2020-01-06 01:41:47 +00:00
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#pragma once
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2019-10-21 22:18:58 +00:00
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#include "c_cvars.h"
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EXTERN_CVAR(Bool, cl_crosshair)
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EXTERN_CVAR(Bool, cl_automsg)
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EXTERN_CVAR(Int, cl_autoaim)
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2019-10-21 22:52:07 +00:00
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EXTERN_CVAR(Bool, cl_autorun)
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EXTERN_CVAR(Bool, cl_runmode)
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2019-10-21 22:58:51 +00:00
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EXTERN_CVAR(Bool, cl_autosave)
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EXTERN_CVAR(Bool, cl_autosavedeletion)
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EXTERN_CVAR(Int, cl_maxautosaves)
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2019-10-21 23:00:22 +00:00
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EXTERN_CVAR(Bool, cl_obituaries)
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EXTERN_CVAR(Bool, cl_idplayers)
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EXTERN_CVAR(Bool, cl_viewbob)
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EXTERN_CVAR(Bool, cl_weaponsway)
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2019-10-22 00:15:24 +00:00
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EXTERN_CVAR(Bool, cl_viewhbob)
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EXTERN_CVAR(Bool, cl_viewvbob)
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EXTERN_CVAR(Bool, cl_interpolate)
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2021-11-21 22:49:37 +00:00
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EXTERN_CVAR(Bool, cl_capfps)
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2019-10-22 00:15:24 +00:00
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EXTERN_CVAR(Bool, cl_slopetilting)
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2019-10-27 12:48:03 +00:00
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EXTERN_CVAR(Int, cl_showweapon)
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2019-10-22 15:47:24 +00:00
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EXTERN_CVAR(Int, cl_weaponswitch)
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2020-11-13 16:56:55 +00:00
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EXTERN_CVAR(Float, crosshairscale)
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2020-05-22 23:26:51 +00:00
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EXTERN_CVAR(Bool, cl_sointerpolation)
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2020-07-28 11:38:20 +00:00
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EXTERN_CVAR(Bool, cl_syncinput)
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2021-07-10 12:07:05 +00:00
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EXTERN_CVAR(Bool, cl_swsmoothsway)
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2020-08-27 12:42:50 +00:00
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EXTERN_CVAR(Bool, cl_showmagamt)
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2020-09-15 06:27:03 +00:00
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EXTERN_CVAR(Bool, cl_nomeleeblur)
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2021-04-15 03:35:42 +00:00
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EXTERN_CVAR(Bool, cl_hudinterpolation)
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2021-07-31 00:14:47 +00:00
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EXTERN_CVAR(Bool, cl_bloodvanillarun)
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EXTERN_CVAR(Bool, cl_bloodvanillabobbing)
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2021-08-18 05:14:58 +00:00
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EXTERN_CVAR(Bool, cl_bloodvanillaexplosions)
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2021-08-19 04:19:41 +00:00
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EXTERN_CVAR(Bool, cl_bloodvanillaenemies)
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2021-08-21 09:55:02 +00:00
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EXTERN_CVAR(Bool, cl_bloodqavinterp)
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2021-08-23 00:55:00 +00:00
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EXTERN_CVAR(Bool, cl_bloodweapinterp)
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2021-08-02 14:47:05 +00:00
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EXTERN_CVAR(Bool, cl_bloodoldweapbalance)
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2021-08-26 00:34:00 +00:00
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EXTERN_CVAR(Bool, cl_loadingscreens)
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2021-11-10 09:13:06 +00:00
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EXTERN_CVAR(Bool, cl_preciseinputscaling)
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2019-10-22 00:15:24 +00:00
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2019-10-21 23:06:02 +00:00
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demoplay_diffs)
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EXTERN_CVAR(Bool, demoplay_showsync)
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EXTERN_CVAR(Bool, demorec_diffs_cvar)
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EXTERN_CVAR(Bool, demorec_force_cvar)
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EXTERN_CVAR(Int, demorec_difftics_cvar)
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2019-10-21 22:52:07 +00:00
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2019-10-22 00:01:05 +00:00
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EXTERN_CVAR(Bool, snd_ambience)
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EXTERN_CVAR(Bool, snd_tryformats)
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EXTERN_CVAR(Bool, mus_enabled)
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EXTERN_CVAR(Bool, mus_restartonload)
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EXTERN_CVAR(Bool, mus_redbook)
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EXTERN_CVAR(Int, snd_numchannels)
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EXTERN_CVAR(Int, snd_numvoices)
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EXTERN_CVAR(Int, snd_speech)
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2019-10-24 18:36:18 +00:00
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EXTERN_CVAR(Int, mus_device)
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2019-10-22 00:01:05 +00:00
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2019-10-22 21:31:46 +00:00
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EXTERN_CVAR(Int, hud_layout)
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2020-10-28 16:16:42 +00:00
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EXTERN_CVAR(Float, hud_scalefactor)
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2019-11-09 18:15:03 +00:00
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EXTERN_CVAR(Int, hud_size)
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2020-07-26 21:27:39 +00:00
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EXTERN_CVAR(Float, hud_statscale)
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2019-11-09 18:15:03 +00:00
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2019-10-22 21:31:46 +00:00
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EXTERN_CVAR(Int, hud_custom)
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2019-10-22 22:20:27 +00:00
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EXTERN_CVAR(Bool, hud_stats)
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EXTERN_CVAR(Bool, hud_showmapname)
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2019-10-23 23:30:33 +00:00
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EXTERN_CVAR(Bool, hud_position)
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EXTERN_CVAR(Bool, hud_bgstretch)
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EXTERN_CVAR(Int, hud_textscale)
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2020-08-23 20:46:53 +00:00
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EXTERN_CVAR(Bool, hud_messages)
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2019-10-23 23:30:33 +00:00
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EXTERN_CVAR(Int, althud_numbertile)
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EXTERN_CVAR(Int, althud_numberpal)
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EXTERN_CVAR(Int, althud_shadows)
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EXTERN_CVAR(Int, althud_flashing)
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2019-10-22 21:31:46 +00:00
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2020-08-23 22:05:36 +00:00
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EXTERN_CVAR(Bool, am_textfont)
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EXTERN_CVAR(Bool, am_showlabel)
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2020-08-23 22:25:42 +00:00
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EXTERN_CVAR(Bool, am_nameontop)
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2020-08-23 22:05:36 +00:00
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2019-10-23 23:30:33 +00:00
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EXTERN_CVAR(Int, r_fov)
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2019-10-22 23:04:07 +00:00
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EXTERN_CVAR(Int, r_drawweapon)
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EXTERN_CVAR(Int, r_showfps)
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EXTERN_CVAR(Int, r_showfpsperiod)
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2019-10-23 16:36:48 +00:00
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EXTERN_CVAR(Float, r_ambientlight)
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EXTERN_CVAR(Bool, r_shadows)
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2019-10-23 15:07:29 +00:00
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EXTERN_CVAR(Bool, r_precache)
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2019-10-23 19:11:37 +00:00
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EXTERN_CVAR(Bool, r_voxels)
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2019-11-09 18:15:03 +00:00
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EXTERN_CVAR(Int, r_upscalefactor)
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EXTERN_CVAR(Float, vid_gamma)
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EXTERN_CVAR(Float, vid_contrast)
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EXTERN_CVAR(Float, vid_brightness)
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2019-12-28 17:20:47 +00:00
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EXTERN_CVAR(Int, gl_multisample)
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2020-01-03 17:34:43 +00:00
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EXTERN_CVAR(Int, gl_ssao)
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2019-10-22 22:30:51 +00:00
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2020-04-07 22:24:16 +00:00
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EXTERN_CVAR(Bool, use_joystick)
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2019-10-22 23:30:43 +00:00
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EXTERN_CVAR(Bool, in_mousemode)
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2019-10-27 08:38:55 +00:00
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2019-10-27 12:40:24 +00:00
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EXTERN_CVAR(Bool, adult_lockout)
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EXTERN_CVAR(String, playername)
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EXTERN_CVAR(String, rtsname)
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2019-11-02 00:30:21 +00:00
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EXTERN_CVAR(String, usermapfolder)
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2019-10-27 12:40:24 +00:00
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2020-01-08 00:00:57 +00:00
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EXTERN_CVAR(Int, m_recstat)
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2019-11-09 18:15:03 +00:00
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EXTERN_CVAR(Int, m_coop)
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EXTERN_CVAR(Int, m_ffire)
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EXTERN_CVAR(Int, m_noexits)
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EXTERN_CVAR(Int, playercolor)
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2020-11-22 12:28:20 +00:00
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inline const char* PlayerName(int pindex)
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{
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// Todo: proper implementation of user CVARs.
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return playername;
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}
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2021-02-06 09:56:11 +00:00
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inline int Autoaim(int player)
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2020-11-29 08:00:00 +00:00
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{
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// Todo: proper implementation of user CVARs.
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return cl_autoaim;
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}
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2019-10-27 08:38:55 +00:00
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extern bool gNoAutoLoad;
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2019-10-22 21:31:46 +00:00
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extern int hud_statusbarrange; // will be set by the game's configuration setup.
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2019-10-21 22:52:07 +00:00
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bool G_CheckAutorun(bool button);
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2020-06-12 19:08:47 +00:00
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inline int G_FPSLimit(void) { return 1; }
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2019-10-27 08:38:55 +00:00
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bool G_AllowAutoload();
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2020-08-16 00:55:50 +00:00
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enum EHudSize
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{
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Hud_Current = -1,
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Hud_Frame50 = 0,
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Hud_Frame60,
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Hud_Frame70,
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Hud_Frame80,
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Hud_Frame90,
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Hud_Stbar,
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Hud_StbarOverlay,
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Hud_Mini,
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Hud_full,
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Hud_Nothing,
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Hud_MAX
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};
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