2021-04-11 06:40:18 +00:00
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#pragma once
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#include "v_2ddrawer.h"
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extern F2DDrawer twodpsp;
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void DrawRateStuff();
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2022-12-31 18:34:46 +00:00
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void hud_drawsprite(double sx, double sy, double sz, double a, FTextureID texid, int dashade, int dapalnum, int dastat, double alpha = 1);
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2022-09-30 17:16:36 +00:00
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// orientation bits for hud_drawsprite.
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enum {
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RS_TRANS1 = 1,
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RS_TOPLEFT = 16,
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RS_TRANS2 = 32,
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RS_NOMASK = 64,
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RS_ALIGN_L = 256,
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RS_ALIGN_R = 512,
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RS_ALIGN_MASK = 768,
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RS_STRETCH = 1024,
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2023-01-01 09:38:27 +00:00
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RS_XFLIPHUD = 4,
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RS_YFLIPHUD = 16384,
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2022-09-30 17:16:36 +00:00
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RS_CENTER = (1 << 29), // proper center align.
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};
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