2019-09-19 22:42:45 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
|
|
|
|
This file is part of NBlood.
|
|
|
|
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#include "common_game.h"
|
|
|
|
#include "inifile.h"
|
|
|
|
|
|
|
|
#define kMaxMessages 32
|
|
|
|
#define kMaxEpisodes 7
|
|
|
|
#define kMaxLevels 16
|
|
|
|
|
|
|
|
#pragma pack(push, 1)
|
|
|
|
|
|
|
|
struct GAMEOPTIONS {
|
|
|
|
char nGameType;
|
|
|
|
char nDifficulty;
|
|
|
|
int nEpisode;
|
|
|
|
int nLevel;
|
|
|
|
char zLevelName[BMAX_PATH];
|
|
|
|
char zLevelSong[BMAX_PATH];
|
|
|
|
int nTrackNumber; //at12a;
|
|
|
|
char szSaveGameName[BMAX_PATH];
|
|
|
|
char szUserGameName[BMAX_PATH];
|
|
|
|
short nSaveGameSlot;
|
|
|
|
int picEntry;
|
|
|
|
unsigned int uMapCRC;
|
|
|
|
char nMonsterSettings;
|
|
|
|
int uGameFlags;
|
|
|
|
int uNetGameFlags;
|
|
|
|
char nWeaponSettings;
|
|
|
|
char nItemSettings;
|
|
|
|
char nRespawnSettings;
|
|
|
|
char nTeamSettings;
|
|
|
|
int nMonsterRespawnTime;
|
|
|
|
int nWeaponRespawnTime;
|
|
|
|
int nItemRespawnTime;
|
|
|
|
int nSpecialRespawnTime;
|
2019-09-21 11:02:17 +00:00
|
|
|
int weaponsV10x;
|
2019-09-20 10:11:07 +00:00
|
|
|
bool bFriendlyFire;
|
|
|
|
bool bKeepKeysOnRespawn;
|
2019-09-19 22:42:45 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
|
|
enum {
|
|
|
|
MUS_FIRST_SPECIAL = kMaxEpisodes*kMaxLevels,
|
|
|
|
|
|
|
|
MUS_INTRO = MUS_FIRST_SPECIAL,
|
|
|
|
MUS_LOADING = MUS_FIRST_SPECIAL + 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct LEVELINFO
|
|
|
|
{
|
|
|
|
char at0[BMAX_PATH]; // Filename
|
|
|
|
char at90[32]; // Title
|
|
|
|
char atb0[32]; // Author
|
|
|
|
char atd0[BMAX_PATH]; // Song;
|
|
|
|
int ate0; // SongId
|
|
|
|
int ate4; // EndingA
|
|
|
|
int ate8; // EndingB
|
|
|
|
char atec[kMaxMessages][64]; // Messages
|
|
|
|
char at8ec; // Fog
|
|
|
|
char at8ed; // Weather
|
|
|
|
}; // 0x8ee bytes
|
|
|
|
|
|
|
|
struct EPISODEINFO
|
|
|
|
{
|
|
|
|
char at0[32];
|
|
|
|
int nLevels;
|
|
|
|
unsigned int bloodbath : 1;
|
|
|
|
unsigned int cutALevel : 4;
|
|
|
|
LEVELINFO at28[kMaxLevels];
|
|
|
|
char at8f08[BMAX_PATH];
|
|
|
|
char at8f98[BMAX_PATH];
|
|
|
|
int at9028;
|
|
|
|
int at902c;
|
|
|
|
char at9030[BMAX_PATH];
|
|
|
|
char at90c0[BMAX_PATH];
|
|
|
|
};
|
|
|
|
|
|
|
|
extern EPISODEINFO gEpisodeInfo[];
|
|
|
|
extern GAMEOPTIONS gSingleGameOptions;
|
|
|
|
extern GAMEOPTIONS gGameOptions;
|
|
|
|
extern int gSkill;
|
|
|
|
extern char BloodIniFile[];
|
|
|
|
extern char BloodIniPre[];
|
|
|
|
extern bool bINIOverride;
|
|
|
|
extern int gEpisodeCount;
|
|
|
|
extern int gNextLevel;
|
|
|
|
extern bool gGameStarted;
|
|
|
|
extern int gLevelTime;
|
|
|
|
|
|
|
|
void levelInitINI(const char *pzIni);
|
|
|
|
void levelOverrideINI(const char *pzIni);
|
|
|
|
void levelPlayIntroScene(int nEpisode);
|
|
|
|
void levelPlayEndScene(int nEpisode);
|
|
|
|
void levelClearSecrets(void);
|
|
|
|
void levelSetupSecret(int nCount);
|
|
|
|
void levelTriggerSecret(int nSecret);
|
|
|
|
void CheckSectionAbend(const char *pzSection);
|
|
|
|
void CheckKeyAbend(const char *pzSection, const char *pzKey);
|
|
|
|
LEVELINFO * levelGetInfoPtr(int nEpisode, int nLevel);
|
|
|
|
char * levelGetFilename(int nEpisode, int nLevel);
|
|
|
|
char * levelGetMessage(int nMessage);
|
|
|
|
char * levelGetTitle(void);
|
|
|
|
char * levelGetAuthor(void);
|
|
|
|
void levelSetupOptions(int nEpisode, int nLevel);
|
|
|
|
void levelLoadMapInfo(IniFile *pIni, LEVELINFO *pLevelInfo, const char *pzSection);
|
|
|
|
void levelLoadDefaults(void);
|
|
|
|
void levelAddUserMap(const char *pzMap);
|
|
|
|
// EndingA is normal ending, EndingB is secret level
|
|
|
|
void levelGetNextLevels(int nEpisode, int nLevel, int *pnEndingA, int *pnEndingB);
|
|
|
|
// arg: 0 is normal exit, 1 is secret level
|
|
|
|
void levelEndLevel(int arg);
|
|
|
|
|
|
|
|
// By NoOne: custom level selection via numbered command which sent to TX ID 6.
|
|
|
|
void levelEndLevelCustom(int nLevel);
|
|
|
|
|
|
|
|
void levelRestart(void);
|
|
|
|
int levelGetMusicIdx(const char *str);
|
|
|
|
bool levelTryPlayMusic(int nEpisode, int nlevel, bool bSetLevelSong = false);
|
|
|
|
void levelTryPlayMusicOrNothing(int nEpisode, int nLevel);
|