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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2010 - 2019 EDuke32 developers and contributors
Copyright ( C ) 2019 Nuke . YKT
This file is part of NBlood .
NBlood is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
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# include "ns.h" // Must come before everything else!
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# include "build.h"
# include "baselayer.h"
# include "keyboard.h"
# include "control.h"
# include "osd.h"
# include "compat.h"
# include "mmulti.h"
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# include "sndcards.h"
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# include "common_game.h"
# include "config.h"
# include "blood.h"
# include "demo.h"
# include "gamemenu.h"
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# include "globals.h"
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# include "levels.h"
# include "messages.h"
# include "network.h"
# include "osdcmds.h"
# include "screen.h"
# include "sound.h"
# include "sfx.h"
# include "view.h"
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BEGIN_BLD_NS
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static inline int osdcmd_quit ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
OSD_ShowDisplay ( 0 ) ;
QuitGame ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_changelevel ( osdcmdptr_t parm )
{
int32_t volume , level ;
char * p ;
if ( parm - > numparms ! = 2 ) return OSDCMD_SHOWHELP ;
volume = strtol ( parm - > parms [ 0 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
level = strtol ( parm - > parms [ 1 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
if ( volume < 0 ) return OSDCMD_SHOWHELP ;
if ( level < 0 ) return OSDCMD_SHOWHELP ;
if ( volume > = 6 )
{
OSD_Printf ( " changelevel: invalid volume number (range 1-%d) \n " , 6 ) ;
return OSDCMD_OK ;
}
if ( level > = gEpisodeInfo [ volume ] . nLevels )
{
OSD_Printf ( " changelevel: invalid level number \n " ) ;
return OSDCMD_SHOWHELP ;
}
if ( gDemo . at1 )
gDemo . StopPlayback ( ) ;
if ( numplayers > 1 )
{
gPacketStartGame . episodeId = volume ;
gPacketStartGame . levelId = level ;
netBroadcastNewGame ( ) ;
gStartNewGame = 1 ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
levelSetupOptions ( volume , level ) ;
StartLevel ( & gGameOptions ) ;
viewResizeView ( gViewSize ) ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_map ( osdcmdptr_t parm )
{
char filename [ BMAX_PATH ] ;
strcpy ( filename , parm - > parms [ 0 ] ) ;
ChangeExtension ( filename , " " ) ;
if ( ! gSysRes . Lookup ( filename , " MAP " ) )
{
OSD_Printf ( OSD_ERROR " map: file \" %s \" not found. \n " , filename ) ;
return OSDCMD_OK ;
}
if ( gDemo . at1 )
gDemo . StopPlayback ( ) ;
levelAddUserMap ( filename ) ;
if ( numplayers > 1 )
{
gPacketStartGame . episodeId = gGameOptions . nEpisode ;
gPacketStartGame . levelId = gGameOptions . nLevel ;
netBroadcastNewGame ( ) ;
gStartNewGame = 1 ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
levelSetupOptions ( gGameOptions . nEpisode , gGameOptions . nLevel ) ;
StartLevel ( & gGameOptions ) ;
viewResizeView ( gViewSize ) ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_demo ( osdcmdptr_t parm )
{
if ( numplayers > 1 )
{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
//if (g_player[myconnectindex].ps->gm & MODE_GAME)
//{
// OSD_Printf("demo: Must not be in a game.\n");
// return OSDCMD_OK;
//}
if ( parm - > numparms ! = 1 /* && parm->numparms != 2*/ )
return OSDCMD_SHOWHELP ;
gDemo . SetupPlayback ( parm - > parms [ 0 ] ) ;
gGameStarted = 0 ;
gDemo . Playback ( ) ;
return OSDCMD_OK ;
}
int osdcmd_restartvid ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
videoResetMode ( ) ;
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if ( videoSetGameMode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP , 0 ) )
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ThrowError ( " restartvid: Reset failed... \n " ) ;
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onvideomodechange ( ScreenBPP > 8 ) ;
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viewResizeView ( gViewSize ) ;
return OSDCMD_OK ;
}
static int osdcmd_music ( osdcmdptr_t parm )
{
char buffer [ 128 ] ;
if ( parm - > numparms = = 1 )
{
int32_t sel = levelGetMusicIdx ( parm - > parms [ 0 ] ) ;
if ( sel = = - 1 )
return OSDCMD_SHOWHELP ;
if ( sel = = - 2 )
{
OSD_Printf ( " %s is not a valid episode/level number pair \n " , parm - > parms [ 0 ] ) ;
return OSDCMD_OK ;
}
int nEpisode = sel / kMaxLevels ;
int nLevel = sel % kMaxLevels ;
if ( ! levelTryPlayMusic ( nEpisode , nLevel ) )
{
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if ( mus_redbook )
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snprintf ( buffer , sizeof ( buffer ) , " Playing %i track " , gEpisodeInfo [ nEpisode ] . at28 [ nLevel ] . ate0 ) ;
else
snprintf ( buffer , sizeof ( buffer ) , " Playing %s " , gEpisodeInfo [ nEpisode ] . at28 [ nLevel ] . atd0 ) ;
viewSetMessage ( buffer ) ;
}
else
{
OSD_Printf ( " No music defined for %s \n " , parm - > parms [ 0 ] ) ;
}
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
static int osdcmd_vidmode ( osdcmdptr_t parm )
{
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int32_t newbpp = ScreenBPP , newwidth = ScreenWidth ,
newheight = ScreenHeight , newfs = ScreenMode ;
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int32_t tmp ;
if ( parm - > numparms < 1 | | parm - > numparms > 4 ) return OSDCMD_SHOWHELP ;
switch ( parm - > numparms )
{
case 1 : // bpp switch
tmp = Batol ( parm - > parms [ 0 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
break ;
case 2 : // res switch
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
break ;
case 3 : // res & bpp switch
case 4 :
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
tmp = Batol ( parm - > parms [ 2 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
if ( parm - > numparms = = 4 )
newfs = ( Batol ( parm - > parms [ 3 ] ) ! = 0 ) ;
break ;
}
if ( videoSetGameMode ( newfs , newwidth , newheight , newbpp , upscalefactor ) )
{
initprintf ( " vidmode: Mode change failed! \n " ) ;
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if ( videoSetGameMode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP , upscalefactor ) )
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ThrowError ( " vidmode: Reset failed! \n " ) ;
}
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ScreenBPP = newbpp ;
ScreenWidth = newwidth ;
ScreenHeight = newheight ;
ScreenMode = newfs ;
onvideomodechange ( ScreenBPP > 8 ) ;
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viewResizeView ( gViewSize ) ;
return OSDCMD_OK ;
}
static int osdcmd_crosshaircolor ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 3 )
{
OSD_Printf ( " crosshaircolor: r:%d g:%d b:%d \n " , CrosshairColors . r , CrosshairColors . g , CrosshairColors . b ) ;
return OSDCMD_SHOWHELP ;
}
uint8_t const r = Batol ( parm - > parms [ 0 ] ) ;
uint8_t const g = Batol ( parm - > parms [ 1 ] ) ;
uint8_t const b = Batol ( parm - > parms [ 2 ] ) ;
g_isAlterDefaultCrosshair = true ;
viewSetCrosshairColor ( r , g , b ) ;
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
static int osdcmd_resetcrosshair ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
g_isAlterDefaultCrosshair = false ;
viewResetCrosshairToDefault ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_give ( osdcmdptr_t parm )
{
if ( numplayers ! = 1 | | ! gGameStarted | | gMe - > pXSprite - > health = = 0 )
{
OSD_Printf ( " give: Cannot give while dead or not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " all " ) )
{
SetWeapons ( true ) ;
SetAmmo ( true ) ;
SetToys ( true ) ;
SetArmor ( true ) ;
SetKeys ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " health " ) )
{
actHealDude ( gMe - > pXSprite , 200 , 200 ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " weapons " ) )
{
SetWeapons ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " ammo " ) )
{
SetAmmo ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " armor " ) )
{
SetArmor ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " keys " ) )
{
SetKeys ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " inventory " ) )
{
SetToys ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
static int osdcmd_god ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( numplayers = = 1 & & gGameStarted )
{
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SetGodMode ( ! gMe - > godMode ) ;
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gCheatMgr . m_bPlayerCheated = true ;
}
else
OSD_Printf ( " god: Not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
static int osdcmd_noclip ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( numplayers = = 1 & & gGameStarted )
{
SetClipMode ( ! gNoClip ) ;
gCheatMgr . m_bPlayerCheated = true ;
}
else
{
OSD_Printf ( " noclip: Not in a single-player game. \n " ) ;
}
return OSDCMD_OK ;
}
static int osdcmd_restartsound ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
sfxTerm ( ) ;
sndTerm ( ) ;
sndInit ( ) ;
sfxInit ( ) ;
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if ( MusicEnabled ( ) & & ( gGameStarted | | gDemo . at1 ) )
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sndPlaySong ( gGameOptions . zLevelSong , true ) ;
return OSDCMD_OK ;
}
void onvideomodechange ( int32_t newmode )
{
UNREFERENCED_PARAMETER ( newmode ) ;
#if 0
uint8_t palid ;
// XXX?
if ( ! newmode | | g_player [ screenpeek ] . ps - > palette < BASEPALCOUNT )
palid = g_player [ screenpeek ] . ps - > palette ;
else
palid = BASEPAL ;
# ifdef POLYMER
if ( videoGetRenderMode ( ) = = REND_POLYMER )
{
int32_t i = 0 ;
while ( i < MAXSPRITES )
{
if ( actor [ i ] . lightptr )
{
polymer_deletelight ( actor [ i ] . lightId ) ;
actor [ i ] . lightptr = NULL ;
actor [ i ] . lightId = - 1 ;
}
i + + ;
}
}
# endif
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videoSetPalette ( 0 , palid , 0 ) ;
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g_restorePalette = - 1 ;
# endif
if ( newmode )
scrResetPalette ( ) ;
UpdateDacs ( gLastPal , false ) ;
}
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static int osdcmd_unbound ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_OK ;
int const gameFunc = CONFIG_FunctionNameToNum ( parm - > parms [ 0 ] ) ;
if ( gameFunc ! = - 1 )
KeyboardKeys [ gameFunc ] [ 0 ] = 0 ;
return OSDCMD_OK ;
}
static int osdcmd_quicksave ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( ! gGameStarted | | gDemo . at1 | | gGameMenuMgr . m_bActive )
OSD_Printf ( " quicksave: not in a game. \n " ) ;
else gDoQuickSave = 1 ;
return OSDCMD_OK ;
}
static int osdcmd_quickload ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( ! gGameStarted | | gDemo . at1 | | gGameMenuMgr . m_bActive )
OSD_Printf ( " quickload: not in a game. \n " ) ;
else gDoQuickSave = 2 ;
return OSDCMD_OK ;
}
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static int osdcmd_screenshot ( osdcmdptr_t parm )
{
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videoCaptureScreen ( ) ;
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return OSDCMD_OK ;
}
#if 0
static int osdcmd_savestate ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_PARAMETER ( parm ) ;
G_SaveMapState ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_restorestate ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_PARAMETER ( parm ) ;
G_RestoreMapState ( ) ;
return OSDCMD_OK ;
}
# endif
#if 0
# ifdef DEBUGGINGAIDS
static int osdcmd_inittimer ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
{
OSD_Printf ( " %dHz timer \n " , g_timerTicsPerSecond ) ;
return OSDCMD_SHOWHELP ;
}
G_InitTimer ( Batol ( parm - > parms [ 0 ] ) ) ;
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
# endif
# endif
int32_t registerosdcommands ( void )
{
OSD_RegisterFunction ( " changelevel " , " changelevel <volume> <level>: warps to the given level " , osdcmd_changelevel ) ;
OSD_RegisterFunction ( " map " , " map <mapfile>: loads the given user map " , osdcmd_map ) ;
OSD_RegisterFunction ( " demo " , " demo <demofile or demonum>: starts the given demo " , osdcmd_demo ) ;
// }
//
OSD_RegisterFunction ( " bind " , R " (bind <key> <string>: associates a keypress with a string of console input. Type " bind showkeys " for a list of keys and " listsymbols " for a list of valid console commands.) " , osdcmd_bind ) ;
// OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
OSD_RegisterFunction ( " crosshaircolor " , " crosshaircolor: changes the crosshair color " , osdcmd_crosshaircolor ) ;
OSD_RegisterFunction ( " crosshairreset " , " crosshairreset: restores the original crosshair " , osdcmd_resetcrosshair ) ;
OSD_RegisterFunction ( " give " , " give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item " , osdcmd_give ) ;
OSD_RegisterFunction ( " god " , " god: toggles god mode " , osdcmd_god ) ;
// OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
//
//#ifdef DEBUGGINGAIDS
// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
//#endif
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
// OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
//
// OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
//#endif
OSD_RegisterFunction ( " music " , " music E<ep>L<lev>: change music " , osdcmd_music ) ;
//
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
//#endif
//
OSD_RegisterFunction ( " noclip " , " noclip: toggles clipping mode " , osdcmd_noclip ) ;
//
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
//#endif
//
// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
//
// OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
//
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OSD_RegisterFunction ( " quicksave " , " quicksave: performs a quick save " , osdcmd_quicksave ) ;
OSD_RegisterFunction ( " quickload " , " quickload: performs a quick load " , osdcmd_quickload ) ;
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OSD_RegisterFunction ( " quit " , " quit: exits the game immediately " , osdcmd_quit ) ;
OSD_RegisterFunction ( " exit " , " exit: exits the game immediately " , osdcmd_quit ) ;
//
// OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
OSD_RegisterFunction ( " restartsound " , " restartsound: reinitializes the sound system " , osdcmd_restartsound ) ;
OSD_RegisterFunction ( " restartvid " , " restartvid: reinitializes the video mode " , osdcmd_restartvid ) ;
//#if !defined LUNATIC
// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
//#else
// OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
//#endif
OSD_RegisterFunction ( " screenshot " , " screenshot [format]: takes a screenshot. " , osdcmd_screenshot ) ;
//
// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction ( " unbind " , " unbind <key>: unbinds a key " , osdcmd_unbind ) ;
OSD_RegisterFunction ( " unbindall " , " unbindall: unbinds all keys " , osdcmd_unbindall ) ;
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OSD_RegisterFunction ( " unbound " , NULL , osdcmd_unbound ) ;
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OSD_RegisterFunction ( " vidmode " , " vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode " , osdcmd_vidmode ) ;
# ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode ;
# endif
//
//#ifndef NETCODE_DISABLE
// OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
// OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
//#endif
return 0 ;
}
void GAME_onshowosd ( int shown )
{
// G_UpdateScreenArea();
mouseLockToWindow ( ( ! shown ) + 2 ) ;
//osdshown = shown;
// XXX: it's weird to fake a keypress like this.
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
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// inputState.SetKeyStatus(sc_Escape, 1);
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}
void GAME_clearbackground ( int numcols , int numrows )
{
COMMON_clearbackground ( numcols , numrows ) ;
}
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END_BLD_NS