2020-06-11 07:22:16 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
|
|
|
|
This file is part of EDuke32.
|
|
|
|
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
|
|
|
|
#define global_c_
|
|
|
|
#include "global.h"
|
2020-06-21 20:18:12 +00:00
|
|
|
#include "duke3d.h"
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
|
|
|
|
user_defs ud;
|
|
|
|
|
2020-07-19 20:34:59 +00:00
|
|
|
// Variables that do not need to be saved.
|
|
|
|
int respawnactortime = 768;
|
|
|
|
int bouncemineblastradius = 2500;
|
|
|
|
int respawnitemtime = 768;
|
|
|
|
int morterblastradius = 2500;
|
|
|
|
int numfreezebounces = 3;
|
|
|
|
int pipebombblastradius = 2500;
|
|
|
|
int dukefriction = 0xCFD0;
|
|
|
|
int rpgblastradius = 1780;
|
|
|
|
int seenineblastradius = 2048;
|
|
|
|
int shrinkerblastradius = 650;
|
|
|
|
int gc = 176;
|
|
|
|
int tripbombblastradius = 3880;
|
|
|
|
|
|
|
|
int cameradist = 0, cameraclock = 0;
|
|
|
|
int otherp;
|
|
|
|
TileInfo tileinfo[MAXTILES]; // This is not from EDuke32.
|
|
|
|
ActorInfo actorinfo[MAXTILES];
|
|
|
|
int actor_tog;
|
2020-07-15 11:10:18 +00:00
|
|
|
input_t sync[MAXPLAYERS];
|
2020-07-19 20:34:59 +00:00
|
|
|
int16_t max_ammo_amount[MAX_WEAPONS];
|
2020-05-21 10:20:44 +00:00
|
|
|
int16_t weaponsandammosprites[15];
|
2020-07-19 20:34:59 +00:00
|
|
|
int PHEIGHT = PHEIGHT_DUKE;
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-06-30 15:30:48 +00:00
|
|
|
|
2020-07-14 19:42:46 +00:00
|
|
|
|
2020-07-19 20:34:59 +00:00
|
|
|
// Variables that must be saved
|
|
|
|
int rtsplaying;
|
|
|
|
int tempwallptr;
|
|
|
|
weaponhit hittype[MAXSPRITES];
|
2020-07-19 18:04:11 +00:00
|
|
|
bool sound445done; // this was local state inside a function, but this must be maintained globally and serialized
|
2020-07-19 20:34:59 +00:00
|
|
|
int levelTextTime; // must be serialized
|
|
|
|
uint16_t frags[MAXPLAYERS][MAXPLAYERS];
|
|
|
|
player_struct ps[MAXPLAYERS];
|
|
|
|
int spriteqamount = 64;
|
|
|
|
uint8_t shadedsector[MAXSECTORS];
|
|
|
|
int lastvisinc;
|
2020-07-19 18:04:11 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-06-11 07:22:16 +00:00
|
|
|
END_DUKE_NS
|