raze/source/rr/src/config.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
#include "osdcmds.h"
#include "renderlayer.h"
#include "cmdline.h"
#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
# include "sdl_inc.h"
#endif
// we load this in to get default button and key assignments
// as well as setting up function mappings
BEGIN_RR_NS
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void CONFIG_SetDefaults(void)
{
# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
if (inited == 0)
SDL_Init(SDL_INIT_VIDEO);
else if (!(inited & SDL_INIT_VIDEO))
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
{
ScreenWidth = dm.w;
ScreenHeight = dm.h;
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}
else
# endif
{
ScreenWidth = 1024;
ScreenHeight = 768;
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}
ScreenBPP = 32;
g_player[0].ps->aim_mode = 1;
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ud.config.ShowOpponentWeapons = 0;
ud.automsg = 0;
ud.camerasprite = -1;
ud.camera_time = 0;//4;
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ud.screen_tilting = 1;
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ud.statusbarflags = STATUSBAR_NOSHRINK;
ud.statusbarscale = 100;
playerteam = 0;
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ud.angleinterpolation = 0;
ScreenMode = 1;
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ud.display_bonus_screen = 1;
ud.show_level_text = 1;
ud.screenfade = 1;
ud.menubackground = 1;
ud.slidebar_paldisabled = 1;
ud.shadow_pal = 4;
}
int32_t CONFIG_ReadSetup(void)
{
CONFIG_SetDefaults();
if (ScreenBPP < 8) ScreenBPP = 32;
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return 0;
}
void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
{
}
END_RR_NS