raze/source/games/blood/src/db.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "common_game.h"
#include "zstring.h"
#include "m_crc32.h"
#include "md4.h"
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#include "automap.h"
#include "raze_sound.h"
#include "gamefuncs.h"
#include "hw_sections.h"
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#include "sectorgeometry.h"
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#include "psky.h"
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#include "blood.h"
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BEGIN_BLD_NS
int gSkyCount;
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
DBloodActor* InsertSprite(sectortype* pSector, int nStat)
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{
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auto act = static_cast<DBloodActor*>(::InsertActor(RUNTIME_CLASS(DBloodActor), pSector, nStat));
act->spr.cstat = CSTAT_SPRITE_YCENTER;
act->clipdist = 8;
act->spr.scale = DVector2(1, 1);
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return act;
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}
int DeleteSprite(DBloodActor* actor)
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{
#ifdef NOONE_EXTENSIONS
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for (auto& ctrl : gPlayerCtrl) if (ctrl.qavScene.initiator == actor) ctrl.qavScene.initiator = nullptr;
#endif
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actor->Destroy();
return 0;
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}
uint8_t gModernMap = 0;
int gVisibility;
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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void dbCrypt(char* pPtr, int nLength, int nKey)
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{
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for (int i = 0; i < nLength; i++)
{
pPtr[i] = pPtr[i] ^ nKey;
nKey++;
}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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unsigned int dbReadMapCRC(const char* pPath)
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{
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FString mapname = pPath;
DefaultExtension(mapname, ".map");
auto fr = fileSystem.OpenFileReader(mapname);
if (!fr.isOpen())
{
Printf("Error opening map file %s", pPath);
return -1;
}
MAPSIGNATURE header;
fr.Read(&header, 6);
if (memcmp(header.signature, "BLM\x1a", 4))
{
I_Error("%s: Map file corrupted.", mapname.GetChars());
}
int ver = LittleShort(header.version);
if ((ver & 0xff00) == 0x600)
{
}
else if ((ver & 0xff00) == 0x700)
{
}
else
{
I_Error("%s: Map file is wrong version.", mapname.GetChars());
}
fr.Seek(-4, FileReader::SeekEnd);
return fr.ReadInt32();
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dbLoadMap(const char* pPath, DVector3& pos, short* pAngle, sectortype** cursect, unsigned int* pCRC, BloodSpawnSpriteDef& sprites)
{
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const int nXSectorSize = 60;
const int nXSpriteSize = 56;
const int nXWallSize = 24;
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MAPHEADER2 xheader;
int gMapRev, gMattId;
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int16_t tpskyoff[256];
ClearAutomap();
#ifdef NOONE_EXTENSIONS
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gModernMap = false;
#endif
#ifdef NOONE_EXTENSIONS
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for (auto& ctrl : gPlayerCtrl) ctrl.qavScene.initiator = nullptr;
#endif
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FString mapname = pPath;
DefaultExtension(mapname, ".map");
auto fr = fileSystem.OpenFileReader(mapname);
if (!fr.isOpen())
{
I_Error("Error opening map file %s", mapname.GetChars());
}
MAPSIGNATURE header;
fr.Read(&header, 6);
if (memcmp(header.signature, "BLM\x1a", 4))
{
I_Error("%s: Map file corrupted", mapname.GetChars());
}
bool encrypted = 0;
if ((LittleShort(header.version) & 0xff00) == 0x700) {
encrypted = 1;
#ifdef NOONE_EXTENSIONS
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// indicate if the map requires modern features to work properly
// for maps wich created in PMAPEDIT BETA13 or higher versions. Since only minor version changed,
// the map is still can be loaded with vanilla BLOOD / MAPEDIT and should work in other ports too.
int tmp = (header.version & 0x00ff);
// get the modern features revision
switch (tmp) {
case 0x001:
gModernMap = 1;
break;
case 0x002:
gModernMap = 2;
break;
}
#endif
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}
else {
I_Error("%s: Map file is wrong version", mapname.GetChars());
}
MAPHEADER mapHeader;
fr.Read(&mapHeader, 37/* sizeof(mapHeader)*/);
if (mapHeader.mattid != 0 && mapHeader.mattid != 0x7474614d && mapHeader.mattid != 0x4d617474) {
dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d);
}
mapHeader.x = LittleLong(mapHeader.x);
mapHeader.y = LittleLong(mapHeader.y);
mapHeader.z = LittleLong(mapHeader.z);
mapHeader.ang = LittleShort(mapHeader.ang);
mapHeader.sect = LittleShort(mapHeader.sect);
mapHeader.pskybits = LittleShort(mapHeader.pskybits);
mapHeader.visibility = LittleLong(mapHeader.visibility);
mapHeader.mattid = LittleLong(mapHeader.mattid);
mapHeader.revision = LittleLong(mapHeader.revision);
mapHeader.numsectors = LittleShort(mapHeader.numsectors);
mapHeader.numwalls = LittleShort(mapHeader.numwalls);
mapHeader.numsprites = LittleShort(mapHeader.numsprites);
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pos = { mapHeader.x * maptoworld, mapHeader.y * maptoworld, mapHeader.z * zmaptoworld };
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*pAngle = mapHeader.ang;
gVisibility = g_visibility = mapHeader.visibility;
gMattId = mapHeader.mattid;
if (encrypted)
{
if (!(mapHeader.mattid == 0x7474614d || mapHeader.mattid == 0x4d617474 || !mapHeader.mattid))
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
}
}
else if (mapHeader.mattid)
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
}
gMapRev = mapHeader.revision;
allocateMapArrays(mapHeader.numwalls, mapHeader.numsectors, mapHeader.numsprites);
*cursect = validSectorIndex(mapHeader.sect)? &sector[mapHeader.sect] : nullptr;
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if (encrypted)
{
fr.Read(&xheader, 128);
dbCrypt((char*)&xheader, 128, wall.Size());
xheader.numxsprites = LittleLong(xheader.numxsprites);
xheader.numxwalls = LittleLong(xheader.numxwalls);
xheader.numxsectors = LittleLong(xheader.numxsectors);
}
else
{
memset(&xheader, 0, 128);
}
gSkyCount = 1 << mapHeader.pskybits;
fr.Read(tpskyoff, gSkyCount * sizeof(tpskyoff[0]));
if (encrypted)
{
dbCrypt((char*)tpskyoff, gSkyCount * sizeof(tpskyoff[0]), gSkyCount * 2);
}
for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++)
{
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tpskyoff[i] = LittleShort(tpskyoff[i]);
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}
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defineSky(DEFAULTPSKY, mapHeader.pskybits, tpskyoff);
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for (unsigned i = 0; i < sector.Size(); i++)
{
sectortype* pSector = &sector[i];
sectortypedisk load;
fr.Read(&load, sizeof(sectortypedisk));
if (encrypted)
{
dbCrypt((char*)&load, sizeof(sectortypedisk), gMapRev * sizeof(sectortypedisk));
}
pSector->walls.Set(&wall[LittleShort(load.wallptr)], LittleShort(load.wallnum));
pSector->setzfrommap(LittleLong(load.ceilingz), LittleLong(load.floorz));
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pSector->ceilingstat = ESectorFlags::FromInt(LittleShort(load.ceilingstat));
pSector->floorstat = ESectorFlags::FromInt(LittleShort(load.floorstat));
pSector->ceilingpicnum = LittleShort(load.ceilingpicnum);
pSector->ceilingheinum = LittleShort(load.ceilingheinum);
pSector->floorpicnum = LittleShort(load.floorpicnum);
pSector->floorheinum = LittleShort(load.floorheinum);
pSector->type = LittleShort(load.type);
pSector->hitag = LittleShort(load.hitag);
pSector->extra = LittleShort(load.extra);
pSector->ceilingshade = load.ceilingshade;
pSector->ceilingpal = load.ceilingpal;
pSector->ceilingxpan_ = load.ceilingxpanning;
pSector->ceilingypan_ = load.ceilingypanning;
pSector->floorshade = load.floorshade;
pSector->floorpal = load.floorpal;
pSector->floorxpan_ = load.floorxpanning;
pSector->floorypan_ = load.floorypanning;
pSector->visibility = load.visibility;
pSector->slopewallofs = load.fogpal;
pSector->dirty = EDirty::AllDirty;
pSector->exflags = 0;
pSector->fogpal = 0;
if (pSector->extra > 0)
{
uint8_t pBuffer[nXSectorSize];
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pSector->allocX();
XSECTOR* pXSector = &pSector->xs();
int nCount;
if (!encrypted)
{
nCount = nXSectorSize;
}
else
{
nCount = xheader.numxsectors;
}
assert(nCount <= nXSectorSize);
fr.Read(pBuffer, nCount);
BitReader bitReader(pBuffer, nCount);
/*pXSector->reference =*/ bitReader.readSigned(14);
pXSector->state = bitReader.readUnsigned(1);
pXSector->busy = bitReader.readUnsigned(17);
pXSector->data = bitReader.readUnsigned(16);
pXSector->txID = bitReader.readUnsigned(10);
pXSector->busyWaveA = bitReader.readUnsigned(3);
pXSector->busyWaveB = bitReader.readUnsigned(3);
pXSector->rxID = bitReader.readUnsigned(10);
pXSector->command = bitReader.readUnsigned(8);
pXSector->triggerOn = bitReader.readUnsigned(1);
pXSector->triggerOff = bitReader.readUnsigned(1);
pXSector->busyTimeA = bitReader.readUnsigned(12);
pXSector->waitTimeA = bitReader.readUnsigned(12);
pXSector->restState = bitReader.readUnsigned(1);
pXSector->interruptable = bitReader.readUnsigned(1);
pXSector->amplitude = bitReader.readSigned(8);
pXSector->freq = bitReader.readUnsigned(8);
pXSector->reTriggerA = bitReader.readUnsigned(1);
pXSector->reTriggerB = bitReader.readUnsigned(1);
pXSector->phase = bitReader.readUnsigned(8);
pXSector->wave = bitReader.readUnsigned(4);
pXSector->shadeAlways = bitReader.readUnsigned(1);
pXSector->shadeFloor = bitReader.readUnsigned(1);
pXSector->shadeCeiling = bitReader.readUnsigned(1);
pXSector->shadeWalls = bitReader.readUnsigned(1);
pXSector->shade = bitReader.readSigned(8);
pXSector->panAlways = bitReader.readUnsigned(1);
pXSector->panFloor = bitReader.readUnsigned(1);
pXSector->panCeiling = bitReader.readUnsigned(1);
pXSector->Drag = bitReader.readUnsigned(1);
pXSector->Underwater = bitReader.readUnsigned(1);
pXSector->Depth = bitReader.readUnsigned(3);
pXSector->panVel = bitReader.readUnsigned(8);
pXSector->panAngle = mapangle(bitReader.readUnsigned(11));
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pXSector->unused1 = bitReader.readUnsigned(1);
pXSector->decoupled = bitReader.readUnsigned(1);
pXSector->triggerOnce = bitReader.readUnsigned(1);
pXSector->isTriggered = bitReader.readUnsigned(1);
pXSector->Key = bitReader.readUnsigned(3);
pXSector->Push = bitReader.readUnsigned(1);
pXSector->Vector = bitReader.readUnsigned(1);
pXSector->Reserved = bitReader.readUnsigned(1);
pXSector->Enter = bitReader.readUnsigned(1);
pXSector->Exit = bitReader.readUnsigned(1);
pXSector->Wallpush = bitReader.readUnsigned(1);
pXSector->color = bitReader.readUnsigned(1);
/*pXSector->unused2 =*/ bitReader.readUnsigned(1);
pXSector->busyTimeB = bitReader.readUnsigned(12);
pXSector->waitTimeB = bitReader.readUnsigned(12);
pXSector->stopOn = bitReader.readUnsigned(1);
pXSector->stopOff = bitReader.readUnsigned(1);
pXSector->ceilpal = bitReader.readUnsigned(4);
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pXSector->offCeilZ = bitReader.readSigned(32) * zmaptoworld;
pXSector->onCeilZ = bitReader.readSigned(32) * zmaptoworld;
pXSector->offFloorZ = bitReader.readSigned(32) * zmaptoworld;
pXSector->onFloorZ = bitReader.readSigned(32) * zmaptoworld;
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/*pXSector->marker0 =*/ bitReader.readUnsigned(16);
/*pXSector->marker1 =*/ bitReader.readUnsigned(16);
pXSector->Crush = bitReader.readUnsigned(1);
pSector->ceilingxpan_ += bitReader.readUnsigned(8) / 256.f;
pSector->ceilingypan_ += bitReader.readUnsigned(8) / 256.f;
pSector->floorxpan_ += bitReader.readUnsigned(8) / 256.f;
pXSector->damageType = bitReader.readUnsigned(3);
pXSector->floorpal = bitReader.readUnsigned(4);
pSector->floorypan_ += bitReader.readUnsigned(8) / 256.f;
pXSector->locked = bitReader.readUnsigned(1);
pXSector->windVel = bitReader.readUnsigned(10);
pXSector->windAng = mapangle(bitReader.readUnsigned(11));
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pXSector->windAlways = bitReader.readUnsigned(1);
pXSector->dudeLockout = bitReader.readUnsigned(1);
pXSector->bobTheta = bitReader.readUnsigned(11);
pXSector->bobZRange = bitReader.readUnsigned(5);
pXSector->bobSpeed = bitReader.readSigned(12);
pXSector->bobAlways = bitReader.readUnsigned(1);
pXSector->bobFloor = bitReader.readUnsigned(1);
pXSector->bobCeiling = bitReader.readUnsigned(1);
pXSector->bobRotate = bitReader.readUnsigned(1);
pXSector->busy = IntToFixed(pXSector->state);
}
}
for (unsigned i = 0; i < wall.Size(); i++)
{
walltype* pWall = &wall[i];
walltypedisk load;
fr.Read(&load, sizeof(walltypedisk));
if (encrypted)
{
dbCrypt((char*)&load, sizeof(walltypedisk), (gMapRev * sizeof(sectortypedisk)) | 0x7474614d);
}
int x = LittleLong(load.x);
int y = LittleLong(load.y);
pWall->setPosFromMap(x, y);
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pWall->point2 = LittleShort(load.point2);
pWall->nextwall = LittleShort(load.nextwall);
pWall->nextsector = LittleShort(load.nextsector);
pWall->cstat = EWallFlags::FromInt(LittleShort(load.cstat));
pWall->picnum = EWallFlags::FromInt(LittleShort(load.picnum));
pWall->overpicnum = LittleShort(load.overpicnum);
pWall->type = LittleShort(load.type);
pWall->hitag = LittleShort(load.hitag);
pWall->extra = LittleShort(load.extra);
pWall->shade = load.shade;
pWall->pal = load.pal;
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pWall->xrepeat = load.xrepeat;
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pWall->xpan_ = load.xpanning;
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pWall->yrepeat = load.yrepeat;
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pWall->ypan_ = load.ypanning;
if (pWall->extra > 0)
{
uint8_t pBuffer[nXWallSize];
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pWall->allocX();
XWALL* pXWall = &pWall->xw();
int nCount;
if (!encrypted)
{
nCount = nXWallSize;
}
else
{
nCount = xheader.numxwalls;
}
assert(nCount <= nXWallSize);
fr.Read(pBuffer, nCount);
BitReader bitReader(pBuffer, nCount);
/*pXWall->reference =*/ bitReader.readSigned(14);
pXWall->state = bitReader.readUnsigned(1);
pXWall->busy = bitReader.readUnsigned(17);
pXWall->data = bitReader.readSigned(16);
pXWall->txID = bitReader.readUnsigned(10);
bitReader.readUnsigned(6);
pXWall->rxID = bitReader.readUnsigned(10);
pXWall->command = bitReader.readUnsigned(8);
pXWall->triggerOn = bitReader.readUnsigned(1);
pXWall->triggerOff = bitReader.readUnsigned(1);
pXWall->busyTime = bitReader.readUnsigned(12);
pXWall->waitTime = bitReader.readUnsigned(12);
pXWall->restState = bitReader.readUnsigned(1);
pXWall->interruptable = bitReader.readUnsigned(1);
pXWall->panAlways = bitReader.readUnsigned(1);
pXWall->panVel.X = bitReader.readSigned(8);
pXWall->panVel.Y = bitReader.readSigned(8);
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pXWall->decoupled = bitReader.readUnsigned(1);
pXWall->triggerOnce = bitReader.readUnsigned(1);
pXWall->isTriggered = bitReader.readUnsigned(1);
pXWall->key = bitReader.readUnsigned(3);
pXWall->triggerPush = bitReader.readUnsigned(1);
pXWall->triggerVector = bitReader.readUnsigned(1);
pXWall->triggerTouch = bitReader.readUnsigned(1);
bitReader.readUnsigned(2);
pWall->xpan_ += bitReader.readUnsigned(8) / 256.f;
pWall->ypan_ += bitReader.readUnsigned(8) / 256.f;
pXWall->locked = bitReader.readUnsigned(1);
pXWall->dudeLockout = bitReader.readUnsigned(1);
bitReader.readUnsigned(4);
bitReader.readUnsigned(32);
pXWall->busy = IntToFixed(pXWall->state);
}
}
leveltimer = mapHeader.numsprites;
sprites.sprites.Resize(mapHeader.numsprites);
sprites.xspr.Resize(mapHeader.numsprites);
for (int i = 0; i < mapHeader.numsprites; i++)
{
spritetypedisk load;
fr.Read(&load, sizeof(spritetypedisk));
if (encrypted) // What were these people thinking? :(
{
dbCrypt((char*)&load, sizeof(spritetypedisk), (gMapRev * sizeof(spritetypedisk)) | 0x7474614d);
}
auto pSprite = &sprites.sprites[i];
*pSprite = {};
pSprite->SetMapPos(LittleLong(load.x), LittleLong(load.y), LittleLong(load.z));
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pSprite->cstat = ESpriteFlags::FromInt(LittleShort(load.cstat));
pSprite->picnum = LittleShort(load.picnum);
int secno = LittleShort(load.sectnum);
pSprite->statnum = LittleShort(load.statnum);
pSprite->angle = mapangle(LittleShort(load.ang));
pSprite->intowner = LittleShort(load.owner);
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pSprite->xint = LittleShort(load.index);
pSprite->yint = LittleShort(load.yvel);
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pSprite->inittype = LittleShort(load.inittype);
pSprite->type = LittleShort(load.type);
pSprite->flags = LittleShort(load.hitag);
pSprite->extra = LittleShort(load.extra);
pSprite->pal = load.pal;
pSprite->clipdist = load.clipdist;
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pSprite->scale = DVector2(load.xrepeat * REPEAT_SCALE, load.yrepeat * REPEAT_SCALE);
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pSprite->xoffset = load.xoffset;
pSprite->yoffset = load.yoffset;
pSprite->detail = load.detail;
pSprite->shade = load.shade;
pSprite->blend = 0;
validateSprite(*pSprite, secno, i);
if (pSprite->extra > 0)
{
uint8_t pBuffer[nXSpriteSize];
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XSPRITE* pXSprite = &sprites.xspr[i];
*pXSprite = {};
int nCount;
if (!encrypted)
{
nCount = nXSpriteSize;
}
else
{
nCount = xheader.numxsprites;
}
assert(nCount <= nXSpriteSize);
fr.Read(pBuffer, nCount);
BitReader bitReader(pBuffer, nCount);
/*pXSprite->reference =*/ bitReader.readSigned(14);
pXSprite->state = bitReader.readUnsigned(1);
pXSprite->busy = bitReader.readUnsigned(17);
pXSprite->txID = bitReader.readUnsigned(10);
pXSprite->rxID = bitReader.readUnsigned(10);
pXSprite->command = bitReader.readUnsigned(8);
pXSprite->triggerOn = bitReader.readUnsigned(1);
pXSprite->triggerOff = bitReader.readUnsigned(1);
pXSprite->wave = bitReader.readUnsigned(2);
pXSprite->busyTime = bitReader.readUnsigned(12);
pXSprite->waitTime = bitReader.readUnsigned(12);
pXSprite->restState = bitReader.readUnsigned(1);
pXSprite->Interrutable = bitReader.readUnsigned(1);
pXSprite->unused1 = bitReader.readUnsigned(2);
pXSprite->respawnPending = bitReader.readUnsigned(2);
pXSprite->unused2 = bitReader.readUnsigned(1);
pXSprite->lT = bitReader.readUnsigned(1);
pXSprite->dropMsg = bitReader.readUnsigned(8);
pXSprite->Decoupled = bitReader.readUnsigned(1);
pXSprite->triggerOnce = bitReader.readUnsigned(1);
pXSprite->isTriggered = bitReader.readUnsigned(1);
pXSprite->key = bitReader.readUnsigned(3);
pXSprite->Push = bitReader.readUnsigned(1);
pXSprite->Vector = bitReader.readUnsigned(1);
pXSprite->Impact = bitReader.readUnsigned(1);
pXSprite->Pickup = bitReader.readUnsigned(1);
pXSprite->Touch = bitReader.readUnsigned(1);
pXSprite->Sight = bitReader.readUnsigned(1);
pXSprite->Proximity = bitReader.readUnsigned(1);
pXSprite->unused3 = bitReader.readUnsigned(2);
pXSprite->lSkill = bitReader.readUnsigned(5);
pXSprite->lS = bitReader.readUnsigned(1);
pXSprite->lB = bitReader.readUnsigned(1);
pXSprite->lC = bitReader.readUnsigned(1);
pXSprite->DudeLockout = bitReader.readUnsigned(1);
pXSprite->data1 = bitReader.readSigned(16);
pXSprite->data2 = bitReader.readSigned(16);
pXSprite->data3 = bitReader.readSigned(16);
pXSprite->goalAng = mapangle(bitReader.readUnsigned(11));
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pXSprite->dodgeDir = bitReader.readSigned(2);
pXSprite->locked = bitReader.readUnsigned(1);
pXSprite->medium = bitReader.readUnsigned(2);
pXSprite->respawn = bitReader.readUnsigned(2);
pXSprite->data4 = bitReader.readUnsigned(16);
pXSprite->unused4 = bitReader.readUnsigned(6);
pXSprite->lockMsg = bitReader.readUnsigned(8);
pXSprite->health = bitReader.readUnsigned(12);
pXSprite->dudeDeaf = bitReader.readUnsigned(1);
pXSprite->dudeAmbush = bitReader.readUnsigned(1);
pXSprite->dudeGuard = bitReader.readUnsigned(1);
pXSprite->dudeFlag4 = bitReader.readUnsigned(1);
/*pXSprite->target_i = */ bitReader.readSigned(16);
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int tx = bitReader.readSigned(32);
int ty = bitReader.readSigned(32);
int tz = bitReader.readSigned(32);
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pXSprite->TargetPos = {tx * maptoworld, ty * maptoworld, tz * zmaptoworld };
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pXSprite->burnTime = bitReader.readUnsigned(16);
/*pXSprite->burnSource =*/ bitReader.readSigned(16);
pXSprite->height = bitReader.readUnsigned(16);
pXSprite->stateTimer = bitReader.readUnsigned(16);
pXSprite->aiState = NULL;
bitReader.skipBits(32);
pXSprite->busy = IntToFixed(pXSprite->state);
if (!encrypted) {
pXSprite->lT |= pXSprite->lB;
}
#ifdef NOONE_EXTENSIONS
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// indicate if the map requires modern features to work properly
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
if (!gModernMap && pXSprite->rxID == pXSprite->txID && pXSprite->command == kCmdModernFeaturesEnable)
{
// get the modern features revision
switch (pXSprite->txID) {
case kChannelMapModernRev1:
gModernMap = 1;
break;
case kChannelMapModernRev2:
gModernMap = 2;
break;
}
}
#endif
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}
}
fixSectors();
unsigned int nCRC = fr.ReadUInt32();
fr.Seek(0, FileReader::SeekSet);
auto buffer = fr.Read();
uint8_t md4[16];
md4once(buffer.Data(), buffer.Size(), md4);
PostProcessLevel(md4, mapname, sprites);
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loadMapHack(mapname, md4, sprites);
if (CalcCRC32(buffer.Data(), buffer.Size() - 4) != nCRC)
{
I_Error("%s: Map File does not match CRC", mapname.GetChars());
}
if (pCRC)
*pCRC = nCRC;
if (encrypted)
{
if (!(gMattId == 0x7474614d || gMattId == 0x4d617474 || !gMattId))
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
}
}
else if (gMattId != 0)
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
}
if ((header.version & 0xff00) == 0x600)
{
switch (header.version & 0xff)
{
case 0:
for (auto& sect : sector)
{
sectortype* pSector = &sect;
if (pSector->hasX())
{
XSECTOR* pXSector = &pSector->xs();
pXSector->busyTimeB = pXSector->busyTimeA;
if (pXSector->busyTimeA > 0)
{
if (!pXSector->restState)
{
pXSector->reTriggerA = 1;
}
else
{
pXSector->waitTimeB = pXSector->busyTimeA;
pXSector->waitTimeA = 0;
pXSector->reTriggerB = 1;
}
}
}
}
[[fallthrough]];
case 1:
for (auto& sect : sector)
{
sectortype* pSector = &sect;
if (pSector->hasX())
{
XSECTOR* pXSector = &pSector->xs();
pXSector->freq >>= 1;
}
}
[[fallthrough]];
case 2:
break;
}
}
setWallSectors();
hw_CreateSections();
sectionGeometry.SetSize(sections.Size());
wallbackup = wall;
sectorbackup = sector;
validateStartSector(mapname.GetChars(), pos, cursect, mapHeader.numsectors, true);
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}
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END_BLD_NS
//---------------------------------------------------------------------------
//
// only used by the backup loader.
//
//---------------------------------------------------------------------------
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void qloadboard(const char* filename, uint8_t flags, DVector3* dapos, int16_t* daang)
{
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Blood::BloodSpawnSpriteDef sprites;
sectortype* sp;
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Blood::dbLoadMap(filename, *dapos, daang, &sp, nullptr, sprites);
}