2019-09-19 22:42:45 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
|
|
|
|
This file is part of NBlood.
|
|
|
|
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
2019-09-21 18:59:54 +00:00
|
|
|
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
|
2019-09-19 22:42:45 +00:00
|
|
|
#include "build.h"
|
|
|
|
|
|
|
|
#include "blood.h"
|
|
|
|
|
2019-09-22 06:39:22 +00:00
|
|
|
BEGIN_BLD_NS
|
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
static void houndThinkSearch(DBloodActor*);
|
|
|
|
static void houndThinkGoto(DBloodActor*);
|
|
|
|
static void houndThinkChase(DBloodActor*);
|
2019-09-19 22:42:45 +00:00
|
|
|
|
|
|
|
AISTATE houndIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
2020-10-11 09:56:27 +00:00
|
|
|
AISTATE houndSearch = { kAiStateMove, 8, -1, 1800, NULL, aiMoveForward, houndThinkSearch, &houndIdle };
|
|
|
|
AISTATE houndChase = { kAiStateChase, 8, -1, 0, NULL, aiMoveForward, houndThinkChase, NULL };
|
2019-09-19 22:42:45 +00:00
|
|
|
AISTATE houndRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &houndSearch };
|
|
|
|
AISTATE houndTeslaRecoil = { kAiStateRecoil, 4, -1, 0, NULL, NULL, NULL, &houndSearch };
|
2020-10-11 09:56:27 +00:00
|
|
|
AISTATE houndGoto = { kAiStateMove, 8, -1, 600, NULL, aiMoveForward, houndThinkGoto, &houndIdle };
|
|
|
|
AISTATE houndBite = { kAiStateChase, 6, nHoundBiteClient, 60, NULL, NULL, NULL, &houndChase };
|
|
|
|
AISTATE houndBurn = { kAiStateChase, 7, nHoundBurnClient, 60, NULL, NULL, NULL, &houndChase };
|
2019-09-19 22:42:45 +00:00
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void houndBiteSeqCallback(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-12-22 19:22:35 +00:00
|
|
|
int dx = bcos(actor->spr.ang);
|
|
|
|
int dy = bsin(actor->spr.ang);
|
|
|
|
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
2021-09-16 19:59:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
2021-12-22 19:02:43 +00:00
|
|
|
auto target = actor->GetTarget();
|
2021-09-16 19:59:39 +00:00
|
|
|
#ifdef NOONE_EXTENSIONS
|
2021-12-22 19:02:43 +00:00
|
|
|
if (target->IsPlayerActor() || gModernMap) // allow to hit non-player targets
|
2021-12-22 19:22:35 +00:00
|
|
|
actFireVector(actor, 0, 0, dx, dy, target->spr.pos.Z - actor->spr.pos.Z, kVectorHoundBite);
|
2021-09-16 19:59:39 +00:00
|
|
|
#else
|
2021-12-22 19:02:43 +00:00
|
|
|
if (target->IsPlayerActor())
|
2021-12-22 19:22:35 +00:00
|
|
|
actFireVector(actor, 0, 0, dx, dy, target->spr.z - actor->spr.z, kVectorHoundBite);
|
2021-09-16 19:59:39 +00:00
|
|
|
#endif
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void houndBurnSeqCallback(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-12-22 19:22:35 +00:00
|
|
|
actFireMissile(actor, 0, 0, bcos(actor->spr.ang), bsin(actor->spr.ang), 0, kMissileFlameHound);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void houndThinkSearch(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pXSprite = &actor->x();
|
|
|
|
aiChooseDirection(actor, pXSprite->goalAng);
|
|
|
|
aiThinkTarget(actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void houndThinkGoto(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pXSprite = &actor->x();
|
2021-12-22 19:22:35 +00:00
|
|
|
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
2021-09-16 19:59:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-12-22 19:22:35 +00:00
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
|
|
|
int dx = pXSprite->targetX - actor->spr.pos.X;
|
|
|
|
int dy = pXSprite->targetY - actor->spr.pos.Y;
|
2021-09-16 19:59:39 +00:00
|
|
|
int nAngle = getangle(dx, dy);
|
|
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
aiChooseDirection(actor, nAngle);
|
2021-12-22 19:22:35 +00:00
|
|
|
if (nDist < 512 && abs(actor->spr.ang - nAngle) < pDudeInfo->periphery)
|
2021-09-16 19:59:39 +00:00
|
|
|
aiNewState(actor, &houndSearch);
|
|
|
|
aiThinkTarget(actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void houndThinkChase(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
if (actor->GetTarget() == nullptr)
|
|
|
|
{
|
|
|
|
aiNewState(actor, &houndGoto);
|
|
|
|
return;
|
|
|
|
}
|
2021-12-22 19:22:35 +00:00
|
|
|
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
2021-09-16 19:59:39 +00:00
|
|
|
return;
|
|
|
|
}
|
2021-12-22 19:22:35 +00:00
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
2021-12-22 19:02:43 +00:00
|
|
|
auto target = actor->GetTarget();
|
2021-09-16 19:59:39 +00:00
|
|
|
XSPRITE* pXTarget = &actor->GetTarget()->x();
|
2021-12-22 19:22:35 +00:00
|
|
|
int dx = target->spr.pos.X - actor->spr.pos.X;
|
|
|
|
int dy = target->spr.pos.Y - actor->spr.pos.Y;
|
2021-09-16 19:59:39 +00:00
|
|
|
aiChooseDirection(actor, getangle(dx, dy));
|
|
|
|
if (pXTarget->health == 0)
|
|
|
|
{
|
|
|
|
aiNewState(actor, &houndSearch);
|
|
|
|
return;
|
|
|
|
}
|
2021-12-22 19:02:43 +00:00
|
|
|
if (target->IsPlayerActor() && powerupCheck(&gPlayer[target->spr.type - kDudePlayer1], kPwUpShadowCloak) > 0)
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
|
|
|
aiNewState(actor, &houndSearch);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
|
|
{
|
2021-12-22 19:22:35 +00:00
|
|
|
int nDeltaAngle = ((getangle(dx, dy) + 1024 - actor->spr.ang) & 2047) - 1024;
|
|
|
|
int height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) << 2;
|
|
|
|
if (cansee(target->spr.pos.X, target->spr.pos.Y, target->spr.pos.Z, target->spr.sector(), actor->spr.pos.X, actor->spr.pos.Y, actor->spr.pos.Z - height, actor->spr.sector()))
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
|
|
|
if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
|
|
{
|
|
|
|
aiSetTarget(actor, actor->GetTarget());
|
|
|
|
if (nDist < 0xb00 && nDist > 0x500 && abs(nDeltaAngle) < 85)
|
|
|
|
aiNewState(actor, &houndBurn);
|
|
|
|
else if (nDist < 0x266 && abs(nDeltaAngle) < 85)
|
|
|
|
aiNewState(actor, &houndBite);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
aiNewState(actor, &houndGoto);
|
|
|
|
actor->SetTarget(nullptr);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
2019-09-22 06:39:22 +00:00
|
|
|
|
|
|
|
END_BLD_NS
|