raze/source/common/rendering/vulkan/renderer/vk_descriptorset.h

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#pragma once
#include "zvulkan/vulkanobjects.h"
#include <list>
#include "tarray.h"
class VulkanRenderDevice;
class VkMaterial;
class PPTextureInput;
class VkPPRenderPassSetup;
class VkDescriptorSetManager
{
public:
VkDescriptorSetManager(VulkanRenderDevice* fb);
~VkDescriptorSetManager();
void Init();
void Deinit();
void BeginFrame();
void UpdateFixedSet();
void UpdateHWBufferSet();
void ResetHWTextureSets();
VulkanDescriptorSetLayout* GetHWBufferSetLayout() { return HWBufferSetLayout.get(); }
VulkanDescriptorSetLayout* GetFixedSetLayout() { return FixedSetLayout.get(); }
VulkanDescriptorSetLayout* GetTextureSetLayout(int numLayers);
VulkanDescriptorSet* GetHWBufferDescriptorSet() { return HWBufferSet.get(); }
VulkanDescriptorSet* GetFixedDescriptorSet() { return FixedSet.get(); }
VulkanDescriptorSet* GetNullTextureDescriptorSet();
std::unique_ptr<VulkanDescriptorSet> AllocateTextureDescriptorSet(int numLayers);
VulkanDescriptorSet* GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers);
void AddMaterial(VkMaterial* texture);
void RemoveMaterial(VkMaterial* texture);
private:
void CreateHWBufferSetLayout();
void CreateFixedSetLayout();
void CreateHWBufferPool();
void CreateFixedSetPool();
std::unique_ptr<VulkanDescriptorSet> AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout);
VulkanRenderDevice* fb = nullptr;
std::unique_ptr<VulkanDescriptorSetLayout> HWBufferSetLayout;
std::unique_ptr<VulkanDescriptorSetLayout> FixedSetLayout;
std::vector<std::unique_ptr<VulkanDescriptorSetLayout>> TextureSetLayouts;
std::unique_ptr<VulkanDescriptorPool> HWBufferDescriptorPool;
std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool;
std::unique_ptr<VulkanDescriptorPool> PPDescriptorPool;
int TextureDescriptorSetsLeft = 0;
int TextureDescriptorsLeft = 0;
std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
std::unique_ptr<VulkanDescriptorSet> HWBufferSet;
std::unique_ptr<VulkanDescriptorSet> FixedSet;
std::unique_ptr<VulkanDescriptorSet> NullTextureDescriptorSet;
std::list<VkMaterial*> Materials;
static const int maxSets = 10;
};