raze/wadsrc/static/zscript/games/duke/actors/redneckweapons/crossbow.zs

116 lines
2.3 KiB
Text
Raw Normal View History

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class RedneckDynamiteArrow : DukeRPG
{
default
{
pic "RPG";
}
override bool weaponhitsprite_pre(DukeActor targ)
{
if (targ.bTRANSFERPALTOJIBS && targ.pal == 19)
{
self.PlayActorSound("RPG_EXPLODE");
let spawned = self.spawn("DukeExplosion2");
if (spawned)
spawned.pos = oldpos;
return true;
}
return Super.weaponhitsprite_pre(targ);
}
override void posthiteffect(CollisionData coll)
{
self.rpgexplode(coll.type, oldpos, false, -1, "RPG_EXPLODE");
self.Destroy();
}
override class<DukeActor> GetRadiusDamageType(int targhealth)
{
if (targhealth > 0) return 'RedneckDynamiteArrow';
return 'DukeRadiusExplosion';
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class RedneckChickenArrow : RedneckDynamiteArrow
{
default
{
pic "RPG2";
+FORCEAUTOAIM;
+NOFLOORPAL;
+ALWAYSROTATE2;
DukeProjectile.SpawnSound "CHICKENBOW_FIRE";
}
override void Initialize(DukeActor spawner)
{
self.hitag = 0;
self.lotsofstuff("RedneckFeather", random(1, 4));
}
override bool premoveeffect()
{
// seeker handling
self.hitag++;
if (self.scale.X >= 0.15625 && self.sector.lotag != ST_2_UNDERWATER)
{
let spawned = self.spawn("DukeSmallSmoke");
if (spawned) spawned.pos.Z += 1;
if (random(0, 15) == 2)
{
self.spawn("RedneckFeather");
}
}
DukeActor ts = self.seek_actor;
if (!ts) return false;
if (ts.extra <= 0)
self.seek_actor = null;
if (self.seek_actor && self.hitag > 5)
{
let ang = (ts.pos - self.pos).Angle();
let ang2 = deltaangle(ang, self.angle);
// this was quite broken in the original code. Fixed so that it seeks properly
if (abs(ang2) < 17.5)
{
self.angle = ang;
}
else if (ang2 > 0)
{
self.angle -= 9;
}
else
self.angle += 9;
if (self.hitag > 180)
if (self.vel.Z <= 0)
self.vel.Z += 200 / 256;
}
return false;
}
override void posthiteffect(CollisionData coll)
{
self.rpgexplode(coll.type, oldpos, false, 150, "CHKBOWEX");
self.Destroy();
}
}