raze/wadsrc/static/zscript/games/blood/actors/dudes.zs

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class BloodDudeBase : Bloodactor
{
meta int seqStartID;
meta int starthealth;
meta int mass;
meta int eyeHeight;
meta int aimHeight; // used by just Cerberus
meta double hearDist;
meta double seeDist;
meta double periphery;
meta double meleeDist; // unused?
meta int fleeHealth; // at which hp level enemy will turn in burning dude
meta int hinderDamage; // recoil dmgcontrol
meta int changeTarget; // chance to change target when attacked someone else
meta int changeTargetKin; // chance to change target when attacked by same type
meta int alertChance;
meta int lockOut;
meta double frontSpeed;
meta double sideSpeed;
meta double backSpeed;
meta double angSpeed;
meta int gibType[3]; // which gib used when explode dude
property prefix: none;
property seqStartID: seqStartID;
property health: startHealth;
property mass: mass;
property eyeHeight: eyeHeight;
property aimHeight: aimHeight;
property hearDist: hearDist;
property seeDist: seeDist;
property periphery: periphery;
property meleeDist: meleeDist;
property fleeHealth: fleeHealth;
property hinderDamage: hinderDamage;
property changeTargetChance: changeTarget;
property changeTargetKinChance: changeTargetKin;
property alertChance: alertChance;
property lockOut: lockOut;
property frontSpeed: frontSpeed;
property sideSpeed: sideSpeed;
property backSpeed: backSpeed;
property angSpeed: angSpeed;
default
{
AISTATE "genIdle", "+0", 1, 0, null, null, null, null, "none";
AISTATE "genRecoil", "+5", 5, 20, null, null, null, null, "genIdle";
AISTATE "batIdle", "+0", 0, 0, null, null, null, batThinkTarget, "none";
AISTATE "batFlyIdle", "+6", 0, 0, null, null, null, batThinkTarget, "none";
AISTATE "batChase", "+6", 4, 0, null, null, batMoveForward, batThinkChase, "batFlyIdle";
AISTATE "batPonder", "+6", -1, 0, null, null, null, batThinkPonder, "none";
AISTATE "batGoto", "+6", 2, 600, null, null, batMoveForward, batThinkGoto, "batFlyIdle";
AISTATE "batBite", "+7", 4, 60, batBiteSeqCallback, null, null, null, "batPonder";
AISTATE "batRecoil", "+5", 5, 0, null, null, null, null, "batChase";
AISTATE "batSearch", "+6", 3, 120, null, null, batMoveForward, batThinkSearch, "batFlyIdle";
AISTATE "batSwoop", "+6", -1, 60, null, null, batMoveSwoop, batThinkChase, "batChase";
AISTATE "batFly", "+6", 2, 0, null, null, batMoveFly, batThinkChase, "batChase";
AISTATE "batTurn", "+6", 2, 60, null, null, aiMoveTurn, null, "batChase";
AISTATE "batHide", "+6", -1, 0, null, null, batMoveToCeil, batMoveForward, "none";
AISTATE "batDodgeUp", "+6", 2, 120, null, null, batMoveDodgeUp, null, "batChase";
AISTATE "batDodgeUpRight", "+6", 2, 90, null, null, batMoveDodgeUp, null, "batChase";
AISTATE "batDodgeUpLeft", "+6", 2, 90, null, null, batMoveDodgeUp, null, "batChase";
AISTATE "batDodgeDown", "+6", 2, 120, null, null, batMoveDodgeDown, null, "batChase";
AISTATE "batDodgeDownRight", "+6", 2, 90, null, null, batMoveDodgeDown, null, "batChase";
AISTATE "batDodgeDownLeft", "+6", 2, 90, null, null, batMoveDodgeDown, null, "batChase";
AISTATE "beastIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "beastChase", "+8", 4, 0, null, null, beastMoveForward, beastThinkChase, "none";
AISTATE "beastDodge", "+8", 2, 60, null, null, aiMoveDodge, null, "beastChase";
AISTATE "beastGoto", "+8", 2, 600, null, null, beastMoveForward, beastThinkGoto, "beastIdle";
AISTATE "beastSlash", "+6", 4, 120, SlashSeqCallback, null, null, null, "beastChase";
AISTATE "beastStomp", "+7", 4, 120, StompSeqCallback, null, null, null, "beastChase";
AISTATE "beastSearch", "+8", 3, 120, null, null, beastMoveForward, beastThinkSearch, "beastIdle";
AISTATE "beastRecoil", "+5", 5, 0, null, null, null, null, "beastDodge";
AISTATE "beastTeslaRecoil", "+4", 5, 0, null, null, null, null, "beastDodge";
AISTATE "beastSwimIdle", "+9", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "beastSwimChase", "+9", 4, 0, null, null, beastMoveSwim, beastThinkSwimChase, "none";
AISTATE "beastSwimDodge", "+9", 2, 90, null, null, aiMoveDodge, null, "beastSwimChase";
AISTATE "beastSwimGoto", "+9", 2, 600, null, null, beastMoveForward, beastThinkSwimGoto, "beastSwimIdle";
AISTATE "beastSwimSearch", "+9", 3, 120, null, null, beastMoveForward, beastThinkSearch, "beastSwimIdle";
AISTATE "beastSwimSlash", "+9", 4, 0, SlashSeqCallback, null, null, beastThinkSwimChase, "beastSwimChase";
AISTATE "beastSwimRecoil", "+5", 5, 0, null, null, null, null, "beastSwimDodge";
AISTATE "beastMorphToBeast", "", 0, -1, null, MorphToBeast, null, null, "beastIdle";
AISTATE "beastMorphFromCultist", "+2576", -1, 0, null, null, null, null, "beastMorphToBeast";
AISTATE "beastMoveSwimChaseAlt", "+9", -1, 120, null, null, beastMoveSwimAlt, beastThinkSwimChase, "beastSwimChase";
AISTATE "beastSwimAttack", "+9", -1, 0, null, null, beastMoveIn, beastThinkSwimChase, "beastSwimChase";
AISTATE "beastSwimTurn", "+9", -1, 120, null, null, aiMoveTurn, null, "beastSwimChase";
AISTATE "eelIdle", "+0", 0, 0, null, null, null, eelThinkTarget, "none";
AISTATE "eelFlyIdle", "+0", 0, 0, null, null, null, eelThinkTarget, "none";
AISTATE "eelChase", "+0", 4, 0, null, null, eelMoveForward, eelThinkChase, "eelIdle";
AISTATE "eelPonder", "+0", -1, 0, null, null, null, eelThinkPonder, "none";
AISTATE "eelGoto", "+0", 2, 600, null, null, null, eelThinkGoto, "eelIdle";
AISTATE "eelBite", "+7", 4, 60, eelBiteSeqCallback, null, null, null, "eelChase";
AISTATE "eelRecoil", "+5", 5, 0, null, null, null, null, "eelChase";
AISTATE "eelSearch", "+0", 3, 120, null, null, eelMoveForward, eelThinkSearch, "eelIdle";
AISTATE "eelSwoop", "+0", -1, 60, null, null, eelMoveSwoop, eelThinkChase, "eelChase";
AISTATE "eelFly", "+0", 2, 0, null, null, eelMoveAscend, eelThinkChase, "eelChase";
AISTATE "eelTurn", "+0", 2, 60, null, null, aiMoveTurn, null, "eelChase";
AISTATE "eelHide", "+0", -1, 0, null, null, eelMoveToCeil, eelMoveForward, "none";
AISTATE "eelDodgeUp", "+0", 2, 120, null, null, eelMoveDodgeUp, null, "eelChase";
AISTATE "eelDodgeUpRight", "+0", 2, 90, null, null, eelMoveDodgeUp, null, "eelChase";
AISTATE "eelDodgeUpLeft", "+0", 2, 90, null, null, eelMoveDodgeUp, null, "eelChase";
AISTATE "eelDodgeDown", "+0", 2, 120, null, null, eelMoveDodgeDown, null, "eelChase";
AISTATE "eelDodgeDownRight", "+0", 2, 90, null, null, eelMoveDodgeDown, null, "eelChase";
AISTATE "eelDodgeDownLeft", "+0", 2, 90, null, null, eelMoveDodgeDown, null, "eelChase";
AISTATE "cultistBurnIdle", "+3", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "cultistBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none";
AISTATE "cultistBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "cultistBurnSearch";
AISTATE "cultistBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "cultistBurnSearch";
AISTATE "cultistBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "cultistBurnChase";
AISTATE "zombieABurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none";
AISTATE "zombieABurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieABurnSearch";
AISTATE "zombieABurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "none";
AISTATE "zombieABurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "zombieABurnChase";
AISTATE "zombieFBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none";
AISTATE "zombieFBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieFBurnSearch";
AISTATE "zombieFBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "none";
AISTATE "zombieFBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "zombieFBurnChase";
AISTATE "innocentBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none";
AISTATE "innocentBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieFBurnSearch";
AISTATE "innocentBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "none";
AISTATE "innocentBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "zombieFBurnChase";
AISTATE "beastBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none";
AISTATE "beastBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "beastBurnSearch";
AISTATE "beastBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "beastBurnSearch";
AISTATE "beastBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "beastBurnChase";
AISTATE "tinycalebBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none";
AISTATE "tinycalebBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "tinycalebBurnSearch";
AISTATE "tinycalebBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "tinycalebBurnSearch";
AISTATE "tinycalebBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "tinycalebBurnChase";
AISTATE "tinycalebIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "tinycalebChase", "+6", 4, 0, null, null, aiMoveForward, calebThinkChase, "none";
AISTATE "tinycalebDodge", "+6", 2, 90, null, null, aiMoveDodge, null, "tinycalebChase";
AISTATE "tinycalebGoto", "+6", 2, 600, null, null, aiMoveForward, calebThinkGoto, "tinycalebIdle";
AISTATE "tinycalebAttack", "+0", 4, 120, SeqAttackCallback, null, null, null, "tinycalebChase";
AISTATE "tinycalebSearch", "+6", 3, 120, null, null, aiMoveForward, calebThinkSearch, "tinycalebIdle";
AISTATE "tinycalebRecoil", "+5", 5, 0, null, null, null, null, "tinycalebDodge";
AISTATE "tinycalebTeslaRecoil", "+4", 5, 0, null, null, null, null, "tinycalebDodge";
AISTATE "tinycalebSwimIdle", "+10", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "tinycalebSwimChase", "+8", 4, 0, null, null, calebMoveSwimChase, calebThinkSwimChase, "none";
AISTATE "tinycalebSwimDodge", "+8", 2, 90, null, null, aiMoveDodge, null, "tinycalebSwimChase";
AISTATE "tinycalebSwimGoto", "+8", 2, 600, null, null, aiMoveForward, calebThinkSwimGoto, "tinycalebSwimIdle";
AISTATE "tinycalebSwimSearch", "+8", 3, 120, null, null, aiMoveForward, calebThinkSearch, "tinycalebSwimIdle";
AISTATE "tinycalebSwimAttack", "+10", 4, 0, SeqAttackCallback, null, null, null, "tinycalebSwimChase";
AISTATE "tinycalebSwimRecoil", "+5", 5, 0, null, null, null, null, "tinycalebSwimDodge";
AISTATE "tinycalebSwimUnused", "+8", -1, 120, null, null, calebSwimUnused, calebThinkSwimChase, "tinycalebSwimChase";
AISTATE "tinycalebSwimMoveIn", "+8", -1, 0, null, null, calebSwimMoveIn, calebThinkSwimChase, "tinycalebSwimChase";
AISTATE "tinycalebSwimTurn", "+8", -1, 120, null, null, aiMoveTurn, null, "tinycalebSwimChase";
AISTATE "cerberusIdle", "+0", 0, 0, null, null, null, cerberusThinkTarget, "none";
AISTATE "cerberusSearch", "+7", 3, 1800, null, null, aiMoveForward, cerberusThinkSearch, "cerberusIdle";
AISTATE "cerberusChase", "+7", 4, 0, null, null, aiMoveForward, cerberusThinkChase, "none";
AISTATE "cerberusRecoil", "+5", 5, 0, null, null, null, null, "cerberusSearch";
AISTATE "cerberusTeslaRecoil", "+4", 5, 0, null, null, null, null, "cerberusSearch";
AISTATE "cerberusGoto", "+7", 2, 600, null, null, aiMoveForward, cerberusThinkGoto, "cerberusIdle";
AISTATE "cerberusBite", "+6", 4, 60, cerberusBiteSeqCallback, null, null, null, "cerberusChase";
AISTATE "cerberusBurn", "+6", 4, 60, cerberusBurnSeqCallback, null, null, null, "cerberusChase";
AISTATE "cerberus3Burn", "+6", 4, 60, cerberusBurnSeqCallback2, null, null, null, "cerberusChase";
AISTATE "cerberus2Idle", "+0", 0, 0, null, null, null, cerberusThinkTarget, "none";
AISTATE "cerberus2Search", "+7", 3, 1800, null, null, aiMoveForward, cerberusThinkSearch, "cerberus2Idle";
AISTATE "cerberus2Chase", "+7", 4, 0, null, null, aiMoveForward, cerberusThinkChase, "none";
AISTATE "cerberus2Recoil", "+5", 5, 0, null, null, null, null, "cerberus2Search";
AISTATE "cerberus2Goto", "+7", 2, 600, null, null, aiMoveForward, cerberusThinkGoto, "cerberus2Idle";
AISTATE "cerberus2Bite", "+6", 4, 60, cerberusBiteSeqCallback, null, null, null, "cerberus2Chase";
AISTATE "cerberus2Burn", "+6", 4, 60, cerberusBurnSeqCallback, null, null, null, "cerberus2Chase";
AISTATE "cerberus4Burn", "+6", 4, 60, cerberusBurnSeqCallback2, null, null, null, "cerberus2Chase";
AISTATE "cerberusTurn1", "+7", -1, 120, null, null, aiMoveTurn, null, "cerberusChase";
AISTATE "cerberusTurn2", "+7", -1, 120, null, null, aiMoveTurn, null, "cerberusChase";
AISTATE "cultistIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "cultistProneIdle", "+17", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "fanaticProneIdle", "+17", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "cultistProneIdle3", "+17", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "cultistChase", "+9", 4, 0, null, null, aiMoveForward, cultThinkChase, "none";
AISTATE "fanaticChase", "+0", 4, 0, null, null, aiMoveTurn, cultThinkChase, "none";
AISTATE "cultistDodge", "+9", 2, 90, null, null, aiMoveDodge, null, "cultistChase";
AISTATE "cultistGoto", "+9", 2, 600, null, null, aiMoveForward, cultThinkGoto, "cultistIdle";
AISTATE "cultistProneChase", "+14", 4, 0, null, null, aiMoveForward, cultThinkChase, "none";
AISTATE "cultistProneDodge", "+14", 2, 90, null, null, aiMoveDodge, null, "cultistProneChase";
AISTATE "cultistTThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistTFire";
AISTATE "cultistSThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistSFire";
AISTATE "cultistTsThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistTsFire";
AISTATE "cultistDThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistChase";
AISTATE "cultistDThrow2", "+7", 4, 120, cultThrowSeqCallback2, null, null, null, "cultistChase";
AISTATE "cultistDThrow3C", "+7", 4, 120, cultThrowSeqCallback3, null, null, null, "cultistIdle";
AISTATE "cultistDThrow3B", "+7", 4, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow3C";
AISTATE "cultistDThrow3A", "+7", 4, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow3B";
AISTATE "cultistDThrow4", "+7", 4, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow4";
AISTATE "cultistSearch", "+9", 3, 1800, null, null, aiMoveForward, cultThinkSearch, "cultistIdle";
AISTATE "cultistSFire", "+6", 4, 60, ShotSeqCallback, null, null, null, "cultistChase";
AISTATE "cultistTFire", "+6", 4, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTFire";
AISTATE "cultistTsFire", "+6", 4, 0, TeslaSeqCallback, null, aiMoveTurn, cultThinkChase, "cultistChase";
AISTATE "cultistSProneFire", "+8", 4, 60, ShotSeqCallback, null, null, null, "cultistProneChase";
AISTATE "cultistTProneFire", "+8", 4, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTProneFire";
AISTATE "cultistTsProneFire", "+8", 4, 0, TeslaSeqCallback, null, aiMoveTurn, null, "cultistTsProneFire";
AISTATE "cultistTsProneFireFixed", "+0", 8, 0, TeslaSeqCallback, null, aiMoveTurn, null, "cultistTsProneFireFixed";
AISTATE "cultistRecoil", "+5", 5, 0, null, null, null, null, "cultistDodge";
AISTATE "cultistProneRecoil", "+5", 5, 0, null, null, null, null, "cultistProneDodge";
AISTATE "cultistTeslaRecoil", "+4", 5, 0, null, null, null, null, "cultistDodge";
AISTATE "cultistSwimIdle", "+13", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "cultistSwimChase", "+13", 4, 0, null, null, aiMoveForward, cultThinkChase, "none";
AISTATE "cultistSwimDodge", "+13", 2, 90, null, null, aiMoveDodge, null, "cultistSwimChase";
AISTATE "cultistSwimGoto", "+13", 2, 600, null, null, aiMoveForward, cultThinkGoto, "cultistSwimIdle";
AISTATE "cultistSwimSearch", "+13", 3, 1800, null, null, aiMoveForward, cultThinkSearch, "cultistSwimIdle";
AISTATE "cultistSSwimFire", "+8", 4, 60, ShotSeqCallback, null, null, null, "cultistSwimChase";
AISTATE "cultistTSwimFire", "+8", 4, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTSwimFire";
AISTATE "cultistTsSwimFire", "+8", 4, 0, TeslaSeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTsSwimFire";
AISTATE "cultistSwimRecoil", "+5", 5, 0, null, null, null, null, "cultistSwimDodge";
AISTATE "gargoyleFIdle", "+0", 0, 0, null, null, null, gargThinkTarget, "none";
AISTATE "gargoyleStatueIdle", "+0", 0, 0, null, null, null, null, "none";
AISTATE "gargoyleFChase", "+0", 4, 0, null, null, gargMoveForward, gargThinkChase, "gargoyleFIdle";
AISTATE "gargoyleFGoto", "+0", 2, 600, null, null, gargMoveForward, gargThinkGoto, "gargoyleFIdle";
AISTATE "gargoyleFSlash", "+6", 4, 120, SlashFSeqCallback, null, null, null, "gargoyleFChase";
AISTATE "gargoyleFThrow", "+6", 4, 120, ThrowFSeqCallback, null, null, null, "gargoyleFChase";
AISTATE "gargoyleSThrow", "+6", 4, 120, ThrowSSeqCallback, null, gargMoveForward, null, "gargoyleFChase";
AISTATE "gargoyleSBlast", "+7", 4, 60, BlastSSeqCallback, null, gargMoveSlow, null, "gargoyleFChase";
AISTATE "gargoyleFRecoil", "+5", 5, 0, null, null, null, null, "gargoyleFChase";
AISTATE "gargoyleFSearch", "+0", 3, 120, null, null, gargMoveForward, gargThinkSearch, "gargoyleFIdle";
AISTATE "gargoyleFMorph", "+6", -1, 0, null, null, null, null, "gargoyleFMorph2";
AISTATE "gargoyleFMorph2", "", -1, 0, null, entryFStatue, NULL, NULL, "gargoyleFIdle";
AISTATE "gargoyleSMorph", "+6", -1, 0, null, null, null, null, "gargoyleSMorph2";
AISTATE "gargoyleSMorph2", "", -1, 0, null, entrySStatue, NULL, NULL, "gargoyleStatueIdle";
AISTATE "gargoyleSwoop", "+0", -1, 120, null, null, gargMoveSwoop, gargThinkChase, "gargoyleFChase";
AISTATE "gargoyleFly", "+0", 2, 120, null, null, gargMoveFly, gargThinkChase, "gargoyleFChase";
AISTATE "gargoyleTurn", "+0", 2, 120, null, null, aiMoveTurn, null, "gargoyleFChase";
AISTATE "gargoyleDodgeUp", "+0", 2, 60, null, null, gargMoveDodgeUp, null, "gargoyleFChase";
AISTATE "gargoyleFDodgeUpRight", "+0", 2, 90, null, null, gargMoveDodgeUp, null, "gargoyleFChase";
AISTATE "gargoyleFDodgeUpLeft", "+0", 2, 90, null, null, gargMoveDodgeUp, null, "gargoyleFChase";
AISTATE "gargoyleDodgeDown", "+0", 2, 120, null, null, gargMoveDodgeDown, null, "gargoyleFChase";
AISTATE "gargoyleFDodgeDownRight", "+0", 2, 90, null, null, gargMoveDodgeDown, null, "gargoyleFChase";
AISTATE "gargoyleFDodgeDownLeft", "+0", 2, 90, null, null, gargMoveDodgeDown, null, "gargoyleFChase";
AISTATE "statueFBreakSEQ", "+5", -1, 0, null, entryFStatue, null, playStatueBreakSnd, "gargoyleFMorph2";
AISTATE "statueSBreakSEQ", "+5", -1, 0, null, entrySStatue, null, playStatueBreakSnd, "gargoyleSMorph2";
AISTATE "ghostIdle", "+0", 0, 0, null, null, null, ghostThinkTarget, "none";
AISTATE "ghostChase", "+0", 4, 0, null, null, ghostMoveForward, ghostThinkChase, "ghostIdle";
AISTATE "ghostGoto", "+0", 2, 600, null, null, ghostMoveForward, ghostThinkGoto, "ghostIdle";
AISTATE "ghostSlash", "+6", 4, 120, ghostSlashSeqCallback, null, null, null, "ghostChase";
AISTATE "ghostThrow", "+6", 4, 120, ghostThrowSeqCallback, null, null, null, "ghostChase";
AISTATE "ghostBlast", "+6", 4, 120, ghostBlastSeqCallback, null, ghostMoveSlow, null, "ghostChase";
AISTATE "ghostRecoil", "+5", 5, 0, null, null, null, null, "ghostChase";
AISTATE "ghostTeslaRecoil", "+4", 5, 0, null, null, null, null, "ghostChase";
AISTATE "ghostSearch", "+0", 3, 120, null, null, ghostMoveForward, ghostThinkSearch, "ghostIdle";
AISTATE "ghostSwoop", "+0", -1, 120, null, null, ghostMoveSwoop, ghostThinkChase, "ghostChase";
AISTATE "ghostFly", "+0", 2, 0, null, null, ghostMoveFly, ghostThinkChase, "ghostChase";
AISTATE "ghostTurn", "+0", 2, 120, null, null, aiMoveTurn, null, "ghostChase";
AISTATE "ghostDodgeUp", "+0", 2, 60, null, null, ghostMoveDodgeUp, null, "ghostChase";
AISTATE "ghostDodgeUpRight", "+0", 2, 90, null, null, ghostMoveDodgeUp, null, "ghostChase";
AISTATE "ghostDodgeUpLeft", "+0", 2, 90, null, null, ghostMoveDodgeUp, null, "ghostChase";
AISTATE "ghostDodgeDown", "+0", 2, 120, null, null, ghostMoveDodgeDown, null, "ghostChase";
AISTATE "ghostDodgeDownRight", "+0", 2, 90, null, null, ghostMoveDodgeDown, null, "ghostChase";
AISTATE "ghostDodgeDownLeft", "+0", 2, 90, null, null, ghostMoveDodgeDown, null, "ghostChase";
AISTATE "gillBeastIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "gillBeastChase", "+9", 4, 0, null, null, aiMoveForward, gillThinkChase, "none";
AISTATE "gillBeastDodge", "+9", 2, 90, null, null, aiMoveDodge, null, "gillBeastChase";
AISTATE "gillBeastGoto", "+9", 2, 600, null, null, aiMoveForward, gillThinkGoto, "gillBeastIdle";
AISTATE "gillBeastBite", "+6", 4, 120, GillBiteSeqCallback, null, null, null, "gillBeastChase";
AISTATE "gillBeastSearch", "+9", 2, 120, null, null, aiMoveForward, gillThinkSearch, "gillBeastIdle";
AISTATE "gillBeastRecoil", "+5", 5, 0, null, null, null, null, "gillBeastDodge";
AISTATE "gillBeastSwimIdle", "+10", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "gillBeastSwimChase", "+10", 4, 0, null, null, gillMoveSwimChase, gillThinkSwimChase, "none";
AISTATE "gillBeastSwimDodge", "+10", 2, 90, null, null, aiMoveDodge, null, "gillBeastSwimChase";
AISTATE "gillBeastSwimGoto", "+10", 2, 600, null, null, aiMoveForward, gillThinkSwimGoto, "gillBeastSwimIdle";
AISTATE "gillBeastSwimSearch", "+10", 3, 120, null, null, aiMoveForward, gillThinkSearch, "gillBeastSwimIdle";
AISTATE "gillBeastSwimBite", "+7", 4, 0, GillBiteSeqCallback, null, null, gillThinkSwimChase, "gillBeastSwimChase";
AISTATE "gillBeastSwimRecoil", "+5", 5, 0, null, null, null, null, "gillBeastSwimDodge";
AISTATE "gillBeastSwimUnused", "+10", -1, 120, null, null, gillMoveSwimUnused, gillThinkSwimChase, "gillBeastSwimChase";
AISTATE "gillBeastSwimMoveIn", "+10", -1, 0, null, null, gillSwimMoveIn, gillThinkSwimChase, "gillBeastSwimChase";
AISTATE "gillBeastSwimTurn", "+10", -1, 120, null, null, null, aiMoveTurn, "gillBeastSwimChase";
AISTATE "handIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "handChoke", "+0", -1, 0, null, null, null, null, "none";
AISTATE "handSearch", "+6", 2, 600, null, null, aiMoveForward, handThinkSearch, "handIdle";
AISTATE "handChase", "+6", 4, 0, null, null, aiMoveForward, handThinkChase, "none";
AISTATE "handRecoil", "+5", 5, 0, null, null, null, null, "handSearch";
AISTATE "handGoto", "+6", 2, 1800, null, null, aiMoveForward, handThinkGoto, "handIdle";
AISTATE "handJump", "+7", 4, 120, HandJumpSeqCallback, null, null, null, "handChase";
AISTATE "houndIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "houndSearch", "+8", 2, 1800, null, null, aiMoveForward, houndThinkSearch, "houndIdle";
AISTATE "houndChase", "+8", 4, 0, null, null, aiMoveForward, houndThinkChase, "none";
AISTATE "houndRecoil", "+5", 5, 0, null, null, null, null, "houndSearch";
AISTATE "houndTeslaRecoil", "+4", 5, 0, null, null, null, null, "houndSearch";
AISTATE "houndGoto", "+8", 2, 600, null, null, aiMoveForward, houndThinkGoto, "houndIdle";
AISTATE "houndBite", "+6", 4, 60, houndBiteSeqCallback, null, null, null, "houndChase";
AISTATE "houndBurn", "+7", 4, 60, houndBurnSeqCallback, null, null, null, "houndChase";
AISTATE "innocentIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "innocentSearch", "+6", 3, 1800, null, null, aiMoveForward, innocThinkSearch, "innocentIdle";
AISTATE "innocentChase", "+6", 4, 0, null, null, aiMoveForward, innocThinkChase, "none";
AISTATE "innocentRecoil", "+5", 5, 0, null, null, null, null, "innocentChase";
AISTATE "innocentTeslaRecoil", "+4", 5, 0, null, null, null, null, "innocentChase";
AISTATE "innocentGoto", "+6", 2, 600, null, null, aiMoveForward, innocThinkGoto, "innocentIdle";
AISTATE "podIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "podMove", "+7", 2, 3600, null, null, aiMoveTurn, aiPodMove, "podSearch";
AISTATE "podSearch", "+0", 3, 3600, null, null, aiMoveTurn, aiPodSearch, "podSearch";
AISTATE "podStartChase", "+8", 4, 600, podAttack, null, null, null, "podChase";
AISTATE "podRecoil", "+5", 5, 0, null, null, null, null, "podChase";
AISTATE "podChase", "+6", 4, 0, null, null, aiMoveTurn, aiPodChase, "none";
AISTATE "tentacleIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "tentaclePlaySound1", "+7", -1, 0, podPlaySound1, null, null, null, "tentaclePlaySound1a";
AISTATE "tentaclePlaySound1a", "", -1, 0, null, null, null, null, "tentacleChase";
AISTATE "tentaclePlaySound2", "+8", -1, 0, podPlaySound2, null, null, null, "tentaclePlaySound2a";
AISTATE "tentaclePlaySound2a", "", -1, 0, null, null, null, null, "tentacleChase";
AISTATE "tentacleMove", "+8", -1, 3600, null, null, aiMoveTurn, aiPodMove, "tentacleSearch";
AISTATE "tentacleSearch", "+0", -1, 3600, null, null, aiMoveTurn, aiPodSearch, "none";
AISTATE "tentacleStartChase", "+6", -1, 120, podExplode, null, null, null, "tentacleChase";
AISTATE "tentacleRecoil", "+5", 5, 0, null, null, null, null, "tentacleChase";
AISTATE "tentacleChase", "+6", 4, 0, null, null, aiMoveTurn, aiPodChase, "none";
AISTATE "ratIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "ratSearch", "+7", 3, 1800, null, null, aiMoveForward, ratThinkSearch, "ratIdle";
AISTATE "ratChase", "+7", 4, 0, null, null, aiMoveForward, ratThinkChase, "none";
AISTATE "ratDodge", "+7", 2, 0, null, null, null, null, "ratChase";
AISTATE "ratRecoil", "+7", 5, 0, null, null, null, null, "ratDodge";
AISTATE "ratGoto", "+7", 2, 600, null, null, aiMoveForward, ratThinkGoto, "ratIdle";
AISTATE "ratBite", "+6", 4, 120, ratBiteSeqCallback, null, null, null, "ratChase";
AISTATE "spidIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "spidChase", "+7", 4, 0, null, null, aiMoveForward, spidThinkChase, "none";
AISTATE "spidDodge", "+7", 2, 90, null, null, aiMoveDodge, null, "spidChase";
AISTATE "spidGoto", "+7", 2, 600, null, null, aiMoveForward, spidThinkGoto, "spidIdle";
AISTATE "spidSearch", "+7", 3, 1800, null, null, aiMoveForward, spidThinkSearch, "spidIdle";
AISTATE "spidBite", "+6", 4, 60, SpidBiteSeqCallback, null, null, null, "spidChase";
AISTATE "spidJump", "+8", 4, 60, SpidJumpSeqCallback, null, aiMoveForward, null, "spidChase";
AISTATE "spidBirth", "+0", -1, 60, SpidBirthSeqCallback, null, null, null, "spidIdle";
AISTATE "tchernobogIdle", "+0", 0, 0, null, null, null, tchernobogThinkTarget, "none";
AISTATE "tchernobogSearch", "+8", 3, 1800, null, null, aiMoveForward, tchernobogThinkSearch, "tchernobogIdle";
AISTATE "tchernobogChase", "+8", 4, 0, null, null, aiMoveForward, tchernobogThinkChase, "none";
AISTATE "tchernobogRecoil", "+5", 5, 0, null, null, null, null, "tchernobogSearch";
AISTATE "tchernobogGoto", "+8", 2, 600, null, null, aiMoveForward, tchernobogThinkGoto, "tchernobogIdle";
AISTATE "tchernobogBurn1", "+6", 2, 60, tchernobogBurnSeqCallback, null, null, null, "tchernobogChase";
AISTATE "tchernobogBurn2", "+6", 4, 60, tchernobogBurnSeqCallback2, null, null, null, "tchernobogChase";
AISTATE "tchernobogFireAtk", "+7", 4, 60, tchernobogFire, null, null, null, "tchernobogChase";
AISTATE "tchernobogTurn", "+8", 4, 60, null, null, aiMoveTurn, null, "tchernobogChase";
AISTATE "zombieAIdle", "+0", 0, 0, null, entryAIdle, null, aiThinkTarget, "none";
AISTATE "zombieAChase", "+8", 4, 0, null, null, aiMoveForward, zombaThinkChase, "none";
AISTATE "zombieAPonder", "+0", -1, 0, null, null, aiMoveTurn, zombaThinkPonder, "none";
AISTATE "zombieAGoto", "+8", 2, 1800, null, null, aiMoveForward, zombaThinkGoto, "zombieAIdle";
AISTATE "zombieAHack", "+6", 4, 80, HackSeqCallback, null, null, null, "zombieAPonder";
AISTATE "zombieASearch", "+8", 3, 1800, null, null, aiMoveForward, zombaThinkSearch, "zombieAIdle";
AISTATE "zombieARecoil", "+5", 5, 0, null, null, null, null, "zombieAPonder";
AISTATE "zombieATeslaRecoil", "+4", 5, 0, null, null, null, null, "zombieAPonder";
AISTATE "zombieARecoil2", "+1", 5, 360, null, null, null, null, "zombieAStand";
AISTATE "zombieAStand", "+11", 2, 0, StandSeqCallback, null, null, null, "zombieAPonder";
AISTATE "zombieEIdle", "+12", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "zombieEUp2", "+0", 2, 1, null, entryEZombie, null, null, "zombieASearch";
AISTATE "zombieEUp", "+9", 2, 180, null, entryEStand, null, null, "zombieEUp2";
AISTATE "zombie2Idle", "+0", 0, 0, null, entryAIdle, null, myThinkTarget, "none";
AISTATE "zombie2Search", "+8", 3, 1800, null, null, null, myThinkSearch, "zombie2Idle";
AISTATE "zombieSIdle", "+10", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "zombieEStand", "+11", -1, 0, StandSeqCallback, entryEZombie, null, null, "zombieAPonder";
AISTATE "zombieFIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none";
AISTATE "zombieFChase", "+8", 4, 0, null, null, aiMoveForward, zombfThinkChase, "none";
AISTATE "zombieFGoto", "+8", 2, 600, null, null, aiMoveForward, zombfThinkGoto, "zombieFIdle";
AISTATE "zombieFDodge", "+8", 2, 0, null, null, aiMoveDodge, zombfThinkChase, "zombieFChase";
AISTATE "zombieFHack", "+6", 4, 120, zombfHackSeqCallback, null, null, null, "zombieFChase";
AISTATE "zombieFPuke", "+9", 4, 120, PukeSeqCallback, null, null, null, "zombieFChase";
AISTATE "zombieFThrow", "+6", 4, 120, ThrowSeqCallback, null, null, null, "zombieFChase";
AISTATE "zombieFSearch", "+8", 3, 1800, null, null, aiMoveForward, zombfThinkSearch, "zombieFIdle";
AISTATE "zombieFRecoil", "+5", 5, 0, null, null, null, null, "zombieFChase";
AISTATE "zombieFTeslaRecoil", "+4", 5, 0, null, null, null, null, "zombieFChase";
}
override int getRespawnTime()
{
if (!self.hasX) return -1;
if (self.xspr.respawn == 2 || (self.xspr.respawn != 1 && gGameOptions.nMonsterSettings == Blood.MONSTERSETTINGS_2))
return gGameOptions.nMonsterRespawnTime;
return -1;
}
}
class BloodPlayerBase : BloodDudeBase
{
default
{
seqstartid 12032;
health 100;
mass 70;
clipdist 12;
aimheight 16;
heardist 128;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 11.25;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
override int getRespawnTime()
{
return -1; // no respawn for players.
}
}
class BloodDudeCultistTommy : BloodDudeBase
{
default
{
seqstartid 4096;
health 40;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 8;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.711105347;
sidespeed 0.533325195;
backspeed 0.21333313;
angspeed 45;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 96, 256, 256, 256, 192;
}
}
class BloodDudeCultistShotgun : BloodDudeBase
{
default
{
seqstartid 11520;
health 40;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 5;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.533325195;
sidespeed 0.533325195;
backspeed 0.21333313;
angspeed 45;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 128, 256, 256, 256, 192;
}
}
class BloodDudeZombieAxeNormal : BloodDudeBase
{
default
{
seqstartid 4352;
health 60;
mass 70;
clipdist 12;
eyeheight 46;
aimheight 20;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 15;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 112, 256, 256, 256, 160;
}
}
class BloodDudeZombieButcher : BloodDudeBase
{
default
{
seqstartid 4608;
health 80;
mass 200;
clipdist 12;
eyeheight 128;
aimheight 20;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 15;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.355545044;
sidespeed 0.355545044;
backspeed 0.21333313;
angspeed 45;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 32, 128, 256, 64, 128;
}
}
class BloodDudeZombieAxeBuried : BloodDudeBase
{
default
{
seqstartid 4352;
health 60;
mass 70;
clipdist 12;
eyeheight 46;
aimheight 20;
heardist 320;
seedist 0;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 15;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 112, 256, 256, 256, 256;
}
}
class BloodDudeGargoyleFlesh : BloodDudeBase
{
default
{
seqstartid 4864;
health 110;
mass 120;
clipdist 16;
eyeheight 13;
aimheight 5;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 25;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.711105347;
sidespeed 0.533325195;
backspeed 0.355545044;
angspeed 67.5;
gibtype 30, -1, -1;
dmgcontrol 0, 128, 48, 208, 256, 256, 256;
}
}
class BloodDudeGargoyleStone : BloodDudeBase
{
default
{
seqstartid 5120;
health 200;
mass 200;
clipdist 21;
eyeheight 13;
aimheight 5;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 20;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.711105347;
sidespeed 0.533325195;
backspeed 0.355545044;
angspeed 45;
gibtype 19, -1, -1;
dmgcontrol 0, 0, 10, 10, 0, 128, 64;
}
}
class BloodDudeGargoyleStatueFlesh : BloodDudeBase
{
default
{
seqstartid 11008;
health 100;
mass 200;
clipdist 16;
eyeheight 13;
aimheight 5;
heardist 128;
seedist 320;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 15;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 0;
gibtype -1, -1, -1;
}
}
class BloodDudeGargoyleStatueStone : BloodDudeBase
{
default
{
seqstartid 11264;
health 100;
mass 200;
clipdist 16;
eyeheight 13;
aimheight 5;
heardist 128;
seedist 320;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 0;
gibtype -1, -1, -1;
}
}
class BloodDudePhantasm : BloodDudeBase
{
default
{
seqstartid 5376;
health 100;
mass 70;
clipdist 16;
eyeheight 25;
aimheight 15;
heardist 640;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype -1, -1, -1;
dmgcontrol 0, 0, 48, 0, 0, 16, 0;
}
}
class BloodDudeHellHound : BloodDudeBase
{
default
{
seqstartid 5632;
health 70;
mass 120;
clipdist 20;
eyeheight 6;
heardist 640;
seedist 3200;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 20;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 1.777771;
sidespeed 1.24443054;
backspeed 1.06666565;
angspeed 67.5;
gibtype 29, -1, -1;
dmgcontrol 48, 0, 48, 48, 256, 128, 192;
}
}
class BloodDudeHand : BloodDudeBase
{
default
{
seqstartid 5888;
health 10;
mass 70;
clipdist 8;
heardist 320;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 64, 256, 256, 256, 0, 64, 256;
}
}
class BloodDudeSpiderBrown : BloodDudeBase
{
default
{
seqstartid 6144;
health 10;
mass 5;
clipdist 8;
eyeheight -5;
aimheight -5;
heardist 320;
seedist 3200;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 64, 256, 256, 96, 256, 64, 256;
}
}
class BloodDudeSpiderRed : BloodDudeBase
{
default
{
seqstartid 6400;
health 25;
mass 10;
clipdist 8;
eyeheight -5;
aimheight -5;
heardist 320;
seedist 3200;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 64, 128, 256, 96, 256, 64, 256;
}
}
class BloodDudeSpiderBlack : BloodDudeBase
{
default
{
seqstartid 6656;
health 75;
mass 20;
clipdist 8;
eyeheight -5;
aimheight -5;
heardist 320;
seedist 3200;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 128, 256, 256, 96, 256, 64, 256;
}
}
class BloodDudeSpiderMother : BloodDudeBase
{
default
{
seqstartid 6912;
health 100;
mass 40;
clipdist 8;
eyeheight -5;
aimheight -5;
heardist 320;
seedist 3200;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 32, 16, 16, 16, 32, 32, 32;
}
}
class BloodDudeGillBeast : BloodDudeBase
{
default
{
seqstartid 7168;
health 50;
mass 200;
clipdist 16;
eyeheight 37;
aimheight 20;
heardist 320;
seedist 3200;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 48, 80, 64, 128, 0, 128, 48;
}
}
class BloodDudeBoneEel : BloodDudeBase
{
default
{
seqstartid 7424;
health 25;
mass 30;
clipdist 8;
eyeheight 4;
heardist 320;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.533325195;
sidespeed 0.355545044;
backspeed 0.355545044;
angspeed 22.5;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 256, 256, 0, 256, 192;
}
}
class BloodDudeBat : BloodDudeBase
{
default
{
seqstartid 7680;
health 10;
mass 5;
clipdist 8;
eyeheight 2;
heardist 640;
seedist 1600;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.355545044;
sidespeed 0.355545044;
backspeed 0.21333313;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 256, 256, 256, 64, 256;
}
}
class BloodDudeRat : BloodDudeBase
{
default
{
seqstartid 7936;
health 10;
mass 5;
clipdist 8;
eyeheight 3;
heardist 800;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 256, 256, 256, 128, 256;
}
}
class BloodDudePodGreen : BloodDudeBase
{
default
{
seqstartid 8192;
health 50;
mass 65535;
clipdist 16;
eyeheight 40;
heardist 128;
seedist 704;
periphery 180;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 160, 160, 128, 160, 0, 0, 256;
}
}
class BloodDudeTentacleGreen : BloodDudeBase
{
default
{
seqstartid 8448;
health 10;
mass 65535;
clipdist 8;
heardist 128;
seedist 320;
periphery 180;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 256, 80, 0, 0, 256;
}
}
class BloodDudePodFire : BloodDudeBase
{
default
{
seqstartid 8704;
health 100;
mass 65535;
clipdist 16;
eyeheight 40;
heardist 128;
seedist 960;
periphery 180;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 96, 0, 128, 64, 256, 64, 160;
}
}
class BloodDudeTentacleFire : BloodDudeBase
{
default
{
seqstartid 8960;
health 20;
mass 65535;
clipdist 8;
heardist 128;
seedist 320;
periphery 180;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 128, 0, 128, 128, 0, 0, 128;
}
}
class BloodDudePodMother : BloodDudeBase
{
default
{
seqstartid 9216;
health 200;
mass 65535;
clipdist 16;
eyeheight 40;
heardist 128;
seedist 3200;
periphery 180;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 0;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeTentacleMother : BloodDudeBase
{
default
{
seqstartid 9472;
health 50;
mass 65535;
clipdist 8;
heardist 128;
seedist 3200;
periphery 180;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 0;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 128, 256, 128, 128, 256;
}
}
class BloodDudeCerberusTwoHead : BloodDudeBase
{
default
{
seqstartid 9728;
health 200;
mass 1000;
clipdist 16;
eyeheight 29;
aimheight 10;
heardist 2560;
seedist 6400;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 1.06666565;
sidespeed 0.888885498;
backspeed 0.711105347;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 16, 0, 16, 16, 0, 96, 48;
}
}
class BloodDudeCerberusOneHead : BloodDudeBase
{
default
{
seqstartid 9984;
health 100;
mass 1000;
clipdist 16;
eyeheight 29;
aimheight 10;
heardist 1280;
seedist 3200;
periphery 119.882813;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.533325195;
backspeed 0.391098022;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 16, 0, 16, 16, 0, 96, 48;
}
}
class BloodDudeTchernobog : BloodDudeBase
{
default
{
seqstartid 10240;
health 32;
mass 1500;
clipdist 32;
heardist 1600;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.888885498;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 3, 1, 4, 4, 0, 4, 3;
}
}
class BloodDudeCultistTommyProne : BloodDudeBase
{
default
{
seqstartid 4096;
health 25;
mass 20;
clipdist 8;
heardist 128;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 96, 256, 256, 256, 192;
}
}
class BloodDudePlayer1 : BloodPlayerBase
{
}
class BloodDudePlayer2 : BloodPlayerBase
{
}
class BloodDudePlayer3 : BloodPlayerBase
{
}
class BloodDudePlayer4 : BloodPlayerBase
{
}
class BloodDudePlayer5 : BloodPlayerBase
{
}
class BloodDudePlayer6 : BloodPlayerBase
{
}
class BloodDudePlayer7 : BloodPlayerBase
{
}
class BloodDudePlayer8 : BloodPlayerBase
{
}
class BloodDudeBurningInnocent : BloodDudeBase
{
default
{
seqstartid 12544;
health 25;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 640;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 100;
hinderdamage 100;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 28.125;
gibtype 7, 5, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeBurningCultist : BloodDudeBase
{
default
{
seqstartid 4096;
health 30;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 640;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 100;
hinderdamage 100;
alertchance 32768;
frontspeed 0.711105347;
sidespeed 0.533325195;
backspeed 0.21333313;
angspeed 28.125;
gibtype 7, 5, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeBurningZombieAxe : BloodDudeBase
{
default
{
seqstartid 4352;
health 12;
mass 70;
clipdist 12;
eyeheight 46;
aimheight 20;
heardist 640;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 15;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 28.125;
gibtype 7, 5, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeBurningZombieButcher : BloodDudeBase
{
default
{
seqstartid 4352;
health 25;
mass 120;
clipdist 12;
eyeheight 44;
aimheight 20;
heardist 640;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 15;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.604431152;
sidespeed 0.42666626;
backspeed 0.21333313;
angspeed 17.578125;
gibtype 7, 5, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeCultistReserved : BloodDudeBase
{
default
{
seqstartid 4096;
health 100;
mass 70;
clipdist 16;
eyeheight 38;
aimheight 20;
heardist 128;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 11.25;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeZombieAxeLaying : BloodDudeBase
{
default
{
seqstartid 4352;
health 60;
mass 70;
clipdist 12;
eyeheight 46;
aimheight 20;
heardist 320;
seedist 0;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 15;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 112, 256, 256, 256, 256;
}
}
class BloodDudeInnocent : BloodDudeBase
{
default
{
seqstartid 12544;
health 50;
mass 70;
clipdist 12;
eyeheight 46;
aimheight 20;
heardist 160;
seedist 0;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 8;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 15, -1, -1;
dmgcontrol 288, 288, 288, 288, 288, 288, 288;
}
}
class BloodDudeCultistShotgunProne : BloodDudeBase
{
default
{
seqstartid 11520;
health 25;
mass 70;
clipdist 8;
eyeheight -5;
heardist 128;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0;
sidespeed 0;
backspeed 0;
angspeed 11.25;
gibtype 7, 5, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeCultistTesla : BloodDudeBase
{
default
{
seqstartid 12800;
health 40;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 8;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.711105347;
sidespeed 0.533325195;
backspeed 0.21333313;
angspeed 45;
gibtype 15, -1, -1;
dmgcontrol 256, 256, 96, 160, 256, 256, 12;
}
}
class BloodDudeCultistTNT : BloodDudeBase
{
default
{
seqstartid 13056;
health 40;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 8;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.711105347;
sidespeed 0.533325195;
backspeed 0.21333313;
angspeed 45;
gibtype 15, -1, -1;
dmgcontrol 256, 160, 96, 64, 256, 256, 256;
}
}
class BloodDudeCultistBeast : BloodDudeBase
{
default
{
seqstartid 13312;
health 40;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 640;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 12;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 0.711105347;
sidespeed 0.533325195;
backspeed 0.21333313;
angspeed 45;
gibtype 15, -1, -1;
dmgcontrol 128, 128, 16, 16, 0, 64, 48;
}
}
class BloodDudeTinyCaleb : BloodDudeBase
{
default
{
seqstartid 13568;
health 10;
mass 5;
clipdist 8;
eyeheight 3;
heardist 800;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 160, 160, 160, 160, 256, 128, 288;
}
}
class BloodDudeBeast : BloodDudeBase
{
default
{
seqstartid 10752;
health 120;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 800;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 1.777771;
sidespeed 1.24443054;
backspeed 1.06666565;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 5, 5, 15, 8, 0, 15, 15;
}
}
class BloodDudeBurningTinyCaleb : BloodDudeBase
{
default
{
seqstartid 13568;
health 10;
mass 5;
clipdist 8;
eyeheight 3;
heardist 800;
seedist 3200;
periphery 90;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
frontspeed 0.888885498;
sidespeed 0.711105347;
backspeed 0.533325195;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}
class BloodDudeBurningBeast : BloodDudeBase
{
default
{
seqstartid 10752;
health 25;
mass 70;
clipdist 12;
eyeheight 41;
aimheight 20;
heardist 800;
seedist 3200;
periphery 59.9414063;
meleedist 0;
fleehealth 10;
hinderdamage 10;
changetargetchance 256;
changetargetkinchance 16;
alertchance 32768;
lockout 1;
frontspeed 1.777771;
sidespeed 1.24443054;
backspeed 1.06666565;
angspeed 67.5;
gibtype 7, -1, -1;
dmgcontrol 256, 256, 256, 256, 256, 256, 256;
}
}