raze/source/games/duke/src/spawn_r.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include <utility>
#include "ns.h"
#include "global.h"
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#include "sounds.h"
#include "names_r.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* actors)
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{
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auto sectp = act->spr.sector();
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switch (act->spr.picnum)
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{
default:
default_case:
spawninitdefault(actj, act);
break;
case BOWLINGPINSPOT:
case RRTILE281:
case BOWLINGBALLSPOT:
case RRTILE283:
case RRTILE2025:
case RRTILE2026:
case RRTILE2027:
case RRTILE2028:
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act->spr.cstat = 0;
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
act->spr.clipdist = 0;
act->spr.extra = 0;
ChangeActorStat(act, STAT_BOWLING);
break;
case RRTILE3410:
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act->spr.extra = 0;
ChangeActorStat(act, 107);
break;
case RRTILE8450:
if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 64;
act->spr.yrepeat = 64;
act->spr.extra = act->spr.lotag;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 116);
break;
case PIG + 11:
if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
act->spr.clipdist = 0;
act->spr.extra = 0;
act->spr.cstat = 0;
ChangeActorStat(act, 121);
break;
case RRTILE8487:
case RRTILE8489:
if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 32;
act->spr.yrepeat = 32;
act->spr.extra = 0;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.hitag = 0;
ChangeActorStat(act, 117);
break;
case RRTILE7424:
if (!isRRRA()) goto default_case;
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act->spr.extra = 0;
act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
ChangeActorStat(act, 11);
break;
case RRTILE7936:
if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
fogactive = 1;
break;
case RRTILE6144:
if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
ps[screenpeek].sea_sick_stat = 1;
break;
case RRTILE8448:
if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
act->spr.clipdist = 0;
break;
case RRTILE8099:
if (!isRRRA()) goto default_case;
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act->spr.lotag = 5;
act->spr.clipdist = 0;
ChangeActorStat(act, 123);
break;
case RRTILE8704:
if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
act->spr.clipdist = 0;
break;
case RRTILE8192:
if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
ufospawnsminion = 1;
break;
case RRTILE8193:
if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
pistonsound = 1;
break;
case RRTILE8165:
if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
act->spr.clipdist = 0;
act->SetOwner(act);
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act->spr.extra = 0;
ChangeActorStat(act, 115);
break;
case RRTILE8593:
if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
act->spr.clipdist = 0;
act->SetOwner(act);
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act->spr.extra = 0;
ChangeActorStat(act, 122);
break;
case RRTILE285:
case RRTILE286:
case RRTILE287:
case RRTILE288:
case RRTILE289:
case RRTILE290:
case RRTILE291:
case RRTILE292:
case RRTILE293:
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act->spr.cstat = 0;
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
act->spr.clipdist = 0;
act->spr.lotag = 0;
ChangeActorStat(act, 106);
break;
case RRTILE2460:
case RRTILE2465:
case BIKEJIBA:
case BIKEJIBB:
case BIKEJIBC:
case BIKERJIBA:
case BIKERJIBB:
case BIKERJIBC:
case BIKERJIBD:
case CHEERJIBA:
case CHEERJIBB:
case CHEERJIBC:
case CHEERJIBD:
case FBOATJIBA:
case FBOATJIBB:
case RABBITJIBA:
case RABBITJIBB:
case RABBITJIBC:
case MAMAJIBA:
case MAMAJIBB:
// impossible to do with better methods outside of redoing the entire switch/case block
if (isRRRA()) goto rrra_badguy;
else goto default_case;
case WATERSPLASH2:
case MUD:
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if (actj)
{
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SetActor(act, actj->spr.pos);
act->spr.xrepeat = act->spr.yrepeat = 8 + (krand() & 7);
}
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else act->spr.xrepeat = act->spr.yrepeat = 16 + (krand() & 15);
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act->spr.shade = -16;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
if (actj)
{
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if (actj->spr.sector()->lotag == 2)
{
act->spr.pos.Z = getceilzofslopeptr(act->spr.sector(), act->spr.pos.X, act->spr.pos.Y) + (16 << 8);
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act->spr.cstat |= CSTAT_SPRITE_YFLIP;
}
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else if (actj->spr.sector()->lotag == 1)
act->spr.pos.Z = getflorzofslopeptr(act->spr.sector(), act->spr.pos.X, act->spr.pos.Y);
}
if (sectp->floorpicnum == FLOORSLIME ||
sectp->ceilingpicnum == FLOORSLIME)
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act->spr.pal = 7;
[[fallthrough]];
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
case DOMELITE:
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if (act->spr.picnum != WATERSPLASH2)
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (act->spr.picnum == DOMELITE)
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case JIBS1:
case JIBS2:
case JIBS3:
case JIBS4:
case JIBS5:
case JIBS6:
case DUKETORSO:
case DUKEGUN:
case DUKELEG:
case BILLYJIBA:
case BILLYJIBB:
case HULKJIBA:
case HULKJIBB:
case HULKJIBC:
case MINJIBA:
case MINJIBB:
case MINJIBC:
case COOTJIBA:
case COOTJIBB:
case COOTJIBC:
rrra_badguy:
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if (act->spr.picnum == JIBS6)
{
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act->spr.xrepeat >>= 1;
act->spr.yrepeat >>= 1;
}
else if (isRRRA())
{
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if (act->spr.picnum == RABBITJIBA)
{
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act->spr.xrepeat = 18;
act->spr.yrepeat = 18;
}
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else if (act->spr.picnum == RABBITJIBB)
{
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act->spr.xrepeat = 36;
act->spr.yrepeat = 36;
}
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else if (act->spr.picnum == RABBITJIBC)
{
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act->spr.xrepeat = 54;
act->spr.yrepeat = 54;
}
}
ChangeActorStat(act, STAT_MISC);
break;
case TONGUE:
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if (actj)
act->spr.ang = actj->spr.ang;
act->spr.pos.Z -= PHEIGHT_RR;
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act->spr.zvel = 256 - (krand() & 511);
act->spr.xvel = 64 - (krand() & 127);
ChangeActorStat(act, 4);
break;
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
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spawntransporter(actj, act, act->spr.picnum == TRANSPORTERBEAM);
break;
case FRAMEEFFECT1:
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if (actj)
{
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act->spr.xrepeat = actj->spr.xrepeat;
act->spr.yrepeat = actj->spr.yrepeat;
if (actj->spr.picnum == APLAYER)
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act->temp_data[1] = SMALLSMOKE;
else
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act->temp_data[1] = actj->spr.picnum;
}
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else act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
case FORCESPHERE:
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if (!actj)
{
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act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 2);
}
else
{
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act->spr.xrepeat = act->spr.yrepeat = 1;
ChangeActorStat(act, STAT_MISC);
}
break;
case BLOOD:
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act->spr.xrepeat = act->spr.yrepeat = 4;
act->spr.pos.Z -= (26 << 8);
ChangeActorStat(act, STAT_MISC);
break;
case BLOODPOOL:
if (spawnbloodpoolpart1(act)) break;
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if (actj)
{
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if (actj->spr.pal == 1)
act->spr.pal = 1;
else if (actj->spr.pal != 6 && actj->spr.picnum != NUKEBARREL && actj->spr.picnum != TIRE)
{
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act->spr.pal = 2; // Red
}
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else act->spr.pal = 0; // green
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if (actj->spr.picnum == TIRE)
act->spr.shade = 127;
}
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act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_FLOOR;
[[fallthrough]];
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
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act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_WALL;
act->spr.xrepeat = 7 + (krand() & 7);
act->spr.yrepeat = 7 + (krand() & 7);
act->spr.pos.Z -= (16 << 8);
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if (actj && actj->spr.pal == 6)
act->spr.pal = 6;
insertspriteq(act);
ChangeActorStat(act, STAT_MISC);
break;
case HYDRENT:
case SATELITE:
case FUELPOD:
case SOLARPANNEL:
case ANTENNA:
case GRATE1:
case CHAIR1:
case CHAIR2:
case CHAIR3:
case BOTTLE1:
case BOTTLE2:
case BOTTLE3:
case BOTTLE4:
case BOTTLE5:
case BOTTLE6:
case BOTTLE7:
case BOTTLE8:
case BOTTLE10:
case BOTTLE11:
case BOTTLE12:
case BOTTLE13:
case BOTTLE14:
case BOTTLE15:
case BOTTLE16:
case BOTTLE17:
case BOTTLE18:
case BOTTLE19:
case SCALE:
case VACUUM:
case FANSPRITE:
case CACTUS:
case CACTUSBROKE:
case CAMERALIGHT:
case MOVIECAMERA:
case IVUNIT:
case POT1:
case POT2:
case POT3:
case SUSHIPLATE1:
case SUSHIPLATE2:
case SUSHIPLATE3:
case SUSHIPLATE4:
case SUSHIPLATE5:
case WAITTOBESEATED:
case VASE:
case PIPE1:
case PIPE2:
case PIPE3:
case PIPE4:
case PIPE5:
case PIPE6:
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act->spr.clipdist = 32;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case FEMMAG1:
case FEMMAG2:
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act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case MASKWALL7:
{
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auto j = act->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
act->spr.cstat = j | CSTAT_SPRITE_BLOCK;
ChangeActorStat(act, 0);
break;
}
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
initfootprint(actj, act);
break;
case FEM10:
case NAKED1:
case STATUE:
case TOUGHGAL:
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act->spr.yvel = act->spr.hitag;
act->spr.hitag = -1;
[[fallthrough]];
case QUEBALL:
case STRIPEBALL:
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if (act->spr.picnum == QUEBALL || act->spr.picnum == STRIPEBALL)
{
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act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
act->spr.clipdist = 8;
}
else
{
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 32;
}
ChangeActorStat(act, 2);
break;
case BOWLINGBALL:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
act->spr.clipdist = 64;
act->spr.xrepeat = 11;
act->spr.yrepeat = 9;
ChangeActorStat(act, 2);
break;
case HENSTAND:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 48;
act->spr.xrepeat = 21;
act->spr.yrepeat = 15;
ChangeActorStat(act, 2);
break;
case RRTILE295:
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 107);
break;
case RRTILE296:
case RRTILE297:
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act->spr.xrepeat = 64;
act->spr.yrepeat = 64;
act->spr.clipdist = 64;
ChangeActorStat(act, 108);
break;
case RRTILE3190:
case RRTILE3191:
case RRTILE3192:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 8;
act->spr.xrepeat = 32;
act->spr.yrepeat = 26;
act->spr.xvel = 32;
ChangeActorStat(act, 1);
break;
case RRTILE3120:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 8;
act->spr.xrepeat = 12;
act->spr.yrepeat = 10;
act->spr.xvel = 32;
ChangeActorStat(act, 1);
break;
case RRTILE3122:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 2;
act->spr.xrepeat = 8;
act->spr.yrepeat = 6;
act->spr.xvel = 16;
ChangeActorStat(act, 1);
break;
case RRTILE3123:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 8;
act->spr.xrepeat = 13;
act->spr.yrepeat = 13;
act->spr.xvel = 16;
ChangeActorStat(act, 1);
break;
case RRTILE3124:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 8;
act->spr.xrepeat = 17;
act->spr.yrepeat = 12;
act->spr.xvel = 32;
ChangeActorStat(act, 1);
break;
case RRTILE3132:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 8;
act->spr.xrepeat = 13;
act->spr.yrepeat = 10;
act->spr.xvel = 0;
ChangeActorStat(act, 1);
break;
case BOWLINGPIN:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 48;
act->spr.xrepeat = 23;
act->spr.yrepeat = 23;
ChangeActorStat(act, 2);
break;
case DUKELYINGDEAD:
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if (actj && actj->spr.picnum == APLAYER)
{
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act->spr.xrepeat = actj->spr.xrepeat;
act->spr.yrepeat = actj->spr.yrepeat;
act->spr.shade = actj->spr.shade;
act->spr.pal = ps[actj->spr.yvel].palookup;
}
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act->spr.cstat = 0;
act->spr.extra = 1;
act->spr.xvel = 292;
act->spr.zvel = 360;
[[fallthrough]];
case RESPAWNMARKERRED:
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if (act->spr.picnum == RESPAWNMARKERRED)
{
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act->spr.xrepeat = act->spr.yrepeat = 8;
if (actj) act->spr.pos.Z = actj->floorz;
}
else
{
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 128;
}
[[fallthrough]];
case MIKE:
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if (act->spr.picnum == MIKE)
act->spr.yvel = act->spr.hitag;
ChangeActorStat(act, 1);
break;
case SPOTLITE:
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act->temp_data[0] = act->spr.pos.X;
act->temp_data[1] = act->spr.pos.Y;
break;
case BULLETHOLE:
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act->spr.xrepeat = act->spr.yrepeat = 3;
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
insertspriteq(act);
[[fallthrough]];
case MONEY:
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if (act->spr.picnum == MONEY)
{
act->temp_data[0] = krand() & 2047;
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act->spr.cstat = randomFlip();
act->spr.xrepeat = act->spr.yrepeat = 8;
act->spr.ang = krand() & 2047;
}
ChangeActorStat(act, STAT_MISC);
break;
case SHELL: //From the player
case SHOTGUNSHELL:
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initshell(actj, act, act->spr.picnum == SHELL);
break;
case RESPAWN:
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act->spr.extra = 66 - 13;
[[fallthrough]];
case MUSICANDSFX:
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if (ud.multimode < 2 && act->spr.pal == 1)
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
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act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 11);
break;
case SOUNDFX:
{
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 2);
}
break;
case EXPLOSION2:
case EXPLOSION3:
case BURNING:
case SMALLSMOKE:
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if (actj)
{
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act->spr.ang = actj->spr.ang;
act->spr.shade = -64;
act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
}
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if (act->spr.picnum == EXPLOSION2)
{
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act->spr.xrepeat = 48;
act->spr.yrepeat = 48;
act->spr.shade = -127;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
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else if (act->spr.picnum == EXPLOSION3)
{
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act->spr.xrepeat = 128;
act->spr.yrepeat = 128;
act->spr.shade = -127;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
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else if (act->spr.picnum == SMALLSMOKE)
{
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act->spr.xrepeat = 12;
act->spr.yrepeat = 12;
}
2021-12-21 20:57:32 +00:00
else if (act->spr.picnum == BURNING)
{
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act->spr.xrepeat = 4;
act->spr.yrepeat = 4;
}
2021-12-21 20:57:32 +00:00
if (actj)
{
int x = getflorzofslopeptr(act->spr.sector(), act->spr.pos.X, act->spr.pos.Y);
if (act->spr.pos.Z > x - (12 << 8))
act->spr.pos.Z = x - (12 << 8);
}
ChangeActorStat(act, STAT_MISC);
break;
case PLAYERONWATER:
2021-12-21 20:57:32 +00:00
if (actj)
{
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act->spr.xrepeat = actj->spr.xrepeat;
act->spr.yrepeat = actj->spr.yrepeat;
act->spr.zvel = 128;
if (act->spr.sector()->lotag != 2)
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
}
ChangeActorStat(act, 13);
break;
case APLAYER:
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
int j = ud.coop;
if (j == 2) j = 0;
2021-12-21 20:57:32 +00:00
if (ud.multimode < 2 || (ud.multimode > 1 && j != act->spr.lotag))
ChangeActorStat(act, STAT_MISC);
else
ChangeActorStat(act, 10);
break;
}
case WATERBUBBLE:
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if (actj && actj->spr.picnum == APLAYER)
act->spr.pos.Z -= (16 << 8);
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if (act->spr.picnum == WATERBUBBLE)
{
2021-12-21 20:57:32 +00:00
if (actj)
act->spr.ang = actj->spr.ang;
act->spr.xrepeat = act->spr.yrepeat = 1 + (krand() & 7);
}
else
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = act->spr.yrepeat = 32;
ChangeActorStat(act, STAT_MISC);
break;
case CRANE:
initcrane(actj, act, CRANEPOLE);
break;
case WATERDRIP:
initwaterdrip(actj, act);
break;
case TRASH:
2021-12-21 20:57:32 +00:00
if (act->spr.picnum != WATERDRIP) act->spr.ang = krand() & 2047;
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 24;
act->spr.yrepeat = 24;
ChangeActorStat(act, 6);
break;
case PLUG:
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act->spr.lotag = 9999;
ChangeActorStat(act, 6);
break;
case TOUCHPLATE:
2021-12-23 15:24:11 +00:00
act->temp_data[2] = sectp->floorz;
if (sectp->lotag != 1 && sectp->lotag != 2)
sectp->setfloorz(act->spr.pos.Z);
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if (act->spr.pal && ud.multimode > 1)
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
[[fallthrough]];
case WATERBUBBLEMAKER:
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 6);
break;
case BOLT1:
case BOLT1 + 1:
case BOLT1 + 2:
case BOLT1 + 3:
2021-12-23 15:24:11 +00:00
act->temp_data[0] = act->spr.xrepeat;
act->temp_data[1] = act->spr.yrepeat;
[[fallthrough]];
case MASTERSWITCH:
2021-12-21 20:57:32 +00:00
if (act->spr.picnum == MASTERSWITCH)
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
act->spr.yvel = 0;
ChangeActorStat(act, 6);
break;
// this is not really nice...
case BIKERB:
case BIKERBV2:
case BIKER:
case MAKEOUT:
case CHEERB:
case CHEER:
case COOTPLAY:
case BILLYPLAY:
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
case RABBIT:
case ROCK:
case ROCK2:
case MAMACLOUD:
case MAMA:
case UFO1_RRRA:
if (isRRRA()) goto rrra_badguy2;
else goto default_case;
case UFO1_RR:
if (!isRRRA()) goto rrra_badguy2;
else goto default_case;
case SBSWIPE:
case CHEERSTAYPUT:
if (isRRRA()) goto rrra_stayput;
else goto default_case;
case SBMOVE:
if (isRRRA()) goto default_case;
[[fallthrough]];
case BILLYRAYSTAYPUT:
case BRAYSNIPER:
case BUBBASTAND:
case HULKSTAYPUT:
case HENSTAYPUT:
case PIGSTAYPUT:
case MINIONSTAYPUT:
case COOTSTAYPUT:
rrra_stayput:
2021-12-21 20:57:32 +00:00
act->actorstayput = act->spr.sector();
[[fallthrough]];
case BOULDER:
case BOULDER1:
case RAT:
case TORNADO:
case BILLYCOCK:
case BILLYRAY:
case DOGRUN:
case LTH:
case HULK:
case HEN:
case DRONE:
case PIG:
case MINION:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
case COW:
case COOT:
case SHARK:
case VIXEN:
rrra_badguy2:
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act->spr.xrepeat = 40;
act->spr.yrepeat = 40;
// Note: All inappropriate tiles have already been weeded out by the outer switch block so this does not need game type checks anymore.
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switch (act->spr.picnum)
{
case VIXEN:
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if (act->spr.pal == 34)
{
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act->spr.xrepeat = 22;
act->spr.yrepeat = 21;
}
else
{
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act->spr.xrepeat = 22;
act->spr.yrepeat = 20;
}
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act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case HULKHANG:
case HULKHANGDEAD:
case HULKJUMP:
case HULK:
case HULKSTAYPUT:
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act->spr.xrepeat = 32;
act->spr.yrepeat = 32;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case COOTPLAY:
case COOT:
case COOTSTAYPUT:
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act->spr.xrepeat = 24;
act->spr.yrepeat = 18;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
act->spr.clipdist <<= 2;
break;
case DRONE:
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act->spr.xrepeat = 14;
act->spr.yrepeat = 7;
act->spr.clipdist = 128;
break;
case SBSWIPE:
case BILLYPLAY:
case BILLYCOCK:
case BILLYRAY:
case BILLYRAYSTAYPUT:
case BRAYSNIPER:
case BUBBASTAND:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 25;
act->spr.yrepeat = 21;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case COW:
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act->spr.xrepeat = 32;
act->spr.yrepeat = 32;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case HEN:
case HENSTAYPUT:
case HENSTAND:
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if (act->spr.pal == 35)
{
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act->spr.xrepeat = 42;
act->spr.yrepeat = 30;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
}
else
{
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 21;
act->spr.yrepeat = 15;
act->spr.clipdist = 64;
}
break;
case MINION:
case MINIONSTAYPUT:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
if (isRRRA() && ufospawnsminion)
2021-12-21 20:57:32 +00:00
act->spr.pal = 8;
break;
case DOGRUN:
case PIG:
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act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case RABBIT:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 18;
act->spr.yrepeat = 18;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case MAMACLOUD:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 64;
act->spr.yrepeat = 64;
act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT;
act->spr.cstat |= CSTAT_SPRITE_TRANS_FLIP;
act->spr.pos.X += (krand() & 2047) - 1024;
act->spr.pos.Y += (krand() & 2047) - 1024;
act->spr.pos.Z += (krand() & 2047) - 1024;
break;
case MAMA:
2021-12-21 20:57:32 +00:00
if (act->spr.pal == 30)
{
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 26;
act->spr.yrepeat = 26;
act->spr.clipdist = 75;
}
2021-12-21 20:57:32 +00:00
else if (act->spr.pal == 31)
{
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 36;
act->spr.yrepeat = 36;
act->spr.clipdist = 100;
}
2021-12-21 20:57:32 +00:00
else if (act->spr.pal == 32)
{
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act->spr.xrepeat = 50;
act->spr.yrepeat = 50;
act->spr.clipdist = 100;
}
else
{
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 50;
act->spr.yrepeat = 50;
act->spr.clipdist = 100;
}
break;
case BIKERB:
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act->spr.xrepeat = 28;
act->spr.yrepeat = 22;
act->spr.clipdist = 72;
break;
case BIKERBV2:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 28;
act->spr.yrepeat = 22;
act->spr.clipdist = 72;
break;
case BIKER:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 28;
act->spr.yrepeat = 22;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case CHEERB:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 28;
act->spr.yrepeat = 22;
act->spr.clipdist = 72;
break;
case CHEER:
case CHEERSTAYPUT:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 20;
act->spr.yrepeat = 20;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case MAKEOUT:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 26;
act->spr.yrepeat = 26;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case MINIONBOAT:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case HULKBOAT:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 48;
act->spr.yrepeat = 48;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case CHEERBOAT:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 32;
act->spr.yrepeat = 32;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case TORNADO:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 64;
act->spr.yrepeat = 128;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
act->spr.clipdist >>= 2;
act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT;
break;
case LTH:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 24;
act->spr.yrepeat = 22;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case ROCK:
case ROCK2:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 64;
act->spr.yrepeat = 64;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
case UFO1_RRRA:
case UFO1_RR:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 32;
act->spr.yrepeat = 32;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
act->spr.extra = 50;
break;
case SBMOVE:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 48;
act->spr.yrepeat = 48;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
break;
default:
break;
}
2021-12-21 20:57:32 +00:00
if (actj) act->spr.lotag = 0;
2021-12-21 20:57:32 +00:00
if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
{
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
makeitfall(act);
2021-12-21 20:57:32 +00:00
if (act->spr.picnum == RAT)
{
2021-12-21 20:57:32 +00:00
act->spr.ang = krand() & 2047;
act->spr.xrepeat = act->spr.yrepeat = 48;
act->spr.cstat = 0;
}
else
{
2021-12-21 20:57:32 +00:00
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
2021-12-21 20:57:32 +00:00
if (act->spr.picnum != 5501)
if (actorfella(act))
ps[myconnectindex].max_actors_killed++;
}
2021-12-21 20:57:32 +00:00
if (actj)
{
act->timetosleep = 0;
check_fta_sounds_r(act);
ChangeActorStat(act, STAT_ACTOR);
2021-12-21 20:57:32 +00:00
act->spr.shade = actj->spr.shade;
}
else ChangeActorStat(act, STAT_ZOMBIEACTOR);
}
break;
case LOCATORS:
2021-12-21 20:57:32 +00:00
// act->spr.xrepeat=act->spr.yrepeat=0;
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, STAT_LOCATOR);
break;
case ACTIVATORLOCKED:
case ACTIVATOR:
2021-12-21 20:57:32 +00:00
// act->spr.xrepeat=act->spr.yrepeat=0;
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
if (act->spr.picnum == ACTIVATORLOCKED)
sectp->lotag ^= 16384;
ChangeActorStat(act, STAT_ACTIVATOR);
break;
case DOORSHOCK:
2021-12-21 20:57:32 +00:00
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.shade = -12;
ChangeActorStat(act, STAT_STANDABLE);
break;
case OOZ:
{
2021-12-21 20:57:32 +00:00
act->spr.shade = -12;
2021-12-21 20:57:32 +00:00
if (actj)
if (actj->spr.picnum == NUKEBARREL)
act->spr.pal = 8;
ChangeActorStat(act, STAT_STANDABLE);
getglobalz(act);
int j = (act->floorz - act->ceilingz) >> 9;
2021-12-21 20:57:32 +00:00
act->spr.yrepeat = j;
act->spr.xrepeat = 25 - (j >> 1);
if(krand() & 4) act->spr.cstat |= CSTAT_SPRITE_XFLIP;
break;
}
case HEAVYHBOMB:
act->SetOwner(act);
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = act->spr.yrepeat = 9;
act->spr.yvel = 4;
[[fallthrough]];
case REACTOR2:
case REACTOR:
case RECON:
2021-12-21 20:57:32 +00:00
if (initreactor(actj, act, act->spr.picnum == RECON)) return act;
break;
case RPG2SPRITE:
case MOTOAMMO:
case BOATAMMO:
if (!isRRRA()) goto default_case;
[[fallthrough]];
case ATOMICHEALTH:
case STEROIDS:
case HEATSENSOR:
case SHIELD:
case AIRTANK:
case TRIPBOMBSPRITE:
case COWPIE:
case HOLODUKE:
case FIRSTGUNSPRITE:
case CHAINGUNSPRITE:
case SHOTGUNSPRITE:
case RPGSPRITE:
case SHRINKERSPRITE:
case FREEZESPRITE:
case DEVISTATORSPRITE:
case SHOTGUNAMMO:
case FREEZEAMMO:
case HBOMBAMMO:
case CRYSTALAMMO:
case GROWAMMO:
case BATTERYAMMO:
case DEVISTATORAMMO:
case RPGAMMO:
case BOOTS:
case AMMO:
case AMMOLOTS:
case BEER:
case FIRSTAID:
case SIXPAK:
case SAWAMMO:
case BOWLINGBALLSPRITE:
2021-12-21 20:57:32 +00:00
if (actj)
{
2021-12-21 20:57:32 +00:00
act->spr.lotag = 0;
if (act->spr.picnum != BOWLINGBALLSPRITE)
{
act->spr.pos.Z -= (32 << 8);
2021-12-21 20:57:32 +00:00
act->spr.zvel = -(4 << 8);
}
else
{
2021-12-21 20:57:32 +00:00
act->spr.zvel = 0;
}
ssp(act, CLIPMASK0);
2021-12-21 20:57:32 +00:00
act->spr.cstat = randomXFlip();
}
else
{
act->SetOwner(act);
2021-12-21 20:57:32 +00:00
act->spr.cstat = 0;
}
2021-12-21 20:57:32 +00:00
if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill))
{
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
2021-12-21 20:57:32 +00:00
act->spr.pal = 0;
[[fallthrough]];
case ACCESSCARD:
2021-12-21 20:57:32 +00:00
if (act->spr.picnum == ATOMICHEALTH)
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
2021-12-21 20:57:32 +00:00
if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == ACCESSCARD)
{
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
2021-12-21 20:57:32 +00:00
if (act->spr.picnum == AMMO)
act->spr.xrepeat = act->spr.yrepeat = 16;
else act->spr.xrepeat = act->spr.yrepeat = 32;
}
2021-12-21 20:57:32 +00:00
act->spr.shade = -17;
2021-12-21 20:57:32 +00:00
if (actj) ChangeActorStat(act, STAT_ACTOR);
else
{
ChangeActorStat(act, STAT_ZOMBIEACTOR);
makeitfall(act);
}
2021-12-21 20:57:32 +00:00
switch (act->spr.picnum)
{
case FIRSTGUNSPRITE:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
break;
case SHOTGUNAMMO:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 18;
act->spr.yrepeat = 17;
if (isRRRA()) act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
break;
case SIXPAK:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 13;
act->spr.yrepeat = 9;
if (isRRRA()) act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
break;
case FIRSTAID:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 8;
act->spr.yrepeat = 8;
break;
case BEER:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 5;
act->spr.yrepeat = 4;
break;
case AMMO:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 9;
act->spr.yrepeat = 9;
break;
case MOTOAMMO:
if (!isRRRA()) goto default_case;
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 23;
act->spr.yrepeat = 23;
break;
case BOATAMMO:
if (!isRRRA()) goto default_case;
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
break;
case COWPIE:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 8;
act->spr.yrepeat = 6;
break;
case STEROIDS:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 13;
act->spr.yrepeat = 9;
break;
case ACCESSCARD:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 11;
act->spr.yrepeat = 12;
break;
case HEATSENSOR:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 6;
act->spr.yrepeat = 4;
break;
case AIRTANK:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 19;
act->spr.yrepeat = 16;
break;
case BATTERYAMMO:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 15;
act->spr.yrepeat = 15;
break;
case BOWLINGBALLSPRITE:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 11;
act->spr.yrepeat = 11;
break;
case TRIPBOMBSPRITE:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 11;
act->spr.yrepeat = 11;
act->spr.yvel = 4;
act->spr.xvel = 32;
break;
case RPGSPRITE:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 16;
act->spr.yrepeat = 14;
break;
case RPG2SPRITE:
if (!isRRRA()) goto default_case;
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 20;
act->spr.yrepeat = 20;
break;
case SHRINKERSPRITE:
2021-12-21 20:57:32 +00:00
act->spr.xrepeat = 22;
act->spr.yrepeat = 13;
break;
case DEVISTATORSPRITE:
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act->spr.xrepeat = 18;
act->spr.yrepeat = 17;
break;
case SAWAMMO:
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act->spr.xrepeat = 12;
act->spr.yrepeat = 7;
break;
case GROWSPRITEICON:
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act->spr.xrepeat = 10;
act->spr.yrepeat = 9;
break;
case DEVISTATORAMMO:
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act->spr.xrepeat = 10;
act->spr.yrepeat = 9;
break;
case ATOMICHEALTH:
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act->spr.xrepeat = 8;
act->spr.yrepeat = 8;
break;
case FREEZESPRITE:
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act->spr.xrepeat = 17;
act->spr.yrepeat = 16;
break;
}
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act->spr.shade = act->spr.sector()->floorshade;
break;
case WATERFOUNTAIN:
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act->spr.lotag = 1;
[[fallthrough]];
case TREE1:
case TREE2:
case TIRE:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
act->spr.extra = 1;
ChangeActorStat(act, 6);
break;
case CAMERA1:
case CAMERA1 + 1:
case CAMERA1 + 2:
case CAMERA1 + 3:
case CAMERA1 + 4:
case CAMERAPOLE:
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act->spr.extra = 1;
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if (gs.camerashitable) act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
else act->spr.cstat = 0;
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if (ud.multimode < 2 && act->spr.pal != 0)
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
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else act->spr.pal = 0;
if (act->spr.picnum == CAMERAPOLE) break;
act->spr.picnum = CAMERA1;
ChangeActorStat(act, 1);
break;
case STEAM:
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if (actj)
{
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act->spr.ang = actj->spr.ang;
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
act->spr.xrepeat = act->spr.yrepeat = 1;
act->spr.xvel = -8;
ssp(act, CLIPMASK0);
}
[[fallthrough]];
case CEILINGSTEAM:
ChangeActorStat(act, STAT_STANDABLE);
break;
case SECTOREFFECTOR:
spawneffector(act, actors);
break;
case SEENINE:
case OOZFILTER:
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act->spr.shade = -16;
if (act->spr.xrepeat <= 8)
{
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act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
act->spr.xrepeat = act->spr.yrepeat = 0;
}
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else act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.extra = gs.impact_damage << 2;
act->SetOwner(act);
ChangeActorStat(act, STAT_STANDABLE);
break;
case CRACK1:
case CRACK2:
case CRACK3:
case CRACK4:
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act->spr.cstat |= CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_ALIGNMENT_WALL;
act->spr.extra = 1;
if (ud.multimode < 2 && act->spr.pal != 0)
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
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act->spr.pal = 0;
act->SetOwner(act);
ChangeActorStat(act, STAT_STANDABLE);
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act->spr.xvel = 8;
ssp(act, CLIPMASK0);
break;
case EMPTYBIKE:
if (!isRRRA()) goto default_case;
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if (ud.multimode < 2 && act->spr.pal == 1)
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
break;
}
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act->spr.pal = 0;
act->spr.xrepeat = 18;
act->spr.yrepeat = 18;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
act->saved_ammo = 100;
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.lotag = 1;
ChangeActorStat(act, STAT_ACTOR);
break;
case EMPTYBOAT:
if (!isRRRA()) goto default_case;
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if (ud.multimode < 2 && act->spr.pal == 1)
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
break;
}
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act->spr.pal = 0;
act->spr.xrepeat = 32;
act->spr.yrepeat = 32;
act->spr.clipdist = MulScale(act->spr.xrepeat, tileWidth(act->spr.picnum), 7);
act->saved_ammo = 20;
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.lotag = 1;
ChangeActorStat(act, 1);
break;
case TOILET:
case STALL:
case RRTILE2121:
case RRTILE2122:
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act->spr.lotag = 1;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 8;
act->SetOwner(act);
break;
case CANWITHSOMETHING:
case RUBBERCAN:
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act->spr.extra = 0;
[[fallthrough]];
case EXPLODINGBARREL:
case HORSEONSIDE:
case FIREBARREL:
case NUKEBARREL:
case FIREVASE:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
case WOODENHORSE:
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if (actj)
act->spr.xrepeat = act->spr.yrepeat = 32;
act->spr.clipdist = 72;
makeitfall(act);
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if (actj) act->SetOwner(actj);
else act->SetOwner(act);
[[fallthrough]];
case EGG:
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if (ud.monsters_off == 1 && act->spr.picnum == EGG)
{
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act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
}
else
{
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if (act->spr.picnum == EGG)
act->spr.clipdist = 24;
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
ChangeActorStat(act, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER:
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act->spr.shade = -16;
ChangeActorStat(act, STAT_STANDABLE);
break;
case RRTILE63:
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
act->spr.xrepeat = 1;
act->spr.yrepeat = 1;
act->spr.clipdist = 1;
ChangeActorStat(act, 100);
break;
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}
return act;
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}
END_DUKE_NS