raze/source/core/rendering/render.h

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#pragma once
#include "build.h"
2021-03-20 22:01:16 +00:00
void render_drawrooms(spritetype* playersprite, const vec3_t& position, int sectnum, fixed_t q16angle, fixed_t q16horizon, float rollang, int flags);
enum ERenderSceneFlags
{
RSF_MIRROR = 1,
RSF_PLANEMIRROR = 2,
RSF_UPDATESECTOR = 4,
};