raze/source/core/gameconfigfile.h

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/*
** gameconfigfile.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __GAMECONFIGFILE_H__
#define __GAMECONFIGFILE_H__
#include "configfile.h"
class FArgs;
class FileWriter;
class FGameConfigFile : public FConfigFile
{
public:
FGameConfigFile ();
~FGameConfigFile ();
void DoAutoloadSetup (/*FIWadManager *iwad_man*/);
void DoGlobalSetup ();
void DoGameSetup (const char *gamename);
void DoKeySetup (const char *gamename);
void DoModSetup (const char *gamename);
void ArchiveGlobalData ();
void ArchiveGameData (const char *gamename);
void AddAutoexec (FArgs *list, const char *gamename);
FString GetConfigPath (bool tryProg);
void ReadNetVars ();
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bool IsInitialized() const { return isInitialized; }
protected:
void WriteCommentHeader (FileWriter *file) const;
void CreateStandardAutoExec (const char *section, bool start);
private:
void SetRavenDefaults (bool isHexen);
void ReadCVars (unsigned flags);
bool bModSetup;
bool isInitialized = false;
char section[64];
char *subsection;
size_t sublen;
};
extern FGameConfigFile *GameConfig;
void G_LoadConfig();
void G_ReadConfig(const char*);
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void G_SaveConfig();
#endif //__GAMECONFIGFILE_H__