2020-05-31 08:53:11 +00:00
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#pragma once
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#include "gl_sysfb.h"
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#include "vk_device.h"
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#include "vk_objects.h"
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struct FRenderViewpoint;
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class VkSamplerManager;
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class VkShaderManager;
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class VkRenderPassManager;
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class VkRenderState;
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class VkStreamBuffer;
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class VKDataBuffer;
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class VkHardwareTexture;
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class VkRenderBuffers;
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class VkPostprocess;
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class SWSceneDrawer;
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class VulkanFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef SystemBaseFrameBuffer Super;
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public:
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VulkanDevice *device;
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std::unique_ptr<VulkanSwapChain> swapChain;
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uint32_t presentImageIndex = 0xffffffff;
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bool cur_vsync;
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VulkanCommandBuffer *GetTransferCommands();
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VulkanCommandBuffer *GetDrawCommands();
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VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
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VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
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VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
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VkRenderState *GetRenderState() { return mRenderState.get(); }
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VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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FRenderState* RenderState() override;
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void FlushCommands(bool finish, bool lastsubmit = false);
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unsigned int GetLightBufferBlockSize() const;
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VKDataBuffer *ViewpointUBO = nullptr;
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VKDataBuffer *LightBufferSSO = nullptr;
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VkStreamBuffer *MatrixBuffer = nullptr;
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VkStreamBuffer *StreamBuffer = nullptr;
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VKDataBuffer *LightNodes = nullptr;
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VKDataBuffer *LightLines = nullptr;
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VKDataBuffer *LightList = nullptr;
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std::unique_ptr<IIndexBuffer> FanToTrisIndexBuffer;
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class DeleteList
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{
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public:
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std::vector<std::unique_ptr<VulkanImage>> Images;
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std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
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std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
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std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
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std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
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std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
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std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
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} FrameDeleteList;
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VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
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~VulkanFrameBuffer();
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bool IsVulkan() override { return true; }
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void Update() override;
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void InitializeState() override;
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void PrecacheMaterial(FMaterial *mat, int translation) override;
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void UpdatePalette() override;
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const char* DeviceName() const override;
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int Backend() override { return 1; }
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void SetTextureFilterMode() override;
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void StartPrecaching() override;
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void BeginFrame() override;
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void BlurScene(float amount) override;
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2020-06-07 13:02:54 +00:00
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void PostProcessScene(bool swscene, int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D) override;
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2020-05-31 08:53:11 +00:00
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void AmbientOccludeScene(float m5) override;
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void SetSceneRenderTarget(bool useSSAO) override;
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void UpdateShadowMap() override;
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void SetSaveBuffers(bool yes) override;
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void ImageTransitionScene(bool unknown) override;
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void SetActiveRenderTarget() override;
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2020-05-31 19:25:52 +00:00
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IHardwareTexture *CreateHardwareTexture(int numchannels) override;
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2020-05-31 08:53:11 +00:00
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FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags) override;
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IVertexBuffer *CreateVertexBuffer() override;
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IIndexBuffer *CreateIndexBuffer() override;
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IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;
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FTexture *WipeStartScreen() override;
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FTexture *WipeEndScreen() override;
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TArray<uint8_t> GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) override;
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void SetVSync(bool vsync) override;
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void Draw2D() override;
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void WaitForCommands(bool finish) override;
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void PushGroup(const FString &name);
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void PopGroup();
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void UpdateGpuStats();
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IntRect SetupTextureView(FCanvasTexture* tex);
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void FinishTextureView(FCanvasTexture* tex);
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private:
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void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
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void PrintStartupLog();
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void CreateFanToTrisIndexBuffer();
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void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
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void DeleteFrameObjects();
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void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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std::unique_ptr<VkRenderBuffers> mScreenBuffers;
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std::unique_ptr<VkRenderBuffers> mSaveBuffers;
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std::unique_ptr<VkPostprocess> mPostprocess;
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std::unique_ptr<VkRenderPassManager> mRenderPassManager;
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std::unique_ptr<VulkanCommandPool> mCommandPool;
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std::unique_ptr<VulkanCommandBuffer> mTransferCommands;
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std::unique_ptr<VkRenderState> mRenderState;
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std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
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enum { maxConcurrentSubmitCount = 8};
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std::unique_ptr<VulkanSemaphore> mSubmitSemaphore[maxConcurrentSubmitCount];
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std::unique_ptr<VulkanFence> mSubmitFence[maxConcurrentSubmitCount];
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VkFence mSubmitWaitFences[maxConcurrentSubmitCount];
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int mNextSubmit = 0;
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std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
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std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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struct TimestampQuery
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{
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FString name;
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uint32_t startIndex;
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uint32_t endIndex;
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};
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enum { MaxTimestampQueries = 100 };
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std::unique_ptr<VulkanQueryPool> mTimestampQueryPool;
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int mNextTimestampQuery = 0;
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std::vector<size_t> mGroupStack;
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std::vector<TimestampQuery> timeElapsedQueries;
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};
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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