raze/source/common/rendering/vulkan/renderer/vk_streambuffer.h

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#pragma once
#include "vulkan/system/vk_buffers.h"
#include "vulkan/shaders/vk_shader.h"
class VkStreamBuffer;
class VkMatrixBuffer;
class VkStreamBufferWriter
{
public:
VkStreamBufferWriter();
bool Write(const StreamData& data);
void Reset();
uint32_t DataIndex() const { return mDataIndex; }
uint32_t StreamDataOffset() const { return mStreamDataOffset; }
private:
VkStreamBuffer* mBuffer;
uint32_t mDataIndex = MAX_STREAM_DATA - 1;
uint32_t mStreamDataOffset = 0;
};
class VkMatrixBufferWriter
{
public:
VkMatrixBufferWriter();
bool Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled);
void Reset();
uint32_t Offset() const { return mOffset; }
private:
VkStreamBuffer* mBuffer;
MatricesUBO mMatrices = {};
VSMatrix mIdentityMatrix;
uint32_t mOffset = 0;
};
class VkStreamBuffer
{
public:
VkStreamBuffer(size_t structSize, size_t count);
~VkStreamBuffer();
uint32_t NextStreamDataBlock();
void Reset() { mStreamDataOffset = 0; }
VKDataBuffer* UniformBuffer = nullptr;
private:
uint32_t mBlockSize = 0;
uint32_t mStreamDataOffset = 0;
};