2019-09-19 22:42:45 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
|
|
|
|
This file is part of NBlood.
|
|
|
|
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
2019-09-21 18:59:54 +00:00
|
|
|
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
|
2019-09-19 22:42:45 +00:00
|
|
|
#include "build.h"
|
|
|
|
|
|
|
|
#include "blood.h"
|
|
|
|
|
2019-09-22 06:39:22 +00:00
|
|
|
BEGIN_BLD_NS
|
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
static void cerberusThinkSearch(DBloodActor* actor);
|
|
|
|
static void cerberusThinkTarget(DBloodActor* actor);
|
|
|
|
static void cerberusThinkGoto(DBloodActor* actor);
|
|
|
|
static void cerberusThinkChase(DBloodActor* actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
|
|
|
|
|
2020-10-11 09:56:27 +00:00
|
|
|
AISTATE cerberusIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, cerberusThinkTarget, NULL };
|
|
|
|
AISTATE cerberusSearch = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, cerberusThinkSearch, &cerberusIdle };
|
|
|
|
AISTATE cerberusChase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, cerberusThinkChase, NULL };
|
2019-09-19 22:42:45 +00:00
|
|
|
AISTATE cerberusRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &cerberusSearch };
|
|
|
|
AISTATE cerberusTeslaRecoil = { kAiStateRecoil, 4, -1, 0, NULL, NULL, NULL, &cerberusSearch };
|
2020-10-11 09:56:27 +00:00
|
|
|
AISTATE cerberusGoto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, cerberusThinkGoto, &cerberusIdle };
|
|
|
|
AISTATE cerberusBite = { kAiStateChase, 6, nCerberusBiteClient, 60, NULL, NULL, NULL, &cerberusChase };
|
|
|
|
AISTATE cerberusBurn = { kAiStateChase, 6, nCerberusBurnClient, 60, NULL, NULL, NULL, &cerberusChase };
|
|
|
|
AISTATE cerberus3Burn = { kAiStateChase, 6, nCerberusBurnClient2, 60, NULL, NULL, NULL, &cerberusChase };
|
|
|
|
AISTATE cerberus2Idle = { kAiStateIdle, 0, -1, 0, NULL, NULL, cerberusThinkTarget, NULL };
|
|
|
|
AISTATE cerberus2Search = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, cerberusThinkSearch, &cerberus2Idle };
|
|
|
|
AISTATE cerberus2Chase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, cerberusThinkChase, NULL };
|
2019-09-19 22:42:45 +00:00
|
|
|
AISTATE cerberus2Recoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &cerberus2Search };
|
2020-10-11 09:56:27 +00:00
|
|
|
AISTATE cerberus2Goto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, cerberusThinkGoto, &cerberus2Idle };
|
|
|
|
AISTATE cerberus2Bite = { kAiStateChase, 6, nCerberusBiteClient, 60, NULL, NULL, NULL, &cerberus2Chase };
|
|
|
|
AISTATE cerberus2Burn = { kAiStateChase, 6, nCerberusBurnClient, 60, NULL, NULL, NULL, &cerberus2Chase };
|
|
|
|
AISTATE cerberus4Burn = { kAiStateChase, 6, nCerberusBurnClient2, 60, NULL, NULL, NULL, &cerberus2Chase };
|
2019-09-19 22:42:45 +00:00
|
|
|
AISTATE cerberus139890 = { kAiStateOther, 7, -1, 120, NULL, aiMoveTurn, NULL, &cerberusChase };
|
|
|
|
AISTATE cerberus1398AC = { kAiStateOther, 7, -1, 120, NULL, aiMoveTurn, NULL, &cerberusChase };
|
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void cerberusBiteSeqCallback(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
spritetype* pSprite = &actor->s();
|
2021-10-30 06:22:27 +00:00
|
|
|
int dx = bcos(pSprite->ang);
|
2021-10-30 06:22:17 +00:00
|
|
|
int dy = bsin(pSprite->ang);
|
2021-09-16 19:59:39 +00:00
|
|
|
///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
|
|
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
|
|
|
spritetype* pTarget = &actor->GetTarget()->s();
|
|
|
|
int dz = pTarget->z - pSprite->z;
|
|
|
|
actFireVector(actor, 350, -100, dx, dy, dz, kVectorCerberusHack);
|
|
|
|
actFireVector(actor, -350, 0, dx, dy, dz, kVectorCerberusHack);
|
|
|
|
actFireVector(actor, 0, 0, dx, dy, dz, kVectorCerberusHack);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void cerberusBurnSeqCallback(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
spritetype* pSprite = &actor->s();
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
int height = pDudeInfo->eyeHeight * pSprite->yrepeat;
|
|
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
2021-09-16 17:28:42 +00:00
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
int x = pSprite->x;
|
|
|
|
int y = pSprite->y;
|
|
|
|
int z = height; // ???
|
|
|
|
TARGETTRACK tt1 = { 0x10000, 0x10000, 0x100, 0x55, 0x1aaaaa };
|
|
|
|
Aim aim;
|
2021-10-30 06:22:27 +00:00
|
|
|
aim.dx = bcos(pSprite->ang);
|
2021-10-30 06:22:17 +00:00
|
|
|
aim.dy = bsin(pSprite->ang);
|
2021-09-16 19:59:39 +00:00
|
|
|
aim.dz = actor->dudeSlope;
|
|
|
|
int nClosest = 0x7fffffff;
|
|
|
|
BloodStatIterator it(kStatDude);
|
|
|
|
while (auto actor2 = it.Next())
|
|
|
|
{
|
|
|
|
spritetype* pSprite2 = &actor2->s();
|
|
|
|
if (pSprite == pSprite2 || !(pSprite2->flags & 8))
|
|
|
|
continue;
|
|
|
|
int x2 = pSprite2->x;
|
|
|
|
int y2 = pSprite2->y;
|
|
|
|
int z2 = pSprite2->z;
|
|
|
|
int nDist = approxDist(x2 - x, y2 - y);
|
|
|
|
if (nDist == 0 || nDist > 0x2800)
|
|
|
|
continue;
|
|
|
|
if (tt1.at10)
|
|
|
|
{
|
|
|
|
int t = DivScale(nDist, tt1.at10, 12);
|
2021-09-04 10:52:02 +00:00
|
|
|
x2 += (actor2->xvel * t) >> 12;
|
|
|
|
y2 += (actor2->yvel * t) >> 12;
|
|
|
|
z2 += (actor2->zvel * t) >> 8;
|
2021-09-16 19:59:39 +00:00
|
|
|
}
|
|
|
|
int tx = x + MulScale(Cos(pSprite->ang), nDist, 30);
|
|
|
|
int ty = y + MulScale(Sin(pSprite->ang), nDist, 30);
|
|
|
|
int tz = z + MulScale(actor->dudeSlope, nDist, 10);
|
|
|
|
int tsr = MulScale(9460, nDist, 10);
|
|
|
|
int top, bottom;
|
|
|
|
GetSpriteExtents(pSprite2, &top, &bottom);
|
|
|
|
if (tz - tsr > bottom || tz + tsr < top)
|
|
|
|
continue;
|
|
|
|
int dx = (tx - x2) >> 4;
|
|
|
|
int dy = (ty - y2) >> 4;
|
|
|
|
int dz = (tz - z2) >> 8;
|
|
|
|
int nDist2 = ksqrt(dx * dx + dy * dy + dz * dz);
|
|
|
|
if (nDist2 < nClosest)
|
|
|
|
{
|
|
|
|
int nAngle = getangle(x2 - x, y2 - y);
|
|
|
|
int nDeltaAngle = ((nAngle - pSprite->ang + 1024) & 2047) - 1024;
|
|
|
|
if (abs(nDeltaAngle) <= tt1.at8)
|
|
|
|
{
|
|
|
|
int tz = pSprite2->z - pSprite->z;
|
|
|
|
if (cansee(x, y, z, pSprite->sectnum, x2, y2, z2, pSprite2->sectnum))
|
|
|
|
{
|
|
|
|
nClosest = nDist2;
|
2021-10-30 06:22:27 +00:00
|
|
|
aim.dx = bcos(nAngle);
|
2021-10-30 06:22:17 +00:00
|
|
|
aim.dy = bsin(nAngle);
|
2021-09-16 19:59:39 +00:00
|
|
|
aim.dz = DivScale(tz, nDist, 10);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
aim.dz = tz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
2020-12-05 20:23:53 +00:00
|
|
|
actFireMissile(actor, -350, 0, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
|
|
|
|
actFireMissile(actor, 350, -100, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
|
2021-09-16 19:59:39 +00:00
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
2020-12-05 20:23:53 +00:00
|
|
|
actFireMissile(actor, 350, -100, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
|
2021-09-16 19:59:39 +00:00
|
|
|
break;
|
|
|
|
}
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void cerberusBurnSeqCallback2(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
spritetype* pSprite = &actor->s();
|
|
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
int height = pDudeInfo->eyeHeight * pSprite->yrepeat;
|
|
|
|
|
|
|
|
int x = pSprite->x;
|
|
|
|
int y = pSprite->y;
|
|
|
|
int z = height; // ???
|
|
|
|
TARGETTRACK tt1 = { 0x10000, 0x10000, 0x100, 0x55, 0x1aaaaa };
|
|
|
|
Aim aim;
|
|
|
|
int ax, ay, az;
|
2021-10-30 06:22:27 +00:00
|
|
|
aim.dx = ax = bcos(pSprite->ang);
|
2021-10-30 06:22:17 +00:00
|
|
|
aim.dy = ay = bsin(pSprite->ang);
|
2021-09-16 19:59:39 +00:00
|
|
|
aim.dz = actor->dudeSlope;
|
|
|
|
az = 0;
|
|
|
|
int nClosest = 0x7fffffff;
|
|
|
|
BloodStatIterator it(kStatDude);
|
|
|
|
while (auto actor2 = it.Next())
|
|
|
|
{
|
|
|
|
spritetype* pSprite2 = &actor2->s();
|
|
|
|
if (pSprite == pSprite2 || !(pSprite2->flags & 8))
|
|
|
|
continue;
|
|
|
|
int x2 = pSprite2->x;
|
|
|
|
int y2 = pSprite2->y;
|
|
|
|
int z2 = pSprite2->z;
|
|
|
|
int nDist = approxDist(x2 - x, y2 - y);
|
|
|
|
if (nDist == 0 || nDist > 0x2800)
|
|
|
|
continue;
|
|
|
|
if (tt1.at10)
|
|
|
|
{
|
|
|
|
int t = DivScale(nDist, tt1.at10, 12);
|
2021-09-04 10:52:02 +00:00
|
|
|
x2 += (actor->xvel * t) >> 12;
|
|
|
|
y2 += (actor->yvel * t) >> 12;
|
|
|
|
z2 += (actor->zvel * t) >> 8;
|
2021-09-16 19:59:39 +00:00
|
|
|
}
|
|
|
|
int tx = x + MulScale(Cos(pSprite->ang), nDist, 30);
|
|
|
|
int ty = y + MulScale(Sin(pSprite->ang), nDist, 30);
|
|
|
|
int tz = z + MulScale(actor->dudeSlope, nDist, 10);
|
|
|
|
int tsr = MulScale(9460, nDist, 10);
|
|
|
|
int top, bottom;
|
|
|
|
GetActorExtents(actor2, &top, &bottom);
|
|
|
|
if (tz - tsr > bottom || tz + tsr < top)
|
|
|
|
continue;
|
|
|
|
int dx = (tx - x2) >> 4;
|
|
|
|
int dy = (ty - y2) >> 4;
|
|
|
|
int dz = (tz - z2) >> 8;
|
|
|
|
int nDist2 = ksqrt(dx * dx + dy * dy + dz * dz);
|
|
|
|
if (nDist2 < nClosest)
|
|
|
|
{
|
|
|
|
int nAngle = getangle(x2 - x, y2 - y);
|
|
|
|
int nDeltaAngle = ((nAngle - pSprite->ang + 1024) & 2047) - 1024;
|
|
|
|
if (abs(nDeltaAngle) <= tt1.at8)
|
|
|
|
{
|
|
|
|
DUDEINFO* pDudeInfo2 = getDudeInfo(pSprite2->type);
|
|
|
|
int height = (pDudeInfo2->aimHeight * pSprite2->yrepeat) << 2;
|
|
|
|
int tz = (z2 - height) - z;
|
|
|
|
if (cansee(x, y, z, pSprite->sectnum, x2, y2, z2, pSprite2->sectnum))
|
|
|
|
{
|
|
|
|
nClosest = nDist2;
|
2021-10-30 06:22:27 +00:00
|
|
|
aim.dx = bcos(nAngle);
|
2021-10-30 06:22:17 +00:00
|
|
|
aim.dy = bsin(nAngle);
|
2021-09-16 19:59:39 +00:00
|
|
|
aim.dz = DivScale(tz, nDist, 10);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
aim.dz = tz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
2020-12-05 20:23:53 +00:00
|
|
|
actFireMissile(actor, 350, -100, aim.dx, aim.dy, -aim.dz, kMissileFlameHound);
|
|
|
|
actFireMissile(actor, -350, 0, ax, ay, az, kMissileFlameHound);
|
2021-09-16 19:59:39 +00:00
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
2020-12-05 20:23:53 +00:00
|
|
|
actFireMissile(actor, 350, -100, aim.dx, aim.dy, -aim.dz, kMissileFlameHound);
|
2021-09-16 19:59:39 +00:00
|
|
|
break;
|
|
|
|
}
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void cerberusThinkSearch(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pXSprite = &actor->x();
|
|
|
|
aiChooseDirection(actor, pXSprite->goalAng);
|
|
|
|
aiThinkTarget(actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void cerberusThinkTarget(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pXSprite = &actor->x();
|
|
|
|
auto pSprite = &actor->s();
|
|
|
|
///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
|
|
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats;
|
|
|
|
if (pDudeExtraE->active && pDudeExtraE->thinkTime < 10)
|
|
|
|
pDudeExtraE->thinkTime++;
|
|
|
|
else if (pDudeExtraE->thinkTime >= 10 && pDudeExtraE->active)
|
|
|
|
{
|
|
|
|
pXSprite->goalAng += 256;
|
2021-09-04 10:23:36 +00:00
|
|
|
POINT3D* pTarget = &actor->basePoint;
|
2021-09-16 19:59:39 +00:00
|
|
|
aiSetTarget(actor, pTarget->x, pTarget->y, pTarget->z);
|
|
|
|
if (pSprite->type == kDudeCerberusTwoHead)
|
|
|
|
aiNewState(actor, &cerberus139890);
|
|
|
|
else
|
|
|
|
aiNewState(actor, &cerberus1398AC);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Chance(pDudeInfo->alertChance))
|
|
|
|
{
|
|
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
|
|
{
|
|
|
|
PLAYER* pPlayer = &gPlayer[p];
|
|
|
|
if (pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
|
|
|
|
continue;
|
|
|
|
int x = pPlayer->pSprite->x;
|
|
|
|
int y = pPlayer->pSprite->y;
|
|
|
|
int z = pPlayer->pSprite->z;
|
|
|
|
int nSector = pPlayer->pSprite->sectnum;
|
|
|
|
int dx = x - pSprite->x;
|
|
|
|
int dy = y - pSprite->y;
|
|
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
|
|
continue;
|
|
|
|
if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z - ((pDudeInfo->eyeHeight * pSprite->yrepeat) << 2), pSprite->sectnum))
|
|
|
|
continue;
|
|
|
|
int nDeltaAngle = ((getangle(dx, dy) + 1024 - pSprite->ang) & 2047) - 1024;
|
|
|
|
if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
|
|
{
|
|
|
|
pDudeExtraE->thinkTime = 0;
|
2021-09-05 07:53:06 +00:00
|
|
|
aiSetTarget(actor, pPlayer->actor);
|
2021-09-16 19:59:39 +00:00
|
|
|
aiActivateDude(actor);
|
|
|
|
}
|
|
|
|
else if (nDist < pDudeInfo->hearDist)
|
|
|
|
{
|
|
|
|
pDudeExtraE->thinkTime = 0;
|
|
|
|
aiSetTarget(actor, x, y, z);
|
|
|
|
aiActivateDude(actor);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
continue;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void cerberusThinkGoto(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pXSprite = &actor->x();
|
|
|
|
auto pSprite = &actor->s();
|
|
|
|
///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
|
|
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
int dx = pXSprite->targetX - pSprite->x;
|
|
|
|
int dy = pXSprite->targetY - pSprite->y;
|
|
|
|
int nAngle = getangle(dx, dy);
|
|
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
aiChooseDirection(actor, nAngle);
|
|
|
|
if (nDist < 512 && abs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
|
|
{
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusSearch);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Search);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
aiThinkTarget(actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void cerberusThinkChase(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pSprite = &actor->s();
|
|
|
|
if (actor->GetTarget() == nullptr) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusGoto);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Goto);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
|
|
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
|
|
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
|
|
|
spritetype* pTarget = &actor->GetTarget()->s();
|
|
|
|
XSPRITE* pXTarget = &actor->GetTarget()->x();
|
|
|
|
int dx = pTarget->x - pSprite->x;
|
|
|
|
int dy = pTarget->y - pSprite->y;
|
|
|
|
aiChooseDirection(actor, getangle(dx, dy));
|
2019-10-19 19:11:39 +00:00
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
if (pXTarget->health == 0) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusSearch);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Search);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-10-19 19:11:39 +00:00
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type - kDudePlayer1], kPwUpShadowCloak) > 0) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusSearch);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Search);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-10-11 21:59:39 +00:00
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
|
|
{
|
|
|
|
int nDeltaAngle = ((getangle(dx, dy) + 1024 - pSprite->ang) & 2047) - 1024;
|
|
|
|
int height = (pDudeInfo->eyeHeight * pSprite->yrepeat) << 2;
|
|
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
|
|
{
|
|
|
|
if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery) {
|
|
|
|
aiSetTarget(actor, actor->GetTarget());
|
2019-10-11 21:59:39 +00:00
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
if (nDist < 0x1b00 && nDist > 0xd00 && abs(nDeltaAngle) < 85) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusBurn);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Burn);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2019-10-11 21:59:39 +00:00
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
else if (nDist < 0xb00 && nDist > 0x500 && abs(nDeltaAngle) < 85) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberus3Burn);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus4Burn);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (nDist < 0x200 && abs(nDeltaAngle) < 85)
|
|
|
|
{
|
2021-09-04 18:09:56 +00:00
|
|
|
int hit = HitScan(actor, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
2021-09-16 19:59:39 +00:00
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
switch (hit) {
|
|
|
|
case -1:
|
|
|
|
aiNewState(actor, &cerberusBite);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (pSprite->type != gHitInfo.hitactor->s().type && gHitInfo.hitactor->s().type != kDudeHellHound)
|
|
|
|
aiNewState(actor, &cerberusBite);
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
case 4:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
aiNewState(actor, &cerberusBite);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
switch (hit) {
|
|
|
|
case -1:
|
|
|
|
aiNewState(actor, &cerberus2Bite);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (pSprite->type != gHitInfo.hitactor->s().type && gHitInfo.hitactor->s().type != kDudeHellHound)
|
|
|
|
aiNewState(actor, &cerberus2Bite);
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
case 4:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
aiNewState(actor, &cerberus2Bite);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-09-19 22:42:45 +00:00
|
|
|
|
2021-09-16 19:59:39 +00:00
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusGoto);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Goto);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
actor->SetTarget(nullptr);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
2019-09-22 06:39:22 +00:00
|
|
|
|
|
|
|
END_BLD_NS
|