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/*
* * palette . cpp
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 2019 - 2020 Christoph Oelckers
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
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# include "build.h"
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# include "imagehelpers.h"
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# include "palette.h"
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# include "superfasthash.h"
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# include "memarena.h"
# include "palettecontainer.h"
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# include "palutil.h"
# include "colormatcher.h"
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# include "m_swap.h"
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# include "v_colortables.h"
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# include "v_font.h"
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# include "printf.h"
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# include "v_draw.h"
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LookupTableInfo lookups ;
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int numshades ;
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//==========================================================================
//
// Adds a palette to the global list of base palettes
//
//==========================================================================
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void paletteSetColorTable ( int32_t id , uint8_t const * table , bool notransparency , bool twodonly )
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{
if ( id = = 0 )
{
GPalette . SetPalette ( table , 255 ) ;
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GPalette . BaseColors [ 255 ] = 0 ;
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BuildTransTable ( GPalette . BaseColors ) ;
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}
FRemapTable remap ;
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remap . AddColors ( 0 , 256 , table , - 1 ) ;
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if ( ! notransparency )
{
remap . Palette [ 255 ] = 0 ;
remap . Remap [ 255 ] = 255 ;
}
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remap . TwodOnly = twodonly ; //
remap . NoTransparency = notransparency ;
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GPalette . UpdateTranslation ( TRANSLATION ( Translation_BasePalettes , id ) , & remap ) ;
}
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//==========================================================================
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//
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// loads the main palette file.
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//
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//==========================================================================
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void paletteLoadFromDisk ( void )
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{
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for ( auto & x : glblend )
{
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x = defaultglblend ;
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}
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auto fil = fileSystem . OpenFileReader ( " palette.dat " ) ;
if ( ! fil . isOpen ( ) )
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return ;
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// Base palette
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uint8_t palette [ 768 ] ;
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if ( 768 ! = fil . Read ( palette , 768 ) )
return ;
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for ( auto & pe : palette )
pe < < = 2 ;
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paletteSetColorTable ( 0 , palette , false , false ) ;
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paletteloaded | = PALETTE_MAIN ;
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// LameDuke and Witchaven use an older variant.
if ( fil . GetLength ( ) = = 41600 )
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{
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numshades = 32 ;
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}
else
{
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// Shade tables
numshades = fil . ReadInt16 ( ) ;
if ( numshades < = 1 )
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{
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Printf ( " Warning: Invalid number of shades in \" palette.dat \" ! \n " ) ;
numshades = 0 ;
return ;
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}
}
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// Read base shade table (lookuptables 0).
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unsigned length = numshades * 256 ;
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auto buffer = fil . Read ( length ) ;
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if ( buffer . size ( ) ! = length ) return ;
lookups . setTable ( 0 , buffer . data ( ) ) ;
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paletteloaded | = PALETTE_SHADE | PALETTE_TRANSLUC ;
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}
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//==========================================================================
//
// postprocess the palette data after everything has been loaded
//
//==========================================================================
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void LookupTableInfo : : postLoadTables ( void )
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{
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GPalette . GenerateGlobalBrightmapFromColormap ( getTable ( 0 ) , numshades ) ;
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// Try to detect fullbright translations. Unfortunately this cannot be used to detect fade strength because of loss of color precision in the palette map.
for ( int j = 0 ; j < MAXPALOOKUPS ; j + + )
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{
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if ( tables [ j ] . FadeColor ) continue ;
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auto lookup = tables [ j ] . Shades ;
if ( lookup . Len ( ) > 0 )
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{
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auto basetable = ( uint8_t * ) lookup . GetChars ( ) ;
auto midtable = basetable + ( ( numshades / 2 ) - 1 ) * 256 ;
int lumibase = 0 , lumimid = 0 ;
for ( int i = 1 ; i < 255 ; i + + ) // intentionally leave out 0 and 255, because the table here is not translucency adjusted to the palette.
{
lumibase + = GPalette . BaseColors [ basetable [ i ] ] . Amplitude ( ) ;
lumimid + = GPalette . BaseColors [ midtable [ i ] ] . Amplitude ( ) ;
}
float divider = float ( lumimid ) / float ( lumibase ) ;
bool isbright = false ;
if ( divider > 0.9 )
{
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tables [ j ] . ShadeFactor = 1 / 10000.f ; // this translation is fullbright.
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}
else
{
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if ( tables [ j ] . ShadeFactor = = 0 ) tables [ j ] . ShadeFactor = 1.f ;
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// Fullbright lookups do not need brightmaps.
auto fog = tables [ j ] . FadeColor ;
if ( GPalette . HasGlobalBrightmap & & fog . r = = 0 & & fog . g = = 0 & & fog . b = = 0 )
{
isbright = true ;
// A translation is fullbright only if all fullbright colors in the base table are mapped to another fullbright color.
auto brightmap = GPalette . GlobalBrightmap . Remap ;
for ( int i = 1 ; i < 255 ; i + + ) // This also ignores entries 0 and 255 for the same reason as above.
{
int map = basetable [ i ] ;
if ( brightmap [ i ] = = GPalette . WhiteIndex & & brightmap [ map ] ! = GPalette . WhiteIndex )
{
isbright = false ;
break ;
}
}
}
}
tables [ j ] . hasBrightmap = isbright ;
DPrintf ( DMSG_NOTIFY , " Lookup %d is %sbright \n " , j , isbright ? " " : " not " ) ;
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}
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}
}
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//==========================================================================
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//
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// load the lookup tables from lookup.dat
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//
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//==========================================================================
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int32_t LookupTableInfo : : loadTable ( FileReader & fp )
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{
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uint8_t buffer [ 256 ] ;
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int numlookups = fp . ReadUInt8 ( ) ;
if ( numlookups < 1 )
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return - 1 ;
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for ( int j = 0 ; j < numlookups ; j + + )
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{
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int palnum = fp . ReadUInt8 ( ) ;
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if ( 256 ! = fp . Read ( buffer , 256 ) )
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return - 1 ;
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if ( palnum < 0 | | palnum > = 256 - RESERVEDPALS )
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{
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Printf ( " ERROR: attempt to load lookup at invalid index %d \n " , palnum ) ;
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}
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else
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makeTable ( palnum , buffer , 0 , 0 , 0 , 0 ) ;
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}
return 0 ;
}
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//==========================================================================
//
// Find a gap of four consecutive unused pal numbers to generate fog shade tables.
//
//==========================================================================
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void LookupTableInfo : : setupDefaultFog ( void )
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{
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for ( int j = 1 ; j < = 255 - 3 ; j + + )
{
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if ( tables [ j ] . Shades . IsEmpty ( ) & & tables [ j + 1 ] . Shades . IsEmpty ( ) & & tables [ j + 2 ] . Shades . IsEmpty ( ) & & tables [ j + 3 ] . Shades . IsEmpty ( ) )
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{
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makeTable ( j , NULL , 60 , 60 , 60 , 1 ) ;
makeTable ( j + 1 , NULL , 60 , 0 , 0 , 1 ) ;
makeTable ( j + 2 , NULL , 0 , 60 , 0 , 1 ) ;
makeTable ( j + 3 , NULL , 0 , 0 , 60 , 1 ) ;
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break ;
}
}
}
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//==========================================================================
//
// post process the lookup tables once everything has been loaded
//
//==========================================================================
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void LookupTableInfo : : postLoadLookups ( )
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{
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int numpalettes = GPalette . NumTranslations ( Translation_BasePalettes ) ;
if ( numpalettes = = 0 ) return ;
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for ( int i = 0 ; i < numpalettes ; i + + )
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{
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auto palette = GPalette . GetTranslation ( Translation_BasePalettes , i ) ;
if ( ! palette ) continue ;
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if ( palette - > TwodOnly )
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{
GPalette . CopyTranslation ( TRANSLATION ( Translation_Remap + i , 0 ) , TRANSLATION ( Translation_BasePalettes , i ) ) ;
}
else
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{
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for ( int l = 0 ; l < MAXPALOOKUPS ; l + + )
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{
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if ( ! tables [ l ] . Shades . IsEmpty ( ) )
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{
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const uint8_t * lookup = ( uint8_t * ) tables [ l ] . Shades . GetChars ( ) ;
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FRemapTable remap ;
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memcpy ( remap . Remap , lookup , 256 ) ;
for ( int j = 0 ; j < 256 ; j + + )
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{
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remap . Palette [ j ] = palette - > Palette [ remap . Remap [ j ] ] ;
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}
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remap . NumEntries = 256 ;
GPalette . UpdateTranslation ( TRANSLATION ( i + Translation_Remap , l ) , & remap ) ;
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}
}
}
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}
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// Swap colors 0 and 255. Note that color 255 may not be translucent!
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auto colorswap = [ ] ( FRemapTable * remap )
{
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std : : swap ( remap - > Palette [ 255 ] , remap - > Palette [ 0 ] ) ;
std : : swap ( remap - > Remap [ 255 ] , remap - > Remap [ 0 ] ) ;
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for ( auto & c : remap - > Remap )
{
if ( c = = 0 ) c = 255 ;
else if ( c = = 255 ) c = 0 ;
}
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if ( ! remap - > NoTransparency )
{
remap - > Remap [ 0 ] = 0 ;
remap - > Palette [ 0 ] = 0 ;
}
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} ;
for ( auto remap : GPalette . uniqueRemaps )
{
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if ( ! remap - > ForFont ) colorswap ( remap ) ;
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}
colorswap ( & GPalette . GlobalBrightmap ) ;
std : : swap ( GPalette . BaseColors [ 0 ] , GPalette . BaseColors [ 255 ] ) ;
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GPalette . Remap [ 0 ] = 255 ;
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}
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//==========================================================================
//
// set a lookup table from external data
//
//==========================================================================
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int32_t LookupTableInfo : : setTable ( int palnum , const uint8_t * shtab )
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{
if ( shtab ! = NULL )
{
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int length = numshades * 256 ;
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tables [ palnum ] . Shades = FString ( ( const char * ) shtab , length ) ;
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}
return 0 ;
}
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//==========================================================================
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//
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// creates a lookup table from scratch
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//
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//==========================================================================
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void LookupTableInfo : : makeTable ( int palnum , const uint8_t * remapbuf , int r , int g , int b , bool noFloorPal )
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{
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uint8_t idmap [ 256 ] ;
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// NOTE: palnum==0 is allowed
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if ( paletteloaded = = 0 | | ( unsigned ) palnum > = MAXPALOOKUPS )
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return ;
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tables [ palnum ] . noFloorPal = noFloorPal ;
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if ( remapbuf = = nullptr )
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{
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if ( r = = 0 & & g = = 0 & & b = = 0 )
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{
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clearTable ( palnum ) ;
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return ;
}
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for ( int i = 0 ; i < 256 ; i + + ) idmap [ i ] = i ;
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remapbuf = idmap ;
}
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int length = numshades * 256 ;
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auto p = tables [ palnum ] . Shades . LockNewBuffer ( length ) ;
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// "black fog"/visibility case -- only remap color indices
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auto src = getTable ( 0 ) ;
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for ( int j = 0 ; j < numshades ; j + + )
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{
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for ( int i = 0 ; i < 256 ; i + + )
{
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p [ 256 * j + i ] = src [ 256 * j + remapbuf [ i ] ] ;
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}
}
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tables [ palnum ] . FadeColor . r = r ;
tables [ palnum ] . FadeColor . g = g ;
tables [ palnum ] . FadeColor . b = b ;
tables [ palnum ] . FadeColor . a = 1 ;
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}
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//==========================================================================
//
// hicsetpalettetint(pal,r,g,b,sr,sg,sb,effect)
// The tinting values represent a mechanism for emulating the effect of global sector
// palette shifts on true-colour textures and only true-colour textures.
// effect bitset: 1 = greyscale, 2 = invert
//
//==========================================================================
void LookupTableInfo : : setPaletteTint ( int palnum , int r , int g , int b , int sr , int sg , int sb , int flags )
{
if ( ( unsigned ) palnum > = MAXPALOOKUPS ) return ;
auto & lookup = tables [ palnum ] ;
lookup . tintColor = PalEntry ( r , g , b ) ;
lookup . tintShade = PalEntry ( sr , sg , sb ) ;
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if ( flags = = 0 ) flags = TINTF_COLORIZE ;
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lookup . tintFlags = flags | TINTF_ENABLE ;
}
//==========================================================================
//
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// todo: everything below belongs elsewhere. Move it out
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//
//==========================================================================
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# include "v_2ddrawer.h"
uint8_t curbasepal ;
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int32_t r_scenebrightness ;
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PalEntry palfadergb ;
static int32_t tint_blood_r = 0 , tint_blood_g = 0 , tint_blood_b = 0 ;
glblend_t glblend [ MAXBLENDTABS ] ;
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void videoSetPalette ( int palid )
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{
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curbasepal = ( GPalette . GetTranslation ( Translation_BasePalettes , palid ) = = nullptr ) ? 0 : palid ;
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}
//==========================================================================
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//
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// map Build blend definitions to actual render style / alpha combos.
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//
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//==========================================================================
glblend_t const nullglblend =
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{
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{
{ 1.f , STYLEALPHA_One , STYLEALPHA_Zero , 0 } ,
{ 1.f , STYLEALPHA_One , STYLEALPHA_Zero , 0 } ,
} ,
} ;
glblend_t const defaultglblend =
{
{
{ 2.f / 3.f , STYLEALPHA_Src , STYLEALPHA_InvSrc , 0 } ,
{ 1.f / 3.f , STYLEALPHA_Src , STYLEALPHA_InvSrc , 0 } ,
} ,
} ;
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FRenderStyle GetRenderStyle ( int blend , int def )
{
FRenderStyle rs ;
rs . BlendOp = STYLEOP_Add ;
auto glbdef = & glblend [ blend ] . def [ def ] ;
rs . SrcAlpha = glbdef - > src ;
rs . DestAlpha = glbdef - > dst ;
rs . Flags = 0 ;
return rs ;
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}
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float GetAlphaFromBlend ( uint32_t method , uint32_t blend )
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{
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return method = = DAMETH_TRANS1 | | method = = DAMETH_TRANS2 ? glblend [ blend ] . def [ method - DAMETH_TRANS1 ] . alpha : 1.f ;
}
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//==========================================================================
//
// Fullscreen blend effects
//
//==========================================================================
void DrawFullscreenBlends ( )
{
// These get prepended to the 2D drawer so they must be submitted in reverse order of drawing.
if ( tint_blood_r | tint_blood_g | tint_blood_b )
{
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PalEntry color2 ( 255 , max ( - tint_blood_r , 0 ) , max ( - tint_blood_g , 0 ) , max ( - tint_blood_b , 0 ) ) ;
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twod - > AddColorOnlyQuad ( 0 , 0 , twod - > GetWidth ( ) , twod - > GetHeight ( ) , color2 , & LegacyRenderStyles [ STYLE_Subtract ] , true ) ;
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PalEntry color ( 255 , max ( tint_blood_r , 0 ) , max ( tint_blood_g , 0 ) , max ( tint_blood_b , 0 ) ) ;
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twod - > AddColorOnlyQuad ( 0 , 0 , twod - > GetWidth ( ) , twod - > GetHeight ( ) , color , & LegacyRenderStyles [ STYLE_Add ] , true ) ;
}
if ( palfadergb . a > 0 )
{
twod - > AddColorOnlyQuad ( 0 , 0 , twod - > GetWidth ( ) , twod - > GetHeight ( ) , palfadergb , & LegacyRenderStyles [ STYLE_Translucent ] , true ) ;
}
}
void videoTintBlood ( int32_t r , int32_t g , int32_t b )
{
tint_blood_r = r ;
tint_blood_g = g ;
tint_blood_b = b ;
}