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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2010 EDuke32 developers and contributors
This file is part of EDuke32 .
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
# ifndef global_h_
# define global_h_
# include "build.h"
# include "compat.h"
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# include "duke3d.h"
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# include "mmulti.h"
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# include "quotemgr.h"
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# include "sounds.h"
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# include "constants.h"
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# include "types.h"
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BEGIN_DUKE_NS
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extern user_defs ud ;
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// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
// Interpolations are reconstructed on load and do not need to be saved.
# define MAXINTERPOLATIONS MAXSPRITES
extern int numinterpolations ;
extern int * curipos [ MAXINTERPOLATIONS ] ;
extern int bakipos [ MAXINTERPOLATIONS ] ;
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// Variables that do not need to be saved.
extern int respawnactortime ;
extern int bouncemineblastradius ;
extern int respawnitemtime ;
extern int morterblastradius ;
extern int numfreezebounces ;
extern int pipebombblastradius ;
extern int dukefriction ;
extern int rpgblastradius ;
extern int seenineblastradius ;
extern int shrinkerblastradius ;
extern int gc ;
extern int tripbombblastradius ;
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extern int camerashitable ;
extern int max_player_health ;
extern int max_armour_amount ;
extern int lasermode ;
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extern int cameraclock ;
extern int cameradist ;
extern int otherp ; // transient helper, MP only
extern TileInfo tileinfo [ MAXTILES ] ; // static state
extern ActorInfo actorinfo [ MAXTILES ] ; // static state
extern int actor_tog ; // cheat state
extern intptr_t apScriptGameEvent [ ] ;
extern TArray < int > ScriptCode ;
extern input_t sync [ MAXPLAYERS ] ;
extern int16_t max_ammo_amount [ MAX_WEAPONS ] ;
extern int16_t weaponsandammosprites [ 15 ] ;
extern int32_t PHEIGHT ;
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extern int duke3d_globalflags ;
extern bool synchronized_input ;
extern uint8_t ready2send ;
extern input_t loc ;
extern int gamequit ;
extern int playerswhenstarted ;
extern int show_shareware ;
extern int screenpeek ;
extern ClockTicks ototalclock ;
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// Variables that must be saved
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extern uint8_t spriteextra [ MAXSPRITES ] , sectorextra [ MAXSECTORS ] ; // these hold fields that were formerly in sprite and sector. Move these back into the base structs!
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extern int rtsplaying ;
extern int tempwallptr ;
extern weaponhit hittype [ MAXSPRITES ] ;
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extern bool sound445done ;
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extern int levelTextTime ;
extern uint16_t frags [ MAXPLAYERS ] [ MAXPLAYERS ] ;
extern player_struct ps [ MAXPLAYERS ] ;
extern int spriteqamount ;
extern uint8_t shadedsector [ MAXSECTORS ] ;
extern int lastvisinc ;
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extern animwalltype animwall [ MAXANIMWALLS ] ;
extern int numanimwalls ;
extern int animatecnt ;
extern int numclouds ;
extern int camsprite ;
extern int numcyclers ;
extern int earthquaketime ;
extern int freezerhurtowner ;
extern int global_random ;
extern int impact_damage ;
extern int mirrorcnt ;
extern int numplayersprites ;
extern int spriteqloc ;
extern int16_t animatesect [ MAXANIMATES ] ;
extern int * animateptr [ MAXANIMATES ] ;
extern int animategoal [ MAXANIMATES ] ;
extern int animatevel [ MAXANIMATES ] ;
extern int16_t clouds [ 256 ] ;
extern int16_t cloudx ;
extern int16_t cloudy ;
extern ClockTicks cloudtotalclock ;
extern int16_t spriteq [ 1024 ] ;
extern int16_t cyclers [ MAXCYCLERS ] [ 6 ] ;
extern int16_t mirrorsector [ 64 ] ;
extern int16_t mirrorwall [ 64 ] ;
extern ClockTicks lockclock ;
extern int wupass ;
extern int chickenplant ;
extern int thunderon ;
extern int ufospawn ;
extern int ufocnt ;
extern int hulkspawn ;
extern int lastlevel ;
extern int geosectorwarp [ MAXGEOSECTORS ] ;
extern int geosectorwarp2 [ MAXGEOSECTORS ] ;
extern int geosector [ MAXGEOSECTORS ] ;
extern int geox [ MAXGEOSECTORS ] ;
extern int geoy [ MAXGEOSECTORS ] ;
extern int geox2 [ MAXGEOSECTORS ] ;
extern int geoy2 [ MAXGEOSECTORS ] ;
extern int geocnt ;
extern short ambientlotag [ 64 ] ;
extern short ambienthitag [ 64 ] ;
extern unsigned ambientfx ;
extern int msx [ MAXANIMPOINTS ] , msy [ MAXANIMPOINTS ] ;
extern int WindTime , WindDir ;
extern short fakebubba_spawn , mamaspawn_count , banjosound ;
extern short BellTime , BellSprite /* word_119BE0*/ ;
extern uint8_t enemysizecheat /*raat607*/ , ufospawnsminion , pistonsound , chickenphase /* raat605*/ , RRRA_ExitedLevel , fogactive ;
extern uint32_t everyothertime ;
extern player_orig po [ MAXPLAYERS ] ;
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END_DUKE_NS
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# include "inlines.h"
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# endif