raze/source/common/textures/formats/startuptexture.cpp

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/*
** startuptexture.cpp
** Texture class for Hexen's startup screen
**
**---------------------------------------------------------------------------
** Copyright 2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "files.h"
#include "filesystem.h"
#include "bitmap.h"
#include "imagehelpers.h"
#include "image.h"
#define ST_NOTCH_WIDTH 16
#define ST_NOTCH_HEIGHT 23
#define ST_NETNOTCH_WIDTH 4
#define ST_NETNOTCH_HEIGHT 16
struct StrifeStartupInfo
{
char name[9];
uint8_t width, height;
};
static StrifeStartupInfo StrifeRawPics[] =
{
{ "STRTPA1", 32, 64},
{ "STRTPB1", 32, 64},
{ "STRTPC1", 32, 64},
{ "STRTPD1", 32, 64},
{ "STRTLZ1", 16, 16},
{ "STRTLZ2", 16, 16},
{ "STRTBOT", 48, 48}
};
// there is only one palette for all these images.
static uint8_t startuppalette8[16];
static uint32_t startuppalette32[16];
//==========================================================================
//
//
//
//==========================================================================
class FStartupTexture : public FImageSource
{
public:
FStartupTexture (int lumpnum);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
int CopyPixels(FBitmap *bmp, int conversion) override;
};
class FNotchTexture : public FImageSource
{
public:
FNotchTexture (int lumpnum, int width, int height);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
int CopyPixels(FBitmap *bmp, int conversion) override;
};
class FStrifeStartupTexture : public FImageSource
{
public:
FStrifeStartupTexture (int lumpnum, int w, int h);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
};
class FStrifeStartupBackground : public FImageSource
{
public:
FStrifeStartupBackground (int lumpnum);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
};
//==========================================================================
//
// Use the same function as raw textures to eliminate Doom patches
//
//==========================================================================
bool CheckIfRaw(FileReader & data, int desiredsize);
//==========================================================================
//
// loads all raw images for Hexen's and Strife's startup screens
//
//==========================================================================
FImageSource *StartupPageImage_TryCreate(FileReader & file, int lumpnum)
{
if (fileSystem.CheckFileName(lumpnum, "STARTUP"))
{
if (!CheckIfRaw(file, 153648)) return nullptr;
return new FStartupTexture(lumpnum);
}
if (fileSystem.CheckFileName(lumpnum, "NOTCH"))
{
if (!CheckIfRaw(file, ST_NOTCH_WIDTH * ST_NOTCH_HEIGHT / 2)) return nullptr;
return new FNotchTexture(lumpnum, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT);
}
if (fileSystem.CheckFileName(lumpnum, "NETNOTCH"))
{
if (!CheckIfRaw(file, ST_NETNOTCH_WIDTH * ST_NETNOTCH_HEIGHT / 2)) return nullptr;
return new FNotchTexture(lumpnum, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT);
}
if (fileSystem.CheckFileName(lumpnum, "STARTUP0"))
{
if (!CheckIfRaw(file, 64000)) return nullptr;
return new FStrifeStartupBackground(lumpnum);
}
for(auto& sst : StrifeRawPics)
{
if (fileSystem.CheckFileName(lumpnum, sst.name))
{
if (!CheckIfRaw(file, sst.width * sst.height)) return nullptr;
return new FStrifeStartupTexture(lumpnum, sst.width, sst.height);
}
}
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
FStartupTexture::FStartupTexture (int lumpnum)
: FImageSource(lumpnum)
{
Width = 640;
Height = 480;
bUseGamePalette = false;
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
// Initialize the bitmap palette.
// the palette is static so that the notches can share it.
// Note that if the STARTUP image gets replaced, the notches will be all black unless they get replaced as well!
for (int i = 0; i < 16; ++i)
{
PalEntry pe;
pe.r = source[i * 3 + 0];
pe.g = source[i * 3 + 1];
pe.b = source[i * 3 + 2];
pe.a = 63;
// Convert from 6-bit per component to 8-bit per component.
pe.d= (pe.d << 2) | ((pe.d >> 4) & 0x03030303);
startuppalette8[i] = ColorMatcher.Pick(pe);
startuppalette32[i] = pe;
}
}
//==========================================================================
//
// PlanarToChunky
//
// Convert a 4-bpp planar image to chunky pixels.
//
//==========================================================================
template<class T>
void PlanarToChunky(T* dest, const uint8_t* src, const T* remap, int width, int height)
{
int y, x;
const uint8_t* src1, * src2, * src3, * src4;
size_t plane_size = width / 8 * height;
src1 = src;
src2 = src1 + plane_size;
src3 = src2 + plane_size;
src4 = src3 + plane_size;
for (y = height; y > 0; --y)
{
for (x = width; x > 0; x -= 8)
{
dest[0] = remap[((*src4 & 0x80) | ((*src3 & 0x80) >> 1) | ((*src2 & 0x80) >> 2) | ((*src1 & 0x80) >> 3)) >> 4];
dest[1] = remap[((*src4 & 0x40) >> 3) | ((*src3 & 0x40) >> 4) | ((*src2 & 0x40) >> 5) | ((*src1 & 0x40) >> 6)];
dest[2] = remap[(((*src4 & 0x20) << 2) | ((*src3 & 0x20) << 1) | ((*src2 & 0x20)) | ((*src1 & 0x20) >> 1)) >> 4];
dest[3] = remap[((*src4 & 0x10) >> 1) | ((*src3 & 0x10) >> 2) | ((*src2 & 0x10) >> 3) | ((*src1 & 0x10) >> 4)];
dest[4] = remap[(((*src4 & 0x08) << 4) | ((*src3 & 0x08) << 3) | ((*src2 & 0x08) << 2) | ((*src1 & 0x08) << 1)) >> 4];
dest[5] = remap[((*src4 & 0x04) << 1) | ((*src3 & 0x04)) | ((*src2 & 0x04) >> 1) | ((*src1 & 0x04) >> 2)];
dest[6] = remap[(((*src4 & 0x02) << 6) | ((*src3 & 0x02) << 5) | ((*src2 & 0x02) << 4) | ((*src1 & 0x02) << 3)) >> 4];
dest[7] = remap[((*src4 & 0x01) << 3) | ((*src3 & 0x01) << 2) | ((*src2 & 0x01) << 1) | ((*src1 & 0x01))];
dest += 8;
src1 += 1;
src2 += 1;
src3 += 1;
src4 += 1;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
TArray<uint8_t> FStartupTexture::CreatePalettedPixels(int conversion)
{
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
TArray<uint8_t> Work(Width*Height, true);
TArray<uint8_t> Pixels(Width*Height, true);
PlanarToChunky(Work.Data(), source + 48, startuppalette8, Width, Height);
ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), Work.Data(), Width, Height, Width, remap);
return Pixels;
}
//==========================================================================
//
//
//
//==========================================================================
int FStartupTexture::CopyPixels(FBitmap *bmp, int conversion)
{
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
PlanarToChunky((uint32_t*)bmp->GetPixels(), source + 48, startuppalette32, Width, Height);
return 0;
}
//==========================================================================
//
//
//
//==========================================================================
FNotchTexture::FNotchTexture (int lumpnum, int width, int height)
: FImageSource(lumpnum)
{
Width = width;
Height = height;
bUseGamePalette = false;
}
//==========================================================================
//
//
//
//==========================================================================
TArray<uint8_t> FNotchTexture::CreatePalettedPixels(int conversion)
{
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
TArray<uint8_t> Work(Width*Height, true);
TArray<uint8_t> Pixels(Width*Height, true);
for(int i=0; i * Width * Height / 2; i++)
{
Work[i * 2] = startuppalette8[source[i] >> 4];
Work[i * 2 + 1] = startuppalette8[source[i] & 15];
}
ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), Work.Data(), Width, Height, Width, remap);
return Pixels;
}
//==========================================================================
//
//
//
//==========================================================================
int FNotchTexture::CopyPixels(FBitmap *bmp, int conversion)
{
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
auto Work = (uint32_t*)bmp->GetPixels();
for(int i = 0; i < Width * Height / 2; i++)
{
Work[i * 2] = startuppalette32[source[i] >> 4];
Work[i * 2 + 1] = startuppalette32[source[i] & 15];
}
return 0;
}
//==========================================================================
//
//
//
//==========================================================================
FStrifeStartupTexture::FStrifeStartupTexture (int lumpnum, int w, int h)
: FImageSource(lumpnum)
{
Width = w;
Height = h;
}
//==========================================================================
//
//
//
//==========================================================================
TArray<uint8_t> FStrifeStartupTexture::CreatePalettedPixels(int conversion)
{
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
TArray<uint8_t> Pixels(Width*Height, true);
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), source, Width, Height, Width, remap);
return Pixels;
}
//==========================================================================
//
//
//
//==========================================================================
FStrifeStartupBackground::FStrifeStartupBackground (int lumpnum)
: FImageSource(lumpnum)
{
Width = 320;
Height = 200;
}
//==========================================================================
//
// this image is very messy but let's prepare it just like Strife does
// so that the screen can be replaced with a whole image.
//
//==========================================================================
TArray<uint8_t> FStrifeStartupBackground::CreatePalettedPixels(int conversion)
{
TArray<uint8_t> source(64000, true);
memset(source.Data(), 0xF0, 64000);
auto lumpr = fileSystem.OpenFileReader(SourceLump);
lumpr.Seek(57 * 320, FileReader::SeekSet);
lumpr.Read(source.Data() + 41 * 320, 95 * 320);
TArray<uint8_t> Pixels(Width*Height, true);
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), source.Data(), Width, Height, Width, remap);
return Pixels;
}