2019-08-27 06:08:18 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-11-22 23:11:37 +00:00
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#include "ns.h"
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2019-08-27 06:08:18 +00:00
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#include "compat.h"
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#include "build.h"
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#include "exhumed.h"
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2020-07-11 23:22:43 +00:00
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#include "player.h"
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2019-11-26 15:37:47 +00:00
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#include "view.h"
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2020-01-28 10:20:30 +00:00
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#include "mapinfo.h"
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2020-08-22 18:34:58 +00:00
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#include "aistuff.h"
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2020-08-22 19:13:11 +00:00
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#include "ps_input.h"
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#include "cheathandler.h"
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2020-08-29 15:49:15 +00:00
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#include "gamestate.h"
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2020-09-02 23:32:51 +00:00
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#include "mmulti.h"
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2019-08-27 06:08:18 +00:00
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2020-09-27 06:08:32 +00:00
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static bool gamesetinput = false;
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2020-11-29 11:23:31 +00:00
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void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
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2020-07-11 23:22:43 +00:00
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{
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Player *nPlayer = &PlayerList[nLocalPlayer];
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spritetype *pSprite = &sprite[nPlayer->nSprite];
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2020-11-29 11:23:31 +00:00
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nPlayer->opos.x = pSprite->x = x;
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nPlayer->opos.y = pSprite->y = y;
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nPlayer->opos.z = pSprite->z = z;
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2020-07-11 23:22:43 +00:00
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2020-11-29 11:23:31 +00:00
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if (ang != INT_MIN)
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2020-08-04 12:33:17 +00:00
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{
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2020-11-29 11:23:31 +00:00
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nPlayer->angle.oang = nPlayer->angle.ang = buildang(ang);
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2020-08-04 12:33:17 +00:00
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}
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2020-11-29 11:23:31 +00:00
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if (horz != INT_MIN)
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2020-08-04 12:33:17 +00:00
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{
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2020-11-29 11:23:31 +00:00
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nPlayer->horizon.ohoriz = nPlayer->horizon.horiz = buildhoriz(horz);
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2020-08-04 12:33:17 +00:00
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}
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2020-07-11 23:22:43 +00:00
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}
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2019-08-27 06:08:18 +00:00
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2020-08-22 18:34:58 +00:00
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static int osdcmd_doors(CCmdFuncPtr parm)
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{
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for (int i = 0; i < kMaxChannels; i++)
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{
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// CHECKME - does this toggle?
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if (sRunChannels[i].c == 0) {
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runlist_ChangeChannel(i, 1);
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}
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else {
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runlist_ChangeChannel(i, 0);
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}
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}
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return CCMD_OK;
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}
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2019-08-27 06:08:18 +00:00
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2020-08-22 18:34:58 +00:00
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extern int initx;
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extern int inity;
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extern int initz;
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extern short inita;
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extern short initsect;
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2019-08-27 06:08:18 +00:00
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2020-08-22 18:34:58 +00:00
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static int osdcmd_spawn(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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auto c = parm->parms[0];
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if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false);
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else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita);
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else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita);
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else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita);
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else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita);
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else Printf("Unknown creature type %s\n", c);
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return CCMD_OK;
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}
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2019-08-27 06:08:18 +00:00
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2020-11-29 11:23:31 +00:00
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void GameInterface::ToggleThirdPerson()
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2020-08-29 15:49:15 +00:00
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{
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2020-11-29 11:23:31 +00:00
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if (gamestate != GS_LEVEL) return;
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2020-08-29 15:49:15 +00:00
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if (!nFreeze)
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{
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2020-09-27 05:46:04 +00:00
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bCamera = !bCamera;
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2019-08-27 06:08:18 +00:00
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2020-09-27 06:08:32 +00:00
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if (bCamera && !cl_syncinput)
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{
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gamesetinput = cl_syncinput = true;
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2020-08-29 15:49:15 +00:00
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GrabPalette();
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2020-09-27 06:08:32 +00:00
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}
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}
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if (gamesetinput && !bCamera)
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{
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gamesetinput = cl_syncinput = false;
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2020-08-29 15:49:15 +00:00
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}
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}
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2020-09-02 23:32:51 +00:00
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2020-08-22 18:34:58 +00:00
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int32_t registerosdcommands(void)
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{
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//if (VOLUMEONE)
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C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
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C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
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2020-07-11 23:22:43 +00:00
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2019-08-27 06:08:18 +00:00
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return 0;
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}
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2019-08-31 09:08:38 +00:00
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2019-11-22 23:11:37 +00:00
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END_PS_NS
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