raze/source/blood/src/endgame.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "common.h"
#include "mmulti.h"
#include "common_game.h"
#include "blood.h"
#include "endgame.h"
#include "globals.h"
#include "levels.h"
#include "loadsave.h"
#include "gamemenu.h"
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#include "network.h"
#include "player.h"
#include "sound.h"
#include "view.h"
#include "messages.h"
#include "statistics.h"
#include "gamemenu.h"
#include "gstrings.h"
#include "sound/s_soundinternal.h"
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BEGIN_BLD_NS
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CEndGameMgr::CEndGameMgr()
{
at0 = 0;
}
void CEndGameMgr::Draw(void)
{
viewLoadingScreenWide();
int nHeight;
viewGetFontInfo(1, NULL, NULL, &nHeight);
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rotatesprite(160<<16, 20<<16, 65536, 0, 2038, -128, 0, 6, 0, 0, xdim-1, ydim-1);
int nY = 20 - nHeight / 2;
if (gGameOptions.nGameType == 0)
{
viewDrawText(1, GStrings("TXTB_LEVELSTATS"), 160, nY, -128, 0, 1, 0);
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if (CCheatMgr::m_bPlayerCheated)
{
viewDrawText(3, GStrings("TXTB_CHEATED"), 160, 32, -128, 0, 1, 1);
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}
gKillMgr.Draw();
gSecretMgr.Draw();
}
else
{
viewDrawText(1, GStrings("TXTB_FRAGSTATS"), 160, nY, -128, 0, 1, 0);
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gKillMgr.Draw();
}
if (/*dword_28E3D4 != 1 && */((int)totalclock&32))
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{
viewDrawText(3, GStrings("PRESSKEY"), 160, 134, -128, 0, 1, 1);
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}
}
void CEndGameMgr::ProcessKeys(void)
{
//if (dword_28E3D4 == 1)
//{
// if (gGameOptions.gameType >= 0 || numplayers > 1)
// netWaitForEveryone(0);
// Finish();
//}
//else
{
char ch = inputState.keyGetScan();
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if (!ch)
return;
if (gGameOptions.nGameType > 0 || numplayers > 1)
netWaitForEveryone(0);
Finish();
}
}
extern void EndLevel(void);
void CEndGameMgr::Setup(void)
{
at1 = gInputMode;
gInputMode = kInputEndGame;
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at0 = 1;
STAT_Update(true);
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EndLevel();
sndStartSample(268, 128, -1, 1);
inputState.keyFlushScans();
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}
//int gNextLevel;
extern int gInitialNetPlayers;
extern bool gStartNewGame;
void CEndGameMgr::Finish(void)
{
levelSetupOptions(gGameOptions.nEpisode, gNextLevel);
gInitialNetPlayers = numplayers;
soundEngine->StopAllChannels();
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gStartNewGame = 1;
gInputMode = (INPUT_MODE)at1;
at0 = 0;
}
CKillMgr::CKillMgr()
{
Clear();
}
void CKillMgr::SetCount(int nCount)
{
at0 = nCount;
}
void CKillMgr::sub_263E0(int nCount)
{
at0 += nCount;
}
void CKillMgr::AddKill(spritetype* pSprite)
{
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
at4++;
}
void CKillMgr::sub_2641C(void)
{
at0 = 0;
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite])
{
spritetype* pSprite = &sprite[nSprite];
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
at0++;
}
}
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void CKillMgr::Draw(void)
{
char pBuffer[40];
if (gGameOptions.nGameType == 0)
{
viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at4);
viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at0);
viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
}
else
{
viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1);
viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1);
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int nStart = 0;
int nEnd = gInitialNetPlayers;
//if (dword_28E3D4 == 1)
//{
// nStart++;
// nEnd++;
//}
for (int i = nStart; i < nEnd; i++)
{
sprintf(pBuffer, "%-2d", i);
viewDrawText(3, pBuffer, 85, 50+8*i, -128, 0, 0, 1);
sprintf(pBuffer, "%s", gProfile[i].name);
viewDrawText(3, pBuffer, 100, 50+8*i, -128, 0, 0, 1);
sprintf(pBuffer, "%d", gPlayer[i].fragCount);
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viewDrawText(3, pBuffer, 210, 50+8*i, -128, 0, 0, 1);
}
}
}
void CKillMgr::Clear(void)
{
at0 = at4 = 0;
}
CSecretMgr::CSecretMgr(void)
{
Clear();
}
void CSecretMgr::SetCount(int nCount)
{
at0 = nCount;
}
void CSecretMgr::Found(int nType)
{
if (nType == 0) at4++;
else if (nType < 0) {
viewSetSystemMessage("Invalid secret type %d triggered.", nType);
return;
} else at8++;
if (gGameOptions.nGameType == 0) {
viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
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}
}
void CSecretMgr::Draw(void)
{
char pBuffer[40];
viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at4);
viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at0);
viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
if (at8 > 0)
viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1);
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}
void CSecretMgr::Clear(void)
{
at0 = at4 = at8 = 0;
}
class EndGameLoadSave : public LoadSave {
public:
virtual void Load(void);
virtual void Save(void);
};
void EndGameLoadSave::Load(void)
{
Read(&gSecretMgr.at0, 4);
Read(&gSecretMgr.at4, 4);
Read(&gSecretMgr.at8, 4);
Read(&gKillMgr.at0, 4);
Read(&gKillMgr.at4, 4);
}
void EndGameLoadSave::Save(void)
{
Write(&gSecretMgr.at0, 4);
Write(&gSecretMgr.at4, 4);
Write(&gSecretMgr.at8, 4);
Write(&gKillMgr.at0, 4);
Write(&gKillMgr.at4, 4);
}
CEndGameMgr gEndGameMgr;
CSecretMgr gSecretMgr;
CKillMgr gKillMgr;
static EndGameLoadSave *myLoadSave;
void EndGameLoadSaveConstruct(void)
{
myLoadSave = new EndGameLoadSave();
}
END_BLD_NS