raze/source/games/blood/src/replace.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "blood.h"
#include "m_crc32.h"
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BEGIN_BLD_NS
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int qanimateoffs(int a1, int a2)
{
int offset = 0;
if (a1 >= 0 && a1 < kMaxTiles)
{
int frames = picanm[a1].num;
if (frames > 0)
{
int const frameClock = PlayClock;
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int vd;
if ((a2&0xc000) == 0x8000)
vd = (Bcrc32(&a2, 2, 0)+frameClock)>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
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else
vd = frameClock>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
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switch (picanm[a1].sf&PICANM_ANIMTYPE_MASK)
{
case PICANM_ANIMTYPE_OSC:
offset = vd % (2*frames);
if (offset >= frames)
offset = 2*frames-offset;
break;
case PICANM_ANIMTYPE_FWD:
offset = vd % (frames+1);
break;
case PICANM_ANIMTYPE_BACK:
offset = -(vd % (frames+1));
break;
}
}
}
return offset;
}
void qinitspritelists();
int32_t qchangespritesect(int16_t nSprite, int16_t nSector);
void HookReplaceFunctions(void)
{
animateoffs_replace = qanimateoffs;
initspritelists_replace = qinitspritelists;
changespritesect_replace = qchangespritesect;
}
END_BLD_NS