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55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
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#pragma once
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#include "c_cvars.h"
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class IFXAAShader
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{
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public:
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enum Quality
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{
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None,
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Low,
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Medium,
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High,
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Extreme,
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Count
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};
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};
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//==========================================================================
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//
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// CVARs
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//
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//==========================================================================
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EXTERN_CVAR(Bool, gl_bloom)
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EXTERN_CVAR(Float, gl_bloom_amount)
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EXTERN_CVAR(Float, gl_exposure_scale)
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EXTERN_CVAR(Float, gl_exposure_min)
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EXTERN_CVAR(Float, gl_exposure_base)
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EXTERN_CVAR(Float, gl_exposure_speed)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Int, gl_bloom_kernel_size)
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EXTERN_CVAR(Bool, gl_lens)
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EXTERN_CVAR(Float, gl_lens_k)
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EXTERN_CVAR(Float, gl_lens_kcube)
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EXTERN_CVAR(Float, gl_lens_chromatic)
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EXTERN_CVAR(Int, gl_fxaa)
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EXTERN_CVAR(Int, gl_ssao)
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EXTERN_CVAR(Int, gl_ssao_portals)
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EXTERN_CVAR(Float, gl_ssao_strength)
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EXTERN_CVAR(Int, gl_ssao_debug)
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EXTERN_CVAR(Float, gl_ssao_bias)
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EXTERN_CVAR(Float, gl_ssao_radius)
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EXTERN_CVAR(Float, gl_ssao_blur)
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EXTERN_CVAR(Float, gl_ssao_exponent)
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EXTERN_CVAR(Float, gl_paltonemap_powtable)
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EXTERN_CVAR(Bool, gl_paltonemap_reverselookup)
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EXTERN_CVAR(Float, gl_menu_blur)
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EXTERN_CVAR(Float, vid_brightness)
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EXTERN_CVAR(Float, vid_contrast)
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EXTERN_CVAR(Float, vid_saturation)
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EXTERN_CVAR(Int, gl_satformula)
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