// Cutscene definitions for SW

Cutscenes
{
	intro
	{
		function = SWCutscenes.BuildIntro
	}
	sharewareend 
	{
		function = SWCutscenes.BuildSybexScreen
	}

	loadscreen
	{
		function = SWCutscenes.BuildLoading
	}
}

map { 4 }
{
	outro
	{
		function = SWCutscenes.BuildSerpentAnim
	}
	sw_bossmeter_serpent
	sw_deathexit_serpent
}

map { 5 }
{
	sw_bossmeter_serpent
}

map { 11 }
{
	outro
	{
		function = SWCutscenes.BuildSumoAnim
	}
	sw_bossmeter_sumo
	sw_deathexit_sumo
}

map { 20 }
{
	outro
	{
		function = SWCutscenes.BuildZillaAnim
	}
	sw_bossmeter_serpent
	sw_bossmeter_sumo
	sw_bossmeter_zilla
	sw_deathexit_zilla
	next = "-"
}

gameinfo
{
	summaryscreen = SWCutscenes.BuildSPSummary
	mpsummaryscreen = SWCutscenes.BuildMPSummary
	statusbarclass = SWStatusBar
}

