raze/source/blood/src/endgame.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "v_draw.h"
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#include "mmulti.h"
#include "common_game.h"
#include "blood.h"
#include "endgame.h"
#include "globals.h"
#include "levels.h"
#include "player.h"
#include "sound.h"
#include "view.h"
#include "messages.h"
#include "statistics.h"
#include "gstrings.h"
#include "gamestate.h"
#include "raze_sound.h"
#include "d_net.h"
#include "screenjob.h"
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BEGIN_BLD_NS
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enum
{
kLoadScreenCRC = -2051908571,
kLoadScreenWideBackWidth = 256,
kLoadScreenWideSideWidth = 128,
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};
static int bLoadScreenCrcMatch = -1;
static void drawTextScreenBackground(void)
{
if (bLoadScreenCrcMatch == -1) bLoadScreenCrcMatch = tileGetCRC32(kLoadScreen) == kLoadScreenCRC;
if (bLoadScreenCrcMatch)
{
if (ActiveRatio(twod->GetWidth(), twod->GetHeight()) < 1.34f)
{
DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
}
else
{
int width = scale(xdim, 240, ydim);
int nCount = (width + kLoadScreenWideBackWidth - 1) / kLoadScreenWideBackWidth;
for (int i = 0; i < nCount; i++)
{
DrawTexture(twod, tileGetTexture(kLoadScreenWideBack), (i * kLoadScreenWideBackWidth), 0,
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
}
DrawTexture(twod, tileGetTexture(kLoadScreenWideLeft), 0, 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, DTA_TopLeft, true, TAG_DONE);
DrawTexture(twod, tileGetTexture(kLoadScreenWideRight), width - tileWidth(kLoadScreenWideRight), 0, DTA_TopLeft, true,
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
DrawTexture(twod, tileGetTexture(kLoadScreenWideMiddle), (width - tileWidth(kLoadScreenWideMiddle)) / 2, 0, DTA_TopLeft, true,
DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, TAG_DONE);
}
}
else
{
DrawTexture(twod, tileGetTexture(kLoadScreen), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
}
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}
// One these screens get scriptified this should use the version in BloodMenuDelegate.
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static void DrawCaption(const char* text)
{
double scalex = 1.; // Expand the box if the text is longer
int width = BigFont->StringWidth(text);
int boxwidth = tileWidth(2038);
if (boxwidth - 10 < width) scalex = double(width) / (boxwidth - 10);
DrawTexture(twod, tileGetTexture(2038, true), 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex, TAG_DONE);
DrawText(twod, BigFont, CR_UNDEFINED, 160 - width / 2, 20 - tileHeight(4193) / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
}
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class DBloodSummaryScreen : public DScreenJob
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{
void DrawKills(void)
{
char pBuffer[40];
if (gGameOptions.nGameType == 0)
{
viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1);
mysnprintf(pBuffer, 40,"%2d", gKillMgr.Kills);
viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1);
mysnprintf(pBuffer, 40, "%2d", gKillMgr.TotalKills);
viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
}
else
{
viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1);
viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1);
int nStart = 0;
int nEnd = kMaxPlayers;
for (int i = nStart; i < nEnd; i++) if (playeringame[i])
{
mysnprintf(pBuffer, 40, "%-2d", i);
viewDrawText(3, pBuffer, 85, 50 + 8 * i, -128, 0, 0, 1);
mysnprintf(pBuffer, 40, "%s", PlayerName(i));
viewDrawText(3, pBuffer, 100, 50 + 8 * i, -128, 0, 0, 1);
mysnprintf(pBuffer, 40, "%d", gPlayer[i].fragCount);
viewDrawText(3, pBuffer, 210, 50 + 8 * i, -128, 0, 0, 1);
}
}
}
void DrawSecrets(void)
{
char pBuffer[40];
viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1);
mysnprintf(pBuffer, 40, "%2d", gSecretMgr.Founds);
viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1);
mysnprintf(pBuffer, 40, "%2d", gSecretMgr.Total);
viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
if (gSecretMgr.Super > 0)
viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1);
}
int Frame(uint64_t clock, bool skiprequest)
{
drawTextScreenBackground();
if (gGameOptions.nGameType == 0)
{
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DrawCaption(GStrings("TXTB_LEVELSTATS"));
if (bPlayerCheated)
{
auto text = GStrings("TXTB_CHEATED");
int font = 3;
if (!SmallFont2->CanPrint(text)) font = 0;
viewDrawText(font, text, 160, 32, -128, 0, 1, font == 3);
}
DrawKills();
DrawSecrets();
}
else
{
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DrawCaption(GStrings("TXTB_FRAGSTATS"));
DrawKills();
}
int myclock = int(clock * 120 / 1'000'000'000);
if ((myclock & 32))
{
auto text = GStrings("PRESSKEY");
int font = 3;
if (!SmallFont2->CanPrint(text)) font = 0;
viewDrawText(font, text, 160, 134, -128, 0, 1, font == 3);
}
return skiprequest ? -1 : 1;
}
};
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void GameInterface::LevelCompleted(MapRecord *map, int skill)
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{
JobDesc job = { Create<DBloodSummaryScreen>() };
sndStartSample(268, 128, -1, false, CHANF_UI);
Mus_Stop();
RunScreenJob(&job, 1, [=](bool)
{
soundEngine->StopAllChannels();
gameaction = ga_nextlevel;
});
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}
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CKillMgr::CKillMgr()
{
Clear();
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}
void CKillMgr::SetCount(int nCount)
{
TotalKills = nCount;
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}
void CKillMgr::AddNewKill(int nCount)
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{
TotalKills += nCount;
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}
void CKillMgr::AddKill(spritetype* pSprite)
{
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
Kills++;
}
void CKillMgr::CountTotalKills(void)
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{
TotalKills = 0;
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int nSprite;
StatIterator it(kStatDude);
while ((nSprite = it.NextIndex()) >= 0)
{
spritetype* pSprite = &sprite[nSprite];
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
I_Error("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
TotalKills++;
}
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}
void CKillMgr::Clear(void)
{
TotalKills = Kills = 0;
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}
CSecretMgr::CSecretMgr(void)
{
Clear();
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}
void CSecretMgr::SetCount(int nCount)
{
Total = nCount;
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}
void CSecretMgr::Found(int nType)
{
if (nType == 0) Founds++;
else if (nType < 0) {
viewSetSystemMessage("Invalid secret type %d triggered.", nType);
return;
}
else Super++;
if (gGameOptions.nGameType == 0) {
viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
}
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}
void CSecretMgr::Clear(void)
{
Total = Founds = Super = 0;
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}
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void SerializeGameStats(FSerializer& arc)
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{
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if (arc.BeginObject("gamestats"))
{
arc("secrets", gSecretMgr.Total)
("secretsfound", gSecretMgr.Founds)
("super", gSecretMgr.Super)
("totalkills", gKillMgr.TotalKills)
("kills", gKillMgr.Kills)
.EndObject();
}
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}
CSecretMgr gSecretMgr;
CKillMgr gKillMgr;
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class DBloodLoadScreen : public DScreenJob
{
const char* pzLoadingScreenText1;
MapRecord* rec;
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public:
DBloodLoadScreen(const char* caption, MapRecord* maprec) : DScreenJob(), rec(maprec)
{
if (gGameOptions.nGameType == 0) pzLoadingScreenText1 = GStrings("TXTB_LLEVEL");
else pzLoadingScreenText1 = GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType));
}
int Frame(uint64_t clock, bool skiprequest)
{
twod->ClearScreen();
drawTextScreenBackground();
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DrawCaption(pzLoadingScreenText1);
viewDrawText(1, rec->DisplayName(), 160, 50, -128, 0, 1, 1);
auto text = GStrings("TXTB_PLSWAIT");
int font = 3;
if (!SmallFont2->CanPrint(text)) font = 0;
viewDrawText(font, GStrings("TXTB_PLSWAIT"), 160, 134, -128, 0, 1, font == 3);
return 0;
}
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};
void loadscreen(const char *caption, MapRecord* rec, CompletionFunc func)
{
JobDesc job = { Create<DBloodLoadScreen>(caption, rec) };
RunScreenJob(&job, 1, func);
}
END_BLD_NS