checks for embedded resource files
//
//==========================================================================
static bool IsWadInFolder(const FResourceFile* const archive, const char* const resPath)
{
// Checks a special case when <somefile.wad> was put in
// <myproject> directory inside <myproject.zip>
if (NULL == archive)
{
return false;
}
const FString dirName = ExtractFileBase(archive->FileName);
const FString fileName = ExtractFileBase(resPath, true);
const FString filePath = dirName + '/' + fileName;
return 0 == filePath.CompareNoCase(resPath);
}
void FResourceLump::CheckEmbedded()
{
// Checks for embedded archives
const char *c = strstr(FullName, ".wad");
if (c && strlen(c) == 4 && (!strchr(FullName, '/') || IsWadInFolder(Owner, FullName)))
{
Flags |= LUMPF_EMBEDDED;
}
/* later
else
{
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if (c==NULL) c = strstr(Name, ".zip");
if (c==NULL) c = strstr(Name, ".pk3");
if (c==NULL) c = strstr(Name, ".7z");
if (c==NULL) c = strstr(Name, ".pak");
if (c && strlen(c) <= 4)
{
// Mark all embedded archives in any directory
Flags |= LUMPF_EMBEDDED;
memset(Name, 0, 8);
}
}
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*/
}
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//==========================================================================
//
// this is just for completeness. For non-Zips only an uncompressed lump can
// be returned.
//
//==========================================================================
FCompressedBuffer FResourceLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
memcpy(cbuf.mBuffer, Lock(), LumpSize);
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Unlock();
cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
return cbuf;
}
//==========================================================================
//
// Returns the owner's FileReader if it can be used to access this lump
//
//==========================================================================
FileReader *FResourceLump::GetReader()
{
return NULL;
}
//==========================================================================
//
// Returns a file reader to the lump's cache
//
//==========================================================================
FileReader FResourceLump::NewReader()
{
return FileReader(new FLumpReader(this));
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
void *FResourceLump::Lock()
{
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if (Cache != NULL)
{
if (RefCount > 0) RefCount++;
}
else if (LumpSize > 0)
{
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FillCache();
}
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return Cache;
}
//==========================================================================
//
// Decrements reference counter and frees lump if counter reaches 0
//
//==========================================================================
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int FResourceLump::Unlock()
{
if (LumpSize > 0 && RefCount > 0)
{
if (--RefCount == 0)
{
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delete [] Cache;
Cache = NULL;
}
}
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return RefCount;
}
//==========================================================================
//
// Opens a resource file
//
//==========================================================================
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typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter);
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FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter);
FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter);
FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter);
FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter);
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter);
FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter);
FResourceFile *CheckLump(const char *filename,FileReader &file, bool quiet, LumpFilterInfo* filter);
FResourceFile *CheckDir(const char *filename, bool quiet, bool nosub, LumpFilterInfo* filter);
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static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, CheckRFF, CheckLump };
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FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly, LumpFilterInfo* filter)
{
for(size_t i = 0; i < countof(funcs) - containeronly; i++)
{
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FResourceFile *resfile = funcs[i](filename, file, quiet, filter);
if (resfile != NULL) return resfile;
}
return NULL;
}
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly, LumpFilterInfo* filter)
{
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return DoOpenResourceFile(filename, file, quiet, containeronly, filter);
}
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly, LumpFilterInfo* filter)
{
FileReader file;
if (!file.OpenFile(filename)) return nullptr;
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return DoOpenResourceFile(filename, file, quiet, containeronly, filter);
}
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FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet, LumpFilterInfo* filter)
{
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return CheckDir(filename, quiet, false, filter);
}
//==========================================================================
//
// Resource file base class
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename)
: FileName(filename)
{
}
FResourceFile::FResourceFile(const char *filename, FileReader &r)
: FResourceFile(filename)
{
Reader = std::move(r);
}
FResourceFile::~FResourceFile()
{
}
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;
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return stricmp(rec1->getName(), rec2->getName());
}
//==========================================================================
//
// FResourceFile :: GenerateHash
//
// Generates a hash identifier for use in file identification.
// Potential uses are mod-wide compatibility settings or localization add-ons.
// This only hashes the lump directory but not the actual content
//
//==========================================================================
void FResourceFile::GenerateHash()
{
// hash the lump directory after sorting
Hash.Format(("%08X-%04X-"), (unsigned)Reader.GetLength(), NumLumps);
MD5Context md5;
uint8_t digest[16];
for(uint32_t i = 0; i < NumLumps; i++)
{
auto lump = GetLump(i);
md5.Update((const uint8_t*)lump->FullName.GetChars(), (unsigned)lump->FullName.Len() + 1);
md5.Update((const uint8_t*)&lump->LumpSize, 4);
}
md5.Final(digest);
for (auto c : digest)
{
Hash.AppendFormat("%02X", c);
}
}
//==========================================================================
//
// FResourceFile :: PostProcessArchive
//
// Sorts files by name.
// For files named "filter/<game>/*": Using the same filter rules as config
// autoloading, move them to the end and rename them without the "filter/"
// prefix. Filtered files that don't match are deleted.
//
//==========================================================================
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void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize, LumpFilterInfo *filter)
{
// Entries in archives are sorted alphabetically
qsort(lumps, NumLumps, lumpsize, lumpcmp);
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if (!filter) return;
// Filter out lumps using the same names as the Autoload.* sections
// in the ini file use. We reduce the maximum lump concidered after
// each one so that we don't risk refiltering already filtered lumps.
uint32_t max = NumLumps;
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max -= FilterLumpsByGameType(filter, lumps, lumpsize, max);
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long len;
int lastpos = -1;
FString file;
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FString LumpFilter = filter->dotFilter;
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while ((len = LumpFilter.IndexOf('.', lastpos+1)) > 0)
{
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max -= FilterLumps(LumpFilter.Left(len), lumps, lumpsize, max);
lastpos = len;
}
max -= FilterLumps(LumpFilter, lumps, lumpsize, max);
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JunkLeftoverFilters(lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: FilterLumps
//
// Finds any lumps between [0,<max>) that match the pattern
// "filter/<filtername>/*" and moves them to the end of the lump list.
// Returns the number of lumps moved.
//
//==========================================================================
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
{
FString filter;
uint32_t start, end;
if (filtername.IsEmpty())
{
return 0;
}
filter << "filter/" << filtername << '/';
bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
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// Workaround for old Doom filter names.
if (!found && filtername.IndexOf("doom.id.doom") == 0)
{
filter.Substitute("doom.id.doom", "doom.doom");
found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
}
if (found)
{
void *from = (uint8_t *)lumps + start * lumpsize;
// Remove filter prefix from every name
void *lump_p = from;
for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)lump_p;
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assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
}
// Move filtered lumps to the end of the lump list.
size_t count = (end - start) * lumpsize;
void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
assert (to >= from);
if (from != to)
{
// Copy filtered lumps to a temporary buffer.
uint8_t *filteredlumps = new uint8_t[count];
memcpy(filteredlumps, from, count);
// Shift lumps left to make room for the filtered ones at the end.
memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
// Copy temporary buffer to newly freed space.
memcpy(to, filteredlumps, count);
delete[] filteredlumps;
}
}
return end - start;
}
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//==========================================================================
//
// FResourceFile :: FilterLumpsByGameType
//
// Matches any lumps that match "filter/game-<gametype>/*". Includes
// inclusive gametypes like Raven.
//
//==========================================================================
int FResourceFile::FilterLumpsByGameType(LumpFilterInfo *filter, void *lumps, size_t lumpsize, uint32_t max)
{
if (filter == nullptr)
{
return 0;
}
int count = 0;
for (auto &fstring : filter->gameTypeFilter)
{
count += FilterLumps(fstring, lumps, lumpsize, max);
}
return count;
}
//==========================================================================
//
// FResourceFile :: JunkLeftoverFilters
//
// Deletes any lumps beginning with "filter/" that were not matched.
//
//==========================================================================
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
{
uint32_t start, end;
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
{
// Since the resource lumps may contain non-POD data besides the
// full name, we "delete" them by erasing their names so they
// can't be found.
void *stop = (uint8_t *)lumps + end * lumpsize;
for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)p;
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lump->FullName = "";
}
}
}
//==========================================================================
//
// FResourceFile :: FindPrefixRange
//
// Finds a range of lumps that start with the prefix string. <start> is left
// indicating the first matching one. <end> is left at one plus the last
// matching one.
//
//==========================================================================
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
{
uint32_t min, max, mid, inside;
FResourceLump *lump;
int cmp;
end = start = 0;
// Pretend that our range starts at 1 instead of 0 so that we can avoid
// unsigned overflow if the range starts at the first lump.
lumps = (uint8_t *)lumps - lumpsize;
// Binary search to find any match at all.
min = 1, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
if (cmp == 0)
break;
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else if (cmp < 0)
min = mid + 1;
else
max = mid - 1;
}
if (max < min)
{ // matched nothing
return false;
}
// Binary search to find first match.
inside = mid;
min = 1, max = mid;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go left on matches and right on misses.
if (cmp == 0)
max = mid - 1;
else
min = mid + 1;
}
start = mid + (cmp != 0) - 1;
// Binary search to find last match.
min = inside, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go right on matches and left on misses.
if (cmp == 0)
min = mid + 1;
else
max = mid - 1;
}
end = mid - (cmp != 0);
return true;
}
//==========================================================================
//
// Finds a lump by a given name. Used for savegames
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
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if (!stricmp(name, lump->FullName))
{
return lump;
}
}
return nullptr;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
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int FUncompressedLump::FillCache()
{
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const char * buffer = Owner->Reader.GetBuffer();
if (buffer != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
Owner->Reader.Seek(Position, FileReader::SeekSet);
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Cache = new char[LumpSize];
Owner->Reader.Read(Cache, LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// Base class for uncompressed resource files
//
//==========================================================================
FUncompressedFile::FUncompressedFile(const char *filename)
: FResourceFile(filename)
{}
FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
: FResourceFile(filename, r)
{}
//==========================================================================
//
// external lump
//
//==========================================================================
FExternalLump::FExternalLump(const char *_filename, int filesize)
: Filename(_filename)
{
if (filesize == -1)
{
FileReader f;
if (f.OpenFile(_filename))
{
LumpSize = (int)f.GetLength();
}
else
{
LumpSize = 0;
}
}
else
{
LumpSize = filesize;
}
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
// For external lumps this reopens the file each time it is accessed
//
//==========================================================================
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int FExternalLump::FillCache()
{
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Cache = new char[LumpSize];
FileReader f;
if (f.OpenFile(Filename))
{
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f.Read(Cache, LumpSize);
}
else
{
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memset(Cache, 0, LumpSize);
}
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RefCount = 1;
return 1;
}
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