raze/source/core/d_net.h

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#ifndef __D_NET__
#define __D_NET__
#include "i_net.h"
#include "d_ticcmd.h"
enum
{
MAXPLAYERS = 8
};
extern int myconnectindex, numplayers;
extern int connecthead, connectpoint2[MAXPLAYERS];
class FDynamicBuffer
{
public:
FDynamicBuffer ();
~FDynamicBuffer ();
void SetData (const uint8_t *data, int len);
uint8_t *GetData (int *len = NULL);
private:
uint8_t *m_Data;
int m_Len, m_BufferLen;
};
extern FDynamicBuffer NetSpecs[MAXPLAYERS][BACKUPTICS];
// Create any new ticcmds and broadcast to other players.
void NetUpdate (void);
// Broadcasts special packets to other players
// to notify of game exit
void D_QuitNetGame (void);
//? how many ticks to run?
void TryRunTics (void);
//Use for checking to see if the netgame has stalled
void Net_CheckLastReceived(int);
// [RH] Functions for making and using special "ticcmds"
void Net_NewMakeTic ();
void Net_WriteByte (uint8_t);
void Net_WriteWord (short);
void Net_WriteLong (int);
void Net_WriteFloat (float);
void Net_WriteString (const char *);
void Net_WriteBytes (const uint8_t *, int len);
void Net_DoCommand (int type, uint8_t **stream, int player);
void Net_SkipCommand (int type, uint8_t **stream);
void Net_ClearBuffers ();
bool D_CheckNetGame(void);
void Net_ClearFifo(void);
// Netgame stuff (buffers and pointers, i.e. indices).
// This is the interface to the packet driver, a separate program
// in DOS, but just an abstraction here.
extern doomcom_t doomcom;
extern struct ticcmd_t localcmds[LOCALCMDTICS];
extern int maketic;
extern int nettics[MAXNETNODES];
extern int netdelay[MAXNETNODES][BACKUPTICS];
extern int nodeforplayer[MAXPLAYERS];
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
extern int ticdup;
extern bool nodeingame[MAXNETNODES]; // set false as nodes leave game
extern bool hadlate;
extern uint64_t lastglobalrecvtime; // Identify the last time a packet was received.
extern bool playeringame[MAXPLAYERS]; // as long as network isn't working - true for the first player, false for all others.
2020-09-13 17:27:05 +00:00
extern short consistency[MAXPLAYERS][BACKUPTICS];
#endif