mirror of
https://github.com/ZDoom/Raze.git
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290 lines
10 KiB
C++
290 lines
10 KiB
C++
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/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_descriptorset.h"
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#include "vk_streambuffer.h"
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#include "vk_raytrace.h"
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/textures/vk_samplers.h"
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#include "vulkan/textures/vk_renderbuffers.h"
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#include "vulkan/textures/vk_hwtexture.h"
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#include "vulkan/textures/vk_texture.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_hwbuffer.h"
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#include "vulkan/system/vk_commandbuffer.h"
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#include "vulkan/system/vk_buffer.h"
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#include "flatvertices.h"
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#include "hw_viewpointuniforms.h"
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#include "v_2ddrawer.h"
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VkDescriptorSetManager::VkDescriptorSetManager(VulkanFrameBuffer* fb) : fb(fb)
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{
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CreateHWBufferSetLayout();
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CreateFixedSetLayout();
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CreateHWBufferPool();
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CreateFixedSetPool();
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}
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VkDescriptorSetManager::~VkDescriptorSetManager()
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{
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while (!Materials.empty())
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RemoveMaterial(Materials.back());
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}
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void VkDescriptorSetManager::Init()
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{
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UpdateFixedSet();
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UpdateHWBufferSet();
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}
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void VkDescriptorSetManager::Deinit()
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{
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while (!Materials.empty())
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RemoveMaterial(Materials.back());
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}
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void VkDescriptorSetManager::BeginFrame()
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{
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UpdateFixedSet();
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UpdateHWBufferSet();
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}
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void VkDescriptorSetManager::UpdateHWBufferSet()
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{
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fb->GetCommands()->DrawDeleteList->Add(std::move(HWBufferSet));
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HWBufferSet = HWBufferDescriptorPool->tryAllocate(HWBufferSetLayout.get());
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if (!HWBufferSet)
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{
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fb->GetCommands()->WaitForCommands(false);
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HWBufferSet = HWBufferDescriptorPool->allocate(HWBufferSetLayout.get());
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}
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WriteDescriptors()
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.AddBuffer(HWBufferSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms))
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.AddBuffer(HWBufferSet.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->MatrixBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(MatricesUBO))
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.AddBuffer(HWBufferSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->StreamBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(StreamUBO))
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.AddBuffer(HWBufferSet.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightBufferSSO->mBuffer.get())
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.Execute(fb->device);
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}
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void VkDescriptorSetManager::UpdateFixedSet()
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{
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fb->GetCommands()->DrawDeleteList->Add(std::move(FixedSet));
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FixedSet = FixedDescriptorPool->tryAllocate(FixedSetLayout.get());
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if (!FixedSet)
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{
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fb->GetCommands()->WaitForCommands(false);
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FixedSet = FixedDescriptorPool->allocate(FixedSetLayout.get());
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}
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WriteDescriptors update;
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update.AddCombinedImageSampler(FixedSet.get(), 0, fb->GetTextureManager()->Shadowmap.View.get(), fb->GetSamplerManager()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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update.AddCombinedImageSampler(FixedSet.get(), 1, fb->GetTextureManager()->Lightmap.View.get(), fb->GetSamplerManager()->LightmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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if (fb->RaytracingEnabled())
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update.AddAccelerationStructure(FixedSet.get(), 2, fb->GetRaytrace()->GetAccelStruct());
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update.Execute(fb->device);
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}
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void VkDescriptorSetManager::ResetHWTextureSets()
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{
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for (auto mat : Materials)
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mat->DeleteDescriptors();
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auto deleteList = fb->GetCommands()->DrawDeleteList.get();
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for (auto& desc : TextureDescriptorPools)
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{
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deleteList->Add(std::move(desc));
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}
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deleteList->Add(std::move(NullTextureDescriptorSet));
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TextureDescriptorPools.clear();
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TextureDescriptorSetsLeft = 0;
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TextureDescriptorsLeft = 0;
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}
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VulkanDescriptorSet* VkDescriptorSetManager::GetNullTextureDescriptorSet()
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{
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if (!NullTextureDescriptorSet)
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{
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NullTextureDescriptorSet = AllocateTextureDescriptorSet(SHADER_MIN_REQUIRED_TEXTURE_LAYERS);
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WriteDescriptors update;
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for (int i = 0; i < SHADER_MIN_REQUIRED_TEXTURE_LAYERS; i++)
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{
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update.AddCombinedImageSampler(NullTextureDescriptorSet.get(), i, fb->GetTextureManager()->GetNullTextureView(), fb->GetSamplerManager()->Get(CLAMP_XY_NOMIP), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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update.Execute(fb->device);
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}
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return NullTextureDescriptorSet.get();
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}
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std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocateTextureDescriptorSet(int numLayers)
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{
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if (TextureDescriptorSetsLeft == 0 || TextureDescriptorsLeft < numLayers)
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{
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TextureDescriptorSetsLeft = 1000;
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TextureDescriptorsLeft = 2000;
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TextureDescriptorPools.push_back(DescriptorPoolBuilder()
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TextureDescriptorsLeft)
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.MaxSets(TextureDescriptorSetsLeft)
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.DebugName("VkDescriptorSetManager.TextureDescriptorPool")
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.Create(fb->device));
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}
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TextureDescriptorSetsLeft--;
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TextureDescriptorsLeft -= numLayers;
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return TextureDescriptorPools.back()->allocate(GetTextureSetLayout(numLayers));
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}
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VulkanDescriptorSetLayout* VkDescriptorSetManager::GetTextureSetLayout(int numLayers)
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{
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if (TextureSetLayouts.size() < (size_t)numLayers)
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TextureSetLayouts.resize(numLayers);
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auto& layout = TextureSetLayouts[numLayers - 1];
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if (layout)
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return layout.get();
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DescriptorSetLayoutBuilder builder;
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for (int i = 0; i < numLayers; i++)
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{
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builder.AddBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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}
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builder.DebugName("VkDescriptorSetManager.TextureSetLayout");
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layout = builder.Create(fb->device);
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return layout.get();
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}
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void VkDescriptorSetManager::AddMaterial(VkMaterial* texture)
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{
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texture->it = Materials.insert(Materials.end(), texture);
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}
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void VkDescriptorSetManager::RemoveMaterial(VkMaterial* texture)
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{
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texture->DeleteDescriptors();
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texture->fb = nullptr;
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Materials.erase(texture->it);
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}
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VulkanDescriptorSet* VkDescriptorSetManager::GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers)
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{
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auto descriptors = AllocatePPDescriptorSet(passSetup->DescriptorLayout.get());
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descriptors->SetDebugName("VkPostprocess.descriptors");
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WriteDescriptors write;
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VkImageTransition imageTransition;
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for (unsigned int index = 0; index < textures.Size(); index++)
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{
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const PPTextureInput& input = textures[index];
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VulkanSampler* sampler = fb->GetSamplerManager()->Get(input.Filter, input.Wrap);
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VkTextureImage* tex = fb->GetTextureManager()->GetTexture(input.Type, input.Texture);
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write.AddCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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imageTransition.AddImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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}
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if (bindShadowMapBuffers)
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{
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write.AddBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightNodes->mBuffer.get());
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write.AddBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightLines->mBuffer.get());
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write.AddBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightList->mBuffer.get());
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}
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write.Execute(fb->device);
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imageTransition.Execute(fb->GetCommands()->GetDrawCommands());
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VulkanDescriptorSet* set = descriptors.get();
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fb->GetCommands()->DrawDeleteList->Add(std::move(descriptors));
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return set;
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}
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std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout)
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{
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if (PPDescriptorPool)
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{
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auto descriptors = PPDescriptorPool->tryAllocate(layout);
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if (descriptors)
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return descriptors;
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fb->GetCommands()->DrawDeleteList->Add(std::move(PPDescriptorPool));
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}
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PPDescriptorPool = DescriptorPoolBuilder()
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
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.MaxSets(100)
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.DebugName("PPDescriptorPool")
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.Create(fb->device);
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return PPDescriptorPool->allocate(layout);
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}
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void VkDescriptorSetManager::CreateHWBufferSetLayout()
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{
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HWBufferSetLayout = DescriptorSetLayoutBuilder()
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.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.DebugName("VkDescriptorSetManager.HWBufferSetLayout")
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.Create(fb->device);
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}
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void VkDescriptorSetManager::CreateFixedSetLayout()
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{
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DescriptorSetLayoutBuilder builder;
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builder.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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builder.AddBinding(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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if (fb->RaytracingEnabled())
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builder.AddBinding(2, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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builder.DebugName("VkDescriptorSetManager.FixedSetLayout");
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FixedSetLayout = builder.Create(fb->device);
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}
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void VkDescriptorSetManager::CreateHWBufferPool()
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{
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HWBufferDescriptorPool = DescriptorPoolBuilder()
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.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 3 * maxSets)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1 * maxSets)
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.MaxSets(maxSets)
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.DebugName("VkDescriptorSetManager.HWBufferDescriptorPool")
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.Create(fb->device);
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}
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void VkDescriptorSetManager::CreateFixedSetPool()
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{
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DescriptorPoolBuilder poolbuilder;
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poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2 * maxSets);
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if (fb->RaytracingEnabled())
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poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 * maxSets);
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poolbuilder.MaxSets(maxSets);
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poolbuilder.DebugName("VkDescriptorSetManager.FixedDescriptorPool");
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FixedDescriptorPool = poolbuilder.Create(fb->device);
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}
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