raze/source/common/rendering/vulkan/system/vk_builders.cpp

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_builders.h"
#include "engineerrors.h"
#include "renderstyle.h"
#include <ShaderLang.h>
#include <GlslangToSpv.h>
static const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}
};
ShaderBuilder::ShaderBuilder()
{
}
void ShaderBuilder::setVertexShader(const FString &c)
{
code = c;
stage = EShLanguage::EShLangVertex;
}
void ShaderBuilder::setFragmentShader(const FString &c)
{
code = c;
stage = EShLanguage::EShLangFragment;
}
std::unique_ptr<VulkanShader> ShaderBuilder::create(const char *shadername, VulkanDevice *device)
{
EShLanguage stage = (EShLanguage)this->stage;
const char *sources[] = { code.GetChars() };
TBuiltInResource resources = DefaultTBuiltInResource;
glslang::TShader shader(stage);
shader.setStrings(sources, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_0);
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
bool compileSuccess = shader.parse(&resources, 110, false, EShMsgVulkanRules);
if (!compileSuccess)
{
I_FatalError("Shader '%s' could not be compiled:\n%s\n", shadername, shader.getInfoLog());
}
glslang::TProgram program;
program.addShader(&shader);
bool linkSuccess = program.link(EShMsgDefault);
if (!linkSuccess)
{
I_FatalError("Shader '%s' could not be linked:\n%s\n", shadername, program.getInfoLog());
}
glslang::TIntermediate *intermediate = program.getIntermediate(stage);
if (!intermediate)
{
I_FatalError("Internal shader compiler error while processing '%s'\n", shadername);
}
glslang::SpvOptions spvOptions;
spvOptions.generateDebugInfo = false;
spvOptions.disableOptimizer = false;
spvOptions.optimizeSize = true;
std::vector<unsigned int> spirv;
spv::SpvBuildLogger logger;
glslang::GlslangToSpv(*intermediate, spirv, &logger, &spvOptions);
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = spirv.size() * sizeof(unsigned int);
createInfo.pCode = spirv.data();
VkShaderModule shaderModule;
VkResult result = vkCreateShaderModule(device->device, &createInfo, nullptr, &shaderModule);
if (result != VK_SUCCESS)
{
FString msg;
msg.Format("Could not create vulkan shader module for '%s': %s", shadername, VkResultToString(result).GetChars());
VulkanError(msg.GetChars());
}
return std::make_unique<VulkanShader>(device, shaderModule);
}
/////////////////////////////////////////////////////////////////////////////
void GraphicsPipelineBuilder::setBlendMode(const FRenderStyle &style)
{
// Just in case Vulkan doesn't do this optimization itself
if (style.BlendOp == STYLEOP_Add && style.SrcAlpha == STYLEALPHA_One && style.DestAlpha == STYLEALPHA_Zero && style.Flags == 0)
{
colorBlendAttachment.blendEnable = VK_FALSE;
return;
}
static const int blendstyles[] = {
VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_SRC_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
VK_BLEND_FACTOR_SRC_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
VK_BLEND_FACTOR_DST_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
VK_BLEND_FACTOR_DST_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
};
static const int renderops[] = {
0, VK_BLEND_OP_ADD, VK_BLEND_OP_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
};
int srcblend = blendstyles[style.SrcAlpha%STYLEALPHA_MAX];
int dstblend = blendstyles[style.DestAlpha%STYLEALPHA_MAX];
int blendequation = renderops[style.BlendOp & 15];
if (blendequation == -1) // This was a fuzz style.
{
srcblend = VK_BLEND_FACTOR_DST_COLOR;
dstblend = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blendequation = VK_BLEND_OP_ADD;
}
setBlendMode((VkBlendOp)blendequation, (VkBlendFactor)srcblend, (VkBlendFactor)dstblend);
}