raze/wadsrc/static/zscript/games/duke/actors/firefly.zs

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// for now only the effect is scriptified.
class DukeFireflyFlyingEffect : DukeActor
{
default
{
pic "FIREFLYFLYINGEFFECT";
}
override void Initialize()
{
self.scale = (0.25, 0.25);
self.ChangeStat(STAT_MISC);
}
override void Tick()
{
Super.Tick();
if (bDestroyed) return; // killed by script.
let Owner = self.ownerActor;
if (!Owner || !Owner.checkType("FIREFLY"))
{
self.Destroy();
return;
}
if (Owner.scale.X >= 0.375 || Owner.pal == 1)
self.cstat |= CSTAT_SPRITE_INVISIBLE;
else
self.cstat &= ~CSTAT_SPRITE_INVISIBLE;
let p = self.findplayer();
let dvec = Owner.pos.XY - p.actor.pos.XY;
double dist = dvec.Length();
if (dist != 0.0) dvec /= dist;
self.pos = Owner.pos + (dvec.X * -0.625, dvec.Y * -0.625, 8);
if (Owner.extra <= 0)
{
self.Destroy();
}
}
}