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/*
* * textures . h
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 2005 - 2016 Randy Heit
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* * Copyright 2005 - 2019 Christoph Oelckers
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* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
# ifndef __TEXTURES_H
# define __TEXTURES_H
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# include "compat.h"
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# include "textureid.h"
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# include "zstring.h"
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# include "tarray.h"
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# include "palentry.h"
class FImageSource ;
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class FTexture ;
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class FHardwareTexture ;
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// picanm[].sf:
// |bit(1<<7)
// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
enum AnimFlags
{
PICANM_ANIMTYPE_NONE = 0 ,
PICANM_ANIMTYPE_OSC = ( 1 < < 6 ) ,
PICANM_ANIMTYPE_FWD = ( 2 < < 6 ) ,
PICANM_ANIMTYPE_BACK = ( 3 < < 6 ) ,
PICANM_ANIMTYPE_SHIFT = 6 ,
PICANM_ANIMTYPE_MASK = ( 3 < < 6 ) , // must be 192
PICANM_MISC_MASK = ( 3 < < 4 ) ,
PICANM_TEXHITSCAN_BIT = ( 2 < < 4 ) ,
PICANM_NOFULLBRIGHT_BIT = ( 1 < < 4 ) ,
PICANM_ANIMSPEED_MASK = 15 , // must be 15
} ;
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enum ECreateTexBufferFlags
{
CTF_CheckHires = 1 , // use external hires replacement if found
CTF_Expand = 2 , // create buffer with a one-pixel wide border
CTF_ProcessData = 4 , // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture.
CTF_CheckOnly = 8 , // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
} ;
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enum
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{
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MAXTILES = 30720 ,
MAXUSERTILES = ( MAXTILES - 16 ) // reserve 16 tiles at the end
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} ;
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// NOTE: If the layout of this struct is changed, loadpics() must be modified
// accordingly.
struct picanm_t
{
uint8_t num ; // animate number
uint8_t sf ; // anim. speed and flags
uint8_t extra ;
void Clear ( )
{
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extra = sf = num = 0 ;
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}
} ;
struct rottile_t
{
int16_t newtile ;
int16_t owner ;
} ;
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class FBitmap ;
struct FRemapTable ;
struct FCopyInfo ;
class FScanner ;
// Texture IDs
class FTextureManager ;
class FTerrainTypeArray ;
class IHardwareTexture ;
class FMaterial ;
class FMultipatchTextureBuilder ;
extern int r_spriteadjustSW , r_spriteadjustHW ;
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picanm_t tileConvertAnimFormat ( int32_t const picanmdisk , int * lo , int * to ) ;
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class FNullTextureID : public FTextureID
{
public :
FNullTextureID ( ) : FTextureID ( 0 ) { }
} ;
class FGLRenderState ;
class FSerializer ;
namespace OpenGLRenderer
{
class FGLRenderState ;
}
union FContentIdBuilder
{
uint64_t id ;
struct
{
unsigned imageID : 24 ;
unsigned translation : 16 ;
unsigned expand : 1 ;
unsigned scaler : 4 ;
unsigned scalefactor : 4 ;
} ;
} ;
struct FTextureBuffer
{
uint8_t * mBuffer = nullptr ;
int mWidth = 0 ;
int mHeight = 0 ;
FTextureBuffer ( ) = default ;
~ FTextureBuffer ( )
{
if ( mBuffer ) delete [ ] mBuffer ;
}
FTextureBuffer ( const FTextureBuffer & other ) = delete ;
FTextureBuffer ( FTextureBuffer & & other )
{
mBuffer = other . mBuffer ;
mWidth = other . mWidth ;
mHeight = other . mHeight ;
other . mBuffer = nullptr ;
}
FTextureBuffer & operator = ( FTextureBuffer & & other )
{
mBuffer = other . mBuffer ;
mWidth = other . mWidth ;
mHeight = other . mHeight ;
other . mBuffer = nullptr ;
return * this ;
}
} ;
// Base texture class
class FTexture
{
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friend struct BuildTiles ;
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friend bool tileLoad ( int tileNum ) ;
friend const uint8_t * tilePtr ( int num ) ;
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public :
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enum UseType : uint8_t
{
Image , // anything that is not a regular tile.
Art , // from an ART file, readonly
Writable , // A writable texture
Restorable , // a writable copy of something else
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Canvas , // camera texture
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User // A texture with user-provided image content
} ;
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static FTexture * CreateTexture ( const char * name ) ;
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virtual ~ FTexture ( ) ;
virtual FImageSource * GetImage ( ) const { return nullptr ; }
const FString & GetName ( ) const { return Name ; }
bool isMasked ( ) const { return bMasked ; }
bool isTranslucent ( ) const { return bMasked ; }
PalEntry GetSkyCapColor ( bool bottom ) ;
// Returns the whole texture, stored in column-major order
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virtual void Create8BitPixels ( uint8_t * buffer ) ;
virtual const uint8_t * Get8BitPixels ( ) ;
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virtual uint8_t * GetWritableBuffer ( ) { return nullptr ; } // For dynamic tiles. Requesting this must also invalidate the texture.
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virtual FBitmap GetBgraBitmap ( const PalEntry * remap , int * trans = nullptr ) ;
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static int SmoothEdges ( unsigned char * buffer , int w , int h ) ;
static PalEntry averageColor ( const uint32_t * data , int size , int maxout ) ;
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int GetWidth ( ) const { return Size . x ; }
int GetHeight ( ) const { return Size . y ; }
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int GetTexelWidth ( ) const { return Size . x ; }
int GetTexelHeight ( ) const { return Size . y ; }
int GetDisplayWidth ( ) const { return Size . x ; }
int GetDisplayHeight ( ) const { return Size . y ; }
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const vec2_16_t & GetSize ( ) const { return Size ; }
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int GetLeftOffset ( ) const { return leftoffset ; }
int GetTopOffset ( ) const { return topoffset ; }
int GetDisplayLeftOffset ( ) const { return leftoffset ; }
int GetDisplayTopOffset ( ) const { return topoffset ; }
void SetOffsets ( int x , int y ) { leftoffset = x ; topoffset = y ; }
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picanm_t & GetAnim ( ) { return PicAnim ; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
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rottile_t & GetRotTile ( ) { return RotTile ; }
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FTextureBuffer CreateTexBuffer ( const PalEntry * palette , int flags = 0 ) ;
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bool GetTranslucency ( ) ;
void CheckTrans ( unsigned char * buffer , int size , int trans ) ;
bool ProcessData ( unsigned char * buffer , int w , int h , bool ispatch ) ;
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virtual void Reload ( ) { }
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UseType GetUseType ( ) const { return useType ; }
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void DeleteHardwareTextures ( ) ;
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void SetHardwareTexture ( int palid , FHardwareTexture * htex )
{
HardwareTextures . Insert ( palid , htex ) ;
}
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FHardwareTexture * * GetHardwareTexture ( int palid )
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{
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return HardwareTextures . CheckKey ( palid ) ;
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}
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int alphaThreshold = 128 ;
picanm_t PicAnim = { } ;
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FixedBitArray < 256 > NoBrightmapFlag { 0 } ;
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protected :
void CopySize ( FTexture * BaseTexture )
{
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Size . x = BaseTexture - > GetWidth ( ) ;
Size . y = BaseTexture - > GetHeight ( ) ;
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leftoffset = BaseTexture - > leftoffset ;
topoffset = BaseTexture - > topoffset ;
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}
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void SetSize ( int w , int h )
{
Size = { int16_t ( w ) , int16_t ( h ) } ;
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}
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FString Name ;
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union
{
vec2_16_t Size = { 0 , 0 } ; // Keep this in the native format so that we can use it without copying it around.
struct { uint16_t Width , Height ; } ;
} ;
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int leftoffset = 0 , topoffset = 0 ;
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rottile_t RotTile = { - 1 , - 1 } ;
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uint8_t bMasked = true ; // Texture (might) have holes
int8_t bTranslucent = - 1 ; // Does this texture have an active alpha channel?
bool skyColorDone = false ;
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UseType useType = Image ;
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PalEntry FloorSkyColor ;
PalEntry CeilingSkyColor ;
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TArray < uint8_t > CachedPixels ;
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// Don't waste too much effort on efficient storage here. Polymost performs so many calculations on a single draw call that the minor map lookup hardly matters.
TMap < int , FHardwareTexture * > HardwareTextures ; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them.
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FTexture ( const char * name = NULL ) ;
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friend struct BuildTiles ;
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} ;
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class FCanvasTexture : public FTexture
{
public :
FCanvasTexture ( const char * name , int width , int height )
{
Name = name ;
Size . x = width ;
Size . y = height ;
bMasked = false ;
bTranslucent = false ;
//bNoExpand = true;
useType = FTexture : : Canvas ;
}
void NeedUpdate ( ) { bNeedsUpdate = true ; }
void SetUpdated ( bool rendertype ) { bNeedsUpdate = false ; bFirstUpdate = false ; bLastUpdateType = rendertype ; }
protected :
bool bLastUpdateType = false ;
bool bNeedsUpdate = true ;
public :
bool bFirstUpdate = true ;
friend struct FCanvasTextureInfo ;
} ;
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# endif