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33 lines
515 B
C
33 lines
515 B
C
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#pragma once
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enum class PostProcessUniformType
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{
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Undefined,
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Int,
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Float,
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Vec2,
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Vec3
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};
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struct PostProcessUniformValue
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{
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PostProcessUniformType Type = PostProcessUniformType::Undefined;
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double Values[4] = { 0.0, 0.0, 0.0, 0.0 };
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};
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struct PostProcessShader
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{
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FString Target;
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FString ShaderLumpName;
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int ShaderVersion = 0;
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FString Name;
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bool Enabled = false;
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TMap<FString, PostProcessUniformValue> Uniforms;
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TMap<FString, FString> Textures;
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};
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extern TArray<PostProcessShader> PostProcessShaders;
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