raze/source/sw/src/common.cpp

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#include "ns.h"
#include "build.h"
#include "common.h"
#include "common_game.h"
BEGIN_SW_NS
void SW_InitMultiPsky(void)
{
// default
psky_t * const defaultsky = tileSetupSky(DEFAULTPSKY);
defaultsky->lognumtiles = 1;
defaultsky->horizfrac = 8192;
}
void SW_CleanupSearchPaths()
{
}
void SW_ExtInit()
{
}
END_SW_NS