2020-02-07 19:47:43 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
Copyright (C) NoOne
|
|
|
|
|
|
|
|
This file is part of NBlood.
|
|
|
|
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// This file provides modern features for mappers.
|
|
|
|
// For full documentation please visit http://cruo.bloodgame.ru/xxsystem
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "common_game.h"
|
|
|
|
#ifdef NOONE_EXTENSIONS
|
|
|
|
#include "eventq.h"
|
|
|
|
#include "qav.h"
|
|
|
|
#include "actor.h"
|
|
|
|
#include "dude.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "warp.h"
|
|
|
|
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
|
|
|
|
// CONSTANTS
|
|
|
|
// additional non-thing proximity, sight and physics sprites
|
|
|
|
#define kMaxSuperXSprites 128
|
2020-03-13 20:59:13 +00:00
|
|
|
#define kMaxTrackingConditions 64
|
|
|
|
#define kMaxTracedObjects 32 // per one tracking condition
|
2020-02-07 19:47:43 +00:00
|
|
|
|
|
|
|
// additional physics attributes for debris sprites
|
|
|
|
#define kPhysDebrisFly 0x0008 // *debris* affected by negative gravity (fly instead of falling, DO NOT mess with kHitagAutoAim)
|
|
|
|
#define kPhysDebrisSwim 0x0016 // *debris* can swim underwater (instead of drowning)
|
|
|
|
#define kPhysDebrisVector 0x0400 // *debris* can be affected by vector weapons
|
|
|
|
#define kPhysDebrisExplode 0x0800 // *debris* can be affected by explosions
|
|
|
|
|
|
|
|
// *modern types only hitag*
|
2020-03-01 20:36:28 +00:00
|
|
|
#define kModernTypeFlag0 0x0000
|
|
|
|
#define kModernTypeFlag1 0x0001
|
|
|
|
#define kModernTypeFlag2 0x0002
|
|
|
|
#define kModernTypeFlag3 0x0003
|
|
|
|
#define kModernTypeFlag4 0x0004
|
2020-02-07 19:47:43 +00:00
|
|
|
|
|
|
|
#define kMaxRandomizeRetries 16
|
2020-03-13 20:59:13 +00:00
|
|
|
#define kCondRange 100
|
2020-03-01 20:36:28 +00:00
|
|
|
// modern statnums
|
2020-02-07 19:47:43 +00:00
|
|
|
enum {
|
2020-04-04 19:48:23 +00:00
|
|
|
kStatModernBase = 20,
|
2020-04-09 18:51:25 +00:00
|
|
|
kStatModernDudeTargetChanger = kStatModernBase,
|
2020-03-01 20:36:28 +00:00
|
|
|
kStatModernCondition = 21,
|
|
|
|
kStatModernEventRedirector = 22,
|
2020-04-04 19:48:23 +00:00
|
|
|
kStatModernPlayerLinker = 23,
|
2020-04-09 18:51:25 +00:00
|
|
|
kStatModernMax = 40,
|
2020-03-01 20:36:28 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// modern sprite types
|
|
|
|
enum {
|
2020-02-07 19:47:43 +00:00
|
|
|
kModernCustomDudeSpawn = 24,
|
|
|
|
kModernRandomTX = 25,
|
|
|
|
kModernSequentialTX = 26,
|
|
|
|
kModernSeqSpawner = 27,
|
|
|
|
kModernObjPropertiesChanger = 28,
|
|
|
|
kModernObjPicnumChanger = 29,
|
|
|
|
kModernObjSizeChanger = 31,
|
|
|
|
kModernDudeTargetChanger = 33,
|
|
|
|
kModernSectorFXChanger = 34,
|
|
|
|
kModernObjDataChanger = 35,
|
|
|
|
kModernSpriteDamager = 36,
|
|
|
|
kModernObjDataAccumulator = 37,
|
|
|
|
kModernEffectSpawner = 38,
|
|
|
|
kModernWindGenerator = 39,
|
|
|
|
kModernRandom = 40,
|
|
|
|
kModernRandom2 = 80,
|
|
|
|
kItemShroomGrow = 129,
|
|
|
|
kItemShroomShrink = 130,
|
|
|
|
kItemModernMapLevel = 150, // once picked up, draws whole minimap
|
|
|
|
kDudeModernCustom = kDudeVanillaMax,
|
|
|
|
kDudeModernCustomBurning = 255,
|
|
|
|
kModernThingTNTProx = 433, // detects only players
|
|
|
|
kModernThingThrowableRock = 434, // does small damage if hits target
|
|
|
|
kModernThingEnemyLifeLeech = 435, // the same as normal, except it aims in specified target only
|
|
|
|
kModernPlayerControl = 500, /// WIP
|
2020-03-01 20:36:28 +00:00
|
|
|
kModernCondition = 501, /// WIP, sends command only if specified conditions == true
|
2020-03-13 20:59:13 +00:00
|
|
|
kModernConditionFalse = 502, /// WIP, sends command only if specified conditions != true
|
2020-02-07 19:47:43 +00:00
|
|
|
kGenModernMissileUniversal = 704,
|
|
|
|
kGenModernSound = 708,
|
|
|
|
};
|
|
|
|
|
|
|
|
// type of random
|
|
|
|
enum {
|
|
|
|
kRandomizeItem = 0,
|
|
|
|
kRandomizeDude = 1,
|
|
|
|
kRandomizeTX = 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
// type of object
|
|
|
|
enum {
|
|
|
|
OBJ_WALL = 0,
|
|
|
|
OBJ_SPRITE = 3,
|
|
|
|
OBJ_SECTOR = 6,
|
|
|
|
};
|
|
|
|
|
2020-03-13 20:59:13 +00:00
|
|
|
enum {
|
|
|
|
kCondMixedBase = 100,
|
2020-03-30 19:54:28 +00:00
|
|
|
kCondMixedMax = 200,
|
2020-03-13 20:59:13 +00:00
|
|
|
kCondWallBase = 200,
|
2020-03-30 19:54:28 +00:00
|
|
|
kCondWallMax = 300,
|
2020-03-13 20:59:13 +00:00
|
|
|
kCondSectorBase = 300,
|
2020-03-30 19:54:28 +00:00
|
|
|
kCondSectorMax = 400,
|
2020-03-19 19:35:31 +00:00
|
|
|
kCondDudeBase = 400,
|
2020-03-30 19:54:28 +00:00
|
|
|
kCondDudeMax = 500,
|
2020-03-13 20:59:13 +00:00
|
|
|
kCondSpriteBase = 500,
|
2020-03-30 19:54:28 +00:00
|
|
|
kCondSpriteMax = 600,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
kCondSerialSector = 100000,
|
|
|
|
kCondSerialWall = 200000,
|
|
|
|
kCondSerialSprite = 300000,
|
|
|
|
kCondSerialMax = 400000,
|
2020-03-13 20:59:13 +00:00
|
|
|
};
|
|
|
|
|
2020-02-07 19:47:43 +00:00
|
|
|
// - STRUCTS ------------------------------------------------------------------
|
|
|
|
struct SPRITEMASS { // sprite mass info for getSpriteMassBySize();
|
|
|
|
int seqId;
|
|
|
|
short picnum; // mainly needs for moving debris
|
|
|
|
short xrepeat;
|
|
|
|
short yrepeat;
|
|
|
|
short clipdist; // mass multiplier
|
|
|
|
int mass;
|
|
|
|
short airVel; // mainly needs for moving debris
|
|
|
|
int fraction; // mainly needs for moving debris
|
|
|
|
};
|
|
|
|
|
|
|
|
struct QAVSCENE { // this one stores qavs anims that can be played by trigger
|
|
|
|
short index = -1; // index of sprite which triggered qav scene
|
|
|
|
QAV* qavResrc = NULL;
|
|
|
|
short dummy = -1;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct THINGINFO_EXTRA {
|
|
|
|
bool allowThrow; // indicates if kDudeModernCustom can throw it
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VECTORINFO_EXTRA {
|
|
|
|
int fireSound[2]; // predefined fire sounds. used by kDudeModernCustom, but can be used for something else.
|
|
|
|
};
|
|
|
|
|
|
|
|
struct MISSILEINFO_EXTRA {
|
|
|
|
int fireSound[2]; // predefined fire sounds. used by kDudeModernCustom, but can be used for something else.
|
|
|
|
bool dmgType[kDamageMax]; // list of damages types missile can use
|
2020-03-01 20:36:28 +00:00
|
|
|
bool allowImpact; // allow to trigger object with Impact flag enabled with this missile
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DUDEINFO_EXTRA {
|
|
|
|
bool flying; // used by kModernDudeTargetChanger (ai fight)
|
|
|
|
bool melee; // used by kModernDudeTargetChanger (ai fight)
|
|
|
|
bool annoying; // used by kModernDudeTargetChanger (ai fight)
|
2020-02-07 19:47:43 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct TRPLAYERCTRL { // this one for controlling the player using triggers (movement speed, jumps and other stuff)
|
|
|
|
QAVSCENE qavScene;
|
|
|
|
};
|
|
|
|
|
2020-03-13 20:59:13 +00:00
|
|
|
struct OBJECTS_TO_TRACK {
|
|
|
|
signed int type: 3;
|
|
|
|
unsigned int index: 16;
|
|
|
|
unsigned int cmd: 8;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct TRCONDITION {
|
|
|
|
unsigned int length: 8;
|
|
|
|
OBJECTS_TO_TRACK obj[kMaxTracedObjects];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-02-07 19:47:43 +00:00
|
|
|
// - VARIABLES ------------------------------------------------------------------
|
|
|
|
extern bool gModernMap;
|
|
|
|
extern bool gTeamsSpawnUsed;
|
2020-03-01 20:36:28 +00:00
|
|
|
extern bool gEventRedirectsUsed;
|
2020-02-07 19:47:43 +00:00
|
|
|
extern ZONE gStartZoneTeam1[kMaxPlayers];
|
|
|
|
extern ZONE gStartZoneTeam2[kMaxPlayers];
|
|
|
|
extern THINGINFO_EXTRA gThingInfoExtra[kThingMax];
|
|
|
|
extern VECTORINFO_EXTRA gVectorInfoExtra[kVectorMax];
|
|
|
|
extern MISSILEINFO_EXTRA gMissileInfoExtra[kMissileMax];
|
2020-03-01 20:36:28 +00:00
|
|
|
extern DUDEINFO_EXTRA gDudeInfoExtra[kDudeMax];
|
2020-02-07 19:47:43 +00:00
|
|
|
extern TRPLAYERCTRL gPlayerCtrl[kMaxPlayers];
|
|
|
|
extern SPRITEMASS gSpriteMass[kMaxXSprites];
|
2020-03-13 20:59:13 +00:00
|
|
|
extern TRCONDITION gCondition[kMaxTrackingConditions];
|
2020-02-07 19:47:43 +00:00
|
|
|
extern short gProxySpritesList[kMaxSuperXSprites];
|
|
|
|
extern short gSightSpritesList[kMaxSuperXSprites];
|
|
|
|
extern short gPhysSpritesList[kMaxSuperXSprites];
|
2020-03-01 20:36:28 +00:00
|
|
|
extern short gImpactSpritesList[kMaxSuperXSprites];
|
2020-02-07 19:47:43 +00:00
|
|
|
extern short gProxySpritesCount;
|
|
|
|
extern short gSightSpritesCount;
|
|
|
|
extern short gPhysSpritesCount;
|
2020-03-01 20:36:28 +00:00
|
|
|
extern short gImpactSpritesCount;
|
2020-03-13 20:59:13 +00:00
|
|
|
extern short gTrackingCondsCount;
|
2020-02-07 19:47:43 +00:00
|
|
|
|
|
|
|
// - FUNCTIONS ------------------------------------------------------------------
|
|
|
|
bool nnExtEraseModernStuff(spritetype* pSprite, XSPRITE* pXSprite);
|
|
|
|
void nnExtInitModernStuff(bool bSaveLoad);
|
|
|
|
void nnExtProcessSuperSprites(void);
|
2020-02-15 21:53:21 +00:00
|
|
|
bool nnExtIsImmune(spritetype* pSprite, int dmgType, int minScale = 16);
|
2020-02-07 19:47:43 +00:00
|
|
|
int nnExtRandom(int a, int b);
|
2020-03-01 20:36:28 +00:00
|
|
|
void nnExtResetGlobals();
|
2020-03-30 19:54:28 +00:00
|
|
|
void nnExtTriggerObject(int objType, int objIndex, int command);
|
2020-02-07 19:47:43 +00:00
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
spritetype* randomDropPickupObject(spritetype* pSprite, short prevItem);
|
|
|
|
spritetype* randomSpawnDude(spritetype* pSprite);
|
|
|
|
int GetDataVal(spritetype* pSprite, int data);
|
|
|
|
int randomGetDataValue(XSPRITE* pXSprite, int randType);
|
|
|
|
void sfxPlayMissileSound(spritetype* pSprite, int missileId);
|
|
|
|
void sfxPlayVectorSound(spritetype* pSprite, int vectorId);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
int debrisGetIndex(int nSprite);
|
|
|
|
int debrisGetFreeIndex(void);
|
|
|
|
void debrisMove(int listIndex);
|
|
|
|
void debrisConcuss(int nOwner, int listIndex, int x, int y, int z, int dmg);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
void aiSetGenIdleState(spritetype* pSprite, XSPRITE* pXSprite);
|
|
|
|
|
|
|
|
// triggers related
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
int aiFightGetTargetDist(spritetype* pSprite, DUDEINFO* pDudeInfo, spritetype* pTarget);
|
|
|
|
int aiFightGetFineTargetDist(spritetype* pSprite, spritetype* pTarget);
|
|
|
|
bool aiFightDudeCanSeeTarget(XSPRITE* pXDude, DUDEINFO* pDudeInfo, spritetype* pTarget);
|
|
|
|
bool aiFightIsAnnoyingUnit(spritetype* pDude);
|
|
|
|
bool aiFightUnitCanFly(spritetype* pDude);
|
|
|
|
bool aiFightIsMeleeUnit(spritetype* pDude);
|
|
|
|
bool aiFightDudeIsAffected(XSPRITE* pXDude);
|
|
|
|
bool aiFightMatesHaveSameTarget(XSPRITE* pXLeader, spritetype* pTarget, int allow);
|
|
|
|
bool aiFightGetDudesForBattle(XSPRITE* pXSprite);
|
2020-03-01 20:36:28 +00:00
|
|
|
bool aiFightIsMateOf(XSPRITE* pXDude, XSPRITE* pXSprite);
|
2020-02-07 19:47:43 +00:00
|
|
|
void aiFightAlarmDudesInSight(spritetype* pSprite, int max);
|
|
|
|
void aiFightActivateDudes(int rx);
|
|
|
|
void aiFightFreeTargets(int nSprite);
|
|
|
|
void aiFightFreeAllTargets(XSPRITE* pXSource);
|
|
|
|
spritetype* aiFightGetTargetInRange(spritetype* pSprite, int minDist, int maxDist, short data, short teamMode);
|
|
|
|
spritetype* aiFightTargetIsPlayer(XSPRITE* pXSprite);
|
|
|
|
spritetype* aiFightGetMateTargets(XSPRITE* pXSprite);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
void useSectorWindGen(XSPRITE* pXSource, sectortype* pSector);
|
|
|
|
void useEffectGen(XSPRITE* pXSource, spritetype* pSprite);
|
|
|
|
void useSeqSpawnerGen(XSPRITE* pXSource, int objType, int index);
|
|
|
|
void useSpriteDamager(XSPRITE* pXSource, spritetype* pSprite);
|
|
|
|
void useTeleportTarget(XSPRITE* pXSource, spritetype* pSprite);
|
|
|
|
void useObjResizer(XSPRITE* pXSource, short objType, int objIndex);
|
|
|
|
void useRandomItemGen(spritetype* pSource, XSPRITE* pXSource);
|
|
|
|
void useUniMissileGen(int, int nXSprite);
|
|
|
|
void useSoundGen(spritetype* pSource, XSPRITE* pXSource);
|
|
|
|
void useIncDecGen(XSPRITE* pXSource, short objType, int objIndex);
|
|
|
|
void useDataChanger(XSPRITE* pXSource, int objType, int objIndex);
|
|
|
|
void useSectorLigthChanger(XSPRITE* pXSource, XSECTOR* pXSector);
|
|
|
|
void useTargetChanger(XSPRITE* pXSource, spritetype* pSprite);
|
|
|
|
void usePictureChanger(XSPRITE* pXSource, int objType, int objIndex);
|
|
|
|
void usePropertiesChanger(XSPRITE* pXSource, short objType, int objIndex);
|
2020-03-01 20:36:28 +00:00
|
|
|
void useSequentialTx(XSPRITE* pXSource, COMMAND_ID cmd, bool setState);
|
|
|
|
void useRandomTx(XSPRITE* pXSource, COMMAND_ID cmd, bool setState);
|
|
|
|
bool txIsRanged(XSPRITE* pXSource);
|
|
|
|
void seqTxSendCmdAll(XSPRITE* pXSource, int nIndex, COMMAND_ID cmd, bool modernSend);
|
2020-02-07 19:47:43 +00:00
|
|
|
// ------------------------------------------------------------------------- //
|
2020-04-04 19:48:23 +00:00
|
|
|
void trPlayerCtrlLink(XSPRITE* pXSource, PLAYER* pPlayer, bool checkCondition);
|
2020-02-07 19:47:43 +00:00
|
|
|
void trPlayerCtrlSetRace(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlStartScene(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlStopScene(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlSetMoveSpeed(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlSetJumpHeight(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlSetScreenEffect(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlSetLookAngle(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlEraseStuff(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
void trPlayerCtrlGiveStuff(XSPRITE* pXSource, PLAYER* pPlayer, TRPLAYERCTRL* pCtrl);
|
|
|
|
void trPlayerCtrlUsePackItem(XSPRITE* pXSource, PLAYER* pPlayer);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
void modernTypeTrigger(int type, int nDest, EVENT event);
|
|
|
|
char modernTypeSetSpriteState(int nSprite, XSPRITE* pXSprite, int nState);
|
|
|
|
bool modernTypeOperateSprite(int nSprite, spritetype* pSprite, XSPRITE* pXSprite, EVENT event);
|
|
|
|
bool modernTypeOperateWall(int nWall, walltype* pWall, XWALL* pXWall, EVENT event);
|
|
|
|
void modernTypeSendCommand(int nSprite, int channel, COMMAND_ID command);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
bool playerSizeShrink(PLAYER* pPlayer, int divider);
|
|
|
|
bool playerSizeGrow(PLAYER* pPlayer, int multiplier);
|
|
|
|
bool playerSizeReset(PLAYER* pPlayer);
|
|
|
|
void playerDeactivateShrooms(PLAYER* pPlayer);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
QAV* playerQavSceneLoad(int qavId);
|
|
|
|
void playerQavSceneProcess(PLAYER* pPlayer, QAVSCENE* pQavScene);
|
|
|
|
void playerQavScenePlay(PLAYER* pPlayer);
|
|
|
|
void playerQavSceneDraw(PLAYER* pPlayer, int a2, int a3, int a4, int a5);
|
|
|
|
void playerQavSceneReset(PLAYER* pPlayer);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
void callbackUniMissileBurst(int nSprite);
|
|
|
|
void callbackMakeMissileBlocking(int nSprite);
|
|
|
|
void callbackGenDudeUpdate(int nSprite);
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
|
|
PLAYER* getPlayerById(short id);
|
|
|
|
bool isGrown(spritetype* pSprite);
|
|
|
|
bool isShrinked(spritetype* pSprite);
|
|
|
|
bool valueIsBetween(int val, int min, int max);
|
|
|
|
bool IsBurningDude(spritetype* pSprite);
|
|
|
|
bool IsKillableDude(spritetype* pSprite);
|
|
|
|
bool isActive(int nSprite);
|
|
|
|
int getDataFieldOfObject(int objType, int objIndex, int dataIndex);
|
|
|
|
bool setDataValueOfObject(int objType, int objIndex, int dataIndex, int value);
|
|
|
|
bool incDecGoalValueIsReached(XSPRITE* pXSprite);
|
|
|
|
void windGenStopWindOnSectors(XSPRITE* pXSource);
|
|
|
|
int getSpriteMassBySize(spritetype* pSprite);
|
|
|
|
bool ceilIsTooLow(spritetype* pSprite);
|
|
|
|
void levelEndLevelCustom(int nLevel);
|
2020-03-30 19:54:28 +00:00
|
|
|
bool useCondition(XSPRITE* pXSource, EVENT event);
|
2020-03-13 20:59:13 +00:00
|
|
|
bool condPush(XSPRITE* pXSprite, int objType, int objIndex);
|
2020-03-30 19:54:28 +00:00
|
|
|
bool condRestore(XSPRITE* pXSprite);
|
|
|
|
bool condCmp(int val, int arg1, int arg2, int comOp);
|
|
|
|
bool condCmpne(int arg1, int arg2, int comOp);
|
|
|
|
bool condCheckMixed(XSPRITE* pXCond, EVENT event, int cmpOp, bool PUSH, bool RVRS);
|
|
|
|
bool condCheckSector(XSPRITE* pXCond, int cmpOp, bool PUSH, bool RVRS);
|
|
|
|
bool condCheckWall(XSPRITE* pXCond, int cmpOp, bool PUSH, bool RVRS);
|
|
|
|
bool condCheckSprite(XSPRITE* pXCond, int cmpOp, bool PUSH, bool RVRS);
|
2020-04-04 19:48:23 +00:00
|
|
|
void condUpdateObjectIndex(int objType, int oldIndex, int newIndex);
|
2020-04-07 20:30:00 +00:00
|
|
|
XSPRITE* evrListRedirectors(int objType, int objXIndex, XSPRITE* pXRedir, int* tx);
|
|
|
|
XSPRITE* evrIsRedirector(int nSprite);
|
|
|
|
int listTx(XSPRITE* pXRedir, int tx);
|
2020-02-07 19:47:43 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
// This file provides modern features for mappers.
|
|
|
|
// For full documentation please visit http://cruo.bloodgame.ru/xxsystem
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
END_BLD_NS
|