raze/source/games/duke/src/player_r.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
2020-06-28 07:03:31 +00:00
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
2020-07-07 15:56:20 +00:00
#include "mapinfo.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void incur_damage_r(struct player_struct* p)
{
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int damage = 0, unk = 0, shield_damage = 0;
short gut = 0;
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p->GetActor()->s.extra -= p->extra_extra8 >> 8;
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damage = p->GetActor()->s.extra - p->last_extra;
if (damage < 0)
{
p->extra_extra8 = 0;
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
shield_damage = damage * (20 + (krand() % 30)) / 100;
damage -= shield_damage;
}
if (p->drink_amt > 31 && p->drink_amt < 65)
gut++;
if (p->eat > 31 && p->eat < 65)
gut++;
switch (gut)
{
double ddamage;
case 1:
ddamage = damage;
ddamage *= 0.75;
damage = ddamage;
break;
case 2:
ddamage = damage;
ddamage *= 0.25;
damage = ddamage;
break;
}
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p->GetActor()->s.extra = p->last_extra + damage;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootmelee(int i, int p, int sx, int sy, int sz, int sa, int atwith)
{
spritetype* const s = &sprite[i];
int sect = s->sectnum;
int zvel;
short hitsect, hitspr, hitwall, j, k;
int hitx, hity, hitz;
if (p >= 0)
{
zvel = -ps[p].horizon.sum().asq16() >> 11;
sz += (6 << 8);
sa += 15;
}
else
{
int x;
j = ps[findplayer(s, &x)].i;
zvel = ((sprite[j].z - sz) << 8) / (x + 1);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
if (isRRRA() && ((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0))
&& hitspr == -1 && hitwall == -1)
{
short ii;
for (ii = 0; ii < MAXSPRITES; ii++)
{
if (sprite[ii].sectnum == hitsect && sprite[ii].picnum == SECTOREFFECTOR
&& sprite[ii].lotag == 7)
{
int nx, ny, nz;
nx = hitx + (sprite[sprite[ii].owner].x - sprite[ii].x);
ny = hity + (sprite[sprite[ii].owner].y - sprite[ii].y);
if (sector[hitsect].lotag == 161)
{
nz = sector[sprite[sprite[ii].owner].sectnum].floorz;
}
else
{
nz = sector[sprite[sprite[ii].owner].sectnum].ceilingz;
}
hitscan(nx, ny, nz, sprite[sprite[ii].owner].sectnum,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
break;
}
}
}
if (hitsect < 0) return;
if ((abs(sx - hitx) + abs(sy - hity)) < 1024)
{
if (hitwall >= 0 || hitspr >= 0)
{
if (isRRRA() && atwith == SLINGBLADE)
{
j = EGS(hitsect, hitx, hity, hitz, SLINGBLADE, -15, 0, 0, sa, 32, 0, i, 4);
sprite[j].extra += 50;
}
else
{
j = EGS(hitsect, hitx, hity, hitz, KNEE, -15, 0, 0, sa, 32, 0, i, 4);
sprite[j].extra += (krand() & 7);
}
if (p >= 0)
{
k = fi.spawn(j, SMALLSMOKE);
sprite[k].z -= (8 << 8);
if (atwith == KNEE)
S_PlayActorSound(KICK_HIT, j);
else if (isRRRA() && atwith == SLINGBLADE)
S_PlayActorSound(260, j);
}
if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
sprite[j].extra += (max_player_health >> 2);
if (hitspr >= 0 && sprite[hitspr].picnum != ACCESSSWITCH && sprite[hitspr].picnum != ACCESSSWITCH2)
{
fi.checkhitsprite(hitspr, j);
if (p >= 0) fi.checkhitswitch(p, hitspr, 1);
}
else if (hitwall >= 0)
{
if (wall[hitwall].cstat & 2)
if (wall[hitwall].nextsector >= 0)
if (hitz >= (sector[wall[hitwall].nextsector].floorz))
hitwall = wall[hitwall].nextwall;
if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2)
{
fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith);
if (p >= 0) fi.checkhitswitch(p, hitwall, 0);
}
}
}
else if (p >= 0 && zvel > 0 && sector[hitsect].lotag == 1)
{
j = fi.spawn(ps[p].i, WATERSPLASH2);
sprite[j].x = hitx;
sprite[j].y = hity;
sprite[j].ang = ps[p].angle.ang.asbuild(); // Total tweek
sprite[j].xvel = 32;
ssp(i, 0);
sprite[j].xvel = 0;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootweapon(int i, int p, int sx, int sy, int sz, int sa, int atwith)
{
spritetype* const s = &sprite[i];
int sect = s->sectnum;
int zvel;
short hitsect, hitspr, hitwall, l, j, k;
int hitx, hity, hitz;
if (s->extra >= 0) s->shade = -96;
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
int dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8);
zvel = ((sprite[j].z - sz - dal) << 8) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
if (atwith == SHOTSPARK1)
{
if (j == -1)
{
sa += 16 - (krand() & 31);
zvel = -ps[p].horizon.sum().asq16() >> 11;
zvel += 128 - (krand() & 255);
}
}
else
{
if (atwith == SHOTGUN)
sa += 64 - (krand() & 127);
else
sa += 16 - (krand() & 31);
if (j == -1) zvel = -ps[p].horizon.sum().asq16() >> 11;
zvel += 128 - (krand() & 255);
}
sz -= (2 << 8);
}
else
{
int x;
j = findplayer(s, &x);
sz -= (4 << 8);
zvel = ((ps[j].posz - sz) << 8) / (ldist(&sprite[ps[j].i], s));
if (s->picnum != BOSS1)
{
zvel += 128 - (krand() & 255);
sa += 32 - (krand() & 63);
}
else
{
zvel += 128 - (krand() & 255);
sa = getangle(ps[j].posx - sx, ps[j].posy - sy) + 64 - (krand() & 127);
}
}
s->cstat &= ~257;
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047],
zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
if (isRRRA() && (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0))
&& hitspr == -1 && hitwall == -1))
{
short ii;
for (ii = 0; ii < MAXSPRITES; ii++)
{
if (sprite[ii].sectnum == hitsect && sprite[ii].picnum == SECTOREFFECTOR
&& sprite[ii].lotag == 7)
{
int nx, ny, nz;
nx = hitx + (sprite[sprite[ii].owner].x - sprite[ii].x);
ny = hity + (sprite[sprite[ii].owner].y - sprite[ii].y);
if (sector[hitsect].lotag == 161)
{
nz = sector[sprite[sprite[ii].owner].sectnum].floorz;
}
else
{
nz = sector[sprite[sprite[ii].owner].sectnum].ceilingz;
}
hitscan(nx, ny, nz, sprite[sprite[ii].owner].sectnum,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
break;
}
}
}
s->cstat |= 257;
if (hitsect < 0) return;
if (atwith == SHOTGUN)
if (sector[hitsect].lotag == 1)
if (krand() & 1)
return;
if ((krand() & 15) == 0 && sector[hitsect].lotag == 2)
tracers(hitx, hity, hitz, sx, sy, sz, 8 - (ud.multimode >> 1));
if (p >= 0)
{
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 10, 10, sa, 0, 0, i, 4);
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
sprite[k].extra += (krand() % 6);
if (hitwall == -1 && hitspr == -1)
{
if (zvel < 0)
{
if (sector[hitsect].ceilingstat & 1)
{
sprite[k].xrepeat = 0;
sprite[k].yrepeat = 0;
return;
}
else
fi.checkhitceiling(hitsect);
}
if (sector[hitsect].lotag != 1)
fi.spawn(k, SMALLSMOKE);
}
if (hitspr >= 0)
{
if (sprite[hitspr].picnum == 1930)
return;
fi.checkhitsprite(hitspr, k);
if (sprite[hitspr].picnum == TILE_APLAYER && (ud.coop != 1 || ud.ffire == 1))
{
l = fi.spawn(k, JIBS6);
sprite[k].xrepeat = sprite[k].yrepeat = 0;
sprite[l].z += (4 << 8);
sprite[l].xvel = 16;
sprite[l].xrepeat = sprite[l].yrepeat = 24;
sprite[l].ang += 64 - (krand() & 127);
}
else fi.spawn(k, SMALLSMOKE);
if (p >= 0 && (
sprite[hitspr].picnum == DIPSWITCH ||
sprite[hitspr].picnum == DIPSWITCH + 1 ||
sprite[hitspr].picnum == DIPSWITCH2 ||
sprite[hitspr].picnum == DIPSWITCH2 + 1 ||
sprite[hitspr].picnum == DIPSWITCH3 ||
sprite[hitspr].picnum == DIPSWITCH3 + 1 ||
(isRRRA() && sprite[hitspr].picnum == RRTILE8660) ||
sprite[hitspr].picnum == HANDSWITCH ||
sprite[hitspr].picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hitspr, 1);
return;
}
}
else if (hitwall >= 0)
{
fi.spawn(k, SMALLSMOKE);
if (fi.isadoorwall(wall[hitwall].picnum) == 1)
goto SKIPBULLETHOLE;
if (isablockdoor(wall[hitwall].picnum) == 1)
goto SKIPBULLETHOLE;
if (p >= 0 && (
wall[hitwall].picnum == DIPSWITCH ||
wall[hitwall].picnum == DIPSWITCH + 1 ||
wall[hitwall].picnum == DIPSWITCH2 ||
wall[hitwall].picnum == DIPSWITCH2 + 1 ||
wall[hitwall].picnum == DIPSWITCH3 ||
wall[hitwall].picnum == DIPSWITCH3 + 1 ||
(isRRRA() && wall[hitwall].picnum == RRTILE8660) ||
wall[hitwall].picnum == HANDSWITCH ||
wall[hitwall].picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hitwall, 0);
return;
}
if (wall[hitwall].hitag != 0 || (wall[hitwall].nextwall >= 0 && wall[wall[hitwall].nextwall].hitag != 0))
goto SKIPBULLETHOLE;
if (hitsect >= 0 && sector[hitsect].lotag == 0)
if (wall[hitwall].overpicnum != BIGFORCE)
if ((wall[hitwall].nextsector >= 0 && sector[wall[hitwall].nextsector].lotag == 0) ||
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0))
if ((wall[hitwall].cstat & 16) == 0)
{
if (wall[hitwall].nextsector >= 0)
{
SectIterator it(wall[hitwall].nextsector);
while ((l = it.NextIndex()) >= 0)
{
if (sprite[l].statnum == 3 && sprite[l].lotag == 13)
goto SKIPBULLETHOLE;
}
}
StatIterator it(STAT_MISC);
while ((l = it.NextIndex()) >= 0)
{
if (sprite[l].picnum == BULLETHOLE)
if (dist(&sprite[l], &sprite[k]) < (12 + (krand() & 7)))
goto SKIPBULLETHOLE;
}
l = fi.spawn(k, BULLETHOLE);
sprite[l].xvel = -1;
sprite[l].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x,
wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
ssp(l, CLIPMASK0);
}
SKIPBULLETHOLE:
if (wall[hitwall].cstat & 2)
if (wall[hitwall].nextsector >= 0)
if (hitz >= (sector[wall[hitwall].nextsector].floorz))
hitwall = wall[hitwall].nextwall;
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
}
}
else
{
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 24, 24, sa, 0, 0, i, 4);
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
if (hitspr >= 0)
{
fi.checkhitsprite(hitspr, k);
if (sprite[hitspr].picnum != TILE_APLAYER)
fi.spawn(k, SMALLSMOKE);
else sprite[k].xrepeat = sprite[k].yrepeat = 0;
}
else if (hitwall >= 0)
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
}
if ((krand() & 255) < 10)
{
vec3_t v{ hitx, hity, hitz };
S_PlaySound3D(PISTOL_RICOCHET, k, &v);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootstuff(int i, int p, int sx, int sy, int sz, int sa, int atwith)
{
spritetype* const s = &sprite[i];
int sect = s->sectnum;
int vel, zvel;
short j, scount;
if (isRRRA())
{
if (atwith != SPIT && s->extra >= 0) s->shade = -96;
scount = 1;
if (atwith == SPIT)
{
if (s->picnum == 8705)
vel = 600;
else
vel = 400;
}
}
else
{
if (s->extra >= 0) s->shade = -96;
scount = 1;
if (atwith == SPIT) vel = 400;
}
if (atwith != SPIT)
{
vel = 840;
sz -= (4 << 7);
if (s->picnum == 4649)
{
sx += sintable[(s->ang + 512 + 256) & 2047] >> 6;
sy += sintable[(s->ang + 256) & 2047] >> 6;
sz += (12 << 8);
}
if (s->picnum == VIXEN)
{
sz -= (12 << 8);
}
}
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
sx += sintable[(s->ang + 512 + 160) & 2047] >> 7;
sy += sintable[(s->ang + 160) & 2047] >> 7;
int dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else
{
sx += sintable[(s->ang + 512 + 160) & 2047] >> 7;
sy += sintable[(s->ang + 160) & 2047] >> 7;
zvel = -mulscale16(ps[p].horizon.sum().asq16(), 98);
}
}
else
{
int x;
j = findplayer(s, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (s->picnum == HULK)
sa -= (krand() & 31);
else if (s->picnum == VIXEN)
sa -= (krand() & 16);
else if (s->picnum != UFOBEAM)
sa += 16 - (krand() & 31);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
}
int oldzvel = zvel;
int sizx, sizy;
if (atwith == SPIT)
{
sizx = 18; sizy = 18;
if (!isRRRA() || s->picnum != MAMA) sz -= (10 << 8); else sz -= (20 << 8);
}
else
{
if (atwith == COOLEXPLOSION1)
{
sizx = 8;
sizy = 8;
}
else if (atwith == FIRELASER)
{
if (p >= 0)
{
sizx = 34;
sizy = 34;
}
else
{
sizx = 18;
sizy = 18;
}
}
else
{
sizx = 18;
sizy = 18;
}
}
if (p >= 0) sizx = 7, sizy = 7;
while (scount > 0)
{
j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
sprite[j].extra += (krand() & 7);
sprite[j].cstat = 128;
sprite[j].clipdist = 4;
sa = s->ang + 32 - (krand() & 63);
zvel = oldzvel + 512 - (krand() & 1023);
if (atwith == FIRELASER)
{
sprite[j].xrepeat = 8;
sprite[j].yrepeat = 8;
}
scount--;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
{
spritetype* const s = &sprite[i];
int sect = s->sectnum;
int vel, zvel;
short l, j, scount;
short var90 = 0;
if (s->extra >= 0) s->shade = -96;
scount = 1;
vel = 644;
j = -1;
if (p >= 0)
{
j = aim(s, 48);
if (j >= 0)
{
if (isRRRA() && atwith == RPG2)
{
if (sprite[j].picnum == HEN || sprite[j].picnum == HENSTAYPUT)
var90 = ps[screenpeek].i;
else
var90 = j;
}
int dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (8 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
if (sprite[j].picnum != RECON)
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else zvel = -mulscale16(ps[p].horizon.sum().asq16(), 81);
if (atwith == RPG)
S_PlayActorSound(RPG_SHOOT, i);
else if (isRRRA())
{
if (atwith == RPG2)
S_PlayActorSound(244, i);
else if (atwith == RRTILE1790)
S_PlayActorSound(94, i);
}
}
else
{
int x;
j = findplayer(s, &x);
sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy);
if (s->picnum == BOSS3)
sz -= (32 << 8);
else if (s->picnum == BOSS2)
{
vel += 128;
sz += 24 << 8;
}
l = ldist(&sprite[ps[j].i], s);
zvel = ((ps[j].oposz - sz) * vel) / l;
if (badguy(s) && (s->hitag & face_player_smart))
sa = s->ang + (krand() & 31) - 16;
}
if (p >= 0 && j >= 0)
l = j;
else l = -1;
if (isRRRA() && atwith == RRTILE1790)
{
zvel = -(10 << 8);
vel <<= 1;
}
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auto spawned = EGS(sect,
sx + (sintable[(348 + sa + 512) & 2047] / 448),
sy + (sintable[(sa + 348) & 2047] / 448),
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sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, &hittype[i], 4);
if (isRRRA())
{
if (atwith == RRTILE1790)
{
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spawned->s.extra = 10;
spawned->s.zvel = -(10 << 8);
}
else if (atwith == RPG2)
{
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spawned->s.lotag = var90;
spawned->s.hitag = 0;
fi.lotsofmoney(spawned, (krand() & 3) + 1);
}
}
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spawned->s.extra += (krand() & 7);
if (atwith != FREEZEBLAST)
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spawned->temp_actor = l >= 0? &hittype[l] : nullptr;// spawned->s.yvel = l;
else
{
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spawned->s.yvel = numfreezebounces;
spawned->s.xrepeat >>= 1;
spawned->s.yrepeat >>= 1;
spawned->s.zvel -= (2 << 4);
}
if (p == -1)
{
if (s->picnum == HULK)
{
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spawned->s.xrepeat = 8;
spawned->s.yrepeat = 8;
}
else if (atwith != FREEZEBLAST)
{
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spawned->s.xrepeat = 30;
spawned->s.yrepeat = 30;
spawned->s.extra >>= 2;
}
}
else if (ps[p].curr_weapon == TIT_WEAPON)
{
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spawned->s.extra >>= 2;
spawned->s.ang += 16 - (krand() & 31);
spawned->s.zvel += 256 - (krand() & 511);
if (ps[p].hbomb_hold_delay)
{
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spawned->s.x -= sintable[sa & 2047] / 644;
spawned->s.y -= sintable[(sa + 1024 + 512) & 2047] / 644;
}
else
{
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spawned->s.x += sintable[sa & 2047] >> 8;
spawned->s.y += sintable[(sa + 1024 + 512) & 2047] >> 8;
}
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spawned->s.xrepeat >>= 1;
spawned->s.yrepeat >>= 1;
}
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spawned->s.cstat = 128;
if (atwith == RPG || (atwith == RPG2 && isRRRA()))
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spawned->s.clipdist = 4;
else
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spawned->s.clipdist = 40;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootwhip(int i, int p, int sx, int sy, int sz, int sa, int atwith)
{
spritetype* const s = &sprite[i];
int sect = s->sectnum;
int vel, zvel;
short j, scount;
if (s->extra >= 0) s->shade = -96;
scount = 1;
if (atwith == 3471)
{
vel = 300;
sz -= (15 << 8);
scount = 1;
}
else if (atwith == 3475)
{
vel = 300;
sz += (4 << 8);
scount = 1;
}
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
int dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else
zvel = -mulscale16(ps[p].horizon.sum().asq16(), 98);
}
else
{
int x;
j = findplayer(s, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (s->picnum == VIXEN)
sa -= (krand() & 16);
else
sa += 16 - (krand() & 31);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
}
int oldzvel = zvel;
int sizx = 18;
int sizy = 18;
if (p >= 0) sizx = 7, sizy = 7;
else sizx = 8, sizy = 8;
while (scount > 0)
{
j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
sprite[j].extra += (krand() & 7);
sprite[j].cstat = 128;
sprite[j].clipdist = 4;
sa = s->ang + 32 - (krand() & 63);
zvel = oldzvel + 512 - (krand() & 1023);
scount--;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shoot_r(int i, int atwith)
{
short sect, sa, p, j;
int sx, sy, sz, vel, zvel, x;
auto actor = &hittype[i];
spritetype* const s = &actor->s;
auto atact = &hittype[atwith];
sect = s->sectnum;
zvel = 0;
if (s->picnum == TILE_APLAYER)
{
p = s->yvel;
sx = ps[p].posx;
sy = ps[p].posy;
sz = ps[p].posz + ps[p].pyoff + (4 << 8);
sa = ps[p].angle.ang.asbuild();
if (isRRRA()) ps[p].crack_time = CRACK_TIME;
}
else
{
p = -1;
sa = s->ang;
sx = s->x;
sy = s->y;
sz = s->z - ((s->yrepeat * tilesiz[s->picnum].y) << 1) + (4 << 8);
sz -= (7 << 8);
if (badguy(s))
{
sx += (sintable[(sa + 1024 + 96) & 2047] >> 7);
sy += (sintable[(sa + 512 + 96) & 2047] >> 7);
}
}
SetGameVarID(g_iAtWithVarID, 0, atact, p);
SetGameVarID(g_iReturnVarID, 0, actor, p);
OnEvent(EVENT_SHOOT, p, ps[p].GetActor(), -1);
if (GetGameVarID(g_iReturnVarID, actor, p) != 0)
{
return;
}
switch (atwith)
{
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
shootbloodsplat(i, p, sx, sy, sz, sa, atwith, BIGFORCE, OOZFILTER, -1);
return;
case SLINGBLADE:
if (!isRRRA()) break;
case KNEE:
case GROWSPARK:
shootmelee(i, p, sx, sy, sz, sa, atwith);
return;
case SHOTSPARK1:
case SHOTGUN:
case CHAINGUN:
shootweapon(i, p, sx, sy, sz, sa, atwith);
return;
case TRIPBOMBSPRITE:
j = fi.spawn(i, atwith);
sprite[j].xvel = 32;
sprite[j].ang = sprite[i].ang;
sprite[j].z -= (5 << 8);
break;
case BOWLINGBALL:
j = fi.spawn(i, atwith);
sprite[j].xvel = 250;
sprite[j].ang = sprite[i].ang;
sprite[j].z -= (15 << 8);
break;
case OWHIP:
case UWHIP:
shootwhip(i, p, sx, sy, sz, sa, atwith);
return;
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
shootstuff(i, p, sx, sy, sz, sa, atwith);
return;
case RPG2:
case RRTILE1790:
if (isRRRA()) goto rrra_rpg2;
else break;
case FREEZEBLAST:
sz += (3 << 8);
case RPG:
case SHRINKSPARK:
rrra_rpg2:
shootrpg(i, p, sx, sy, sz, sa, atwith);
break;
case CHEERBOMB:
if (!isRRRA()) break;
case MORTER:
if (s->extra >= 0) s->shade = -96;
j = ps[findplayer(s, &x)].i;
x = ldist(&sprite[j], s);
zvel = -x >> 1;
if (zvel < -4096)
zvel = -2048;
vel = x >> 4;
if (atwith == CHEERBOMB)
EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
sy + (sintable[(sa + 512) & 2047] >> 8),
sz + (6 << 8), atwith, -64, 16, 16, sa, vel, zvel, i, 1);
else
EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
sy + (sintable[(sa + 512) & 2047] >> 8),
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, i, 1);
break;
}
return;
}
2020-05-17 11:25:39 +00:00
//---------------------------------------------------------------------------
//
// this is one lousy hack job...
//
//---------------------------------------------------------------------------
void selectweapon_r(int snum, int weap)
2020-05-17 11:25:39 +00:00
{
int i, j, k;
2020-05-17 11:25:39 +00:00
auto p = &ps[snum];
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if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->s.xrepeat > 8 && p->access_incs == 0 && p->knee_incs == 0)
2020-05-17 11:25:39 +00:00
{
if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
{
if (weap == WeaponSel_Alt)
{
switch (p->curr_weapon)
{
case THROWSAW_WEAPON:
j = BUZZSAW_WEAPON;
break;
case BUZZSAW_WEAPON:
j = THROWSAW_WEAPON;
break;
case POWDERKEG_WEAPON:
j = BOWLING_WEAPON;
break;
case BOWLING_WEAPON:
j = POWDERKEG_WEAPON;
break;
case KNEE_WEAPON:
j = isRRRA() ? SLINGBLADE_WEAPON : p->curr_weapon;
break;
case SLINGBLADE_WEAPON:
j = KNEE_WEAPON;
break;
case DYNAMITE_WEAPON:
j = isRRRA() ? CHICKEN_WEAPON : p->curr_weapon;
break;
case CHICKEN_WEAPON:
j = DYNAMITE_WEAPON;
break;
default:
j = p->curr_weapon;
break;
}
}
else if (weap == WeaponSel_Next || weap == WeaponSel_Prev)
2020-05-17 11:25:39 +00:00
{
k = p->curr_weapon;
if (isRRRA())
{
if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON;
else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON;
else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON;
}
j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
2020-05-17 11:25:39 +00:00
i = 0;
while (k >= 0 && k < 10)
{
k += j;
if (k == -1) k = 9;
else if (k == 10) k = 0;
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
{
j = k;
break;
}
i++;
if (i == 10)
{
fi.addweapon(p, KNEE_WEAPON);
break;
}
}
}
else j = weap - 1;
2020-05-17 11:25:39 +00:00
k = -1;
if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0)
{
StatIterator it(STAT_ACTOR);
while ((k = it.NextIndex()) >= 0)
2020-05-17 11:25:39 +00:00
{
if (sprite[k].picnum == HEAVYHBOMB && sprite[k].owner == p->i)
{
p->gotweapon.Set(DYNAMITE_WEAPON);
j = THROWINGDYNAMITE_WEAPON;
2020-05-17 11:25:39 +00:00
break;
}
}
}
else if (j == KNEE_WEAPON && isRRRA())
{
if (p->curr_weapon == KNEE_WEAPON)
{
p->subweapon = 2;
j = SLINGBLADE_WEAPON;
}
else if (p->subweapon & 2)
{
p->subweapon = 0;
j = KNEE_WEAPON;
}
}
else if (j == CROSSBOW_WEAPON && isRRRA())
{
if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0)
{
if (p->ammo_amount[CHICKEN_WEAPON] == 0)
return;
p->subweapon = 4;
j = CHICKEN_WEAPON;
}
else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0)
{
p->subweapon = 0;
j = CROSSBOW_WEAPON;
}
}
else if (j == THROWSAW_WEAPON)
{
if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0)
{
p->subweapon = (1 << BUZZSAW_WEAPON);
j = BUZZSAW_WEAPON;
}
else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0)
{
p->subweapon = 0;
j = THROWSAW_WEAPON;
}
}
else if (j == POWDERKEG_WEAPON)
{
if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0)
{
p->subweapon = (1 << BOWLING_WEAPON);
j = BOWLING_WEAPON;
}
else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0)
{
p->subweapon = 0;
j = POWDERKEG_WEAPON;
}
}
if (p->holster_weapon)
{
PlayerSetInput(snum, SB_HOLSTER);
p->oweapon_pos = p->weapon_pos = -9;
2020-05-17 11:25:39 +00:00
}
else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j)
{
case KNEE_WEAPON:
fi.addweapon(p, j);
break;
case SLINGBLADE_WEAPON:
if (isRRRA())
{
S_PlayActorSound(496, ps[screenpeek].i);
2020-05-17 11:25:39 +00:00
fi.addweapon(p, j);
}
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] == 0)
if (p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, PISTOL_WEAPON);
break;
case CHICKEN_WEAPON:
if (!isRRRA()) break;
case SHOTGUN_WEAPON:
case RIFLEGUN_WEAPON:
case CROSSBOW_WEAPON:
case TIT_WEAPON:
case ALIENBLASTER_WEAPON:
case THROWSAW_WEAPON:
case BUZZSAW_WEAPON:
case POWDERKEG_WEAPON:
case BOWLING_WEAPON:
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
break;
case MOTORCYCLE_WEAPON:
case BOAT_WEAPON:
if (isRRRA())
{
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
}
break;
case THROWINGDYNAMITE_WEAPON:
2020-05-17 11:25:39 +00:00
if (k >= 0) // Found in list of [1]'s
{
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
2020-05-17 11:25:39 +00:00
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
2020-05-17 11:25:39 +00:00
}
break;
case DYNAMITE_WEAPON:
if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON])
fi.addweapon(p, DYNAMITE_WEAPON);
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int doincrements_r(struct player_struct* p)
{
int snum;
if (isRRRA())
{
if (WindTime > 0)
WindTime--;
else if ((krand() & 127) == 8)
{
WindTime = 120 + ((krand() & 63) << 2);
WindDir = krand() & 2047;
}
if (BellTime > 0)
{
BellTime--;
if (BellTime == 0)
sprite[BellSprite].picnum++;
}
if (chickenphase > 0)
chickenphase--;
if (p->SeaSick)
{
p->SeaSick--;
if (p->SeaSick == 0)
p->sea_sick_stat = 0;
}
}
2020-10-23 19:40:49 +00:00
snum = p->GetActor()->s.yvel;
p->player_par++;
if (p->yehaa_timer)
p->yehaa_timer--;
if (p->detonate_count > 0)
{
p->detonate_count++;
p->detonate_time--;
}
p->drink_timer--;
if (p->drink_timer <= 0)
{
p->drink_timer = 1024;
if (p->drink_amt)
{
p->drink_amt--;
}
}
p->eat_timer--;
if (p->eat_timer <= 0)
{
p->eat_timer = 1024;
if (p->eat)
p->eat--;
}
if (p->drink_amt >= 100)
{
if (!S_CheckActorSoundPlaying(p->i, 420))
S_PlayActorSound(420, p->i);
p->drink_amt -= 9;
p->eat >>= 1;
}
p->eatang = (1647 + p->eat * 8) & 2047;
if (p->eat >= 100)
p->eat = 100;
if (p->eat >= 31 && krand() < p->eat)
{
switch (krand() & 3)
{
case 0:
S_PlayActorSound(404, p->i);
break;
case 1:
S_PlayActorSound(422, p->i);
break;
case 2:
S_PlayActorSound(423, p->i);
break;
case 3:
S_PlayActorSound(424, p->i);
break;
}
if (numplayers < 2)
{
p->noise_radius = 16384;
madenoise(screenpeek);
p->posxv += sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv += sintable[p->angle.ang.asbuild() & 2047] << 4;
}
p->eat -= 4;
if (p->eat < 0)
p->eat = 0;
}
if (p->invdisptime > 0)
p->invdisptime--;
if (p->tipincs > 0) p->tipincs--;
if (p->last_pissed_time > 0)
{
p->last_pissed_time--;
if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0)
p->drink_amt--;
{
if (p->last_pissed_time == 5662)
S_PlayActorSound(434, p->i);
else if (p->last_pissed_time == 5567)
S_PlayActorSound(434, p->i);
else if (p->last_pissed_time == 5472)
S_PlayActorSound(433, p->i);
else if (p->last_pissed_time == 5072)
S_PlayActorSound(435, p->i);
else if (p->last_pissed_time == 5014)
S_PlayActorSound(434, p->i);
else if (p->last_pissed_time == 4919)
S_PlayActorSound(433, p->i);
}
if (p->last_pissed_time == 5668)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
}
}
if (p->crack_time > 0)
{
p->crack_time--;
if (p->crack_time == 0)
{
p->knuckle_incs = 1;
p->crack_time = CRACK_TIME;
}
}
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
p->steroids_amount--;
if (p->steroids_amount == 0)
{
checkavailinven(p);
p->eat = p->drink_amt = 0;
p->eatang = p->drunkang = 1647;
}
if (!(p->steroids_amount & 14))
if (snum == screenpeek || ud.coop == 1)
S_PlayActorSound(DUKE_TAKEPILLS, p->i);
}
2020-10-23 19:40:49 +00:00
if (p->access_incs && p->GetActor()->s.pal != 1)
{
p->access_incs++;
2020-10-23 19:40:49 +00:00
if (p->GetActor()->s.extra <= 0)
p->access_incs = 12;
if (p->access_incs == 12)
{
if (p->access_spritenum >= 0)
{
fi.checkhitswitch(snum, p->access_spritenum, 1);
switch (sprite[p->access_spritenum].pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
p->access_spritenum = -1;
}
else
{
fi.checkhitswitch(snum, p->access_wallnum, 0);
switch (wall[p->access_wallnum].pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
}
}
if (p->access_incs > 20)
{
p->access_incs = 0;
p->oweapon_pos = p->weapon_pos = 10;
p->okickback_pic = p->kickback_pic = 0;
}
}
if (p->scuba_on == 0 && sector[p->cursectnum].lotag == 2)
{
if (p->scuba_amount > 0)
{
p->scuba_on = 1;
p->inven_icon = 6;
FTA(76, p);
}
else
{
if (p->airleft > 0)
p->airleft--;
else
{
p->extra_extra8 += 32;
if (p->last_extra < (max_player_health >> 1) && (p->last_extra & 3) == 0)
S_PlayActorSound(DUKE_LONGTERM_PAIN, p->i);
}
}
}
else if (p->scuba_amount > 0 && p->scuba_on)
{
p->scuba_amount--;
if (p->scuba_amount == 0)
{
p->scuba_on = 0;
checkavailinven(p);
}
}
if (p->knuckle_incs)
{
p->knuckle_incs++;
if (p->knuckle_incs == 10)
{
if (!wupass)
{
2020-07-07 15:56:20 +00:00
short snd;
wupass = 1;
2020-07-07 15:56:20 +00:00
switch (currentLevel->levelNumber)
{
2020-07-07 15:56:20 +00:00
default: snd = 391; break;
case levelnum(0, 0): snd = isRRRA() ? 63 : 391; break;
case levelnum(0, 1): snd = 64; break;
case levelnum(0, 2): snd = 77; break;
case levelnum(0, 3): snd = 80; break;
case levelnum(0, 4): snd = 102; break;
case levelnum(0, 5): snd = 103; break;
case levelnum(0, 6): snd = 104; break;
case levelnum(1, 0): snd = 105; break;
case levelnum(1, 1): snd = 176; break;
case levelnum(1, 2): snd = 177; break;
case levelnum(1, 3): snd = 198; break;
case levelnum(1, 4): snd = 230; break;
case levelnum(1, 5): snd = 255; break;
case levelnum(1, 6): snd = 283; break;
}
S_PlayActorSound(snd, p->i);
}
else if (ud.levelclock > 1024)
if (snum == screenpeek || ud.coop == 1)
{
if (rand() & 1)
S_PlayActorSound(DUKE_CRACK, p->i);
else S_PlayActorSound(DUKE_CRACK2, p->i);
}
}
else if (p->knuckle_incs == 22 || PlayerInput(snum, SB_FIRE))
p->knuckle_incs = 0;
return 1;
}
return 0;
}
2020-05-17 21:44:53 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkweapons_r(struct player_struct* p)
{
static const short weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE,
CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE,
TRIPBOMBSPRITE, BOWLINGBALLSPRITE, FREEZEBLAST, HEAVYHBOMB };
short i, j;
if (isRRRA())
{
if (p->OnMotorcycle && numplayers > 1)
{
j = fi.spawn(p->i, 7220);
sprite[j].ang = p->angle.ang.asbuild();
2020-05-17 21:44:53 +00:00
sprite[j].owner = p->ammo_amount[MOTORCYCLE_WEAPON];
p->OnMotorcycle = 0;
p->gotweapon.Clear(MOTORCYCLE_WEAPON);
p->horizon.horiz = q16horiz(0);
2020-05-17 21:44:53 +00:00
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
else if (p->OnBoat && numplayers > 1)
{
j = fi.spawn(p->i, 7233);
sprite[j].ang = p->angle.ang.asbuild();
2020-05-17 21:44:53 +00:00
sprite[j].owner = p->ammo_amount[BOAT_WEAPON];
p->OnBoat = 0;
p->gotweapon.Clear(BOAT_WEAPON);
p->horizon.horiz = q16horiz(0);
2020-05-17 21:44:53 +00:00
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
}
if (p->curr_weapon > 0)
{
if (krand() & 1)
fi.spawn(p->i, weapon_sprites[p->curr_weapon]);
else switch (p->curr_weapon)
{
case CHICKEN_WEAPON:
if (!isRRRA()) break;
case DYNAMITE_WEAPON:
case CROSSBOW_WEAPON:
fi.spawn(p->i, EXPLOSION2);
break;
}
}
for (i = 0; i < 5; i++)
{
if (p->keys[i] == 1)
{
j = fi.spawn(p->i, ACCESSCARD);
switch (i)
{
case 1:
sprite[j].lotag = 100;
break;
case 2:
sprite[j].lotag = 101;
break;
case 3:
sprite[j].lotag = 102;
break;
case 4:
sprite[j].lotag = 103;
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onMotorcycle(int snum, ESyncBits &actions)
2020-05-17 21:44:53 +00:00
{
auto p = &ps[snum];
auto pi = p->i;
auto s = &sprite[pi];
int var64, var68, var6c, var70, var74, var78, var7c, var80;
short var84;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
if (actions & SB_CROUCH)
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{
var64 = 1;
actions &= ~SB_CROUCH;
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}
else
var64 = 0;
if (actions & SB_JUMP)
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{
var68 = 1;
actions &= ~SB_JUMP;
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if (p->on_ground)
{
if (p->MotoSpeed == 0 && var64)
{
if (!S_CheckActorSoundPlaying(pi, 187))
S_PlayActorSound(187, pi);
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}
else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pi, 214))
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{
if (S_CheckActorSoundPlaying(pi, 187))
S_StopSound(187, pi);
S_PlayActorSound(214, pi);
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}
else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pi, 188))
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{
S_PlayActorSound(188, pi);
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}
else if (!S_CheckActorSoundPlaying(pi, 188) && !S_CheckActorSoundPlaying(pi, 214))
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{
S_PlayActorSound(188, pi);
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}
}
}
else
{
var68 = 0;
if (S_CheckActorSoundPlaying(pi, 214))
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{
S_StopSound(214, pi);
if (!S_CheckActorSoundPlaying(pi, 189))
S_PlayActorSound(189, pi);
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}
if (S_CheckActorSoundPlaying(pi, 188))
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{
S_StopSound(188, pi);
if (!S_CheckActorSoundPlaying(pi, 189))
S_PlayActorSound(189, pi);
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}
if (!S_CheckActorSoundPlaying(pi, 189) && !S_CheckActorSoundPlaying(pi, 187))
S_PlayActorSound(187, pi);
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}
if (p->vehicle_backwards)
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{
var6c = 1;
p->vehicle_backwards = false;
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}
else
var6c = 0;
if (p->vehicle_turnl)
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{
var70 = 1;
var74 = 1;
p->vehicle_turnl = false;
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}
else
{
var70 = 0;
var74 = 0;
}
if (p->vehicle_turnr)
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{
var78 = 1;
var7c = 1;
p->vehicle_turnr = false;
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}
else
{
var78 = 0;
var7c = 0;
}
var80 = 0;
if (p->drink_amt > 88 && p->moto_drink == 0)
{
var84 = krand() & 63;
if (var84 == 1)
p->moto_drink = -10;
else if (var84 == 2)
p->moto_drink = 10;
}
else if (p->drink_amt > 99 && p->moto_drink == 0)
{
var84 = krand() & 31;
if (var84 == 1)
p->moto_drink = -20;
else if (var84 == 2)
p->moto_drink = 20;
}
if (p->on_ground == 1)
{
if (var64 && p->MotoSpeed > 0)
{
if (p->moto_on_oil)
p->MotoSpeed -= 2;
else
p->MotoSpeed -= 4;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = -30;
p->moto_do_bump = 1;
}
else if (var68 && !var64)
{
if (p->MotoSpeed < 40)
{
p->VBumpTarget = 70;
p->moto_bump_fast = 1;
}
p->MotoSpeed += 2;
if (p->MotoSpeed > 120)
p->MotoSpeed = 120;
if (!p->NotOnWater)
if (p->MotoSpeed > 80)
p->MotoSpeed = 80;
}
else if (p->MotoSpeed > 0)
p->MotoSpeed--;
if (p->moto_do_bump && (!var64 || p->MotoSpeed == 0))
{
p->VBumpTarget = 0;
p->moto_do_bump = 0;
}
if (var6c && p->MotoSpeed <= 0 && !var64)
{
int var88;
p->MotoSpeed = -15;
var88 = var7c;
var7c = var74;
var74 = var88;
var80 = 1;
}
}
if (p->MotoSpeed != 0 && p->on_ground == 1)
{
if (!p->VBumpNow)
if ((krand() & 3) == 2)
p->VBumpTarget = (p->MotoSpeed >> 4) * ((krand() & 7) - 4);
if (var74 || p->moto_drink < 0)
{
if (p->moto_drink < 0)
p->moto_drink++;
}
else if (var7c || p->moto_drink > 0)
{
if (p->moto_drink > 0)
p->moto_drink--;
}
}
double horiz = FRACUNIT;
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if (p->TurbCount)
{
if (p->TurbCount <= 1)
{
horiz = 0;
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p->TurbCount = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
}
else
{
horiz = ((krand() & 15) - 7);
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p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
}
}
else if (p->VBumpTarget > p->VBumpNow)
{
if (p->moto_bump_fast)
p->VBumpNow += 6;
else
p->VBumpNow++;
if (p->VBumpTarget < p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow / 3.;
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}
else if (p->VBumpTarget < p->VBumpNow)
{
if (p->moto_bump_fast)
p->VBumpNow -= 6;
else
p->VBumpNow--;
if (p->VBumpTarget > p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow / 3.;
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}
else
{
p->VBumpTarget = 0;
p->moto_bump_fast = 0;
}
if (horiz != FRACUNIT)
{
p->horizon.addadjustment(horiz - FixedToFloat(p->horizon.horiz.asq16()));
}
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if (p->MotoSpeed >= 20 && p->on_ground == 1 && (var74 || var7c))
{
short var8c, var90, var94, var98;
var8c = p->MotoSpeed;
var90 = p->angle.ang.asbuild();
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if (var74)
var94 = -10;
else
var94 = 10;
if (var94 < 0)
var98 = 350;
else
var98 = -350;
int ang;
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if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater)
{
if (p->moto_on_oil)
var8c <<= 3;
else
var8c <<= 2;
if (p->moto_do_bump)
{
p->posxv += (var8c >> 5) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4);
p->posyv += (var8c >> 5) * (sintable[(var94 * -51 + var90) & 2047] << 4);
ang = var98 >> 2;
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}
else
{
p->posxv += (var8c >> 7) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4);
p->posyv += (var8c >> 7) * (sintable[(var94 * -51 + var90) & 2047] << 4);
ang = var98 >> 6;
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}
p->moto_on_mud = 0;
p->moto_on_oil = 0;
}
else
{
if (p->moto_do_bump)
{
p->posxv += (var8c >> 5) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4);
p->posyv += (var8c >> 5) * (sintable[(var94 * -51 + var90) & 2047] << 4);
ang = var98 >> 4;
if (!S_CheckActorSoundPlaying(pi, 220))
S_PlayActorSound(220, pi);
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}
else
{
p->posxv += (var8c >> 7) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4);
p->posyv += (var8c >> 7) * (sintable[(var94 * -51 + var90) & 2047] << 4);
ang = var98 >> 7;
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}
}
p->angle.addadjustment(FixedToFloat(getincangleq16(p->angle.ang.asq16(), IntToFixed(var90 - ang))));
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}
else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
{
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short var9c, vara0, vara4=0;
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var9c = p->MotoSpeed;
vara0 = p->angle.ang.asbuild();
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var84 = krand() & 1;
if (var84 == 0)
vara4 = -10;
else if (var84 == 1)
vara4 = 10;
if (p->moto_on_oil)
var9c *= 10;
else
var9c *= 5;
p->posxv += (var9c >> 7) * (sintable[(vara4 * -51 + vara0 + 512) & 2047] << 4);
p->posyv += (var9c >> 7) * (sintable[(vara4 * -51 + vara0) & 2047] << 4);
}
p->moto_on_mud = 0;
p->moto_on_oil = 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onBoat(int snum, ESyncBits &actions)
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{
auto p = &ps[snum];
auto pi = p->i;
auto s = &sprite[pi];
int vara8, varac, varb0, varb4, varb8, varbc, varc0, varc4, varc8;
short varcc;
if (p->NotOnWater)
{
if (p->MotoSpeed > 0)
{
if (!S_CheckActorSoundPlaying(pi, 88))
S_PlayActorSound(88, pi);
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}
else
{
if (!S_CheckActorSoundPlaying(pi, 87))
S_PlayActorSound(87, pi);
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}
}
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
if ((actions & SB_CROUCH) && (actions & SB_JUMP))
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{
vara8 = 1;
varac = 0;
varb0 = 0;
actions &= ~(SB_JUMP|SB_CROUCH);
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}
else
vara8 = 0;
if (actions & SB_JUMP)
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{
varac = 1;
actions &= ~SB_JUMP;
if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pi, 89))
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{
if (S_CheckActorSoundPlaying(pi, 87))
S_StopSound(pi, 87);
S_PlayActorSound(89, pi);
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}
else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pi, 88))
S_PlayActorSound(88, pi);
else if (!S_CheckActorSoundPlaying(pi, 88) && !S_CheckActorSoundPlaying(pi, 89))
S_PlayActorSound(88, pi);
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}
else
{
varac = 0;
if (S_CheckActorSoundPlaying(pi, 89))
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{
S_StopSound(pi, 89);
if (!S_CheckActorSoundPlaying(pi, 90))
S_PlayActorSound(90, pi);
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}
if (S_CheckActorSoundPlaying(pi, 88))
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{
S_StopSound(pi, 88);
if (!S_CheckActorSoundPlaying(pi, 90))
S_PlayActorSound(90, pi);
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}
if (!S_CheckActorSoundPlaying(pi, 90) && !S_CheckActorSoundPlaying(pi, 87))
S_PlayActorSound(87, pi);
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}
if (actions & SB_CROUCH)
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{
varb0 = 1;
actions &= ~SB_CROUCH;
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}
else
varb0 = 0;
if (p->vehicle_backwards)
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{
varb4 = 1;
p->vehicle_backwards = false;
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}
else varb4 = 0;
if (p->vehicle_turnl)
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{
varb8 = 1;
varbc = 1;
p->vehicle_turnl = false;
if (!S_CheckActorSoundPlaying(pi, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
S_PlayActorSound(91, pi);
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}
else
{
varb8 = 0;
varbc = 0;
}
if (p->vehicle_turnr)
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{
varc0 = 1;
varc4 = 1;
p->vehicle_turnr = false;
if (!S_CheckActorSoundPlaying(pi, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
S_PlayActorSound(91, pi);
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}
else
{
varc0 = 0;
varc4 = 0;
}
varc8 = 0;
if (!p->NotOnWater)
{
if (p->drink_amt > 88 && p->moto_drink == 0)
{
varcc = krand() & 63;
if (varcc == 1)
p->moto_drink = -10;
else if (varcc == 2)
p->moto_drink = 10;
}
else if (p->drink_amt > 99 && p->moto_drink == 0)
{
varcc = krand() & 31;
if (varcc == 1)
p->moto_drink = -20;
else if (varcc == 2)
p->moto_drink = 20;
}
}
if (p->on_ground == 1)
{
if (vara8)
{
if (p->MotoSpeed <= 25)
{
p->MotoSpeed++;
if (!S_CheckActorSoundPlaying(pi, 182))
S_PlayActorSound(182, pi);
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}
else
{
p->MotoSpeed -= 2;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = 30;
p->moto_do_bump = 1;
}
}
else if (varb0 && p->MotoSpeed > 0)
{
p->MotoSpeed -= 2;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = 30;
p->moto_do_bump = 1;
}
else if (varac)
{
if (p->MotoSpeed < 40)
if (!p->NotOnWater)
{
p->VBumpTarget = -30;
p->moto_bump_fast = 1;
}
p->MotoSpeed++;
if (p->MotoSpeed > 120)
p->MotoSpeed = 120;
}
else if (p->MotoSpeed > 0)
p->MotoSpeed--;
if (p->moto_do_bump && (!varb0 || p->MotoSpeed == 0))
{
p->VBumpTarget = 0;
p->moto_do_bump = 0;
}
if (varb4 && p->MotoSpeed == 0 && !varb0)
{
int vard0;
if (!p->NotOnWater)
p->MotoSpeed = -25;
else
p->MotoSpeed = -20;
vard0 = varc4;
varc4 = varbc;
varbc = vard0;
varc8 = 1;
}
}
if (p->MotoSpeed != 0 && p->on_ground == 1)
{
if (!p->VBumpNow)
if ((krand() & 15) == 14)
p->VBumpTarget = (p->MotoSpeed >> 4) * ((krand() & 3) - 2);
if (varbc || p->moto_drink < 0)
{
if (p->moto_drink < 0)
p->moto_drink++;
}
else if (varc4 || p->moto_drink > 0)
{
if (p->moto_drink > 0)
p->moto_drink--;
}
}
double horiz = FRACUNIT;
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if (p->TurbCount)
{
if (p->TurbCount <= 1)
{
horiz = 0;
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p->TurbCount = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
}
else
{
horiz = ((krand() & 15) - 7);
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p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
}
}
else if (p->VBumpTarget > p->VBumpNow)
{
if (p->moto_bump_fast)
p->VBumpNow += 6;
else
p->VBumpNow++;
if (p->VBumpTarget < p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow / 3.;
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}
else if (p->VBumpTarget < p->VBumpNow)
{
if (p->moto_bump_fast)
p->VBumpNow -= 6;
else
p->VBumpNow--;
if (p->VBumpTarget > p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow / 3.;
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}
else
{
p->VBumpTarget = 0;
p->moto_bump_fast = 0;
}
if (horiz != FRACUNIT)
{
p->horizon.addadjustment(horiz - FixedToFloat(p->horizon.horiz.asq16()));
}
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if (p->MotoSpeed > 0 && p->on_ground == 1 && (varbc || varc4))
{
short vard4, vard8, vardc, vare0;
vard4 = p->MotoSpeed;
vard8 = p->angle.ang.asbuild();
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if (varbc)
vardc = -10;
else
vardc = 10;
if (vardc < 0)
vare0 = 350;
else
vare0 = -350;
vard4 <<= 2;
int ang;
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if (p->moto_do_bump)
{
p->posxv += (vard4 >> 6) * (sintable[(vardc * -51 + vard8 + 512) & 2047] << 4);
p->posyv += (vard4 >> 6) * (sintable[(vardc * -51 + vard8) & 2047] << 4);
ang = vare0 >> 5;
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}
else
{
p->posxv += (vard4 >> 7) * (sintable[(vardc * -51 + vard8 + 512) & 2047] << 4);
p->posyv += (vard4 >> 7) * (sintable[(vardc * -51 + vard8) & 2047] << 4);
ang = vare0 >> 6;
}
p->angle.addadjustment(FixedToFloat(getincangleq16(p->angle.ang.asq16(), IntToFixed(vard8 - ang))));
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}
if (p->NotOnWater)
if (p->MotoSpeed > 50)
p->MotoSpeed -= (p->MotoSpeed >> 1);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int shrunk, int truefdist, int psectlotag)
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{
auto p = &ps[snum];
auto pi = p->i;
auto s = &sprite[pi];
if (p->airleft != 15 * 26)
p->airleft = 15 * 26; //Aprox twenty seconds.
if (p->scuba_on == 1)
p->scuba_on = 0;
int i = 40;
if (psectlotag == ST_1_ABOVE_WATER && p->spritebridge == 0)
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{
if (shrunk == 0)
{
i = 34;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = sintable[p->pycount] >> 6;
}
else i = 12;
if (shrunk == 0 && truefdist <= PHEIGHT)
{
if (p->on_ground == 1)
{
if (p->dummyplayersprite == -1)
p->dummyplayersprite =
fi.spawn(pi, PLAYERONWATER);
p->footprintcount = 6;
if (sector[p->cursectnum].floorpicnum == FLOORSLIME)
{
p->footprintpal = 8;
p->footprintshade = 0;
}
else if (isRRRA() && (sector[p->cursectnum].floorpicnum == RRTILE7756 || sector[p->cursectnum].floorpicnum == RRTILE7888))
{
p->footprintpal = 0;
p->footprintshade = 40;
}
else
{
p->footprintpal = 0;
p->footprintshade = 0;
}
}
}
}
else if (!p->OnMotorcycle)
{
footprints(snum);
}
if (p->posz < (fz - (i << 8))) //falling
{
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (sector[psect].floorstat & 2) && p->posz >= (fz - (i << 8) - (16 << 8)))
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p->posz = fz - (i << 8);
else
{
p->on_ground = 0;
if ((p->OnMotorcycle || p->OnBoat) && fz - (i << 8) * 2 > p->posz)
{
if (p->MotoOnGround)
{
p->VBumpTarget = 80;
p->moto_bump_fast = 1;
p->poszv -= gc * (p->MotoSpeed >> 4);
p->MotoOnGround = 0;
if (S_CheckActorSoundPlaying(pi, 188))
S_StopSound(188, pi);
S_PlayActorSound(189, pi);
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}
else
{
p->poszv += gc - 80 + (120 - p->MotoSpeed);
if (!S_CheckActorSoundPlaying(pi, 189) && !S_CheckActorSoundPlaying(pi, 190))
S_PlayActorSound(190, pi);
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}
}
else
p->poszv += (gc + 80); // (TICSPERFRAME<<6);
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if (p->poszv >= (4096 + 2048)) p->poszv = (4096 + 2048);
if (p->poszv > 2400 && p->falling_counter < 255)
{
p->falling_counter++;
if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pi, DUKE_SCREAM))
S_PlayActorSound(DUKE_SCREAM, pi);
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}
if ((p->posz + p->poszv) >= (fz - (i << 8))) // hit the ground
{
S_StopSound(DUKE_SCREAM, pi);
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if (sector[p->cursectnum].lotag != 1)
{
if (isRRRA()) p->MotoOnGround = 1;
if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && sector[p->cursectnum].lotag == 802))
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quickkill(p);
else if (p->falling_counter > 9)
{
int j = p->falling_counter;
s->extra -= j - (krand() & 3);
if (s->extra <= 0)
{
S_PlayActorSound(SQUISHED, pi);
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}
else
{
S_PlayActorSound(DUKE_LAND, pi);
S_PlayActorSound(DUKE_LAND_HURT, pi);
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}
SetPlayerPal(p, PalEntry(32, 16, 0, 0));
}
else if (p->poszv > 2048)
{
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(pi, 190))
S_StopSound(pi, 190);
S_PlayActorSound(191, pi);
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p->TurbCount = 12;
}
else S_PlayActorSound(DUKE_LAND, pi);
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}
else if (p->poszv > 1024 && p->OnMotorcycle)
{
S_PlayActorSound(DUKE_LAND, pi);
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p->TurbCount = 12;
}
}
}
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}
}
else
{
p->falling_counter = 0;
S_StopSound(-1, pi, CHAN_VOICE);
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if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->poszv > (6144 >> 1))
p->hard_landing = p->poszv >> 10;
p->on_ground = 1;
if (i == 40)
{
//Smooth on the ground
int k = ((fz - (i << 8)) - p->posz) >> 1;
if (abs(k) < 256) k = 0;
p->posz += k;
p->poszv -= 768;
if (p->poszv < 0) p->poszv = 0;
}
else if (p->jumping_counter == 0)
{
p->posz += ((fz - (i << 7)) - p->posz) >> 1; //Smooth on the water
if (p->on_warping_sector == 0 && p->posz > fz - (16 << 8))
{
p->posz = fz - (16 << 8);
p->poszv >>= 1;
}
}
p->on_warping_sector = 0;
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
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{
playerCrouch(snum);
}
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
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p->jumping_toggle = 0;
else if ((actions & SB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0)
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{
playerJump(snum, fz, cz);
}
}
if (p->jumping_counter)
{
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
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p->jumping_toggle = 0;
if (p->jumping_counter < 768)
{
if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768)
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{
p->jumping_counter = 0;
p->poszv = -512;
}
else
{
p->poszv -= (sintable[(2048 - 128 + p->jumping_counter) & 2047]) / 12;
p->jumping_counter += 180;
p->on_ground = 0;
}
}
else
{
p->jumping_counter = 0;
p->poszv = 0;
}
}
p->posz += p->poszv;
if (p->posz < (cz + (4 << 8)))
{
p->jumping_counter = 0;
if (p->poszv < 0)
p->posxv = p->posyv = 0;
p->poszv = 128;
p->posz = cz + (4 << 8);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
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{
int j;
auto p = &ps[snum];
int pi = p->i;
int psectlotag = sector[psect].lotag;
p->jumping_counter = 0;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = sintable[p->pycount] >> 7;
if (!S_CheckActorSoundPlaying(pi, DUKE_UNDERWATER))
S_PlayActorSound(DUKE_UNDERWATER, pi);
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if ((actions & SB_JUMP) && !p->OnMotorcycle)
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{
if (p->poszv > 0) p->poszv = 0;
p->poszv -= 348;
if (p->poszv < -(256 * 6)) p->poszv = -(256 * 6);
}
else if ((actions & SB_CROUCH) || p->OnMotorcycle)
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{
if (p->poszv < 0) p->poszv = 0;
p->poszv += 348;
if (p->poszv > (256 * 6)) p->poszv = (256 * 6);
}
else
{
if (p->poszv < 0)
{
p->poszv += 256;
if (p->poszv > 0)
p->poszv = 0;
}
if (p->poszv > 0)
{
p->poszv -= 256;
if (p->poszv < 0)
p->poszv = 0;
}
}
if (p->poszv > 2048)
p->poszv >>= 1;
p->posz += p->poszv;
if (p->posz > (fz - (15 << 8)))
p->posz += ((fz - (15 << 8)) - p->posz) >> 1;
if (p->posz < (cz + (4 << 8)))
{
p->posz = cz + (4 << 8);
p->poszv = 0;
}
if (p->scuba_on && (krand() & 255) < 8)
{
j = fi.spawn(pi, WATERBUBBLE);
sprite[j].x +=
sintable[(p->angle.ang.asbuild() + 512 + 64 - (global_random & 128) + 128) & 2047] >> 6;
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sprite[j].y +=
sintable[(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128) & 2047] >> 6;
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sprite[j].xrepeat = 3;
sprite[j].yrepeat = 2;
sprite[j].z = p->posz + (8 << 8);
sprite[j].cstat = 514;
}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleMove(int snum, int psect, int j)
{
auto p = &ps[snum];
int pi = p->i;
auto s = &sprite[pi];
int psectlotag = sector[psect].lotag;
short var104, var108, var10c;
var104 = 0;
j &= (MAXWALLS - 1);
var108 = getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y);
var10c = abs(p->angle.ang.asbuild() - var108);
int ang;
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switch (krand() & 1)
{
case 0:
ang = p->MotoSpeed >> 1;
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break;
case 1:
ang = -(p->MotoSpeed >> 1);
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break;
}
p->angle.addadjustment(ang);
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if (var10c >= 441 && var10c <= 581)
{
var104 = (p->MotoSpeed * p->MotoSpeed) >> 8;
p->MotoSpeed = 0;
if (S_CheckActorSoundPlaying(pi, 238) == 0)
S_PlayActorSound(238, pi);
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}
else if (var10c >= 311 && var10c <= 711)
{
var104 = (p->MotoSpeed * p->MotoSpeed) >> 11;
p->MotoSpeed -= (p->MotoSpeed >> 1) + (p->MotoSpeed >> 2);
if (S_CheckActorSoundPlaying(pi, 238) == 0)
S_PlayActorSound(238, pi);
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}
else if (var10c >= 111 && var10c <= 911)
{
var104 = (p->MotoSpeed * p->MotoSpeed) >> 14;
p->MotoSpeed -= (p->MotoSpeed >> 1);
if (S_CheckActorSoundPlaying(pi, 239) == 0)
S_PlayActorSound(239, pi);
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}
else
{
var104 = (p->MotoSpeed * p->MotoSpeed) >> 15;
p->MotoSpeed -= (p->MotoSpeed >> 3);
if (S_CheckActorSoundPlaying(pi, 240) == 0)
S_PlayActorSound(240, pi);
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}
s->extra -= var104;
if (s->extra <= 0)
{
S_PlayActorSound(SQUISHED, pi);
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SetPlayerPal(p, PalEntry(63, 63, 0, 0));
}
else if (var104)
S_PlayActorSound(DUKE_LAND_HURT, pi);
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatMove(int snum, int psect, int j)
{
auto p = &ps[snum];
int pi = p->i;
auto s = &sprite[pi];
int psectlotag = sector[psect].lotag;
short var114, var118;
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j &= (MAXWALLS - 1);
var114 = getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y);
var118 = abs(p->angle.ang.asbuild() - var114);
int ang;
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switch (krand() & 1)
{
case 0:
ang = p->MotoSpeed >> 2;
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break;
case 1:
ang = -(p->MotoSpeed >> 2);
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break;
}
p->angle.addadjustment(ang);
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if (var118 >= 441 && var118 <= 581)
{
p->MotoSpeed = ((p->MotoSpeed >> 1) + (p->MotoSpeed >> 2)) >> 2;
if (psectlotag == 1)
if (S_CheckActorSoundPlaying(pi, 178) == 0)
S_PlayActorSound(178, pi);
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}
else if (var118 >= 311 && var118 <= 711)
{
p->MotoSpeed -= ((p->MotoSpeed >> 1) + (p->MotoSpeed >> 2)) >> 3;
if (psectlotag == 1)
if (S_CheckActorSoundPlaying(pi, 179) == 0)
S_PlayActorSound(179, pi);
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}
else if (var118 >= 111 && var118 <= 911)
{
p->MotoSpeed -= (p->MotoSpeed >> 4);
if (psectlotag == 1)
if (S_CheckActorSoundPlaying(pi, 180) == 0)
S_PlayActorSound(180, pi);
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}
else
{
p->MotoSpeed -= (p->MotoSpeed >> 6);
if (psectlotag == 1)
if (S_CheckActorSoundPlaying(pi, 181) == 0)
S_PlayActorSound(181, pi);
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}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleHit(int snum, int var60)
{
auto p = &ps[snum];
auto s = &sprite[var60];
auto ht = &hittype[var60];
if (badguy(s) || s->picnum == APLAYER)
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{
if (s->picnum != APLAYER)
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{
if (numplayers == 1)
{
fi.movesprite(var60, sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild() + 512) & 2047] >> 8,
sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild()) & 2047] >> 8, s->zvel, CLIPMASK0);
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}
}
else
ht->owner = p->i;
ht->picnum = MOTOHIT;
ht->extra = p->MotoSpeed >> 1;
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p->MotoSpeed -= p->MotoSpeed >> 2;
p->TurbCount = 6;
}
else if ((s->picnum == RRTILE2431 || s->picnum == RRTILE2443 || s->picnum == RRTILE2451 || s->picnum == RRTILE2455)
&& s->picnum != ACTIVATORLOCKED && p->MotoSpeed > 45)
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{
S_PlayActorSound(SQUISHED, var60);
if (s->picnum == RRTILE2431 || s->picnum == RRTILE2451)
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{
if (s->lotag != 0)
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{
for (int j = 0; j < MAXSPRITES; j++)
{
auto sprj = &sprite[j];
if ((sprj->picnum == RRTILE2431 || sprj->picnum == RRTILE2451) && sprj->pal == 4)
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{
if (s->lotag == sprj->lotag)
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{
sprj->xrepeat = 0;
sprj->yrepeat = 0;
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}
}
}
}
2020-10-22 17:21:21 +00:00
fi.guts(&hittype[var60], RRTILE2460, 12, myconnectindex);
fi.guts(&hittype[var60], RRTILE2465, 3, myconnectindex);
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}
else
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fi.guts(&hittype[var60], RRTILE2465, 3, myconnectindex);
fi.guts(&hittype[var60], RRTILE2465, 3, myconnectindex);
s->xrepeat = 0;
s->yrepeat = 0;
2020-05-17 22:10:42 +00:00
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatHit(int snum, int var60)
{
auto p = &ps[snum];
auto s = &sprite[var60];
auto ht = &hittype[var60];
if (badguy(s) || s->picnum == APLAYER)
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{
if (s->picnum != APLAYER)
2020-05-17 22:10:42 +00:00
{
if (numplayers == 1)
{
fi.movesprite(var60, sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild() + 512) & 2047] >> 9,
sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild()) & 2047] >> 9, s->zvel, CLIPMASK0);
2020-05-17 22:10:42 +00:00
}
}
else
ht->owner = p->i;
ht->picnum = MOTOHIT;
ht->extra = p->MotoSpeed >> 2;
2020-05-17 22:10:42 +00:00
p->MotoSpeed -= p->MotoSpeed >> 2;
p->TurbCount = 6;
}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
2020-05-19 07:03:07 +00:00
static void fireweapon(int snum)
{
auto p = &ps[snum];
int pi = p->i;
p->crack_time = CRACK_TIME;
if (p->holster_weapon == 1)
{
if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
FTA(74, p);
}
}
else
{
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if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
case DYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case THROWINGDYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
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p->kickback_pic = 1;
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] > 0)
{
p->ammo_amount[PISTOL_WEAPON]--;
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
}
break;
case RIFLEGUN_WEAPON:
if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case SHOTGUN_WEAPON:
if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case BOWLING_WEAPON:
if (p->ammo_amount[BOWLING_WEAPON] > 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case POWDERKEG_WEAPON:
if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case BUZZSAW_WEAPON:
case THROWSAW_WEAPON:
if (p->curr_weapon == BUZZSAW_WEAPON)
{
if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
{
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
S_PlayActorSound(431, pi);
}
}
else if (p->ammo_amount[THROWSAW_WEAPON] > 0)
{
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
S_PlayActorSound(SHRINKER_FIRE, pi);
}
break;
case ALIENBLASTER_WEAPON:
if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case TIT_WEAPON:
if (p->ammo_amount[TIT_WEAPON] > 0)
{
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case MOTORCYCLE_WEAPON:
if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0)
{
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case BOAT_WEAPON:
if (p->ammo_amount[BOAT_WEAPON] > 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case CROSSBOW_WEAPON:
if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case CHICKEN_WEAPON:
if (p->ammo_amount[CHICKEN_WEAPON] > 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
case KNEE_WEAPON:
case SLINGBLADE_WEAPON:
if (p->curr_weapon == SLINGBLADE_WEAPON)
{
if (p->ammo_amount[SLINGBLADE_WEAPON] > 0)
if (p->quick_kick == 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
}
else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0)
if (p->quick_kick == 0)
2020-05-19 07:03:07 +00:00
p->kickback_pic = 1;
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void operateweapon(int snum, ESyncBits actions, int psect)
{
auto p = &ps[snum];
int pi = p->i;
2020-05-18 20:28:12 +00:00
int i, j, k;
int psectlotag = sector[psect].lotag;
2020-05-19 16:40:40 +00:00
if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
2020-05-18 20:28:12 +00:00
case DYNAMITE_WEAPON:
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 1)
S_PlaySound(401);
if (p->kickback_pic == 6 && (actions & SB_FIRE))
p->rapid_fire_hold = 1;
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic > 19)
{
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
2020-05-18 20:28:12 +00:00
p->detonate_time = 45;
p->detonate_count = 1;
S_PlaySound(402);
}
break;
case THROWINGDYNAMITE_WEAPON:
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p->kickback_pic++;
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if (p->detonate_time < 0)
{
p->hbomb_on = 0;
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 39)
{
p->hbomb_on = 0;
2020-05-18 20:28:12 +00:00
p->noise_radius = 8192;
madenoise(snum);
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 12)
{
2020-05-18 20:28:12 +00:00
p->ammo_amount[DYNAMITE_WEAPON]--;
if (p->ammo_amount[CROSSBOW_WEAPON])
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
k = 15;
i = -mulscale16(p->horizon.sum().asq16(), 20);
}
else
{
k = 140;
i = -512 - -mulscale16(p->horizon.sum().asq16(), 20);
}
j = EGS(p->cursectnum,
p->posx + (sintable[(p->angle.ang.asbuild() + 512) & 2047] >> 6),
p->posy + (sintable[p->angle.ang.asbuild() & 2047] >> 6),
p->posz, HEAVYHBOMB, -16, 9, 9,
p->angle.ang.asbuild(), (k + (p->hbomb_hold_delay << 5)) * 2, i, pi, 1);
if (k == 15)
{
sprite[j].yvel = 3;
sprite[j].z += (8 << 8);
}
k = hits(p->GetActor());
if (k < 512)
{
sprite[j].ang += 1024;
sprite[j].zvel /= 3;
sprite[j].xvel /= 3;
}
p->hbomb_on = 1;
}
else if (p->kickback_pic < 12 && (actions & SB_FIRE))
p->hbomb_hold_delay++;
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 40)
{
p->okickback_pic = p->kickback_pic = 0;
2020-05-18 20:28:12 +00:00
p->curr_weapon = DYNAMITE_WEAPON;
p->last_weapon = -1;
2020-05-18 20:28:12 +00:00
p->detonate_count = 0;
p->detonate_time = 45;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
{
2020-05-18 20:28:12 +00:00
fi.addweapon(p, DYNAMITE_WEAPON);
p->oweapon_pos = p->weapon_pos = -9;
}
else checkavailweapon(p);
}
break;
case PISTOL_WEAPON:
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if (p->kickback_pic == 1)
{
2020-05-18 20:28:12 +00:00
fi.shoot(pi, SHOTSPARK1);
S_PlayActorSound(PISTOL_FIRE, pi);
2020-05-18 20:28:12 +00:00
p->noise_radius = 8192;
madenoise(snum);
lastvisinc = ud.levelclock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
}
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 2)
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
2020-05-19 07:03:07 +00:00
if (p->kickback_pic >= 22)
{
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
break;
}
else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0)
{
2020-05-19 07:03:07 +00:00
switch (p->kickback_pic)
{
case 24:
S_PlayActorSound(EJECT_CLIP, pi);
break;
case 30:
S_PlayActorSound(INSERT_CLIP, pi);
break;
}
}
else
2020-05-19 07:03:07 +00:00
p->kickback_pic = 38;
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 38)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
break;
case SHOTGUN_WEAPON:
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 6)
2020-05-18 20:28:12 +00:00
if (p->shotgun_state[0] == 0)
if (p->ammo_amount[SHOTGUN_WEAPON] > 1)
if (actions & SB_FIRE)
2020-05-18 20:28:12 +00:00
p->shotgun_state[1] = 1;
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 4)
{
2020-05-18 20:28:12 +00:00
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pi);
2020-05-18 20:28:12 +00:00
p->noise_radius = 8192;
madenoise(snum);
lastvisinc = ud.levelclock + 32;
p->visibility = 0;
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 7)
{
2020-05-18 20:28:12 +00:00
if (p->shotgun_state[1])
{
2020-05-18 20:28:12 +00:00
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
fi.shoot(pi, SHOTGUN);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pi);
if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 5;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 5;
}
}
else if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
}
}
2020-05-18 20:28:12 +00:00
if (p->shotgun_state[0])
{
2020-05-19 07:03:07 +00:00
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
break;
case 17:
S_PlayActorSound(SHOTGUN_COCK, pi);
break;
case 28:
p->okickback_pic = p->kickback_pic = 0;
2020-05-18 20:28:12 +00:00
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
2020-05-18 20:28:12 +00:00
else if (p->shotgun_state[1])
{
2020-05-19 07:03:07 +00:00
switch (p->kickback_pic)
{
case 26:
checkavailweapon(p);
break;
case 27:
S_PlayActorSound(SHOTGUN_COCK, pi);
break;
case 38:
p->okickback_pic = p->kickback_pic = 0;
2020-05-18 20:28:12 +00:00
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
else
{
2020-05-19 07:03:07 +00:00
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
p->okickback_pic = p->kickback_pic = 0;
2020-05-18 20:28:12 +00:00
p->shotgun_state[0] = 1;
p->shotgun_state[1] = 0;
return;
}
}
break;
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case RIFLEGUN_WEAPON:
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p->kickback_pic++;
p->horizon.addadjustment(1);
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p->recoil++;
2020-05-19 07:03:07 +00:00
if (p->kickback_pic <= 12)
{
2020-05-19 07:03:07 +00:00
if ((p->kickback_pic % 3) == 0)
{
2020-05-18 20:28:12 +00:00
p->ammo_amount[RIFLEGUN_WEAPON]--;
2020-05-19 07:03:07 +00:00
if ((p->kickback_pic % 3) == 0)
{
2020-05-18 20:28:12 +00:00
j = fi.spawn(pi, SHELL);
sprite[j].ang += 1024;
sprite[j].ang &= 2047;
sprite[j].xvel += 32;
sprite[j].z += (3 << 8);
ssp(j, CLIPMASK0);
}
S_PlayActorSound(CHAINGUN_FIRE, pi);
2020-05-18 20:28:12 +00:00
fi.shoot(pi, CHAINGUN);
p->noise_radius = 8192;
madenoise(snum);
lastvisinc = ud.levelclock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
}
checkavailweapon(p);
if ((actions & SB_FIRE) == 0)
{
p->okickback_pic = p->kickback_pic = 0;
break;
}
}
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic > 10)
{
if (actions & SB_FIRE) p->kickback_pic = 1;
else p->okickback_pic = p->kickback_pic = 0;
}
break;
2020-05-18 20:28:12 +00:00
case BUZZSAW_WEAPON:
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if (p->kickback_pic > 3)
{
p->okickback_pic = p->kickback_pic = 0;
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fi.shoot(pi, GROWSPARK);
p->noise_radius = 1024;
madenoise(snum);
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
else p->kickback_pic++;
2020-05-18 20:28:12 +00:00
break;
case THROWSAW_WEAPON:
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if (p->kickback_pic == 1)
{
2020-05-19 07:54:52 +00:00
p->ammo_amount[THROWSAW_WEAPON]--;
2020-05-18 20:28:12 +00:00
fi.shoot(pi, SHRINKSPARK);
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
2020-05-18 20:28:12 +00:00
case TIT_WEAPON:
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p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = ud.levelclock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pi);
2020-05-18 20:28:12 +00:00
fi.shoot(pi, SHOTSPARK1);
p->noise_radius = 16384;
madenoise(snum);
2020-05-18 20:28:12 +00:00
p->ammo_amount[TIT_WEAPON]--;
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 2)
{
p->angle.addadjustment(16);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 4)
{
p->angle.addadjustment(-16);
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
2020-05-18 20:28:12 +00:00
case MOTORCYCLE_WEAPON:
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = ud.levelclock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pi);
2020-05-18 20:28:12 +00:00
fi.shoot(pi, CHAINGUN);
p->noise_radius = 16384;
madenoise(snum);
2020-05-18 20:28:12 +00:00
p->ammo_amount[MOTORCYCLE_WEAPON]--;
if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 2)
{
p->angle.addadjustment(4);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 4)
{
p->angle.addadjustment(-4);
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
2020-05-18 20:28:12 +00:00
case BOAT_WEAPON:
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 3)
{
p->MotoSpeed -= 20;
2020-05-18 20:28:12 +00:00
p->ammo_amount[BOAT_WEAPON]--;
fi.shoot(pi, RRTILE1790);
}
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic > 20)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
2020-05-18 20:28:12 +00:00
if (p->ammo_amount[BOAT_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
break;
2020-05-18 20:28:12 +00:00
case ALIENBLASTER_WEAPON:
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic >= 7 && p->kickback_pic <= 11)
2020-05-18 20:28:12 +00:00
fi.shoot(pi, FIRELASER);
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 5)
{
S_PlayActorSound(CAT_FIRE, pi);
2020-05-18 20:28:12 +00:00
p->noise_radius = 2048;
madenoise(snum);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 9)
{
2020-05-18 20:28:12 +00:00
p->ammo_amount[ALIENBLASTER_WEAPON]--;
p->visibility = 0;
lastvisinc = ud.levelclock + 32;
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 12)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
p->horizon.addadjustment(20);
2020-05-18 20:28:12 +00:00
p->recoil += 20;
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
2020-05-18 20:28:12 +00:00
case POWDERKEG_WEAPON:
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 3)
{
2020-05-18 20:28:12 +00:00
p->ammo_amount[POWDERKEG_WEAPON]--;
p->gotweapon.Clear(POWDERKEG_WEAPON);
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
2020-05-18 20:28:12 +00:00
k = 15;
i = mulscale16(p->horizon.sum().asq16(), 20);
}
2020-05-18 20:28:12 +00:00
else
{
2020-05-18 20:28:12 +00:00
k = 32;
i = -512 - mulscale16(p->horizon.sum().asq16(), 20);
}
2020-05-18 20:28:12 +00:00
j = EGS(p->cursectnum,
p->posx + (sintable[(p->angle.ang.asbuild() + 512) & 2047] >> 6),
p->posy + (sintable[p->angle.ang.asbuild() & 2047] >> 6),
2020-05-18 20:28:12 +00:00
p->posz, TRIPBOMBSPRITE, -16, 9, 9,
p->angle.ang.asbuild(), k * 2, i, pi, 1);
2020-05-18 20:28:12 +00:00
}
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic > 20)
2020-05-18 20:28:12 +00:00
{
p->okickback_pic = p->kickback_pic = 0;
2020-05-18 20:28:12 +00:00
checkavailweapon(p);
}
break;
2020-05-18 20:28:12 +00:00
case BOWLING_WEAPON:
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 30)
2020-05-18 20:28:12 +00:00
{
p->ammo_amount[BOWLING_WEAPON]--;
S_PlayActorSound(354, pi);
2020-05-18 20:28:12 +00:00
fi.shoot(pi, BOWLINGBALL);
p->noise_radius = 1024;
madenoise(snum);
}
2020-05-19 07:03:07 +00:00
if (p->kickback_pic < 30)
2020-05-18 20:28:12 +00:00
{
p->posxv += sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv += sintable[p->angle.ang.asbuild() & 2047] << 4;
2020-05-18 20:28:12 +00:00
}
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic > 40)
2020-05-18 20:28:12 +00:00
{
p->okickback_pic = p->kickback_pic = 0;
2020-05-18 20:28:12 +00:00
p->gotweapon.Clear(BOWLING_WEAPON);
checkavailweapon(p);
}
break;
case KNEE_WEAPON:
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(426, pi);
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 12)
{
2020-05-18 20:28:12 +00:00
fi.shoot(pi, KNEE);
p->noise_radius = 1024;
madenoise(snum);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
2020-05-18 20:28:12 +00:00
case SLINGBLADE_WEAPON:
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(252, pi);
2020-05-19 07:03:07 +00:00
if (p->kickback_pic == 8)
{
2020-05-18 20:28:12 +00:00
fi.shoot(pi, SLINGBLADE);
p->noise_radius = 1024;
madenoise(snum);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
2020-05-18 20:28:12 +00:00
case CROSSBOW_WEAPON:
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic == 4)
{
2020-05-18 20:28:12 +00:00
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->ammo_amount[DYNAMITE_WEAPON])
p->ammo_amount[DYNAMITE_WEAPON]--;
lastvisinc = ud.levelclock + 32;
p->visibility = 0;
2020-05-18 20:28:12 +00:00
fi.shoot(pi, RPG);
p->noise_radius = 32768;
madenoise(snum);
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pi);
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
2020-05-18 20:28:12 +00:00
case CHICKEN_WEAPON:
2020-05-19 07:03:07 +00:00
p->kickback_pic++;
if (p->kickback_pic == 4)
{
2020-05-18 20:28:12 +00:00
p->ammo_amount[CHICKEN_WEAPON]--;
lastvisinc = ud.levelclock + 32;
p->visibility = 0;
2020-05-18 20:28:12 +00:00
fi.shoot(pi, RPG2);
p->noise_radius = 32768;
madenoise(snum);
checkavailweapon(p);
}
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pi);
2020-05-19 07:03:07 +00:00
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
2020-05-18 20:28:12 +00:00
}
}
2020-05-19 07:03:07 +00:00
2020-05-19 07:54:52 +00:00
//---------------------------------------------------------------------------
//
// this function exists because gotos suck. :P
//
//---------------------------------------------------------------------------
static void processweapon(int snum, ESyncBits actions, int psect)
2020-05-19 07:54:52 +00:00
{
auto p = &ps[snum];
int pi = p->i;
auto s = &sprite[pi];
int shrunk = (s->yrepeat < 8);
if (actions & SB_FIRE)
2020-05-19 07:54:52 +00:00
{
int a = 0;
}
if (p->detonate_count > 0)
{
if (ud.god)
{
p->detonate_time = 45;
p->detonate_count = 0;
}
else if (p->detonate_time <= 0 && p->kickback_pic < 5)
{
S_PlaySound(14);
2020-05-19 07:54:52 +00:00
quickkill(p);
}
}
if (isRRRA() && (p->curr_weapon == KNEE_WEAPON || p->curr_weapon == SLINGBLADE_WEAPON))
p->random_club_frame += 64;
if (p->curr_weapon == THROWSAW_WEAPON || p->curr_weapon == BUZZSAW_WEAPON)
p->random_club_frame += 64; // Glowing
if (p->curr_weapon == TRIPBOMB_WEAPON || p->curr_weapon == BOWLING_WEAPON)
p->random_club_frame += 64;
if (p->rapid_fire_hold == 1)
{
if (actions & SB_FIRE) return;
2020-05-19 07:54:52 +00:00
p->rapid_fire_hold = 0;
}
if (shrunk || p->tipincs || p->access_incs)
actions &= ~SB_FIRE;
else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
2020-05-19 07:54:52 +00:00
p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
{
fireweapon(snum);
}
else if (p->kickback_pic)
{
operateweapon(snum, actions, psect);
2020-05-19 07:54:52 +00:00
}
}
2020-05-19 07:03:07 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void processinput_r(int snum)
{
2020-07-16 13:03:09 +00:00
int j, i, k, doubvel, fz, cz, hz, lz, truefdist, var60;
2020-05-19 07:03:07 +00:00
char shrunk;
ESyncBits actions;
2020-07-16 13:03:09 +00:00
short psect, psectlotag, pi;
2020-05-19 07:03:07 +00:00
struct player_struct* p;
spritetype* s;
p = &ps[snum];
pi = p->i;
s = &sprite[pi];
p->horizon.resetadjustment();
p->angle.resetadjustment();
2020-05-19 17:50:31 +00:00
actions = PlayerInputBits(snum, SB_ALL);
2020-05-19 07:03:07 +00:00
auto sb_fvel = PlayerInputForwardVel(snum);
auto sb_svel = PlayerInputSideVel(snum);
auto sb_avel = PlayerInputAngVel(snum);
2020-05-19 07:03:07 +00:00
psect = p->cursectnum;
if (p->OnMotorcycle && s->extra > 0)
{
onMotorcycle(snum, actions);
2020-05-19 07:03:07 +00:00
}
else if (p->OnBoat && s->extra > 0)
{
onBoat(snum, actions);
2020-05-19 07:03:07 +00:00
}
if (psect == -1)
{
if (s->extra > 0 && ud.clipping == 0)
{
quickkill(p);
S_PlayActorSound(SQUISHED, pi);
2020-05-19 07:03:07 +00:00
}
psect = 0;
}
psectlotag = sector[psect].lotag;
if (psectlotag == 867)
{
SectIterator it(psect);
while ((j = it.NextIndex()) >= 0)
2020-05-19 07:03:07 +00:00
{
if (sprite[j].picnum == RRTILE380)
if (sprite[j].z - (8 << 8) < p->posz)
2020-05-19 07:03:07 +00:00
psectlotag = 2;
}
}
else if (psectlotag == 7777)
2020-07-07 15:56:20 +00:00
if (currentLevel->levelNumber == levelnum(1, 6))
2020-05-19 07:03:07 +00:00
lastlevel = 1;
if (psectlotag == 848 && sector[psect].floorpicnum == WATERTILE2)
psectlotag = 1;
if (psectlotag == 857)
s->clipdist = 1;
else
s->clipdist = 64;
p->spritebridge = 0;
shrunk = (s->yrepeat < 8);
if (s->clipdist == 64)
{
getzrange(p->posx, p->posy, p->posz, psect, &cz, &hz, &fz, &lz, 163L, CLIPMASK0);
j = getflorzofslope(psect, p->posx, p->posy);
}
else
{
getzrange(p->posx, p->posy, p->posz, psect, &cz, &hz, &fz, &lz, 4L, CLIPMASK0);
j = getflorzofslope(psect, p->posx, p->posy);
}
p->truefz = j;
p->truecz = getceilzofslope(psect, p->posx, p->posy);
truefdist = abs(p->posz - j);
if ((lz & 49152) == 16384 && psectlotag == 1 && truefdist > PHEIGHT + (16 << 8))
psectlotag = 0;
hittype[pi].floorz = fz;
hittype[pi].ceilingz = cz;
if (cl_syncinput)
2020-05-19 07:03:07 +00:00
{
p->horizon.backup();
calcviewpitch(p, 1);
2020-05-19 07:03:07 +00:00
}
if (hz >= 0 && (hz & 49152) == 49152)
{
hz &= (MAXSPRITES - 1);
if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0)
{
hz = 0;
cz = p->truecz;
}
if (sprite[hz].picnum == RRTILE3587)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_JUMP) && !p->OnMotorcycle)
2020-05-19 07:03:07 +00:00
{
hz = 0;
cz = p->truecz;
}
}
else
p->stairs--;
}
}
if (lz >= 0 && (lz & 49152) == 49152)
{
j = lz & (MAXSPRITES - 1);
if (isRRRA()) var60 = j & (MAXSPRITES - 1);
if ((sprite[j].cstat & 33) == 33)
{
psectlotag = 0;
p->footprintcount = 0;
p->spritebridge = 1;
}
if (p->OnMotorcycle)
if (badguy(&sprite[var60]))
{
hittype[var60].picnum = MOTOHIT;
hittype[var60].extra = 2 + (p->MotoSpeed >> 1);
p->MotoSpeed -= p->MotoSpeed >> 4;
}
if (p->OnBoat)
{
if (badguy(&sprite[var60]))
{
hittype[var60].picnum = MOTOHIT;
hittype[var60].extra = 2 + (p->MotoSpeed >> 1);
p->MotoSpeed -= p->MotoSpeed >> 4;
}
}
else if (badguy(&sprite[j]) && sprite[j].xrepeat > 24 && abs(s->z - sprite[j].z) < (84 << 8))
{
j = getangle(sprite[j].x - p->posx, sprite[j].y - p->posy);
p->posxv -= sintable[(j + 512) & 2047] << 4;
p->posyv -= sintable[j & 2047] << 4;
}
if (sprite[j].picnum == RRTILE3587)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
2020-05-19 07:03:07 +00:00
{
cz = sprite[j].z;
hz = 0;
fz = sprite[j].z + (4 << 8);
}
}
else
p->stairs--;
}
else if (sprite[j].picnum == TOILET || sprite[j].picnum == RRTILE2121)
{
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
2020-05-19 07:03:07 +00:00
//if (Sound[436].num == 0)
{
S_PlayActorSound(436, p->i);
2020-05-19 07:03:07 +00:00
p->last_pissed_time = 4000;
p->eat = 0;
}
}
}
if (s->extra > 0) fi.incur_damage(p);
else
{
s->extra = 0;
p->shield_amount = 0;
}
p->last_extra = s->extra;
if (p->loogcnt > 0) p->loogcnt--;
else p->loogcnt = 0;
if (p->fist_incs)
{
if (endoflevel(snum)) return;
}
if (p->timebeforeexit > 1 && p->last_extra > 0)
{
if (timedexit(snum))
return;
}
2020-07-16 13:03:09 +00:00
if (s->extra <= 0 && !ud.god)
2020-05-19 07:03:07 +00:00
{
playerisdead(snum, psectlotag, fz, cz);
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return;
2020-05-19 07:03:07 +00:00
}
if (p->transporter_hold > 0)
{
p->transporter_hold--;
if (p->transporter_hold == 0 && p->on_warping_sector)
p->transporter_hold = 2;
}
if (p->transporter_hold < 0)
p->transporter_hold++;
if (p->newowner >= 0)
{
i = p->newowner;
p->posxv = p->posyv = s->xvel = 0;
fi.doincrements(p);
if (p->curr_weapon == THROWINGDYNAMITE_WEAPON) processweapon(snum, actions, psect);
2020-05-19 07:03:07 +00:00
return;
}
doubvel = TICSPERFRAME;
checklook(snum, actions);
2020-05-19 07:03:07 +00:00
2020-10-17 08:44:00 +00:00
if (p->on_crane != nullptr)
2020-05-19 07:03:07 +00:00
goto HORIZONLY;
2020-08-05 10:04:14 +00:00
playerweaponsway(p, s);
2020-05-19 07:03:07 +00:00
s->xvel = clamp(ksqrt((p->posx - p->bobposx) * (p->posx - p->bobposx) + (p->posy - p->bobposy) * (p->posy - p->bobposy)), 0, 512);
2020-10-23 19:40:49 +00:00
if (p->on_ground) p->bobcounter += p->GetActor()->s.xvel >> 1;
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backuppos(p, ud.clipping == 0 && (sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->cursectnum >= MAXSECTORS));
2020-05-19 07:03:07 +00:00
// Shrinking code
i = 40;
2020-07-16 13:03:09 +00:00
if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN))
2020-05-19 07:03:07 +00:00
{
int tmp;
tmp = getanimationgoal(anim_floorz, p->cursectnum);
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if (tmp >= 0)
{
if (!S_CheckSoundPlaying(p->i, 432))
S_PlayActorSound(432, pi);
2020-05-19 07:03:07 +00:00
}
else
S_StopSound(432);
2020-05-19 07:03:07 +00:00
}
if (isRRRA() && p->sea_sick_stat)
{
p->pycount += 32;
p->pycount &= 2047;
if (p->SeaSick)
p->pyoff = sintable[p->pycount] >> 2;
else
p->pyoff = sintable[p->pycount] >> 7;
}
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if (psectlotag == ST_2_UNDERWATER)
2020-05-19 07:03:07 +00:00
{
underwater(snum, actions, psect, fz, cz);
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}
else
2020-05-19 07:03:07 +00:00
{
movement(snum, actions, psect, fz, cz, shrunk, truefdist, psectlotag);
2020-05-19 07:03:07 +00:00
}
p->psectlotag = psectlotag;
//Do the quick lefts and rights
if (movementBlocked(snum))
{
doubvel = 0;
p->posxv = 0;
p->posyv = 0;
}
else if (cl_syncinput)
{
//p->ang += syncangvel * constant
//ENGINE calculates angvel for you
// may still be needed later for demo recording
processavel(p, &sb_avel);
applylook(&p->angle, sb_avel, &p->sync.actions, 1, p->crouch_toggle || actions & SB_CROUCH);
apply_seasick(p, 1);
}
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if (p->spritebridge == 0)
{
j = sector[s->sectnum].floorpicnum;
k = 0;
if (p->on_ground && truefdist <= PHEIGHT + (16 << 8))
{
int whichsound = j == HURTRAIL ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 :
(isRRRA() && (j == RRTILE7768 || j == RRTILE7820) ? 3 : -1);
2020-05-19 07:03:07 +00:00
if (j >= 0) k = makepainsounds(snum, whichsound);
}
if (k)
{
FTA(75, p);
p->boot_amount -= 2;
if (p->boot_amount <= 0)
checkavailinven(p);
}
}
if (p->posxv || p->posyv || sb_fvel || sb_svel)
{
p->crack_time = CRACK_TIME;
2020-05-19 07:03:07 +00:00
k = sintable[p->bobcounter & 2047] >> 12;
if (isRRRA() && p->spritebridge == 0 && p->on_ground)
{
if (psectlotag == 1)
p->NotOnWater = 0;
else if (p->OnBoat)
{
if (psectlotag == 1234)
p->NotOnWater = 0;
else
p->NotOnWater = 1;
}
else
p->NotOnWater = 1;
}
if (truefdist < PHEIGHT + (8 << 8) && (k == 1 || k == 3))
{
if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
{
switch (psectlotag)
{
case 0:
if (lz >= 0 && (lz & (MAXSPRITES - 1)) == 49152)
j = sprite[lz & (MAXSPRITES - 1)].picnum;
else j = sector[psect].floorpicnum;
break;
case 1:
if ((krand() & 1) == 0)
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && sector[p->cursectnum].hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pi);
2020-05-19 07:03:07 +00:00
p->walking_snd_toggle = 1;
break;
}
}
}
else if (p->walking_snd_toggle > 0)
p->walking_snd_toggle--;
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
p->posxv += ((sb_fvel * doubvel) << 6);
p->posyv += ((sb_svel * doubvel) << 6);
if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
2020-05-19 07:03:07 +00:00
{
p->posxv = mulscale(p->posxv, dukefriction - 0x2000, 16);
p->posyv = mulscale(p->posyv, dukefriction - 0x2000, 16);
}
else
{
if (psectlotag == 2)
{
p->posxv = mulscale(p->posxv, dukefriction - 0x1400, 16);
p->posyv = mulscale(p->posyv, dukefriction - 0x1400, 16);
}
else
{
p->posxv = mulscale(p->posxv, dukefriction, 16);
p->posyv = mulscale(p->posyv, dukefriction, 16);
}
}
if (isRRRA() && sector[psect].floorpicnum == RRTILE7888)
{
if (p->OnMotorcycle)
if (p->on_ground)
p->moto_on_oil = 1;
}
else if (isRRRA() && sector[psect].floorpicnum == RRTILE7889)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
p->moto_on_mud = 1;
}
else if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->posxv = mulscale(p->posxv, dukefriction, 16);
p->posyv = mulscale(p->posyv, dukefriction, 16);
}
}
else
if (sector[psect].floorpicnum == RRTILE3073 || sector[psect].floorpicnum == RRTILE2702)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
{
p->posxv = mulscale(p->posxv, dukefriction - 0x1800, 16);
p->posyv = mulscale(p->posyv, dukefriction - 0x1800, 16);
}
}
else
if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->posxv = mulscale(p->posxv, dukefriction - 0x1800, 16);
p->posyv = mulscale(p->posyv, dukefriction - 0x1800, 16);
}
}
if (abs(p->posxv) < 2048 && abs(p->posyv) < 2048)
p->posxv = p->posyv = 0;
if (shrunk)
{
p->posxv =
mulscale16(p->posxv, dukefriction - (dukefriction >> 1) + (dukefriction >> 2));
p->posyv =
mulscale16(p->posyv, dukefriction - (dukefriction >> 1) + (dukefriction >> 2));
}
}
HORIZONLY:
if (psectlotag == 1 || p->spritebridge == 1) i = (4L << 8);
else i = (20L << 8);
if (sector[p->cursectnum].lotag == 2) k = 0;
else k = 1;
if (ud.clipping)
{
j = 0;
p->posx += p->posxv >> 14;
p->posy += p->posyv >> 14;
updatesector(p->posx, p->posy, &p->cursectnum);
changespritesect(pi, p->cursectnum);
}
else
j = clipmove(&p->posx, &p->posy,
&p->posz, &p->cursectnum,
p->posxv, p->posyv, 164L, (4L << 8), i, CLIPMASK0);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->posz += 32 << 8;
if (j)
fi.checkplayerhurt(p, j);
else if (isRRRA() && p->hurt_delay2 > 0)
p->hurt_delay2--;
var60 = j & (MAXWALLS - 1);
var60 = wall[j & (MAXWALLS - 1)].lotag;
if ((j & 49152) == 32768)
{
if (p->OnMotorcycle)
{
onMotorcycleMove(snum, psect, j);
}
else if (p->OnBoat)
{
onBoatMove(snum, psect, j);
}
else
{
if (wall[j & (MAXWALLS - 1)].lotag >= 40 && wall[j & (MAXWALLS - 1)].lotag <= 44)
{
if (wall[j & (MAXWALLS - 1)].lotag < 44)
{
dofurniture(j & (MAXWALLS - 1), p->cursectnum, snum);
pushmove(&p->posx, &p->posy, &p->posz, &p->cursectnum, 172L, (4L << 8), (4L << 8), CLIPMASK0);
}
else
pushmove(&p->posx, &p->posy, &p->posz, &p->cursectnum, 172L, (4L << 8), (4L << 8), CLIPMASK0);
}
}
}
if ((j & 49152) == 49152)
{
var60 = j & (MAXSPRITES - 1);
if (p->OnMotorcycle)
{
onMotorcycleHit(snum, var60);
}
else if (p->OnBoat)
{
onBoatHit(snum, var60);
}
else
if (badguy(&sprite[var60]))
{
if (sprite[var60].statnum != 1)
{
hittype[var60].timetosleep = 0;
if (sprite[var60].picnum == BILLYRAY)
S_PlayActorSound(404, var60);
2020-05-19 07:03:07 +00:00
else
2020-10-22 17:08:10 +00:00
check_fta_sounds_r(&hittype[var60]);
2020-05-19 07:03:07 +00:00
changespritestat(var60, 1);
}
}
else
if (sprite[var60].picnum == RRTILE3410)
{
quickkill(p);
S_PlayActorSound(446, pi);
2020-05-19 07:03:07 +00:00
}
else if (isRRRA() && sprite[var60].picnum == RRTILE2443 && sprite[var60].pal == 19)
{
sprite[var60].pal = 0;
p->DrugMode = 5;
sprite[ps[snum].i].extra = max_player_health;
}
}
if (p->jetpack_on == 0)
{
if (s->xvel > 16)
{
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground && (!isRRRA() || !p->sea_sick_stat))
{
p->pycount += 52;
p->pycount &= 2047;
p->pyoff =
abs(s->xvel * sintable[p->pycount]) / 1596;
}
}
else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat))
p->pyoff = 0;
}
// RBG***
setsprite(pi, p->posx, p->posy, p->posz + PHEIGHT);
if (psectlotag == 800 && (!isRRRA() || !p->lotag800kill))
{
if (isRRRA()) p->lotag800kill = 1;
quickkill(p);
return;
}
if (psectlotag < 3)
{
psect = s->sectnum;
if (ud.clipping == 0 && sector[psect].lotag == 31)
{
if (sprite[sector[psect].hitag].xvel && hittype[sector[psect].hitag].temp_data[0] == 0)
{
quickkill(p);
return;
}
}
}
if (truefdist < PHEIGHT && p->on_ground && psectlotag != 1 && shrunk == 0 && sector[p->cursectnum].lotag == 1)
if (!S_CheckActorSoundPlaying(pi, DUKE_ONWATER))
2020-05-19 07:03:07 +00:00
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && sector[p->cursectnum].hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pi);
2020-05-19 07:03:07 +00:00
if (p->cursectnum != s->sectnum)
changespritesect(pi, p->cursectnum);
if (ud.clipping == 0)
{
if (s->clipdist == 64)
j = (pushmove(&p->posx, &p->posy, &p->posz, &p->cursectnum, 128L, (4L << 8), (4L << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < 512);
2020-05-19 07:03:07 +00:00
else
j = (pushmove(&p->posx, &p->posy, &p->posz, &p->cursectnum, 16L, (4L << 8), (4L << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < 512);
2020-05-19 07:03:07 +00:00
}
else j = 0;
if (ud.clipping == 0)
{
if (abs(hittype[pi].floorz - hittype[pi].ceilingz) < (48 << 8) || j)
{
if (!(sector[s->sectnum].lotag & 0x8000) && (isanunderoperator(sector[s->sectnum].lotag) ||
isanearoperator(sector[s->sectnum].lotag)))
fi.activatebysector(s->sectnum, pi);
if (j)
{
quickkill(p);
return;
}
}
else if (abs(fz - cz) < (32 << 8) && isanunderoperator(sector[psect].lotag))
fi.activatebysector(psect, pi);
}
if (ud.clipping == 0 && sector[p->cursectnum].ceilingz > (sector[p->cursectnum].floorz - (12 << 8)))
{
quickkill(p);
return;
}
if (actions & SB_CENTERVIEW || p->hard_landing)
2020-05-19 07:03:07 +00:00
{
playerCenterView(snum);
}
else if (actions & SB_LOOK_UP)
2020-05-19 07:03:07 +00:00
{
2020-08-28 22:57:07 +00:00
playerLookUp(snum, actions);
2020-05-19 07:03:07 +00:00
}
else if (actions & SB_LOOK_DOWN)
2020-05-19 07:03:07 +00:00
{
2020-08-28 22:57:07 +00:00
playerLookDown(snum, actions);
2020-05-19 07:03:07 +00:00
}
else if ((actions & SB_AIM_UP) && !p->OnMotorcycle)
2020-05-19 07:03:07 +00:00
{
2020-08-28 22:57:07 +00:00
playerAimUp(snum, actions);
2020-05-19 07:03:07 +00:00
}
else if ((actions & SB_AIM_DOWN) && !p->OnMotorcycle)
2020-05-19 07:03:07 +00:00
{
2020-08-28 22:57:07 +00:00
playerAimDown(snum, actions);
2020-05-19 07:03:07 +00:00
}
if (p->recoil && p->kickback_pic == 0)
{
short d = p->recoil >> 1;
if (!d)
d = 1;
p->recoil -= d;
p->horizon.addadjustment(-d);
2020-05-19 07:03:07 +00:00
}
if (cl_syncinput)
2020-05-19 07:03:07 +00:00
{
sethorizon(&p->horizon.horiz, PlayerHorizon(snum), &p->sync.actions, 1);
2020-05-19 07:03:07 +00:00
}
checkhardlanding(p);
2020-05-19 07:03:07 +00:00
//Shooting code/changes
if (p->show_empty_weapon > 0)
p->show_empty_weapon--;
if (p->show_empty_weapon == 1)
{
fi.addweapon(p, p->last_full_weapon);
return;
}
dokneeattack(snum, pi, { FEM10, NAKED1, STATUE });
if (fi.doincrements(p)) return;
if (p->weapon_pos != 0)
{
if (p->weapon_pos == -9)
{
if (p->last_weapon >= 0)
{
p->oweapon_pos = p->weapon_pos = 10;
2020-05-19 07:03:07 +00:00
// if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1;
p->last_weapon = -1;
}
else if (p->holster_weapon == 0)
p->oweapon_pos = p->weapon_pos = 10;
2020-05-19 07:03:07 +00:00
}
else p->weapon_pos--;
}
processweapon(snum, actions, psect);
2020-05-19 07:54:52 +00:00
}
2020-05-19 07:03:07 +00:00
2020-05-22 06:56:42 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void processmove_r(int snum, ESyncBits actions, int psect, int fz, int cz, int shrunk, int truefdist)
2020-05-19 16:32:28 +00:00
{
int psectlotag = sector[psect].lotag;
auto p = &ps[snum];
if (psectlotag == ST_2_UNDERWATER)
2020-05-19 16:32:28 +00:00
{
underwater(snum, actions, psect, fz, cz);
2020-05-19 16:32:28 +00:00
}
else
2020-05-19 16:32:28 +00:00
{
movement(snum, actions, psect, fz, cz, shrunk, truefdist, psectlotag);
2020-05-19 16:32:28 +00:00
}
}
2020-05-22 06:56:42 +00:00
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnMotorcycle(struct player_struct *p, int motosprite)
{
2020-07-20 21:21:27 +00:00
if (!p->OnMotorcycle && !(sector[p->cursectnum].lotag == 2))
{
if (motosprite)
{
p->posx = sprite[motosprite].x;
p->posy = sprite[motosprite].y;
p->angle.ang = buildang(sprite[motosprite].ang);
2020-07-20 21:21:27 +00:00
p->ammo_amount[MOTORCYCLE_WEAPON] = sprite[motosprite].owner;
deletesprite(motosprite);
}
p->over_shoulder_on = 0;
p->OnMotorcycle = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = MOTORCYCLE_WEAPON;
p->gotweapon.Set(MOTORCYCLE_WEAPON);
p->posxv = 0;
p->posyv = 0;
p->horizon.horiz = q16horiz(0);
2020-07-20 21:21:27 +00:00
}
if (!S_CheckActorSoundPlaying(p->i,186))
S_PlayActorSound(186, p->i);
2020-05-22 06:56:42 +00:00
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffMotorcycle(struct player_struct *p)
{
2020-07-20 21:21:27 +00:00
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(p->i,188))
S_StopSound(188,p->i);
if (S_CheckActorSoundPlaying(p->i,187))
S_StopSound(187,p->i);
if (S_CheckActorSoundPlaying(p->i,186))
S_StopSound(186,p->i);
if (S_CheckActorSoundPlaying(p->i,214))
S_StopSound(214,p->i);
if (!S_CheckActorSoundPlaying(p->i,42))
S_PlayActorSound(42, p->i);
2020-07-20 21:21:27 +00:00
p->OnMotorcycle = 0;
p->gotweapon.Clear(MOTORCYCLE_WEAPON);
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->horizon.horiz = q16horiz(0);
2020-07-20 21:21:27 +00:00
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->posxv = 0;
p->posyv = 0;
p->posxv -= sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
p->posyv -= sintable[p->angle.ang.asbuild()&2047]<<7;
2020-07-20 21:21:27 +00:00
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBIKE);
spawned->s.ang = p->angle.ang.asbuild();
spawned->s.xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
spawned->s.yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
spawned->s.owner = p->ammo_amount[MOTORCYCLE_WEAPON];
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}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnBoat(struct player_struct *p, DDukeActor* boat)
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{
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if (!p->OnBoat)
{
if (boat)
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{
p->posx = boat->s.x;
p->posy = boat->s.y;
p->angle.ang = buildang(boat->s.ang);
p->ammo_amount[BOAT_WEAPON] = boat->s.owner;
deletesprite(boat);
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}
p->over_shoulder_on = 0;
p->OnBoat = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = BOAT_WEAPON;
p->gotweapon.Set(BOAT_WEAPON);
p->posxv = 0;
p->posyv = 0;
p->horizon.horiz = q16horiz(0);
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}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffBoat(struct player_struct *p)
{
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if (p->OnBoat)
{
p->OnBoat = 0;
p->gotweapon.Clear(BOAT_WEAPON);
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->horizon.horiz = q16horiz(0);
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p->moto_do_bump = 0;
p->MotoSpeed = 0;
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p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->posxv = 0;
p->posyv = 0;
p->posxv -= sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
p->posyv -= sintable[p->angle.ang.asbuild()&2047]<<7;
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p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBOAT);
spawned->s.ang = p->angle.ang.asbuild();
spawned->s.xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
spawned->s.yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
spawned->s.owner = p->ammo_amount[BOAT_WEAPON];
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}
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}
END_DUKE_NS