2019-09-19 22:42:45 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-09-21 18:59:54 +00:00
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#include "ns.h" // Must come before everything else!
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2019-09-19 22:42:45 +00:00
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "common_game.h"
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2020-08-16 07:46:37 +00:00
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#include "g_input.h"
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2020-09-06 10:44:58 +00:00
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#include "automap.h"
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2019-09-19 22:42:45 +00:00
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#include "db.h"
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#include "blood.h"
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#include "choke.h"
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#include "dude.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "fx.h"
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2020-01-02 11:01:18 +00:00
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#include "gib.h"
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2019-09-19 22:42:45 +00:00
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "sound.h"
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#include "triggers.h"
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#include "view.h"
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2020-07-25 22:07:59 +00:00
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#include "misc.h"
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2019-10-26 18:47:37 +00:00
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#include "gameconfigfile.h"
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2019-11-01 18:25:42 +00:00
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#include "gamecontrol.h"
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#include "m_argv.h"
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2019-11-12 21:59:51 +00:00
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#include "statistics.h"
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2020-06-14 16:57:55 +00:00
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#include "menu.h"
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2020-04-12 06:09:38 +00:00
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#include "raze_sound.h"
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2020-02-07 19:47:43 +00:00
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#include "nnexts.h"
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2020-07-25 22:07:59 +00:00
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#include "secrets.h"
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2020-07-29 21:18:08 +00:00
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#include "gamestate.h"
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#include "screenjob.h"
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2020-08-16 11:26:57 +00:00
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#include "mapinfo.h"
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2020-09-01 18:08:37 +00:00
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#include "choke.h"
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2020-09-01 21:34:04 +00:00
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#include "d_net.h"
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#include "v_video.h"
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2020-09-08 16:28:41 +00:00
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#include "statusbar.h"
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2019-09-19 22:42:45 +00:00
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2019-09-22 06:39:22 +00:00
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BEGIN_BLD_NS
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2020-08-03 18:51:31 +00:00
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void InitCheats();
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2019-09-22 06:39:22 +00:00
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2019-09-19 22:42:45 +00:00
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bool bNoDemo = false;
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int gNetPlayers;
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int gChokeCounter = 0;
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int blood_globalflags;
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2020-09-01 21:34:04 +00:00
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PLAYER gPlayerTemp[kMaxPlayers];
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int gHealthTemp[kMaxPlayers];
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vec3_t startpos;
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int16_t startang, startsectnum;
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2019-09-19 22:42:45 +00:00
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void QuitGame(void)
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{
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2020-09-01 21:34:04 +00:00
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throw CExitEvent(0);
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2019-09-19 22:42:45 +00:00
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}
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void EndLevel(void)
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{
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2020-09-01 21:34:04 +00:00
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gViewPos = VIEWPOS_0;
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sndKillAllSounds();
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sfxKillAllSounds();
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ambKillAll();
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seqKillAll();
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2019-09-19 22:42:45 +00:00
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}
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2020-09-01 21:34:04 +00:00
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void StartLevel(MapRecord* level)
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2019-09-19 22:42:45 +00:00
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{
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2020-09-01 21:34:04 +00:00
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if (!level) return;
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2020-09-02 05:47:26 +00:00
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gFrameCount = 0;
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gFrameClock = 0;
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2019-11-12 21:59:51 +00:00
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STAT_Update(0);
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2020-09-01 21:34:04 +00:00
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EndLevel();
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currentLevel = level;
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if (gGameOptions.nGameType == 0)
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{
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///////
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gGameOptions.weaponsV10x = gWeaponsV10x;
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///////
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}
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2020-08-16 11:26:57 +00:00
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#if 0
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2020-09-04 18:46:44 +00:00
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else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags & GF_AdvanceLevel))
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2020-09-01 21:34:04 +00:00
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{
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// todo
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gBlueFlagDropped = false;
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gRedFlagDropped = false;
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}
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2020-08-16 11:26:57 +00:00
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#endif
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2020-09-04 18:46:44 +00:00
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if (gGameOptions.uGameFlags & GF_AdvanceLevel)
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2020-09-01 21:34:04 +00:00
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{
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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memcpy(&gPlayerTemp[i], &gPlayer[i], sizeof(PLAYER));
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gHealthTemp[i] = xsprite[gPlayer[i].pSprite->extra].health;
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}
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}
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memset(xsprite, 0, sizeof(xsprite));
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memset(sprite, 0, kMaxSprites * sizeof(spritetype));
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//drawLoadingScreen();
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if (dbLoadMap(currentLevel->fileName, (int*)&startpos.x, (int*)&startpos.y, (int*)&startpos.z, &startang, &startsectnum, nullptr))
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{
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I_Error("%s: Unable to load map", level->DisplayName());
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}
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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2020-04-01 20:34:49 +00:00
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STAT_NewLevel(currentLevel->fileName);
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2020-09-01 21:34:04 +00:00
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wsrand(dbReadMapCRC(currentLevel->LabelName()));
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gKillMgr.Clear();
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gSecretMgr.Clear();
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automapping = 1;
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int modernTypesErased = 0;
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for (int i = 0; i < kMaxSprites; i++)
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{
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spritetype* pSprite = &sprite[i];
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if (pSprite->statnum < kMaxStatus && pSprite->extra > 0) {
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XSPRITE* pXSprite = &xsprite[pSprite->extra];
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if ((pXSprite->lSkill & (1 << gGameOptions.nDifficulty)) || (pXSprite->lS && gGameOptions.nGameType == 0)
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|| (pXSprite->lB && gGameOptions.nGameType == 2) || (pXSprite->lT && gGameOptions.nGameType == 3)
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|| (pXSprite->lC && gGameOptions.nGameType == 1)) {
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DeleteSprite(i);
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continue;
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}
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#ifdef NOONE_EXTENSIONS
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if (!gModernMap && nnExtEraseModernStuff(pSprite, pXSprite))
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modernTypesErased++;
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#endif
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}
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}
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#ifdef NOONE_EXTENSIONS
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if (!gModernMap && modernTypesErased > 0)
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Printf(PRINT_NONOTIFY, "> Modern types erased: %d.\n", modernTypesErased);
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#endif
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startpos.z = getflorzofslope(startsectnum, startpos.x, startpos.y);
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for (int i = 0; i < kMaxPlayers; i++) {
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gStartZone[i].x = startpos.x;
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gStartZone[i].y = startpos.y;
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gStartZone[i].z = startpos.z;
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gStartZone[i].sectnum = startsectnum;
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gStartZone[i].ang = startang;
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#ifdef NOONE_EXTENSIONS
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// Create spawn zones for players in teams mode.
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if (gModernMap && i <= kMaxPlayers / 2) {
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gStartZoneTeam1[i].x = startpos.x;
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gStartZoneTeam1[i].y = startpos.y;
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gStartZoneTeam1[i].z = startpos.z;
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gStartZoneTeam1[i].sectnum = startsectnum;
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gStartZoneTeam1[i].ang = startang;
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gStartZoneTeam2[i].x = startpos.x;
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gStartZoneTeam2[i].y = startpos.y;
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gStartZoneTeam2[i].z = startpos.z;
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gStartZoneTeam2[i].sectnum = startsectnum;
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gStartZoneTeam2[i].ang = startang;
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}
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#endif
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}
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InitSectorFX();
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warpInit();
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actInit(false);
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evInit();
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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2020-09-04 18:46:44 +00:00
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if (!(gGameOptions.uGameFlags & GF_AdvanceLevel))
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2020-09-01 21:34:04 +00:00
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{
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if (numplayers == 1)
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{
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gProfile[i].skill = gSkill;
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}
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playerInit(i, 0);
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}
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playerStart(i, 1);
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}
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2020-09-04 18:46:44 +00:00
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if (gGameOptions.uGameFlags & GF_AdvanceLevel)
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2020-09-01 21:34:04 +00:00
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{
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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PLAYER* pPlayer = &gPlayer[i];
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pPlayer->pXSprite->health &= 0xf000;
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pPlayer->pXSprite->health |= gHealthTemp[i];
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pPlayer->weaponQav = gPlayerTemp[i].weaponQav;
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pPlayer->curWeapon = gPlayerTemp[i].curWeapon;
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pPlayer->weaponState = gPlayerTemp[i].weaponState;
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pPlayer->weaponAmmo = gPlayerTemp[i].weaponAmmo;
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pPlayer->qavCallback = gPlayerTemp[i].qavCallback;
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pPlayer->qavLoop = gPlayerTemp[i].qavLoop;
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pPlayer->weaponTimer = gPlayerTemp[i].weaponTimer;
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pPlayer->nextWeapon = gPlayerTemp[i].nextWeapon;
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}
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}
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2020-09-04 18:46:44 +00:00
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gGameOptions.uGameFlags &= ~(GF_AdvanceLevel|GF_EndGame);
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2020-09-01 21:34:04 +00:00
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PreloadCache();
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InitMirrors();
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trInit();
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2020-09-16 00:14:04 +00:00
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if (!gMe->packSlots[1].isActive) // if diving suit is not active, turn off reverb sound effect
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2020-09-01 21:34:04 +00:00
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sfxSetReverb(0);
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ambInit();
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Net_ClearFifo();
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gChokeCounter = 0;
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2020-07-27 22:01:16 +00:00
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M_ClearMenus();
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2020-09-01 21:34:04 +00:00
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// viewSetMessage("");
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viewSetErrorMessage("");
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paused = 0;
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levelTryPlayMusic();
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2020-09-01 18:08:37 +00:00
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gChoke.reset();
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2020-09-08 16:28:41 +00:00
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setLevelStarted(level);
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2019-09-19 22:42:45 +00:00
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}
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2019-09-24 02:14:59 +00:00
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2020-09-04 18:46:44 +00:00
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void NewLevel(MapRecord *sng, int skill)
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2020-09-01 21:34:04 +00:00
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{
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2020-09-04 18:46:44 +00:00
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auto completion = [=](bool = false)
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2020-09-01 21:34:04 +00:00
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{
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2020-09-04 19:15:15 +00:00
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if (skill != -1) gGameOptions.nDifficulty = skill;
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2020-09-04 18:46:44 +00:00
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gSkill = skill;
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cheatReset();
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StartLevel(sng);
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2020-09-05 13:43:34 +00:00
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gameaction = ga_level;
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2020-09-04 18:46:44 +00:00
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};
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bool startedCutscene = false;
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if (!(sng->flags & MI_USERMAP))
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2020-09-01 21:34:04 +00:00
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{
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2020-09-04 18:46:44 +00:00
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int episode = volfromlevelnum(sng->levelNumber);
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int level = mapfromlevelnum(sng->levelNumber);
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if (gEpisodeInfo[episode].cutALevel == level && gEpisodeInfo[episode].cutsceneAName[0])
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2020-09-01 21:34:04 +00:00
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{
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2020-09-04 18:46:44 +00:00
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levelPlayIntroScene(episode, completion);
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startedCutscene = true;
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2020-09-01 21:34:04 +00:00
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}
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2020-09-04 18:46:44 +00:00
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2020-09-01 21:34:04 +00:00
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}
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2020-09-04 18:46:44 +00:00
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if (!startedCutscene) completion(false);
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2020-09-01 21:34:04 +00:00
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}
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2020-09-04 18:46:44 +00:00
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void GameInterface::NewGame(MapRecord *sng, int skill)
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{
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gGameOptions.uGameFlags = 0;
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NewLevel(sng, skill);
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}
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2020-09-01 21:34:04 +00:00
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2020-09-04 18:46:44 +00:00
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void GameInterface::NextLevel(MapRecord *map, int skill)
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{
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gGameOptions.uGameFlags = GF_AdvanceLevel;
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NewLevel(map, skill);
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}
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2020-09-01 21:34:04 +00:00
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void GameInterface::Ticker()
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2019-09-19 22:42:45 +00:00
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{
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2020-09-01 21:34:04 +00:00
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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auto& inp = gPlayer[i].input;
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auto oldactions = inp.actions;
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inp = playercmds[i].ucmd;
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inp.actions |= oldactions & ~(SB_BUTTON_MASK | SB_RUN | SB_WEAPONMASK_BITS); // should be everything non-button and non-weapon
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int newweap = inp.getNewWeapon();
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if (newweap > 0 && newweap < WeaponSel_MaxBlood) gPlayer[i].newWeapon = newweap;
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}
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viewClearInterpolations();
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2020-09-02 05:47:26 +00:00
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2020-09-02 05:11:47 +00:00
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if (!(paused || (gGameOptions.nGameType == 0 && M_Active())))
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2020-09-01 21:34:04 +00:00
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{
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2020-09-02 05:11:47 +00:00
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thinktime.Reset();
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thinktime.Clock();
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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viewBackupView(i);
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playerProcess(&gPlayer[i]);
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}
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2020-09-01 21:34:04 +00:00
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2020-09-02 05:11:47 +00:00
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trProcessBusy();
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|
|
evProcess(gFrameClock);
|
|
|
|
seqProcess(4);
|
|
|
|
DoSectorPanning();
|
|
|
|
|
|
|
|
actortime.Reset();
|
|
|
|
actortime.Clock();
|
|
|
|
actProcessSprites();
|
|
|
|
actPostProcess();
|
|
|
|
actortime.Unclock();
|
|
|
|
|
|
|
|
viewCorrectPrediction();
|
|
|
|
ambProcess();
|
|
|
|
viewUpdateDelirium();
|
|
|
|
viewUpdateShake();
|
|
|
|
gi->UpdateSounds();
|
|
|
|
if (gMe->hand == 1)
|
2020-09-01 21:34:04 +00:00
|
|
|
{
|
2020-09-02 05:11:47 +00:00
|
|
|
const int CHOKERATE = 8;
|
|
|
|
const int COUNTRATE = 30;
|
|
|
|
gChokeCounter += CHOKERATE;
|
|
|
|
while (gChokeCounter >= COUNTRATE)
|
|
|
|
{
|
|
|
|
gChoke.at1c(gMe);
|
|
|
|
gChokeCounter -= COUNTRATE;
|
|
|
|
}
|
2020-09-01 21:34:04 +00:00
|
|
|
}
|
2020-09-02 05:11:47 +00:00
|
|
|
thinktime.Unclock();
|
2020-09-01 21:34:04 +00:00
|
|
|
|
2020-09-02 05:11:47 +00:00
|
|
|
gFrameCount++;
|
|
|
|
gFrameClock += 4;
|
2020-09-05 20:39:27 +00:00
|
|
|
if (gFrameClock == 8) gameaction = ga_autosave; // let the game run for 1 frame before saving.
|
2020-09-01 21:34:04 +00:00
|
|
|
|
2020-09-02 05:11:47 +00:00
|
|
|
for (int i = 0; i < 8; i++)
|
|
|
|
{
|
|
|
|
dword_21EFD0[i] = dword_21EFD0[i] -= 4;
|
|
|
|
if (dword_21EFD0[i] < 0)
|
|
|
|
dword_21EFD0[i] = 0;
|
|
|
|
}
|
2020-09-01 18:14:15 +00:00
|
|
|
|
2020-09-04 18:46:44 +00:00
|
|
|
if ((gGameOptions.uGameFlags & GF_AdvanceLevel) != 0)
|
2020-09-01 21:34:04 +00:00
|
|
|
{
|
2020-09-02 05:11:47 +00:00
|
|
|
seqKillAll();
|
2020-09-04 18:46:44 +00:00
|
|
|
if (gGameOptions.uGameFlags & GF_EndGame)
|
2020-09-01 21:34:04 +00:00
|
|
|
{
|
2020-09-02 05:11:47 +00:00
|
|
|
STAT_Update(true);
|
|
|
|
if (gGameOptions.nGameType == 0)
|
|
|
|
{
|
|
|
|
auto completion = [](bool) {
|
2020-09-04 18:46:44 +00:00
|
|
|
gGameOptions.uGameFlags &= ~(GF_AdvanceLevel|GF_EndGame);
|
|
|
|
gameaction = ga_creditsmenu;
|
2020-09-02 05:11:47 +00:00
|
|
|
};
|
|
|
|
|
2020-09-04 18:46:44 +00:00
|
|
|
if (gGameOptions.uGameFlags & GF_PlayCutscene)
|
2020-09-02 05:11:47 +00:00
|
|
|
{
|
|
|
|
levelPlayEndScene(volfromlevelnum(currentLevel->levelNumber), completion);
|
|
|
|
}
|
|
|
|
else completion(false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-09-04 18:46:44 +00:00
|
|
|
gGameOptions.uGameFlags &= ~(GF_AdvanceLevel|GF_EndGame);
|
2020-07-29 21:18:08 +00:00
|
|
|
}
|
2020-09-01 21:34:04 +00:00
|
|
|
}
|
2020-07-29 21:18:08 +00:00
|
|
|
else
|
|
|
|
{
|
2020-09-04 18:46:44 +00:00
|
|
|
STAT_Update(false);
|
|
|
|
EndLevel();
|
|
|
|
Mus_Stop();
|
|
|
|
// Fixme: Link maps, not episode/level pairs.
|
|
|
|
int ep = volfromlevelnum(currentLevel->levelNumber);
|
|
|
|
auto map = FindMapByLevelNum(levelnum(ep, gNextLevel));
|
|
|
|
CompleteLevel(map);
|
2020-07-29 21:18:08 +00:00
|
|
|
}
|
2020-09-01 21:34:04 +00:00
|
|
|
}
|
2020-09-02 05:11:47 +00:00
|
|
|
r_NoInterpolate = false;
|
2020-09-01 21:34:04 +00:00
|
|
|
}
|
2020-09-02 05:11:47 +00:00
|
|
|
else r_NoInterpolate = true;
|
2020-09-01 21:34:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GameInterface::DrawBackground()
|
|
|
|
{
|
|
|
|
twod->ClearScreen();
|
|
|
|
DrawTexture(twod, tileGetTexture(2518, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2019-10-28 21:19:50 +00:00
|
|
|
|
2019-09-19 22:42:45 +00:00
|
|
|
|
2020-01-22 20:09:45 +00:00
|
|
|
void ReadAllRFS();
|
|
|
|
|
2020-08-23 15:47:05 +00:00
|
|
|
void GameInterface::app_init()
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2020-09-01 21:34:04 +00:00
|
|
|
InitCheats();
|
|
|
|
memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS));
|
|
|
|
gGameOptions.nMonsterSettings = !userConfig.nomonsters;
|
|
|
|
ReadAllRFS();
|
|
|
|
|
|
|
|
HookReplaceFunctions();
|
|
|
|
|
|
|
|
Printf(PRINT_NONOTIFY, "Initializing Build 3D engine\n");
|
|
|
|
engineInit();
|
|
|
|
|
|
|
|
Printf(PRINT_NONOTIFY, "Loading tiles\n");
|
|
|
|
if (!tileInit(0, NULL))
|
|
|
|
I_FatalError("TILES###.ART files not found");
|
|
|
|
|
|
|
|
levelLoadDefaults();
|
2020-09-16 14:42:44 +00:00
|
|
|
LoadDefinitions();
|
2020-09-01 21:34:04 +00:00
|
|
|
|
2020-09-01 22:36:49 +00:00
|
|
|
TileFiles.SetBackup();
|
2020-09-01 21:34:04 +00:00
|
|
|
powerupInit();
|
|
|
|
Printf(PRINT_NONOTIFY, "Loading cosine table\n");
|
|
|
|
trigInit();
|
|
|
|
Printf(PRINT_NONOTIFY, "Initializing view subsystem\n");
|
|
|
|
viewInit();
|
|
|
|
Printf(PRINT_NONOTIFY, "Initializing dynamic fire\n");
|
|
|
|
FireInit();
|
|
|
|
Printf(PRINT_NONOTIFY, "Initializing weapon animations\n");
|
|
|
|
WeaponInit();
|
|
|
|
LoadSaveSetup();
|
|
|
|
|
|
|
|
myconnectindex = connecthead = 0;
|
|
|
|
gNetPlayers = numplayers = 1;
|
|
|
|
connectpoint2[0] = -1;
|
|
|
|
gGameOptions.nGameType = 0;
|
|
|
|
UpdateNetworkMenus();
|
|
|
|
|
|
|
|
Printf(PRINT_NONOTIFY, "Initializing sound system\n");
|
|
|
|
sndInit();
|
|
|
|
registerosdcommands();
|
|
|
|
|
|
|
|
gChoke.init(518, sub_84230);
|
|
|
|
UpdateDacs(0, true);
|
|
|
|
|
2020-09-16 00:14:04 +00:00
|
|
|
enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;
|
2020-07-29 21:18:08 +00:00
|
|
|
}
|
2020-01-23 10:50:12 +00:00
|
|
|
|
2020-07-29 21:18:08 +00:00
|
|
|
static void gameInit()
|
|
|
|
{
|
2020-09-01 21:34:04 +00:00
|
|
|
//RESTART:
|
|
|
|
gViewIndex = myconnectindex;
|
|
|
|
gMe = gView = &gPlayer[myconnectindex];
|
|
|
|
|
|
|
|
PROFILE* pProfile = &gProfile[myconnectindex];
|
|
|
|
strcpy(pProfile->name, playername);
|
|
|
|
pProfile->skill = gSkill;
|
2020-09-01 17:49:05 +00:00
|
|
|
|
2020-07-29 21:18:08 +00:00
|
|
|
UpdateNetworkMenus();
|
2020-09-01 21:34:04 +00:00
|
|
|
if (gGameOptions.nGameType > 0)
|
|
|
|
{
|
|
|
|
inputState.ClearAllInput();
|
|
|
|
}
|
2020-07-29 21:18:08 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2020-01-29 13:19:05 +00:00
|
|
|
|
2020-09-01 21:34:04 +00:00
|
|
|
void GameInterface::Startup()
|
2020-07-29 21:18:08 +00:00
|
|
|
{
|
2020-09-01 21:34:04 +00:00
|
|
|
gameInit();
|
|
|
|
if (userConfig.CommandMap.IsNotEmpty())
|
|
|
|
{
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!userConfig.nologo && gGameOptions.nGameType == 0) playlogos();
|
|
|
|
else
|
|
|
|
{
|
2020-09-05 13:43:34 +00:00
|
|
|
gameaction = ga_mainmenu;
|
2020-09-01 21:34:04 +00:00
|
|
|
}
|
|
|
|
}
|
2020-07-29 21:18:08 +00:00
|
|
|
}
|
2020-01-30 13:05:34 +00:00
|
|
|
|
2020-09-01 21:34:04 +00:00
|
|
|
|
2020-07-29 21:18:08 +00:00
|
|
|
|
2020-09-01 21:34:04 +00:00
|
|
|
void GameInterface::Render()
|
2020-07-29 21:18:08 +00:00
|
|
|
{
|
2020-09-01 21:34:04 +00:00
|
|
|
drawtime.Reset();
|
|
|
|
drawtime.Clock();
|
|
|
|
viewDrawScreen();
|
|
|
|
drawtime.Unclock();
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2019-06-28 12:45:39 +00:00
|
|
|
|
|
|
|
void sndPlaySpecialMusicOrNothing(int nMusic)
|
|
|
|
{
|
2020-09-01 21:34:04 +00:00
|
|
|
if (!Mus_Play(nullptr, quoteMgr.GetQuote(nMusic), true))
|
|
|
|
{
|
|
|
|
Mus_Stop();
|
|
|
|
}
|
2019-06-28 12:45:39 +00:00
|
|
|
}
|
2019-09-21 20:53:00 +00:00
|
|
|
|
2019-12-24 18:47:34 +00:00
|
|
|
extern IniFile* BloodINI;
|
|
|
|
void GameInterface::FreeGameData()
|
|
|
|
{
|
2020-09-01 21:34:04 +00:00
|
|
|
if (BloodINI) delete BloodINI;
|
2019-12-24 18:47:34 +00:00
|
|
|
}
|
|
|
|
|
2020-09-03 21:10:28 +00:00
|
|
|
void GameInterface::FreeLevelData()
|
|
|
|
{
|
|
|
|
EndLevel();
|
|
|
|
::GameInterface::FreeLevelData();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-08-16 00:55:50 +00:00
|
|
|
ReservedSpace GameInterface::GetReservedScreenSpace(int viewsize)
|
2020-01-01 08:49:06 +00:00
|
|
|
{
|
2020-09-01 21:34:04 +00:00
|
|
|
int top = 0;
|
|
|
|
if (gGameOptions.nGameType > 0 && gGameOptions.nGameType <= 3)
|
|
|
|
{
|
|
|
|
top = (tilesiz[2229].y * ((gNetPlayers + 3) / 4));
|
|
|
|
}
|
|
|
|
return { top, 25 };
|
2020-01-01 08:49:06 +00:00
|
|
|
}
|
|
|
|
|
2019-11-03 11:32:58 +00:00
|
|
|
::GameInterface* CreateInterface()
|
|
|
|
{
|
|
|
|
return new GameInterface;
|
|
|
|
}
|
2019-09-22 06:39:22 +00:00
|
|
|
|
|
|
|
END_BLD_NS
|