raze/wadsrc/static/zscript/games/sw/ui/menu.zs

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class SWMenuDelegate : RazeMenuDelegate
{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
let texid = TexMan.CheckForTexture("MENUBAR");
let texsize = TexMan.GetScaledSize(texid);
let fonth = font.GetGlyphHeight("A");
let fontscale = 0.7; // at full 1.0 scale the font is too large
if (drawit)
{
int width = font.StringWidth(title) * fontscale;
if (texid.isValid())
{
double scalex = 1.; // Expand the box if the text is longer
if (texsize.X - 60 < width) scalex = width / (texsize.X - 60);
screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
}
screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 22 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, fontscale);
}
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = texid.isValid()? texsize.Y : fonth;
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
}
}