2023-10-02 00:28:09 +00:00
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#pragma once
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2023-10-02 04:26:45 +00:00
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#include "d_net.h"
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2023-10-02 00:28:09 +00:00
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#include "packet.h"
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#include "gameinput.h"
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2023-10-02 19:03:59 +00:00
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class DCorePlayer : public DObject
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2023-10-02 00:28:09 +00:00
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{
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2023-10-02 19:03:59 +00:00
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DECLARE_CLASS(DCorePlayer, DObject)
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HAS_OBJECT_POINTERS
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protected:
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DCorePlayer() = default;
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void Clear()
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{
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memset(&lastcmd, 0, sizeof(lastcmd));
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memset(&cmd, 0, sizeof(cmd));
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memset(&Angles, 0, sizeof(Angles));
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actor = nullptr;
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pnum = 0;
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}
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public:
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2023-10-02 05:05:16 +00:00
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ticcmd_t lastcmd, cmd;
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2023-10-02 00:28:09 +00:00
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PlayerAngles Angles;
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2023-10-02 02:27:16 +00:00
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DCoreActor* actor;
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2023-10-02 07:44:04 +00:00
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uint8_t pnum;
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2023-10-02 02:27:16 +00:00
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2023-10-02 19:03:59 +00:00
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DCorePlayer(uint8_t p) : pnum(p) {}
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void OnDestroy() override { if (actor) actor->Destroy(); actor = nullptr; }
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2023-10-02 02:27:16 +00:00
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virtual DCoreActor* GetActor() = 0;
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2023-10-02 00:28:09 +00:00
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};
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2023-10-02 04:26:45 +00:00
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2023-10-02 19:03:59 +00:00
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extern DCorePlayer* PlayerArray[MAXPLAYERS];
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