raze/source/games/duke/src/duke3d.h

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#ifndef duke3d_h_
#define duke3d_h_
// JBF
#include "baselayer.h"
#include "build.h"
#include "compat.h"
#include "pragmas.h"
#include "polymost.h"
#include "gamecvars.h"
#include "menu/menu.h"
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#include "zz_actors.h"
#include "gamecontrol.h"
#include "game.h"
#include "gamedef.h"
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#include "gamevar.h"
#include "global.h"
#include "macros.h"
#include "names.h"
#include "net.h"
#include "player.h"
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#include "quotemgr.h"
#include "rts.h"
#include "sounds.h"
#include "soundefs.h"
BEGIN_DUKE_NS
extern FFont* IndexFont;
extern FFont* DigiFont;
struct GameInterface : ::GameInterface
{
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const char* Name() override { return "Duke"; }
int app_main() override;
void UpdateScreenSize() override;
void FreeGameData() override;
bool GenerateSavePic() override;
bool validate_hud(int) override;
void set_hud_layout(int size) override;
void set_hud_scale(int size) override;
FString statFPS() override;
GameStats getStats() override;
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
void MenuOpened() override;
void MenuSound(EMenuSounds snd) override;
void MenuClosed() override;
bool CanSave() override;
void StartGame(FNewGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
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double SmallFontScale() override { return isRR() ? 0.5 : 1.; }
void DrawMenuCaption(const DVector2& origin, const char* text) override;
bool SaveGame(FSaveGameNode*) override;
bool LoadGame(FSaveGameNode*) override;
void QuitToTitle() override;
FString GetCoordString() override;
bool CheatAllowed(bool printmsg) override;
};
END_DUKE_NS
#endif