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/**************************************************************************************************
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" POLYMOST " code originally written by Ken Silverman
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Ken Silverman ' s official web site : http : //www.advsys.net/ken
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" POLYMOST2 " changes Copyright ( c ) 2018 , Alex Dawson
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# ifdef USE_OPENGL
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# include "compat.h"
# include "build.h"
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# include "glad/glad.h"
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# include "mdsprite.h"
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# include "pragmas.h"
# include "baselayer.h"
# include "osd.h"
# include "engine_priv.h"
# include "hightile.h"
# include "polymost.h"
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# include "polymer.h"
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# include "cache1d.h"
# include "kplib.h"
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# include "texcache.h"
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# include "common.h"
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# include "palette.h"
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# ifndef _WIN32
extern int32_t filelength ( int h ) ; // kplib.c
# endif
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extern char textfont [ 2048 ] , smalltextfont [ 2048 ] ;
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int32_t rendmode = 0 ;
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int32_t usemodels = 1 ;
int32_t usehightile = 1 ;
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typedef struct { float x , cy [ 2 ] , fy [ 2 ] ; int32_t tag ; int16_t n , p , ctag , ftag ; } vsptyp ;
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# define VSPMAX 2048 //<- careful!
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static vsptyp vsp [ VSPMAX ] ;
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static int32_t gtag ;
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static float dxb1 [ MAXWALLSB ] , dxb2 [ MAXWALLSB ] ;
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# define SCISDIST 1.0f //1.0: Close plane clipping distance
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float shadescale = 1.0f ;
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int32_t shadescale_unbounded = 0 ;
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int32_t r_enablepolymost2 = 0 ;
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int32_t r_usenewshading = 4 ;
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int32_t r_usetileshades = 2 ;
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int32_t r_npotwallmode = 0 ;
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static float gviewxrange ;
static float ghoriz ;
float gxyaspect ;
float gyxscale , ghalfx , grhalfxdown10 , grhalfxdown10x ;
float gcosang , gsinang , gcosang2 , gsinang2 ;
float gchang , gshang , gctang , gstang , gvisibility ;
float gtang = 0.f ;
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static vec3d_t xtex , ytex , otex ;
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float fcosglobalang , fsinglobalang ;
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float fxdim , fydim , fydimen , fviewingrange ;
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static int32_t preview_mouseaim = 1 ; // when 1, displays a CROSSHAIR tsprite at the _real_ aimed position
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static int32_t drawpoly_srepeat = 0 , drawpoly_trepeat = 0 ;
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# define MAX_DRAWPOLY_VERTS 8
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# define BUFFER_OFFSET(bytes) (GLintptr) ((GLubyte*) NULL + (bytes))
// these cvars are never used directly in rendering -- only when glinit() is called/renderer reset
// We do this because we don't want to accidentally overshoot our existing buffer's bounds
uint32_t r_persistentStreamBuffer = 1 ;
uint32_t persistentStreamBuffer = r_persistentStreamBuffer ;
int32_t r_drawpolyVertsBufferLength = 30000 ;
int32_t drawpolyVertsBufferLength = r_drawpolyVertsBufferLength ;
static GLuint drawpolyVertsID = 0 ;
static GLint drawpolyVertsOffset = 0 ;
static int32_t drawpolyVertsSubBufferIndex = 0 ;
static GLsync drawpolyVertsSync [ 3 ] = { 0 } ;
static float defaultDrawpolyVertsArray [ MAX_DRAWPOLY_VERTS * 5 ] ;
static float * drawpolyVerts = defaultDrawpolyVertsArray ;
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struct glfiltermodes glfiltermodes [ NUMGLFILTERMODES ] =
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{
{ " GL_NEAREST " , GL_NEAREST , GL_NEAREST } ,
{ " GL_LINEAR " , GL_LINEAR , GL_LINEAR } ,
{ " GL_NEAREST_MIPMAP_NEAREST " , GL_NEAREST_MIPMAP_NEAREST , GL_NEAREST } ,
{ " GL_LINEAR_MIPMAP_NEAREST " , GL_LINEAR_MIPMAP_NEAREST , GL_LINEAR } ,
{ " GL_NEAREST_MIPMAP_LINEAR " , GL_NEAREST_MIPMAP_LINEAR , GL_NEAREST } ,
{ " GL_LINEAR_MIPMAP_LINEAR " , GL_LINEAR_MIPMAP_LINEAR , GL_LINEAR }
} ;
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int32_t glanisotropy = 0 ; // 0 = maximum supported by card
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int32_t gltexfiltermode = TEXFILTER_OFF ;
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# ifdef EDUKE32_GLES
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int32_t glusetexcompr = 2 ;
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int32_t glusetexcache = 0 , glusememcache = 0 ;
# else
int32_t glusetexcompr = 1 ;
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int32_t glusetexcache = 2 , glusememcache = 1 ;
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int32_t r_polygonmode = 0 ; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
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static int32_t lastglpolygonmode = 0 ; //FUK
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# endif
# ifdef USE_GLEXT
int32_t glmultisample = 0 , glnvmultisamplehint = 0 ;
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int32_t r_detailmapping = 1 ;
int32_t r_glowmapping = 1 ;
# endif
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int32_t gltexmaxsize = 0 ; // 0 means autodetection on first run
int32_t gltexmiplevel = 0 ; // discards this many mipmap levels
int32_t glprojectionhacks = 1 ;
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static GLuint polymosttext = 0 ;
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int32_t glrendmode = REND_POLYMOST ;
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// This variable, and 'shadeforfullbrightpass' control the drawing of
// fullbright tiles. Also see 'fullbrightloadingpass'.
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int32_t r_fullbrights = 1 ;
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int32_t r_vertexarrays = 1 ;
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# ifdef USE_GLEXT
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//POGOTODO: we no longer support rendering without VBOs -- update any outdated pre-GL2 code that renders without VBOs
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int32_t r_vbos = 1 ;
int32_t r_vbocount = 64 ;
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# endif
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int32_t r_animsmoothing = 1 ;
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int32_t r_downsize = 0 ;
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int32_t r_downsizevar = - 1 ;
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// used for fogcalc
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static float fogresult , fogresult2 ;
coltypef fogcol , fogtable [ MAXPALOOKUPS ] ;
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static GLuint blankTextureID = 0 ;
static GLuint quadVertsID = 0 ;
static GLuint shaderProgramID = 0 ;
static GLint texSamplerLoc = - 1 ;
static GLint fullBrightSamplerLoc = - 1 ;
static GLint projMatrixLoc = - 1 ;
static GLint mvMatrixLoc = - 1 ;
static GLint texOffsetLoc = - 1 ;
static GLint texScaleLoc = - 1 ;
static GLint tintLoc = - 1 ;
static GLint alphaLoc = - 1 ;
static GLint fogRangeLoc = - 1 ;
static GLint fogColorLoc = - 1 ;
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static inline float float_trans ( uint32_t maskprops , uint8_t blend )
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{
switch ( maskprops )
{
case DAMETH_TRANS1 :
case DAMETH_TRANS2 :
return glblend [ blend ] . def [ maskprops - 2 ] . alpha ;
default :
return 1.0f ;
}
}
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char ptempbuf [ MAXWALLSB < < 1 ] ;
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// polymost ART sky control
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int32_t r_parallaxskyclamping = 1 ;
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int32_t r_parallaxskypanning = 1 ;
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# define MIN_CACHETIME_PRINT 10
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// this was faster in MSVC but slower with GCC... currently unknown on ARM where both
// the FPU and possibly the optimization path in the compiler need improvement
#if 0
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static inline int32_t __float_as_int ( float f ) { return * ( int32_t * ) & f ; }
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static inline float __int_as_float ( int32_t d ) { return * ( float * ) & d ; }
static inline float Bfabsf ( float f ) { return __int_as_float ( __float_as_int ( f ) & 0x7fffffff ) ; }
# else
# define Bfabsf fabsf
# endif
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int32_t mdtims , omdtims ;
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uint8_t alphahackarray [ MAXTILES ] ;
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int32_t drawingskybox = 0 ;
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int32_t hicprecaching = 0 ;
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hitdata_t polymost_hitdata ;
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#if 0
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static inline int32_t gltexmayhavealpha ( int32_t dapicnum , int32_t dapalnum )
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{
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const int32_t j = ( dapicnum & ( GLTEXCACHEADSIZ - 1 ) ) ;
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pthtyp * pth ;
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for ( pth = texcache . list [ j ] ; pth ; pth = pth - > next )
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if ( pth - > picnum = = dapicnum & & pth - > palnum = = dapalnum )
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return ( ( pth - > flags & PTH_HASALPHA ) ! = 0 ) ;
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return 1 ;
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}
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# endif
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void gltexinvalidate ( int32_t dapicnum , int32_t dapalnum , int32_t dameth )
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{
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const int32_t pic = ( dapicnum & ( GLTEXCACHEADSIZ - 1 ) ) ;
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for ( pthtyp * pth = texcache . list [ pic ] ; pth ; pth = pth - > next )
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if ( pth - > picnum = = dapicnum & & pth - > palnum = = dapalnum & &
( pth - > flags & PTH_CLAMPED ) = = TO_PTH_CLAMPED ( dameth ) )
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{
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pth - > flags | = PTH_INVALIDATED ;
if ( pth - > flags & PTH_HASFULLBRIGHT )
pth - > ofb - > flags | = PTH_INVALIDATED ;
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}
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}
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//Make all textures "dirty" so they reload, but not re-allocate
//This should be much faster than polymost_glreset()
//Use this for palette effects ... but not ones that change every frame!
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void gltexinvalidatetype ( int32_t type )
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{
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for ( bssize_t j = 0 ; j < = GLTEXCACHEADSIZ - 1 ; j + + )
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{
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for ( pthtyp * pth = texcache . list [ j ] ; pth ; pth = pth - > next )
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{
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if ( type = = INVALIDATE_ALL | | ( type = = INVALIDATE_ART & & pth - > hicr = = NULL ) )
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{
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pth - > flags | = PTH_INVALIDATED ;
if ( pth - > flags & PTH_HASFULLBRIGHT )
pth - > ofb - > flags | = PTH_INVALIDATED ;
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}
}
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}
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clearskins ( type ) ;
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# ifdef DEBUGGINGAIDS
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OSD_Printf ( " gltexinvalidateall() \n " ) ;
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# endif
}
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static void bind_2d_texture ( GLuint texture , int filter )
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{
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if ( filter = = - 1 )
filter = gltexfiltermode ;
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glBindTexture ( GL_TEXTURE_2D , texture ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ filter ] . mag ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ filter ] . min ) ;
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# ifdef USE_GLEXT
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if ( glinfo . maxanisotropy > 1.f )
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
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# endif
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}
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void gltexapplyprops ( void )
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{
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if ( getrendermode ( ) = = REND_CLASSIC )
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return ;
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if ( glinfo . maxanisotropy > 1.f )
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{
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if ( glanisotropy < = 0 | | glanisotropy > glinfo . maxanisotropy )
glanisotropy = ( int32_t ) glinfo . maxanisotropy ;
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}
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gltexfiltermode = clamp ( gltexfiltermode , 0 , NUMGLFILTERMODES - 1 ) ;
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for ( bssize_t i = 0 ; i < = GLTEXCACHEADSIZ - 1 ; i + + )
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{
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for ( pthtyp * pth = texcache . list [ i ] ; pth ; pth = pth - > next )
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{
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int32_t const filter = pth - > flags & PTH_FORCEFILTER ? TEXFILTER_ON : - 1 ;
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bind_2d_texture ( pth - > glpic , filter ) ;
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if ( r_fullbrights & & pth - > flags & PTH_HASFULLBRIGHT )
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bind_2d_texture ( pth - > ofb - > glpic , filter ) ;
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}
}
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for ( bssize_t i = 0 ; i < nextmodelid ; i + + )
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{
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md2model_t * m = ( md2model_t * ) models [ i ] ;
if ( m - > mdnum < 2 )
continue ;
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for ( bssize_t j = 0 ; j < m - > numskins * HICTINT_MEMORY_COMBINATIONS ; j + + )
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{
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if ( ! m - > texid [ j ] )
continue ;
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bind_2d_texture ( m - > texid [ j ] , - 1 ) ;
}
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for ( mdskinmap_t * sk = m - > skinmap ; sk ; sk = sk - > next )
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for ( bssize_t j = 0 ; j < HICTINT_MEMORY_COMBINATIONS ; j + + )
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{
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if ( ! sk - > texid [ j ] )
continue ;
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bind_2d_texture ( sk - > texid [ j ] , sk - > flags & HICR_FORCEFILTER ? TEXFILTER_ON : - 1 ) ;
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}
}
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}
//--------------------------------------------------------------------------------------------------
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float glox1 , gloy1 , glox2 , gloy2 ;
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//Use this for both initialization and uninitialization of OpenGL.
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static int32_t gltexcacnum = - 1 ;
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//in-place multiply m0=m0*m1
static float * multiplyMatrix4f ( float m0 [ 4 * 4 ] , float m1 [ 4 * 4 ] )
{
float mR [ 4 * 4 ] ;
# define multMatrix4RowCol(r, c) mR[r*4+c] = m0[r*4]*m1[c] + m0[r*4+1]*m1[c+4] + m0[r*4+2]*m1[c+8] + m0[r*4+3]*m1[c+12]
multMatrix4RowCol ( 0 , 0 ) ;
multMatrix4RowCol ( 0 , 1 ) ;
multMatrix4RowCol ( 0 , 2 ) ;
multMatrix4RowCol ( 0 , 3 ) ;
multMatrix4RowCol ( 1 , 0 ) ;
multMatrix4RowCol ( 1 , 1 ) ;
multMatrix4RowCol ( 1 , 2 ) ;
multMatrix4RowCol ( 1 , 3 ) ;
multMatrix4RowCol ( 2 , 0 ) ;
multMatrix4RowCol ( 2 , 1 ) ;
multMatrix4RowCol ( 2 , 2 ) ;
multMatrix4RowCol ( 2 , 3 ) ;
multMatrix4RowCol ( 3 , 0 ) ;
multMatrix4RowCol ( 3 , 1 ) ;
multMatrix4RowCol ( 3 , 2 ) ;
multMatrix4RowCol ( 3 , 3 ) ;
Bmemcpy ( m0 , mR , sizeof ( float ) * 4 * 4 ) ;
return m0 ;
# undef multMatrix4RowCol
}
static void calcmat ( vec3f_t a0 , const vec2f_t * offset , float f , float mat [ 16 ] , int16_t angle )
{
float g ;
float k0 , k1 , k2 , k3 , k4 , k5 , k6 , k7 ;
k0 = a0 . y ;
k1 = a0 . x ;
a0 . x + = offset - > x ;
a0 . z + = offset - > y ;
f = gcosang2 * gshang ;
g = gsinang2 * gshang ;
k4 = ( float ) sintable [ ( angle + 1024 ) & 2047 ] * ( 1.f / 16384.f ) ;
k5 = ( float ) sintable [ ( angle + 512 ) & 2047 ] * ( 1.f / 16384.f ) ;
k2 = k0 * ( 1 - k4 ) + k1 * k5 ;
k3 = k1 * ( 1 - k4 ) - k0 * k5 ;
k6 = f * gstang - gsinang * gctang ; k7 = g * gstang + gcosang * gctang ;
mat [ 0 ] = k4 * k6 + k5 * k7 ; mat [ 4 ] = gchang * gstang ; mat [ 8 ] = k4 * k7 - k5 * k6 ; mat [ 12 ] = k2 * k6 + k3 * k7 ;
k6 = f * gctang + gsinang * gstang ; k7 = g * gctang - gcosang * gstang ;
mat [ 1 ] = k4 * k6 + k5 * k7 ; mat [ 5 ] = gchang * gctang ; mat [ 9 ] = k4 * k7 - k5 * k6 ; mat [ 13 ] = k2 * k6 + k3 * k7 ;
k6 = gcosang2 * gchang ; k7 = gsinang2 * gchang ;
mat [ 2 ] = k4 * k6 + k5 * k7 ; mat [ 6 ] = - gshang ; mat [ 10 ] = k4 * k7 - k5 * k6 ; mat [ 14 ] = k2 * k6 + k3 * k7 ;
mat [ 12 ] = ( mat [ 12 ] + a0 . y * mat [ 0 ] ) + ( a0 . z * mat [ 4 ] + a0 . x * mat [ 8 ] ) ;
mat [ 13 ] = ( mat [ 13 ] + a0 . y * mat [ 1 ] ) + ( a0 . z * mat [ 5 ] + a0 . x * mat [ 9 ] ) ;
mat [ 14 ] = ( mat [ 14 ] + a0 . y * mat [ 2 ] ) + ( a0 . z * mat [ 6 ] + a0 . x * mat [ 10 ] ) ;
}
static GLuint polymost2_compileShader ( GLenum shaderType , const char * const source )
{
GLuint shaderID = glCreateShader ( shaderType ) ;
if ( shaderID = = 0 )
{
return 0 ;
}
const char * const sources [ 1 ] = { source } ;
glShaderSource ( shaderID ,
1 ,
sources ,
NULL ) ;
glCompileShader ( shaderID ) ;
int compileStatus [ 1 ] ;
glGetShaderiv ( shaderID , GL_COMPILE_STATUS , compileStatus ) ;
OSD_Printf ( " Compile Status: %u \n " , compileStatus [ 0 ] ) ;
int logLength [ 1 ] ;
glGetShaderiv ( shaderID , GL_INFO_LOG_LENGTH , logLength ) ;
if ( logLength [ 0 ] > 0 )
{
char infoLog [ logLength [ 0 ] ] ;
glGetShaderInfoLog ( shaderID , logLength [ 0 ] , NULL , infoLog ) ;
OSD_Printf ( " Log: \n %s \n " , infoLog ) ;
}
return shaderID ;
}
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void polymost_glreset ( )
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{
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for ( bssize_t i = 0 ; i < = MAXPALOOKUPS - 1 ; i + + )
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{
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fogtable [ i ] . r = palookupfog [ i ] . r * ( 1.f / 255.f ) ;
fogtable [ i ] . g = palookupfog [ i ] . g * ( 1.f / 255.f ) ;
fogtable [ i ] . b = palookupfog [ i ] . b * ( 1.f / 255.f ) ;
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fogtable [ i ] . a = 0 ;
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}
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//Reset if this is -1 (meaning 1st texture call ever), or > 0 (textures in memory)
if ( gltexcacnum < 0 )
{
gltexcacnum = 0 ;
//Hack for polymost_dorotatesprite calls before 1st polymost_drawrooms()
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gcosang = gcosang2 = 16384.f / 262144.f ;
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gsinang = gsinang2 = 0.f ;
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}
else
{
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for ( bssize_t i = 0 ; i < = GLTEXCACHEADSIZ - 1 ; i + + )
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{
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for ( pthtyp * pth = texcache . list [ i ] ; pth ; )
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{
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pthtyp * const next = pth - > next ;
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if ( pth - > flags & PTH_HASFULLBRIGHT )
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{
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glDeleteTextures ( 1 , & pth - > ofb - > glpic ) ;
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Bfree ( pth - > ofb ) ;
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}
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glDeleteTextures ( 1 , & pth - > glpic ) ;
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Bfree ( pth ) ;
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pth = next ;
}
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texcache . list [ i ] = NULL ;
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}
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clearskins ( INVALIDATE_ALL ) ;
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}
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if ( polymosttext )
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glDeleteTextures ( 1 , & polymosttext ) ;
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polymosttext = 0 ;
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# ifdef USE_GLEXT
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md_freevbos ( ) ;
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# endif
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2014-10-25 03:34:25 +00:00
Bmemset ( texcache . list , 0 , sizeof ( texcache . list ) ) ;
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glox1 = - 1 ;
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texcache_freeptrs ( ) ;
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texcache_syncmemcache ( ) ;
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# ifdef DEBUGGINGAIDS
OSD_Printf ( " polymost_glreset() \n " ) ;
# endif
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}
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# if defined EDUKE32_GLES
static void Polymost_DetermineTextureFormatSupport ( void ) ;
# endif
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2018-02-16 06:37:58 +00:00
// reset vertex pointers to polymost default
void polymost_resetVertexPointers ( )
{
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glBindBuffer ( GL_ARRAY_BUFFER , drawpolyVertsID ) ;
glBindBuffer ( GL_TEXTURE_COORD_ARRAY , drawpolyVertsID ) ;
glVertexPointer ( 3 , GL_FLOAT , 5 * sizeof ( float ) , 0 ) ;
glTexCoordPointer ( 2 , GL_FLOAT , 5 * sizeof ( float ) , ( GLvoid * ) ( 3 * sizeof ( float ) ) ) ;
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# ifdef USE_GLEXT
if ( r_detailmapping )
{
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glClientActiveTexture ( GL_TEXTURE1 ) ;
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glTexCoordPointer ( 2 , GL_FLOAT , 5 * sizeof ( float ) , ( GLvoid * ) ( 3 * sizeof ( float ) ) ) ;
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}
if ( r_glowmapping )
{
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glClientActiveTexture ( GL_TEXTURE2 ) ;
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glTexCoordPointer ( 2 , GL_FLOAT , 5 * sizeof ( float ) , ( GLvoid * ) ( 3 * sizeof ( float ) ) ) ;
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}
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glClientActiveTexture ( GL_TEXTURE0 ) ;
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# endif
}
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// one-time initialization of OpenGL for polymost
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void polymost_glinit ( )
{
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glHint ( GL_FOG_HINT , GL_NICEST ) ;
glFogi ( GL_FOG_MODE , ( r_usenewshading < 2 ) ? GL_EXP2 : GL_LINEAR ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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glPixelStorei ( GL_PACK_ALIGNMENT , 1 ) ;
glPixelStorei ( GL_UNPACK_ALIGNMENT , 1 ) ;
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//glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
//glEnable(GL_LINE_SMOOTH);
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# ifdef USE_GLEXT
if ( glmultisample > 0 & & glinfo . multisample )
{
if ( glinfo . nvmultisamplehint )
glHint ( GL_MULTISAMPLE_FILTER_HINT_NV , glnvmultisamplehint ? GL_NICEST : GL_FASTEST ) ;
glEnable ( GL_MULTISAMPLE ) ;
}
if ( ! glinfo . multitex | | ! glinfo . envcombine )
{
if ( r_detailmapping )
{
OSD_Printf ( " Your OpenGL implementation doesn't support detail mapping. Disabling... \n " ) ;
r_detailmapping = 0 ;
}
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2018-02-16 06:38:48 +00:00
if ( r_glowmapping )
{
OSD_Printf ( " Your OpenGL implementation doesn't support glow mapping. Disabling... \n " ) ;
r_glowmapping = 0 ;
}
}
if ( persistentStreamBuffer & & ( ( ! glinfo . bufferstorage ) | | ( ! glinfo . sync ) ) )
{
OSD_Printf ( " Your OpenGL implementation doesn't support the required extensions for persistent stream buffers. Disabling... \n " ) ;
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r_persistentStreamBuffer = 0 ;
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}
# endif
persistentStreamBuffer = r_persistentStreamBuffer ;
drawpolyVertsBufferLength = r_drawpolyVertsBufferLength ;
drawpolyVertsOffset = 0 ;
drawpolyVertsSubBufferIndex = 0 ;
GLuint ids [ 2 ] ;
glGenBuffers ( 2 , ids ) ;
drawpolyVertsID = ids [ 0 ] ;
glBindBuffer ( GL_ARRAY_BUFFER , drawpolyVertsID ) ;
if ( persistentStreamBuffer )
{
// reset the sync objects, as old ones we had from any last GL context are gone now
Bmemset ( drawpolyVertsSync , 0 , sizeof ( drawpolyVertsSync ) ) ;
GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ;
// we want to triple-buffer to avoid having to wait for the buffer to become available again,
// so triple the buffer size we expect to use
glBufferStorage ( GL_ARRAY_BUFFER , 3 * drawpolyVertsBufferLength * sizeof ( float ) * 5 , NULL , flags ) ;
drawpolyVerts = ( float * ) glMapBufferRange ( GL_ARRAY_BUFFER , 0 , 3 * drawpolyVertsBufferLength * sizeof ( float ) * 5 , flags ) ;
} else
{
drawpolyVerts = defaultDrawpolyVertsArray ;
glBufferData ( GL_ARRAY_BUFFER , drawpolyVertsBufferLength * sizeof ( float ) * 5 , NULL , GL_STREAM_DRAW ) ;
}
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
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const char blankTex [ ] = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ;
glGenTextures ( 1 , & blankTextureID ) ;
glBindTexture ( GL_TEXTURE_2D , blankTextureID ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_BASE_LEVEL , 0 ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LEVEL , 0 ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA8 , 2 , 2 , 0 , GL_RGBA , GL_UNSIGNED_BYTE , blankTex ) ;
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quadVertsID = ids [ 1 ] ;
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glBindBuffer ( GL_ARRAY_BUFFER , quadVertsID ) ;
const float quadVerts [ ] =
{
- 0.5f , 1.0f , 0.0f , 0.0f , 1.0f , //top-left
- 0.5f , 0.0f , 0.0f , 0.0f , 0.0f , //bottom-left
0.5f , 1.0f , 0.0f , 1.0f , 1.0f , //top-right
0.5f , 0.0f , 0.0f , 1.0f , 0.0f //bottom-right
} ;
glBufferData ( GL_ARRAY_BUFFER , sizeof ( quadVerts ) , quadVerts , GL_STATIC_DRAW ) ;
//specify format/arrangement for vertex positions:
glVertexAttribPointer ( 0 , 3 , GL_FLOAT , false , sizeof ( float ) * 5 , 0 ) ;
//specify format/arrangement for vertex texture coords:
glVertexAttribPointer ( 1 , 2 , GL_FLOAT , false , sizeof ( float ) * 5 , ( const void * ) ( sizeof ( float ) * 3 ) ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
const char * const BASIC_VERTEX_SHADER_CODE =
" #version 110 \n \
\ n \
/ / input \ n \
attribute vec3 i_vertPos ; \ n \
attribute vec2 i_texCoord ; \ n \
uniform mat4 u_mvMatrix ; \ n \
uniform mat4 u_projMatrix ; \ n \
uniform vec2 u_texOffset ; \ n \
uniform vec2 u_texScale ; \ n \
\ n \
/ / output \ n \
varying vec2 v_texCoord ; \ n \
varying float v_distance ; \ n \
\ n \
void main ( ) \ n \
{ \ n \
vec4 eyeCoordPosition = u_mvMatrix * vec4 ( i_vertPos , 1.0 ) ; \ n \
gl_Position = u_projMatrix * eyeCoordPosition ; \ n \
\ n \
eyeCoordPosition . xyz / = eyeCoordPosition . w ; \ n \
\ n \
v_texCoord = i_texCoord * u_texScale + u_texOffset ; \ n \
v_distance = eyeCoordPosition . z ; \ n \
} \ n " ;
const char * const BASIC_FRAGMENT_SHADER_CODE =
" #version 110 \n \
\ n \
varying vec2 v_texCoord ; \ n \
uniform sampler2D s_texture ; \ n \
uniform sampler2D s_fullBright ; \ n \
\ n \
uniform vec4 u_tint ; \ n \
uniform float u_alpha ; \ n \
\ n \
varying float v_distance ; \ n \
uniform vec2 u_fogRange ; \ n \
uniform vec4 u_fogColor ; \ n \
\ n \
const float c_zero = 0.0 ; \ n \
const float c_one = 1.0 ; \ n \
\ n \
void main ( ) \ n \
{ \ n \
vec4 color = texture2D ( s_texture , v_texCoord ) ; \ n \
vec4 fullBrightColor = texture2D ( s_fullBright , v_texCoord ) ; \ n \
\ n \
float fogFactor = clamp ( ( u_fogRange . y - v_distance ) / ( u_fogRange . y - u_fogRange . x ) , c_zero , c_one ) ; \ n \
\ n \
color . rgb = mix ( u_fogColor . rgb , color . rgb , fogFactor ) ; \ n \
color . rgb * = u_tint . rgb * u_tint . a * color . a ; \ n \
color . rgb = mix ( color . rgb , fullBrightColor . rgb , fullBrightColor . a ) ; \ n \
\ n \
color . a * = u_alpha ; \ n \
\ n \
gl_FragColor = color ; \ n \
} \ n " ;
shaderProgramID = glCreateProgram ( ) ;
GLuint basicVertexShaderID = polymost2_compileShader ( GL_VERTEX_SHADER , BASIC_VERTEX_SHADER_CODE ) ;
GLuint basicFragmentShaderID = polymost2_compileShader ( GL_FRAGMENT_SHADER , BASIC_FRAGMENT_SHADER_CODE ) ;
glBindAttribLocation ( shaderProgramID , 0 , " i_vertPos " ) ;
glBindAttribLocation ( shaderProgramID , 1 , " i_texCoord " ) ;
glAttachShader ( shaderProgramID , basicVertexShaderID ) ;
glAttachShader ( shaderProgramID , basicFragmentShaderID ) ;
glLinkProgram ( shaderProgramID ) ;
// Get the attribute/uniform locations
texSamplerLoc = glGetUniformLocation ( shaderProgramID , " s_texture " ) ;
fullBrightSamplerLoc = glGetUniformLocation ( shaderProgramID , " s_fullBright " ) ;
projMatrixLoc = glGetUniformLocation ( shaderProgramID , " u_projMatrix " ) ;
mvMatrixLoc = glGetUniformLocation ( shaderProgramID , " u_mvMatrix " ) ;
texOffsetLoc = glGetUniformLocation ( shaderProgramID , " u_texOffset " ) ;
texScaleLoc = glGetUniformLocation ( shaderProgramID , " u_texScale " ) ;
tintLoc = glGetUniformLocation ( shaderProgramID , " u_tint " ) ;
alphaLoc = glGetUniformLocation ( shaderProgramID , " u_alpha " ) ;
fogRangeLoc = glGetUniformLocation ( shaderProgramID , " u_fogRange " ) ;
fogColorLoc = glGetUniformLocation ( shaderProgramID , " u_fogColor " ) ;
2007-03-08 03:07:10 +00:00
2018-02-16 06:38:21 +00:00
glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
2018-02-16 06:37:58 +00:00
polymost_resetVertexPointers ( ) ;
2008-11-25 13:06:36 +00:00
2013-05-15 02:17:17 +00:00
texcache_init ( ) ;
texcache_loadoffsets ( ) ;
2013-05-15 02:18:27 +00:00
texcache_openfiles ( ) ;
2016-06-05 04:46:28 +00:00
2013-05-15 02:18:27 +00:00
texcache_setupmemcache ( ) ;
texcache_checkgarbage ( ) ;
2016-05-02 18:29:32 +00:00
2016-05-04 00:25:24 +00:00
# if defined EDUKE32_GLES
Polymost_DetermineTextureFormatSupport ( ) ;
# endif
2008-11-25 13:06:36 +00:00
}
2012-12-16 19:18:18 +00:00
////////// VISIBILITY FOG ROUTINES //////////
2015-01-11 04:56:58 +00:00
extern int32_t nofog ; // in windows/SDL layers
2012-12-16 19:18:18 +00:00
2014-03-23 23:14:48 +00:00
// only for r_usenewshading < 2 (not preferred)
2013-05-15 02:21:05 +00:00
static void fogcalc_old ( int32_t shade , int32_t vis )
2013-05-15 02:19:14 +00:00
{
float f ;
if ( r_usenewshading = = 1 )
{
f = 0.9f * shade ;
f = ( vis > 239 ) ? ( float ) ( gvisibility * ( ( vis - 240 + f ) ) ) :
( float ) ( gvisibility * ( vis + 16 + f ) ) ;
}
else
{
f = ( shade < 0 ) ? shade * 3.5f : shade * .66f ;
f = ( vis > 239 ) ? ( float ) ( gvisibility * ( ( vis - 240 + f ) / ( klabs ( vis - 256 ) ) ) ) :
( float ) ( gvisibility * ( vis + 16 + f ) ) ;
}
if ( f < 0.001f )
f = 0.001f ;
else if ( f > 100.0f )
f = 100.0f ;
fogresult = f ;
}
2012-12-16 19:18:18 +00:00
// For GL_LINEAR fog:
2012-12-20 12:04:34 +00:00
# define FOGDISTCONST 600
2016-01-11 05:05:38 +00:00
# define FULLVIS_BEGIN 2.9e30f
# define FULLVIS_END 3.0e30f
2012-12-16 19:18:18 +00:00
2013-05-15 02:19:14 +00:00
static inline void fogcalc ( int32_t tile , int32_t shade , int32_t vis , int32_t pal )
2012-12-16 19:18:18 +00:00
{
2015-01-11 04:56:58 +00:00
if ( shade > 0 & & getrendermode ( ) = = REND_POLYMOST & & r_usetileshades = = 1 & &
2015-03-09 20:32:36 +00:00
! ( globalflags & GLOBAL_NO_GL_TILESHADES ) & &
2017-06-21 13:46:59 +00:00
( ! usehightile | | ! hicfindsubst ( tile , pal , hictinting [ pal ] . f & HICTINT_ALWAYSUSEART ) ) & &
2013-08-06 23:51:38 +00:00
( ! usemodels | | md_tilehasmodel ( tile , pal ) < 0 ) )
shade > > = 1 ;
2015-03-24 00:40:48 +00:00
fogcol = fogtable [ pal ] ;
2015-01-11 04:56:58 +00:00
2014-03-23 23:14:48 +00:00
if ( r_usenewshading < 2 )
2012-12-16 19:18:18 +00:00
{
2015-03-24 00:40:33 +00:00
fogcalc_old ( shade , vis ) ;
return ;
}
2012-12-16 19:18:18 +00:00
2015-03-24 00:40:33 +00:00
float combvis = ( float ) globalvisibility * ( uint8_t ) ( vis + 16 ) ;
if ( combvis = = 0 )
{
if ( r_usenewshading = = 2 & & shade > 0 )
2014-04-19 22:42:23 +00:00
{
2015-03-24 00:40:33 +00:00
// beg = -D*shade, end = D*(NUMSHADES-1-shade)
// => end/beg = -(NUMSHADES-1-shade)/shade
fogresult = ( float ) - FULLVIS_BEGIN ;
fogresult2 = FULLVIS_BEGIN * ( float ) ( numshades - 1 - shade ) / shade ;
2014-04-19 22:42:23 +00:00
}
else
{
2015-03-24 00:40:33 +00:00
fogresult = ( float ) FULLVIS_BEGIN ;
fogresult2 = ( float ) FULLVIS_END ;
2014-04-19 22:42:23 +00:00
}
2012-12-16 19:18:18 +00:00
}
2015-03-24 00:40:33 +00:00
else if ( r_usenewshading = = 3 & & shade > = numshades - 1 )
{
fogresult = - 1 ;
fogresult2 = 0 ;
}
else
{
combvis = 1.f / combvis ;
fogresult = ( r_usenewshading = = 3 & & shade > 0 ) ? 0 : - ( FOGDISTCONST * shade ) * combvis ;
fogresult2 = ( FOGDISTCONST * ( numshades - 1 - shade ) ) * combvis ;
}
2013-05-15 02:19:14 +00:00
}
2012-12-16 19:18:18 +00:00
2017-11-29 07:29:33 +00:00
# define GL_FOG_MAX 1.0e37f
2018-02-16 06:38:34 +00:00
void polymost2_calc_fog ( int32_t shade , int32_t vis , int32_t pal )
{
if ( nofog ) return ;
fogresult = 0.f ;
fogresult2 = - GL_FOG_MAX ; // hide fog behind the camera
fogcol = fogtable [ pal ] ;
if ( ( ( uint8_t ) ( vis + 16 ) ) > 0 & & g_visibility > 0 )
{
GLfloat glfogconstant = 262144.f ;
GLfloat fogrange = ( frealmaxshade * glfogconstant ) / ( ( ( uint8_t ) ( vis + 16 ) ) * globalvisibility ) ;
GLfloat normalizedshade = shade / frealmaxshade ;
GLfloat fogshade = normalizedshade * fogrange ;
fogresult = - fogshade ;
fogresult2 = fogrange - fogshade ;
// substract shade from fog
if ( shade > 0 & & shade < realmaxshade )
{
fogresult = 1.f - ( fogresult2 / ( fogresult2 - fogresult ) ) ;
fogresult = ( fogresult - normalizedshade ) / ( 1.f - normalizedshade ) ;
fogresult = - ( ( fogresult2 / ( 1.f - fogresult ) ) - fogresult2 ) ;
}
}
}
2013-05-15 02:19:14 +00:00
void calc_and_apply_fog ( int32_t tile , int32_t shade , int32_t vis , int32_t pal )
{
2016-04-13 04:04:07 +00:00
if ( nofog ) return ;
2017-11-29 07:29:33 +00:00
if ( r_usenewshading = = 4 )
{
fogresult = 0.f ;
fogresult2 = - GL_FOG_MAX ; // hide fog behind the camera
fogcol = fogtable [ pal ] ;
2018-01-26 04:35:06 +00:00
if ( ( ( uint8_t ) ( vis + 16 ) ) > 0 & & globalvisibility > 0 )
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{
2017-12-12 05:14:02 +00:00
GLfloat glfogconstant = 262144.f ;
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GLfloat fogrange = ( frealmaxshade * glfogconstant ) / ( ( ( uint8_t ) ( vis + 16 ) ) * globalvisibility ) ;
GLfloat normalizedshade = shade / frealmaxshade ;
GLfloat fogshade = normalizedshade * fogrange ;
fogresult = - fogshade ;
fogresult2 = fogrange - fogshade ;
// substract shade from fog
if ( shade > 0 & & shade < realmaxshade )
{
fogresult = 1.f - ( fogresult2 / ( fogresult2 - fogresult ) ) ;
fogresult = ( fogresult - normalizedshade ) / ( 1.f - normalizedshade ) ;
fogresult = - ( ( fogresult2 / ( 1.f - fogresult ) ) - fogresult2 ) ;
}
}
2018-02-16 06:38:21 +00:00
glFogf ( GL_FOG_START , fogresult ) ;
glFogf ( GL_FOG_END , fogresult2 ) ;
glFogfv ( GL_FOG_COLOR , ( GLfloat * ) & fogcol ) ;
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return ;
}
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fogcalc ( tile , shade , vis , pal ) ;
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glFogfv ( GL_FOG_COLOR , ( GLfloat * ) & fogcol ) ;
2012-12-16 19:18:18 +00:00
2014-03-23 23:14:48 +00:00
if ( r_usenewshading < 2 )
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glFogf ( GL_FOG_DENSITY , fogresult ) ;
2015-01-11 04:56:58 +00:00
else
{
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glFogf ( GL_FOG_START , fogresult ) ;
glFogf ( GL_FOG_END , fogresult2 ) ;
2012-12-16 19:18:18 +00:00
}
}
2013-05-15 02:19:14 +00:00
void calc_and_apply_fog_factor ( int32_t tile , int32_t shade , int32_t vis , int32_t pal , float factor )
2012-12-16 19:18:18 +00:00
{
2016-04-13 04:04:07 +00:00
if ( nofog ) return ;
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if ( r_usenewshading = = 4 )
{
fogresult = 0.f ;
fogresult2 = - GL_FOG_MAX ; // hide fog behind the camera
fogcol = fogtable [ pal ] ;
if ( ( ( uint8_t ) ( vis + 16 ) ) > 0 & & ( ( ( ( uint8_t ) ( vis + 16 ) ) / 8.f ) + shade ) > 0 )
{
GLfloat normalizedshade = shade / frealmaxshade ;
GLfloat fogrange = ( ( ( uint8_t ) ( vis + 16 ) ) / ( 8.f * frealmaxshade ) ) + normalizedshade ;
// substract shade from fog
if ( shade > 0 & & shade < realmaxshade )
fogrange = ( fogrange - normalizedshade ) / ( 1.f - normalizedshade ) ;
fogresult = - ( GL_FOG_MAX * fogrange ) ;
fogresult2 = GL_FOG_MAX - ( GL_FOG_MAX * fogrange ) ;
}
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glFogf ( GL_FOG_START , fogresult ) ;
glFogf ( GL_FOG_END , fogresult2 ) ;
glFogfv ( GL_FOG_COLOR , ( GLfloat * ) & fogcol ) ;
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return ;
}
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// NOTE: for r_usenewshading >= 2, the fog beginning/ending distance results are
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// unused.
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fogcalc ( tile , shade , vis , pal ) ;
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glFogfv ( GL_FOG_COLOR , ( GLfloat * ) & fogcol ) ;
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2014-03-23 23:14:48 +00:00
if ( r_usenewshading < 2 )
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glFogf ( GL_FOG_DENSITY , fogresult * factor ) ;
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else
{
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glFogf ( GL_FOG_START , ( GLfloat ) FULLVIS_BEGIN ) ;
glFogf ( GL_FOG_END , ( GLfloat ) FULLVIS_END ) ;
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}
}
////////////////////
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2013-01-17 21:59:05 +00:00
static float get_projhack_ratio ( void )
{
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if ( glprojectionhacks )
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{
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static constexpr float const projhack_zoom = 1.3f ;
static constexpr float const maxcoshoriz = 0.540971179375801f ; // 128/sqrt(128^2+199^2) = cos of an horiz diff of 199
static constexpr float const factor = ( projhack_zoom - 1.f ) * ( 1.f / maxcoshoriz ) ;
return 1.f + ( factor * ( 1.f - Bfabsf ( gchang ) ) ) ;
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}
// No projection hacks (legacy or new-aspect)
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return 1.f ;
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}
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static void resizeglcheck ( void )
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{
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# ifndef EDUKE32_GLES
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//FUK
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if ( lastglpolygonmode ! = r_polygonmode )
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{
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lastglpolygonmode = r_polygonmode ;
switch ( r_polygonmode )
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{
default :
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case 0 :
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glPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ; break ;
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case 1 :
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glPolygonMode ( GL_FRONT_AND_BACK , GL_LINE ) ; break ;
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case 2 :
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glPolygonMode ( GL_FRONT_AND_BACK , GL_POINT ) ; break ;
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}
}
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if ( r_polygonmode ) //FUK
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{
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glClearColor ( 1.0 , 1.0 , 1.0 , 0.0 ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
glDisable ( GL_TEXTURE_2D ) ;
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}
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# else
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glPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ;
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# endif
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if ( ( glox1 ! = windowxy1 . x ) | | ( gloy1 ! = windowxy1 . y ) | | ( glox2 ! = windowxy2 . x ) | | ( gloy2 ! = windowxy2 . y ) )
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{
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const int32_t ourxdimen = ( windowxy2 . x - windowxy1 . x + 1 ) ;
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float ratio = get_projhack_ratio ( ) ;
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const int32_t fovcorrect = ( int32_t ) ( ourxdimen * ratio - ourxdimen ) ;
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2015-03-24 00:40:33 +00:00
ratio = 1.f / ratio ;
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glox1 = ( float ) windowxy1 . x ; gloy1 = ( float ) windowxy1 . y ;
glox2 = ( float ) windowxy2 . x ; gloy2 = ( float ) windowxy2 . y ;
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2018-02-16 06:38:21 +00:00
glViewport ( windowxy1 . x - ( fovcorrect / 2 ) , yres - ( windowxy2 . y + 1 ) ,
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ourxdimen + fovcorrect , windowxy2 . y - windowxy1 . y + 1 ) ;
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2018-02-16 06:38:21 +00:00
glMatrixMode ( GL_PROJECTION ) ;
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float m [ 4 ] [ 4 ] ;
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Bmemset ( m , 0 , sizeof ( m ) ) ;
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m [ 0 ] [ 0 ] = fydimen * ratio ; m [ 0 ] [ 2 ] = 1.f ;
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m [ 1 ] [ 1 ] = fxdimen ; m [ 1 ] [ 2 ] = 1.f ;
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m [ 2 ] [ 2 ] = 1.f ; m [ 2 ] [ 3 ] = fydimen * ratio ;
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m [ 3 ] [ 2 ] = - 1.f ;
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glLoadMatrixf ( & m [ 0 ] [ 0 ] ) ;
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2018-02-16 06:38:21 +00:00
glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
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2018-02-16 06:38:21 +00:00
if ( ! nofog ) glEnable ( GL_FOG ) ;
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2018-02-16 06:38:21 +00:00
//glEnable(GL_TEXTURE_2D);
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}
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}
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static void fixtransparency ( coltype * dapic , vec2_t dasiz , vec2_t dasiz2 , int32_t dameth )
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{
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if ( ! ( dameth & DAMETH_MASKPROPS ) )
return ;
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vec2_t doxy = { dasiz2 . x - 1 , dasiz2 . y - 1 } ;
2013-04-21 19:55:11 +00:00
2015-12-04 11:52:54 +00:00
if ( dameth & DAMETH_CLAMPED ) { doxy . x = min ( doxy . x , dasiz . x ) ; doxy . y = min ( doxy . y , dasiz . y ) ; }
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else { dasiz = dasiz2 ; } //Make repeating textures duplicate top/left parts
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
dasiz . x - - ; dasiz . y - - ; //Hacks for optimization inside loop
int32_t const naxsiz2 = - dasiz2 . x ;
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//Set transparent pixels to average color of neighboring opaque pixels
//Doing this makes bilinear filtering look much better for masked textures (I.E. sprites)
2016-08-27 01:41:21 +00:00
for ( bssize_t y = doxy . y ; y > = 0 ; y - - )
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{
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coltype * wpptr = & dapic [ y * dasiz2 . x + doxy . x ] ;
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for ( bssize_t x = doxy . x ; x > = 0 ; x - - , wpptr - - )
2006-04-24 19:04:22 +00:00
{
if ( wpptr - > a ) continue ;
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2015-03-24 00:40:33 +00:00
int r = 0 , g = 0 , b = 0 , j = 0 ;
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if ( ( x > 0 ) & & ( wpptr [ - 1 ] . a ) ) { r + = wpptr [ - 1 ] . r ; g + = wpptr [ - 1 ] . g ; b + = wpptr [ - 1 ] . b ; j + + ; }
2014-09-30 04:18:43 +00:00
if ( ( x < dasiz . x ) & & ( wpptr [ + 1 ] . a ) ) { r + = wpptr [ + 1 ] . r ; g + = wpptr [ + 1 ] . g ; b + = wpptr [ + 1 ] . b ; j + + ; }
2012-10-01 17:52:25 +00:00
if ( ( y > 0 ) & & ( wpptr [ naxsiz2 ] . a ) ) { r + = wpptr [ naxsiz2 ] . r ; g + = wpptr [ naxsiz2 ] . g ; b + = wpptr [ naxsiz2 ] . b ; j + + ; }
2014-09-30 04:18:43 +00:00
if ( ( y < dasiz . y ) & & ( wpptr [ dasiz2 . x ] . a ) ) { r + = wpptr [ dasiz2 . x ] . r ; g + = wpptr [ dasiz2 . x ] . g ; b + = wpptr [ dasiz2 . x ] . b ; j + + ; }
2015-03-24 00:40:33 +00:00
2006-11-13 23:12:47 +00:00
switch ( j )
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{
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case 1 :
wpptr - > r = r ; wpptr - > g = g ; wpptr - > b = b ; break ;
case 2 :
wpptr - > r = ( ( r + 1 ) > > 1 ) ; wpptr - > g = ( ( g + 1 ) > > 1 ) ; wpptr - > b = ( ( b + 1 ) > > 1 ) ; break ;
case 3 :
wpptr - > r = ( ( r * 85 + 128 ) > > 8 ) ; wpptr - > g = ( ( g * 85 + 128 ) > > 8 ) ; wpptr - > b = ( ( b * 85 + 128 ) > > 8 ) ; break ;
case 4 :
wpptr - > r = ( ( r + 2 ) > > 2 ) ; wpptr - > g = ( ( g + 2 ) > > 2 ) ; wpptr - > b = ( ( b + 2 ) > > 2 ) ; break ;
2006-04-24 19:04:22 +00:00
}
}
}
2006-04-13 20:47:06 +00:00
}
2016-02-29 06:34:20 +00:00
# if defined EDUKE32_GLES
// sorted first in increasing order of size, then in decreasing order of quality
static int32_t const texfmts_rgb_mask [ ] = { GL_RGB5_A1 , GL_RGBA , 0 } ;
static int32_t const texfmts_rgb [ ] = { GL_RGB565 , GL_RGB5_A1 , GL_RGB , GL_RGBA , 0 } ;
static int32_t const texfmts_rgba [ ] = { GL_RGBA4 , GL_RGBA , 0 } ;
2016-05-04 00:25:24 +00:00
static int32_t texfmt_rgb_mask ;
static int32_t texfmt_rgb ;
static int32_t texfmt_rgba ;
2016-02-29 06:34:20 +00:00
2016-03-28 05:16:14 +00:00
# if defined EDUKE32_IOS
static int32_t const comprtexfmts_rgb [ ] = { GL_ETC1_RGB8_OES , 0 } ;
static int32_t const comprtexfmts_rgba [ ] = { 0 } ;
static int32_t const comprtexfmts_rgb_mask [ ] = { 0 } ;
# else
static int32_t const comprtexfmts_rgb [ ] = { GL_COMPRESSED_RGB8_ETC2 , GL_ETC1_RGB8_OES , 0 } ;
// TODO: waiting on etcpak support for ETC2 with alpha
static int32_t const comprtexfmts_rgba [ ] = { /*GL_COMPRESSED_RGBA8_ETC2_EAC,*/ 0 } ;
static int32_t const comprtexfmts_rgb_mask [ ] = { /*GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,*/ 0 } ;
# endif
2016-05-04 00:25:24 +00:00
static int32_t comprtexfmt_rgb_mask ;
static int32_t comprtexfmt_rgb ;
static int32_t comprtexfmt_rgba ;
2016-03-28 05:16:14 +00:00
# ifdef __cplusplus
extern " C " {
# endif
extern uint64_t ProcessRGB ( uint8_t const * ) ;
extern uint64_t ProcessRGB_ETC2 ( uint8_t const * ) ;
# ifdef __cplusplus
}
# endif
2016-05-04 00:25:20 +00:00
typedef uint64_t ( * ETCFunction_t ) ( uint8_t const * ) ;
static ETCFunction_t Polymost_PickETCFunction ( int32_t const comprtexfmt )
{
switch ( comprtexfmt )
{
case GL_ETC1_RGB8_OES :
return ProcessRGB ;
case GL_COMPRESSED_RGB8_ETC2 :
return ProcessRGB_ETC2 ;
# if 0
case GL_COMPRESSED_RGBA8_ETC2_EAC :
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :
# endif
default :
EDUKE32_UNREACHABLE_SECTION ( return NULL ) ;
}
}
2016-05-04 00:25:24 +00:00
static int Polymost_ConfirmNoGLError ( void )
{
GLenum checkerr , err = GL_NO_ERROR ;
2018-02-16 06:38:21 +00:00
while ( ( checkerr = glGetError ( ) ) ! = GL_NO_ERROR )
2016-05-04 00:25:24 +00:00
err = checkerr ;
return err = = GL_NO_ERROR ;
}
static int32_t Polymost_TryDummyTexture ( coltype const * const pic , int32_t const * formats )
{
while ( * formats )
{
2018-02-16 06:38:21 +00:00
glTexImage2D ( GL_TEXTURE_2D , 0 , * formats , 4 , 4 , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pic ) ;
2016-05-04 00:25:24 +00:00
if ( Polymost_ConfirmNoGLError ( ) )
return * formats ;
+ + formats ;
}
initputs ( " No texture formats supported?! \n " ) ;
return 0 ;
}
static int32_t Polymost_TryCompressedDummyTexture ( coltype const * const pic , int32_t const * formats )
{
while ( * formats )
{
ETCFunction_t func = Polymost_PickETCFunction ( * formats ) ;
uint64_t const comprpic = func ( ( uint8_t const * ) pic ) ;
jwzgles_glCompressedTexImage2D ( GL_TEXTURE_2D , 0 , * formats , 4 , 4 , 0 , sizeof ( uint64_t ) , & comprpic ) ;
if ( Polymost_ConfirmNoGLError ( ) )
return * formats ;
+ + formats ;
}
return 0 ;
}
static void Polymost_DetermineTextureFormatSupport ( void )
{
// init dummy texture to trigger possible failure of all compression modes
coltype pic [ 4 * 4 ] = { { 0 , 0 , 0 , 0 } } ;
GLuint tex = 0 ;
2018-02-16 06:38:21 +00:00
glGenTextures ( 1 , & tex ) ;
glBindTexture ( GL_TEXTURE_2D , tex ) ;
2016-05-04 00:25:24 +00:00
BuildGLErrorCheck ( ) ; // XXX: Clear errors.
texfmt_rgb = Polymost_TryDummyTexture ( pic , texfmts_rgb ) ;
texfmt_rgba = Polymost_TryDummyTexture ( pic , texfmts_rgba ) ;
texfmt_rgb_mask = Polymost_TryDummyTexture ( pic , texfmts_rgb_mask ) ;
comprtexfmt_rgb = Polymost_TryCompressedDummyTexture ( pic , comprtexfmts_rgb ) ;
comprtexfmt_rgba = Polymost_TryCompressedDummyTexture ( pic , comprtexfmts_rgba ) ;
comprtexfmt_rgb_mask = Polymost_TryCompressedDummyTexture ( pic , comprtexfmts_rgb_mask ) ;
2018-02-16 06:38:21 +00:00
glDeleteTextures ( 1 , & tex ) ;
2016-05-04 00:25:24 +00:00
}
2016-02-29 06:34:20 +00:00
# endif
2016-03-28 05:16:14 +00:00
static void Polymost_SendTexToDriver ( int32_t const doalloc ,
vec2_t const siz ,
int32_t const texfmt ,
coltype const * const pic ,
int32_t const intexfmt ,
2016-05-04 00:25:24 +00:00
# if defined EDUKE32_GLES
int32_t const comprtexfmt ,
2016-03-28 05:16:14 +00:00
int32_t const texcompress_ok ,
# endif
int32_t const level )
{
# if defined EDUKE32_GLES
2016-05-04 00:25:24 +00:00
if ( texcompress_ok & & comprtexfmt & & ( siz . x & 3 ) = = 0 & & ( siz . y & 3 ) = = 0 )
2016-03-28 05:16:14 +00:00
{
size_t const picLength = siz . x * siz . y ;
size_t const fourRows = siz . x < < 2u ;
GLsizei const imageSize = picLength > > 1u ; // 4x4 pixels --> 8 bytes
uint8_t * const comprpic = ( uint8_t * ) Xaligned_alloc ( 8 , imageSize ) ;
2016-05-04 00:25:24 +00:00
ETCFunction_t func = Polymost_PickETCFunction ( comprtexfmt ) ;
2016-03-28 05:16:14 +00:00
2016-05-04 00:25:24 +00:00
coltype buf [ 4 * 4 ] ;
uint64_t * out = ( uint64_t * ) comprpic ;
for ( coltype const * row = pic , * const pic_end = pic + picLength ; row < pic_end ; row + = fourRows )
for ( coltype const * block = row , * const row_end = row + siz . x ; block < row_end ; block + = 4 )
{
buf [ 0 ] = block [ 0 ] ;
buf [ 1 ] = block [ siz . x ] ;
buf [ 2 ] = block [ siz . x * 2 ] ;
buf [ 3 ] = block [ siz . x * 3 ] ;
buf [ 4 ] = block [ 1 ] ;
buf [ 5 ] = block [ siz . x + 1 ] ;
buf [ 6 ] = block [ siz . x * 2 + 1 ] ;
buf [ 7 ] = block [ siz . x * 3 + 1 ] ;
buf [ 8 ] = block [ 2 ] ;
buf [ 9 ] = block [ siz . x + 2 ] ;
buf [ 10 ] = block [ siz . x * 2 + 2 ] ;
buf [ 11 ] = block [ siz . x * 3 + 2 ] ;
buf [ 12 ] = block [ 3 ] ;
buf [ 13 ] = block [ siz . x + 3 ] ;
buf [ 14 ] = block [ siz . x * 2 + 3 ] ;
buf [ 15 ] = block [ siz . x * 3 + 3 ] ;
* out + + = func ( ( uint8_t const * ) buf ) ;
}
2016-03-28 05:16:14 +00:00
2016-05-04 00:25:24 +00:00
if ( doalloc & 1 )
jwzgles_glCompressedTexImage2D ( GL_TEXTURE_2D , level , comprtexfmt , siz . x , siz . y , 0 , imageSize , comprpic ) ;
else
jwzgles_glCompressedTexSubImage2D ( GL_TEXTURE_2D , level , 0 , 0 , siz . x , siz . y , comprtexfmt , imageSize , comprpic ) ;
2016-03-28 05:16:14 +00:00
Baligned_free ( comprpic ) ;
2016-05-04 00:25:24 +00:00
return ;
2016-03-28 05:16:14 +00:00
}
# endif
2018-02-16 06:38:02 +00:00
# if B_BIG_ENDIAN
GLenum type = GL_UNSIGNED_INT_8_8_8_8 ;
# else
GLenum type = GL_UNSIGNED_INT_8_8_8_8_REV ;
# endif
2016-05-04 00:25:24 +00:00
if ( doalloc & 1 )
2018-02-16 06:38:21 +00:00
glTexImage2D ( GL_TEXTURE_2D , level , intexfmt , siz . x , siz . y , 0 , texfmt , type , pic ) ;
2016-05-04 00:25:24 +00:00
else
2018-02-16 06:38:21 +00:00
glTexSubImage2D ( GL_TEXTURE_2D , level , 0 , 0 , siz . x , siz . y , texfmt , type , pic ) ;
2016-03-28 05:16:14 +00:00
}
2016-02-29 06:34:20 +00:00
void uploadtexture ( int32_t doalloc , vec2_t siz , int32_t texfmt ,
2015-03-24 00:40:33 +00:00
coltype * pic , vec2_t tsiz , int32_t dameth )
2006-04-13 20:47:06 +00:00
{
2016-03-07 11:21:55 +00:00
const int artimmunity = ! ! ( dameth & DAMETH_ARTIMMUNITY ) ;
2015-03-24 00:40:33 +00:00
const int hi = ! ! ( dameth & DAMETH_HI ) ;
2016-03-07 11:21:55 +00:00
const int nodownsize = ! ! ( dameth & DAMETH_NODOWNSIZE ) | | artimmunity ;
2015-03-24 00:40:33 +00:00
const int nomiptransfix = ! ! ( dameth & DAMETH_NOFIX ) ;
2016-03-28 05:16:14 +00:00
const int texcompress_ok = ! ( dameth & DAMETH_NOTEXCOMPRESS ) & & ( glusetexcompr = = 2 | | ( glusetexcompr & & ! artimmunity ) ) ;
2008-07-29 05:43:47 +00:00
2016-02-29 06:34:20 +00:00
# if !defined EDUKE32_GLES
int32_t intexfmt ;
2016-03-28 05:16:14 +00:00
if ( texcompress_ok & & glinfo . texcompr )
2018-02-16 06:38:21 +00:00
intexfmt = GL_COMPRESSED_RGBA ;
2016-02-29 06:34:20 +00:00
else
2018-02-16 06:38:02 +00:00
intexfmt = GL_RGBA8 ;
2016-02-29 06:34:20 +00:00
# else
const int onebitalpha = ! ! ( dameth & DAMETH_ONEBITALPHA ) ;
2016-05-04 00:25:24 +00:00
int32_t const intexfmt = hasalpha ? ( onebitalpha ? texfmt_rgb_mask : texfmt_rgba ) : texfmt_rgb ;
int32_t const comprtexfmt = hasalpha ? ( onebitalpha ? comprtexfmt_rgb_mask : comprtexfmt_rgba ) : comprtexfmt_rgb ;
2016-02-29 06:34:20 +00:00
# endif
2006-04-24 19:04:22 +00:00
2016-03-07 11:21:55 +00:00
dameth & = ~ DAMETH_UPLOADTEXTURE_MASK ;
2016-03-07 11:21:46 +00:00
2007-12-12 17:42:14 +00:00
if ( gltexmaxsize < = 0 )
{
2006-04-24 19:04:22 +00:00
GLint i = 0 ;
2018-02-16 06:38:21 +00:00
glGetIntegerv ( GL_MAX_TEXTURE_SIZE , & i ) ;
2006-04-24 19:04:22 +00:00
if ( ! i ) gltexmaxsize = 6 ; // 2^6 = 64 == default GL max texture size
2007-12-12 17:42:14 +00:00
else
{
2006-04-24 19:04:22 +00:00
gltexmaxsize = 0 ;
for ( ; i > 1 ; i > > = 1 ) gltexmaxsize + + ;
2016-03-14 00:06:54 +00:00
# ifdef EDUKE32_GLES
2016-05-04 00:25:10 +00:00
while ( ( 1 < < ( gltexmaxsize - 1 ) ) > xdim )
2016-03-14 00:06:54 +00:00
gltexmaxsize - - ;
# endif
2006-04-24 19:04:22 +00:00
}
}
2015-03-24 00:40:33 +00:00
gltexmiplevel = max ( 0 , min ( gltexmaxsize - 1 , gltexmiplevel ) ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
int miplevel = gltexmiplevel ;
2008-07-29 05:43:47 +00:00
2015-03-24 00:40:33 +00:00
while ( ( siz . x > > miplevel ) > ( 1 < < gltexmaxsize ) | | ( siz . y > > miplevel ) > ( 1 < < gltexmaxsize ) )
miplevel + + ;
2006-04-24 19:04:22 +00:00
2016-02-29 06:34:12 +00:00
if ( hi & & ! nodownsize & & r_downsize > miplevel )
2015-03-24 00:40:33 +00:00
miplevel = r_downsize ;
2018-02-16 06:38:05 +00:00
// don't use mipmaps if mipmapping is disabled
if ( glfiltermodes [ gltexfiltermode ] . min = = GL_NEAREST | |
glfiltermodes [ gltexfiltermode ] . min = = GL_LINEAR )
{
2018-02-16 06:38:21 +00:00
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_BASE_LEVEL , 0 ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LEVEL , 0 ) ;
2018-02-16 06:38:05 +00:00
}
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if ( ! miplevel )
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Polymost_SendTexToDriver ( doalloc , siz , texfmt , pic ,
intexfmt ,
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# if defined EDUKE32_GLES
comprtexfmt ,
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texcompress_ok ,
# endif
0 ) ;
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// don't generate mipmaps if we're not going to use them
if ( glfiltermodes [ gltexfiltermode ] . min = = GL_NEAREST | |
glfiltermodes [ gltexfiltermode ] . min = = GL_LINEAR )
{
return ;
}
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vec2_t siz2 = siz ;
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for ( bssize_t j = 1 ; ( siz2 . x > 1 ) | | ( siz2 . y > 1 ) ; j + + )
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{
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vec2_t const siz3 = { max ( 1 , siz2 . x > > 1 ) , max ( 1 , siz2 . y > > 1 ) } ; // this came from the GL_ARB_texture_non_power_of_two spec
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//x3 = ((x2+1)>>1); y3 = ((y2+1)>>1);
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for ( bssize_t y = 0 ; y < siz3 . y ; y + + )
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{
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coltype * wpptr = & pic [ y * siz3 . x ] ;
coltype const * rpptr = & pic [ ( y < < 1 ) * siz2 . x ] ;
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for ( bssize_t x = 0 ; x < siz3 . x ; x + + , wpptr + + , rpptr + = 2 )
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{
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int32_t r = 0 , g = 0 , b = 0 , a = 0 , k = 0 ;
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if ( rpptr [ 0 ] . a ) { r + = rpptr [ 0 ] . r ; g + = rpptr [ 0 ] . g ; b + = rpptr [ 0 ] . b ; a + = rpptr [ 0 ] . a ; k + + ; }
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if ( ( x + x + 1 < siz2 . x ) & & ( rpptr [ 1 ] . a ) ) { r + = rpptr [ 1 ] . r ; g + = rpptr [ 1 ] . g ; b + = rpptr [ 1 ] . b ; a + = rpptr [ 1 ] . a ; k + + ; }
if ( y + y + 1 < siz2 . y )
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{
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if ( ( rpptr [ siz2 . x ] . a ) ) { r + = rpptr [ siz2 . x ] . r ; g + = rpptr [ siz2 . x ] . g ; b + = rpptr [ siz2 . x ] . b ; a + = rpptr [ siz2 . x ] . a ; k + + ; }
if ( ( x + x + 1 < siz2 . x ) & & ( rpptr [ siz2 . x + 1 ] . a ) ) { r + = rpptr [ siz2 . x + 1 ] . r ; g + = rpptr [ siz2 . x + 1 ] . g ; b + = rpptr [ siz2 . x + 1 ] . b ; a + = rpptr [ siz2 . x + 1 ] . a ; k + + ; }
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}
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switch ( k )
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{
case 0 :
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case 1 :
wpptr - > r = r ; wpptr - > g = g ; wpptr - > b = b ; wpptr - > a = a ; break ;
case 2 :
wpptr - > r = ( ( r + 1 ) > > 1 ) ; wpptr - > g = ( ( g + 1 ) > > 1 ) ; wpptr - > b = ( ( b + 1 ) > > 1 ) ; wpptr - > a = ( ( a + 1 ) > > 1 ) ; break ;
case 3 :
wpptr - > r = ( ( r * 85 + 128 ) > > 8 ) ; wpptr - > g = ( ( g * 85 + 128 ) > > 8 ) ; wpptr - > b = ( ( b * 85 + 128 ) > > 8 ) ; wpptr - > a = ( ( a * 85 + 128 ) > > 8 ) ; break ;
case 4 :
wpptr - > r = ( ( r + 2 ) > > 2 ) ; wpptr - > g = ( ( g + 2 ) > > 2 ) ; wpptr - > b = ( ( b + 2 ) > > 2 ) ; wpptr - > a = ( ( a + 2 ) > > 2 ) ; break ;
default :
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EDUKE32_UNREACHABLE_SECTION ( break ) ;
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}
//if (wpptr->a) wpptr->a = 255;
}
}
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if ( ! nomiptransfix )
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{
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vec2_t const tsizzle = { ( tsiz . x + ( 1 < < j ) - 1 ) > > j , ( tsiz . y + ( 1 < < j ) - 1 ) > > j } ;
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fixtransparency ( pic , tsizzle , siz3 , dameth ) ;
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}
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if ( j > = miplevel )
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Polymost_SendTexToDriver ( doalloc , siz3 , texfmt , pic ,
intexfmt ,
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# if defined EDUKE32_GLES
comprtexfmt ,
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texcompress_ok ,
# endif
j - miplevel ) ;
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siz2 = siz3 ;
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}
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}
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#if 0
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// TODO: make configurable
static int32_t tile_is_sky ( int32_t tilenum )
{
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return return ( tilenum > = 78 /*CLOUDYOCEAN*/ & & tilenum < = 99 /*REDSKY2*/ ) ;
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}
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# define clamp_if_tile_is_sky(x, y) (tile_is_sky(x) ? (y) : GL_REPEAT)
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# else
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# define clamp_if_tile_is_sky(x, y) (GL_REPEAT)
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# endif
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static void polymost_setuptexture ( const int32_t dameth , int filter )
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{
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const GLuint clamp_mode = glinfo . clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP ;
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gltexfiltermode = clamp ( gltexfiltermode , 0 , NUMGLFILTERMODES - 1 ) ;
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if ( filter = = - 1 )
filter = gltexfiltermode ;
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ filter ] . mag ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ filter ] . min ) ;
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# ifdef USE_GLEXT
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if ( glinfo . maxanisotropy > 1.f )
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{
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uint32_t i = ( unsigned ) Blrintf ( glinfo . maxanisotropy ) ;
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if ( ( unsigned ) glanisotropy > i )
glanisotropy = i ;
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
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}
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# endif
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if ( ! ( dameth & DAMETH_CLAMPED ) )
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{
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , clamp_if_tile_is_sky ( dapic , clamp_mode ) ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
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}
else
{
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// For sprite textures, clamping looks better than wrapping
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , clamp_mode ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , clamp_mode ) ;
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}
}
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void gloadtile_art ( int32_t dapic , int32_t dapal , int32_t tintpalnum , int32_t dashade , int32_t dameth , pthtyp * pth , int32_t doalloc )
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{
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static int32_t fullbrightloadingpass = 0 ;
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vec2s_t const & tsizart = tilesiz [ dapic ] ;
vec2_t siz = { 0 , 0 } , tsiz = { tsizart . x , tsizart . y } ;
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size_t const picdim = tsiz . x * tsiz . y ;
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char hasalpha = 0 , hasfullbright = 0 ;
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char npoty = 0 ;
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texcacheheader cachead ;
char texcacheid [ BMAX_PATH ] ;
{
// Absolutely disgusting.
uint32_t firstint = 0 ;
if ( waloff [ dapic ] )
Bmemcpy ( & firstint , ( void * ) waloff [ dapic ] , min ( 4 , picdim ) ) ;
sprintf ( texcacheid , " %08x " , firstint ) ;
}
texcache_calcid ( texcacheid , texcacheid , picdim | ( ( unsigned ) dapal < < 24u ) , DAMETH_NARROW_MASKPROPS ( dameth ) | ( ( unsigned ) dapic < < 8u ) | ( ( unsigned ) dashade < < 24u ) , tintpalnum ) ;
int32_t gotcache = texcache_readtexheader ( texcacheid , & cachead , 0 ) ;
if ( gotcache & & ! texcache_loadtile ( & cachead , & doalloc , pth ) )
{
hasalpha = ! ! ( cachead . flags & CACHEAD_HASALPHA ) ;
hasfullbright = ! ! ( cachead . flags & CACHEAD_HASFULLBRIGHT ) ;
npoty = ! ! ( cachead . flags & CACHEAD_NPOTWALL ) ;
}
else
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{
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if ( ! glinfo . texnpot )
{
for ( siz . x = 1 ; siz . x < tsiz . x ; siz . x + = siz . x ) { }
for ( siz . y = 1 ; siz . y < tsiz . y ; siz . y + = siz . y ) { }
}
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else
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{
if ( ( tsiz . x | tsiz . y ) = = 0 )
siz . x = siz . y = 1 ;
else
siz = tsiz ;
}
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coltype * pic = ( coltype * ) Xmalloc ( siz . x * siz . y * sizeof ( coltype ) ) ;
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if ( ! waloff [ dapic ] )
{
//Force invalid textures to draw something - an almost purely transparency texture
//This allows the Z-buffer to be updated for mirrors (which are invalidated textures)
pic [ 0 ] . r = pic [ 0 ] . g = pic [ 0 ] . b = 0 ; pic [ 0 ] . a = 1 ;
tsiz . x = tsiz . y = 1 ; hasalpha = 1 ;
}
else
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{
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const int dofullbright = ! ( picanm [ dapic ] . sf & PICANM_NOFULLBRIGHT_BIT ) & & ! ( globalflags & GLOBAL_NO_GL_FULLBRIGHT ) ;
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for ( bssize_t y = 0 ; y < siz . y ; y + + )
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{
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coltype * wpptr = & pic [ y * siz . x ] ;
int32_t y2 = ( y < tsiz . y ) ? y : y - tsiz . y ;
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for ( bssize_t x = 0 ; x < siz . x ; x + + , wpptr + + )
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{
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int32_t dacol ;
int32_t x2 = ( x < tsiz . x ) ? x : x - tsiz . x ;
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if ( ( dameth & DAMETH_CLAMPED ) & & ( x > = tsiz . x | | y > = tsiz . y ) ) //Clamp texture
{
wpptr - > r = wpptr - > g = wpptr - > b = wpptr - > a = 0 ;
continue ;
}
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dacol = * ( char * ) ( waloff [ dapic ] + x2 * tsiz . y + y2 ) ;
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if ( dacol = = 255 )
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{
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wpptr - > a = 0 ;
hasalpha = 1 ;
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}
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else
wpptr - > a = 255 ;
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char * p = ( char * ) ( palookup [ dapal ] ) + ( int32_t ) ( dashade < < 8 ) ;
dacol = ( uint8_t ) p [ dacol ] ;
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if ( ! fullbrightloadingpass )
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{
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// regular texture
if ( IsPaletteIndexFullbright ( dacol ) & & dofullbright )
hasfullbright = 1 ;
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}
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else
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{
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// texture with only fullbright areas
if ( ! IsPaletteIndexFullbright ( dacol ) ) // regular colors
{
wpptr - > a = 0 ;
hasalpha = 1 ;
}
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}
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bricolor ( ( palette_t * ) wpptr , dacol ) ;
if ( ! fullbrightloadingpass & & tintpalnum > = 0 )
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{
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polytint_t const & tint = hictinting [ tintpalnum ] ;
polytintflags_t const effect = tint . f ;
uint8_t const r = tint . r ;
uint8_t const g = tint . g ;
uint8_t const b = tint . b ;
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if ( effect & HICTINT_GRAYSCALE )
{
wpptr - > g = wpptr - > r = wpptr - > b = ( uint8_t ) ( ( wpptr - > r * GRAYSCALE_COEFF_RED ) +
( wpptr - > g * GRAYSCALE_COEFF_GREEN ) +
( wpptr - > b * GRAYSCALE_COEFF_BLUE ) ) ;
}
if ( effect & HICTINT_INVERT )
{
wpptr - > b = 255 - wpptr - > b ;
wpptr - > g = 255 - wpptr - > g ;
wpptr - > r = 255 - wpptr - > r ;
}
if ( effect & HICTINT_COLORIZE )
{
wpptr - > b = min ( ( int32_t ) ( ( wpptr - > b ) * b ) > > 6 , 255 ) ;
wpptr - > g = min ( ( int32_t ) ( ( wpptr - > g ) * g ) > > 6 , 255 ) ;
wpptr - > r = min ( ( int32_t ) ( ( wpptr - > r ) * r ) > > 6 , 255 ) ;
}
switch ( effect & HICTINT_BLENDMASK )
{
case HICTINT_BLEND_SCREEN :
wpptr - > b = 255 - ( ( ( 255 - wpptr - > b ) * ( 255 - b ) ) > > 8 ) ;
wpptr - > g = 255 - ( ( ( 255 - wpptr - > g ) * ( 255 - g ) ) > > 8 ) ;
wpptr - > r = 255 - ( ( ( 255 - wpptr - > r ) * ( 255 - r ) ) > > 8 ) ;
break ;
case HICTINT_BLEND_OVERLAY :
wpptr - > b = wpptr - > b < 128 ? ( wpptr - > b * b ) > > 7 : 255 - ( ( ( 255 - wpptr - > b ) * ( 255 - b ) ) > > 7 ) ;
wpptr - > g = wpptr - > g < 128 ? ( wpptr - > g * g ) > > 7 : 255 - ( ( ( 255 - wpptr - > g ) * ( 255 - g ) ) > > 7 ) ;
wpptr - > r = wpptr - > r < 128 ? ( wpptr - > r * r ) > > 7 : 255 - ( ( ( 255 - wpptr - > r ) * ( 255 - r ) ) > > 7 ) ;
break ;
case HICTINT_BLEND_HARDLIGHT :
wpptr - > b = b < 128 ? ( wpptr - > b * b ) > > 7 : 255 - ( ( ( 255 - wpptr - > b ) * ( 255 - b ) ) > > 7 ) ;
wpptr - > g = g < 128 ? ( wpptr - > g * g ) > > 7 : 255 - ( ( ( 255 - wpptr - > g ) * ( 255 - g ) ) > > 7 ) ;
wpptr - > r = r < 128 ? ( wpptr - > r * r ) > > 7 : 255 - ( ( ( 255 - wpptr - > r ) * ( 255 - r ) ) > > 7 ) ;
break ;
}
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}
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//swap r & b so that we deal with the data as BGRA
uint8_t tmpR = wpptr - > r ;
wpptr - > r = wpptr - > b ;
wpptr - > b = tmpR ;
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}
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}
}
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if ( doalloc ) glGenTextures ( 1 , ( GLuint * ) & pth - > glpic ) ; //# of textures (make OpenGL allocate structure)
glBindTexture ( GL_TEXTURE_2D , pth - > glpic ) ;
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fixtransparency ( pic , tsiz , siz , dameth ) ;
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if ( polymost_want_npotytex ( dameth , siz . y ) & & tsiz . x = = siz . x & & tsiz . y = = siz . y ) // XXX
{
const int32_t nextpoty = 1 < < ( ( picsiz [ dapic ] > > 4 ) + 1 ) ;
const int32_t ydif = nextpoty - siz . y ;
coltype * paddedpic ;
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Bassert ( ydif < siz . y ) ;
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paddedpic = ( coltype * ) Xrealloc ( pic , siz . x * nextpoty * sizeof ( coltype ) ) ;
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pic = paddedpic ;
Bmemcpy ( & pic [ siz . x * siz . y ] , pic , siz . x * ydif * sizeof ( coltype ) ) ;
siz . y = tsiz . y = nextpoty ;
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npoty = 1 ;
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}
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uploadtexture ( doalloc , siz , GL_BGRA , pic , tsiz ,
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dameth | DAMETH_ARTIMMUNITY |
( dapic > = MAXUSERTILES ? ( DAMETH_NOTEXCOMPRESS | DAMETH_NODOWNSIZE ) : 0 ) | /* never process these short-lived tiles */
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( hasfullbright ? DAMETH_HASFULLBRIGHT : 0 ) |
( npoty ? DAMETH_NPOTWALL : 0 ) |
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( hasalpha ? ( DAMETH_HASALPHA | DAMETH_ONEBITALPHA ) : 0 ) ) ;
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Bfree ( pic ) ;
}
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polymost_setuptexture ( dameth , - 1 ) ;
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pth - > picnum = dapic ;
pth - > palnum = dapal ;
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pth - > shade = dashade ;
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pth - > effects = 0 ;
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pth - > flags = TO_PTH_CLAMPED ( dameth ) | TO_PTH_NOTRANSFIX ( dameth ) | ( hasalpha * PTH_HASALPHA ) | ( npoty * PTH_NPOTWALL ) ;
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pth - > hicr = NULL ;
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# if defined USE_GLEXT && !defined EDUKE32_GLES
if ( ! gotcache & & glinfo . texcompr & & glusetexcache & & glusetexcompr = = 2 & & dapic < MAXUSERTILES )
{
cachead . quality = 0 ;
cachead . xdim = tsiz . x ;
cachead . ydim = tsiz . y ;
cachead . flags = ( check_nonpow2 ( siz . x ) | | check_nonpow2 ( siz . y ) ) * CACHEAD_NONPOW2 |
npoty * CACHEAD_NPOTWALL |
hasalpha * CACHEAD_HASALPHA | hasfullbright * CACHEAD_HASFULLBRIGHT | CACHEAD_NODOWNSIZE ;
texcache_writetex_fromdriver ( texcacheid , & cachead ) ;
}
# endif
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if ( hasfullbright & & ! fullbrightloadingpass )
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{
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// Load the ONLY texture that'll be assembled with the regular one to
// make the final texture with fullbright pixels.
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fullbrightloadingpass = 1 ;
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if ( ! pth - > ofb )
pth - > ofb = ( pthtyp * ) Xcalloc ( 1 , sizeof ( pthtyp ) ) ;
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pth - > flags | = PTH_HASFULLBRIGHT ;
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gloadtile_art ( dapic , dapal , - 1 , 0 , ( dameth & ~ DAMETH_MASKPROPS ) | DAMETH_MASK , pth - > ofb , 1 ) ;
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fullbrightloadingpass = 0 ;
}
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}
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int32_t gloadtile_hi ( int32_t dapic , int32_t dapalnum , int32_t facen , hicreplctyp * hicr ,
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int32_t dameth , pthtyp * pth , int32_t doalloc , polytintflags_t effect )
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{
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if ( ! hicr ) return - 1 ;
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char * fn ;
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if ( facen > 0 )
{
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if ( ! hicr - > skybox | | facen > 6 | | ! hicr - > skybox - > face [ facen - 1 ] )
return - 1 ;
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fn = hicr - > skybox - > face [ facen - 1 ] ;
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}
else
{
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if ( ! hicr - > filename )
return - 1 ;
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fn = hicr - > filename ;
}
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int32_t filh ;
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if ( EDUKE32_PREDICT_FALSE ( ( filh = kopen4load ( fn , 0 ) ) < 0 ) )
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{
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OSD_Printf ( " hightile: %s (pic %d) not found \n " , fn , dapic ) ;
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return - 2 ;
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}
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int32_t picfillen = kfilelength ( filh ) ;
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kclose ( filh ) ; // FIXME: shouldn't have to do this. bug in cache1d.c
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int32_t startticks = getticks ( ) , willprint = 0 ;
char hasalpha ;
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texcacheheader cachead ;
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char texcacheid [ BMAX_PATH ] ;
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texcache_calcid ( texcacheid , fn , picfillen + ( dapalnum < < 8 ) , DAMETH_NARROW_MASKPROPS ( dameth ) , effect & HICTINT_IN_MEMORY ) ;
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int32_t gotcache = texcache_readtexheader ( texcacheid , & cachead , 0 ) ;
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vec2_t siz = { 0 , 0 } , tsiz = { 0 , 0 } ;
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if ( gotcache & & ! texcache_loadtile ( & cachead , & doalloc , pth ) )
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{
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tsiz . x = cachead . xdim ;
tsiz . y = cachead . ydim ;
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hasalpha = ! ! ( cachead . flags & CACHEAD_HASALPHA ) ;
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}
else
{
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// CODEDUP: mdloadskin
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int32_t isart = 0 ;
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gotcache = 0 ; // the compressed version will be saved to disk
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int32_t const length = kpzbufload ( fn ) ;
if ( length = = 0 )
return - 1 ;
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// tsizx/y = replacement texture's natural size
// xsiz/y = 2^x size of replacement
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# ifdef WITHKPLIB
kpgetdim ( kpzbuf , picfillen , & tsiz . x , & tsiz . y ) ;
# endif
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if ( tsiz . x = = 0 | | tsiz . y = = 0 )
{
if ( E_CheckUnitArtFileHeader ( ( uint8_t * ) kpzbuf , picfillen ) )
return - 1 ;
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tsiz . x = B_LITTLE16 ( B_UNBUF16 ( & kpzbuf [ 16 ] ) ) ;
tsiz . y = B_LITTLE16 ( B_UNBUF16 ( & kpzbuf [ 18 ] ) ) ;
if ( tsiz . x = = 0 | | tsiz . y = = 0 )
return - 1 ;
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isart = 1 ;
}
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pth - > siz = tsiz ;
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if ( ! glinfo . texnpot )
{
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for ( siz . x = 1 ; siz . x < tsiz . x ; siz . x + = siz . x ) { }
for ( siz . y = 1 ; siz . y < tsiz . y ; siz . y + = siz . y ) { }
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}
else
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siz = tsiz ;
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if ( isart )
{
if ( tsiz . x * tsiz . y + ARTv1_UNITOFFSET > picfillen )
return - 2 ;
}
int32_t const bytesperline = siz . x * sizeof ( coltype ) ;
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coltype * pic = ( coltype * ) Xcalloc ( siz . y , bytesperline ) ;
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static coltype * lastpic = NULL ;
static char * lastfn = NULL ;
static int32_t lastsize = 0 ;
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if ( lastpic & & lastfn & & ! Bstrcmp ( lastfn , fn ) )
{
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willprint = 1 ;
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Bmemcpy ( pic , lastpic , siz . x * siz . y * sizeof ( coltype ) ) ;
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}
else
{
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if ( isart )
{
E_RenderArtDataIntoBuffer ( ( palette_t * ) pic , ( uint8_t * ) & kpzbuf [ ARTv1_UNITOFFSET ] , siz . x , tsiz . x , tsiz . y ) ;
}
# ifdef WITHKPLIB
else
{
if ( kprender ( kpzbuf , picfillen , ( intptr_t ) pic , bytesperline , siz . x , siz . y ) )
{
Bfree ( pic ) ;
return - 2 ;
}
}
# endif
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willprint = 2 ;
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if ( hicprecaching )
{
lastfn = fn ; // careful...
if ( ! lastpic )
{
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lastpic = ( coltype * ) Bmalloc ( siz . x * siz . y * sizeof ( coltype ) ) ;
lastsize = siz . x * siz . y ;
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}
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else if ( lastsize < siz . x * siz . y )
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{
Bfree ( lastpic ) ;
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lastpic = ( coltype * ) Bmalloc ( siz . x * siz . y * sizeof ( coltype ) ) ;
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}
if ( lastpic )
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Bmemcpy ( lastpic , pic , siz . x * siz . y * sizeof ( coltype ) ) ;
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}
else if ( lastpic )
{
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DO_FREE_AND_NULL ( lastpic ) ;
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lastfn = NULL ;
lastsize = 0 ;
}
}
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char * cptr = britable [ gammabrightness ? 0 : curbrightness ] ;
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polytint_t const & tint = hictinting [ dapalnum ] ;
int32_t r = ( glinfo . bgra ) ? tint . r : tint . b ;
int32_t g = tint . g ;
int32_t b = ( glinfo . bgra ) ? tint . b : tint . r ;
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char al = 255 ;
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char onebitalpha = 1 ;
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for ( bssize_t y = 0 , j = 0 ; y < tsiz . y ; + + y , j + = siz . x )
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{
coltype tcol , * rpptr = & pic [ j ] ;
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for ( bssize_t x = 0 ; x < tsiz . x ; + + x )
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{
tcol . b = cptr [ rpptr [ x ] . b ] ;
tcol . g = cptr [ rpptr [ x ] . g ] ;
tcol . r = cptr [ rpptr [ x ] . r ] ;
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al & = tcol . a = rpptr [ x ] . a ;
onebitalpha & = tcol . a = = 0 | | tcol . a = = 255 ;
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if ( effect & HICTINT_GRAYSCALE )
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{
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tcol . g = tcol . r = tcol . b = ( uint8_t ) ( ( tcol . b * GRAYSCALE_COEFF_RED ) +
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( tcol . g * GRAYSCALE_COEFF_GREEN ) +
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( tcol . r * GRAYSCALE_COEFF_BLUE ) ) ;
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}
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if ( effect & HICTINT_INVERT )
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{
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tcol . b = 255 - tcol . b ;
tcol . g = 255 - tcol . g ;
tcol . r = 255 - tcol . r ;
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}
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if ( effect & HICTINT_COLORIZE )
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{
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tcol . b = min ( ( int32_t ) ( ( tcol . b ) * r ) > > 6 , 255 ) ;
tcol . g = min ( ( int32_t ) ( ( tcol . g ) * g ) > > 6 , 255 ) ;
tcol . r = min ( ( int32_t ) ( ( tcol . r ) * b ) > > 6 , 255 ) ;
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}
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switch ( effect & HICTINT_BLENDMASK )
{
case HICTINT_BLEND_SCREEN :
tcol . b = 255 - ( ( ( 255 - tcol . b ) * ( 255 - r ) ) > > 8 ) ;
tcol . g = 255 - ( ( ( 255 - tcol . g ) * ( 255 - g ) ) > > 8 ) ;
tcol . r = 255 - ( ( ( 255 - tcol . r ) * ( 255 - b ) ) > > 8 ) ;
break ;
case HICTINT_BLEND_OVERLAY :
tcol . b = tcol . b < 128 ? ( tcol . b * r ) > > 7 : 255 - ( ( ( 255 - tcol . b ) * ( 255 - r ) ) > > 7 ) ;
tcol . g = tcol . g < 128 ? ( tcol . g * g ) > > 7 : 255 - ( ( ( 255 - tcol . g ) * ( 255 - g ) ) > > 7 ) ;
tcol . r = tcol . r < 128 ? ( tcol . r * b ) > > 7 : 255 - ( ( ( 255 - tcol . r ) * ( 255 - b ) ) > > 7 ) ;
break ;
case HICTINT_BLEND_HARDLIGHT :
tcol . b = r < 128 ? ( tcol . b * r ) > > 7 : 255 - ( ( ( 255 - tcol . b ) * ( 255 - r ) ) > > 7 ) ;
tcol . g = g < 128 ? ( tcol . g * g ) > > 7 : 255 - ( ( ( 255 - tcol . g ) * ( 255 - g ) ) > > 7 ) ;
tcol . r = b < 128 ? ( tcol . r * b ) > > 7 : 255 - ( ( ( 255 - tcol . r ) * ( 255 - b ) ) > > 7 ) ;
break ;
}
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rpptr [ x ] = tcol ;
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}
}
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hasalpha = ( al ! = 255 ) ;
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if ( ( ! ( dameth & DAMETH_CLAMPED ) ) | | facen ) //Duplicate texture pixels (wrapping tricks for non power of 2 texture sizes)
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{
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if ( siz . x > tsiz . x ) // Copy left to right
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{
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for ( int32_t y = 0 , * lptr = ( int32_t * ) pic ; y < tsiz . y ; y + + , lptr + = siz . x )
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Bmemcpy ( & lptr [ tsiz . x ] , lptr , ( siz . x - tsiz . x ) < < 2 ) ;
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}
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if ( siz . y > tsiz . y ) // Copy top to bottom
Bmemcpy ( & pic [ siz . x * tsiz . y ] , pic , ( siz . y - tsiz . y ) * siz . x < < 2 ) ;
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}
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if ( ! glinfo . bgra )
{
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for ( bssize_t i = siz . x * siz . y , j = 0 ; j < i ; j + + )
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swapchar ( & pic [ j ] . r , & pic [ j ] . b ) ;
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}
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// end CODEDUP
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if ( tsiz . x > > r_downsize < = tilesiz [ dapic ] . x | | tsiz . y > > r_downsize < = tilesiz [ dapic ] . y )
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hicr - > flags | = HICR_ARTIMMUNITY ;
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if ( ( doalloc & 3 ) = = 1 )
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glGenTextures ( 1 , & pth - > glpic ) ; //# of textures (make OpenGL allocate structure)
glBindTexture ( GL_TEXTURE_2D , pth - > glpic ) ;
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fixtransparency ( pic , tsiz , siz , dameth ) ;
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int32_t const texfmt = glinfo . bgra ? GL_BGRA : GL_RGBA ;
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uploadtexture ( doalloc , siz , texfmt , pic , tsiz ,
dameth | DAMETH_HI | DAMETH_NOFIX |
TO_DAMETH_NODOWNSIZE ( hicr - > flags ) |
TO_DAMETH_NOTEXCOMPRESS ( hicr - > flags ) |
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TO_DAMETH_ARTIMMUNITY ( hicr - > flags ) |
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( onebitalpha ? DAMETH_ONEBITALPHA : 0 ) |
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( hasalpha ? DAMETH_HASALPHA : 0 ) ) ;
Bfree ( pic ) ;
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}
// precalculate scaling parameters for replacement
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if ( facen > 0 )
{
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pth - > scale . x = ( float ) tsiz . x * ( 1.0f / 64.f ) ;
pth - > scale . y = ( float ) tsiz . y * ( 1.0f / 64.f ) ;
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}
else
{
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pth - > scale . x = ( float ) tsiz . x / ( float ) tilesiz [ dapic ] . x ;
pth - > scale . y = ( float ) tsiz . y / ( float ) tilesiz [ dapic ] . y ;
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}
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polymost_setuptexture ( dameth , hicr - > flags & HICR_FORCEFILTER ? TEXFILTER_ON : - 1 ) ;
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if ( tsiz . x > > r_downsize < = tilesiz [ dapic ] . x | | tsiz . y > > r_downsize < = tilesiz [ dapic ] . y )
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hicr - > flags | = HICR_ARTIMMUNITY ;
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pth - > picnum = dapic ;
pth - > effects = effect ;
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pth - > flags = TO_PTH_CLAMPED ( dameth ) | TO_PTH_NOTRANSFIX ( dameth ) |
PTH_HIGHTILE | ( ( facen > 0 ) * PTH_SKYBOX ) |
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( hasalpha ? PTH_HASALPHA : 0 ) |
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( hicr - > flags & HICR_FORCEFILTER ? PTH_FORCEFILTER : 0 ) ;
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pth - > skyface = facen ;
pth - > hicr = hicr ;
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# if defined USE_GLEXT && !defined EDUKE32_GLES
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if ( ! gotcache & & glinfo . texcompr & & glusetexcache & & ! ( hicr - > flags & HICR_NOTEXCOMPRESS ) & &
( glusetexcompr = = 2 | | ( glusetexcompr & & ! ( hicr - > flags & HICR_ARTIMMUNITY ) ) ) )
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{
const int32_t nonpow2 = check_nonpow2 ( siz . x ) | | check_nonpow2 ( siz . y ) ;
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// save off the compressed version
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cachead . quality = ( hicr - > flags & ( HICR_NODOWNSIZE | HICR_ARTIMMUNITY ) ) ? 0 : r_downsize ;
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cachead . xdim = tsiz . x > > cachead . quality ;
cachead . ydim = tsiz . y > > cachead . quality ;
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// handle nodownsize:
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cachead . flags = nonpow2 * CACHEAD_NONPOW2 | ( hasalpha ? CACHEAD_HASALPHA : 0 ) |
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( hicr - > flags & ( HICR_NODOWNSIZE | HICR_ARTIMMUNITY ) ? CACHEAD_NODOWNSIZE : 0 ) ;
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/// OSD_Printf("Caching \"%s\"\n", fn);
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texcache_writetex_fromdriver ( texcacheid , & cachead ) ;
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if ( willprint )
{
int32_t etime = getticks ( ) - startticks ;
if ( etime > = MIN_CACHETIME_PRINT )
OSD_Printf ( " Load tile %4d: p%d-m%d-e%d %s... cached... %d ms \n " , dapic , dapalnum , dameth , effect ,
willprint = = 2 ? fn : " " , etime ) ;
willprint = 0 ;
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}
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else
OSD_Printf ( " Cached \" %s \" \n " , fn ) ;
}
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# endif
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if ( willprint )
{
int32_t etime = getticks ( ) - startticks ;
if ( etime > = MIN_CACHETIME_PRINT )
OSD_Printf ( " Load tile %4d: p%d-m%d-e%d %s... %d ms \n " , dapic , dapalnum , dameth , effect ,
willprint = = 2 ? fn : " " , etime ) ;
}
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2006-04-24 19:04:22 +00:00
return 0 ;
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}
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# ifdef USE_GLEXT
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void polymost_setupdetailtexture ( const int32_t texunits , const int32_t tex )
{
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glActiveTexture ( texunits ) ;
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2018-02-16 06:38:21 +00:00
glEnable ( GL_TEXTURE_2D ) ;
glBindTexture ( GL_TEXTURE_2D , tex ) ;
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2018-02-16 06:38:21 +00:00
glTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_COMBINE ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_RGB , GL_MODULATE ) ;
2014-09-30 04:14:21 +00:00
2018-02-16 06:38:21 +00:00
glTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_RGB , GL_PREVIOUS ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_RGB , GL_SRC_COLOR ) ;
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2018-02-16 06:38:21 +00:00
glTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE1_RGB , GL_TEXTURE ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND1_RGB , GL_SRC_COLOR ) ;
2014-09-30 04:14:21 +00:00
2018-02-16 06:38:21 +00:00
glTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_ALPHA , GL_REPLACE ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_ALPHA , GL_PREVIOUS ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_ALPHA , GL_SRC_ALPHA ) ;
2014-09-30 04:14:21 +00:00
2018-02-16 06:38:21 +00:00
glTexEnvf ( GL_TEXTURE_ENV , GL_RGB_SCALE , 2.0f ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
2018-02-16 06:37:58 +00:00
2018-02-16 06:38:21 +00:00
glClientActiveTexture ( texunits ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
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}
void polymost_setupglowtexture ( const int32_t texunits , const int32_t tex )
{
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glActiveTexture ( texunits ) ;
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2018-02-16 06:38:21 +00:00
glEnable ( GL_TEXTURE_2D ) ;
glBindTexture ( GL_TEXTURE_2D , tex ) ;
2014-09-30 04:14:21 +00:00
2018-02-16 06:38:21 +00:00
glTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_COMBINE ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_RGB , GL_INTERPOLATE ) ;
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glTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_RGB , GL_PREVIOUS ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_RGB , GL_SRC_COLOR ) ;
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glTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE1_RGB , GL_TEXTURE ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND1_RGB , GL_SRC_COLOR ) ;
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glTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE2_RGB , GL_TEXTURE ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND2_RGB , GL_ONE_MINUS_SRC_ALPHA ) ;
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glTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_ALPHA , GL_REPLACE ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_ALPHA , GL_PREVIOUS ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_ALPHA , GL_SRC_ALPHA ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
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2018-02-16 06:38:21 +00:00
glClientActiveTexture ( texunits ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
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}
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# endif
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//(dpx,dpy) specifies an n-sided polygon. The polygon must be a convex clockwise loop.
// n must be <= 8 (assume clipping can double number of vertices)
//method: 0:solid, 1:masked(255 is transparent), 2:transluscent #1, 3:transluscent #2
// +4 means it's a sprite, so wraparound isn't needed
2013-03-04 01:23:29 +00:00
// drawpoly's hack globals
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static int32_t pow2xsplit = 0 , skyclamphack = 0 ;
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static float drawpoly_alpha = 0.f ;
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static uint8_t drawpoly_blend = 0 ;
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static inline pthtyp * our_texcache_fetch ( int32_t dameth )
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{
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if ( r_usenewshading = = 4 )
return texcache_fetch ( globalpicnum , globalpal , getpalookup ( ( r_usetileshades = = 1 & & ! ( globalflags & GLOBAL_NO_GL_TILESHADES ) ) , globalshade ) , dameth ) ;
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// r_usetileshades 1 is TX's method.
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return texcache_fetch ( globalpicnum , globalpal , getpalookup ( ( r_usetileshades = = 1 & & ! ( globalflags & GLOBAL_NO_GL_TILESHADES ) ) ? globvis > > 3 : 0 , globalshade ) , dameth ) ;
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}
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static void polymost2_drawVBO ( GLenum mode ,
int32_t vertexBufferID ,
int32_t indexBufferID ,
const int32_t numElements ,
float projectionMatrix [ 4 * 4 ] ,
float modelViewMatrix [ 4 * 4 ] ,
int32_t dameth ,
float texScale [ 2 ] ,
float texOffset [ 2 ] ,
char cullFaces )
{
if ( dameth = = DAMETH_BACKFACECULL | |
# ifdef YAX_ENABLE
g_nodraw | |
# endif
( uint32_t ) globalpicnum > = MAXTILES )
{
return ;
}
glDisableClientState ( GL_VERTEX_ARRAY ) ;
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
if ( cullFaces )
{
glEnable ( GL_CULL_FACE ) ;
}
//POGOTODO: this is temporary, the permanent fix is to not allow the transform to affect the windings in the first place in polymost2_drawSprite()
if ( cullFaces = = 1 )
{
glCullFace ( GL_BACK ) ;
} else
{
glCullFace ( GL_FRONT ) ;
}
//POGOTODO: in the future, state changes like binding these buffers can be batched. For now, just switch on every VBO rendered
glBindBuffer ( GL_ARRAY_BUFFER , vertexBufferID ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , indexBufferID ) ;
glEnableVertexAttribArray ( 0 ) ;
glEnableVertexAttribArray ( 1 ) ;
if ( palookup [ globalpal ] = = NULL )
{
globalpal = 0 ;
}
//Load texture (globalpicnum)
setgotpic ( globalpicnum ) ;
if ( ! waloff [ globalpicnum ] )
{
loadtile ( globalpicnum ) ;
}
pthtyp * pth = our_texcache_fetch ( dameth ) ;
if ( ! pth )
{
if ( editstatus )
{
Bsprintf ( ptempbuf , " pth==NULL! (bad pal?) pic=%d pal=%d " , globalpicnum , globalpal ) ;
polymost_printext256 ( 8 , 8 , editorcolors [ 15 ] , editorcolors [ 5 ] , ptempbuf , 0 ) ;
}
return ;
}
glActiveTexture ( GL_TEXTURE1 ) ;
glBindTexture ( GL_TEXTURE_2D , ( pth & & pth - > flags & PTH_HASFULLBRIGHT & & r_fullbrights ) ? pth - > ofb - > glpic : blankTextureID ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
glActiveTexture ( GL_TEXTURE0 ) ;
glBindTexture ( GL_TEXTURE_2D , pth ? pth - > glpic : blankTextureID ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
//POGOTODO: handle tinting & shading completely with fragment shader
//POGOTODO: handle fullbright & glow completely with fragment shader
//POGOTODO: glAlphaFunc is deprecated, move this into the fragment shader
float const al = waloff [ globalpicnum ] ? alphahackarray [ globalpicnum ] ! = 0 ? alphahackarray [ globalpicnum ] * ( 1.f / 255.f ) :
( pth & & pth - > hicr & & pth - > hicr - > alphacut > = 0.f ? pth - > hicr - > alphacut : 0.f ) : 0.f ;
glAlphaFunc ( GL_GREATER , al ) ;
//POGOTODO: batch this, only apply it to sprites that actually need blending
glEnable ( GL_BLEND ) ;
glEnable ( GL_ALPHA_TEST ) ;
handle_blend ( ( dameth & DAMETH_MASKPROPS ) > DAMETH_MASK , drawpoly_blend , ( dameth & DAMETH_MASKPROPS ) = = DAMETH_TRANS2 ) ;
glUseProgram ( shaderProgramID ) ;
//POGOTODO: batch uniform binding
float tint [ 4 ] = { 1.0f , 1.0f , 1.0f , 1.0f } ;
polytint_t const & polytint = hictinting [ globalpal ] ;
//POGOTODO: full bright pass uses its own globalshade...
tint [ 0 ] = ( 1.f - ( polytint . sr * ( 1.f / 255.f ) ) ) * getshadefactor ( globalshade ) + ( polytint . sr * ( 1.f / 255.f ) ) ;
tint [ 1 ] = ( 1.f - ( polytint . sg * ( 1.f / 255.f ) ) ) * getshadefactor ( globalshade ) + ( polytint . sg * ( 1.f / 255.f ) ) ;
tint [ 2 ] = ( 1.f - ( polytint . sb * ( 1.f / 255.f ) ) ) * getshadefactor ( globalshade ) + ( polytint . sb * ( 1.f / 255.f ) ) ;
// spriteext full alpha control
float alpha = float_trans ( dameth & DAMETH_MASKPROPS , drawpoly_blend ) * ( 1.f - drawpoly_alpha ) ;
if ( pth )
{
// tinting
polytintflags_t const tintflags = hictinting [ globalpal ] . f ;
if ( ! ( tintflags & HICTINT_PRECOMPUTED ) )
{
if ( pth - > flags & PTH_HIGHTILE )
{
if ( pth - > palnum ! = globalpal | | ( pth - > effects & HICTINT_IN_MEMORY ) | | ( tintflags & HICTINT_APPLYOVERALTPAL ) )
hictinting_apply ( tint , globalpal ) ;
}
else if ( tintflags & ( HICTINT_USEONART | HICTINT_ALWAYSUSEART ) )
hictinting_apply ( tint , globalpal ) ;
}
// global tinting
if ( ( pth - > flags & PTH_HIGHTILE ) & & have_basepal_tint ( ) )
hictinting_apply ( tint , MAXPALOOKUPS - 1 ) ;
}
glUniformMatrix4fv ( projMatrixLoc , 1 , false , projectionMatrix ) ;
glUniformMatrix4fv ( mvMatrixLoc , 1 , false , modelViewMatrix ) ;
glUniform1i ( texSamplerLoc , 0 ) ;
glUniform1i ( fullBrightSamplerLoc , 1 ) ;
glUniform2fv ( texOffsetLoc , 1 , texOffset ) ;
glUniform2fv ( texScaleLoc , 1 , texScale ) ;
glUniform4fv ( tintLoc , 1 , tint ) ;
glUniform1f ( alphaLoc , alpha ) ;
const float fogRange [ 2 ] = { fogresult , fogresult2 } ;
glUniform2fv ( fogRangeLoc , 1 , fogRange ) ;
glUniform4fv ( fogColorLoc , 1 , ( GLfloat * ) & fogcol ) ;
if ( indexBufferID = = 0 )
{
glDrawArrays ( mode ,
0 ,
numElements ) ;
} else
{
glDrawElements ( mode ,
numElements ,
GL_UNSIGNED_SHORT ,
0 ) ;
}
glUseProgram ( 0 ) ;
glDisableVertexAttribArray ( 0 ) ;
glDisableVertexAttribArray ( 1 ) ;
//POGOTODO: again, these state changes should be batched in the future, rather than on each VBO rendered
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , 0 ) ;
glDisable ( GL_CULL_FACE ) ;
glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
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polymost_resetVertexPointers ( ) ;
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}
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static void polymost_lockSubBuffer ( uint32_t subBufferIndex )
{
if ( drawpolyVertsSync [ subBufferIndex ] )
{
glDeleteSync ( drawpolyVertsSync [ subBufferIndex ] ) ;
}
drawpolyVertsSync [ subBufferIndex ] = glFenceSync ( GL_SYNC_GPU_COMMANDS_COMPLETE , 0 ) ;
}
static void polymost_waitForSubBuffer ( uint32_t subBufferIndex )
{
if ( drawpolyVertsSync [ subBufferIndex ] )
{
while ( true )
{
// we only need to flush if there's a possibility that drawpolyVertsBufferLength is
// so small that we can eat through 3 times the buffer size in a single frame
GLenum waitResult = glClientWaitSync ( drawpolyVertsSync [ subBufferIndex ] , GL_SYNC_FLUSH_COMMANDS_BIT , 500000 ) ;
if ( waitResult = = GL_ALREADY_SIGNALED | |
waitResult = = GL_CONDITION_SATISFIED )
{
return ;
}
static char loggedLongWait = false ;
if ( waitResult = = GL_TIMEOUT_EXPIRED & &
! loggedLongWait )
{
OSD_Printf ( " polymost_waitForBuffer(): Had to wait for the drawpoly buffer to become available. For performance, try increasing buffer size with r_drawpolyVertsBufferLength. \n " ) ;
loggedLongWait = true ;
}
}
}
}
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static void polymost_drawpoly ( vec2f_t const * const dpxy , int32_t const n , int32_t method )
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{
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if ( method = = DAMETH_BACKFACECULL | |
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# ifdef YAX_ENABLE
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g_nodraw | |
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# endif
2016-06-21 00:34:18 +00:00
( uint32_t ) globalpicnum > = MAXTILES )
return ;
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2015-03-24 00:40:33 +00:00
const int32_t method_ = method ;
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if ( n = = 3 )
{
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if ( ( dpxy [ 0 ] . x - dpxy [ 1 ] . x ) * ( dpxy [ 2 ] . y - dpxy [ 1 ] . y ) > =
( dpxy [ 2 ] . x - dpxy [ 1 ] . x ) * ( dpxy [ 0 ] . y - dpxy [ 1 ] . y ) ) return ; //for triangle
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}
else
{
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float f = 0 ; //f is area of polygon / 2
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for ( bssize_t i = n - 2 , j = n - 1 , k = 0 ; k < n ; i = j , j = k , k + + )
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f + = ( dpxy [ i ] . x - dpxy [ k ] . x ) * dpxy [ j ] . y ;
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2006-04-24 19:04:22 +00:00
if ( f < = 0 ) return ;
}
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if ( palookup [ globalpal ] = = NULL )
globalpal = 0 ;
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//Load texture (globalpicnum)
setgotpic ( globalpicnum ) ;
2017-06-24 09:21:13 +00:00
vec2s_t const & tsizart = tilesiz [ globalpicnum ] ;
vec2_t tsiz = { tsizart . x , tsizart . y } ;
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2006-04-24 19:04:22 +00:00
if ( ! waloff [ globalpicnum ] )
{
loadtile ( globalpicnum ) ;
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2006-04-24 19:04:22 +00:00
if ( ! waloff [ globalpicnum ] )
{
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tsiz . x = tsiz . y = 1 ;
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method = DAMETH_MASK ; //Hack to update Z-buffer for invalid mirror textures
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}
}
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Bassert ( n < = MAX_DRAWPOLY_VERTS ) ;
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2015-03-24 00:40:33 +00:00
int j = 0 ;
float px [ 8 ] , py [ 8 ] , dd [ 8 ] , uu [ 8 ] , vv [ 8 ] ;
float const ozgs = ghalfx * gshang ,
ozgc = ghalfx * gchang ;
2014-09-30 04:06:05 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 ; i < n ; + + i )
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{
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//Up/down rotation
2016-06-21 00:34:18 +00:00
vec3f_t const orot = { dpxy [ i ] . x - ghalfx ,
( dpxy [ i ] . y - ghoriz ) * gchang - ozgs ,
( dpxy [ i ] . y - ghoriz ) * gshang + ozgc } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
// Tilt rotation
float const r = ghalfx / orot . z ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
px [ j ] = ghalfx + ( ( ( orot . x * gctang ) - ( orot . y * gstang ) ) * r ) ;
py [ j ] = ghoriz + ( ( ( orot . x * gstang ) + ( orot . y * gctang ) ) * r ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
dd [ j ] = ( dpxy [ i ] . x * xtex . d + dpxy [ i ] . y * ytex . d + otex . d ) * r ;
uu [ j ] = ( dpxy [ i ] . x * xtex . u + dpxy [ i ] . y * ytex . u + otex . u ) * r ;
vv [ j ] = ( dpxy [ i ] . x * xtex . v + dpxy [ i ] . y * ytex . v + otex . v ) * r ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( ( ! j ) | | ( px [ j ] ! = px [ j - 1 ] ) | | ( py [ j ] ! = py [ j - 1 ] ) )
j + + ;
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}
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2006-04-24 19:04:22 +00:00
while ( ( j > = 3 ) & & ( px [ j - 1 ] = = px [ 0 ] ) & & ( py [ j - 1 ] = = py [ 0 ] ) ) j - - ;
2006-04-13 20:47:06 +00:00
2015-03-24 00:40:33 +00:00
if ( j < 3 )
return ;
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2015-03-24 00:40:33 +00:00
int const npoints = j ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( skyclamphack ) method | = DAMETH_CLAMPED ;
2006-07-22 22:52:24 +00:00
2015-12-04 11:52:58 +00:00
pthtyp * pth = our_texcache_fetch ( method ) ;
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2015-03-24 00:40:33 +00:00
if ( ! pth )
{
if ( editstatus )
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{
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Bsprintf ( ptempbuf , " pth==NULL! (bad pal?) pic=%d pal=%d " , globalpicnum , globalpal ) ;
polymost_printext256 ( 8 , 8 , editorcolors [ 15 ] , editorcolors [ 5 ] , ptempbuf , 0 ) ;
2014-09-30 04:14:21 +00:00
}
2015-03-24 00:40:33 +00:00
return ;
}
2006-07-22 22:52:24 +00:00
2015-03-24 00:40:33 +00:00
static int32_t fullbright_pass = 0 ;
2006-04-24 19:04:22 +00:00
2015-11-25 12:07:41 +00:00
if ( pth - > flags & PTH_HASFULLBRIGHT & & r_fullbrights )
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{
if ( ! fullbright_pass )
fullbright_pass = 1 ;
else if ( fullbright_pass = = 2 )
pth = pth - > ofb ;
}
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
// If we aren't rendmode 3, we're in Polymer, which means this code is
// used for rotatesprite only. Polymer handles all the material stuff,
// just submit the geometry and don't mess with textures.
if ( getrendermode ( ) = = REND_POLYMOST )
{
2018-02-16 06:38:21 +00:00
glBindTexture ( GL_TEXTURE_2D , pth ? pth - > glpic : 0 ) ;
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if ( drawpoly_srepeat )
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
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if ( drawpoly_trepeat )
2018-02-16 06:38:21 +00:00
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
2015-03-24 00:40:33 +00:00
}
// texture scale by parkar request
if ( pth & & pth - > hicr & & ! drawingskybox & & ( ( pth - > hicr - > scale . x ! = 1.0f ) | | ( pth - > hicr - > scale . y ! = 1.0f ) ) )
{
2018-02-16 06:38:21 +00:00
glMatrixMode ( GL_TEXTURE ) ;
glLoadIdentity ( ) ;
glScalef ( pth - > hicr - > scale . x , pth - > hicr - > scale . y , 1.0f ) ;
glMatrixMode ( GL_MODELVIEW ) ;
2015-03-24 00:40:33 +00:00
}
2016-01-08 01:33:20 +00:00
# ifdef USE_GLEXT
2018-02-16 06:38:21 +00:00
int32_t texunits = GL_TEXTURE0 ;
2007-02-17 02:23:50 +00:00
2015-03-24 00:40:33 +00:00
// detail texture
if ( r_detailmapping )
{
2016-06-21 00:34:18 +00:00
pthtyp * detailpth = NULL ;
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if ( usehightile & & ! drawingskybox & & hicfindsubst ( globalpicnum , DETAILPAL , 1 ) & &
2015-12-04 11:52:58 +00:00
( detailpth = texcache_fetch ( globalpicnum , DETAILPAL , 0 , method & ~ DAMETH_MASKPROPS ) ) & &
2018-02-16 06:37:58 +00:00
detailpth & & detailpth - > hicr & & detailpth - > hicr - > palnum = = DETAILPAL )
2007-01-15 09:08:57 +00:00
{
2018-02-16 06:37:58 +00:00
polymost_setupdetailtexture ( + + texunits , detailpth - > glpic ) ;
2007-01-15 09:08:57 +00:00
2018-02-16 06:38:21 +00:00
glMatrixMode ( GL_TEXTURE ) ;
glLoadIdentity ( ) ;
2007-03-01 18:19:11 +00:00
2014-10-25 03:36:34 +00:00
if ( pth & & pth - > hicr & & ( ( pth - > hicr - > scale . x ! = 1.0f ) | | ( pth - > hicr - > scale . y ! = 1.0f ) ) )
2018-02-16 06:38:21 +00:00
glScalef ( pth - > hicr - > scale . x , pth - > hicr - > scale . y , 1.0f ) ;
2007-03-01 18:19:11 +00:00
2018-02-16 06:37:58 +00:00
if ( ( detailpth - > hicr - > scale . x ! = 1.0f ) | | ( detailpth - > hicr - > scale . y ! = 1.0f ) )
2018-02-16 06:38:21 +00:00
glScalef ( detailpth - > hicr - > scale . x , detailpth - > hicr - > scale . y , 1.0f ) ;
2007-03-01 18:19:11 +00:00
2018-02-16 06:38:21 +00:00
glMatrixMode ( GL_MODELVIEW ) ;
2007-01-15 09:08:57 +00:00
}
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}
2007-01-15 09:08:57 +00:00
2015-03-24 00:40:33 +00:00
// glow texture
if ( r_glowmapping )
{
2016-06-21 00:34:18 +00:00
pthtyp * glowpth = NULL ;
2017-06-21 13:46:54 +00:00
if ( usehightile & & ! drawingskybox & & hicfindsubst ( globalpicnum , GLOWPAL , 1 ) & &
2016-06-05 04:46:40 +00:00
( glowpth = texcache_fetch ( globalpicnum , GLOWPAL , 0 , ( method & ~ DAMETH_MASKPROPS ) | DAMETH_MASK ) ) & &
2018-02-16 06:37:58 +00:00
glowpth & & glowpth - > hicr & & ( glowpth - > hicr - > palnum = = GLOWPAL ) )
{
polymost_setupglowtexture ( + + texunits , glowpth - > glpic ) ;
}
2015-03-24 00:40:33 +00:00
}
2015-02-11 05:23:04 +00:00
# endif
2007-02-15 01:35:34 +00:00
2015-03-24 00:40:33 +00:00
vec2f_t hacksc = { 1.f , 1.f } ;
2014-09-30 04:06:05 +00:00
2015-03-24 00:40:33 +00:00
if ( pth & & ( pth - > flags & PTH_HIGHTILE ) )
{
hacksc = pth - > scale ;
tsiz = pth - > siz ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
vec2_t tsiz2 = tsiz ;
if ( ! glinfo . texnpot )
{
for ( tsiz2 . x = 1 ; tsiz2 . x < tsiz . x ; tsiz2 . x + = tsiz2 . x )
; /* do nothing */
for ( tsiz2 . y = 1 ; tsiz2 . y < tsiz . y ; tsiz2 . y + = tsiz2 . y )
; /* do nothing */
}
2006-04-24 19:04:22 +00:00
2015-12-04 11:52:54 +00:00
if ( ! ( method & DAMETH_MASKPROPS ) & & fullbright_pass < 2 )
2015-03-24 00:40:33 +00:00
{
2018-02-16 06:38:21 +00:00
glDisable ( GL_BLEND ) ;
glDisable ( GL_ALPHA_TEST ) ;
2015-03-24 00:40:33 +00:00
}
else
{
2017-07-18 20:53:41 +00:00
float const al = waloff [ globalpicnum ] ? alphahackarray [ globalpicnum ] ! = 0 ? alphahackarray [ globalpicnum ] * ( 1.f / 255.f ) :
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( pth & & pth - > hicr & & pth - > hicr - > alphacut > = 0.f ? pth - > hicr - > alphacut : 0.f ) : 0.f ;
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glAlphaFunc ( GL_GREATER , al ) ;
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handle_blend ( ( method & DAMETH_MASKPROPS ) > DAMETH_MASK , drawpoly_blend , ( method & DAMETH_MASKPROPS ) = = DAMETH_TRANS2 ) ;
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glEnable ( GL_BLEND ) ;
glEnable ( GL_ALPHA_TEST ) ;
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}
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float pc [ 4 ] ;
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# ifdef POLYMER
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if ( getrendermode ( ) = = REND_POLYMER & & pr_artmapping & & ! ( globalflags & GLOBAL_NO_GL_TILESHADES ) & & polymer_eligible_for_artmap ( globalpicnum , pth ) )
pc [ 0 ] = pc [ 1 ] = pc [ 2 ] = 1.0f ;
else
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# endif
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{
polytint_t const & tint = hictinting [ globalpal ] ;
pc [ 0 ] = ( 1.f - ( tint . sr * ( 1.f / 255.f ) ) ) * getshadefactor ( globalshade ) + ( tint . sr * ( 1.f / 255.f ) ) ;
pc [ 1 ] = ( 1.f - ( tint . sg * ( 1.f / 255.f ) ) ) * getshadefactor ( globalshade ) + ( tint . sg * ( 1.f / 255.f ) ) ;
pc [ 2 ] = ( 1.f - ( tint . sb * ( 1.f / 255.f ) ) ) * getshadefactor ( globalshade ) + ( tint . sb * ( 1.f / 255.f ) ) ;
}
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// spriteext full alpha control
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pc [ 3 ] = float_trans ( method & DAMETH_MASKPROPS , drawpoly_blend ) * ( 1.f - drawpoly_alpha ) ;
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if ( pth )
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{
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// tinting
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polytintflags_t const tintflags = hictinting [ globalpal ] . f ;
if ( ! ( tintflags & HICTINT_PRECOMPUTED ) )
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{
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if ( pth - > flags & PTH_HIGHTILE )
{
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if ( pth - > palnum ! = globalpal | | ( pth - > effects & HICTINT_IN_MEMORY ) | | ( tintflags & HICTINT_APPLYOVERALTPAL ) )
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hictinting_apply ( pc , globalpal ) ;
}
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else if ( tintflags & ( HICTINT_USEONART | HICTINT_ALWAYSUSEART ) )
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hictinting_apply ( pc , globalpal ) ;
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}
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// global tinting
if ( ( pth - > flags & PTH_HIGHTILE ) & & have_basepal_tint ( ) )
hictinting_apply ( pc , MAXPALOOKUPS - 1 ) ;
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globaltinting_apply ( pc ) ;
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}
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glColor4f ( pc [ 0 ] , pc [ 1 ] , pc [ 2 ] , pc [ 3 ] ) ;
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//Hack for walls&masked walls which use textures that are not a power of 2
if ( ( pow2xsplit ) & & ( tsiz . x ! = tsiz2 . x ) )
{
vec3f_t const opxy [ 3 ] = { { py [ 1 ] - py [ 2 ] , py [ 2 ] - py [ 0 ] , py [ 0 ] - py [ 1 ] } ,
{ px [ 2 ] - px [ 1 ] , px [ 0 ] - px [ 2 ] , px [ 1 ] - px [ 0 ] } ,
{ px [ 0 ] - .5f , py [ 0 ] - .5f , 0 } } ;
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float const r = 1.f / ( opxy [ 0 ] . x * px [ 0 ] + opxy [ 0 ] . y * px [ 1 ] + opxy [ 0 ] . z * px [ 2 ] ) ;
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vec3f_t ngx = { ( opxy [ 0 ] . x * dd [ 0 ] + opxy [ 0 ] . y * dd [ 1 ] + opxy [ 0 ] . z * dd [ 2 ] ) * r ,
( ( opxy [ 0 ] . x * uu [ 0 ] + opxy [ 0 ] . y * uu [ 1 ] + opxy [ 0 ] . z * uu [ 2 ] ) * r ) * hacksc . x ,
( ( opxy [ 0 ] . x * vv [ 0 ] + opxy [ 0 ] . y * vv [ 1 ] + opxy [ 0 ] . z * vv [ 2 ] ) * r ) * hacksc . y } ;
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vec3f_t ngy = { ( opxy [ 1 ] . x * dd [ 0 ] + opxy [ 1 ] . y * dd [ 1 ] + opxy [ 1 ] . z * dd [ 2 ] ) * r ,
( ( opxy [ 1 ] . x * uu [ 0 ] + opxy [ 1 ] . y * uu [ 1 ] + opxy [ 1 ] . z * uu [ 2 ] ) * r ) * hacksc . x ,
( ( opxy [ 1 ] . x * vv [ 0 ] + opxy [ 1 ] . y * vv [ 1 ] + opxy [ 1 ] . z * vv [ 2 ] ) * r ) * hacksc . y } ;
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vec3f_t ngo = { dd [ 0 ] - opxy [ 2 ] . x * ngx . d - opxy [ 2 ] . y * ngy . d ,
( uu [ 0 ] - opxy [ 2 ] . x * ngx . u - opxy [ 2 ] . y * ngy . u ) * hacksc . x ,
( vv [ 0 ] - opxy [ 2 ] . x * ngx . v - opxy [ 2 ] . y * ngy . v ) * hacksc . y } ;
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float const uoffs = ( ( float ) ( tsiz2 . x - tsiz . x ) * 0.5f ) ;
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ngx . u - = ngx . d * uoffs ;
ngy . u - = ngy . d * uoffs ;
ngo . u - = ngo . d * uoffs ;
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float du0 = 0.f , du1 = 0.f ;
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//Find min&max u coordinates (du0...du1)
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for ( bssize_t i = 0 ; i < npoints ; + + i )
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{
vec2f_t const o = { px [ i ] , py [ i ] } ;
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float const f = ( o . x * ngx . u + o . y * ngy . u + ngo . u ) / ( o . x * ngx . d + o . y * ngy . d + ngo . d ) ;
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if ( ! i ) { du0 = du1 = f ; continue ; }
if ( f < du0 ) du0 = f ;
else if ( f > du1 ) du1 = f ;
}
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float const rf = 1.0f / tsiz . x ;
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int const ix1 = ( int ) floorf ( du1 * rf ) ;
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for ( bssize_t ix0 = ( int ) floorf ( du0 * rf ) ; ix0 < = ix1 ; + + ix0 )
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{
du0 = ( float ) ( ix0 * tsiz . x ) ; // + uoffs;
du1 = ( float ) ( ( ix0 + 1 ) * tsiz . x ) ; // + uoffs;
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float duj = ( px [ 0 ] * ngx . u + py [ 0 ] * ngy . u + ngo . u ) / ( px [ 0 ] * ngx . d + py [ 0 ] * ngy . d + ngo . d ) ;
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int i = 0 , nn = 0 ;
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do
{
j = i + 1 ;
if ( j = = npoints )
j = 0 ;
float const dui = duj ;
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duj = ( px [ j ] * ngx . u + py [ j ] * ngy . u + ngo . u ) / ( px [ j ] * ngx . d + py [ j ] * ngy . d + ngo . d ) ;
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if ( ( du0 < = dui ) & & ( dui < = du1 ) )
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{
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uu [ nn ] = px [ i ] ;
vv [ nn ] = py [ i ] ;
nn + + ;
}
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//ox*(ngx.u-ngx.d*du1) + oy*(ngy.u-ngdy*du1) + (ngo.u-ngo.d*du1) = 0
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//(px[j]-px[i])*f + px[i] = ox
//(py[j]-py[i])*f + py[i] = oy
///Solve for f
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//((px[j]-px[i])*f + px[i])*(ngx.u-ngx.d*du1) +
//((py[j]-py[i])*f + py[i])*(ngy.u-ngdy*du1) + (ngo.u-ngo.d*du1) = 0
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//POGOTODO: this could be a static inline function -- the do/while loop should be just a pair of braces
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# define DRAWPOLY_MATH_BULLSHIT(XXX) \
do \
{ \
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float const f = - ( px [ i ] * ( ngx . u - ngx . d * XXX ) + py [ i ] * ( ngy . u - ngy . d * XXX ) + ( ngo . u - ngo . d * XXX ) ) / \
( ( px [ j ] - px [ i ] ) * ( ngx . u - ngx . d * XXX ) + ( py [ j ] - py [ i ] ) * ( ngy . u - ngy . d * XXX ) ) ; \
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uu [ nn ] = ( px [ j ] - px [ i ] ) * f + px [ i ] ; \
vv [ nn ] = ( py [ j ] - py [ i ] ) * f + py [ i ] ; \
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+ + nn ; \
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} while ( 0 )
if ( duj < = dui )
{
if ( ( du1 < duj ) ! = ( du1 < dui ) ) DRAWPOLY_MATH_BULLSHIT ( du1 ) ;
if ( ( du0 < duj ) ! = ( du0 < dui ) ) DRAWPOLY_MATH_BULLSHIT ( du0 ) ;
}
else
{
if ( ( du0 < duj ) ! = ( du0 < dui ) ) DRAWPOLY_MATH_BULLSHIT ( du0 ) ;
if ( ( du1 < duj ) ! = ( du1 < dui ) ) DRAWPOLY_MATH_BULLSHIT ( du1 ) ;
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}
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# undef DRAWPOLY_MATH_BULLSHIT
i = j ;
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}
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while ( i ) ;
if ( nn < 3 ) continue ;
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if ( nn + drawpolyVertsOffset > ( drawpolyVertsSubBufferIndex + 1 ) * drawpolyVertsBufferLength )
{
if ( persistentStreamBuffer )
{
// lock this sub buffer
polymost_lockSubBuffer ( drawpolyVertsSubBufferIndex ) ;
drawpolyVertsSubBufferIndex = ( drawpolyVertsSubBufferIndex + 1 ) % 3 ;
drawpolyVertsOffset = drawpolyVertsSubBufferIndex * drawpolyVertsBufferLength ;
// wait for the next sub buffer to become available before writing to it
// our buffer size should be long enough that no waiting is ever necessary
polymost_waitForSubBuffer ( drawpolyVertsSubBufferIndex ) ;
} else
{
glBufferData ( GL_ARRAY_BUFFER , sizeof ( float ) * 5 * drawpolyVertsBufferLength , NULL , GL_STREAM_DRAW ) ;
drawpolyVertsOffset = 0 ;
}
}
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2018-02-16 06:38:48 +00:00
vec2f_t const invtsiz2 = { 1.f / tsiz2 . x , 1.f / tsiz2 . y } ;
uint32_t off = persistentStreamBuffer ? drawpolyVertsOffset : 0 ;
for ( i = 0 ; i < nn ; + + i )
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{
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vec2f_t const o = { uu [ i ] , vv [ i ] } ;
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vec3f_t const p = { o . x * ngx . d + o . y * ngy . d + ngo . d ,
o . x * ngx . u + o . y * ngy . u + ngo . u ,
o . x * ngx . v + o . y * ngy . v + ngo . v } ;
float const r = 1.f / p . d ;
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2018-02-16 06:37:58 +00:00
//update verts
2018-02-16 06:38:48 +00:00
drawpolyVerts [ ( off + i ) * 5 ] = ( o . x - ghalfx ) * r * grhalfxdown10x ;
drawpolyVerts [ ( off + i ) * 5 + 1 ] = ( ghoriz - o . y ) * r * grhalfxdown10 ;
drawpolyVerts [ ( off + i ) * 5 + 2 ] = r * ( 1.f / 1024.f ) ;
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//update texcoords
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drawpolyVerts [ ( off + i ) * 5 + 3 ] = ( p . u * r - du0 + uoffs ) * invtsiz2 . x ;
drawpolyVerts [ ( off + i ) * 5 + 4 ] = p . v * r * invtsiz2 . y ;
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}
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if ( ! persistentStreamBuffer )
{
glBufferSubData ( GL_ARRAY_BUFFER , drawpolyVertsOffset * sizeof ( float ) * 5 , nn * sizeof ( float ) * 5 , drawpolyVerts ) ;
}
glDrawArrays ( GL_TRIANGLE_FAN , drawpolyVertsOffset , nn ) ;
drawpolyVertsOffset + = nn ;
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}
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}
else
{
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if ( npoints + drawpolyVertsOffset > ( drawpolyVertsSubBufferIndex + 1 ) * drawpolyVertsBufferLength )
{
if ( persistentStreamBuffer )
{
// lock this sub buffer
polymost_lockSubBuffer ( drawpolyVertsSubBufferIndex ) ;
drawpolyVertsSubBufferIndex = ( drawpolyVertsSubBufferIndex + 1 ) % 3 ;
drawpolyVertsOffset = drawpolyVertsSubBufferIndex * drawpolyVertsBufferLength ;
// wait for the next sub buffer to become available before writing to it
// our buffer size should be long enough that no waiting is ever necessary
polymost_waitForSubBuffer ( drawpolyVertsSubBufferIndex ) ;
} else
{
glBufferData ( GL_ARRAY_BUFFER , sizeof ( float ) * 5 * drawpolyVertsBufferLength , NULL , GL_STREAM_DRAW ) ;
drawpolyVertsOffset = 0 ;
}
}
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vec2f_t const scale = { 1.f / tsiz2 . x * hacksc . x , 1.f / tsiz2 . y * hacksc . y } ;
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uint32_t off = persistentStreamBuffer ? drawpolyVertsOffset : 0 ;
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for ( bssize_t i = 0 ; i < npoints ; + + i )
2007-01-15 12:17:01 +00:00
{
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float const r = 1.f / dd [ i ] ;
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//update verts
2018-02-16 06:38:48 +00:00
drawpolyVerts [ ( off + i ) * 5 ] = ( px [ i ] - ghalfx ) * r * grhalfxdown10x ;
drawpolyVerts [ ( off + i ) * 5 + 1 ] = ( ghoriz - py [ i ] ) * r * grhalfxdown10 ;
drawpolyVerts [ ( off + i ) * 5 + 2 ] = r * ( 1.f / 1024.f ) ;
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//update texcoords
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drawpolyVerts [ ( off + i ) * 5 + 3 ] = uu [ i ] * r * scale . x ;
drawpolyVerts [ ( off + i ) * 5 + 4 ] = vv [ i ] * r * scale . y ;
}
if ( ! persistentStreamBuffer )
{
glBufferSubData ( GL_ARRAY_BUFFER , drawpolyVertsOffset * sizeof ( float ) * 5 , npoints * sizeof ( float ) * 5 , drawpolyVerts ) ;
2013-05-08 06:53:38 +00:00
}
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glDrawArrays ( GL_TRIANGLE_FAN , drawpolyVertsOffset , npoints ) ;
drawpolyVertsOffset + = npoints ;
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}
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# ifdef USE_GLEXT
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while ( texunits > GL_TEXTURE0 )
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{
2018-02-16 06:38:21 +00:00
glActiveTexture ( texunits ) ;
glMatrixMode ( GL_TEXTURE ) ;
glLoadIdentity ( ) ;
glMatrixMode ( GL_MODELVIEW ) ;
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2018-02-16 06:38:21 +00:00
glClientActiveTexture ( texunits ) ;
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
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2018-02-16 06:38:21 +00:00
glTexEnvf ( GL_TEXTURE_ENV , GL_RGB_SCALE , 1.0f ) ;
glDisable ( GL_TEXTURE_2D ) ;
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- - texunits ;
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}
2016-01-08 01:33:20 +00:00
2018-02-16 06:38:21 +00:00
glActiveTexture ( GL_TEXTURE0 ) ;
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# endif
2018-02-16 06:38:21 +00:00
glMatrixMode ( GL_TEXTURE ) ;
glLoadIdentity ( ) ;
glMatrixMode ( GL_MODELVIEW ) ;
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2018-02-16 06:38:21 +00:00
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
2016-10-09 07:55:23 +00:00
2016-06-21 00:34:18 +00:00
if ( getrendermode ( ) ! = REND_POLYMOST )
return ;
2011-09-04 19:44:07 +00:00
2016-06-21 00:34:18 +00:00
int const clamp_mode = glinfo . clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP ;
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if ( drawpoly_srepeat )
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , clamp_mode ) ;
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if ( drawpoly_trepeat )
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , clamp_mode ) ;
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2015-03-24 00:40:33 +00:00
if ( fullbright_pass = = 1 )
{
int32_t const shade = globalshade ;
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2015-03-24 00:40:33 +00:00
globalshade = - 128 ;
fullbright_pass = 2 ;
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glDisable ( GL_FOG ) ;
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2018-02-16 06:38:21 +00:00
glDepthFunc ( GL_EQUAL ) ;
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polymost_drawpoly ( dpxy , n , method_ ) ;
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2018-02-16 06:38:21 +00:00
glDepthFunc ( GL_LEQUAL ) ;
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if ( ! nofog )
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glEnable ( GL_FOG ) ;
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globalshade = shade ;
fullbright_pass = 0 ;
}
}
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static inline void vsp_finalize_init ( int32_t const vcnt )
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{
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for ( bssize_t i = 0 ; i < vcnt ; + + i )
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{
vsp [ i ] . cy [ 1 ] = vsp [ i + 1 ] . cy [ 0 ] ; vsp [ i ] . ctag = i ;
vsp [ i ] . fy [ 1 ] = vsp [ i + 1 ] . fy [ 0 ] ; vsp [ i ] . ftag = i ;
vsp [ i ] . n = i + 1 ; vsp [ i ] . p = i - 1 ;
// vsp[i].tag = -1;
}
vsp [ vcnt - 1 ] . n = 0 ; vsp [ 0 ] . p = vcnt - 1 ;
//VSPMAX-1 is dummy empty node
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for ( bssize_t i = vcnt ; i < VSPMAX ; i + + ) { vsp [ i ] . n = i + 1 ; vsp [ i ] . p = i - 1 ; }
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vsp [ VSPMAX - 1 ] . n = vcnt ; vsp [ vcnt ] . p = VSPMAX - 1 ;
}
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# define COMBINE_STRIPS
# ifdef COMBINE_STRIPS
static inline void vsdel ( int32_t const i )
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{
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//Delete i
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int const pi = vsp [ i ] . p ;
int const ni = vsp [ i ] . n ;
vsp [ ni ] . p = pi ;
vsp [ pi ] . n = ni ;
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//Add i to empty list
vsp [ i ] . n = vsp [ VSPMAX - 1 ] . n ;
vsp [ i ] . p = VSPMAX - 1 ;
vsp [ vsp [ VSPMAX - 1 ] . n ] . p = i ;
vsp [ VSPMAX - 1 ] . n = i ;
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}
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# endif
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static inline int32_t vsinsaft ( int32_t const i )
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{
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//i = next element from empty list
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int32_t const r = vsp [ VSPMAX - 1 ] . n ;
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vsp [ vsp [ r ] . n ] . p = VSPMAX - 1 ;
vsp [ VSPMAX - 1 ] . n = vsp [ r ] . n ;
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vsp [ r ] = vsp [ i ] ; //copy i to r
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//insert r after i
vsp [ r ] . p = i ; vsp [ r ] . n = vsp [ i ] . n ;
vsp [ vsp [ i ] . n ] . p = r ; vsp [ i ] . n = r ;
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return r ;
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}
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static int32_t domostpolymethod = DAMETH_NOMASK ;
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# define DOMOST_OFFSET .01f
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static void polymost_domost ( float x0 , float y0 , float x1 , float y1 )
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{
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int const dir = ( x0 < x1 ) ;
2013-03-04 09:10:54 +00:00
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if ( dir ) //clip dmost (floor)
2006-04-24 19:04:22 +00:00
{
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y0 - = DOMOST_OFFSET ;
y1 - = DOMOST_OFFSET ;
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}
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else //clip umost (ceiling)
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{
if ( x0 = = x1 ) return ;
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swapfloat ( & x0 , & x1 ) ;
swapfloat ( & y0 , & y1 ) ;
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y0 + = DOMOST_OFFSET ;
y1 + = DOMOST_OFFSET ; //necessary?
2006-04-24 19:04:22 +00:00
}
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vec2f_t const dm0 = { x0 , y0 } ;
vec2f_t const dm1 = { x1 , y1 } ;
float const slop = ( dm1 . y - dm0 . y ) / ( dm1 . x - dm0 . x ) ;
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drawpoly_alpha = 0.f ;
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drawpoly_blend = 0 ;
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vec2f_t n0 , n1 ;
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float spx [ 4 ] ;
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int32_t spt [ 4 ] ;
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for ( bssize_t newi , i = vsp [ 0 ] . n ; i ; i = newi )
2006-04-24 19:04:22 +00:00
{
2014-10-25 03:34:25 +00:00
newi = vsp [ i ] . n ; n0 . x = vsp [ i ] . x ; n1 . x = vsp [ newi ] . x ;
2015-03-24 00:40:33 +00:00
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if ( ( dm0 . x > = n1 . x ) | | ( n0 . x > = dm1 . x ) | | ( vsp [ i ] . ctag < = 0 ) ) continue ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
float const dx = n1 . x - n0 . x ;
float const cy [ 2 ] = { vsp [ i ] . cy [ 0 ] , vsp [ i ] . fy [ 0 ] } ,
cv [ 2 ] = { vsp [ i ] . cy [ 1 ] - cy [ 0 ] , vsp [ i ] . fy [ 1 ] - cy [ 1 ] } ;
int scnt = 0 ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
//Test if left edge requires split (dm0.x,dm0.y) (nx0,cy(0)),<dx,cv(0)>
if ( ( dm0 . x > n0 . x ) & & ( dm0 . x < n1 . x ) )
2006-04-24 19:04:22 +00:00
{
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float const t = ( dm0 . x - n0 . x ) * cv [ dir ] - ( dm0 . y - cy [ dir ] ) * dx ;
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if ( ( ( ! dir ) & & ( t < 0.f ) ) | | ( ( dir ) & & ( t > 0.f ) ) )
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{ spx [ scnt ] = dm0 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
2006-04-24 19:04:22 +00:00
}
2014-10-25 03:34:25 +00:00
//Test for intersection on umost (0) and dmost (1)
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2016-06-05 04:46:28 +00:00
float const d [ 2 ] = { ( ( dm0 . y - dm1 . y ) * dx ) - ( ( dm0 . x - dm1 . x ) * cv [ 0 ] ) ,
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( ( dm0 . y - dm1 . y ) * dx ) - ( ( dm0 . x - dm1 . x ) * cv [ 1 ] ) } ;
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float const n [ 2 ] = { ( ( dm0 . y - cy [ 0 ] ) * dx ) - ( ( dm0 . x - n0 . x ) * cv [ 0 ] ) ,
( ( dm0 . y - cy [ 1 ] ) * dx ) - ( ( dm0 . x - n0 . x ) * cv [ 1 ] ) } ;
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float const fnx [ 2 ] = { dm0 . x + ( ( n [ 0 ] / d [ 0 ] ) * ( dm1 . x - dm0 . x ) ) ,
dm0 . x + ( ( n [ 1 ] / d [ 1 ] ) * ( dm1 . x - dm0 . x ) ) } ;
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if ( ( Bfabsf ( d [ 0 ] ) > Bfabsf ( n [ 0 ] ) ) & & ( d [ 0 ] * n [ 0 ] > = 0.f ) & & ( fnx [ 0 ] > n0 . x ) & & ( fnx [ 0 ] < n1 . x ) )
spx [ scnt ] = fnx [ 0 ] , spt [ scnt + + ] = 0 ;
if ( ( Bfabsf ( d [ 1 ] ) > Bfabsf ( n [ 1 ] ) ) & & ( d [ 1 ] * n [ 1 ] > = 0.f ) & & ( fnx [ 1 ] > n0 . x ) & & ( fnx [ 1 ] < n1 . x ) )
spx [ scnt ] = fnx [ 1 ] , spt [ scnt + + ] = 1 ;
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//Nice hack to avoid full sort later :)
if ( ( scnt > = 2 ) & & ( spx [ scnt - 1 ] < spx [ scnt - 2 ] ) )
{
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swapfloat ( & spx [ scnt - 1 ] , & spx [ scnt - 2 ] ) ;
swaplong ( & spt [ scnt - 1 ] , & spt [ scnt - 2 ] ) ;
2006-04-24 19:04:22 +00:00
}
//Test if right edge requires split
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if ( ( dm1 . x > n0 . x ) & & ( dm1 . x < n1 . x ) )
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{
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float const t = ( dm1 . x - n0 . x ) * cv [ dir ] - ( dm1 . y - cy [ dir ] ) * dx ;
if ( ( ( ! dir ) & & ( t < 0.f ) ) | | ( ( dir ) & & ( t > 0.f ) ) )
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{ spx [ scnt ] = dm1 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
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}
vsp [ i ] . tag = vsp [ newi ] . tag = - 1 ;
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2015-03-24 00:40:33 +00:00
float const rdx = 1.f / dx ;
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2016-08-27 01:41:21 +00:00
for ( bssize_t z = 0 , vcnt = 0 ; z < = scnt ; z + + , i = vcnt )
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{
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float t ;
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if ( z = = scnt )
goto skip ;
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t = ( spx [ z ] - n0 . x ) * rdx ;
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vcnt = vsinsaft ( i ) ;
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vsp [ i ] . cy [ 1 ] = t * cv [ 0 ] + cy [ 0 ] ;
vsp [ i ] . fy [ 1 ] = t * cv [ 1 ] + cy [ 1 ] ;
vsp [ vcnt ] . x = spx [ z ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ i ] . cy [ 1 ] ;
vsp [ vcnt ] . fy [ 0 ] = vsp [ i ] . fy [ 1 ] ;
vsp [ vcnt ] . tag = spt [ z ] ;
2006-04-24 19:04:22 +00:00
2015-01-18 20:21:17 +00:00
skip : ;
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int32_t const ni = vsp [ i ] . n ; if ( ! ni ) continue ; //this 'if' fixes many bugs!
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float const dx0 = vsp [ i ] . x ; if ( dm0 . x > dx0 ) continue ;
float const dx1 = vsp [ ni ] . x ; if ( dm1 . x < dx1 ) continue ;
n0 . y = ( dx0 - dm0 . x ) * slop + dm0 . y ;
n1 . y = ( dx1 - dm0 . x ) * slop + dm0 . y ;
2006-04-24 19:04:22 +00:00
// dx0 dx1
// ~ ~
//----------------------------
// t0+=0 t1+=0
// vsp[i].cy[0] vsp[i].cy[1]
//============================
// t0+=1 t1+=3
//============================
// vsp[i].fy[0] vsp[i].fy[1]
// t0+=2 t1+=6
//
// ny0 ? ny1 ?
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int k = 4 ;
2015-03-24 00:40:48 +00:00
if ( ( vsp [ i ] . tag = = 0 ) | | ( n0 . y < = vsp [ i ] . cy [ 0 ] + DOMOST_OFFSET ) ) k - - ;
if ( ( vsp [ i ] . tag = = 1 ) | | ( n0 . y > = vsp [ i ] . fy [ 0 ] - DOMOST_OFFSET ) ) k + + ;
if ( ( vsp [ ni ] . tag = = 0 ) | | ( n1 . y < = vsp [ i ] . cy [ 1 ] + DOMOST_OFFSET ) ) k - = 3 ;
if ( ( vsp [ ni ] . tag = = 1 ) | | ( n1 . y > = vsp [ i ] . fy [ 1 ] - DOMOST_OFFSET ) ) k + = 3 ;
2014-09-30 04:06:05 +00:00
2006-04-24 19:04:22 +00:00
if ( ! dir )
{
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switch ( k )
2006-04-24 19:04:22 +00:00
{
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case 4 :
case 5 :
case 7 :
{
vec2f_t const dpxy [ 4 ] = {
{ dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , n1 . y } , { dx0 , n0 . y }
} ;
vsp [ i ] . cy [ 0 ] = n0 . y ;
vsp [ i ] . cy [ 1 ] = n1 . y ;
vsp [ i ] . ctag = gtag ;
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polymost_drawpoly ( dpxy , 4 , domostpolymethod ) ;
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}
2014-09-30 04:14:21 +00:00
break ;
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case 1 :
case 2 :
{
vec2f_t const dpxy [ 3 ] = { { dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx0 , n0 . y } } ;
vsp [ i ] . cy [ 0 ] = n0 . y ;
vsp [ i ] . ctag = gtag ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , 3 , domostpolymethod ) ;
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}
2014-09-30 04:14:21 +00:00
break ;
2015-03-24 00:40:33 +00:00
case 3 :
case 6 :
{
vec2f_t const dpxy [ 3 ] = { { dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , n1 . y } } ;
vsp [ i ] . cy [ 1 ] = n1 . y ;
vsp [ i ] . ctag = gtag ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , 3 , domostpolymethod ) ;
2015-03-24 00:40:33 +00:00
}
2014-09-30 04:14:21 +00:00
break ;
2015-03-24 00:40:33 +00:00
case 8 :
{
vec2f_t const dpxy [ 4 ] = {
{ dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] }
} ;
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , 4 , domostpolymethod ) ;
2015-03-24 00:40:33 +00:00
}
default : break ;
2006-04-24 19:04:22 +00:00
}
}
else
{
2006-11-13 23:12:47 +00:00
switch ( k )
2006-04-24 19:04:22 +00:00
{
2014-10-25 03:34:25 +00:00
case 4 :
case 3 :
case 1 :
2015-03-24 00:40:33 +00:00
{
2017-02-05 20:58:33 +00:00
vec2f_t const dpxy [ 4 ] = {
2015-03-24 00:40:33 +00:00
{ dx0 , n0 . y } , { dx1 , n1 . y } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] }
} ;
vsp [ i ] . fy [ 0 ] = n0 . y ;
vsp [ i ] . fy [ 1 ] = n1 . y ;
vsp [ i ] . ftag = gtag ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , 4 , domostpolymethod ) ;
2015-03-24 00:40:33 +00:00
}
2014-10-25 03:34:25 +00:00
break ;
2006-11-13 23:12:47 +00:00
case 7 :
case 6 :
2015-03-24 00:40:33 +00:00
{
vec2f_t const dpxy [ 3 ] = { { dx0 , n0 . y } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] } } ;
vsp [ i ] . fy [ 0 ] = n0 . y ;
vsp [ i ] . ftag = gtag ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , 3 , domostpolymethod ) ;
2015-03-24 00:40:33 +00:00
}
2014-09-30 04:14:21 +00:00
break ;
2006-11-13 23:12:47 +00:00
case 5 :
case 2 :
2015-03-24 00:40:33 +00:00
{
2017-02-05 20:58:33 +00:00
vec2f_t const dpxy [ 3 ] = { { dx0 , vsp [ i ] . fy [ 0 ] } , { dx1 , n1 . y } , { dx1 , vsp [ i ] . fy [ 1 ] } } ;
2015-03-24 00:40:33 +00:00
vsp [ i ] . fy [ 1 ] = n1 . y ;
vsp [ i ] . ftag = gtag ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , 3 , domostpolymethod ) ;
2015-03-24 00:40:33 +00:00
}
2014-09-30 04:14:21 +00:00
break ;
2006-04-24 19:04:22 +00:00
case 0 :
2015-03-24 00:40:33 +00:00
{
2017-02-05 20:58:33 +00:00
vec2f_t const dpxy [ 4 ] = { { dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] } } ;
2014-09-30 04:14:21 +00:00
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , 4 , domostpolymethod ) ;
2015-03-24 00:40:33 +00:00
}
2006-11-13 23:12:47 +00:00
default :
2014-09-30 04:14:21 +00:00
break ;
2006-04-24 19:04:22 +00:00
}
}
}
}
gtag + + ;
//Combine neighboring vertical strips with matching collinear top&bottom edges
//This prevents x-splits from propagating through the entire scan
2015-07-08 03:34:20 +00:00
# ifdef COMBINE_STRIPS
2015-03-24 00:40:33 +00:00
int i = vsp [ 0 ] . n ;
2014-09-30 04:14:21 +00:00
2006-04-24 19:04:22 +00:00
while ( i )
{
2011-09-04 19:44:07 +00:00
if ( ( vsp [ i ] . cy [ 0 ] > = vsp [ i ] . fy [ 0 ] ) & & ( vsp [ i ] . cy [ 1 ] > = vsp [ i ] . fy [ 1 ] ) )
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ;
2015-03-24 00:40:33 +00:00
int const ni = vsp [ i ] . n ;
2017-12-20 08:35:49 +00:00
if ( ( vsp [ i ] . ctag = = vsp [ ni ] . ctag ) & & ( vsp [ i ] . ftag = = vsp [ ni ] . ftag ) & &
( ( vsp [ i ] . cy [ 1 ] < = vsp [ ni ] . cy [ 1 ] ) | | ( vsp [ i ] . fy [ 1 ] < = vsp [ ni ] . fy [ 1 ] ) ) )
2011-09-04 19:44:07 +00:00
{
vsp [ i ] . cy [ 1 ] = vsp [ ni ] . cy [ 1 ] ;
vsp [ i ] . fy [ 1 ] = vsp [ ni ] . fy [ 1 ] ;
2015-07-08 03:34:20 +00:00
vsdel ( ni ) ;
2011-09-04 19:44:07 +00:00
}
2006-04-24 19:04:22 +00:00
else i = ni ;
}
2015-07-08 03:34:20 +00:00
# endif
2006-04-13 20:47:06 +00:00
}
2015-07-08 03:34:27 +00:00
# define POINT2(i) (wall[wall[i].point2])
2014-10-25 03:26:31 +00:00
void polymost_editorfunc ( void )
{
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const float ratio = ( r_usenewaspect ? ( fxdim / fydim ) / ( 320.f / 240.f ) : 1.f ) * ( 1.f / get_projhack_ratio ( ) ) ;
2015-05-26 00:48:04 +00:00
vec3f_t tvect = { ( searchx - ghalfx ) * ratio , ( searchy - ghoriz ) * ratio , ghalfx } ;
2014-10-25 03:26:31 +00:00
//Tilt rotation
2015-05-26 00:48:04 +00:00
vec3f_t o = { tvect . x * gctang + tvect . y * gstang , tvect . y * gctang - tvect . x * gstang , tvect . z } ;
2014-10-25 03:26:31 +00:00
//Up/down rotation
2015-05-26 00:48:04 +00:00
tvect . x = o . z * gchang - o . y * gshang ;
tvect . y = o . x ;
tvect . z = o . y * gchang + o . z * gshang ;
2014-10-25 03:26:31 +00:00
//Standard Left/right rotation
2015-05-26 00:48:04 +00:00
vec3_t v = { Blrintf ( tvect . x * fcosglobalang - tvect . y * fsinglobalang ) ,
Blrintf ( tvect . x * fsinglobalang + tvect . y * fcosglobalang ) , Blrintf ( tvect . z * 16384.f ) } ;
vec3_t vect = { globalposx , globalposy , globalposz } ;
2014-10-25 03:26:31 +00:00
2015-07-08 03:34:27 +00:00
hitdata_t * hit = & polymost_hitdata ;
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hitallsprites = 1 ;
2015-05-26 00:48:04 +00:00
2014-10-25 03:26:31 +00:00
hitscan ( ( const vec3_t * ) & vect , globalcursectnum , //Start position
2015-07-08 03:34:27 +00:00
v . x > > 10 , v . y > > 10 , v . z > > 6 , hit , 0xffff0030 ) ;
2014-10-25 03:26:31 +00:00
2015-07-08 03:34:27 +00:00
if ( hit - > sect ! = - 1 ) // if hitsect is -1, hitscan overflowed somewhere
2014-10-25 03:26:31 +00:00
{
2015-05-26 00:48:04 +00:00
int32_t cz , fz ;
2015-07-08 03:34:27 +00:00
getzsofslope ( hit - > sect , hit - > pos . x , hit - > pos . y , & cz , & fz ) ;
2014-10-25 03:26:31 +00:00
hitallsprites = 0 ;
2015-07-08 03:34:27 +00:00
searchsector = hit - > sect ;
if ( hit - > pos . z < cz ) searchstat = 1 ;
else if ( hit - > pos . z > fz ) searchstat = 2 ;
else if ( hit - > wall > = 0 )
2014-10-25 03:26:31 +00:00
{
2015-07-08 03:34:27 +00:00
searchbottomwall = searchwall = hit - > wall ; searchstat = 0 ;
if ( wall [ hit - > wall ] . nextwall > = 0 )
2014-10-25 03:26:31 +00:00
{
2015-07-08 03:34:27 +00:00
getzsofslope ( wall [ hit - > wall ] . nextsector , hit - > pos . x , hit - > pos . y , & cz , & fz ) ;
if ( hit - > pos . z > fz )
2014-10-25 03:26:31 +00:00
{
searchisbottom = 1 ;
2015-07-08 03:34:27 +00:00
if ( wall [ hit - > wall ] . cstat & 2 ) //'2' bottoms of walls
searchbottomwall = wall [ hit - > wall ] . nextwall ;
2014-10-25 03:26:31 +00:00
}
else
{
searchisbottom = 0 ;
2015-07-08 03:34:27 +00:00
if ( ( hit - > pos . z > cz ) & & ( wall [ hit - > wall ] . cstat & ( 16 + 32 ) ) ) //masking or 1-way
2014-10-25 03:26:31 +00:00
searchstat = 4 ;
}
}
}
2015-07-08 03:34:27 +00:00
else if ( hit - > sprite > = 0 ) { searchwall = hit - > sprite ; searchstat = 3 ; }
2014-10-25 03:26:31 +00:00
else
{
2015-07-08 03:34:27 +00:00
getzsofslope ( hit - > sect , hit - > pos . x , hit - > pos . y , & cz , & fz ) ;
if ( ( hit - > pos . z < < 1 ) < cz + fz ) searchstat = 1 ; else searchstat = 2 ;
2014-10-25 03:26:31 +00:00
//if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
}
2015-07-08 03:34:27 +00:00
if ( preview_mouseaim )
2014-10-25 03:26:31 +00:00
{
2017-07-08 19:42:11 +00:00
if ( spritesortcnt = = maxspritesonscreen )
2015-07-08 03:34:27 +00:00
spritesortcnt - - ;
2016-06-21 00:33:58 +00:00
uspritetype * tsp = & tsprite [ spritesortcnt ] ;
2014-10-25 03:26:31 +00:00
double dadist , x , y , z ;
2015-07-08 03:34:27 +00:00
Bmemcpy ( tsp , & hit - > pos , sizeof ( vec3_t ) ) ;
2014-10-25 03:26:31 +00:00
x = tsp - > x - globalposx ; y = tsp - > y - globalposy ; z = ( tsp - > z - globalposz ) / 16.0 ;
dadist = Bsqrt ( x * x + y * y + z * z ) ;
2015-07-08 03:34:27 +00:00
tsp - > sectnum = hit - > sect ;
2014-10-25 03:26:31 +00:00
tsp - > picnum = 2523 ; // CROSSHAIR
tsp - > cstat = 128 ;
2015-07-08 03:34:27 +00:00
if ( hit - > wall ! = - 1 )
{
tsp - > cstat | = 16 ;
int const ang = getangle ( wall [ hit - > wall ] . x - POINT2 ( hit - > wall ) . x , wall [ hit - > wall ] . y - POINT2 ( hit - > wall ) . y ) ;
tsp - > ang = ang + 512 ;
2017-02-05 20:58:33 +00:00
vec2_t const offs = { sintable [ ( ang + 1024 ) & 2047 ] > > 11 ,
2015-07-08 03:34:27 +00:00
sintable [ ( ang + 512 ) & 2047 ] > > 11 } ;
tsp - > x - = offs . x ;
tsp - > y - = offs . y ;
}
else if ( hit - > sprite = = - 1 & & ( hit - > pos . z = = sector [ hit - > sect ] . floorz | | hit - > pos . z = = sector [ hit - > sect ] . ceilingz ) )
{
tsp - > cstat = 32 ;
tsp - > ang = getangle ( hit - > pos . x - globalposx , hit - > pos . y - globalposy ) ;
}
else if ( hit - > sprite > = 0 )
{
if ( sprite [ hit - > sprite ] . cstat & 16 )
{
tsp - > cstat | = 16 ;
tsp - > ang = sprite [ hit - > sprite ] . ang ;
}
else tsp - > ang = ( globalang + 1024 ) & 2047 ;
vec2_t const offs = { sintable [ ( tsp - > ang + 1536 ) & 2047 ] > > 11 ,
sintable [ ( tsp - > ang + 1024 ) & 2047 ] > > 11 } ;
tsp - > x - = offs . x ;
tsp - > y - = offs . y ;
}
static int lastupdate = 0 ;
static int shd = 30 ;
static int shdinc = 1 ;
if ( totalclock > lastupdate )
{
shd + = shdinc ;
if ( shd > = 30 | | shd < = 0 )
{
shdinc = - shdinc ;
shd + = shdinc ;
}
lastupdate = totalclock + 3 ;
}
tsp - > shade = 30 - shd ;
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tsp - > owner = MAXSPRITES - 1 ;
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tsp - > xrepeat = tsp - > yrepeat = min ( max ( 1 , ( int32_t ) ( dadist * ( ( double ) ( shd * 3 ) / 3200.0 ) ) ) , 255 ) ;
2016-06-05 04:46:37 +00:00
tsp - > extra = 0 ;
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sprite [ tsp - > owner ] . xoffset = sprite [ tsp - > owner ] . yoffset = 0 ;
tspriteptr [ spritesortcnt + + ] = tsp ;
}
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if ( ( searchstat = = 1 | | searchstat = = 2 ) & & searchsector > = 0 )
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{
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vec2_t const scrv = { ( v . x > > 12 ) , ( v . y > > 12 ) } ;
vec2_t const scrv_r = { scrv . y , - scrv . x } ;
walltype const * const wal = & wall [ sector [ searchsector ] . wallptr ] ;
uint64_t bestwdistsq = 0x7fffffff ;
int32_t bestk = - 1 ;
2014-10-25 03:26:31 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t k = 0 ; k < sector [ searchsector ] . wallnum ; k + + )
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{
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vec2_t const w1 = { wal [ k ] . x , wal [ k ] . y } ;
vec2_t const w2 = { wall [ wal [ k ] . point2 ] . x , wall [ wal [ k ] . point2 ] . y } ;
vec2_t const w21 = { w1 . x - w2 . x , w1 . y - w2 . y } ;
vec2_t const pw1 = { w1 . x - hit - > pos . x , w1 . y - hit - > pos . y } ;
vec2_t const pw2 = { w2 . x - hit - > pos . x , w2 . y - hit - > pos . y } ;
float w1d = ( float ) ( scrv_r . x * pw1 . x + scrv_r . y * pw1 . y ) ;
float w2d = ( float ) - ( scrv_r . x * pw2 . x + scrv_r . y * pw2 . y ) ;
if ( ( w1d = = 0 & & w2d = = 0 ) | | ( w1d < 0 | | w2d < 0 ) )
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continue ;
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vec2_t const ptonline = { ( int32_t ) ( w2 . x + ( w2d / ( w1d + w2d ) ) * w21 . x ) ,
( int32_t ) ( w2 . y + ( w2d / ( w1d + w2d ) ) * w21 . y ) } ;
vec2_t const scrp = { ptonline . x - vect . x , ptonline . y - vect . y } ;
if ( scrv . x * scrp . x + scrv . y * scrp . y < = 0 )
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continue ;
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int64_t const t1 = scrp . x ;
int64_t const t2 = scrp . y ;
uint64_t const wdistsq = t1 * t1 + t2 * t2 ;
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if ( wdistsq < bestwdistsq )
{
bestk = k ;
bestwdistsq = wdistsq ;
}
}
if ( bestk > = 0 )
searchwall = sector [ searchsector ] . wallptr + bestk ;
}
}
searchit = 0 ;
}
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void polymost_scansector ( int32_t sectnum ) ;
2006-04-13 20:47:06 +00:00
2011-03-19 18:07:12 +00:00
// variables that are set to ceiling- or floor-members, depending
// on which one is processed right now
static int32_t global_cf_z ;
static float global_cf_xpanning , global_cf_ypanning , global_cf_heinum ;
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static int32_t global_cf_shade , global_cf_pal , global_cf_fogpal ;
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static int32_t ( * global_getzofslope_func ) ( int16_t , int32_t , int32_t ) ;
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static void polymost_internal_nonparallaxed ( vec2f_t n0 , vec2f_t n1 , float ryp0 , float ryp1 , float x0 , float x1 ,
float y0 , float y1 , int32_t sectnum )
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{
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int const have_floor = sectnum & MAXSECTORS ;
sectnum & = ~ MAXSECTORS ;
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usectortype const * const sec = ( usectortype * ) & sector [ sectnum ] ;
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// comments from floor code:
//(singlobalang/-16384*(sx-ghalfx) + 0*(sy-ghoriz) + (cosviewingrangeglobalang/16384)*ghalfx)*d + globalposx = u*16
//(cosglobalang/ 16384*(sx-ghalfx) + 0*(sy-ghoriz) + (sinviewingrangeglobalang/16384)*ghalfx)*d + globalposy = v*16
//( 0*(sx-ghalfx) + 1*(sy-ghoriz) + ( 0)*ghalfx)*d + globalposz/16 = (sec->floorz/16)
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float ft [ 4 ] = { fglobalposx , fglobalposy , fcosglobalang , fsinglobalang } ;
if ( globalorientation & 64 )
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{
//relative alignment
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vec2f_t fxy = { ( float ) ( wall [ wall [ sec - > wallptr ] . point2 ] . x - wall [ sec - > wallptr ] . x ) ,
( float ) ( wall [ wall [ sec - > wallptr ] . point2 ] . y - wall [ sec - > wallptr ] . y ) } ;
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float r = polymost_invsqrt_approximation ( fxy . x * fxy . x + fxy . y * fxy . y ) ;
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fxy . x * = r ;
fxy . y * = r ;
ft [ 0 ] = ( ( float ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fxy . x + ( ( float ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fxy . y ;
ft [ 1 ] = ( ( float ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fxy . x - ( ( float ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fxy . y ;
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ft [ 2 ] = fcosglobalang * fxy . x + fsinglobalang * fxy . y ;
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ft [ 3 ] = fsinglobalang * fxy . x - fcosglobalang * fxy . y ;
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globalorientation ^ = ( ! ( globalorientation & 4 ) ) ? 32 : 16 ;
}
xtex . d = 0 ;
ytex . d = gxyaspect ;
if ( ! ( globalorientation & 2 ) & & global_cf_z - globalposz ) // PK 2012: don't allow div by zero
ytex . d / = ( double ) ( global_cf_z - globalposz ) ;
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otex . d = - ghoriz * ytex . d ;
if ( globalorientation & 8 )
{
ft [ 0 ] * = ( 1.f / 8.f ) ;
ft [ 1 ] * = - ( 1.f / 8.f ) ;
ft [ 2 ] * = ( 1.f / 2097152.f ) ;
ft [ 3 ] * = ( 1.f / 2097152.f ) ;
}
else
{
ft [ 0 ] * = ( 1.f / 16.f ) ;
ft [ 1 ] * = - ( 1.f / 16.f ) ;
ft [ 2 ] * = ( 1.f / 4194304.f ) ;
ft [ 3 ] * = ( 1.f / 4194304.f ) ;
}
xtex . u = ft [ 3 ] * - ( 1.f / 65536.f ) * ( double ) viewingrange ;
xtex . v = ft [ 2 ] * - ( 1.f / 65536.f ) * ( double ) viewingrange ;
ytex . u = ft [ 0 ] * ytex . d ;
ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ;
otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
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//Texture flipping
if ( globalorientation & 4 )
{
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swapdouble ( & xtex . u , & xtex . v ) ;
swapdouble ( & ytex . u , & ytex . v ) ;
swapdouble ( & otex . u , & otex . v ) ;
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}
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2015-03-24 00:40:33 +00:00
if ( globalorientation & 16 ) { xtex . u = - xtex . u ; ytex . u = - ytex . u ; otex . u = - otex . u ; }
if ( globalorientation & 32 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; }
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//Texture panning
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vec2f_t fxy = { global_cf_xpanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) ) * ( 1.0f / 256.f ) ,
global_cf_ypanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ) * ( 1.0f / 256.f ) } ;
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if ( ( globalorientation & ( 2 + 64 ) ) = = ( 2 + 64 ) ) //Hack for panning for slopes w/ relative alignment
{
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float r = global_cf_heinum * ( 1.0f / 4096.f ) ;
r = polymost_invsqrt_approximation ( r * r + 1 ) ;
if ( ! ( globalorientation & 4 ) )
fxy . y * = r ;
else
fxy . x * = r ;
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}
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ytex . u + = ytex . d * fxy . x ; otex . u + = otex . d * fxy . x ;
ytex . v + = ytex . d * fxy . y ; otex . v + = otex . d * fxy . y ;
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if ( globalorientation & 2 ) //slopes
{
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//Pick some point guaranteed to be not collinear to the 1st two points
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vec2f_t const oxy = { n0 . x + ( n1 . y - n0 . y ) , n0 . y + ( n0 . x - n1 . x ) } ;
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float const ox2 = ( oxy . y - fglobalposy ) * gcosang - ( oxy . x - fglobalposx ) * gsinang ;
float oy2 = 1.f / ( ( oxy . x - fglobalposx ) * gcosang2 + ( oxy . y - fglobalposy ) * gsinang2 ) ;
2011-03-19 18:07:12 +00:00
2015-03-24 00:40:33 +00:00
double const px [ 3 ] = { x0 , x1 , ghalfx * ox2 * oy2 + ghalfx } ;
oy2 * = gyxscale ;
double py [ 3 ] = { ryp0 + ( double ) ghoriz , ryp1 + ( double ) ghoriz , oy2 + ( double ) ghoriz } ;
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vec3d_t const duv [ 3 ] = {
{ ( px [ 0 ] * xtex . d + py [ 0 ] * ytex . d + otex . d ) ,
( px [ 0 ] * xtex . u + py [ 0 ] * ytex . u + otex . u ) ,
( px [ 0 ] * xtex . v + py [ 0 ] * ytex . v + otex . v )
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} ,
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{ ( px [ 1 ] * xtex . d + py [ 1 ] * ytex . d + otex . d ) ,
( px [ 1 ] * xtex . u + py [ 1 ] * ytex . u + otex . u ) ,
( px [ 1 ] * xtex . v + py [ 1 ] * ytex . v + otex . v )
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} ,
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{ ( px [ 2 ] * xtex . d + py [ 2 ] * ytex . d + otex . d ) ,
( px [ 2 ] * xtex . u + py [ 2 ] * ytex . u + otex . u ) ,
( px [ 2 ] * xtex . v + py [ 2 ] * ytex . v + otex . v )
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}
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} ;
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2015-07-08 03:34:20 +00:00
py [ 0 ] = y0 ;
py [ 1 ] = y1 ;
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py [ 2 ] = ( double ) ( ( float ) ( global_getzofslope_func ( sectnum , ( int ) oxy . x , ( int ) oxy . y ) - globalposz ) * oy2 + ghoriz ) ;
vec3f_t oxyz [ 2 ] = { { ( float ) ( py [ 1 ] - py [ 2 ] ) , ( float ) ( py [ 2 ] - py [ 0 ] ) , ( float ) ( py [ 0 ] - py [ 1 ] ) } ,
{ ( float ) ( px [ 2 ] - px [ 1 ] ) , ( float ) ( px [ 0 ] - px [ 2 ] ) , ( float ) ( px [ 1 ] - px [ 0 ] ) } } ;
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float const r = 1.f / ( oxyz [ 0 ] . x * px [ 0 ] + oxyz [ 0 ] . y * px [ 1 ] + oxyz [ 0 ] . z * px [ 2 ] ) ;
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
xtex . d = ( oxyz [ 0 ] . x * duv [ 0 ] . d + oxyz [ 0 ] . y * duv [ 1 ] . d + oxyz [ 0 ] . z * duv [ 2 ] . d ) * r ;
xtex . u = ( oxyz [ 0 ] . x * duv [ 0 ] . u + oxyz [ 0 ] . y * duv [ 1 ] . u + oxyz [ 0 ] . z * duv [ 2 ] . u ) * r ;
xtex . v = ( oxyz [ 0 ] . x * duv [ 0 ] . v + oxyz [ 0 ] . y * duv [ 1 ] . v + oxyz [ 0 ] . z * duv [ 2 ] . v ) * r ;
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2015-03-24 00:40:48 +00:00
ytex . d = ( oxyz [ 1 ] . x * duv [ 0 ] . d + oxyz [ 1 ] . y * duv [ 1 ] . d + oxyz [ 1 ] . z * duv [ 2 ] . d ) * r ;
ytex . u = ( oxyz [ 1 ] . x * duv [ 0 ] . u + oxyz [ 1 ] . y * duv [ 1 ] . u + oxyz [ 1 ] . z * duv [ 2 ] . u ) * r ;
ytex . v = ( oxyz [ 1 ] . x * duv [ 0 ] . v + oxyz [ 1 ] . y * duv [ 1 ] . v + oxyz [ 1 ] . z * duv [ 2 ] . v ) * r ;
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
otex . d = duv [ 0 ] . d - px [ 0 ] * xtex . d - py [ 0 ] * ytex . d ;
otex . u = duv [ 0 ] . u - px [ 0 ] * xtex . u - py [ 0 ] * ytex . u ;
otex . v = duv [ 0 ] . v - px [ 0 ] * xtex . v - py [ 0 ] * ytex . v ;
2011-03-19 18:07:12 +00:00
if ( globalorientation & 64 ) //Hack for relative alignment on slopes
{
2015-03-24 00:40:48 +00:00
float r = global_cf_heinum * ( 1.0f / 4096.f ) ;
2014-09-30 04:06:05 +00:00
r = Bsqrtf ( r * r + 1 ) ;
2015-03-24 00:40:33 +00:00
if ( ! ( globalorientation & 4 ) ) { xtex . v * = r ; ytex . v * = r ; otex . v * = r ; }
else { xtex . u * = r ; ytex . u * = r ; otex . u * = r ; }
2011-03-19 18:07:12 +00:00
}
}
2014-09-30 04:06:05 +00:00
2015-12-04 11:52:54 +00:00
domostpolymethod = ( globalorientation > > 7 ) & DAMETH_MASKPROPS ;
2014-09-30 04:06:05 +00:00
pow2xsplit = 0 ;
2015-03-24 00:40:33 +00:00
drawpoly_alpha = 0.f ;
2016-10-09 07:55:23 +00:00
drawpoly_blend = 0 ;
2014-09-30 04:06:05 +00:00
2017-12-12 05:14:06 +00:00
calc_and_apply_fog ( globalpicnum , fogshade ( global_cf_shade , global_cf_pal ) , sec - > visibility ,
2014-09-30 04:06:05 +00:00
POLYMOST_CHOOSE_FOG_PAL ( global_cf_fogpal , global_cf_pal ) ) ;
2011-03-19 18:07:12 +00:00
if ( have_floor )
{
2015-03-24 00:40:33 +00:00
if ( globalposz > getflorzofslope ( sectnum , globalposx , globalposy ) )
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domostpolymethod = DAMETH_BACKFACECULL ; //Back-face culling
2014-09-30 04:06:05 +00:00
2015-07-08 03:34:20 +00:00
polymost_domost ( x0 , y0 , x1 , y1 ) ; //flor
2011-03-19 18:07:12 +00:00
}
else
{
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if ( globalposz < getceilzofslope ( sectnum , globalposx , globalposy ) )
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domostpolymethod = DAMETH_BACKFACECULL ; //Back-face culling
2012-12-14 19:28:09 +00:00
2015-07-08 03:34:20 +00:00
polymost_domost ( x1 , y1 , x0 , y0 ) ; //ceil
2014-09-30 04:06:05 +00:00
}
2012-12-14 19:28:09 +00:00
2015-12-04 11:52:54 +00:00
domostpolymethod = DAMETH_NOMASK ;
2011-03-19 18:07:12 +00:00
}
2014-09-30 04:06:05 +00:00
static void calc_ypanning ( int32_t refposz , float ryp0 , float ryp1 ,
float x0 , float x1 , uint8_t ypan , uint8_t yrepeat ,
2012-07-08 21:47:14 +00:00
int32_t dopancor )
{
2015-03-24 00:40:33 +00:00
float const t0 = ( ( float ) ( refposz - globalposz ) ) * ryp0 + ghoriz ;
float const t1 = ( ( float ) ( refposz - globalposz ) ) * ryp1 + ghoriz ;
float t = ( ( xtex . d * x0 + otex . d ) * ( float ) yrepeat ) / ( ( x1 - x0 ) * ryp0 * 2048.f ) ;
int i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ;
if ( i < tilesiz [ globalpicnum ] . y ) i < < = 1 ;
2012-07-08 21:47:14 +00:00
2013-07-04 19:38:37 +00:00
# ifdef NEW_MAP_FORMAT
if ( g_loadedMapVersion > = 10 )
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i = tilesiz [ globalpicnum ] . y ;
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else
# endif
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if ( polymost_is_npotmode ( ) )
{
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t * = ( float ) tilesiz [ globalpicnum ] . y / i ;
i = tilesiz [ globalpicnum ] . y ;
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}
else if ( dopancor )
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{
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// Carry out panning "correction" to make it look like classic in some
// cases, but failing in the general case.
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int32_t yoffs = Blrintf ( ( i - tilesiz [ globalpicnum ] . y ) * ( 255.f / i ) ) ;
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2013-07-04 19:38:37 +00:00
if ( ypan > 256 - yoffs )
ypan - = yoffs ;
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}
2015-03-24 00:40:33 +00:00
float const fy = ( float ) ( ypan * i ) * ( 1.f / 256.f ) ;
xtex . v = ( t0 - t1 ) * t ;
ytex . v = ( x1 - x0 ) * t ;
otex . v = - xtex . v * x0 - ytex . v * t0 + fy * otex . d ; xtex . v + = fy * xtex . d ; ytex . v + = fy * ytex . d ;
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}
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static inline int32_t testvisiblemost ( float const x0 , float const x1 )
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{
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for ( bssize_t i = vsp [ 0 ] . n , newi ; i ; i = newi )
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{
newi = vsp [ i ] . n ;
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if ( ( x0 < vsp [ newi ] . x ) & & ( vsp [ i ] . x < x1 ) & & ( vsp [ i ] . ctag > = 0 ) )
return 1 ;
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}
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return 0 ;
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}
2012-07-08 21:47:14 +00:00
2015-03-24 00:40:33 +00:00
static inline int polymost_getclosestpointonwall ( vec2_t const * const pos , int32_t dawall , vec2_t * const n )
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{
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vec2_t const w = { wall [ dawall ] . x , wall [ dawall ] . y } ;
vec2_t const d = { POINT2 ( dawall ) . x - w . x , POINT2 ( dawall ) . y - w . y } ;
int64_t i = d . x * ( pos - > x - w . x ) + d . y * ( pos - > y - w . y ) ;
if ( i < 0 )
return 1 ;
int64_t const j = d . x * d . x + d . y * d . y ;
if ( i > j )
return 1 ;
i = tabledivide64 ( ( i < < 15 ) , j ) < < 15 ;
2006-04-13 20:47:06 +00:00
2015-03-24 00:40:33 +00:00
n - > x = w . x + ( ( d . x * i ) > > 30 ) ;
n - > y = w . y + ( ( d . y * i ) > > 30 ) ;
return 0 ;
}
2011-05-22 21:52:22 +00:00
2015-03-24 00:40:48 +00:00
static void polymost_drawalls ( int32_t const bunch )
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{
drawpoly_alpha = 0.f ;
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drawpoly_blend = 0 ;
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int32_t const sectnum = thesector [ bunchfirst [ bunch ] ] ;
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usectortype const * const sec = ( usectortype * ) & sector [ sectnum ] ;
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//DRAW WALLS SECTION!
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for ( bssize_t z = bunchfirst [ bunch ] ; z > = 0 ; z = bunchp2 [ z ] )
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{
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int32_t const wallnum = thewall [ z ] ;
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Support for drawing 'island sectors' for TROR/classic (and with limited
functionality, Polymost).
The new feature can be enabled/disabled with the 'r_tror_nomaskpass' cvar.
The basic idea is that when drawing lower or upper levels, a first pass
is performed that ignores all red walls for which the TROR nextwall link
'towards' the viewer arrives at a red wall. Thus, in the worst case, there
can be up to twice as many rendering passes now (when it is discovered that
the no-mask-pass isn't different that what would be drawn with the ordinary
one, the latter is skipped, since we've already drawn all needed geometry).
Hovever, this kind of multi-pass splitting is only suitable for simple scenes,
like the upper subway in the TROR test map. In particular, multiple islands
shouldn't 'see' each other.
Two issues are worth mentioning: first, care needs to be taken for translucent
ceilings or floors, since drawing them twice isn't the same as drawing them
once. This is done for classic, but not for Polymost. Second, sprites (which
are always drawn _after_ the geometry for a given pass) are still clipped to
the geometry of the ordinary pass, resulting in their disappearance from
certain angles.
--
Additionaly, a change made it into this commit that fixes redundant collection
of sprites in TROR:classic/Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@2024 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:14 +00:00
# ifdef YAX_ENABLE
if ( yax_nomaskpass = = 1 & & yax_isislandwall ( wallnum , ! yax_globalcf ) & & ( yax_nomaskdidit = 1 ) )
continue ;
# endif
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uwalltype * const wal = ( uwalltype * ) & wall [ wallnum ] , * wal2 = ( uwalltype * ) & wall [ wal - > point2 ] ;
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int32_t const nextsectnum = wal - > nextsector ;
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usectortype * const nextsec = nextsectnum > = 0 ? ( usectortype * ) & sector [ nextsectnum ] : NULL ;
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//Offset&Rotate 3D coordinates to screen 3D space
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vec2f_t walpos = { ( float ) ( wal - > x - globalposx ) , ( float ) ( wal - > y - globalposy ) } ;
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vec2f_t p0 = { walpos . y * gcosang - walpos . x * gsinang , walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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vec2f_t const op0 = p0 ;
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walpos . x = ( float ) ( wal2 - > x - globalposx ) ; walpos . y = ( float ) ( wal2 - > y - globalposy ) ;
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vec2f_t p1 = { walpos . y * gcosang - walpos . x * gsinang , walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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//Clip to close parallel-screen plane
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vec2f_t n0 , n1 ;
float t0 , t1 ;
if ( p0 . y < SCISDIST )
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{
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if ( p1 . y < SCISDIST ) continue ;
t0 = ( SCISDIST - p0 . y ) / ( p1 . y - p0 . y ) ; p0 . x = ( p1 . x - p0 . x ) * t0 + p0 . x ; p0 . y = SCISDIST ;
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n0 . x = ( wal2 - > x - wal - > x ) * t0 + wal - > x ;
n0 . y = ( wal2 - > y - wal - > y ) * t0 + wal - > y ;
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}
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else { t0 = 0.f ; n0 . x = ( float ) wal - > x ; n0 . y = ( float ) wal - > y ; }
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if ( p1 . y < SCISDIST )
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{
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t1 = ( SCISDIST - op0 . y ) / ( p1 . y - op0 . y ) ; p1 . x = ( p1 . x - op0 . x ) * t1 + op0 . x ; p1 . y = SCISDIST ;
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n1 . x = ( wal2 - > x - wal - > x ) * t1 + wal - > x ;
n1 . y = ( wal2 - > y - wal - > y ) * t1 + wal - > y ;
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}
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else { t1 = 1.f ; n1 . x = ( float ) wal2 - > x ; n1 . y = ( float ) wal2 - > y ; }
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float ryp0 = 1.f / p0 . y , ryp1 = 1.f / p1 . y ;
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//Generate screen coordinates for front side of wall
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float const x0 = ghalfx * p0 . x * ryp0 + ghalfx , x1 = ghalfx * p1 . x * ryp1 + ghalfx ;
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if ( x1 < = x0 ) continue ;
ryp0 * = gyxscale ; ryp1 * = gyxscale ;
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int32_t cz , fz ;
getzsofslope ( sectnum , /*Blrintf(nx0)*/ ( int ) n0 . x , /*Blrintf(ny0)*/ ( int ) n0 . y , & cz , & fz ) ;
float const cy0 = ( ( float ) ( cz - globalposz ) ) * ryp0 + ghoriz , fy0 = ( ( float ) ( fz - globalposz ) ) * ryp0 + ghoriz ;
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getzsofslope ( sectnum , /*Blrintf(nx1)*/ ( int ) n1 . x , /*Blrintf(ny1)*/ ( int ) n1 . y , & cz , & fz ) ;
float const cy1 = ( ( float ) ( cz - globalposz ) ) * ryp1 + ghoriz , fy1 = ( ( float ) ( fz - globalposz ) ) * ryp1 + ghoriz ;
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// Floor
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globalpicnum = sec - > floorpicnum ;
globalshade = sec - > floorshade ;
globalpal = sec - > floorpal ;
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globalorientation = sec - > floorstat ;
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globvis = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalcisibility , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalcisibility ;
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DO_TILE_ANIM ( globalpicnum , sectnum ) ;
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int32_t dapskybits , dapyoffs , daptileyscale ;
int8_t const * dapskyoff = getpsky ( globalpicnum , NULL , & dapskybits , & dapyoffs , & daptileyscale ) ;
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global_cf_fogpal = sec - > fogpal ;
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global_cf_shade = sec - > floorshade , global_cf_pal = sec - > floorpal ; global_cf_z = sec - > floorz ; // REFACT
global_cf_xpanning = sec - > floorxpanning ; global_cf_ypanning = sec - > floorypanning , global_cf_heinum = sec - > floorheinum ;
global_getzofslope_func = & getflorzofslope ;
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if ( ! ( globalorientation & 1 ) )
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{
# ifdef YAX_ENABLE
if ( globalposz < = sec - > floorz | | yax_getbunch ( sectnum , YAX_FLOOR ) < 0 | | yax_getnextwall ( wallnum , YAX_FLOOR ) > = 0 )
# endif
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polymost_internal_nonparallaxed ( n0 , n1 , ryp0 , ryp1 , x0 , x1 , fy0 , fy1 , sectnum | MAXSECTORS ) ;
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}
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else if ( ( nextsectnum < 0 ) | | ( ! ( sector [ nextsectnum ] . floorstat & 1 ) ) )
{
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//Parallaxing sky... hacked for Ken's mountain texture
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calc_and_apply_fog_factor ( sec - > floorpicnum , sec - > floorshade , sec - > visibility , sec - > floorpal , 0.005f ) ;
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//Use clamping for tiled sky textures
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//(don't wrap around edges if the sky use multiple panels)
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for ( bssize_t i = ( 1 < < dapskybits ) - 1 ; i > 0 ; i - - )
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if ( dapskyoff [ i ] ! = dapskyoff [ i - 1 ] )
{ skyclamphack = r_parallaxskyclamping ; break ; }
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if ( ! usehightile | | ! hicfindskybox ( globalpicnum , globalpal ) )
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{
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float const dd = fxdimen * .0000001f ; //Adjust sky depth based on screen size!
float vv [ 2 ] ;
float t = ( float ) ( ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) < < dapskybits ) ;
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vv [ 1 ] = dd * ( ( float ) xdimscale * fviewingrange ) * ( 1.f / ( daptileyscale * 65536.f ) ) ;
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vv [ 0 ] = dd * ( ( float ) ( ( tilesiz [ globalpicnum ] . y > > 1 ) + dapyoffs ) ) - vv [ 1 ] * ghoriz ;
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int i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i ! = tilesiz [ globalpicnum ] . y ) i + = i ;
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vec3f_t o ;
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if ( ( tilesiz [ globalpicnum ] . y * daptileyscale * ( 1.f / 65536.f ) ) > 256 )
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{
//Hack to draw black rectangle below sky when looking down...
xtex . d = xtex . u = xtex . v = 0 ;
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ytex . d = gxyaspect * ( 1.f / 262144.f ) ;
ytex . u = 0 ;
ytex . v = ( float ) ( tilesiz [ globalpicnum ] . y - 1 ) * ytex . d ;
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otex . d = - ghoriz * ytex . d ;
otex . u = 0 ;
otex . v = ( float ) ( tilesiz [ globalpicnum ] . y - 1 ) * otex . d ;
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o . y = ( ( float ) tilesiz [ globalpicnum ] . y * dd - vv [ 0 ] ) / vv [ 1 ] ;
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if ( ( o . y > fy0 ) & & ( o . y > fy1 ) )
polymost_domost ( x0 , o . y , x1 , o . y ) ;
else if ( ( o . y > fy0 ) ! = ( o . y > fy1 ) )
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{
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// fy0 fy1
// \ /
//oy---------- oy----------
// \ /
// fy1 fy0
o . x = ( o . y - fy0 ) * ( x1 - x0 ) / ( fy1 - fy0 ) + x0 ;
if ( o . y > fy0 )
{
polymost_domost ( x0 , o . y , o . x , o . y ) ;
polymost_domost ( o . x , o . y , x1 , fy1 ) ;
}
else
{
polymost_domost ( x0 , fy0 , o . x , o . y ) ;
polymost_domost ( o . x , o . y , x1 , o . y ) ;
}
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}
else
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polymost_domost ( x0 , fy0 , x1 , fy1 ) ;
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#if 0
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//Hack to draw color rectangle above sky when looking up...
xtex . d = xtex . u = xtex . v = 0 ;
ytex . d = gxyaspect * ( 1.f / - 262144.f ) ;
ytex . u = 0 ;
ytex . v = 0 ;
otex . d = - ghoriz * ytex . d ;
otex . u = 0 ;
otex . v = 0 ;
o . y = - vv [ 0 ] / vv [ 1 ] ;
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if ( ( o . y < fy0 ) & & ( o . y < fy1 ) )
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polymost_domost ( x1 , o . y , x0 , o . y ) ;
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else if ( ( o . y < fy0 ) ! = ( o . y < fy1 ) )
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{
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o . x = ( o . y - fy0 ) * ( x1 - x0 ) / ( fy1 - fy0 ) + x0 ;
if ( o . y < fy0 )
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{
polymost_domost ( o . x , o . y , x0 , o . y ) ;
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polymost_domost ( x1 , fy1 , o . x , o . y ) ;
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}
else
{
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polymost_domost ( o . x , o . y , x0 , fy0 ) ;
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polymost_domost ( x1 , o . y , o . x , o . y ) ;
}
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}
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else
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polymost_domost ( x1 , fy1 , x0 , fy0 ) ;
# endif
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}
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else
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skyclamphack = 0 ;
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xtex . d = xtex . v = 0 ;
ytex . d = ytex . u = 0 ;
otex . d = dd ;
xtex . u = otex . d * ( t * ( float ) ( ( uint64_t ) ( xdimscale * yxaspect ) * viewingrange ) ) *
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( 1.f / ( 16384.f * 65536.f * 65536.f * 5.f * 1024.f ) ) ;
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ytex . v = vv [ 1 ] ;
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otex . v = r_parallaxskypanning ? vv [ 0 ] + dd * ( float ) sec - > floorypanning * ( float ) i * ( 1.f / 256.f ) : vv [ 0 ] ;
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i = globalpicnum ;
float const r = ( fy1 - fy0 ) / ( x1 - x0 ) ; //slope of line
o . y = fviewingrange / ( ghalfx * 256.f ) ; o . z = 1.f / o . y ;
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int y = ( ( ( ( int32_t ) ( ( x0 - ghalfx ) * o . y ) ) + globalang ) > > ( 11 - dapskybits ) ) ;
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float fx = x0 ;
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do
{
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globalpicnum = dapskyoff [ y & ( ( 1 < < dapskybits ) - 1 ) ] + i ;
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otex . u = otex . d * ( t * ( ( float ) ( globalang - ( y < < ( 11 - dapskybits ) ) ) ) * ( 1.f / 2048.f ) + ( float ) ( ( r_parallaxskypanning ) ? sec - > floorxpanning : 0 ) ) - xtex . u * ghalfx ;
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y + + ;
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o . x = fx ; fx = ( ( float ) ( ( y < < ( 11 - dapskybits ) ) - globalang ) ) * o . z + ghalfx ;
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if ( fx > x1 ) { fx = x1 ; i = - 1 ; }
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pow2xsplit = 0 ; polymost_domost ( o . x , ( o . x - x0 ) * r + fy0 , fx , ( fx - x0 ) * r + fy0 ) ; //flor
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}
while ( i > = 0 ) ;
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}
else //NOTE: code copied from ceiling code... lots of duplicated stuff :/
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{
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//Skybox code for parallax floor!
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float sky_t0 , sky_t1 ; // _nx0, _ny0, _nx1, _ny1;
float sky_ryp0 , sky_ryp1 , sky_x0 , sky_x1 , sky_cy0 , sky_fy0 , sky_cy1 , sky_fy1 , sky_ox0 , sky_ox1 ;
static vec2f_t const skywal [ 4 ] = { { - 512 , - 512 } , { 512 , - 512 } , { 512 , 512 } , { - 512 , 512 } } ;
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pow2xsplit = 0 ;
skyclamphack = 1 ;
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for ( bssize_t i = 0 ; i < 4 ; i + + )
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{
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walpos = skywal [ i & 3 ] ;
vec2f_t skyp0 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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walpos = skywal [ ( i + 1 ) & 3 ] ;
vec2f_t skyp1 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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vec2f_t const oskyp0 = skyp0 ;
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//Clip to close parallel-screen plane
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if ( skyp0 . y < SCISDIST )
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{
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if ( skyp1 . y < SCISDIST ) continue ;
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sky_t0 = ( SCISDIST - skyp0 . y ) / ( skyp1 . y - skyp0 . y ) ; skyp0 . x = ( skyp1 . x - skyp0 . x ) * sky_t0 + skyp0 . x ; skyp0 . y = SCISDIST ;
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}
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else { sky_t0 = 0.f ; }
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if ( skyp1 . y < SCISDIST )
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{
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sky_t1 = ( SCISDIST - oskyp0 . y ) / ( skyp1 . y - oskyp0 . y ) ; skyp1 . x = ( skyp1 . x - oskyp0 . x ) * sky_t1 + oskyp0 . x ; skyp1 . y = SCISDIST ;
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}
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else { sky_t1 = 1.f ; }
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sky_ryp0 = 1.f / skyp0 . y ; sky_ryp1 = 1.f / skyp1 . y ;
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//Generate screen coordinates for front side of wall
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sky_x0 = ghalfx * skyp0 . x * sky_ryp0 + ghalfx ;
sky_x1 = ghalfx * skyp1 . x * sky_ryp1 + ghalfx ;
if ( ( sky_x1 < = sky_x0 ) | | ( sky_x0 > = x1 ) | | ( x0 > = sky_x1 ) ) continue ;
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sky_ryp0 * = gyxscale ; sky_ryp1 * = gyxscale ;
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sky_cy0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_fy0 = 8192.f * sky_ryp0 + ghoriz ;
sky_cy1 = - 8192.f * sky_ryp1 + ghoriz ;
sky_fy1 = 8192.f * sky_ryp1 + ghoriz ;
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sky_ox0 = sky_x0 ; sky_ox1 = sky_x1 ;
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//Make sure: x0<=_x0<_x1<=x1
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float nfy [ 2 ] = { fy0 , fy1 } ;
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if ( sky_x0 < x0 )
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{
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float const t = ( x0 - sky_x0 ) / ( sky_x1 - sky_x0 ) ;
sky_cy0 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy0 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x0 = x0 ;
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}
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else if ( sky_x0 > x0 ) nfy [ 0 ] + = ( sky_x0 - x0 ) * ( fy1 - fy0 ) / ( x1 - x0 ) ;
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if ( sky_x1 > x1 )
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{
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float const t = ( x1 - sky_x1 ) / ( sky_x1 - sky_x0 ) ;
sky_cy1 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy1 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x1 = x1 ;
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}
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else if ( sky_x1 < x1 ) nfy [ 1 ] + = ( sky_x1 - x1 ) * ( fy1 - fy0 ) / ( x1 - x0 ) ;
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// (skybox floor)
//(_x0,_fy0)-(_x1,_fy1)
// (skybox wall)
//(_x0,_cy0)-(_x1,_cy1)
// (skybox ceiling)
//(_x0,nfy0)-(_x1,nfy1)
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//floor of skybox
drawingskybox = 6 ; //floor/6th texture/index 5 of skybox
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float const ft [ 4 ] = { 512 / 16 , 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
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fsinglobalang * ( 1.f / 2147483648.f ) } ;
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xtex . d = 0 ;
ytex . d = gxyaspect * ( 1.f / 4194304.f ) ;
otex . d = - ghoriz * ytex . d ;
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xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
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ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; //y-flip skybox floor
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if ( ( sky_fy0 > nfy [ 0 ] ) & & ( sky_fy1 > nfy [ 1 ] ) )
polymost_domost ( sky_x0 , sky_fy0 , sky_x1 , sky_fy1 ) ;
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else if ( ( sky_fy0 > nfy [ 0 ] ) ! = ( sky_fy1 > nfy [ 1 ] ) )
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{
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//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
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// (_x0,nfy0)-(_x1,nfy1)
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float const t = ( sky_fy0 - nfy [ 0 ] ) / ( nfy [ 1 ] - nfy [ 0 ] - sky_fy1 + sky_fy0 ) ;
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vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_fy0 + ( sky_fy1 - sky_fy0 ) * t } ;
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if ( nfy [ 0 ] > sky_fy0 )
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{
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polymost_domost ( sky_x0 , nfy [ 0 ] , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , sky_fy1 ) ;
}
else
{
polymost_domost ( sky_x0 , sky_fy0 , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , nfy [ 1 ] ) ;
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}
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}
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else
polymost_domost ( sky_x0 , nfy [ 0 ] , sky_x1 , nfy [ 1 ] ) ;
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//wall of skybox
drawingskybox = i + 1 ; //i+1th texture/index i of skybox
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xtex . d = ( sky_ryp0 - sky_ryp1 ) * gxyaspect * ( 1.f / 512.f ) / ( sky_ox0 - sky_ox1 ) ;
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ytex . d = 0 ;
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otex . d = sky_ryp0 * gxyaspect * ( 1.f / 512.f ) - xtex . d * sky_ox0 ;
xtex . u = ( sky_t0 * sky_ryp0 - sky_t1 * sky_ryp1 ) * gxyaspect * ( 64.f / 512.f ) / ( sky_ox0 - sky_ox1 ) ;
otex . u = sky_t0 * sky_ryp0 * gxyaspect * ( 64.f / 512.f ) - xtex . u * sky_ox0 ;
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ytex . u = 0 ;
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sky_t0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_t1 = - 8192.f * sky_ryp1 + ghoriz ;
float const t = ( ( xtex . d * sky_ox0 + otex . d ) * 8.f ) / ( ( sky_ox1 - sky_ox0 ) * sky_ryp0 * 2048.f ) ;
xtex . v = ( sky_t0 - sky_t1 ) * t ;
ytex . v = ( sky_ox1 - sky_ox0 ) * t ;
otex . v = - xtex . v * sky_ox0 - ytex . v * sky_t0 ;
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if ( ( sky_cy0 > nfy [ 0 ] ) & & ( sky_cy1 > nfy [ 1 ] ) )
polymost_domost ( sky_x0 , sky_cy0 , sky_x1 , sky_cy1 ) ;
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else if ( ( sky_cy0 > nfy [ 0 ] ) ! = ( sky_cy1 > nfy [ 1 ] ) )
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{
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
// (_x0,nfy0)-(_x1,nfy1)
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float const t = ( sky_cy0 - nfy [ 0 ] ) / ( nfy [ 1 ] - nfy [ 0 ] - sky_cy1 + sky_cy0 ) ;
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vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_cy0 + ( sky_cy1 - sky_cy0 ) * t } ;
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if ( nfy [ 0 ] > sky_cy0 )
{
polymost_domost ( sky_x0 , nfy [ 0 ] , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , sky_cy1 ) ;
}
else
{
polymost_domost ( sky_x0 , sky_cy0 , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , nfy [ 1 ] ) ;
}
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}
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else
polymost_domost ( sky_x0 , nfy [ 0 ] , sky_x1 , nfy [ 1 ] ) ;
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}
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//Ceiling of skybox
drawingskybox = 5 ; //ceiling/5th texture/index 4 of skybox
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float const ft [ 4 ] = { 512 / 16 , - 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
fsinglobalang * ( 1.f / 2147483648.f ) } ;
xtex . d = 0 ;
ytex . d = gxyaspect * ( - 1.f / 4194304.f ) ;
otex . d = - ghoriz * ytex . d ;
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xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
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ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
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polymost_domost ( x0 , fy0 , x1 , fy1 ) ;
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skyclamphack = 0 ;
drawingskybox = 0 ;
}
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skyclamphack = 0 ;
if ( ! nofog )
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glEnable ( GL_FOG ) ;
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}
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// Ceiling
globalpicnum = sec - > ceilingpicnum ;
globalshade = sec - > ceilingshade ;
globalpal = sec - > ceilingpal ;
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globalorientation = sec - > ceilingstat ;
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globvis = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalcisibility , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalcisibility ;
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DO_TILE_ANIM ( globalpicnum , sectnum ) ;
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dapskyoff = getpsky ( globalpicnum , NULL , & dapskybits , & dapyoffs , & daptileyscale ) ;
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global_cf_fogpal = sec - > fogpal ;
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global_cf_shade = sec - > ceilingshade , global_cf_pal = sec - > ceilingpal ; global_cf_z = sec - > ceilingz ; // REFACT
global_cf_xpanning = sec - > ceilingxpanning ; global_cf_ypanning = sec - > ceilingypanning , global_cf_heinum = sec - > ceilingheinum ;
global_getzofslope_func = & getceilzofslope ;
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if ( ! ( globalorientation & 1 ) )
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{
# ifdef YAX_ENABLE
if ( globalposz > = sec - > ceilingz | | yax_getbunch ( sectnum , YAX_CEILING ) < 0 | | yax_getnextwall ( wallnum , YAX_CEILING ) > = 0 )
# endif
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polymost_internal_nonparallaxed ( n0 , n1 , ryp0 , ryp1 , x0 , x1 , cy0 , cy1 , sectnum ) ;
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}
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else if ( ( nextsectnum < 0 ) | | ( ! ( sector [ nextsectnum ] . ceilingstat & 1 ) ) )
{
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//Parallaxing sky... hacked for Ken's mountain texture
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calc_and_apply_fog_factor ( sec - > ceilingpicnum , sec - > ceilingshade , sec - > visibility , sec - > ceilingpal , 0.005f ) ;
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//Use clamping for tiled sky textures
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//(don't wrap around edges if the sky use multiple panels)
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for ( bssize_t i = ( 1 < < dapskybits ) - 1 ; i > 0 ; i - - )
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if ( dapskyoff [ i ] ! = dapskyoff [ i - 1 ] )
{ skyclamphack = r_parallaxskyclamping ; break ; }
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if ( ! usehightile | | ! hicfindskybox ( globalpicnum , globalpal ) )
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{
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float const dd = fxdimen * .0000001f ; //Adjust sky depth based on screen size!
float vv [ 2 ] ;
float t = ( float ) ( ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) < < dapskybits ) ;
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vv [ 1 ] = dd * ( ( float ) xdimscale * fviewingrange ) * ( 1.f / ( daptileyscale * 65536.f ) ) ;
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vv [ 0 ] = dd * ( ( float ) ( ( tilesiz [ globalpicnum ] . y > > 1 ) + dapyoffs ) ) - vv [ 1 ] * ghoriz ;
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int i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i ! = tilesiz [ globalpicnum ] . y ) i + = i ;
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vec3f_t o ;
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if ( ( tilesiz [ globalpicnum ] . y * daptileyscale * ( 1.f / 65536.f ) ) > 256 )
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{
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#if 0
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//Hack to draw black rectangle below sky when looking down...
xtex . d = xtex . u = xtex . v = 0 ;
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ytex . d = gxyaspect * ( 1.f / 262144.f ) ;
ytex . u = 0 ;
ytex . v = ( float ) ( tilesiz [ globalpicnum ] . y - 1 ) * ytex . d ;
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otex . d = - ghoriz * ytex . d ;
otex . u = 0 ;
otex . v = ( float ) ( tilesiz [ globalpicnum ] . y - 1 ) * otex . d ;
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o . y = ( ( float ) tilesiz [ globalpicnum ] . y * dd - vv [ 0 ] ) / vv [ 1 ] ;
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if ( ( o . y > cy0 ) & & ( o . y > cy1 ) )
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polymost_domost ( x0 , o . y , x1 , o . y ) ;
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else if ( ( o . y > cy0 ) ! = ( o . y > cy1 ) )
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{
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o . x = ( o . y - cy0 ) * ( x1 - x0 ) / ( cy1 - cy0 ) + x0 ;
if ( o . y > cy0 )
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{
polymost_domost ( x0 , o . y , o . x , o . y ) ;
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polymost_domost ( o . x , o . y , x1 , cy1 ) ;
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}
else
{
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polymost_domost ( x0 , cy0 , o . x , o . y ) ;
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polymost_domost ( o . x , o . y , x1 , o . y ) ;
}
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}
else
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polymost_domost ( x0 , cy0 , x1 , cy1 ) ;
# endif
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//Hack to draw color rectangle above sky when looking up...
xtex . d = xtex . u = xtex . v = 0 ;
ytex . d = gxyaspect * ( 1.f / - 262144.f ) ;
ytex . u = 0 ;
ytex . v = 0 ;
otex . d = - ghoriz * ytex . d ;
otex . u = 0 ;
otex . v = 0 ;
o . y = - vv [ 0 ] / vv [ 1 ] ;
if ( ( o . y < cy0 ) & & ( o . y < cy1 ) )
polymost_domost ( x1 , o . y , x0 , o . y ) ;
else if ( ( o . y < cy0 ) ! = ( o . y < cy1 ) )
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{
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/* cy1 cy0
/ / / \
//oy---------- oy---------
/ / / \
// cy0 cy1 */
o . x = ( o . y - cy0 ) * ( x1 - x0 ) / ( cy1 - cy0 ) + x0 ;
if ( o . y < cy0 )
{
polymost_domost ( o . x , o . y , x0 , o . y ) ;
polymost_domost ( x1 , cy1 , o . x , o . y ) ;
}
else
{
polymost_domost ( o . x , o . y , x0 , cy0 ) ;
polymost_domost ( x1 , o . y , o . x , o . y ) ;
}
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}
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else
polymost_domost ( x1 , cy1 , x0 , cy0 ) ;
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}
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else
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skyclamphack = 0 ;
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xtex . d = xtex . v = 0 ;
ytex . d = ytex . u = 0 ;
otex . d = dd ;
xtex . u = otex . d * ( t * ( float ) ( ( uint64_t ) ( xdimscale * yxaspect ) * viewingrange ) ) *
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( 1.f / ( 16384.f * 65536.f * 65536.f * 5.f * 1024.f ) ) ;
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ytex . v = vv [ 1 ] ;
otex . v = r_parallaxskypanning ? vv [ 0 ] + dd * ( float ) sec - > ceilingypanning * ( float ) i * ( 1.f / 256.f ) : vv [ 0 ] ;
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i = globalpicnum ;
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float const r = ( cy1 - cy0 ) / ( x1 - x0 ) ; //slope of line
o . y = fviewingrange / ( ghalfx * 256.f ) ; o . z = 1.f / o . y ;
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int y = ( ( ( ( int32_t ) ( ( x0 - ghalfx ) * o . y ) ) + globalang ) > > ( 11 - dapskybits ) ) ;
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float fx = x0 ;
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do
{
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globalpicnum = dapskyoff [ y & ( ( 1 < < dapskybits ) - 1 ) ] + i ;
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otex . u = otex . d * ( t * ( ( float ) ( globalang - ( y < < ( 11 - dapskybits ) ) ) ) * ( 1.f / 2048.f ) + ( float ) ( ( r_parallaxskypanning ) ? sec - > ceilingxpanning : 0 ) ) - xtex . u * ghalfx ;
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y + + ;
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o . x = fx ; fx = ( ( float ) ( ( y < < ( 11 - dapskybits ) ) - globalang ) ) * o . z + ghalfx ;
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if ( fx > x1 ) { fx = x1 ; i = - 1 ; }
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pow2xsplit = 0 ; polymost_domost ( fx , ( fx - x0 ) * r + cy0 , o . x , ( o . x - x0 ) * r + cy0 ) ; //ceil
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}
while ( i > = 0 ) ;
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}
else
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{
//Skybox code for parallax ceiling!
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float sky_t0 , sky_t1 ; // _nx0, _ny0, _nx1, _ny1;
float sky_ryp0 , sky_ryp1 , sky_x0 , sky_x1 , sky_cy0 , sky_fy0 , sky_cy1 , sky_fy1 , sky_ox0 , sky_ox1 ;
static vec2f_t const skywal [ 4 ] = { { - 512 , - 512 } , { 512 , - 512 } , { 512 , 512 } , { - 512 , 512 } } ;
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2006-04-24 19:04:22 +00:00
pow2xsplit = 0 ;
skyclamphack = 1 ;
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for ( bssize_t i = 0 ; i < 4 ; i + + )
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{
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walpos = skywal [ i & 3 ] ;
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vec2f_t skyp0 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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walpos = skywal [ ( i + 1 ) & 3 ] ;
vec2f_t skyp1 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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vec2f_t const oskyp0 = skyp0 ;
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//Clip to close parallel-screen plane
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if ( skyp0 . y < SCISDIST )
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{
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if ( skyp1 . y < SCISDIST ) continue ;
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sky_t0 = ( SCISDIST - skyp0 . y ) / ( skyp1 . y - skyp0 . y ) ; skyp0 . x = ( skyp1 . x - skyp0 . x ) * sky_t0 + skyp0 . x ; skyp0 . y = SCISDIST ;
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}
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else { sky_t0 = 0.f ; }
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if ( skyp1 . y < SCISDIST )
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{
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sky_t1 = ( SCISDIST - oskyp0 . y ) / ( skyp1 . y - oskyp0 . y ) ; skyp1 . x = ( skyp1 . x - oskyp0 . x ) * sky_t1 + oskyp0 . x ; skyp1 . y = SCISDIST ;
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}
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else { sky_t1 = 1.f ; }
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sky_ryp0 = 1.f / skyp0 . y ; sky_ryp1 = 1.f / skyp1 . y ;
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//Generate screen coordinates for front side of wall
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sky_x0 = ghalfx * skyp0 . x * sky_ryp0 + ghalfx ;
sky_x1 = ghalfx * skyp1 . x * sky_ryp1 + ghalfx ;
if ( ( sky_x1 < = sky_x0 ) | | ( sky_x0 > = x1 ) | | ( x0 > = sky_x1 ) ) continue ;
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sky_ryp0 * = gyxscale ; sky_ryp1 * = gyxscale ;
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sky_cy0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_fy0 = 8192.f * sky_ryp0 + ghoriz ;
sky_cy1 = - 8192.f * sky_ryp1 + ghoriz ;
sky_fy1 = 8192.f * sky_ryp1 + ghoriz ;
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sky_ox0 = sky_x0 ; sky_ox1 = sky_x1 ;
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//Make sure: x0<=_x0<_x1<=x1
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float ncy [ 2 ] = { cy0 , cy1 } ;
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if ( sky_x0 < x0 )
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{
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float const t = ( x0 - sky_x0 ) / ( sky_x1 - sky_x0 ) ;
sky_cy0 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy0 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x0 = x0 ;
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}
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else if ( sky_x0 > x0 ) ncy [ 0 ] + = ( sky_x0 - x0 ) * ( cy1 - cy0 ) / ( x1 - x0 ) ;
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if ( sky_x1 > x1 )
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{
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float const t = ( x1 - sky_x1 ) / ( sky_x1 - sky_x0 ) ;
sky_cy1 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy1 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x1 = x1 ;
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}
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else if ( sky_x1 < x1 ) ncy [ 1 ] + = ( sky_x1 - x1 ) * ( cy1 - cy0 ) / ( x1 - x0 ) ;
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// (skybox ceiling)
//(_x0,_cy0)-(_x1,_cy1)
// (skybox wall)
//(_x0,_fy0)-(_x1,_fy1)
// (skybox floor)
//(_x0,ncy0)-(_x1,ncy1)
//ceiling of skybox
drawingskybox = 5 ; //ceiling/5th texture/index 4 of skybox
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float const ft [ 4 ] = { 512 / 16 , - 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
fsinglobalang * ( 1.f / 2147483648.f ) } ;
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xtex . d = 0 ;
ytex . d = gxyaspect * ( - 1.f / 4194304.f ) ;
otex . d = - ghoriz * ytex . d ;
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xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
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ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
2015-11-01 19:56:33 +00:00
if ( ( sky_cy0 < ncy [ 0 ] ) & & ( sky_cy1 < ncy [ 1 ] ) )
polymost_domost ( sky_x1 , sky_cy1 , sky_x0 , sky_cy0 ) ;
2015-03-24 00:40:48 +00:00
else if ( ( sky_cy0 < ncy [ 0 ] ) ! = ( sky_cy1 < ncy [ 1 ] ) )
2006-04-24 19:04:22 +00:00
{
//(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1)
// (_x0,ncy0)-(_x1,ncy1)
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float const t = ( sky_cy0 - ncy [ 0 ] ) / ( ncy [ 1 ] - ncy [ 0 ] - sky_cy1 + sky_cy0 ) ;
vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_cy0 + ( sky_cy1 - sky_cy0 ) * t } ;
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if ( ncy [ 0 ] < sky_cy0 )
{
polymost_domost ( o . x , o . y , sky_x0 , ncy [ 0 ] ) ;
polymost_domost ( sky_x1 , sky_cy1 , o . x , o . y ) ;
}
else
{
polymost_domost ( o . x , o . y , sky_x0 , sky_cy0 ) ;
polymost_domost ( sky_x1 , ncy [ 1 ] , o . x , o . y ) ;
}
2007-12-12 17:42:14 +00:00
}
2015-11-01 19:56:33 +00:00
else
polymost_domost ( sky_x1 , ncy [ 1 ] , sky_x0 , ncy [ 0 ] ) ;
2006-04-24 19:04:22 +00:00
//wall of skybox
drawingskybox = i + 1 ; //i+1th texture/index i of skybox
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xtex . d = ( sky_ryp0 - sky_ryp1 ) * gxyaspect * ( 1.f / 512.f ) / ( sky_ox0 - sky_ox1 ) ;
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ytex . d = 0 ;
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otex . d = sky_ryp0 * gxyaspect * ( 1.f / 512.f ) - xtex . d * sky_ox0 ;
xtex . u = ( sky_t0 * sky_ryp0 - sky_t1 * sky_ryp1 ) * gxyaspect * ( 64.f / 512.f ) / ( sky_ox0 - sky_ox1 ) ;
otex . u = sky_t0 * sky_ryp0 * gxyaspect * ( 64.f / 512.f ) - xtex . u * sky_ox0 ;
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ytex . u = 0 ;
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sky_t0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_t1 = - 8192.f * sky_ryp1 + ghoriz ;
float const t = ( ( xtex . d * sky_ox0 + otex . d ) * 8.f ) / ( ( sky_ox1 - sky_ox0 ) * sky_ryp0 * 2048.f ) ;
xtex . v = ( sky_t0 - sky_t1 ) * t ;
ytex . v = ( sky_ox1 - sky_ox0 ) * t ;
otex . v = - xtex . v * sky_ox0 - ytex . v * sky_t0 ;
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if ( ( sky_fy0 < ncy [ 0 ] ) & & ( sky_fy1 < ncy [ 1 ] ) )
polymost_domost ( sky_x1 , sky_fy1 , sky_x0 , sky_fy0 ) ;
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else if ( ( sky_fy0 < ncy [ 0 ] ) ! = ( sky_fy1 < ncy [ 1 ] ) )
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{
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
// (_x0,ncy0)-(_x1,ncy1)
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float const t = ( sky_fy0 - ncy [ 0 ] ) / ( ncy [ 1 ] - ncy [ 0 ] - sky_fy1 + sky_fy0 ) ;
vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_fy0 + ( sky_fy1 - sky_fy0 ) * t } ;
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if ( ncy [ 0 ] < sky_fy0 )
{
polymost_domost ( o . x , o . y , sky_x0 , ncy [ 0 ] ) ;
polymost_domost ( sky_x1 , sky_fy1 , o . x , o . y ) ;
}
else
{
polymost_domost ( o . x , o . y , sky_x0 , sky_fy0 ) ;
polymost_domost ( sky_x1 , ncy [ 1 ] , o . x , o . y ) ;
}
2007-12-12 17:42:14 +00:00
}
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else
polymost_domost ( sky_x1 , ncy [ 1 ] , sky_x0 , ncy [ 0 ] ) ;
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}
//Floor of skybox
drawingskybox = 6 ; //floor/6th texture/index 5 of skybox
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float const ft [ 4 ] = { 512 / 16 , 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
fsinglobalang * ( 1.f / 2147483648.f ) } ;
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2015-03-24 00:40:33 +00:00
xtex . d = 0 ;
ytex . d = gxyaspect * ( 1.f / 4194304.f ) ;
otex . d = - ghoriz * ytex . d ;
xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; //y-flip skybox floor
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polymost_domost ( x1 , cy1 , x0 , cy0 ) ;
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skyclamphack = 0 ;
drawingskybox = 0 ;
}
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skyclamphack = 0 ;
if ( ! nofog )
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glEnable ( GL_FOG ) ;
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}
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// Wall
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xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * x0 ;
xtex . u = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ( float ) wal - > xrepeat * 8.f / ( x0 - x1 ) ;
otex . u = t0 * ryp0 * gxyaspect * ( float ) wal - > xrepeat * 8.f - xtex . u * x0 ;
otex . u + = ( float ) wal - > xpanning * otex . d ;
xtex . u + = ( float ) wal - > xpanning * xtex . d ;
ytex . u = 0 ;
float const ogux = xtex . u , oguy = ytex . u , oguo = otex . u ;
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Bassert ( domostpolymethod = = DAMETH_NOMASK ) ;
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domostpolymethod = DAMETH_WALL ;
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if ( nextsectnum > = 0 )
{
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getzsofslope ( nextsectnum , /*Blrintf(nx0)*/ ( int ) n0 . x , /*Blrintf(ny0)*/ ( int ) n0 . y , & cz , & fz ) ;
float const ocy0 = ( ( float ) ( cz - globalposz ) ) * ryp0 + ghoriz ;
float const ofy0 = ( ( float ) ( fz - globalposz ) ) * ryp0 + ghoriz ;
getzsofslope ( nextsectnum , /*Blrintf(nx1)*/ ( int ) n1 . x , /*Blrintf(ny1)*/ ( int ) n1 . y , & cz , & fz ) ;
float const ocy1 = ( ( float ) ( cz - globalposz ) ) * ryp1 + ghoriz ;
float const ofy1 = ( ( float ) ( fz - globalposz ) ) * ryp1 + ghoriz ;
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if ( ( wal - > cstat & 48 ) = = 16 ) maskwall [ maskwallcnt + + ] = z ;
if ( ( ( cy0 < ocy0 ) | | ( cy1 < ocy1 ) ) & & ( ! ( ( sec - > ceilingstat & sector [ nextsectnum ] . ceilingstat ) & 1 ) ) )
{
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globalpicnum = wal - > picnum ; globalshade = wal - > shade ; globalpal = ( int32_t ) ( ( uint8_t ) wal - > pal ) ;
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globvis = globalvisibility ;
if ( sector [ sectnum ] . visibility ! = 0 ) globvis = mulscale4 ( globvis , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) ;
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DO_TILE_ANIM ( globalpicnum , wallnum + 16384 ) ;
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2015-03-24 00:40:33 +00:00
int i = ( ! ( wal - > cstat & 4 ) ) ? sector [ nextsectnum ] . ceilingz : sec - > ceilingz ;
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// over
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calc_ypanning ( i , ryp0 , ryp1 , x0 , x1 , wal - > ypanning , wal - > yrepeat , wal - > cstat & 4 ) ;
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if ( wal - > cstat & 8 ) //xflip
{
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float const t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
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}
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if ( wal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
2012-12-14 19:28:09 +00:00
2017-12-12 05:14:06 +00:00
calc_and_apply_fog ( wal - > picnum , fogshade ( wal - > shade , wal - > pal ) , sec - > visibility , get_floor_fogpal ( sec ) ) ;
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2015-07-08 03:34:20 +00:00
pow2xsplit = 1 ; polymost_domost ( x1 , ocy1 , x0 , ocy0 ) ;
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if ( wal - > cstat & 8 ) { xtex . u = ogux ; ytex . u = oguy ; otex . u = oguo ; }
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}
if ( ( ( ofy0 < fy0 ) | | ( ofy1 < fy1 ) ) & & ( ! ( ( sec - > floorstat & sector [ nextsectnum ] . floorstat ) & 1 ) ) )
{
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uwalltype * nwal ;
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2006-04-24 19:04:22 +00:00
if ( ! ( wal - > cstat & 2 ) ) nwal = wal ;
else
{
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nwal = ( uwalltype * ) & wall [ wal - > nextwall ] ;
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otex . u + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * otex . d ;
xtex . u + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * xtex . d ;
ytex . u + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * ytex . d ;
2006-04-24 19:04:22 +00:00
}
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globalpicnum = nwal - > picnum ; globalshade = nwal - > shade ; globalpal = ( int32_t ) ( ( uint8_t ) nwal - > pal ) ;
2013-05-15 02:19:14 +00:00
globvis = globalvisibility ;
if ( sector [ sectnum ] . visibility ! = 0 ) globvis = mulscale4 ( globvis , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) ;
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DO_TILE_ANIM ( globalpicnum , wallnum + 16384 ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
int i = ( ! ( nwal - > cstat & 4 ) ) ? sector [ nextsectnum ] . floorz : sec - > ceilingz ;
2008-03-27 21:32:23 +00:00
2012-07-09 19:00:14 +00:00
// under
2012-07-08 21:47:14 +00:00
calc_ypanning ( i , ryp0 , ryp1 , x0 , x1 , nwal - > ypanning , wal - > yrepeat , ! ( nwal - > cstat & 4 ) ) ;
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if ( wal - > cstat & 8 ) //xflip
{
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float const t = ( float ) ( wal - > xrepeat * 8 + nwal - > xpanning * 2 ) ;
xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
if ( nwal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
2012-12-14 19:28:09 +00:00
2017-12-12 05:14:06 +00:00
calc_and_apply_fog ( nwal - > picnum , fogshade ( nwal - > shade , nwal - > pal ) , sec - > visibility , get_floor_fogpal ( sec ) ) ;
2012-12-14 19:28:09 +00:00
2015-07-08 03:34:20 +00:00
pow2xsplit = 1 ; polymost_domost ( x0 , ofy0 , x1 , ofy1 ) ;
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if ( wal - > cstat & ( 2 + 8 ) ) { otex . u = oguo ; xtex . u = ogux ; ytex . u = oguy ; }
2006-04-24 19:04:22 +00:00
}
}
if ( ( nextsectnum < 0 ) | | ( wal - > cstat & 32 ) ) //White/1-way wall
{
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do
{
const int maskingOneWay = ( nextsectnum > = 0 & & ( wal - > cstat & 32 ) ) ;
if ( maskingOneWay )
{
vec2_t n , pos = { globalposx , globalposy } ;
if ( ! polymost_getclosestpointonwall ( & pos , wallnum , & n ) & & klabs ( pos . x - n . x ) + klabs ( pos . y - n . y ) < = 128 )
break ;
}
2014-05-28 22:40:14 +00:00
2015-03-24 00:40:33 +00:00
globalpicnum = ( nextsectnum < 0 ) ? wal - > picnum : wal - > overpicnum ;
2013-05-15 02:19:14 +00:00
2015-03-24 00:40:33 +00:00
globalshade = wal - > shade ;
globalpal = wal - > pal ;
globvis = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalvisibility , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalvisibility ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
DO_TILE_ANIM ( globalpicnum , wallnum + 16384 ) ;
2008-03-27 21:32:23 +00:00
2015-03-24 00:40:33 +00:00
int i ;
int const nwcs4 = ! ( wal - > cstat & 4 ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( nextsectnum > = 0 ) { i = nwcs4 ? nextsec - > ceilingz : sec - > ceilingz ; }
else { i = nwcs4 ? sec - > ceilingz : sec - > floorz ; }
// white / 1-way
calc_ypanning ( i , ryp0 , ryp1 , x0 , x1 , wal - > ypanning , wal - > yrepeat , nwcs4 & & ! maskingOneWay ) ;
2012-12-14 19:28:09 +00:00
2015-03-24 00:40:33 +00:00
if ( wal - > cstat & 8 ) //xflip
{
float const t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
}
if ( wal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
2012-12-14 19:28:09 +00:00
2017-12-12 05:14:06 +00:00
calc_and_apply_fog ( wal - > picnum , fogshade ( wal - > shade , wal - > pal ) , sec - > visibility , get_floor_fogpal ( sec ) ) ;
2015-07-08 03:34:20 +00:00
pow2xsplit = 1 ; polymost_domost ( x0 , cy0 , x1 , cy1 ) ;
2015-03-24 00:40:33 +00:00
} while ( 0 ) ;
2006-04-24 19:04:22 +00:00
}
2015-12-04 11:52:54 +00:00
domostpolymethod = DAMETH_NOMASK ;
2014-06-01 11:55:19 +00:00
2006-04-24 19:04:22 +00:00
if ( nextsectnum > = 0 )
2015-07-08 03:34:20 +00:00
if ( ( ! ( gotsector [ nextsectnum > > 3 ] & pow2char [ nextsectnum & 7 ] ) ) & & testvisiblemost ( x0 , x1 ) )
2006-04-24 19:04:22 +00:00
polymost_scansector ( nextsectnum ) ;
}
2006-04-13 20:47:06 +00:00
}
2014-09-30 04:06:05 +00:00
static int32_t polymost_bunchfront ( const int32_t b1 , const int32_t b2 )
2006-04-13 20:47:06 +00:00
{
2015-03-24 00:40:48 +00:00
int b1f = bunchfirst [ b1 ] ;
2014-10-25 03:34:25 +00:00
const float x2b2 = dxb2 [ bunchlast [ b2 ] ] ;
const float x1b1 = dxb1 [ b1f ] ;
2006-04-24 19:04:22 +00:00
2014-10-25 03:34:25 +00:00
if ( x1b1 > = x2b2 )
return - 1 ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
int b2f = bunchfirst [ b2 ] ;
2015-03-24 00:40:33 +00:00
const float x1b2 = dxb1 [ b2f ] ;
2014-10-25 03:34:25 +00:00
2015-03-24 00:40:33 +00:00
if ( x1b2 > = dxb2 [ bunchlast [ b1 ] ] )
return - 1 ;
2014-10-25 03:34:25 +00:00
2015-03-24 00:40:33 +00:00
if ( x1b1 > = x1b2 )
{
2016-05-13 22:15:28 +00:00
while ( dxb2 [ b2f ] < = x1b1 ) b2f = bunchp2 [ b2f ] ;
2015-03-24 00:40:48 +00:00
return wallfront ( b1f , b2f ) ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
2016-05-13 22:15:28 +00:00
while ( dxb2 [ b1f ] < = x1b2 ) b1f = bunchp2 [ b1f ] ;
2015-03-24 00:40:48 +00:00
return wallfront ( b1f , b2f ) ;
2006-04-13 20:47:06 +00:00
}
2011-05-22 21:52:22 +00:00
void polymost_scansector ( int32_t sectnum )
2006-04-13 20:47:06 +00:00
{
2006-04-24 19:04:22 +00:00
if ( sectnum < 0 ) return ;
2015-03-24 00:40:48 +00:00
sectorborder [ 0 ] = sectnum ;
int sectorbordercnt = 1 ;
2006-04-24 19:04:22 +00:00
do
{
sectnum = sectorborder [ - - sectorbordercnt ] ;
2016-08-27 01:41:21 +00:00
for ( bssize_t z = headspritesect [ sectnum ] ; z > = 0 ; z = nextspritesect [ z ] )
2006-04-24 19:04:22 +00:00
{
2016-06-21 00:33:58 +00:00
uspritetype const * const spr = ( uspritetype * ) & sprite [ z ] ;
2014-09-30 04:14:21 +00:00
2016-10-25 05:43:42 +00:00
if ( ( spr - > cstat & 0x8000 & & ! showinvisibility ) | | spr - > xrepeat = = 0 | | spr - > yrepeat = = 0 )
continue ;
2016-05-13 22:15:28 +00:00
2016-10-25 05:43:42 +00:00
vec2_t const s = { spr - > x - globalposx , spr - > y - globalposy } ;
if ( ( spr - > cstat & 48 ) | | ( usemodels & & tile2model [ spr - > picnum ] . modelid > = 0 ) | | ( ( s . x * gcosang ) + ( s . y * gsinang ) > 0 ) )
{
if ( ( spr - > cstat & ( 64 + 48 ) ) ! = ( 64 + 16 ) | | dmulscale6 ( sintable [ ( spr - > ang + 512 ) & 2047 ] , - s . x , sintable [ spr - > ang & 2047 ] , - s . y ) > 0 )
if ( engine_addtsprite ( z , sectnum ) )
break ;
2006-04-24 19:04:22 +00:00
}
}
gotsector [ sectnum > > 3 ] | = pow2char [ sectnum & 7 ] ;
2015-03-24 00:40:48 +00:00
int const bunchfrst = numbunches ;
2017-12-20 08:35:49 +00:00
int const onumscans = numscans ;
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int const startwall = sector [ sectnum ] . wallptr ;
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int const endwall = sector [ sectnum ] . wallnum + startwall ;
2015-03-24 00:40:48 +00:00
int scanfirst = numscans ;
2017-12-20 08:35:49 +00:00
2015-03-24 00:40:48 +00:00
vec2f_t p2 = { 0 , 0 } ;
2006-04-24 19:04:22 +00:00
2016-06-21 00:33:58 +00:00
uwalltype * wal ;
2015-03-24 00:40:48 +00:00
int z ;
2014-09-30 04:14:21 +00:00
2016-06-21 00:33:58 +00:00
for ( z = startwall , wal = ( uwalltype * ) & wall [ z ] ; z < endwall ; z + + , wal + + )
2006-04-24 19:04:22 +00:00
{
2017-12-20 08:35:49 +00:00
uwalltype const * const wal2 = ( uwalltype * ) & wall [ wal - > point2 ] ;
vec2f_t const fp1 = { ( float ) ( wal - > x - globalposx ) , ( float ) ( wal - > y - globalposy ) } ;
vec2f_t const fp2 = { ( float ) ( wal2 - > x - globalposx ) , ( float ) ( wal2 - > y - globalposy ) } ;
2015-03-24 00:40:48 +00:00
int const nextsectnum = wal - > nextsector ; //Scan close sectors
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
vec2f_t p1 ;
2015-01-04 18:45:03 +00:00
2017-12-17 09:27:27 +00:00
if ( nextsectnum > = 0 & & ! ( wal - > cstat & 32 ) & & sectorbordercnt < ARRAY_SSIZE ( sectorborder ) )
Support for drawing 'island sectors' for TROR/classic (and with limited
functionality, Polymost).
The new feature can be enabled/disabled with the 'r_tror_nomaskpass' cvar.
The basic idea is that when drawing lower or upper levels, a first pass
is performed that ignores all red walls for which the TROR nextwall link
'towards' the viewer arrives at a red wall. Thus, in the worst case, there
can be up to twice as many rendering passes now (when it is discovered that
the no-mask-pass isn't different that what would be drawn with the ordinary
one, the latter is skipped, since we've already drawn all needed geometry).
Hovever, this kind of multi-pass splitting is only suitable for simple scenes,
like the upper subway in the TROR test map. In particular, multiple islands
shouldn't 'see' each other.
Two issues are worth mentioning: first, care needs to be taken for translucent
ceilings or floors, since drawing them twice isn't the same as drawing them
once. This is done for classic, but not for Polymost. Second, sprites (which
are always drawn _after_ the geometry for a given pass) are still clipped to
the geometry of the ordinary pass, resulting in their disappearance from
certain angles.
--
Additionaly, a change made it into this commit that fixes redundant collection
of sprites in TROR:classic/Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@2024 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:14 +00:00
# ifdef YAX_ENABLE
if ( yax_nomaskpass = = 0 | | ! yax_isislandwall ( z , ! yax_globalcf ) | | ( yax_nomaskdidit = 1 , 0 ) )
# endif
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if ( ( gotsector [ nextsectnum > > 3 ] & pow2char [ nextsectnum & 7 ] ) = = 0 )
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{
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float const d = fp1 . x * fp2 . y - fp2 . x * fp1 . y ;
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p1 . x = fp2 . x - fp1 . x ;
p1 . y = fp2 . y - fp1 . y ;
if ( d * d < = ( p1 . x * p1 . x + p1 . y * p1 . y ) * ( SCISDIST * SCISDIST * 260.f ) )
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{
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sectorborder [ sectorbordercnt + + ] = nextsectnum ;
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gotsector [ nextsectnum > > 3 ] | = pow2char [ nextsectnum & 7 ] ;
}
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}
if ( ( z = = startwall ) | | ( wall [ z - 1 ] . point2 ! = z ) )
{
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p1 . x = ( ( fp1 . y * fcosglobalang ) - ( fp1 . x * fsinglobalang ) ) * ( 1.0f / 64.f ) ;
p1 . y = ( ( fp1 . x * ( float ) cosviewingrangeglobalang ) + ( fp1 . y * ( float ) sinviewingrangeglobalang ) ) * ( 1.0f / 64.f ) ;
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}
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else { p1 = p2 ; }
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p2 . x = ( ( fp2 . y * fcosglobalang ) - ( fp2 . x * fsinglobalang ) ) * ( 1.0f / 64.f ) ;
p2 . y = ( ( fp2 . x * ( float ) cosviewingrangeglobalang ) + ( fp2 . y * ( float ) sinviewingrangeglobalang ) ) * ( 1.0f / 64.f ) ;
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//if wall is facing you...
if ( ( p1 . y > = SCISDIST | | p2 . y > = SCISDIST ) & & ( p1 . x * p2 . y < p2 . x * p1 . y ) )
{
dxb1 [ numscans ] = ( p1 . y > = SCISDIST ) ? ( p1 . x * ghalfx / p1 . y + ghalfx ) : - 1e32 f ;
dxb2 [ numscans ] = ( p2 . y > = SCISDIST ) ? ( p2 . x * ghalfx / p2 . y + ghalfx ) : 1e32 f ;
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if ( dxb1 [ numscans ] < dxb2 [ numscans ] )
{
thesector [ numscans ] = sectnum ;
thewall [ numscans ] = z ;
bunchp2 [ numscans ] = numscans + 1 ;
numscans + + ;
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}
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}
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if ( ( wall [ z ] . point2 < z ) & & ( scanfirst < numscans ) )
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{
bunchp2 [ numscans - 1 ] = scanfirst ;
scanfirst = numscans ;
}
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}
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for ( bssize_t z = onumscans ; z < numscans ; z + + )
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{
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if ( ( wall [ thewall [ z ] ] . point2 ! = thewall [ bunchp2 [ z ] ] ) | | ( dxb2 [ z ] > dxb1 [ bunchp2 [ z ] ] ) )
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{
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bunchfirst [ numbunches + + ] = bunchp2 [ z ] ;
bunchp2 [ z ] = - 1 ;
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# ifdef YAX_ENABLE
if ( scansector_retfast )
return ;
# endif
}
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}
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for ( bssize_t z = bunchfrst ; z < numbunches ; z + + )
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{
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int zz ;
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for ( zz = bunchfirst [ z ] ; bunchp2 [ zz ] > = 0 ; zz = bunchp2 [ zz ] ) { }
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bunchlast [ z ] = zz ;
}
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}
while ( sectorbordercnt > 0 ) ;
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}
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/*Init viewport boundary (must be 4 point convex loop):
// (px[0],py[0]).----.(px[1],py[1])
/ / / \
/ / / \
// (px[3],py[3]).--------------.(px[2],py[2])
*/
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static void polymost_initmosts ( const float * px , const float * py , int const n )
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{
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if ( n < 3 ) return ;
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int32_t imin = ( px [ 1 ] < px [ 0 ] ) ;
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for ( bssize_t i = n - 1 ; i > = 2 ; i - - )
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if ( px [ i ] < px [ imin ] ) imin = i ;
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int32_t vcnt = 1 ; //0 is dummy solid node
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vsp [ vcnt ] . x = px [ imin ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ vcnt ] . fy [ 0 ] = py [ imin ] ;
vcnt + + ;
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int i = imin + 1 , j = imin - 1 ;
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if ( i > = n ) i = 0 ;
if ( j < 0 ) j = n - 1 ;
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do
{
if ( px [ i ] < px [ j ] )
{
if ( ( vcnt > 1 ) & & ( px [ i ] < = vsp [ vcnt - 1 ] . x ) ) vcnt - - ;
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = py [ i ] ;
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int k = j + 1 ; if ( k > = n ) k = 0 ;
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//(px[k],py[k])
//(px[i],?)
//(px[j],py[j])
vsp [ vcnt ] . fy [ 0 ] = ( px [ i ] - px [ k ] ) * ( py [ j ] - py [ k ] ) / ( px [ j ] - px [ k ] ) + py [ k ] ;
vcnt + + ;
i + + ; if ( i > = n ) i = 0 ;
}
else if ( px [ j ] < px [ i ] )
{
if ( ( vcnt > 1 ) & & ( px [ j ] < = vsp [ vcnt - 1 ] . x ) ) vcnt - - ;
vsp [ vcnt ] . x = px [ j ] ;
vsp [ vcnt ] . fy [ 0 ] = py [ j ] ;
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int k = i - 1 ; if ( k < 0 ) k = n - 1 ;
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//(px[k],py[k])
//(px[j],?)
//(px[i],py[i])
vsp [ vcnt ] . cy [ 0 ] = ( px [ j ] - px [ k ] ) * ( py [ i ] - py [ k ] ) / ( px [ i ] - px [ k ] ) + py [ k ] ;
vcnt + + ;
j - - ; if ( j < 0 ) j = n - 1 ;
}
else
{
if ( ( vcnt > 1 ) & & ( px [ i ] < = vsp [ vcnt - 1 ] . x ) ) vcnt - - ;
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = py [ i ] ;
vsp [ vcnt ] . fy [ 0 ] = py [ j ] ;
vcnt + + ;
i + + ; if ( i > = n ) i = 0 ; if ( i = = j ) break ;
j - - ; if ( j < 0 ) j = n - 1 ;
}
} while ( i ! = j ) ;
if ( px [ i ] > vsp [ vcnt - 1 ] . x )
{
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ vcnt ] . fy [ 0 ] = py [ i ] ;
vcnt + + ;
}
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vsp_finalize_init ( vcnt ) ;
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gtag = vcnt ;
}
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void polymost_drawrooms ( )
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{
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if ( getrendermode ( ) = = REND_CLASSIC ) return ;
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begindrawing ( ) ;
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frameoffset = frameplace + windowxy1 . y * bytesperline + windowxy1 . x ;
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resizeglcheck ( ) ;
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# ifdef YAX_ENABLE
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if ( numyaxbunches = = 0 )
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# endif
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if ( editstatus )
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glClear ( GL_COLOR_BUFFER_BIT ) ;
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glClear ( GL_DEPTH_BUFFER_BIT ) ;
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glDisable ( GL_BLEND ) ;
glEnable ( GL_TEXTURE_2D ) ;
glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_LEQUAL ) ; //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
// glDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
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//Polymost supports true look up/down :) Here, we convert horizon to angle.
//gchang&gshang are cos&sin of this angle (respectively)
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gyxscale = ( ( float ) xdimenscale ) * ( 1.0f / 131072.f ) ;
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gxyaspect = ( ( float ) xyaspect * fviewingrange ) * ( 5.f / ( 65536.f * 262144.f ) ) ;
gviewxrange = fviewingrange * fxdimen * ( 1.f / ( 32768.f * 1024.f ) ) ;
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gcosang = fcosglobalang * ( 1.0f / 262144.f ) ;
gsinang = fsinglobalang * ( 1.0f / 262144.f ) ;
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gcosang2 = gcosang * ( fviewingrange * ( 1.0f / 65536.f ) ) ;
gsinang2 = gsinang * ( fviewingrange * ( 1.0f / 65536.f ) ) ;
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ghalfx = ( float ) ( xdimen > > 1 ) ;
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grhalfxdown10 = 1.f / ( ghalfx * 1024.f ) ;
ghoriz = ( float ) globalhoriz ;
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gvisibility = ( ( float ) globalvisibility ) * FOGSCALE ;
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//global cos/sin height angle
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float r = ( float ) ( ydimen > > 1 ) - ghoriz ;
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gshang = r / Bsqrtf ( r * r + ghalfx * ghalfx ) ;
gchang = Bsqrtf ( 1.f - gshang * gshang ) ;
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ghoriz = ( float ) ( ydimen > > 1 ) ;
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//global cos/sin tilt angle
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gctang = cosf ( gtang ) ;
gstang = sinf ( gtang ) ;
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if ( Bfabsf ( gstang ) < .001f ) // This hack avoids nasty precision bugs in domost()
{
gstang = 0.f ;
gctang = ( gctang > 0.f ) ? 1.f : - 1.f ;
}
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if ( inpreparemirror )
gstang = - gstang ;
//Generate viewport trapezoid (for handling screen up/down)
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vec3f_t p [ 4 ] = { { 0 - 1 , 0 - 1 , 0 } ,
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{ ( float ) ( windowxy2 . x + 1 - windowxy1 . x + 2 ) , 0 - 1 , 0 } ,
{ ( float ) ( windowxy2 . x + 1 - windowxy1 . x + 2 ) , ( float ) ( windowxy2 . y + 1 - windowxy1 . y + 2 ) , 0 } ,
{ 0 - 1 , ( float ) ( windowxy2 . y + 1 - windowxy1 . y + 2 ) , 0 } } ;
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for ( bssize_t i = 0 ; i < 4 ; i + + )
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{
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//Tilt rotation (backwards)
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vec2f_t const o = { p [ i ] . x - ghalfx , p [ i ] . y - ghoriz } ;
vec3f_t const o2 = { o . x * gctang + o . y * gstang , o . y * gctang - o . x * gstang , ghalfx } ;
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//Up/down rotation (backwards)
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p [ i ] . x = o2 . x ;
p [ i ] . y = o2 . y * gchang + o2 . z * gshang ;
p [ i ] . z = o2 . z * gchang - o2 . y * gshang ;
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}
//Clip to SCISDIST plane
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int n = 0 ;
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vec3f_t p2 [ 6 ] ;
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for ( bssize_t i = 0 ; i < 4 ; i + + )
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{
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int const j = i < 3 ? i + 1 : 0 ;
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if ( p [ i ] . z > = SCISDIST )
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p2 [ n + + ] = p [ i ] ;
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if ( ( p [ i ] . z > = SCISDIST ) ! = ( p [ j ] . z > = SCISDIST ) )
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{
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float const r = ( SCISDIST - p [ i ] . z ) / ( p [ j ] . z - p [ i ] . z ) ;
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p2 [ n ] . x = ( p [ j ] . x - p [ i ] . x ) * r + p [ i ] . x ;
p2 [ n ] . y = ( p [ j ] . y - p [ i ] . y ) * r + p [ i ] . y ;
p2 [ n ] . z = SCISDIST ; n + + ;
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}
}
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if ( n < 3 ) { enddrawing ( ) ; return ; }
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float sx [ 4 ] , sy [ 4 ] ;
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for ( bssize_t i = 0 ; i < n ; i + + )
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{
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float const r = ghalfx / p2 [ i ] . z ;
sx [ i ] = p2 [ i ] . x * r + ghalfx ;
sy [ i ] = p2 [ i ] . y * r + ghoriz ;
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}
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polymost_initmosts ( sx , sy , n ) ;
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if ( searchit = = 2 )
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polymost_editorfunc ( ) ;
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numscans = numbunches = 0 ;
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// MASKWALL_BAD_ACCESS
// Fixes access of stale maskwall[maskwallcnt] (a "scan" index, in BUILD lingo):
maskwallcnt = 0 ;
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// NOTE: globalcursectnum has been already adjusted in ADJUST_GLOBALCURSECTNUM.
Bassert ( ( unsigned ) globalcursectnum < MAXSECTORS ) ;
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polymost_scansector ( globalcursectnum ) ;
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grhalfxdown10x = grhalfxdown10 ;
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if ( inpreparemirror )
{
grhalfxdown10x = - grhalfxdown10 ;
inpreparemirror = 0 ;
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// see engine.c: INPREPAREMIRROR_NO_BUNCHES
if ( numbunches > 0 )
{
polymost_drawalls ( 0 ) ;
numbunches - - ;
bunchfirst [ 0 ] = bunchfirst [ numbunches ] ;
bunchlast [ 0 ] = bunchlast [ numbunches ] ;
}
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}
while ( numbunches > 0 )
{
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Bmemset ( ptempbuf , 0 , numbunches + 3 ) ; ptempbuf [ 0 ] = 1 ;
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int32_t closest = 0 ; //Almost works, but not quite :(
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for ( bssize_t i = 1 ; i < numbunches ; + + i )
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{
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int const bnch = polymost_bunchfront ( i , closest ) ; if ( bnch < 0 ) continue ;
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ptempbuf [ i ] = 1 ;
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if ( ! bnch ) { ptempbuf [ closest ] = 1 ; closest = i ; }
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}
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for ( bssize_t i = 0 ; i < numbunches ; + + i ) //Double-check
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{
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if ( ptempbuf [ i ] ) continue ;
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int const bnch = polymost_bunchfront ( i , closest ) ; if ( bnch < 0 ) continue ;
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ptempbuf [ i ] = 1 ;
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if ( ! bnch ) { ptempbuf [ closest ] = 1 ; closest = i ; i = 0 ; }
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}
polymost_drawalls ( closest ) ;
numbunches - - ;
bunchfirst [ closest ] = bunchfirst [ numbunches ] ;
bunchlast [ closest ] = bunchlast [ numbunches ] ;
}
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glDepthFunc ( GL_LEQUAL ) ; //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
// glDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
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enddrawing ( ) ;
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}
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void polymost_drawmaskwall ( int32_t damaskwallcnt )
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{
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int const z = maskwall [ damaskwallcnt ] ;
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uwalltype const * const wal = ( uwalltype * ) & wall [ thewall [ z ] ] , * wal2 = ( uwalltype * ) & wall [ wal - > point2 ] ;
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int32_t const sectnum = thesector [ z ] ;
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usectortype const * const sec = ( usectortype * ) & sector [ sectnum ] ;
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// if (wal->nextsector < 0) return;
// Without MASKWALL_BAD_ACCESS fix:
// wal->nextsector is -1, WGR2 SVN Lochwood Hollow (Til' Death L1) (or trueror1.map)
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usectortype const * const nsec = ( usectortype * ) & sector [ wal - > nextsector ] ;
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globalpicnum = wal - > overpicnum ;
if ( ( uint32_t ) globalpicnum > = MAXTILES )
globalpicnum = 0 ;
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DO_TILE_ANIM ( globalpicnum , ( int16_t ) thewall [ z ] + 16384 ) ;
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globvis = ( sector [ sectnum ] . visibility ! = 0 ) ? mulscale4 ( globvis , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) : globalvisibility ;
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globalshade = ( int32_t ) wal - > shade ;
globalpal = ( int32_t ) ( ( uint8_t ) wal - > pal ) ;
globalorientation = ( int32_t ) wal - > cstat ;
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vec2f_t s0 = { ( float ) ( wal - > x - globalposx ) , ( float ) ( wal - > y - globalposy ) } ;
vec2f_t p0 = { s0 . y * gcosang - s0 . x * gsinang , s0 . x * gcosang2 + s0 . y * gsinang2 } ;
vec2f_t s1 = { ( float ) ( wal2 - > x - globalposx ) , ( float ) ( wal2 - > y - globalposy ) } ;
vec2f_t p1 = { s1 . y * gcosang - s1 . x * gsinang , s1 . x * gcosang2 + s1 . y * gsinang2 } ;
if ( ( p0 . y < SCISDIST ) & & ( p1 . y < SCISDIST ) ) return ;
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//Clip to close parallel-screen plane
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vec2f_t const op0 = p0 ;
float t0 = 0.f ;
if ( p0 . y < SCISDIST )
{
t0 = ( SCISDIST - p0 . y ) / ( p1 . y - p0 . y ) ;
p0 . x = ( p1 . x - p0 . x ) * t0 + p0 . x ;
p0 . y = SCISDIST ;
}
float t1 = 1.f ;
if ( p1 . y < SCISDIST )
{
t1 = ( SCISDIST - op0 . y ) / ( p1 . y - op0 . y ) ;
p1 . x = ( p1 . x - op0 . x ) * t1 + op0 . x ;
p1 . y = SCISDIST ;
}
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int32_t m0 = ( int32_t ) ( ( wal2 - > x - wal - > x ) * t0 + wal - > x ) ;
int32_t m1 = ( int32_t ) ( ( wal2 - > y - wal - > y ) * t0 + wal - > y ) ;
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int32_t cz [ 4 ] , fz [ 4 ] ;
getzsofslope ( sectnum , m0 , m1 , & cz [ 0 ] , & fz [ 0 ] ) ;
getzsofslope ( wal - > nextsector , m0 , m1 , & cz [ 1 ] , & fz [ 1 ] ) ;
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m0 = ( int32_t ) ( ( wal2 - > x - wal - > x ) * t1 + wal - > x ) ;
m1 = ( int32_t ) ( ( wal2 - > y - wal - > y ) * t1 + wal - > y ) ;
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getzsofslope ( sectnum , m0 , m1 , & cz [ 2 ] , & fz [ 2 ] ) ;
getzsofslope ( wal - > nextsector , m0 , m1 , & cz [ 3 ] , & fz [ 3 ] ) ;
float ryp0 = 1.f / p0 . y ;
float ryp1 = 1.f / p1 . y ;
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//Generate screen coordinates for front side of wall
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float const x0 = ghalfx * p0 . x * ryp0 + ghalfx ;
float const x1 = ghalfx * p1 . x * ryp1 + ghalfx ;
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if ( x1 < = x0 ) return ;
ryp0 * = gyxscale ; ryp1 * = gyxscale ;
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xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * x0 ;
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//gux*x0 + guo = t0*wal->xrepeat*8*yp0
//gux*x1 + guo = t1*wal->xrepeat*8*yp1
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xtex . u = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ( float ) wal - > xrepeat * 8.f / ( x0 - x1 ) ;
otex . u = t0 * ryp0 * gxyaspect * ( float ) wal - > xrepeat * 8.f - xtex . u * x0 ;
otex . u + = ( float ) wal - > xpanning * otex . d ;
xtex . u + = ( float ) wal - > xpanning * xtex . d ;
ytex . u = 0 ;
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2012-07-09 19:00:14 +00:00
// mask
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calc_ypanning ( ( ! ( wal - > cstat & 4 ) ) ? max ( nsec - > ceilingz , sec - > ceilingz ) : min ( nsec - > floorz , sec - > floorz ) , ryp0 , ryp1 ,
x0 , x1 , wal - > ypanning , wal - > yrepeat , 0 ) ;
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if ( wal - > cstat & 8 ) //xflip
{
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float const t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
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xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
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}
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if ( wal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
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2015-12-04 11:52:54 +00:00
int method = DAMETH_MASK | DAMETH_WALL ;
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if ( wal - > cstat & 128 )
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method = DAMETH_WALL | ( ( ( wal - > cstat & 512 ) ) ? DAMETH_TRANS2 : DAMETH_TRANS1 ) ;
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# ifdef NEW_MAP_FORMAT
uint8_t const blend = wal - > blend ;
# else
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uint8_t const blend = wallext [ thewall [ z ] ] . blend ;
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# endif
handle_blend ( ! ! ( wal - > cstat & 128 ) , blend , ! ! ( wal - > cstat & 512 ) ) ;
drawpoly_alpha = 0.f ;
drawpoly_blend = blend ;
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calc_and_apply_fog ( wal - > picnum , fogshade ( wal - > shade , wal - > pal ) , sec - > visibility , get_floor_fogpal ( sec ) ) ;
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float const csy [ 4 ] = { ( ( float ) ( cz [ 0 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( cz [ 1 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( cz [ 2 ] - globalposz ) ) * ryp1 + ghoriz ,
( ( float ) ( cz [ 3 ] - globalposz ) ) * ryp1 + ghoriz } ;
float const fsy [ 4 ] = { ( ( float ) ( fz [ 0 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( fz [ 1 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( fz [ 2 ] - globalposz ) ) * ryp1 + ghoriz ,
( ( float ) ( fz [ 3 ] - globalposz ) ) * ryp1 + ghoriz } ;
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//Clip 2 quadrilaterals
// /csy3
// / |
// csy0------/----csy2
// | /xxxxxxx|
// | /xxxxxxxxx|
// csy1/xxxxxxxxxxx|
// |xxxxxxxxxxx/fsy3
// |xxxxxxxxx/ |
// |xxxxxxx/ |
// fsy0----/------fsy2
// | /
// fsy1/
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vec2f_t dpxy [ 4 ] = { { x0 , csy [ 1 ] } , { x1 , csy [ 3 ] } , { x1 , fsy [ 3 ] } , { x0 , fsy [ 1 ] } } ;
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//Clip to (x0,csy[0])-(x1,csy[2])
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vec2f_t dp2 [ 4 ] ;
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int n2 = 0 ;
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t1 = - ( ( dpxy [ 0 ] . x - x0 ) * ( csy [ 2 ] - csy [ 0 ] ) - ( dpxy [ 0 ] . y - csy [ 0 ] ) * ( x1 - x0 ) ) ;
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for ( bssize_t i = 0 ; i < 4 ; i + + )
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{
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int j = i + 1 ;
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if ( j > = 4 )
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j = 0 ;
t0 = t1 ;
t1 = - ( ( dpxy [ j ] . x - x0 ) * ( csy [ 2 ] - csy [ 0 ] ) - ( dpxy [ j ] . y - csy [ 0 ] ) * ( x1 - x0 ) ) ;
if ( t0 > = 0 )
dp2 [ n2 + + ] = dpxy [ i ] ;
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if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) & & ( t0 < = 0 ) ! = ( t1 < = 0 ) )
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{
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float const r = t0 / ( t0 - t1 ) ;
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dp2 [ n2 ] . x = ( dpxy [ j ] . x - dpxy [ i ] . x ) * r + dpxy [ i ] . x ;
dp2 [ n2 ] . y = ( dpxy [ j ] . y - dpxy [ i ] . y ) * r + dpxy [ i ] . y ;
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n2 + + ;
}
}
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if ( n2 < 3 )
return ;
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//Clip to (x1,fsy[2])-(x0,fsy[0])
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t1 = - ( ( dp2 [ 0 ] . x - x1 ) * ( fsy [ 0 ] - fsy [ 2 ] ) - ( dp2 [ 0 ] . y - fsy [ 2 ] ) * ( x0 - x1 ) ) ;
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int n = 0 ;
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for ( bssize_t i = 0 , j = 1 ; i < n2 ; j = + + i + 1 )
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{
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if ( j > = n2 )
j = 0 ;
t0 = t1 ;
t1 = - ( ( dp2 [ j ] . x - x1 ) * ( fsy [ 0 ] - fsy [ 2 ] ) - ( dp2 [ j ] . y - fsy [ 2 ] ) * ( x0 - x1 ) ) ;
if ( t0 > = 0 )
dpxy [ n + + ] = dp2 [ i ] ;
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2017-11-02 04:25:59 +00:00
if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) & & ( t0 < = 0 ) ! = ( t1 < = 0 ) )
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{
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float const r = t0 / ( t0 - t1 ) ;
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dpxy [ n ] . x = ( dp2 [ j ] . x - dp2 [ i ] . x ) * r + dp2 [ i ] . x ;
dpxy [ n ] . y = ( dp2 [ j ] . y - dp2 [ i ] . y ) * r + dp2 [ i ] . y ;
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n + + ;
}
}
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if ( n < 3 )
return ;
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2013-03-04 01:23:29 +00:00
pow2xsplit = 0 ;
skyclamphack = 0 ;
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2015-07-08 03:34:20 +00:00
polymost_drawpoly ( dpxy , n , method ) ;
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}
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typedef struct
{
uint32_t wrev ;
uint32_t srev ;
int16_t wall ;
int8_t wdist ;
int8_t filler ;
} wallspriteinfo_t ;
wallspriteinfo_t wsprinfo [ MAXSPRITES ] ;
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void Polymost_prepare_loadboard ( void )
{
Bmemset ( wsprinfo , 0 , sizeof ( wsprinfo ) ) ;
}
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static inline int32_t polymost_findwall ( uspritetype const * const tspr , vec2_t const * const tsiz , int32_t * rd )
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{
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int32_t dist = 4 , closest = - 1 ;
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usectortype const * const sect = ( usectortype * ) & sector [ tspr - > sectnum ] ;
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vec2_t n ;
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for ( bssize_t i = sect - > wallptr ; i < sect - > wallptr + sect - > wallnum ; i + + )
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{
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if ( ( wall [ i ] . nextsector = = - 1 | | ( ( sector [ wall [ i ] . nextsector ] . ceilingz > ( tspr - > z - ( ( tsiz - > y * tspr - > yrepeat ) < < 2 ) ) ) | |
sector [ wall [ i ] . nextsector ] . floorz < tspr - > z ) ) & & ! polymost_getclosestpointonwall ( ( const vec2_t * ) tspr , i , & n ) )
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{
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int const dst = klabs ( tspr - > x - n . x ) + klabs ( tspr - > y - n . y ) ;
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if ( dst < = dist )
{
dist = dst ;
closest = i ;
}
}
}
* rd = dist ;
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2015-01-11 04:56:58 +00:00
return closest ;
}
int32_t polymost_lintersect ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 ,
int32_t x3 , int32_t y3 , int32_t x4 , int32_t y4 )
{
// p1 to p2 is a line segment
int32_t const x21 = x2 - x1 , x34 = x3 - x4 ;
int32_t const y21 = y2 - y1 , y34 = y3 - y4 ;
int32_t const bot = x21 * y34 - y21 * x34 ;
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if ( ! bot )
return 0 ;
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int32_t const x31 = x3 - x1 , y31 = y3 - y1 ;
int32_t const topt = x31 * y34 - y31 * x34 ;
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int rv = 1 ;
if ( bot > 0 )
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{
if ( ( unsigned ) topt > = ( unsigned ) bot )
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rv = 0 ;
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int32_t topu = x21 * y31 - y21 * x31 ;
if ( ( unsigned ) topu > = ( unsigned ) bot )
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rv = 0 ;
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}
else
{
if ( ( unsigned ) topt < = ( unsigned ) bot )
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rv = 0 ;
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int32_t topu = x21 * y31 - y21 * x31 ;
if ( ( unsigned ) topu < = ( unsigned ) bot )
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rv = 0 ;
2015-01-11 04:56:58 +00:00
}
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return rv ;
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}
2017-06-09 06:41:45 +00:00
# define TSPR_OFFSET_FACTOR .000008f
2017-08-27 10:20:35 +00:00
# define TSPR_OFFSET(tspr) ((TSPR_OFFSET_FACTOR + ((tspr->owner != -1 ? tspr->owner & 63 : 1) * TSPR_OFFSET_FACTOR)) * (float)sepdist(globalposx - tspr->x, globalposy - tspr->y, globalposz - tspr->z) * 0.025f)
2015-01-11 04:56:58 +00:00
2018-02-16 06:38:34 +00:00
void polymost2_drawsprite ( int32_t snum )
{
uspritetype * const tspr = tspriteptr [ snum ] ;
if ( EDUKE32_PREDICT_FALSE ( bad_tspr ( tspr ) ) )
return ;
const usectortype * sec ;
int32_t spritenum = tspr - > owner ;
DO_TILE_ANIM ( tspr - > picnum , spritenum + 32768 ) ;
globalpicnum = tspr - > picnum ;
globalshade = tspr - > shade ;
globalpal = tspr - > pal ;
globalorientation = tspr - > cstat ;
globvis = globalvisibility ;
if ( sector [ tspr - > sectnum ] . visibility ! = 0 )
globvis = mulscale4 ( globvis , ( uint8_t ) ( sector [ tspr - > sectnum ] . visibility + 16 ) ) ;
vec2f_t off = { 0.f , 0.f } ;
if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) ! = CSTAT_SPRITE_ALIGNMENT_SLAB ) // only non-voxel sprites should do this
{
int const flag = usehightile & & h_xsize [ globalpicnum ] ;
off . x = ( int32_t ) tspr - > xoffset + ( flag ? h_xoffs [ globalpicnum ] : picanm [ globalpicnum ] . xofs ) ;
off . y = ( int32_t ) tspr - > yoffset + ( flag ? h_yoffs [ globalpicnum ] : picanm [ globalpicnum ] . yofs ) ;
}
int32_t method = DAMETH_MASK | DAMETH_CLAMPED ;
if ( tspr - > cstat & CSTAT_SPRITE_TRANSLUCENT )
method = DAMETH_CLAMPED | ( ( tspr - > cstat & CSTAT_SPRITE_TRANSLUCENT_INVERT ) ? DAMETH_TRANS2 : DAMETH_TRANS1 ) ;
handle_blend ( ! ! ( tspr - > cstat & CSTAT_SPRITE_TRANSLUCENT ) , tspr - > blend , ! ! ( tspr - > cstat & CSTAT_SPRITE_TRANSLUCENT_INVERT ) ) ;
drawpoly_alpha = spriteext [ spritenum ] . alpha ;
drawpoly_blend = tspr - > blend ;
sec = ( usectortype * ) & sector [ tspr - > sectnum ] ;
polymost2_calc_fog ( fogshade ( globalshade , globalpal ) , sec - > visibility , get_floor_fogpal ( sec ) ) ;
//POGOTODO: this while is an if statement
while ( ! ( spriteext [ spritenum ] . flags & SPREXT_NOTMD ) )
{
//POGOTODO: switch these to if/else for readability and rearrange for performance
if ( usemodels & & tile2model [ Ptile2tile ( tspr - > picnum , tspr - > pal ) ] . modelid > = 0 & &
tile2model [ Ptile2tile ( tspr - > picnum , tspr - > pal ) ] . framenum > = 0 )
{
if ( polymost_mddraw ( tspr ) ) return ;
break ; // else, render as flat sprite
}
if ( usevoxels & & ( tspr - > cstat & CSTAT_SPRITE_ALIGNMENT ) ! = CSTAT_SPRITE_ALIGNMENT_SLAB & & tiletovox [ tspr - > picnum ] > = 0 & & voxmodels [ tiletovox [ tspr - > picnum ] ] )
{
if ( polymost_voxdraw ( voxmodels [ tiletovox [ tspr - > picnum ] ] , tspr ) ) return ;
break ; // else, render as flat sprite
}
if ( ( tspr - > cstat & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_SLAB & & voxmodels [ tspr - > picnum ] )
{
polymost_voxdraw ( voxmodels [ tspr - > picnum ] , tspr ) ;
return ;
}
break ;
}
//POGO: some comments seem to indicate that spinning sprites were intended to be supported before the
// decision was made to implement that behaviour with voxels.
// Skip SPIN aligned sprites when not rendering as voxels.
if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_SLAB )
{
return ;
}
vec2_t pos = * ( vec2_t * ) tspr ;
if ( spriteext [ spritenum ] . flags & SPREXT_AWAY1 )
{
pos . x + = ( sintable [ ( tspr - > ang + 512 ) & 2047 ] > > 13 ) ;
pos . y + = ( sintable [ ( tspr - > ang ) & 2047 ] > > 13 ) ;
}
else if ( spriteext [ spritenum ] . flags & SPREXT_AWAY2 )
{
pos . x - = ( sintable [ ( tspr - > ang + 512 ) & 2047 ] > > 13 ) ;
pos . y - = ( sintable [ ( tspr - > ang ) & 2047 ] > > 13 ) ;
}
vec2s_t const oldsiz = tilesiz [ globalpicnum ] ;
vec2_t tsiz = { oldsiz . x , oldsiz . y } ;
if ( usehightile & & h_xsize [ globalpicnum ] )
{
tsiz . x = h_xsize [ globalpicnum ] ;
tsiz . y = h_ysize [ globalpicnum ] ;
}
if ( tsiz . x < = 0 | | tsiz . y < = 0 )
return ;
vec2f_t const ftsiz = { ( float ) tsiz . x , ( float ) tsiz . y } ;
//POGOTODO: some of these cases where we return could be done further up in order to skip doing throw away computation
if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT_FLOOR ) & &
( globalorientation & CSTAT_SPRITE_ONE_SIDED ) ! = 0 & &
( globalposz > tspr - > z ) = = ( ! ( globalorientation & CSTAT_SPRITE_YFLIP ) ) )
{
return ;
}
//POGOTODO: in polymost1 any sprites that are too close are pre-clipped here before any calculation
tilesiz [ globalpicnum ] . x = tsiz . x ;
tilesiz [ globalpicnum ] . y = tsiz . y ;
float texScale [ 2 ] = { 1.0f , - 1.0f } ;
float texOffset [ 2 ] = { ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) ,
( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) } ;
float transformMatrix [ 4 * 4 ] =
{
1.0f , 0.0f , 0.0f , 0.0f ,
0.0f , 1.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f
} ;
float modelViewMatrix [ 4 * 4 ] =
{
1.0f , 0.0f , 0.0f , 0.0f ,
0.0f , 1.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f
} ;
float f = ( 65536.f * 512.f ) / ( fxdimen * viewingrange ) ;
float g = 32.f / ( fxdimen * gxyaspect ) ;
float horzScale = ftsiz . x * ( 1.f / 64.f ) ;
float vertScale = ftsiz . y * ( 1.f / 64.f ) ;
horzScale * = ( ( float ) tspr - > xrepeat ) * ( 1.f / 64.f ) ;
vertScale * = ( ( float ) tspr - > yrepeat ) * ( 1.f / 64.f ) ;
if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_FACING )
{
horzScale * = 256.f / 320.f ;
} else if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_FLOOR )
{
//POGOTODO: fix floor sprites to be scaled up slightly by the right amount, and note their tex is slightly clipped on the leading edges
vertScale + = 1.f / 320.f ;
}
horzScale * = f ;
vertScale * = g ;
//handle sprite flipping
horzScale * = - 2.f * ( ( globalorientation & CSTAT_SPRITE_XFLIP ) ! = 0 ) + 1.f ;
2018-02-16 06:38:51 +00:00
vertScale * = - 2.f * ( ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) ! = CSTAT_SPRITE_ALIGNMENT_FLOOR ) &
( ( globalorientation & CSTAT_SPRITE_YFLIP ) ! = 0 ) ) + 1.f ;
2018-02-16 06:38:34 +00:00
//POGOTODO: replace this with simply using off.x and a different float for z offsets
// switching that over should fix floor sprite offsets so that they flip properly when yflip/xflip is applied
//handle orientation offsets
vec2f_t orientationOffset = { 0.f , 0.f } ;
vec3f_t offs = { 0.f , 0.f , 0.f } ;
off . x = 0.2f * ( ( float ) tspr - > xrepeat ) * ( ( ( float ) off . x ) + ( tsiz . x & 1 ) * 0.5f * ( ( ( globalorientation & CSTAT_SPRITE_XFLIP ) = = 0 ) * - 2.f + 1.f ) ) ;
off . y = 4.f * ( ( float ) tspr - > yrepeat ) * ( ( ( float ) off . y ) + ( ( ( globalorientation & CSTAT_SPRITE_YCENTER ) ! = 0 ) & tsiz . y & 1 ) * 0.5f ) ;
int16_t angle = globalang ;
float combinedClipScale = 1.f ;
if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_FACING )
{
int const ang = ( getangle ( tspr - > x - globalposx , tspr - > y - globalposy ) + 1024 ) & 2047 ;
float const foffs = TSPR_OFFSET ( tspr ) ;
offs = { ( float ) ( sintable [ ( ang + 512 ) & 2047 ] > > 6 ) * foffs ,
( float ) ( sintable [ ( ang ) & 2047 ] > > 6 ) * foffs ,
0.f } ;
} else if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_WALL )
{
angle = ( tspr - > ang + 1024 ) & 2047 ;
/*float const foffs = TSPR_OFFSET(tspr);
offs = { ( float ) ( sintable [ ( tspr - > ang + 512 ) & 2047 ] > > 6 ) * foffs ,
( float ) ( sintable [ ( tspr - > ang ) & 2047 ] > > 6 ) * foffs } ; */
//POGOTODO: For now, just handle this exactly the same way as in polymost1.
// Eventually, I should change how all sprites avoid z-fighting by offsetting the z-buffer depth
// rather than offsetting the entire object in space.
vec2f_t const extent = { ( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang ) & 2047 ] * ( 1.0f / 65536.f ) ,
( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang + 1536 ) & 2047 ] * ( 1.0f / 65536.f ) } ;
//POGOTODO: this needs to be calculated before I make my adjustments to off.x above!
float f = ( float ) ( tsiz . x > > 1 ) + ( float ) off . x ;
vec2f_t const vf = { extent . x * f , extent . y * f } ;
int32_t const s = tspr - > owner ;
int32_t walldist = 1 ;
int32_t w = ( s = = - 1 ) ? - 1 : wsprinfo [ s ] . wall ;
// find the wall most likely to be what the sprite is supposed to be ornamented against
// this is really slow, so cache the result
if ( s = = - 1 | | ! wsprinfo [ s ] . wall | | ( spritechanged [ s ] ! = wsprinfo [ s ] . srev ) | |
( w ! = - 1 & & wallchanged [ w ] ! = wsprinfo [ s ] . wrev ) )
{
w = polymost_findwall ( tspr , & tsiz , & walldist ) ;
if ( s ! = - 1 )
{
wallspriteinfo_t * ws = & wsprinfo [ s ] ;
ws - > wall = w ;
if ( w ! = - 1 )
{
ws - > wdist = walldist ;
ws - > wrev = wallchanged [ w ] ;
ws - > srev = spritechanged [ s ] ;
}
}
}
else if ( s ! = - 1 )
walldist = wsprinfo [ s ] . wdist ;
// detect if the sprite is either on the wall line or the wall line and sprite intersect
if ( w ! = - 1 )
{
vec2_t v = { /*Blrintf(vf.x)*/ ( int ) vf . x , /*Blrintf(vf.y)*/ ( int ) vf . y } ;
if ( walldist < = 2 | | ( ( pos . x - v . x ) + ( pos . x + v . x ) ) = = ( wall [ w ] . x + POINT2 ( w ) . x ) | |
( ( pos . y - v . y ) + ( pos . y + v . y ) ) = = ( wall [ w ] . y + POINT2 ( w ) . y ) | |
polymost_lintersect ( pos . x - v . x , pos . y - v . y , pos . x + v . x , pos . y + v . y , wall [ w ] . x , wall [ w ] . y ,
POINT2 ( w ) . x , POINT2 ( w ) . y ) )
{
int32_t const ang = getangle ( wall [ w ] . x - POINT2 ( w ) . x , wall [ w ] . y - POINT2 ( w ) . y ) ;
float const foffs = TSPR_OFFSET ( tspr ) ;
offs = { - ( float ) ( sintable [ ( ang + 1024 ) & 2047 ] > > 6 ) * foffs ,
- ( float ) ( sintable [ ( ang + 512 ) & 2047 ] > > 6 ) * foffs ,
0.f } ;
}
}
//POGO: for full compatibility, facing sprites should also clip similarly (see polymost_drawsprite())
// Clip sprites to ceilings/floors when no parallaxing
float fullCenterYOff = off . y + ( ( ( globalorientation & CSTAT_SPRITE_YCENTER ) ! = 0 ) * 2.f )
* ftsiz . y * ( ( float ) tspr - > yrepeat ) ;
if ( ( ! ( sector [ tspr - > sectnum ] . ceilingstat & 1 ) ) & &
sector [ tspr - > sectnum ] . ceilingz > tspr - > z + fullCenterYOff - ( ( tspr - > yrepeat * tsiz . y ) < < 2 ) )
{
float clipScale = ( ( float ) ( tspr - > z + fullCenterYOff - sector [ tspr - > sectnum ] . ceilingz ) ) / ( ( float ) ( ( tspr - > yrepeat * tsiz . y ) < < 2 ) ) ;
if ( clipScale < = 0.f )
{
//don't draw sprites fully clipped by the ceiling
return ;
}
texScale [ 1 ] * = clipScale ;
texOffset [ 1 ] + = ( 1.f - clipScale ) * ( - 1.f * ( ( globalorientation & CSTAT_SPRITE_YFLIP ) = = CSTAT_SPRITE_YFLIP ) ) ;
vertScale * = clipScale ;
combinedClipScale * = clipScale ;
}
if ( ( ! ( sector [ tspr - > sectnum ] . floorstat & 1 ) ) & &
sector [ tspr - > sectnum ] . floorz < tspr - > z + fullCenterYOff )
{
float span = ( ( tspr - > yrepeat * tsiz . y ) < < 2 ) - ( tspr - > z + fullCenterYOff - sector [ tspr - > sectnum ] . floorz ) ;
float clipScale = span / ( ( float ) ( ( tspr - > yrepeat * tsiz . y ) < < 2 ) ) ;
if ( clipScale < = 0.f )
{
//don't draw sprites fully clipped by the floor
return ;
}
texScale [ 1 ] * = clipScale ;
texOffset [ 1 ] + = ( 1.f - clipScale ) * ( - 1.f * ( ( globalorientation & CSTAT_SPRITE_YFLIP ) ! = CSTAT_SPRITE_YFLIP ) ) ;
vertScale * = clipScale ;
combinedClipScale * = clipScale ;
off . y + = ( float ) ( ( ( tspr - > yrepeat * tsiz . y ) < < 2 ) - span ) ;
}
if ( globalorientation & CSTAT_SPRITE_YCENTER )
{
combinedClipScale = 1.f ;
}
}
off . x * = ( ( float ) ( ( globalorientation & CSTAT_SPRITE_XFLIP ) ! = 0 ) ) * - 2.f + 1.f ;
2018-02-16 06:38:51 +00:00
off . y * = ( ( float ) ( ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) ! = CSTAT_SPRITE_ALIGNMENT_FACING ) &
( ( globalorientation & CSTAT_SPRITE_YFLIP ) ! = 0 ) ) ) * - 2.f + 1.f ;
2018-02-16 06:38:34 +00:00
if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_FLOOR )
{
vertScale = - vertScale ;
orientationOffset . x + = ftsiz . y * ( ( float ) tspr - > yrepeat ) * ( 1.f / 8.f ) ;
// unfortunately, offsetting by only 1 isn't enough on most Android devices
if ( tspr - > z = = sec - > ceilingz | | tspr - > z = = sec - > ceilingz + 1 )
tspr - > z = sec - > ceilingz + 2 , orientationOffset . y + = ( tspr - > owner & 31 ) ;
if ( tspr - > z = = sec - > floorz | | tspr - > z = = sec - > floorz - 1 )
tspr - > z = sec - > floorz - 2 , orientationOffset . y - = ( ( tspr - > owner & 31 ) ) ;
angle = tspr - > ang ;
} else
{
off . y - = ( ( ( globalorientation & CSTAT_SPRITE_YCENTER ) ! = 0 ) * 2.f +
( ( globalorientation & CSTAT_SPRITE_YFLIP ) ! = 0 ) * - 4.f )
* combinedClipScale * ftsiz . y * ( ( float ) tspr - > yrepeat ) ;
}
vec3f_t a0 ;
a0 . x = ( ( float ) ( pos . y - globalposy ) + offs . y ) * - ( 1.f / 1024.f ) * - f ;
a0 . y = ( ( float ) ( pos . x - globalposx ) + offs . x ) * ( 1.f / 1024.f ) * f ;
a0 . z = ( ( float ) ( tspr - > z - globalposz ) + offs . z ) * - ( 1.f / 16384.f ) * g ;
orientationOffset . x * = - ( 1.f / 1024.f ) * - f ;
orientationOffset . y * = - ( 1.f / 16384.f ) * g ;
calcmat ( a0 , & orientationOffset , f , modelViewMatrix , angle ) ;
if ( ( globalorientation & CSTAT_SPRITE_ALIGNMENT ) = = CSTAT_SPRITE_ALIGNMENT_FLOOR )
{
float temp = modelViewMatrix [ 4 ] ; modelViewMatrix [ 4 ] = modelViewMatrix [ 8 ] * 16.f ; modelViewMatrix [ 8 ] = - temp * ( 1.f / 16.f ) ;
temp = modelViewMatrix [ 5 ] ; modelViewMatrix [ 5 ] = modelViewMatrix [ 9 ] * 16.f ; modelViewMatrix [ 9 ] = - temp * ( 1.f / 16.f ) ;
temp = modelViewMatrix [ 6 ] ; modelViewMatrix [ 6 ] = modelViewMatrix [ 10 ] * 16.f ; modelViewMatrix [ 10 ] = - temp * ( 1.f / 16.f ) ;
}
// mirrors
if ( grhalfxdown10x < 0 )
{
modelViewMatrix [ 0 ] = - modelViewMatrix [ 0 ] ; modelViewMatrix [ 4 ] = - modelViewMatrix [ 4 ] ; modelViewMatrix [ 8 ] = - modelViewMatrix [ 8 ] ; modelViewMatrix [ 12 ] = - modelViewMatrix [ 12 ] ;
}
float ratio = 1.0f / get_projhack_ratio ( ) ;
float projectionMatrix [ 4 * 4 ] =
{
fydimen * ratio , 0.0f , 1.0f , 0.0f ,
0.0f , fxdimen , 1.0f , 0.0f ,
0.0f , 0.0f , 1.0f , fydimen * ratio ,
0.0f , 0.0f , - 1.0f , 0.0f
} ;
float scaleMatrix [ 4 * 4 ] =
{
horzScale , 0.0f , 0.0f , 0.0f ,
0.0f , vertScale , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f
} ;
float offsetMatrix [ 4 * 4 ] =
{
1.0f , 0.0f , 0.0f , 0.0f ,
0.0f , 1.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
- off . x * ( 1.f / 1024.f ) * f , off . y * ( 1.f / 16384.f ) * g , 0.0f , 1.0f
} ;
multiplyMatrix4f ( transformMatrix , scaleMatrix ) ;
multiplyMatrix4f ( transformMatrix , offsetMatrix ) ;
//POGOTODO: for later optimization purposes (batching/caching), I need to split the modelViewMatrix into modelMatrix and viewMatrix
multiplyMatrix4f ( transformMatrix , modelViewMatrix ) ;
//POGOTODO: I should instead implement one-sided sprites & culling by switching the xflip/yflip from flipping scale to instead flipping texScale
// Doing that will allow me to simplify a lot of this code, but it will require a lot of changes
polymost2_drawVBO ( GL_TRIANGLE_STRIP ,
quadVertsID ,
0 ,
4 ,
projectionMatrix ,
transformMatrix ,
method ,
texScale ,
texOffset ,
2018-02-16 06:38:51 +00:00
( ( globalorientation & CSTAT_SPRITE_ONE_SIDED ) ! = 0 ) * 3 &
( ( ( ( globalorientation & CSTAT_SPRITE_XFLIP ) ! = 0 ) ^
( ( globalorientation & CSTAT_SPRITE_YFLIP ) ! = 0 ) ) + 1 ) ) ;
2018-02-16 06:38:34 +00:00
drawpoly_srepeat = 0 ;
drawpoly_trepeat = 0 ;
tilesiz [ globalpicnum ] = oldsiz ;
}
2009-01-09 09:29:17 +00:00
void polymost_drawsprite ( int32_t snum )
2006-04-13 20:47:06 +00:00
{
2018-02-16 06:38:34 +00:00
if ( r_enablepolymost2 )
{
polymost2_drawsprite ( snum ) ;
return ;
}
2016-06-21 00:33:58 +00:00
uspritetype * const tspr = tspriteptr [ snum ] ;
2014-05-01 22:02:21 +00:00
2014-10-25 03:36:34 +00:00
if ( EDUKE32_PREDICT_FALSE ( bad_tspr ( tspr ) ) )
2013-04-29 19:24:19 +00:00
return ;
2006-04-13 20:47:06 +00:00
2016-06-21 00:33:58 +00:00
const usectortype * sec ;
2013-03-19 06:23:38 +00:00
2015-03-24 00:40:33 +00:00
int32_t spritenum = tspr - > owner ;
2013-03-19 06:23:38 +00:00
2015-03-24 00:40:33 +00:00
DO_TILE_ANIM ( tspr - > picnum , spritenum + 32768 ) ;
globalpicnum = tspr - > picnum ;
globalshade = tspr - > shade ;
globalpal = tspr - > pal ;
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globalorientation = tspr - > cstat ;
2013-05-15 02:19:14 +00:00
globvis = globalvisibility ;
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if ( sector [ tspr - > sectnum ] . visibility ! = 0 )
globvis = mulscale4 ( globvis , ( uint8_t ) ( sector [ tspr - > sectnum ] . visibility + 16 ) ) ;
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vec2_t off = { 0 , 0 } ;
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if ( ( globalorientation & 48 ) ! = 48 ) // only non-voxel sprites should do this
2007-12-12 17:42:14 +00:00
{
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int const flag = usehightile & & h_xsize [ globalpicnum ] ;
2016-02-02 00:21:27 +00:00
off . x = ( int32_t ) tspr - > xoffset + ( flag ? h_xoffs [ globalpicnum ] : picanm [ globalpicnum ] . xofs ) ;
off . y = ( int32_t ) tspr - > yoffset + ( flag ? h_yoffs [ globalpicnum ] : picanm [ globalpicnum ] . yofs ) ;
2006-04-24 19:04:22 +00:00
}
2006-04-13 20:47:06 +00:00
2015-12-04 11:52:54 +00:00
int32_t method = DAMETH_MASK | DAMETH_CLAMPED ;
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if ( tspr - > cstat & 2 )
2016-05-13 22:15:28 +00:00
method = DAMETH_CLAMPED | ( ( tspr - > cstat & 512 ) ? DAMETH_TRANS2 : DAMETH_TRANS1 ) ;
2006-04-13 20:47:06 +00:00
2016-10-09 07:55:23 +00:00
handle_blend ( ! ! ( tspr - > cstat & 2 ) , tspr - > blend , ! ! ( tspr - > cstat & 512 ) ) ;
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drawpoly_alpha = spriteext [ spritenum ] . alpha ;
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drawpoly_blend = tspr - > blend ;
2013-03-04 01:23:29 +00:00
2016-06-21 00:33:58 +00:00
sec = ( usectortype * ) & sector [ tspr - > sectnum ] ;
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2017-12-12 05:14:06 +00:00
calc_and_apply_fog ( tspr - > picnum , fogshade ( globalshade , globalpal ) , sec - > visibility , get_floor_fogpal ( sec ) ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
while ( ! ( spriteext [ spritenum ] . flags & SPREXT_NOTMD ) )
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{
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if ( usemodels & & tile2model [ Ptile2tile ( tspr - > picnum , tspr - > pal ) ] . modelid > = 0 & &
tile2model [ Ptile2tile ( tspr - > picnum , tspr - > pal ) ] . framenum > = 0 )
2007-12-12 17:42:14 +00:00
{
2016-05-13 22:15:28 +00:00
if ( polymost_mddraw ( tspr ) ) return ;
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break ; // else, render as flat sprite
2006-04-24 19:04:22 +00:00
}
2012-10-01 17:52:22 +00:00
2015-03-24 00:40:33 +00:00
if ( usevoxels & & ( tspr - > cstat & 48 ) ! = 48 & & tiletovox [ tspr - > picnum ] > = 0 & & voxmodels [ tiletovox [ tspr - > picnum ] ] )
2007-12-12 17:42:14 +00:00
{
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if ( polymost_voxdraw ( voxmodels [ tiletovox [ tspr - > picnum ] ] , tspr ) ) return ;
2015-03-24 00:40:33 +00:00
break ; // else, render as flat sprite
2006-04-24 19:04:22 +00:00
}
2012-10-01 17:52:22 +00:00
2015-03-24 00:40:33 +00:00
if ( ( tspr - > cstat & 48 ) = = 48 & & voxmodels [ tspr - > picnum ] )
2007-12-12 17:42:14 +00:00
{
2014-09-30 04:18:43 +00:00
polymost_voxdraw ( voxmodels [ tspr - > picnum ] , tspr ) ;
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return ;
}
2015-03-24 00:40:48 +00:00
2006-04-24 19:04:22 +00:00
break ;
}
2012-10-01 17:52:22 +00:00
2015-03-24 00:40:33 +00:00
vec2_t pos = * ( vec2_t * ) tspr ;
if ( spriteext [ spritenum ] . flags & SPREXT_AWAY1 )
2007-12-20 19:14:38 +00:00
{
2015-03-24 00:40:33 +00:00
pos . x + = ( sintable [ ( tspr - > ang + 512 ) & 2047 ] > > 13 ) ;
pos . y + = ( sintable [ ( tspr - > ang ) & 2047 ] > > 13 ) ;
2007-12-20 19:14:38 +00:00
}
2015-03-24 00:40:33 +00:00
else if ( spriteext [ spritenum ] . flags & SPREXT_AWAY2 )
2007-12-28 20:04:58 +00:00
{
2015-03-24 00:40:33 +00:00
pos . x - = ( sintable [ ( tspr - > ang + 512 ) & 2047 ] > > 13 ) ;
pos . y - = ( sintable [ ( tspr - > ang ) & 2047 ] > > 13 ) ;
2007-12-28 20:04:58 +00:00
}
2012-10-01 17:52:22 +00:00
2017-06-24 09:21:13 +00:00
vec2s_t const oldsiz = tilesiz [ globalpicnum ] ;
vec2_t tsiz = { oldsiz . x , oldsiz . y } ;
2015-03-24 00:40:33 +00:00
2011-06-18 13:02:08 +00:00
if ( usehightile & & h_xsize [ globalpicnum ] )
2008-03-27 21:32:23 +00:00
{
2015-03-24 00:40:33 +00:00
tsiz . x = h_xsize [ globalpicnum ] ;
tsiz . y = h_ysize [ globalpicnum ] ;
2008-03-27 21:32:23 +00:00
}
2006-04-13 20:47:06 +00:00
2015-03-24 00:40:33 +00:00
if ( tsiz . x < = 0 | | tsiz . y < = 0 )
2012-06-13 23:13:36 +00:00
return ;
2015-03-24 00:40:48 +00:00
vec2f_t const ftsiz = { ( float ) tsiz . x , ( float ) tsiz . y } ;
2014-10-25 03:26:31 +00:00
2015-03-24 00:40:33 +00:00
switch ( ( globalorientation > > 4 ) & 3 )
{
case 0 : // Face sprite
2014-10-25 03:26:31 +00:00
{
2015-03-24 00:40:33 +00:00
// Project 3D to 2D
if ( globalorientation & 4 )
2015-03-24 00:40:48 +00:00
off . x = - off . x ;
2015-03-24 00:40:33 +00:00
// NOTE: yoff not negated not for y flipping, unlike wall and floor
// aligned sprites.
2008-01-03 21:54:58 +00:00
2015-10-20 07:15:28 +00:00
int const ang = ( getangle ( tspr - > x - globalposx , tspr - > y - globalposy ) + 1024 ) & 2047 ;
2015-10-21 19:53:57 +00:00
float const foffs = TSPR_OFFSET ( tspr ) ;
2015-10-20 07:15:28 +00:00
2017-02-05 20:58:33 +00:00
vec2f_t const offs = { ( float ) ( sintable [ ( ang + 512 ) & 2047 ] > > 6 ) * foffs ,
2015-10-20 07:15:28 +00:00
( float ) ( sintable [ ( ang ) & 2047 ] > > 6 ) * foffs } ;
vec2f_t s0 = { ( float ) ( tspr - > x - globalposx ) + offs . x ,
2018-02-16 06:38:21 +00:00
( float ) ( tspr - > y - globalposy ) + offs . y } ;
2015-10-20 07:15:28 +00:00
2015-03-24 00:40:33 +00:00
vec2f_t p0 = { s0 . y * gcosang - s0 . x * gsinang , s0 . x * gcosang2 + s0 . y * gsinang2 } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( p0 . y < = SCISDIST )
return ;
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
float const ryp0 = 1.f / p0 . y ;
s0 . x = ghalfx * p0 . x * ryp0 + ghalfx ;
s0 . y = ( ( float ) ( tspr - > z - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
2015-03-24 00:40:48 +00:00
float const f = ryp0 * fxdimen * ( 1.0f / 160.f ) ;
vec2f_t ff = { ( ( float ) tspr - > xrepeat ) * f ,
( ( float ) tspr - > yrepeat ) * f * ( ( float ) yxaspect * ( 1.0f / 65536.f ) ) } ;
2015-03-24 00:40:33 +00:00
if ( tsiz . x & 1 )
2015-03-24 00:40:48 +00:00
s0 . x + = ff . x * 0.5f ;
2017-06-23 09:17:12 +00:00
if ( globalorientation & 128 & & tsiz . y & 1 )
s0 . y + = ff . y * 0.5f ;
2015-03-24 00:40:48 +00:00
s0 . x - = ff . x * ( float ) off . x ;
s0 . y - = ff . y * ( float ) off . y ;
ff . x * = ftsiz . x ;
ff . y * = ftsiz . y ;
2015-03-24 00:40:33 +00:00
vec2f_t pxy [ 4 ] ;
2015-03-24 00:40:48 +00:00
pxy [ 0 ] . x = pxy [ 3 ] . x = s0 . x - ff . x * 0.5f ;
pxy [ 1 ] . x = pxy [ 2 ] . x = s0 . x + ff . x * 0.5f ;
2015-03-24 00:40:33 +00:00
if ( ! ( globalorientation & 128 ) )
{
2015-03-24 00:40:48 +00:00
pxy [ 0 ] . y = pxy [ 1 ] . y = s0 . y - ff . y ;
2015-03-24 00:40:33 +00:00
pxy [ 2 ] . y = pxy [ 3 ] . y = s0 . y ;
}
else
{
2015-03-24 00:40:48 +00:00
pxy [ 0 ] . y = pxy [ 1 ] . y = s0 . y - ff . y * 0.5f ;
pxy [ 2 ] . y = pxy [ 3 ] . y = s0 . y + ff . y * 0.5f ;
2015-03-24 00:40:33 +00:00
}
xtex . d = ytex . d = ytex . u = xtex . v = 0 ;
otex . d = ryp0 * gviewxrange ;
if ( ! ( globalorientation & 4 ) )
{
2015-03-24 00:40:48 +00:00
xtex . u = ftsiz . x * otex . d / ( pxy [ 1 ] . x - pxy [ 0 ] . x + .002f ) ;
2015-03-24 00:40:33 +00:00
otex . u = - xtex . u * ( pxy [ 0 ] . x - .001f ) ;
}
else
{
2015-03-24 00:40:48 +00:00
xtex . u = ftsiz . x * otex . d / ( pxy [ 0 ] . x - pxy [ 1 ] . x - .002f ) ;
2015-03-24 00:40:33 +00:00
otex . u = - xtex . u * ( pxy [ 1 ] . x + .001f ) ;
}
if ( ! ( globalorientation & 8 ) )
{
2015-03-24 00:40:48 +00:00
ytex . v = ftsiz . y * otex . d / ( pxy [ 3 ] . y - pxy [ 0 ] . y + .002f ) ;
2015-03-24 00:40:33 +00:00
otex . v = - ytex . v * ( pxy [ 0 ] . y - .001f ) ;
}
else
{
2015-03-24 00:40:48 +00:00
ytex . v = ftsiz . y * otex . d / ( pxy [ 0 ] . y - pxy [ 3 ] . y - .002f ) ;
2015-03-24 00:40:33 +00:00
otex . v = - ytex . v * ( pxy [ 3 ] . y + .001f ) ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
// sprite panning
if ( spriteext [ spritenum ] . xpanning )
{
2015-03-24 00:40:48 +00:00
ytex . u - = ytex . d * ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) * ftsiz . x ;
otex . u - = otex . d * ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) * ftsiz . x ;
2015-03-24 00:40:33 +00:00
drawpoly_srepeat = 1 ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( spriteext [ spritenum ] . ypanning )
{
2015-03-24 00:40:48 +00:00
ytex . v - = ytex . d * ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
otex . v - = otex . d * ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
2015-03-24 00:40:33 +00:00
drawpoly_trepeat = 1 ;
}
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
// Clip sprites to ceilings/floors when no parallaxing and not sloped
if ( ! ( sector [ tspr - > sectnum ] . ceilingstat & 3 ) )
{
s0 . y = ( ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
if ( pxy [ 0 ] . y < s0 . y )
pxy [ 0 ] . y = pxy [ 1 ] . y = s0 . y ;
}
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
if ( ! ( sector [ tspr - > sectnum ] . floorstat & 3 ) )
{
s0 . y = ( ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
if ( pxy [ 2 ] . y > s0 . y )
pxy [ 2 ] . y = pxy [ 3 ] . y = s0 . y ;
}
2017-06-24 09:21:13 +00:00
tilesiz [ globalpicnum ] . x = tsiz . x ;
tilesiz [ globalpicnum ] . y = tsiz . y ;
2015-03-24 00:40:33 +00:00
pow2xsplit = 0 ;
2015-07-08 03:34:20 +00:00
polymost_drawpoly ( pxy , 4 , method ) ;
2015-03-24 00:40:33 +00:00
drawpoly_srepeat = 0 ;
drawpoly_trepeat = 0 ;
}
2015-03-24 00:40:48 +00:00
break ;
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
case 1 : // Wall sprite
2015-01-11 04:56:58 +00:00
{
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// Project 3D to 2D
if ( globalorientation & 4 )
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off . x = - off . x ;
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if ( globalorientation & 8 )
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off . y = - off . y ;
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vec2f_t const extent = { ( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang ) & 2047 ] * ( 1.0f / 65536.f ) ,
( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang + 1536 ) & 2047 ] * ( 1.0f / 65536.f ) } ;
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float f = ( float ) ( tsiz . x > > 1 ) + ( float ) off . x ;
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vec2f_t const vf = { extent . x * f , extent . y * f } ;
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vec2f_t vec0 = { ( float ) ( pos . x - globalposx ) - vf . x ,
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( float ) ( pos . y - globalposy ) - vf . y } ;
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int32_t const s = tspr - > owner ;
int32_t walldist = 1 ;
int32_t w = ( s = = - 1 ) ? - 1 : wsprinfo [ s ] . wall ;
// find the wall most likely to be what the sprite is supposed to be ornamented against
// this is really slow, so cache the result
if ( s = = - 1 | | ! wsprinfo [ s ] . wall | | ( spritechanged [ s ] ! = wsprinfo [ s ] . srev ) | |
( w ! = - 1 & & wallchanged [ w ] ! = wsprinfo [ s ] . wrev ) )
{
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w = polymost_findwall ( tspr , & tsiz , & walldist ) ;
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if ( s ! = - 1 )
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{
wallspriteinfo_t * ws = & wsprinfo [ s ] ;
ws - > wall = w ;
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if ( w ! = - 1 )
{
ws - > wdist = walldist ;
ws - > wrev = wallchanged [ w ] ;
ws - > srev = spritechanged [ s ] ;
}
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}
}
else if ( s ! = - 1 )
walldist = wsprinfo [ s ] . wdist ;
// detect if the sprite is either on the wall line or the wall line and sprite intersect
if ( w ! = - 1 )
{
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vec2_t v = { /*Blrintf(vf.x)*/ ( int ) vf . x , /*Blrintf(vf.y)*/ ( int ) vf . y } ;
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if ( walldist < = 2 | | ( ( pos . x - v . x ) + ( pos . x + v . x ) ) = = ( wall [ w ] . x + POINT2 ( w ) . x ) | |
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( ( pos . y - v . y ) + ( pos . y + v . y ) ) = = ( wall [ w ] . y + POINT2 ( w ) . y ) | |
polymost_lintersect ( pos . x - v . x , pos . y - v . y , pos . x + v . x , pos . y + v . y , wall [ w ] . x , wall [ w ] . y ,
POINT2 ( w ) . x , POINT2 ( w ) . y ) )
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{
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int32_t const ang = getangle ( wall [ w ] . x - POINT2 ( w ) . x , wall [ w ] . y - POINT2 ( w ) . y ) ;
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float const foffs = TSPR_OFFSET ( tspr ) ;
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vec2f_t const offs = { ( float ) ( sintable [ ( ang + 1024 ) & 2047 ] > > 6 ) * foffs ,
( float ) ( sintable [ ( ang + 512 ) & 2047 ] > > 6 ) * foffs } ;
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vec0 . x - = offs . x ;
vec0 . y - = offs . y ;
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}
}
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vec2f_t p0 = { vec0 . y * gcosang - vec0 . x * gsinang ,
vec0 . x * gcosang2 + vec0 . y * gsinang2 } ;
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vec2f_t const pp = { extent . x * ftsiz . x + vec0 . x ,
extent . y * ftsiz . x + vec0 . y } ;
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vec2f_t p1 = { pp . y * gcosang - pp . x * gsinang ,
pp . x * gcosang2 + pp . y * gsinang2 } ;
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if ( ( p0 . y < = SCISDIST ) & & ( p1 . y < = SCISDIST ) )
return ;
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// Clip to close parallel-screen plane
vec2f_t const op0 = p0 ;
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float t0 = 0.f , t1 = 1.f ;
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if ( p0 . y < SCISDIST )
{
t0 = ( SCISDIST - p0 . y ) / ( p1 . y - p0 . y ) ;
p0 . x = ( p1 . x - p0 . x ) * t0 + p0 . x ;
p0 . y = SCISDIST ;
}
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if ( p1 . y < SCISDIST )
{
t1 = ( SCISDIST - op0 . y ) / ( p1 . y - op0 . y ) ;
p1 . x = ( p1 . x - op0 . x ) * t1 + op0 . x ;
p1 . y = SCISDIST ;
}
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f = 1.f / p0 . y ;
const float ryp0 = f * gyxscale ;
float sx0 = ghalfx * p0 . x * f + ghalfx ;
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f = 1.f / p1 . y ;
const float ryp1 = f * gyxscale ;
float sx1 = ghalfx * p1 . x * f + ghalfx ;
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tspr - > z - = ( ( off . y * tspr - > yrepeat ) < < 2 ) ;
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if ( globalorientation & 128 )
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{
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tspr - > z + = ( ( tsiz . y * tspr - > yrepeat ) < < 1 ) ;
if ( tsiz . y & 1 )
tspr - > z + = ( tspr - > yrepeat < < 1 ) ; // Odd yspans
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}
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xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( sx0 - sx1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * sx0 ;
if ( globalorientation & 4 )
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{
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t0 = 1.f - t0 ;
t1 = 1.f - t1 ;
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}
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// sprite panning
if ( spriteext [ spritenum ] . xpanning )
{
float const xpan = ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) ;
t0 - = xpan ;
t1 - = xpan ;
drawpoly_srepeat = 1 ;
}
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xtex . u = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ftsiz . x / ( sx0 - sx1 ) ;
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ytex . u = 0 ;
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otex . u = t0 * ryp0 * gxyaspect * ftsiz . x - xtex . u * sx0 ;
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f = ( ( float ) tspr - > yrepeat ) * ftsiz . y * 4 ;
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float sc0 = ( ( float ) ( tspr - > z - globalposz - f ) ) * ryp0 + ghoriz ;
float sc1 = ( ( float ) ( tspr - > z - globalposz - f ) ) * ryp1 + ghoriz ;
float sf0 = ( ( float ) ( tspr - > z - globalposz ) ) * ryp0 + ghoriz ;
float sf1 = ( ( float ) ( tspr - > z - globalposz ) ) * ryp1 + ghoriz ;
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// gvx*sx0 + gvy*sc0 + gvo = 0
// gvx*sx1 + gvy*sc1 + gvo = 0
// gvx*sx0 + gvy*sf0 + gvo = tsizy*(gdx*sx0 + gdo)
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f = ftsiz . y * ( xtex . d * sx0 + otex . d ) / ( ( sx0 - sx1 ) * ( sc0 - sf0 ) ) ;
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if ( ! ( globalorientation & 8 ) )
{
xtex . v = ( sc0 - sc1 ) * f ;
ytex . v = ( sx1 - sx0 ) * f ;
otex . v = - xtex . v * sx0 - ytex . v * sc0 ;
}
else
{
xtex . v = ( sf1 - sf0 ) * f ;
ytex . v = ( sx0 - sx1 ) * f ;
otex . v = - xtex . v * sx0 - ytex . v * sf0 ;
}
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// sprite panning
if ( spriteext [ spritenum ] . ypanning )
{
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float const ypan = ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
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xtex . v - = xtex . d * ypan ;
ytex . v - = ytex . d * ypan ;
otex . v - = otex . d * ypan ;
drawpoly_trepeat = 1 ;
}
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// Clip sprites to ceilings/floors when no parallaxing
if ( ! ( sector [ tspr - > sectnum ] . ceilingstat & 1 ) )
{
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if ( sector [ tspr - > sectnum ] . ceilingz > tspr - > z - ( float ) ( ( tspr - > yrepeat * tsiz . y ) < < 2 ) )
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{
sc0 = ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) * ryp0 + ghoriz ;
sc1 = ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) * ryp1 + ghoriz ;
}
}
if ( ! ( sector [ tspr - > sectnum ] . floorstat & 1 ) )
{
if ( sector [ tspr - > sectnum ] . floorz < tspr - > z )
{
sf0 = ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) * ryp0 + ghoriz ;
sf1 = ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) * ryp1 + ghoriz ;
}
}
if ( sx0 > sx1 )
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{
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if ( globalorientation & 64 )
return ; // 1-sided sprite
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swapfloat ( & sx0 , & sx1 ) ;
swapfloat ( & sc0 , & sc1 ) ;
swapfloat ( & sf0 , & sf1 ) ;
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}
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vec2f_t const pxy [ 4 ] = { { sx0 , sc0 } , { sx1 , sc1 } , { sx1 , sf1 } , { sx0 , sf0 } } ;
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tilesiz [ globalpicnum ] . x = tsiz . x ;
tilesiz [ globalpicnum ] . y = tsiz . y ;
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pow2xsplit = 0 ;
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polymost_drawpoly ( pxy , 4 , method ) ;
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drawpoly_srepeat = 0 ;
drawpoly_trepeat = 0 ;
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}
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break ;
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case 2 : // Floor sprite
if ( ( globalorientation & 64 ) ! = 0 & & ( globalposz > tspr - > z ) = = ( ! ( globalorientation & 8 ) ) )
return ;
else
{
if ( ( globalorientation & 4 ) > 0 )
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off . x = - off . x ;
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if ( ( globalorientation & 8 ) > 0 )
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off . y = - off . y ;
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vec2f_t const p0 = { ( float ) ( ( ( tsiz . x + 1 ) > > 1 ) - off . x ) * tspr - > xrepeat ,
( float ) ( ( ( tsiz . y + 1 ) > > 1 ) - off . y ) * tspr - > yrepeat } ,
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p1 = { ( float ) ( ( tsiz . x > > 1 ) + off . x ) * tspr - > xrepeat ,
( float ) ( ( tsiz . y > > 1 ) + off . y ) * tspr - > yrepeat } ;
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float const c = sintable [ ( tspr - > ang + 512 ) & 2047 ] * ( 1.0f / 65536.f ) ;
float const s = sintable [ tspr - > ang & 2047 ] * ( 1.0f / 65536.f ) ;
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vec2f_t pxy [ 6 ] ;
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// Project 3D to 2D
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for ( bssize_t j = 0 ; j < 4 ; j + + )
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{
vec2f_t s0 = { ( float ) ( tspr - > x - globalposx ) , ( float ) ( tspr - > y - globalposy ) } ;
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if ( ( j + 0 ) & 2 )
{
s0 . y - = s * p0 . y ;
s0 . x - = c * p0 . y ;
}
else
{
s0 . y + = s * p1 . y ;
s0 . x + = c * p1 . y ;
}
if ( ( j + 1 ) & 2 )
{
s0 . x - = s * p0 . x ;
s0 . y + = c * p0 . x ;
}
else
{
s0 . x + = s * p1 . x ;
s0 . y - = c * p1 . x ;
}
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pxy [ j ] . x = s0 . y * gcosang - s0 . x * gsinang ;
pxy [ j ] . y = s0 . x * gcosang2 + s0 . y * gsinang2 ;
}
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if ( tspr - > z < globalposz ) // if floor sprite is above you, reverse order of points
{
EDUKE32_STATIC_ASSERT ( sizeof ( uint64_t ) = = sizeof ( vec2f_t ) ) ;
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swap64bit ( & pxy [ 0 ] , & pxy [ 1 ] ) ;
swap64bit ( & pxy [ 2 ] , & pxy [ 3 ] ) ;
}
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// Clip to SCISDIST plane
int32_t npoints = 0 ;
vec2f_t p2 [ 6 ] ;
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for ( bssize_t i = 0 , j = 1 ; i < 4 ; j = ( ( + + i + 1 ) & 3 ) )
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{
if ( pxy [ i ] . y > = SCISDIST )
p2 [ npoints + + ] = pxy [ i ] ;
if ( ( pxy [ i ] . y > = SCISDIST ) ! = ( pxy [ j ] . y > = SCISDIST ) )
{
float const f = ( SCISDIST - pxy [ i ] . y ) / ( pxy [ j ] . y - pxy [ i ] . y ) ;
vec2f_t const t = { ( pxy [ j ] . x - pxy [ i ] . x ) * f + pxy [ i ] . x ,
( pxy [ j ] . y - pxy [ i ] . y ) * f + pxy [ i ] . y } ;
p2 [ npoints + + ] = t ;
}
}
if ( npoints < 3 )
return ;
// Project rotated 3D points to screen
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int fadjust = 0 ;
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// unfortunately, offsetting by only 1 isn't enough on most Android devices
if ( tspr - > z = = sec - > ceilingz | | tspr - > z = = sec - > ceilingz + 1 )
tspr - > z = sec - > ceilingz + 2 , fadjust = ( tspr - > owner & 31 ) ;
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if ( tspr - > z = = sec - > floorz | | tspr - > z = = sec - > floorz - 1 )
tspr - > z = sec - > floorz - 2 , fadjust = - ( ( tspr - > owner & 31 ) ) ;
float f = ( float ) ( tspr - > z - globalposz + fadjust ) * gyxscale ;
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for ( bssize_t j = 0 ; j < npoints ; j + + )
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{
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float const ryp0 = 1.f / p2 [ j ] . y ;
pxy [ j ] . x = ghalfx * p2 [ j ] . x * ryp0 + ghalfx ;
pxy [ j ] . y = f * ryp0 + ghoriz ;
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}
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// gd? Copied from floor rendering code
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xtex . d = 0 ;
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ytex . d = gxyaspect / ( double ) ( tspr - > z - globalposz + fadjust ) ;
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otex . d = - ghoriz * ytex . d ;
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// copied&modified from relative alignment
vec2f_t const vv = { ( float ) tspr - > x + s * p1 . x + c * p1 . y , ( float ) tspr - > y + s * p1 . y - c * p1 . x } ;
vec2f_t ff = { - ( p0 . x + p1 . x ) * s , ( p0 . x + p1 . x ) * c } ;
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f = polymost_invsqrt_approximation ( ff . x * ff . x + ff . y * ff . y ) ;
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ff . x * = f ;
ff . y * = f ;
float const ft [ 4 ] = { ( ( float ) ( globalposy - vv . y ) ) * ff . y + ( ( float ) ( globalposx - vv . x ) ) * ff . x ,
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( ( float ) ( globalposx - vv . x ) ) * ff . y - ( ( float ) ( globalposy - vv . y ) ) * ff . x ,
singlobalang * ff . y + cosglobalang * ff . x ,
singlobalang * ff . x - cosglobalang * ff . y } ;
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f = fviewingrange * - ( 1.f / ( 65536.f * 262144.f ) ) ;
xtex . u = ( float ) ft [ 3 ] * f ;
xtex . v = ( float ) ft [ 2 ] * f ;
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ytex . u = ft [ 0 ] * ytex . d ;
ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ;
otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] * ( 1.0f / 262144.f ) - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] * ( 1.0f / 262144.f ) + xtex . v ) * ghalfx ;
f = 4.f / ( float ) tspr - > xrepeat ;
xtex . u * = f ;
ytex . u * = f ;
otex . u * = f ;
f = - 4.f / ( float ) tspr - > yrepeat ;
xtex . v * = f ;
ytex . v * = f ;
otex . v * = f ;
if ( globalorientation & 4 )
{
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xtex . u = ftsiz . x * xtex . d - xtex . u ;
ytex . u = ftsiz . x * ytex . d - ytex . u ;
otex . u = ftsiz . x * otex . d - otex . u ;
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}
// sprite panning
if ( spriteext [ spritenum ] . xpanning )
{
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float const f = ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) * ftsiz . x ;
ytex . u - = ytex . d * f ;
otex . u - = otex . d * f ;
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drawpoly_srepeat = 1 ;
}
if ( spriteext [ spritenum ] . ypanning )
{
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float const f = ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
ytex . v - = ytex . d * f ;
otex . v - = otex . d * f ;
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drawpoly_trepeat = 1 ;
}
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tilesiz [ globalpicnum ] . x = tsiz . x ;
tilesiz [ globalpicnum ] . y = tsiz . y ;
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pow2xsplit = 0 ;
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polymost_drawpoly ( pxy , npoints , method ) ;
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drawpoly_srepeat = 0 ;
drawpoly_trepeat = 0 ;
}
break ;
case 3 : // Voxel sprite
break ;
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}
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tilesiz [ globalpicnum ] = oldsiz ;
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}
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EDUKE32_STATIC_ASSERT ( ( int ) RS_YFLIP = = ( int ) HUDFLAG_FLIPPED ) ;
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//sx,sy center of sprite; screen coords*65536
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//z zoom*65536. > is zoomed in
//a angle (0 is default)
//dastat&1 1:translucence
//dastat&2 1:auto-scale mode (use 320*200 coordinates)
//dastat&4 1:y-flip
//dastat&8 1:don't clip to startumost/startdmost
//dastat&16 1:force point passed to be top-left corner, 0:Editart center
//dastat&32 1:reverse translucence
//dastat&64 1:non-masked, 0:masked
//dastat&128 1:draw all pages (permanent)
//cx1,... clip window (actual screen coords)
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void polymost_dorotatespritemodel ( int32_t sx , int32_t sy , int32_t z , int16_t a , int16_t picnum ,
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int8_t dashade , char dapalnum , int32_t dastat , uint8_t daalpha , uint8_t dablend , int32_t uniqid )
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{
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float d , cosang , sinang , cosang2 , sinang2 ;
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float m [ 4 ] [ 4 ] ;
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const int32_t tilenum = Ptile2tile ( picnum , dapalnum ) ;
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if ( tile2model [ tilenum ] . modelid = = - 1 | | tile2model [ tilenum ] . framenum = = - 1 )
return ;
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vec3f_t vec1 ;
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uspritetype tspr ;
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Bmemset ( & tspr , 0 , sizeof ( spritetype ) ) ;
hudtyp const * const hud = tile2model [ tilenum ] . hudmem [ ( dastat & 4 ) > > 2 ] ;
if ( ! hud | | hud - > flags & HUDFLAG_HIDE )
return ;
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float const ogchang = gchang ; gchang = 1.f ;
float const ogshang = gshang ; gshang = 0.f ; d = ( float ) z * ( 1.0f / ( 65536.f * 16384.f ) ) ;
float const ogctang = gctang ; gctang = ( float ) sintable [ ( a + 512 ) & 2047 ] * d ;
float const ogstang = gstang ; gstang = ( float ) sintable [ a & 2047 ] * d ;
int const ogshade = globalshade ; globalshade = dashade ;
int const ogpal = globalpal ; globalpal = ( int32_t ) ( ( uint8_t ) dapalnum ) ;
float const ogxyaspect = gxyaspect ; gxyaspect = 1.f ;
int const oldviewingrange = viewingrange ; viewingrange = 65536 ;
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float const oldfviewingrange = fviewingrange ; fviewingrange = 65536.f ;
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vec1 = hud - > add ;
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# ifdef POLYMER
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if ( pr_overridehud ) {
vec1 . x = pr_hudxadd ;
vec1 . y = pr_hudyadd ;
vec1 . z = pr_hudzadd ;
}
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# endif
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if ( ! ( hud - > flags & HUDFLAG_NOBOB ) )
{
vec2f_t f = { ( float ) sx * ( 1.f / 65536.f ) , ( float ) sy * ( 1.f / 65536.f ) } ;
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if ( dastat & RS_TOPLEFT )
{
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vec2s_t siz = tilesiz [ picnum ] ;
vec2s_t off = { ( int16_t ) ( ( siz . x > > 1 ) + picanm [ picnum ] . xofs ) , ( int16_t ) ( ( siz . y > > 1 ) + picanm [ picnum ] . yofs ) } ;
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d = ( float ) z * ( 1.0f / ( 65536.f * 16384.f ) ) ;
cosang2 = cosang = ( float ) sintable [ ( a + 512 ) & 2047 ] * d ;
sinang2 = sinang = ( float ) sintable [ a & 2047 ] * d ;
if ( ( dastat & RS_AUTO ) | | ( ! ( dastat & RS_NOCLIP ) ) ) // Don't aspect unscaled perms
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{
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d = ( float ) xyaspect * ( 1.0f / 65536.f ) ;
cosang2 * = d ;
sinang2 * = d ;
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}
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vec2f_t const foff = { ( float ) off . x , ( float ) off . y } ;
f . x + = - foff . x * cosang2 + foff . y * sinang2 ;
f . y + = - foff . x * sinang - foff . y * cosang ;
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}
if ( ! ( dastat & RS_AUTO ) )
{
vec1 . x + = f . x / ( ( float ) ( xdim < < 15 ) ) - 1.f ; //-1: left of screen, +1: right of screen
vec1 . y + = f . y / ( ( float ) ( ydim < < 15 ) ) - 1.f ; //-1: top of screen, +1: bottom of screen
}
else
{
vec1 . x + = f . x * ( 1.0f / 160.f ) - 1.f ; //-1: left of screen, +1: right of screen
vec1 . y + = f . y * ( 1.0f / 100.f ) - 1.f ; //-1: top of screen, +1: bottom of screen
}
}
tspr . ang = hud - > angadd + globalang ;
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# ifdef POLYMER
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if ( pr_overridehud ) {
tspr . ang = pr_hudangadd + globalang ;
}
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# endif
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if ( dastat & RS_YFLIP ) { vec1 . x = - vec1 . x ; vec1 . y = - vec1 . y ; }
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// In Polymost, we don't care if the model is very big
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# ifdef POLYMER
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if ( getrendermode ( ) = = REND_POLYMER )
{
vec3f_t const vec2 = { fglobalposx + ( gcosang * vec1 . z - gsinang * vec1 . x ) * 2560.f ,
fglobalposy + ( gsinang * vec1 . z + gcosang * vec1 . x ) * 2560.f ,
fglobalposz + ( vec1 . y * ( 2560.f * 0.8f ) ) } ;
* ( vec3f_t * ) & tspr = vec2 ;
tspr . xrepeat = tspr . yrepeat = 5 ;
}
else
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# endif
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{
tspr . xrepeat = tspr . yrepeat = 32 ;
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tspr . x = globalposx + Blrintf ( ( gcosang * vec1 . z - gsinang * vec1 . x ) * 16384.f ) ;
tspr . y = globalposy + Blrintf ( ( gsinang * vec1 . z + gcosang * vec1 . x ) * 16384.f ) ;
tspr . z = globalposz + Blrintf ( vec1 . y * ( 16384.f * 0.8f ) ) ;
}
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tspr . picnum = picnum ;
tspr . shade = dashade ;
tspr . pal = dapalnum ;
tspr . owner = uniqid + MAXSPRITES ;
// 1 -> 1
// 32 -> 32*16 = 512
// 4 -> 8
tspr . cstat = globalorientation = ( dastat & RS_TRANS1 ) | ( ( dastat & RS_TRANS2 ) < < 4 ) | ( ( dastat & RS_YFLIP ) < < 1 ) ;
if ( ( dastat & ( RS_AUTO | RS_NOCLIP ) ) = = RS_AUTO )
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glViewport ( windowxy1 . x , yres - ( windowxy2 . y + 1 ) , windowxy2 . x - windowxy1 . x + 1 , windowxy2 . y - windowxy1 . y + 1 ) ;
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else
{
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glViewport ( 0 , 0 , xdim , ydim ) ;
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glox1 = - 1 ; //Force fullscreen (glox1=-1 forces it to restore)
}
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if ( getrendermode ( ) < REND_POLYMER )
{
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glMatrixMode ( GL_PROJECTION ) ;
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Bmemset ( m , 0 , sizeof ( m ) ) ;
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if ( ( dastat & ( RS_AUTO | RS_NOCLIP ) ) = = RS_AUTO )
{
float f = 1.f ;
int32_t fov = hud - > fov ;
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# ifdef POLYMER
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if ( pr_overridehud )
fov = pr_hudfov ;
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# endif
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if ( fov ! = - 1 )
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f = 1.f / tanf ( ( ( float ) fov * 2.56f ) * ( ( .5f * fPI ) * ( 1.0f / 2048.f ) ) ) ;
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m [ 0 ] [ 0 ] = f * fydimen ; m [ 0 ] [ 2 ] = 1.f ;
m [ 1 ] [ 1 ] = f * fxdimen ; m [ 1 ] [ 2 ] = 1.f ;
m [ 2 ] [ 2 ] = 1.f ; m [ 2 ] [ 3 ] = fydimen ;
m [ 3 ] [ 2 ] = - 1.f ;
}
else
{
m [ 0 ] [ 0 ] = m [ 2 ] [ 3 ] = 1.f ;
m [ 1 ] [ 1 ] = fxdim / fydim ;
m [ 2 ] [ 2 ] = 1.0001f ;
m [ 3 ] [ 2 ] = 1 - m [ 2 ] [ 2 ] ;
}
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glLoadMatrixf ( & m [ 0 ] [ 0 ] ) ;
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glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
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}
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if ( hud - > flags & HUDFLAG_NODEPTH )
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glDisable ( GL_DEPTH_TEST ) ;
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else
{
static int32_t onumframes = 0 ;
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glEnable ( GL_DEPTH_TEST ) ;
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if ( onumframes ! = numframes )
{
onumframes = numframes ;
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glClear ( GL_DEPTH_BUFFER_BIT ) ;
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}
}
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spriteext [ tspr . owner ] . alpha = daalpha * ( 1.0f / 255.0f ) ;
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tspr . blend = dablend ;
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glDisable ( GL_FOG ) ;
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if ( getrendermode ( ) = = REND_POLYMOST )
polymost_mddraw ( & tspr ) ;
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# ifdef POLYMER
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else
{
int32_t fov ;
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tspriteptr [ maxspritesonscreen ] = & tspr ;
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glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
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spriteext [ tspr . owner ] . roll = a ;
spriteext [ tspr . owner ] . offset . z = z ;
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fov = hud - > fov ;
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if ( fov = = - 1 )
fov = pr_fov ;
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if ( pr_overridehud )
fov = pr_hudfov ;
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polymer_setaspect ( fov ) ;
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polymer_drawsprite ( maxspritesonscreen ) ;
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polymer_setaspect ( pr_fov ) ;
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spriteext [ tspr . owner ] . offset . z = 0 ;
spriteext [ tspr . owner ] . roll = 0 ;
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glDisable ( GL_BLEND ) ;
glDisable ( GL_ALPHA_TEST ) ;
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}
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# endif
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if ( ! nofog ) glEnable ( GL_FOG ) ;
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viewingrange = oldviewingrange ;
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fviewingrange = oldfviewingrange ;
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gxyaspect = ogxyaspect ;
globalshade = ogshade ;
globalpal = ogpal ;
gchang = ogchang ;
gshang = ogshang ;
gctang = ogctang ;
gstang = ogstang ;
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}
void polymost_dorotatesprite ( int32_t sx , int32_t sy , int32_t z , int16_t a , int16_t picnum ,
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int8_t dashade , char dapalnum , int32_t dastat , uint8_t daalpha , uint8_t dablend ,
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int32_t cx1 , int32_t cy1 , int32_t cx2 , int32_t cy2 , int32_t uniqid )
{
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if ( usemodels & & tile2model [ picnum ] . hudmem [ ( dastat & 4 ) > > 2 ] )
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{
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polymost_dorotatespritemodel ( sx , sy , z , a , picnum , dashade , dapalnum , dastat , daalpha , dablend , uniqid ) ;
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return ;
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}
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glViewport ( 0 , 0 , xdim , ydim ) ; glox1 = - 1 ; //Force fullscreen (glox1=-1 forces it to restore)
glMatrixMode ( GL_PROJECTION ) ;
glPushMatrix ( ) ;
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globvis = 0 ;
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int32_t const ogpicnum = globalpicnum ;
globalpicnum = picnum ;
int32_t const ogshade = globalshade ;
globalshade = dashade ;
int32_t const ogpal = globalpal ;
globalpal = ( int32_t ) ( ( uint8_t ) dapalnum ) ;
float const oghalfx = ghalfx ;
ghalfx = fxdim * .5f ;
float const ogrhalfxdown10 = grhalfxdown10 ;
grhalfxdown10 = 1.f / ( ghalfx * 1024.f ) ;
float const ogrhalfxdown10x = grhalfxdown10x ;
grhalfxdown10x = grhalfxdown10 ;
float const oghoriz = ghoriz ;
ghoriz = fydim * .5f ;
int32_t const ofoffset = frameoffset ;
frameoffset = frameplace ;
float const ogchang = gchang ;
gchang = 1.f ;
float const ogshang = gshang ;
gshang = 0.f ;
float const ogctang = gctang ;
gctang = 1.f ;
float const ogstang = gstang ;
gstang = 0.f ;
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float m [ 4 ] [ 4 ] ;
Bmemset ( m , 0 , sizeof ( m ) ) ;
m [ 0 ] [ 0 ] = m [ 2 ] [ 3 ] = 1.0f ;
m [ 1 ] [ 1 ] = fxdim / fydim ;
m [ 2 ] [ 2 ] = 1.0001f ;
m [ 3 ] [ 2 ] = 1 - m [ 2 ] [ 2 ] ;
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glLoadMatrixf ( & m [ 0 ] [ 0 ] ) ;
glMatrixMode ( GL_MODELVIEW ) ;
glPushMatrix ( ) ;
glLoadIdentity ( ) ;
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glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_ALPHA_TEST ) ;
glEnable ( GL_TEXTURE_2D ) ;
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# if defined(POLYMER)
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# ifdef USE_GLEXT
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const int32_t olddetailmapping = r_detailmapping , oldglowmapping = r_glowmapping ;
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# endif
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const int32_t oldnormalmapping = pr_normalmapping ;
# endif
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int32_t method = DAMETH_CLAMPED ; //Use OpenGL clamping - dorotatesprite never repeats
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if ( ! ( dastat & RS_NOMASK ) )
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{
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if ( dastat & RS_TRANS1 )
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method | = ( dastat & RS_TRANS2 ) ? DAMETH_TRANS2 : DAMETH_TRANS1 ;
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else
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method | = DAMETH_MASK ;
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}
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handle_blend ( ! ! ( dastat & RS_TRANS1 ) , dablend , ! ! ( dastat & RS_TRANS2 ) ) ;
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# ifdef POLYMER
if ( getrendermode ( ) = = REND_POLYMER )
{
pr_normalmapping = 0 ;
polymer_inb4rotatesprite ( picnum , dapalnum , dashade , method ) ;
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polymost_resetVertexPointers ( ) ;
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# ifdef USE_GLEXT
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r_detailmapping = 0 ;
r_glowmapping = 0 ;
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# endif
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}
# endif
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drawpoly_alpha = daalpha * ( 1.0f / 255.0f ) ;
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drawpoly_blend = dablend ;
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vec2s_t const siz = tilesiz [ globalpicnum ] ;
vec2s_t ofs = { 0 , 0 } ;
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if ( ! ( dastat & RS_TOPLEFT ) )
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{
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ofs . x = picanm [ globalpicnum ] . xofs + ( siz . x > > 1 ) ;
ofs . y = picanm [ globalpicnum ] . yofs + ( siz . y > > 1 ) ;
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}
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if ( dastat & RS_YFLIP )
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ofs . y = siz . y - ofs . y ;
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int32_t ourxyaspect , temp ;
dorotspr_handle_bit2 ( & sx , & sy , & z , dastat , cx1 + cx2 , cy1 + cy2 , & temp , & ourxyaspect ) ;
float d = ( float ) z * ( 1.0f / ( 65536.f * 16384.f ) ) ;
float const cosang = ( float ) sintable [ ( a + 512 ) & 2047 ] * d ;
float cosang2 = cosang ;
float const sinang = ( float ) sintable [ a & 2047 ] * d ;
float sinang2 = sinang ;
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if ( ( dastat & RS_AUTO ) | | ( ! ( dastat & RS_NOCLIP ) ) ) // Don't aspect unscaled perms
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{
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d = ( float ) ourxyaspect * ( 1.0f / 65536.f ) ;
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cosang2 * = d ;
sinang2 * = d ;
}
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vec2f_t const fofs = { ( float ) ofs . x , ( float ) ofs . y } ;
float const cx = ( float ) sx * ( 1.0f / 65536.f ) - fofs . x * cosang2 + fofs . y * sinang2 ;
float const cy = ( float ) sy * ( 1.0f / 65536.f ) - fofs . x * sinang - fofs . y * cosang ;
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vec2f_t pxy [ 8 ] = { { cx , cy } ,
{ cx + ( float ) siz . x * cosang2 , cy + ( float ) siz . x * sinang } ,
{ 0 , 0 } ,
{ cx - ( float ) siz . y * sinang2 , cy + ( float ) siz . y * cosang } } ;
pxy [ 2 ] . x = pxy [ 1 ] . x + pxy [ 3 ] . x - pxy [ 0 ] . x ;
pxy [ 2 ] . y = pxy [ 1 ] . y + pxy [ 3 ] . y - pxy [ 0 ] . y ;
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int32_t n = 4 ;
xtex . d = 0 ; ytex . d = 0 ; otex . d = 1.f ;
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//px[0]*gux + py[0]*guy + guo = 0
//px[1]*gux + py[1]*guy + guo = xsiz-.0001
//px[3]*gux + py[3]*guy + guo = 0
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d = 1.f / ( pxy [ 0 ] . x * ( pxy [ 1 ] . y - pxy [ 3 ] . y ) + pxy [ 1 ] . x * ( pxy [ 3 ] . y - pxy [ 0 ] . y ) + pxy [ 3 ] . x * ( pxy [ 0 ] . y - pxy [ 1 ] . y ) ) ;
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float const sxd = ( ( float ) siz . x - .0001f ) * d ;
xtex . u = ( pxy [ 3 ] . y - pxy [ 0 ] . y ) * sxd ;
ytex . u = ( pxy [ 0 ] . x - pxy [ 3 ] . x ) * sxd ;
otex . u = 0 - pxy [ 0 ] . x * xtex . u - pxy [ 0 ] . y * ytex . u ;
float const syd = ( ( float ) siz . y - .0001f ) * d ;
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if ( ! ( dastat & RS_YFLIP ) )
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{
//px[0]*gvx + py[0]*gvy + gvo = 0
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//px[1]*gvx + py[1]*gvy + gvo = 0
//px[3]*gvx + py[3]*gvy + gvo = ysiz-.0001
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xtex . v = ( pxy [ 0 ] . y - pxy [ 1 ] . y ) * syd ;
ytex . v = ( pxy [ 1 ] . x - pxy [ 0 ] . x ) * syd ;
otex . v = 0 - pxy [ 0 ] . x * xtex . v - pxy [ 0 ] . y * ytex . v ;
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}
else
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{
//px[0]*gvx + py[0]*gvy + gvo = ysiz-.0001
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//px[1]*gvx + py[1]*gvy + gvo = ysiz-.0001
//px[3]*gvx + py[3]*gvy + gvo = 0
2015-03-24 00:40:33 +00:00
xtex . v = ( pxy [ 1 ] . y - pxy [ 0 ] . y ) * syd ;
ytex . v = ( pxy [ 0 ] . x - pxy [ 1 ] . x ) * syd ;
otex . v = ( float ) siz . y - .0001f - pxy [ 0 ] . x * xtex . v - pxy [ 0 ] . y * ytex . v ;
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}
cx2 + + ; cy2 + + ;
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//Clippoly4 (converted from int32_t to double)
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int32_t nn = z = 0 ;
float px2 [ 8 ] , py2 [ 8 ] ;
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do
{
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int32_t zz = z + 1 ; if ( zz = = n ) zz = 0 ;
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float const x1 = pxy [ z ] . x , x2 = pxy [ zz ] . x - x1 ;
if ( ( ( float ) cx1 < = x1 ) & & ( x1 < = ( float ) cx2 ) ) { px2 [ nn ] = x1 ; py2 [ nn ] = pxy [ z ] . y ; nn + + ; }
float fx = ( float ) ( x2 < = 0 ? cx2 : cx1 ) ; d = fx - x1 ;
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if ( ( d < x2 ) ! = ( d < 0 ) ) { px2 [ nn ] = fx ; py2 [ nn ] = ( pxy [ zz ] . y - pxy [ z ] . y ) * d / x2 + pxy [ z ] . y ; nn + + ; }
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fx = ( float ) ( x2 < = 0 ? cx1 : cx2 ) ; d = fx - x1 ;
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if ( ( d < x2 ) ! = ( d < 0 ) ) { px2 [ nn ] = fx ; py2 [ nn ] = ( pxy [ zz ] . y - pxy [ z ] . y ) * d / x2 + pxy [ z ] . y ; nn + + ; }
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z = zz ;
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}
while ( z ) ;
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2006-04-24 19:04:22 +00:00
if ( nn > = 3 )
{
n = z = 0 ;
do
{
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int32_t zz = z + 1 ; if ( zz = = nn ) zz = 0 ;
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float const y1 = py2 [ z ] , y2 = py2 [ zz ] - y1 ;
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if ( ( cy1 < = y1 ) & & ( y1 < = cy2 ) ) { pxy [ n ] . y = y1 ; pxy [ n ] . x = px2 [ z ] ; n + + ; }
float fy = ( float ) ( y2 < = 0 ? cy2 : cy1 ) ; d = fy - y1 ;
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if ( ( d < y2 ) ! = ( d < 0 ) ) { pxy [ n ] . y = fy ; pxy [ n ] . x = ( px2 [ zz ] - px2 [ z ] ) * d / y2 + px2 [ z ] ; n + + ; }
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fy = ( float ) ( y2 < = 0 ? cy1 : cy2 ) ; d = fy - y1 ;
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if ( ( d < y2 ) ! = ( d < 0 ) ) { pxy [ n ] . y = fy ; pxy [ n ] . x = ( px2 [ zz ] - px2 [ z ] ) * d / y2 + px2 [ z ] ; n + + ; }
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z = zz ;
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}
while ( z ) ;
2013-03-04 09:10:54 +00:00
2018-02-16 06:38:21 +00:00
glDisable ( GL_FOG ) ;
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pow2xsplit = 0 ; polymost_drawpoly ( pxy , n , method ) ;
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if ( ! nofog ) glEnable ( GL_FOG ) ;
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}
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2015-03-24 00:40:33 +00:00
# ifdef POLYMER
if ( getrendermode ( ) = = REND_POLYMER )
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{
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# ifdef USE_GLEXT
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r_detailmapping = olddetailmapping ;
r_glowmapping = oldglowmapping ;
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# endif
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polymer_postrotatesprite ( ) ;
pr_normalmapping = oldnormalmapping ;
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}
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# endif
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glPopMatrix ( ) ;
glMatrixMode ( GL_PROJECTION ) ;
glPopMatrix ( ) ;
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globalpicnum = ogpicnum ;
globalshade = ogshade ;
globalpal = ogpal ;
ghalfx = oghalfx ;
grhalfxdown10 = ogrhalfxdown10 ;
grhalfxdown10x = ogrhalfxdown10x ;
ghoriz = oghoriz ;
frameoffset = ofoffset ;
gchang = ogchang ;
gshang = ogshang ;
gctang = ogctang ;
gstang = ogstang ;
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}
static float trapextx [ 2 ] ;
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static void drawtrap ( float x0 , float x1 , float y0 , float x2 , float x3 , float y1 )
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{
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if ( y0 = = y1 ) return ;
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float px [ 4 ] , py [ 4 ] ;
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int32_t n = 3 ;
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px [ 0 ] = x0 ; py [ 0 ] = y0 ; py [ 2 ] = y1 ;
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if ( x0 = = x1 ) { px [ 1 ] = x3 ; py [ 1 ] = y1 ; px [ 2 ] = x2 ; }
else if ( x2 = = x3 ) { px [ 1 ] = x1 ; py [ 1 ] = y0 ; px [ 2 ] = x3 ; }
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else { px [ 1 ] = x1 ; py [ 1 ] = y0 ; px [ 2 ] = x3 ; px [ 3 ] = x2 ; py [ 3 ] = y1 ; n = 4 ; }
2018-02-16 06:38:21 +00:00
glBegin ( GL_TRIANGLE_FAN ) ;
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for ( bssize_t i = 0 ; i < n ; i + + )
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{
px [ i ] = min ( max ( px [ i ] , trapextx [ 0 ] ) , trapextx [ 1 ] ) ;
2018-02-16 06:38:21 +00:00
glTexCoord2f ( px [ i ] * xtex . u + py [ i ] * ytex . u + otex . u ,
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px [ i ] * xtex . v + py [ i ] * ytex . v + otex . v ) ;
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glVertex2f ( px [ i ] , py [ i ] ) ;
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}
2018-02-16 06:38:21 +00:00
glEnd ( ) ;
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}
2013-02-10 16:24:15 +00:00
static void tessectrap ( const float * px , const float * py , const int32_t * point2 , int32_t numpoints )
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{
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float x0 , x1 , m0 , m1 ;
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int32_t i , j , k , z , i0 , i1 , i2 , i3 , npoints , gap , numrst ;
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2009-01-09 09:29:17 +00:00
static int32_t allocpoints = 0 , * slist = 0 , * npoint2 = 0 ;
typedef struct { float x , y , xi ; int32_t i ; } raster ;
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static raster * rst = 0 ;
if ( numpoints + 16 > allocpoints ) //16 for safety
{
allocpoints = numpoints + 16 ;
2014-05-30 00:02:19 +00:00
rst = ( raster * ) Xrealloc ( rst , allocpoints * sizeof ( raster ) ) ;
slist = ( int32_t * ) Xrealloc ( slist , allocpoints * sizeof ( int32_t ) ) ;
npoint2 = ( int32_t * ) Xrealloc ( npoint2 , allocpoints * sizeof ( int32_t ) ) ;
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}
//Remove unnecessary collinear points:
2009-02-19 16:47:54 +00:00
for ( i = 0 ; i < numpoints ; i + + ) npoint2 [ i ] = point2 [ i ] ;
2006-04-24 19:04:22 +00:00
npoints = numpoints ; z = 0 ;
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for ( i = 0 ; i < numpoints ; i + + )
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{
j = npoint2 [ i ] ; if ( ( point2 [ i ] < i ) & & ( i < numpoints - 1 ) ) z = 3 ;
if ( j < 0 ) continue ;
k = npoint2 [ j ] ;
m0 = ( px [ j ] - px [ i ] ) * ( py [ k ] - py [ j ] ) ;
m1 = ( py [ j ] - py [ i ] ) * ( px [ k ] - px [ j ] ) ;
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if ( m0 < m1 ) { z | = 1 ; continue ; }
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if ( m0 > m1 ) { z | = 2 ; continue ; }
npoint2 [ i ] = k ; npoint2 [ j ] = - 1 ; npoints - - ; i - - ; //collinear
}
if ( ! z ) return ;
trapextx [ 0 ] = trapextx [ 1 ] = px [ 0 ] ;
2009-02-19 16:47:54 +00:00
for ( i = j = 0 ; i < numpoints ; i + + )
2006-04-24 19:04:22 +00:00
{
if ( npoint2 [ i ] < 0 ) continue ;
if ( px [ i ] < trapextx [ 0 ] ) trapextx [ 0 ] = px [ i ] ;
if ( px [ i ] > trapextx [ 1 ] ) trapextx [ 1 ] = px [ i ] ;
slist [ j + + ] = i ;
}
if ( z ! = 3 ) //Simple polygon... early out
{
2018-02-16 06:38:21 +00:00
glBegin ( GL_TRIANGLE_FAN ) ;
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for ( i = 0 ; i < npoints ; i + + )
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{
j = slist [ i ] ;
2018-02-16 06:38:21 +00:00
glTexCoord2f ( px [ j ] * xtex . u + py [ j ] * ytex . u + otex . u ,
2015-03-24 00:40:33 +00:00
px [ j ] * xtex . v + py [ j ] * ytex . v + otex . v ) ;
2018-02-16 06:38:21 +00:00
glVertex2f ( px [ j ] , py [ j ] ) ;
2006-04-24 19:04:22 +00:00
}
2018-02-16 06:38:21 +00:00
glEnd ( ) ;
2006-04-24 19:04:22 +00:00
return ;
}
//Sort points by y's
2009-02-19 16:47:54 +00:00
for ( gap = ( npoints > > 1 ) ; gap ; gap > > = 1 )
for ( i = 0 ; i < npoints - gap ; i + + )
for ( j = i ; j > = 0 ; j - = gap )
2006-04-24 19:04:22 +00:00
{
if ( py [ npoint2 [ slist [ j ] ] ] < = py [ npoint2 [ slist [ j + gap ] ] ] ) break ;
k = slist [ j ] ; slist [ j ] = slist [ j + gap ] ; slist [ j + gap ] = k ;
}
numrst = 0 ;
2009-02-19 16:47:54 +00:00
for ( z = 0 ; z < npoints ; z + + )
2006-04-24 19:04:22 +00:00
{
i0 = slist [ z ] ; i1 = npoint2 [ i0 ] ; if ( py [ i0 ] = = py [ i1 ] ) continue ;
i2 = i1 ; i3 = npoint2 [ i1 ] ;
2007-12-12 17:42:14 +00:00
if ( py [ i1 ] = = py [ i3 ] ) { i2 = i3 ; i3 = npoint2 [ i3 ] ; }
2006-04-24 19:04:22 +00:00
//i0 i3
// \ /
// i1--i2
// / \ ~
//i0 i3
if ( ( py [ i1 ] < py [ i0 ] ) & & ( py [ i2 ] < py [ i3 ] ) ) //Insert raster
{
2009-02-19 16:47:54 +00:00
for ( i = numrst ; i > 0 ; i - - )
2006-04-24 19:04:22 +00:00
{
if ( rst [ i - 1 ] . xi * ( py [ i1 ] - rst [ i - 1 ] . y ) + rst [ i - 1 ] . x < px [ i1 ] ) break ;
rst [ i + 1 ] = rst [ i - 1 ] ;
}
numrst + = 2 ;
if ( i & 1 ) //split inside area
{
j = i - 1 ;
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 3 ] . x = x1 ; rst [ j + 3 ] . y = py [ i1 ] ;
}
m0 = ( px [ i0 ] - px [ i1 ] ) / ( py [ i0 ] - py [ i1 ] ) ;
m1 = ( px [ i3 ] - px [ i2 ] ) / ( py [ i3 ] - py [ i2 ] ) ;
j = ( ( px [ i1 ] > px [ i2 ] ) | | ( ( i1 = = i2 ) & & ( m0 > = m1 ) ) ) + i ;
k = ( i < < 1 ) + 1 - j ;
rst [ j ] . i = i0 ; rst [ j ] . xi = m0 ; rst [ j ] . x = px [ i1 ] ; rst [ j ] . y = py [ i1 ] ;
rst [ k ] . i = i3 ; rst [ k ] . xi = m1 ; rst [ k ] . x = px [ i2 ] ; rst [ k ] . y = py [ i2 ] ;
}
else
2007-12-12 17:42:14 +00:00
{
//NOTE:don't count backwards!
2009-02-19 16:47:54 +00:00
if ( i1 = = i2 ) { for ( i = 0 ; i < numrst ; i + + ) if ( rst [ i ] . i = = i1 ) break ; }
else { for ( i = 0 ; i < numrst ; i + + ) if ( ( rst [ i ] . i = = i1 ) | | ( rst [ i ] . i = = i2 ) ) break ; }
2006-04-24 19:04:22 +00:00
j = i & ~ 1 ;
if ( ( py [ i1 ] > py [ i0 ] ) & & ( py [ i2 ] > py [ i3 ] ) ) //Delete raster
{
2009-02-19 16:47:54 +00:00
for ( ; j < = i + 1 ; j + = 2 )
2006-04-24 19:04:22 +00:00
{
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
if ( ( i = = j ) & & ( i1 = = i2 ) ) x1 = x0 ; else x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 1 ] . x = x1 ; rst [ j + 1 ] . y = py [ i1 ] ;
}
2009-02-19 16:47:54 +00:00
numrst - = 2 ; for ( ; i < numrst ; i + + ) rst [ i ] = rst [ i + 2 ] ;
2006-04-24 19:04:22 +00:00
}
else
{
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 1 ] . x = x1 ; rst [ j + 1 ] . y = py [ i1 ] ;
if ( py [ i0 ] < py [ i3 ] ) { rst [ i ] . x = px [ i2 ] ; rst [ i ] . y = py [ i2 ] ; rst [ i ] . i = i3 ; }
else { rst [ i ] . x = px [ i1 ] ; rst [ i ] . y = py [ i1 ] ; rst [ i ] . i = i0 ; }
rst [ i ] . xi = ( px [ rst [ i ] . i ] - rst [ i ] . x ) / ( py [ rst [ i ] . i ] - py [ i1 ] ) ;
}
}
}
2006-04-13 20:47:06 +00:00
}
2009-01-09 09:29:17 +00:00
void polymost_fillpolygon ( int32_t npoints )
2006-04-13 20:47:06 +00:00
{
2006-04-24 19:04:22 +00:00
globalx1 = mulscale16 ( globalx1 , xyaspect ) ;
globaly2 = mulscale16 ( globaly2 , xyaspect ) ;
2015-07-08 03:34:20 +00:00
xtex . u = ( ( float ) asm1 ) * ( 1.f / 4294967296.f ) ;
xtex . v = ( ( float ) asm2 ) * ( 1.f / 4294967296.f ) ;
ytex . u = ( ( float ) globalx1 ) * ( 1.f / 4294967296.f ) ;
ytex . v = ( ( float ) globaly2 ) * ( - 1.f / 4294967296.f ) ;
otex . u = ( fxdim * xtex . u + fydim * ytex . u ) * - 0.5f + fglobalposx * ( 1.f / 4294967296.f ) ;
otex . v = ( fxdim * xtex . v + fydim * ytex . v ) * - 0.5f - fglobalposy * ( 1.f / 4294967296.f ) ;
2009-01-09 09:29:17 +00:00
//Convert int32_t to float (in-place)
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 ; i < npoints ; + + i )
2006-04-24 19:04:22 +00:00
{
2014-09-30 04:06:05 +00:00
( ( float * ) rx1 ) [ i ] = ( ( float ) rx1 [ i ] ) * ( 1.0f / 4096.f ) ;
( ( float * ) ry1 ) [ i ] = ( ( float ) ry1 [ i ] ) * ( 1.0f / 4096.f ) ;
2006-04-24 19:04:22 +00:00
}
if ( gloy1 ! = - 1 ) setpolymost2dview ( ) ; //disables blending, texturing, and depth testing
2018-02-16 06:38:21 +00:00
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_TEXTURE_2D ) ;
2015-12-04 11:52:54 +00:00
pthtyp * pth = our_texcache_fetch ( DAMETH_NOMASK ) ;
2018-02-16 06:38:21 +00:00
glBindTexture ( GL_TEXTURE_2D , pth ? pth - > glpic : 0 ) ;
2006-04-24 19:04:22 +00:00
2015-07-08 03:34:20 +00:00
float const f = getshadefactor ( globalshade ) ;
2014-09-30 04:14:21 +00:00
2016-10-09 07:55:23 +00:00
uint8_t const maskprops = ( globalorientation > > 7 ) & DAMETH_MASKPROPS ;
handle_blend ( maskprops > DAMETH_MASK , 0 , maskprops = = DAMETH_TRANS2 ) ;
if ( maskprops > DAMETH_MASK )
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{
2018-02-16 06:38:21 +00:00
glEnable ( GL_BLEND ) ;
glColor4f ( f , f , f , float_trans ( maskprops , 0 ) ) ;
2014-09-30 04:14:21 +00:00
}
else
{
2018-02-16 06:38:21 +00:00
glDisable ( GL_BLEND ) ;
glColor3f ( f , f , f ) ;
2006-04-24 19:04:22 +00:00
}
tessectrap ( ( float * ) rx1 , ( float * ) ry1 , xb1 , npoints ) ;
2006-04-13 20:47:06 +00:00
}
2011-03-23 17:41:01 +00:00
int32_t polymost_drawtilescreen ( int32_t tilex , int32_t tiley , int32_t wallnum , int32_t dimen , int32_t tilezoom ,
int32_t usehitile , uint8_t * loadedhitile )
2006-04-13 20:47:06 +00:00
{
2014-09-30 04:06:05 +00:00
float xdime , ydime , xdimepad , ydimepad , scx , scy , ratio = 1.f ;
2009-01-09 09:29:17 +00:00
int32_t i ;
2006-04-24 19:04:22 +00:00
pthtyp * pth ;
2015-03-24 00:40:33 +00:00
if ( getrendermode ( ) < REND_POLYMOST | | ! in3dmode ( ) )
return - 1 ;
2006-04-24 19:04:22 +00:00
2007-12-12 17:42:14 +00:00
if ( ! glinfo . texnpot )
{
2014-09-30 04:14:21 +00:00
i = ( 1 < < ( picsiz [ wallnum ] & 15 ) ) ; if ( i < tilesiz [ wallnum ] . x ) i + = i ; xdimepad = ( float ) i ;
i = ( 1 < < ( picsiz [ wallnum ] > > 4 ) ) ; if ( i < tilesiz [ wallnum ] . y ) i + = i ; ydimepad = ( float ) i ;
2007-12-12 17:42:14 +00:00
}
else
{
2014-09-30 04:14:21 +00:00
xdimepad = ( float ) tilesiz [ wallnum ] . x ;
ydimepad = ( float ) tilesiz [ wallnum ] . y ;
2006-04-24 19:04:22 +00:00
}
2014-09-30 04:14:21 +00:00
xdime = ( float ) tilesiz [ wallnum ] . x ; xdimepad = xdime / xdimepad ;
ydime = ( float ) tilesiz [ wallnum ] . y ; ydimepad = ydime / ydimepad ;
2006-04-24 19:04:22 +00:00
if ( ( xdime < = dimen ) & & ( ydime < = dimen ) )
{
scx = xdime ;
scy = ydime ;
}
else
{
scx = ( float ) dimen ;
scy = ( float ) dimen ;
2011-03-23 17:41:01 +00:00
if ( xdime < ydime )
scx * = xdime / ydime ;
else
scy * = ydime / xdime ;
}
2016-05-13 22:15:28 +00:00
int32_t const ousehightile = usehightile ;
usehightile = usehitile & & usehightile ;
pth = texcache_fetch ( wallnum , 0 , 0 , DAMETH_CLAMPED ) ;
if ( usehightile )
loadedhitile [ wallnum > > 3 ] | = ( 1 < < ( wallnum & 7 ) ) ;
usehightile = ousehightile ;
2006-04-24 19:04:22 +00:00
2018-02-16 06:38:21 +00:00
glBindTexture ( GL_TEXTURE_2D , pth ? pth - > glpic : 0 ) ;
2006-04-24 19:04:22 +00:00
2018-02-16 06:38:21 +00:00
glDisable ( GL_ALPHA_TEST ) ;
2006-04-24 19:04:22 +00:00
2007-04-23 23:36:21 +00:00
if ( tilezoom )
{
if ( scx > scy ) ratio = dimen / scx ;
else ratio = dimen / scy ;
}
2007-04-17 07:47:21 +00:00
2014-05-28 22:40:16 +00:00
if ( ! pth | | ( pth - > flags & PTH_HASALPHA ) )
2007-12-12 17:42:14 +00:00
{
2018-02-16 06:38:21 +00:00
glDisable ( GL_TEXTURE_2D ) ;
glBegin ( GL_TRIANGLE_FAN ) ;
2006-04-24 19:04:22 +00:00
if ( gammabrightness )
2018-02-16 06:38:21 +00:00
glColor3f ( ( float ) curpalette [ 255 ] . r * ( 1.0f / 255.f ) ,
2014-09-30 04:06:05 +00:00
( float ) curpalette [ 255 ] . g * ( 1.0f / 255.f ) ,
2014-09-30 04:14:21 +00:00
( float ) curpalette [ 255 ] . b * ( 1.0f / 255.f ) ) ;
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else
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glColor3f ( ( float ) britable [ curbrightness ] [ curpalette [ 255 ] . r ] * ( 1.0f / 255.f ) ,
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( float ) britable [ curbrightness ] [ curpalette [ 255 ] . g ] * ( 1.0f / 255.f ) ,
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( float ) britable [ curbrightness ] [ curpalette [ 255 ] . b ] * ( 1.0f / 255.f ) ) ;
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glVertex2f ( ( float ) tilex , ( float ) tiley ) ;
glVertex2f ( ( float ) tilex + ( scx * ratio ) , ( float ) tiley ) ;
glVertex2f ( ( float ) tilex + ( scx * ratio ) , ( float ) tiley + ( scy * ratio ) ) ;
glVertex2f ( ( float ) tilex , ( float ) tiley + ( scy * ratio ) ) ;
glEnd ( ) ;
}
glColor3f ( 1 , 1 , 1 ) ;
glEnable ( GL_TEXTURE_2D ) ;
glEnable ( GL_BLEND ) ;
glBegin ( GL_TRIANGLE_FAN ) ;
glTexCoord2f ( 0 , 0 ) ; glVertex2f ( ( float ) tilex , ( float ) tiley ) ;
glTexCoord2f ( xdimepad , 0 ) ; glVertex2f ( ( float ) tilex + ( scx * ratio ) , ( float ) tiley ) ;
glTexCoord2f ( xdimepad , ydimepad ) ; glVertex2f ( ( float ) tilex + ( scx * ratio ) , ( float ) tiley + ( scy * ratio ) ) ;
glTexCoord2f ( 0 , ydimepad ) ; glVertex2f ( ( float ) tilex , ( float ) tiley + ( scy * ratio ) ) ;
glEnd ( ) ;
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2015-03-24 00:40:33 +00:00
return 0 ;
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}
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static int32_t gen_font_glyph_tex ( void )
{
// construct a 256x128 8-bit alpha-only texture for the font glyph matrix
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glGenTextures ( 1 , & polymosttext ) ;
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if ( ! polymosttext ) return - 1 ;
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char * const tbuf = ( char * ) Xmalloc ( 256 * 128 ) ;
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Bmemset ( tbuf , 0 , 256 * 128 ) ;
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char * cptr = ( char * ) textfont ;
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for ( bssize_t h = 0 ; h < 256 ; h + + )
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{
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char * tptr = tbuf + ( h % 32 ) * 8 + ( h / 32 ) * 256 * 8 ;
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for ( bssize_t i = 0 ; i < 8 ; i + + )
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{
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for ( bssize_t j = 0 ; j < 8 ; j + + )
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{
if ( cptr [ h * 8 + i ] & pow2char [ 7 - j ] ) tptr [ j ] = 255 ;
}
tptr + = 256 ;
}
}
cptr = ( char * ) smalltextfont ;
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for ( bssize_t h = 0 ; h < 256 ; h + + )
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{
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char * tptr = tbuf + 256 * 64 + ( h % 32 ) * 8 + ( h / 32 ) * 256 * 8 ;
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for ( bssize_t i = 1 ; i < 7 ; i + + )
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{
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for ( bssize_t j = 2 ; j < 6 ; j + + )
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{
if ( cptr [ h * 8 + i ] & pow2char [ 7 - j ] ) tptr [ j - 2 ] = 255 ;
}
tptr + = 256 ;
}
}
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glBindTexture ( GL_TEXTURE_2D , polymosttext ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_ALPHA , 256 , 128 , 0 , GL_ALPHA , GL_UNSIGNED_BYTE , ( GLvoid * ) tbuf ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
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Bfree ( tbuf ) ;
return 0 ;
}
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int32_t polymost_printext256 ( int32_t xpos , int32_t ypos , int16_t col , int16_t backcol , const char * name , char fontsize )
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{
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int const arbackcol = ( unsigned ) backcol < 256 ? backcol : 0 ;
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// FIXME?
if ( col < 0 )
col = 0 ;
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palette_t p , b ;
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bricolor ( & p , col ) ;
bricolor ( & b , arbackcol ) ;
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2015-12-23 04:05:51 +00:00
if ( getrendermode ( ) < REND_POLYMOST | | ! in3dmode ( ) | | ( ! polymosttext & & gen_font_glyph_tex ( ) < 0 ) )
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return - 1 ;
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else
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glBindTexture ( GL_TEXTURE_2D , polymosttext ) ;
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setpolymost2dview ( ) ; // disables blending, texturing, and depth testing
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2018-02-16 06:38:21 +00:00
glDisable ( GL_ALPHA_TEST ) ;
glDepthMask ( GL_FALSE ) ; // disable writing to the z-buffer
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// glPushAttrib(GL_POLYGON_BIT|GL_ENABLE_BIT);
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// XXX: Don't fogify the OSD text in Mapster32 with r_usenewshading >= 2.
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glDisable ( GL_FOG ) ;
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// We want to have readable text in wireframe mode, too:
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glPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ;
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2007-12-12 17:42:14 +00:00
if ( backcol > = 0 )
{
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int const c = Bstrlen ( name ) ;
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2018-02-16 06:38:21 +00:00
glColor4ub ( b . r , b . g , b . b , 255 ) ;
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2018-02-16 06:38:21 +00:00
glBegin ( GL_QUADS ) ;
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2018-02-16 06:38:21 +00:00
glVertex2i ( xpos , ypos ) ;
glVertex2i ( xpos , ypos + ( fontsize ? 6 : 8 ) ) ;
glVertex2i ( xpos + ( c < < ( 3 - fontsize ) ) , ypos + ( fontsize ? 6 : 8 ) ) ;
glVertex2i ( xpos + ( c < < ( 3 - fontsize ) ) , ypos ) ;
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glEnd ( ) ;
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}
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glEnable ( GL_TEXTURE_2D ) ;
glEnable ( GL_BLEND ) ;
glColor4ub ( p . r , p . g , p . b , 255 ) ;
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vec2f_t const tc = { fontsize ? ( 4.f / 256.f ) : ( 8.f / 256.f ) ,
fontsize ? ( 6.f / 128.f ) : ( 8.f / 128.f ) } ;
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glBegin ( GL_QUADS ) ;
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for ( bssize_t c = 0 ; name [ c ] ; + + c )
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{
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if ( name [ c ] = = ' ^ ' & & isdigit ( name [ c + 1 ] ) )
{
char smallbuf [ 8 ] ;
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int bi = 0 ;
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while ( isdigit ( name [ c + 1 ] ) & & bi < 3 )
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{
smallbuf [ bi + + ] = name [ c + 1 ] ;
c + + ;
}
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smallbuf [ bi + + ] = 0 ;
if ( col )
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{
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col = Batol ( smallbuf ) ;
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if ( ( unsigned ) col > = 256 )
col = 0 ;
}
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2012-11-10 14:11:20 +00:00
bricolor ( & p , col ) ;
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glColor4ub ( p . r , p . g , p . b , 255 ) ;
2015-03-24 00:40:33 +00:00
2008-05-16 19:51:38 +00:00
continue ;
}
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2015-03-24 00:40:33 +00:00
vec2f_t const t = { ( float ) ( name [ c ] % 32 ) * ( 1.0f / 32.f ) ,
( float ) ( ( name [ c ] / 32 ) + ( fontsize * 8 ) ) * ( 1.0f / 16.f ) } ;
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glTexCoord2f ( t . x , t . y ) ;
glVertex2i ( xpos , ypos ) ;
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2018-02-16 06:38:21 +00:00
glTexCoord2f ( t . x + tc . x , t . y ) ;
glVertex2i ( xpos + ( 8 > > fontsize ) , ypos ) ;
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2018-02-16 06:38:21 +00:00
glTexCoord2f ( t . x + tc . x , t . y + tc . y ) ;
glVertex2i ( xpos + ( 8 > > fontsize ) , ypos + ( fontsize ? 6 : 8 ) ) ;
2015-03-24 00:40:33 +00:00
2018-02-16 06:38:21 +00:00
glTexCoord2f ( t . x , t . y + tc . y ) ;
glVertex2i ( xpos , ypos + ( fontsize ? 6 : 8 ) ) ;
2006-04-24 19:04:22 +00:00
xpos + = ( 8 > > fontsize ) ;
}
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2018-02-16 06:38:21 +00:00
glEnd ( ) ;
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2018-02-16 06:38:21 +00:00
glDepthMask ( GL_TRUE ) ; // re-enable writing to the z-buffer
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2018-02-16 06:38:21 +00:00
// glPopAttrib();
2015-03-24 00:40:33 +00:00
2018-02-16 06:38:21 +00:00
if ( ! nofog ) glEnable ( GL_FOG ) ;
2006-04-24 19:04:22 +00:00
return 0 ;
2006-04-13 20:47:06 +00:00
}
// Console commands by JBF
2017-06-27 02:24:14 +00:00
static int32_t gltexturemode ( osdfuncparm_t const * const parm )
2006-04-13 20:47:06 +00:00
{
2009-01-09 09:29:17 +00:00
int32_t m ;
2016-01-11 05:05:38 +00:00
char * p ;
2006-04-24 19:04:22 +00:00
2007-12-12 17:42:14 +00:00
if ( parm - > numparms ! = 1 )
{
2006-04-24 19:04:22 +00:00
OSD_Printf ( " Current texturing mode is %s \n " , glfiltermodes [ gltexfiltermode ] . name ) ;
OSD_Printf ( " Vaild modes are: \n " ) ;
2012-10-01 17:52:25 +00:00
for ( m = 0 ; m < NUMGLFILTERMODES ; m + + )
OSD_Printf ( " %d - %s \n " , m , glfiltermodes [ m ] . name ) ;
2006-04-24 19:04:22 +00:00
return OSDCMD_OK ;
}
2016-01-11 05:05:38 +00:00
m = Bstrtoul ( parm - > parms [ 0 ] , & p , 10 ) ;
2007-12-12 17:42:14 +00:00
if ( p = = parm - > parms [ 0 ] )
{
2006-04-24 19:04:22 +00:00
// string
2012-10-01 17:52:25 +00:00
for ( m = 0 ; m < NUMGLFILTERMODES ; m + + )
2007-12-12 17:42:14 +00:00
{
2012-10-01 17:52:25 +00:00
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , glfiltermodes [ m ] . name ) )
break ;
2006-04-24 19:04:22 +00:00
}
2012-10-01 17:52:25 +00:00
if ( m = = NUMGLFILTERMODES )
m = gltexfiltermode ; // no change
2007-12-12 17:42:14 +00:00
}
else
{
2012-10-01 17:52:25 +00:00
m = clamp ( m , 0 , NUMGLFILTERMODES - 1 ) ;
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}
2009-04-29 19:43:51 +00:00
gltexfiltermode = m ;
gltexapplyprops ( ) ;
2006-04-24 19:04:22 +00:00
2007-12-12 17:42:14 +00:00
OSD_Printf ( " Texture filtering mode changed to %s \n " , glfiltermodes [ gltexfiltermode ] . name ) ;
2006-04-24 19:04:22 +00:00
return OSDCMD_OK ;
2006-04-13 20:47:06 +00:00
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_cvar_set_polymost ( osdfuncparm_t const * const parm )
2006-04-13 20:47:06 +00:00
{
2009-04-29 07:47:10 +00:00
int32_t r = osdcmd_cvar_set ( parm ) ;
2006-04-24 19:04:22 +00:00
2009-04-29 20:20:57 +00:00
if ( xdim = = 0 | | ydim = = 0 | | bpp = = 0 ) // video not set up yet
2012-10-14 14:51:29 +00:00
{
if ( r = = OSDCMD_OK )
{
# ifdef POLYMER
if ( ! Bstrcasecmp ( parm - > name , " r_pr_maxlightpasses " ) )
pr_maxlightpasses = r_pr_maxlightpasses ;
# endif
}
2009-04-29 07:47:10 +00:00
return r ;
2012-10-14 14:51:29 +00:00
}
2009-04-29 20:20:57 +00:00
if ( r = = OSDCMD_OK )
2009-04-29 19:43:51 +00:00
{
2009-04-29 20:20:57 +00:00
if ( ! Bstrcasecmp ( parm - > name , " r_swapinterval " ) )
2016-11-15 21:55:30 +00:00
vsync = setvsync ( vsync ) ;
2009-04-29 20:20:57 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " r_downsize " ) )
{
2013-11-11 20:33:55 +00:00
if ( r_downsizevar = = - 1 )
r_downsizevar = r_downsize ;
if ( in3dmode ( ) & & r_downsize ! = r_downsizevar )
2009-04-30 01:07:08 +00:00
{
2013-05-15 02:17:17 +00:00
texcache_invalidate ( ) ;
2009-04-30 01:07:08 +00:00
resetvideomode ( ) ;
if ( setgamemode ( fullscreen , xdim , ydim , bpp ) )
OSD_Printf ( " restartvid: Reset failed... \n " ) ;
}
2013-11-11 20:33:55 +00:00
r_downsizevar = r_downsize ;
2009-04-29 20:20:57 +00:00
}
2015-03-24 00:40:33 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " r_anisotropy " ) )
2009-04-29 20:20:57 +00:00
gltexapplyprops ( ) ;
2015-03-24 00:40:33 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " r_texfilter " ) )
2009-04-29 20:20:57 +00:00
gltexturemode ( parm ) ;
2015-01-11 04:56:58 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " r_usenewshading " ) )
2018-02-16 06:38:21 +00:00
glFogi ( GL_FOG_MODE , ( r_usenewshading < 2 ) ? GL_EXP2 : GL_LINEAR ) ;
2009-06-09 06:19:58 +00:00
# ifdef POLYMER
else if ( ! Bstrcasecmp ( parm - > name , " r_pr_maxlightpasses " ) )
{
if ( pr_maxlightpasses ! = r_pr_maxlightpasses )
{
2009-06-10 11:12:56 +00:00
polymer_invalidatelights ( ) ;
2009-06-09 08:31:38 +00:00
pr_maxlightpasses = r_pr_maxlightpasses ;
2009-06-09 06:19:58 +00:00
}
}
# endif
2009-04-29 19:43:51 +00:00
}
2015-03-24 00:40:33 +00:00
2009-04-29 07:47:10 +00:00
return r ;
2006-04-13 20:47:06 +00:00
}
void polymost_initosdfuncs ( void )
{
2009-04-29 06:20:07 +00:00
uint32_t i ;
2017-06-27 02:24:14 +00:00
static osdcvardata_t cvars_polymost [ ] =
2009-04-29 06:20:07 +00:00
{
2018-02-16 06:38:34 +00:00
{ " r_enablepolymost2 " , " enable/disable polymost2 " , ( void * ) & r_enablepolymost2 , CVAR_BOOL , 0 , 1 } ,
2013-05-17 03:43:20 +00:00
{ " r_animsmoothing " , " enable/disable model animation smoothing " , ( void * ) & r_animsmoothing , CVAR_BOOL , 0 , 1 } ,
{ " r_downsize " , " controls downsizing factor (quality) for hires textures " , ( void * ) & r_downsize , CVAR_INT | CVAR_FUNCPTR , 0 , 5 } ,
{ " r_fullbrights " , " enable/disable fullbright textures " , ( void * ) & r_fullbrights , CVAR_BOOL , 0 , 1 } ,
2015-02-11 05:23:04 +00:00
{ " r_parallaxskyclamping " , " enable/disable parallaxed floor/ceiling sky texture clamping " , ( void * ) & r_parallaxskyclamping , CVAR_BOOL , 0 , 1 } ,
{ " r_parallaxskypanning " , " enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky " , ( void * ) & r_parallaxskypanning , CVAR_BOOL , 0 , 1 } ,
2016-01-08 01:33:20 +00:00
# ifdef USE_GLEXT
2015-02-11 05:23:04 +00:00
{ " r_detailmapping " , " enable/disable detail mapping " , ( void * ) & r_detailmapping , CVAR_BOOL , 0 , 1 } ,
2013-05-17 03:43:20 +00:00
{ " r_glowmapping " , " enable/disable glow mapping " , ( void * ) & r_glowmapping , CVAR_BOOL , 0 , 1 } ,
2016-01-08 01:33:20 +00:00
# endif
# ifndef EDUKE32_GLES
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{ " r_polygonmode " , " debugging feature " , ( void * ) & r_polygonmode , CVAR_INT | CVAR_NOSAVE , 0 , 3 } ,
2015-02-11 05:23:04 +00:00
{ " r_texcache " , " enable/disable OpenGL compressed texture cache " , ( void * ) & glusetexcache , CVAR_INT , 0 , 2 } ,
{ " r_memcache " , " enable/disable texture cache memory cache " , ( void * ) & glusememcache , CVAR_BOOL , 0 , 1 } ,
# endif
2016-03-28 05:16:14 +00:00
{ " r_texcompr " , " enable/disable OpenGL texture compression: 0: off 1: hightile only 2: ART and hightile " , ( void * ) & glusetexcompr , CVAR_INT , 0 , 2 } ,
2015-02-11 05:23:04 +00:00
2013-05-17 03:43:20 +00:00
{ " r_shadescale " , " multiplier for shading " , ( void * ) & shadescale , CVAR_FLOAT , 0 , 10 } ,
{ " r_shadescale_unbounded " , " enable/disable allowance of complete blackness " , ( void * ) & shadescale_unbounded , CVAR_BOOL , 0 , 1 } ,
{ " r_swapinterval " , " sets the GL swap interval (VSync) " , ( void * ) & vsync , CVAR_INT | CVAR_FUNCPTR , - 1 , 1 } ,
2014-06-01 11:55:19 +00:00
{
" r_npotwallmode " , " enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) " ,
( void * ) & r_npotwallmode , CVAR_BOOL , 0 , 1
} ,
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{ " r_anisotropy " , " changes the OpenGL texture anisotropy setting " , ( void * ) & glanisotropy , CVAR_INT | CVAR_FUNCPTR , 0 , 16 } ,
2013-05-17 03:43:20 +00:00
{ " r_texturemaxsize " , " changes the maximum OpenGL texture size limit " , ( void * ) & gltexmaxsize , CVAR_INT | CVAR_NOSAVE , 0 , 4096 } ,
{ " r_texturemiplevel " , " changes the highest OpenGL mipmap level used " , ( void * ) & gltexmiplevel , CVAR_INT , 0 , 6 } ,
2018-02-16 06:38:05 +00:00
{ " r_texfilter " , " changes the texture filtering settings (may require restart) " , ( void * ) & gltexfiltermode , CVAR_INT | CVAR_FUNCPTR , 0 , 5 } ,
2014-03-30 20:36:00 +00:00
{ " r_usenewshading " ,
2017-11-29 07:29:33 +00:00
" visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 4: base constant on shade table 11/2017 " ,
( void * ) & r_usenewshading , CVAR_INT | CVAR_FUNCPTR , 0 , 4
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} ,
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{ " r_usetileshades " , " enable/disable Polymost tile shade textures " , ( void * ) & r_usetileshades , CVAR_INT | CVAR_INVALIDATEART , 0 , 2 } ,
2016-01-08 01:33:20 +00:00
# ifdef USE_GLEXT
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{ " r_vbocount " , " sets the number of Vertex Buffer Objects to use when drawing models " , ( void * ) & r_vbocount , CVAR_INT , 1 , 256 } ,
2018-02-16 06:38:48 +00:00
{ " r_persistentStreamBuffer " , " enable/disable persistent stream buffering (requires renderer restart) " , ( void * ) & r_persistentStreamBuffer , CVAR_BOOL , 0 , 1 } ,
{ " r_drawpolyVertsBufferLength " , " sets the size of the vertex buffer for polymost's streaming VBO rendering (requires renderer restart) " , ( void * ) & r_drawpolyVertsBufferLength , CVAR_INT , MAX_DRAWPOLY_VERTS , 1000000 } ,
2016-01-08 01:33:20 +00:00
# endif
2013-05-17 03:43:20 +00:00
{ " r_vertexarrays " , " enable/disable using vertex arrays when drawing models " , ( void * ) & r_vertexarrays , CVAR_BOOL , 0 , 1 } ,
2015-05-26 00:48:04 +00:00
{ " r_projectionhack " , " enable/disable projection hack " , ( void * ) & glprojectionhacks , CVAR_INT , 0 , 1 } ,
2009-04-29 06:20:07 +00:00
# ifdef POLYMER
// polymer cvars
2015-10-23 23:00:21 +00:00
{ " r_pr_lighting " , " enable/disable dynamic lights - restarts renderer " , ( void * ) & pr_lighting , CVAR_INT | CVAR_RESTARTVID , 0 , 2 } ,
2013-05-17 03:43:20 +00:00
{ " r_pr_normalmapping " , " enable/disable virtual displacement mapping " , ( void * ) & pr_normalmapping , CVAR_BOOL , 0 , 1 } ,
{ " r_pr_specularmapping " , " enable/disable specular mapping " , ( void * ) & pr_specularmapping , CVAR_BOOL , 0 , 1 } ,
{ " r_pr_shadows " , " enable/disable dynamic shadows " , ( void * ) & pr_shadows , CVAR_BOOL , 0 , 1 } ,
{ " r_pr_shadowcount " , " maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect " , ( void * ) & pr_shadowcount , CVAR_INT , 0 , 64 } ,
{ " r_pr_shadowdetail " , " sets the shadow map resolution - you need to restart the renderer for it to take effect " , ( void * ) & pr_shadowdetail , CVAR_INT , 0 , 5 } ,
{ " r_pr_shadowfiltering " , " enable/disable shadow edges filtering - you need to restart the renderer for it to take effect " , ( void * ) & pr_shadowfiltering , CVAR_BOOL , 0 , 1 } ,
{ " r_pr_maxlightpasses " , " the maximal amount of lights a single object can by affected by " , ( void * ) & r_pr_maxlightpasses , CVAR_INT | CVAR_FUNCPTR , 0 , PR_MAXLIGHTS } ,
{ " r_pr_maxlightpriority " , " lowering that value removes less meaningful lights from the scene " , ( void * ) & pr_maxlightpriority , CVAR_INT , 0 , PR_MAXLIGHTPRIORITY } ,
{ " r_pr_fov " , " sets the field of vision in build angle " , ( void * ) & pr_fov , CVAR_INT , 0 , 1023 } ,
{ " r_pr_customaspect " , " if non-zero, forces the 3D view aspect ratio " , ( void * ) & pr_customaspect , CVAR_DOUBLE , 0 , 3 } ,
{ " r_pr_billboardingmode " , " face sprite display method. 0: classic mode; 1: polymost mode " , ( void * ) & pr_billboardingmode , CVAR_INT , 0 , 1 } ,
{ " r_pr_verbosity " , " verbosity level of the polymer renderer " , ( void * ) & pr_verbosity , CVAR_INT , 0 , 3 } ,
{ " r_pr_wireframe " , " toggles wireframe mode " , ( void * ) & pr_wireframe , CVAR_INT | CVAR_NOSAVE , 0 , 1 } ,
{ " r_pr_vbos " , " contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. " , ( void * ) & pr_vbos , CVAR_INT | CVAR_RESTARTVID , 0 , 2 } ,
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{ " r_pr_buckets " , " controls batching of primitives. 0: no batching. 1: buckets of materials. " , ( void * ) & pr_buckets , CVAR_BOOL | CVAR_NOSAVE | CVAR_RESTARTVID , 0 , 1 } ,
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{ " r_pr_gpusmoothing " , " toggles model animation interpolation " , ( void * ) & pr_gpusmoothing , CVAR_INT , 0 , 1 } ,
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{ " r_pr_overrideparallax " , " overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens " ,
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( void * ) & pr_overrideparallax , CVAR_BOOL | CVAR_NOSAVE , 0 , 1 } ,
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{ " r_pr_parallaxscale " , " overriden parallax mapping offset scale " , ( void * ) & pr_parallaxscale , CVAR_FLOAT | CVAR_NOSAVE , - 10 , 10 } ,
{ " r_pr_parallaxbias " , " overriden parallax mapping offset bias " , ( void * ) & pr_parallaxbias , CVAR_FLOAT | CVAR_NOSAVE , - 10 , 10 } ,
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{ " r_pr_overridespecular " , " overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens " ,
( void * ) & pr_overridespecular , CVAR_BOOL | CVAR_NOSAVE , 0 , 1 } ,
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{ " r_pr_specularpower " , " overriden specular material power " , ( void * ) & pr_specularpower , CVAR_FLOAT | CVAR_NOSAVE , - 10 , 1000 } ,
{ " r_pr_specularfactor " , " overriden specular material factor " , ( void * ) & pr_specularfactor , CVAR_FLOAT | CVAR_NOSAVE , - 10 , 1000 } ,
{ " r_pr_highpalookups " , " enable/disable highpalookups " , ( void * ) & pr_highpalookups , CVAR_BOOL , 0 , 1 } ,
{ " r_pr_artmapping " , " enable/disable art mapping " , ( void * ) & pr_artmapping , CVAR_BOOL | CVAR_INVALIDATEART , 0 , 1 } ,
{ " r_pr_overridehud " , " overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens " , ( void * ) & pr_overridehud , CVAR_BOOL | CVAR_NOSAVE , 0 , 1 } ,
{ " r_pr_hudxadd " , " overriden HUD xadd; see r_pr_overridehud " , ( void * ) & pr_hudxadd , CVAR_FLOAT | CVAR_NOSAVE , - 100 , 100 } ,
{ " r_pr_hudyadd " , " overriden HUD yadd; see r_pr_overridehud " , ( void * ) & pr_hudyadd , CVAR_FLOAT | CVAR_NOSAVE , - 100 , 100 } ,
{ " r_pr_hudzadd " , " overriden HUD zadd; see r_pr_overridehud " , ( void * ) & pr_hudzadd , CVAR_FLOAT | CVAR_NOSAVE , - 100 , 100 } ,
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{ " r_pr_hudangadd " , " overriden HUD angadd; see r_pr_overridehud " , ( void * ) & pr_hudangadd , CVAR_INT | CVAR_NOSAVE , - 1024 , 1024 } ,
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{ " r_pr_hudfov " , " overriden HUD fov; see r_pr_overridehud " , ( void * ) & pr_hudfov , CVAR_INT | CVAR_NOSAVE , 0 , 1023 } ,
{ " r_pr_overridemodelscale " , " overrides model scale if non-zero; use it to fine-tune DEF tokens " , ( void * ) & pr_overridemodelscale , CVAR_FLOAT | CVAR_NOSAVE , 0 , 500 } ,
{ " r_pr_ati_fboworkaround " , " enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect " , ( void * ) & pr_ati_fboworkaround , CVAR_BOOL | CVAR_NOSAVE , 0 , 1 } ,
{ " r_pr_ati_nodepthoffset " , " enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect " , ( void * ) & pr_ati_nodepthoffset , CVAR_BOOL | CVAR_NOSAVE , 0 , 1 } ,
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{ " r_pr_nullrender " , " disable all draws when enabled, 2: disables updates too " , ( void * ) & pr_nullrender , CVAR_INT | CVAR_NOSAVE , 0 , 3 } ,
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# endif
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# ifdef __ANDROID__
{ " r_models " , " enable/disable model rendering " , ( void * ) & usemodels , CVAR_BOOL | CVAR_NOSAVE , 0 , 1 } ,
# else
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{ " r_models " , " enable/disable model rendering " , ( void * ) & usemodels , CVAR_BOOL , 0 , 1 } ,
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# endif
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{ " r_nofog " , " enable/disable GL fog " , ( void * ) & nofog , CVAR_BOOL , 0 , 1 } ,
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{ " r_hightile " , " enable/disable hightile texture rendering " , ( void * ) & usehightile , CVAR_BOOL , 0 , 1 } ,
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{ " r_preview_mouseaim " , " toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 " , ( void * ) & preview_mouseaim , CVAR_BOOL , 0 , 1 } ,
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} ;
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for ( i = 0 ; i < ARRAY_SIZE ( cvars_polymost ) ; i + + )
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OSD_RegisterCvar ( & cvars_polymost [ i ] , cvars_polymost [ i ] . flags & CVAR_FUNCPTR ? osdcmd_cvar_set_polymost : osdcmd_cvar_set ) ;
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}
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void polymost_precache ( int32_t dapicnum , int32_t dapalnum , int32_t datype )
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{
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// dapicnum and dapalnum are like you'd expect
// datype is 0 for a wall/floor/ceiling and 1 for a sprite
// basically this just means walls are repeating
// while sprites are clamped
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int32_t mid ;
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if ( getrendermode ( ) < REND_POLYMOST ) return ;
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if ( ( palookup [ dapalnum ] = = NULL ) & & ( dapalnum < ( MAXPALOOKUPS - RESERVEDPALS ) ) ) return ; //dapalnum = 0;
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//OSD_Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
hicprecaching = 1 ;
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texcache_fetch ( dapicnum , dapalnum , 0 , ( datype & 1 ) * ( DAMETH_CLAMPED | DAMETH_MASK ) ) ;
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hicprecaching = 0 ;
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if ( datype = = 0 | | ! usemodels ) return ;
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mid = md_tilehasmodel ( dapicnum , dapalnum ) ;
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if ( mid < 0 | | models [ mid ] - > mdnum < 2 ) return ;
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int j = ( models [ mid ] - > mdnum = = 3 ) ? ( ( md3model_t * ) models [ mid ] ) - > head . numsurfs : 0 ;
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for ( bssize_t i = 0 ; i < = j ; i + + ) mdloadskin ( ( md2model_t * ) models [ mid ] , 0 , dapalnum , i ) ;
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}
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# else /* if !defined USE_OPENGL */
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# include "compat.h"
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int32_t polymost_drawtilescreen ( int32_t tilex , int32_t tiley , int32_t wallnum , int32_t dimen ,
int32_t usehitile , uint8_t * loadedhitile )
{
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UNREFERENCED_PARAMETER ( tilex ) ;
UNREFERENCED_PARAMETER ( tiley ) ;
UNREFERENCED_PARAMETER ( wallnum ) ;
UNREFERENCED_PARAMETER ( dimen ) ;
UNREFERENCED_PARAMETER ( usehitile ) ;
UNREFERENCED_PARAMETER ( loadedhitile ) ;
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return - 1 ;
}
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# endif
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// vim:ts=4:sw=4: