SWORDSWOOSH = SWRDSTR1.VOC
$conreserve SWORDSWOOSH 1
$pitchsetduke SWORDSWOOSH -200 200

STAR = THROW.VOC
$conreserve STAR 2
$pitchsetduke STAR -100 100

STARCLINK = STRCLNK.VOC
$conreserve STARCLINK 3

UZIFIRE = UZIFIRE1.VOC
$conreserve UZIFIRE 5

RICHOCHET1 = RICH1.VOC
$conreserve RICHOCHET1 6

RICHOCHET2 = RICH2.VOC
$conreserve RICHOCHET2 7

REMOVECLIP = RMVCLIP.VOC
$conreserve REMOVECLIP 8

REPLACECLIP = RPLCLIP.VOC
$conreserve REPLACECLIP 9

SHELL = SHELL.VOC
$conreserve SHELL 10
$pitchsetduke SHELL -200 200

RIOTFIRE = RIOTFIR1.VOC
$conreserve RIOTFIRE 11

RIOTFIRE2 = SHOTGUN.VOC
$conreserve RIOTFIRE2 12

RIOTRELOAD = RIOTRLD.VOC
$conreserve RIOTRELOAD 13

BOLTEXPLODE = EXPMED.VOC
$conreserve BOLTEXPLODE 14
$pitchsetduke BOLTEXPLODE -100 100
$rolloff BOLTEXPLODE 1024 2211

BOLTWIZ = RIOTWIZ.VOC
$conreserve BOLTWIZ 15
$swflags BOLTWIZ loop

30MMFIRE = 40MMFIR2.VOC
$conreserve 30MMFIRE 16
$pitchsetduke 30MMFIRE -100 100

30MMRELOAD = RIOTRLD.VOC
$conreserve 30MMRELOAD 17

30MMEXPLODE = 40MMEXP2.VOC
$conreserve 30MMEXPLODE 18
$pitchsetduke 30MMEXPLODE -100 100
$rolloff 30MMEXPLODE 4096 5283

30MMWIZ = RIOTWIZ.VOC
$conreserve 30MMWIZ 19
$swflags 30MMWIZ loop

HEADFIRE = GHFIR1.VOC
$conreserve HEADFIRE 20

HEADSHOTWIZ = GHWIZ.VOC
$conreserve HEADSHOTWIZ 21

HEADSHOTHIT = EXPSML.VOC
$conreserve HEADSHOTHIT 22
$pitchsetduke HEADSHOTHIT -100 100

MINETHROW = THROW.VOC
$conreserve MINETHROW 23
$pitchsetduke MINETHROW -100 100

MINEBOUNCE = PHITGRND.VOC
$conreserve MINEBOUNCE 24
$pitchsetduke MINEBOUNCE -100 100

MINEBLOW = EXPLRG.VOC
$conreserve MINEBLOW 25
$rolloff MINEBLOW 4096 5283

MINEBEEP = STSCAN2.VOC
$conreserve MINEBEEP 26

HEARTBEAT = HBLOOP1.VOC
$conreserve HEARTBEAT 27

HEARTFIRE = HSQUEEZ1.VOC
$conreserve HEARTFIRE 28

HEARTWIZ = HRTWIZ.VOC
$conreserve HEARTWIZ 29
$swflags HEARTWIZ loop

MISSLFIRE = RIOTFIR1.VOC
$conreserve MISSLFIRE 30
$pitchsetduke MISSLFIRE -75 75

MISSLEXP = EXPMED.VOC
$conreserve MISSLEXP 31
$pitchsetduke MISSLEXP -100 100
$rolloff MISSLEXP 4096 5283

RFWIZ = RFWIZ.VOC
$conreserve RFWIZ 32

NAPFIRE = NAPFIRE.VOC
$conreserve NAPFIRE 33

NAPWIZ = NAPTWIZ.VOC
$conreserve NAPWIZ 34
$swflags NAPWIZ loop

NAPPUFF = NAPPUFF.VOC
$conreserve NAPPUFF 35

MIRVFIRE = MMFIRE.VOC
$conreserve MIRVFIRE 36

MIRVWIZ = MMWIZ.VOC
$conreserve MIRVWIZ 37
$swflags MIRVWIZ loop

SPIRALFIRE = SPRLFIRE.VOC
$conreserve SPIRALFIRE 38

SPIRALWIZ = SPRLWIZ.VOC
$conreserve SPIRALWIZ 39
$swflags SPIRALWIZ loop

MAGIC1 = MAGIC1.VOC
$conreserve MAGIC1 40

MAGIC2 = MAGIC2.VOC
$conreserve MAGIC2 41

MAGIC3 = MAGIC3.VOC
$conreserve MAGIC3 42

MAGIC4 = MAGIC4.VOC
$conreserve MAGIC4 43

MAGIC5 = MAGIC5.VOC
$conreserve MAGIC5 44

MAGIC6 = MAGIC6.VOC
$conreserve MAGIC6 45

MAGIC7 = MAGIC7.VOC
$conreserve MAGIC7 46

SWCLOAKUNCLOAK = SWSPELL.VOC
$conreserve SWCLOAKUNCLOAK 47
$pitchsetduke SWCLOAKUNCLOAK -100 100

DHVOMIT = DHVOMIT.VOC
$conreserve DHVOMIT 48

DHCLUNK = DHCLUNK.VOC
$conreserve DHCLUNK 49
$pitchsetduke DHCLUNK -200 200

PROJECTILELAVAHIT = LAVAHIT.VOC
$conreserve PROJECTILELAVAHIT 51
$pitchsetduke PROJECTILELAVAHIT -100 100

PROJECTILEWATERHIT = STSPL01.VOC
$conreserve PROJECTILEWATERHIT 52
$pitchsetduke PROJECTILEWATERHIT -100 100

KEY = KEY.VOC
$conreserve KEY 53

ITEM = ITEM5A.VOC
$conreserve ITEM 54

BIGITEM = ITEMBIG2.VOC
$conreserve BIGITEM 55
$pitchsetduke BIGITEM -100 100

BODYFALL1 = BODY9.VOC
$conreserve BODYFALL1 56
$pitchsetduke BODYFALL1 -200 200
$swflags BODYFALL1 playervoice

HITGROUND = PHITGRND.VOC
$conreserve HITGROUND 57

BODYSQUISH1 = BODY2.VOC
$conreserve BODYSQUISH1 58
$pitchsetduke BODYSQUISH1 -200 200

BODYBURN = BURN1.VOC
$conreserve BODYBURN 59

BODYBURNSCREAM = BURNSCRM.VOC
$conreserve BODYBURNSCREAM 60
$pitchsetduke BODYBURNSCREAM -200 200
$swflags BODYBURNSCREAM playervoice

BODYCRUSHED1 = BODY3.VOC
$conreserve BODYCRUSHED1 61
$pitchsetduke BODYCRUSHED1 -200 200

BODYHACKED1 = BODY4.VOC
$conreserve BODYHACKED1 62
$pitchsetduke BODYHACKED1 -200 200

BODYSINGED = BURN2.VOC
$conreserve BODYSINGED 63

DROWN = DROWN1.VOC
$conreserve DROWN 64
$swflags DROWN playervoice

SCREAM1 = SCREAM1.VOC
$conreserve SCREAM1 65
$pitchsetduke SCREAM1 -200 400
$swflags SCREAM1 playervoice

SCREAM2 = SCREAM2.VOC
$conreserve SCREAM2 66
$pitchsetduke SCREAM2 -200 400
$swflags SCREAM2 playervoice

SCREAM3 = SCREAM3.VOC
$conreserve SCREAM3 67
$pitchsetduke SCREAM3 -200 400
$swflags SCREAM3 playervoice

HIT1 = HIT1.VOC
$conreserve HIT1 68
$pitchsetduke HIT1 -200 200

ELECTRICUTE1 = ELECTRC1.VOC
$conreserve ELECTRICUTE1 69
$pitchsetduke ELECTRICUTE1 -200 200

REMOVEME = SWDIE02.VOC
$conreserve REMOVEME 70
$pitchsetduke REMOVEME -200 500
$swflags REMOVEME playervoice

IMPALED = IMPALE1.VOC
$conreserve IMPALED 71
$pitchsetduke IMPALED -200 200
$swflags IMPALED playervoice

OOF1 = OOF1.VOC
$conreserve OOF1 72
$pitchsetduke OOF1 -200 200

ACTORBODYFALL1 = BODY1.VOC
$conreserve ACTORBODYFALL1 73

ACTORHITGROUND = HITGRND.VOC
$conreserve ACTORHITGROUND 74

COOLIEEXPLODE = COLEXP.VOC
$conreserve COOLIEEXPLODE 75
$pitchsetduke COOLIEEXPLODE -100 100
$rolloff COOLIEEXPLODE 1024 2211

COOLIESCREAM = COLSCRM.VOC
$conreserve COOLIESCREAM 76
$pitchsetduke COOLIESCREAM -100 100

COOLIEALERT = COLALRT.VOC
$conreserve COOLIEALERT 77
$pitchsetduke COOLIEALERT -100 100

COOLIEAMBIENT = COLAMB.VOC
$conreserve COOLIEAMBIENT 78
$pitchsetduke COOLIEAMBIENT -100 100

COOLIEPAIN = COLPAIN.VOC
$conreserve COOLIEPAIN 79
$pitchsetduke COOLIEPAIN -100 100

CGMATERIALIZE = CGMAT.VOC
$conreserve CGMATERIALIZE 80
$pitchsetduke CGMATERIALIZE -100 100

CGALERT = CGALRT.VOC
$conreserve CGALERT 81
$pitchsetduke CGALERT -100 100

CGTHIGHBONE = CGWHACK.VOC
$conreserve CGTHIGHBONE 82
$pitchsetduke CGTHIGHBONE -100 100

CGAMBIENT = CGAMB.VOC
$conreserve CGAMBIENT 83
$pitchsetduke CGAMBIENT -100 100

CGPAIN = CGPAIN.VOC
$conreserve CGPAIN 84
$pitchsetduke CGPAIN -100 100

CGMAGIC = CGSHOOT.VOC
$conreserve CGMAGIC 85
$pitchsetduke CGMAGIC -100 100

CGMAGICHIT = CGHIT.VOC
$conreserve CGMAGICHIT 86
$pitchsetduke CGMAGICHIT -100 100

CGSCREAM = CGSCRM.VOC
$conreserve CGSCREAM 87
$pitchsetduke CGSCREAM -100 100

NINJAAMBIENT = NINAMB.VOC
$conreserve NINJAAMBIENT 88
$pitchsetduke NINJAAMBIENT -200 200

NINJASTAR = NINSTAR.VOC
$conreserve NINJASTAR 89
$pitchsetduke NINJASTAR -100 100

NINJAPAIN = NINPAIN.VOC
$conreserve NINJAPAIN 90
$pitchsetduke NINJAPAIN -200 200

NINJASCREAM = NINSCRM.VOC
$conreserve NINJASCREAM 91
$pitchsetduke NINJASCREAM -200 200

NINJAALERT = NINALRT.VOC
$conreserve NINJAALERT 92
$pitchsetduke NINJAALERT -200 200

NINJAUZIATTACK = NINSHOOT.VOC
$conreserve NINJAUZIATTACK 93

NINJARIOTATTACK = RIOTFIR1.VOC
$conreserve NINJARIOTATTACK 94

RIPPERAMBIENT = RIPAMB.VOC
$conreserve RIPPERAMBIENT 95
$pitchsetduke RIPPERAMBIENT -100 100

RIPPERALERT = RIPALRT.VOC
$conreserve RIPPERALERT 96
$pitchsetduke RIPPERALERT -100 100

RIPPERATTACK = RIPATCK.VOC
$conreserve RIPPERATTACK 97
$pitchsetduke RIPPERATTACK -100 100

RIPPERPAIN = RIPPAIN.VOC
$conreserve RIPPERPAIN 98
$pitchsetduke RIPPERPAIN -100 100

RIPPERSCREAM = RIPSCRM.VOC
$conreserve RIPPERSCREAM 99
$pitchsetduke RIPPERSCREAM -100 100

RIPPERHEARTOUT = RIPHRT.VOC
$conreserve RIPPERHEARTOUT 100
$pitchsetduke RIPPERHEARTOUT -100 100

GRDAMBIENT = GRDAMB.VOC
$conreserve GRDAMBIENT 101
$pitchsetduke GRDAMBIENT -100 100

GRDALERT = GRDALRT.VOC
$conreserve GRDALERT 102
$pitchsetduke GRDALERT -100 100

GRDPAIN = GRDPAIN.VOC
$conreserve GRDPAIN 103
$pitchsetduke GRDPAIN -100 100

GRDSCREAM = GRDSCRM.VOC
$conreserve GRDSCREAM 104
$pitchsetduke GRDSCREAM -100 100

GRDFIREBALL = GRDFIR.VOC
$conreserve GRDFIREBALL 105
$pitchsetduke GRDFIREBALL -100 100

GRDSWINGAXE = GRDAXE.VOC
$conreserve GRDSWINGAXE 106
$pitchsetduke GRDSWINGAXE -100 100

GRDAXEHIT = GRDAXHT.VOC
$conreserve GRDAXEHIT 107
$pitchsetduke GRDAXEHIT -100 100

SPAMBIENT = SPAMB.VOC
$conreserve SPAMBIENT 108
$pitchsetduke SPAMBIENT -100 100

SPALERT = SPALRT.VOC
$conreserve SPALERT 109
$pitchsetduke SPALERT -100 100

SPPAIN = SPPAIN.VOC
$conreserve SPPAIN 110
$pitchsetduke SPPAIN -100 100

SPSCREAM = SPSCRM.VOC
$conreserve SPSCREAM 111
$pitchsetduke SPSCREAM -100 100

SPBLADE = SPBLADE.VOC
$conreserve SPBLADE 112
$pitchsetduke SPBLADE -100 100

SPELEC = SPELEC.VOC
$conreserve SPELEC 113
$pitchsetduke SPELEC -100 100

SPTELEPORT = SPTLPRT.VOC
$conreserve SPTELEPORT 114
$pitchsetduke SPTELEPORT -100 100

AHAMBIENT = AHAMB.VOC
$conreserve AHAMBIENT 115

AHSCREAM = AHSCRM.VOC
$conreserve AHSCREAM 116

AHEXPLODE = AHEXP.VOC
$conreserve AHEXPLODE 117

AHSWOOSH = AHSHWSH.VOC
$conreserve AHSWOOSH 118
$swflags AHSWOOSH loop

HORNETBUZZ = HBUZZ.VOC
$conreserve HORNETBUZZ 119
$pitchsetduke HORNETBUZZ -100 100
$swflags HORNETBUZZ loop

HORNETSTING = HSTING.VOC
$conreserve HORNETSTING 120
$pitchsetduke HORNETSTING -100 100

HORNETPAIN = HPAIN.VOC
$conreserve HORNETPAIN 121
$pitchsetduke HORNETPAIN -100 100

HORNETDEATH = HDEATH.VOC
$conreserve HORNETDEATH 122
$pitchsetduke HORNETDEATH -100 100

SERPAMBIENT = SGAMB.VOC
$conreserve SERPAMBIENT 123
$pitchsetduke SERPAMBIENT -100 100

SERPALERT = SGALRT.VOC
$conreserve SERPALERT 124
$pitchsetduke SERPALERT -100 100

SERPPAIN = SGPAIN.VOC
$conreserve SERPPAIN 125
$pitchsetduke SERPPAIN -100 100

SERPSCREAM = SGSCRM.VOC
$conreserve SERPSCREAM 126
$pitchsetduke SERPSCREAM -100 100

SERPDEATHEXPLODE = SGDETH.VOC
$conreserve SERPDEATHEXPLODE 127
$pitchsetduke SERPDEATHEXPLODE -100 100

SERPSWORDATTACK = SGSWORD.VOC
$conreserve SERPSWORDATTACK 128
$pitchsetduke SERPSWORDATTACK -100 100

SERPMAGICLAUNCH = SGMAGIC.VOC
$conreserve SERPMAGICLAUNCH 129
$pitchsetduke SERPMAGICLAUNCH -100 100

SERPSUMMONHEADS = SGHEADS.VOC
$conreserve SERPSUMMONHEADS 130
$pitchsetduke SERPSUMMONHEADS -100 100

SERPTAUNTYOU = SGTAUNT.VOC
$conreserve SERPTAUNTYOU 131
$pitchsetduke SERPTAUNTYOU -100 100

LAVABOSSAMBIENT = LVAMB.VOC
$conreserve LAVABOSSAMBIENT 132

LAVABOSSSWIM = LVSWIM.VOC
$conreserve LAVABOSSSWIM 133

LAVABOSSRISE = LVRISE.VOC
$conreserve LAVABOSSRISE 134

LAVABOSSALERT = LVALRT.VOC
$conreserve LAVABOSSALERT 135

LAVABOSSFLAME = LVFLAME.VOC
$conreserve LAVABOSSFLAME 136

LAVABOSSMETEOR = LVMETEOR.VOC
$conreserve LAVABOSSMETEOR 137

LAVABOSSMETEXP = LVMETEXP.VOC
$conreserve LAVABOSSMETEXP 138

LAVABOSSPAIN = LVPAIN.VOC
$conreserve LAVABOSSPAIN 139

LAVABOSSSIZZLE = LVSIZZLE.VOC
$conreserve LAVABOSSSIZZLE 140

LAVABOSSEXPLODE = LVEXPL.VOC
$conreserve LAVABOSSEXPLODE 141

BOATSTART = BTSTRT.VOC
$conreserve BOATSTART 142

BOATRUN = BTRUN01.VOC
$conreserve BOATRUN 143
$swflags BOATRUN loop

BOATSTOP = BTSTOP.VOC
$conreserve BOATSTOP 144

BOATFIRE = BTFIRE.VOC
$conreserve BOATFIRE 145

TANKSTART = TNKSTRT.VOC
$conreserve TANKSTART 146

TANKRUN = TNKRUN.VOC
$conreserve TANKRUN 147
$swflags TANKRUN loop

TANKSTOP = TNKSTOP.VOC
$conreserve TANKSTOP 148

TANKIDLE = TNKIDLE.VOC
$conreserve TANKIDLE 149
$swflags TANKIDLE loop

TANKFIRE = TNKFIRE.VOC
$conreserve TANKFIRE 150

TRUKRUN = TRUKRUN.VOC
$conreserve TRUKRUN 151
$swflags TRUKRUN loop

TRUKIDLE = TRUKIDLE.VOC
$conreserve TRUKIDLE 152
$swflags TRUKIDLE loop

SUBRUN = SUBRUN.VOC
$conreserve SUBRUN 153
$swflags SUBRUN loop

SUBIDLE = SUBIDLE.VOC
$conreserve SUBIDLE 154
$swflags SUBIDLE loop

SUBDOOR = SUBDOOR.VOC
$conreserve SUBDOOR 155

BOMBRFLYING = BMBFLY.VOC
$conreserve BOMBRFLYING 156
$swflags BOMBRFLYING loop

BOMBRDROPBOMB = BMBDROP.VOC
$conreserve BOMBRDROPBOMB 157

BUBBLES = BUBBLE.VOC
$conreserve BUBBLES 158
$pitchsetduke BUBBLES -100 100

CHAIN = CHAIN.VOC
$conreserve CHAIN 159

CHAINDOOR = CHNDOOR.VOC
$conreserve CHAINDOOR 160
$rolloff CHAINDOOR 500 1687

CRICKETS = CRCKT2.VOC
$conreserve CRICKETS 161
$pitchsetduke CRICKETS -100 100
$swflags CRICKETS loop

WOODDOOROPEN = DRWOODO.VOC
$conreserve WOODDOOROPEN 162
$pitchsetduke WOODDOOROPEN -100 100
$rolloff WOODDOOROPEN 500 1687

WOODDOORCLOSE = DRWOODC.VOC
$conreserve WOODDOORCLOSE 163
$pitchsetduke WOODDOORCLOSE -100 100
$rolloff WOODDOORCLOSE 500 1687

METALDOOROPEN = DRMETO.VOC
$conreserve METALDOOROPEN 164
$pitchsetduke METALDOOROPEN -100 100
$rolloff METALDOOROPEN 500 1687

METALDOORCLOSE = DRMETC.VOC
$conreserve METALDOORCLOSE 165
$pitchsetduke METALDOORCLOSE -100 100
$rolloff METALDOORCLOSE 500 1687

SLIDEDOOROPEN = DRSLDO.VOC
$conreserve SLIDEDOOROPEN 166
$pitchsetduke SLIDEDOOROPEN -100 100
$rolloff SLIDEDOOROPEN 500 1687

SLIDEDOORCLOSE = DRSLDC.VOC
$conreserve SLIDEDOORCLOSE 167
$pitchsetduke SLIDEDOORCLOSE -100 100
$rolloff SLIDEDOORCLOSE 500 1687

STONEDOOROPEN = DRSTNO.VOC
$conreserve STONEDOOROPEN 168
$pitchsetduke STONEDOOROPEN -100 100
$rolloff STONEDOOROPEN 500 1687

STONEDOORCLOSE = DRSTNC.VOC
$conreserve STONEDOORCLOSE 169
$pitchsetduke STONEDOORCLOSE -100 100
$rolloff STONEDOORCLOSE 500 1687

SQUEAKYDOOROPEN = DRSQKO.VOC
$conreserve SQUEAKYDOOROPEN 170
$pitchsetduke SQUEAKYDOOROPEN -100 100
$rolloff SQUEAKYDOOROPEN 500 1687

SQUEAKYDOORCLOSE = DRSQKC.VOC
$conreserve SQUEAKYDOORCLOSE 171
$pitchsetduke SQUEAKYDOORCLOSE -100 100
$rolloff SQUEAKYDOORCLOSE 500 1687

DRILL = DRILL.VOC
$conreserve DRILL 172
$swflags DRILL loop

CAVEDRIP1 = CAVE1.VOC
$conreserve CAVEDRIP1 173
$pitchsetduke CAVEDRIP1 -100 100
$swflags CAVEDRIP1 loop

CAVEDRIP2 = CAVE2.VOC
$conreserve CAVEDRIP2 174
$pitchsetduke CAVEDRIP2 -100 100
$swflags CAVEDRIP2 loop

DRIP = DRIP.VOC
$conreserve DRIP 175
$pitchsetduke DRIP -100 100

WATERFALL1 = WTRFAL1.VOC
$conreserve WATERFALL1 176
$swflags WATERFALL1 loop

WATERFALL2 = WTRFAL2.VOC
$conreserve WATERFALL2 177
$swflags WATERFALL2 loop

WATERFLOW1 = WTRFLW1.VOC
$conreserve WATERFLOW1 178
$pitchsetduke WATERFLOW1 -100 100
$swflags WATERFLOW1 loop

WATERFLOW2 = WTRFLW2.VOC
$conreserve WATERFLOW2 179
$pitchsetduke WATERFLOW2 -100 100
$swflags WATERFLOW2 loop

ELEVATOR = ELEV1.VOC
$conreserve ELEVATOR 180

SMALLEXP = EXPSML.VOC
$conreserve SMALLEXP 181
$pitchsetduke SMALLEXP -200 200

MEDIUMEXP = EXPMED.VOC
$conreserve MEDIUMEXP 182
$pitchsetduke MEDIUMEXP -200 200
$rolloff MEDIUMEXP 4096 5283

LARGEEXP = EXPLRG.VOC
$conreserve LARGEEXP 183
$pitchsetduke LARGEEXP -200 200
$rolloff LARGEEXP 4096 5283

FIRE1 = FIRE1.VOC
$conreserve FIRE1 185
$swflags FIRE1 loop

FIRE2 = FIRE2.VOC
$conreserve FIRE2 186
$swflags FIRE2 loop

FIREBALL1 = FBALL1.VOC
$conreserve FIREBALL1 187
$swflags FIREBALL1 loop

FIREBALL2 = FIREBALL1.VOC
$conreserve FIREBALL2 188
$swflags FIREBALL2 loop

GEAR1 = GEAR1.VOC
$conreserve GEAR1 189
$swflags GEAR1 loop

GONG = GONG.VOC
$conreserve GONG 190
$pitchsetduke GONG -100 100
$rolloff GONG 2021 3208

LAVAFLOW1 = LAVAFLW1.VOC
$conreserve LAVAFLOW1 191
$pitchsetduke LAVAFLOW1 -100 100
$swflags LAVAFLOW1 loop

MACHINE1 = MACHN1.VOC
$conreserve MACHINE1 192
$swflags MACHINE1 loop

MUBBUBBLES1 = MUD1.VOC
$conreserve MUBBUBBLES1 193
$pitchsetduke MUBBUBBLES1 -100 100
$swflags MUBBUBBLES1 loop

EARTHQUAKE = QUAKE1.VOC
$conreserve EARTHQUAKE 194
$pitchsetduke EARTHQUAKE -100 100
$swflags EARTHQUAKE loop

SEWERFLOW1 = SEWER1.VOC
$conreserve SEWERFLOW1 195
$swflags SEWERFLOW1 loop

SPLASH1 = SPLASH1.VOC
$conreserve SPLASH1 196
$pitchsetduke SPLASH1 -100 100

STEAM1 = STEAM1.VOC
$conreserve STEAM1 197
$pitchsetduke STEAM1 -100 100
$swflags STEAM1 loop

VOLCANOSTEAM1 = VOLSTM1.VOC
$conreserve VOLCANOSTEAM1 198
$pitchsetduke VOLCANOSTEAM1 -100 100
$swflags VOLCANOSTEAM1 loop

STOMPER = STMPR.VOC
$conreserve STOMPER 199
$pitchsetduke STOMPER -100 100

SWAMP = SWAMP1.VOC
$conreserve SWAMP 200
$pitchsetduke SWAMP -100 100
$swflags SWAMP loop

REGULARSWITCH = SWITCH1.VOC
$conreserve REGULARSWITCH 201
$pitchsetduke REGULARSWITCH -100 100

BIGSWITCH = SWITCH2.VOC
$conreserve BIGSWITCH 202
$pitchsetduke BIGSWITCH -100 100

STONESWITCH = SWITCH3.VOC
$conreserve STONESWITCH 203
$pitchsetduke STONESWITCH -100 100

GLASSSWITCH = SWITCH4.VOC
$conreserve GLASSSWITCH 204
$pitchsetduke GLASSSWITCH -100 100

HUGESWITCH = SWITCH5.VOC
$conreserve HUGESWITCH 205
$pitchsetduke HUGESWITCH -100 100

THUNDER = THUNDR.VOC
$conreserve THUNDER 206
$pitchsetduke THUNDER -200 200
$rolloff THUNDER 8192 9379

TELEPORT = TELPORT.VOC
$conreserve TELEPORT 207

UNDERWATER = UNDRWTR.VOC
$conreserve UNDERWATER 208
$swflags UNDERWATER loop

UNLOCK = UNLOCK.VOC
$conreserve UNLOCK 209

SQUEAKYVALVE = VALVE.VOC
$conreserve SQUEAKYVALVE 210

VOID1 = VOID1.VOC
$conreserve VOID1 211
$swflags VOID1 loop

VOID2 = VOID2.VOC
$conreserve VOID2 212
$swflags VOID2 loop

VOID3 = VOID3.VOC
$conreserve VOID3 213
$rolloff VOID3 62 593

VOID4 = VOID4.VOC
$conreserve VOID4 214
$swflags VOID4 loop

VOID5 = VOID5.VOC
$conreserve VOID5 215
$swflags VOID5 loop

ERUPTION = ERUPT.VOC
$conreserve ERUPTION 216
$rolloff ERUPTION 1024 2211
$swflags ERUPTION loop

VOLCANOPROJECTILE = VOLPRJCT.VOC
$conreserve VOLCANOPROJECTILE 217
$swflags VOLCANOPROJECTILE loop

LIGHTWIND = WIND1.VOC
$conreserve LIGHTWIND 218
$swflags LIGHTWIND loop

STRONGWIND = WIND2.VOC
$conreserve STRONGWIND 219

BREAKINGWOOD = WOODBRK.VOC
$conreserve BREAKINGWOOD 220

BREAKSTONES = STONEBRK.VOC
$conreserve BREAKSTONES 221

ENGROOM1 = ENGROOM1.VOC
$conreserve ENGROOM1 222
$swflags ENGROOM1 loop

ENGROOM2 = ENGROOM2.VOC
$conreserve ENGROOM2 223
$swflags ENGROOM2 loop

ENGROOM3 = ENGROOM3.VOC
$conreserve ENGROOM3 224
$swflags ENGROOM3 loop

ENGROOM4 = ENGROOM4.VOC
$conreserve ENGROOM4 225
$swflags ENGROOM4 loop

ENGROOM5 = ENGROOM5.VOC
$conreserve ENGROOM5 226
$swflags ENGROOM5 loop

BREAKGLASS = GLASS3.VOC
$conreserve BREAKGLASS 227

MUSSTING = MUSSTING.VOC
$conreserve MUSSTING 228

HELI = HELI.VOC
$conreserve HELI 229
$swflags HELI loop

BIGHART = BIGHART.VOC
$conreserve BIGHART 230
$swflags BIGHART loop

WIND4 = WIND4.VOC
$conreserve WIND4 231
$swflags WIND4 loop

SPOOKY1 = SPOOKY1.VOC
$conreserve SPOOKY1 232
$swflags SPOOKY1 loop

DRILL1 = DRILL1.VOC
$conreserve DRILL1 233
$swflags DRILL1 loop

JET = JET.VOC
$conreserve JET 234
$rolloff JET 1024 2211
$swflags JET loop

DRUMCHANT = DRUMCHNT.VOC
$conreserve DRUMCHANT 235
$swflags DRUMCHANT loop

BUZZZ = FLY.VOC
$conreserve BUZZZ 236

CHOP_CLICK = UZICLK.VOC
$conreserve CHOP_CLICK 237

SWORD_UP = STICKY2R.VOC
$conreserve SWORD_UP 238

UZI_UP = UZI1R.VOC
$conreserve UZI_UP 239

SHOTGUN_UP = SHOTG1R.VOC
$conreserve SHOTGUN_UP 240

ROCKET_UP = BOLT1R.VOC
$conreserve ROCKET_UP 241

GRENADE_UP = BOLT1R.VOC
$conreserve GRENADE_UP 242

RAIL_UP = BOLT1R.VOC
$conreserve RAIL_UP 243

MINE_UP = STICKY1R.VOC
$conreserve MINE_UP 244

TAUNTAI1 = BADMAN04.VOC
$conreserve TAUNTAI1 246
$swflags TAUNTAI1 playerspeech

TAUNTAI2 = COMEGET2.VOC
$conreserve TAUNTAI2 247
$swflags TAUNTAI2 playerspeech

TAUNTAI3 = GHOP07.VOC
$conreserve TAUNTAI3 248
$swflags TAUNTAI3 playerspeech

TAUNTAI4 = GOODDAY4.VOC
$conreserve TAUNTAI4 249
$swflags TAUNTAI4 playerspeech

TAUNTAI5 = KILLU05.VOC
$conreserve TAUNTAI5 250
$swflags TAUNTAI5 playerspeech

TAUNTAI6 = NATURAL4.VOC
$conreserve TAUNTAI6 251
$swflags TAUNTAI6 playerspeech

TAUNTAI7 = NOHONOR6.VOC
$conreserve TAUNTAI7 252
$swflags TAUNTAI7 playerspeech

TAUNTAI8 = SAYON09.VOC
$conreserve TAUNTAI8 253
$swflags TAUNTAI8 playerspeech

TAUNTAI9 = TAKSAN1.VOC
$conreserve TAUNTAI9 254
$swflags TAUNTAI9 playerspeech

TAUNTAI10 = SNATCH01.VOC
$conreserve TAUNTAI10 255
$swflags TAUNTAI10 playerspeech

PLAYERPAIN1 = CHOTO7.VOC
$conreserve PLAYERPAIN1 256
$swflags PLAYERPAIN1 playervoice

PLAYERPAIN2 = SWPAIN05.VOC
$conreserve PLAYERPAIN2 257
$pitchsetduke PLAYERPAIN2 -200 200
$swflags PLAYERPAIN2 playervoice

PLAYERPAIN3 = SWPAIN03.VOC
$conreserve PLAYERPAIN3 258
$pitchsetduke PLAYERPAIN3 -200 200
$swflags PLAYERPAIN3 playervoice

PLAYERPAIN4 = SWPAIN07.VOC
$conreserve PLAYERPAIN4 259
$pitchsetduke PLAYERPAIN4 -200 200
$swflags PLAYERPAIN4 playervoice

PLAYERPAIN5 = SWPAIN22.VOC
$conreserve PLAYERPAIN5 260
$pitchsetduke PLAYERPAIN5 -200 200
$swflags PLAYERPAIN5 playervoice

PLAYERYELL1 = SWYELL03.VOC
$conreserve PLAYERYELL1 261
$pitchsetduke PLAYERYELL1 -200 200
$swflags PLAYERYELL1 playerspeech

PLAYERYELL2 = SWYELL05.VOC
$conreserve PLAYERYELL2 262
$pitchsetduke PLAYERYELL2 -200 200
$swflags PLAYERYELL2 playerspeech

PLAYERYELL3 = SWYELL06.VOC
$conreserve PLAYERYELL3 263
$pitchsetduke PLAYERYELL3 -200 200
$swflags PLAYERYELL3 playerspeech

SEARCHWALL = GRUNT06.VOC
$conreserve SEARCHWALL 264
$pitchsetduke SEARCHWALL -200 200
$swflags SEARCHWALL playervoice

NOURINAL = NOWAY1.VOC
$conreserve NOURINAL 265
$swflags NOURINAL playerspeech

FALLSCREAM = SWDIE02.VOC
$conreserve FALLSCREAM 266
$pitchsetduke FALLSCREAM -100 100
$swflags FALLSCREAM playervoice

GOTITEM1 = AHSO5.VOC
$conreserve GOTITEM1 267
$swflags GOTITEM1 playerspeech

RAILFIRE = HSHOT1.VOC
$conreserve RAILFIRE 269

RAILREADY = RAIL2.VOC
$conreserve RAILREADY 270
$swflags RAILREADY loop

RAILPWRUP = RAILUP09.VOC
$conreserve RAILPWRUP 271

NUCLEAREXP = HBOMB2.VOC
$conreserve NUCLEAREXP 272
$rolloff NUCLEAREXP 8192 9379

NUKESTDBY = STANDBY.VOC
$conreserve NUKESTDBY 273

NUKECDOWN = CDOWN.VOC
$conreserve NUKECDOWN 274

NUKEREADY = SYSREAD.VOC
$conreserve NUKEREADY 275

CHEMGAS = HISS1.VOC
$conreserve CHEMGAS 276
$swflags CHEMGAS loop

CHEMBOUNCE = CHBNCE1.VOC
$conreserve CHEMBOUNCE 277

THROW = THROW.VOC
$conreserve THROW 278

PULL = PULL.VOC
$conreserve PULL 279

MINEARM = STSCAN2.VOC
$conreserve MINEARM 280

HEARTDOWN = HBDOWN1.VOC
$conreserve HEARTDOWN 281

GASPOP = GASPOP.VOC
$conreserve GASPOP 283

40MMBNCE = 40MMBNCE.VOC
$conreserve 40MMBNCE 284

BURGLARALARM = BURGALRM.VOC
$conreserve BURGLARALARM 285
$swflags BURGLARALARM loop

CARALARM = CARALRM2.VOC
$conreserve CARALARM 286
$rolloff CARALARM 1562 2750

CARALARMOFF = CAOFF1.VOC
$conreserve CARALARMOFF 287
$rolloff CARALARMOFF 1562 2750

CALTROPS = TACK1.VOC
$conreserve CALTROPS 288

NIGHTON = NVON3.VOC
$conreserve NIGHTON 289

NIGHTOFF = NVOFF2.VOC
$conreserve NIGHTOFF 290

SHOTSHELLSPENT = SGSH01.VOC
$conreserve SHOTSHELLSPENT 291

BUSSKID = SKID3.VOC
$conreserve BUSSKID 292

BUSCRASH = CRASH4.VOC
$conreserve BUSCRASH 293

BUSENGINE = BUS1.VOC
$conreserve BUSENGINE 294

ARMORHIT = BIMP01.VOC
$conreserve ARMORHIT 295

ASIREN1 = ASIREN1.VOC
$conreserve ASIREN1 296

FIRETRK1 = FIRETRK1.VOC
$conreserve FIRETRK1 297

TRAFFIC1 = TRAFFIC1.VOC
$conreserve TRAFFIC1 298

TRAFFIC2 = TRAFFIC2.VOC
$conreserve TRAFFIC2 299

TRAFFIC3 = TRAFFIC3.VOC
$conreserve TRAFFIC3 300

TRAFFIC4 = TRAFFIC4.VOC
$conreserve TRAFFIC4 301

TRAFFIC5 = TRAFFIC5.VOC
$conreserve TRAFFIC5 302

TRAFFIC6 = TRAFFIC6.VOC
$conreserve TRAFFIC6 303

HELI1 = HELI1.VOC
$conreserve HELI1 304

JET1 = JET1.VOC
$conreserve JET1 305

MOTO1 = MOTO1.VOC
$conreserve MOTO1 306

MOTO2 = MOTO2.VOC
$conreserve MOTO2 307

NEON1 = NEON1.VOC
$conreserve NEON1 308
$rolloff NEON1 62 593

SUBWAY = SUBWAY1.VOC
$conreserve SUBWAY 309

TRAIN1 = TRAINS01.VOC
$conreserve TRAIN1 310
$swflags TRAIN1 playervoice

COINS = COIN.VOC
$conreserve COINS 311

SWORDCLANK = SWRDSMK1.VOC
$conreserve SWORDCLANK 312
$pitchsetduke SWORDCLANK -200 200

RIPPER2AMBIENT = RIP2AMB.VOC
$conreserve RIPPER2AMBIENT 313
$pitchsetduke RIPPER2AMBIENT -100 100

RIPPER2ALERT = RIP2ALRT.VOC
$conreserve RIPPER2ALERT 314
$pitchsetduke RIPPER2ALERT -100 100

RIPPER2ATTACK = RIP2ATCK.VOC
$conreserve RIPPER2ATTACK 315
$pitchsetduke RIPPER2ATTACK -100 100

RIPPER2PAIN = RIP2PAIN.VOC
$conreserve RIPPER2PAIN 316
$pitchsetduke RIPPER2PAIN -100 100

RIPPER2SCREAM = RIP2SCRM.VOC
$conreserve RIPPER2SCREAM 317
$pitchsetduke RIPPER2SCREAM -100 100

RIPPER2HEARTOUT = RIP2HRT.VOC
$conreserve RIPPER2HEARTOUT 318
$pitchsetduke RIPPER2HEARTOUT -100 100

M60 = M60.VOC
$conreserve M60 319
$pitchsetduke M60 -100 100

SUMOSCREAM = SUMSCRM.VOC
$conreserve SUMOSCREAM 320
$pitchsetduke SUMOSCREAM -100 100

SUMOALERT = SUMALRT.VOC
$conreserve SUMOALERT 321
$pitchsetduke SUMOALERT -100 100

SUMOAMBIENT = SUMAMB.VOC
$conreserve SUMOAMBIENT 322
$pitchsetduke SUMOAMBIENT -100 100

SUMOPAIN = SUMPAIN.VOC
$conreserve SUMOPAIN 323
$pitchsetduke SUMOPAIN -100 100

RAMUNLOCK = RAMLOCK.VOC
$conreserve RAMUNLOCK 324

CARDUNLOCK = CARDLOCK.VOC
$conreserve CARDUNLOCK 325

ANCIENTSECRET = ACS10.VOC
$conreserve ANCIENTSECRET 326
$swflags ANCIENTSECRET playerspeech

AMERICANDRIVER = AMDRIV01.VOC
$conreserve AMERICANDRIVER 327
$swflags AMERICANDRIVER playerspeech

DRIVELIKEBABOON = BABOON03.VOC
$conreserve DRIVELIKEBABOON 328
$swflags DRIVELIKEBABOON playerspeech

BURNBABY = BBURN04.VOC
$conreserve BURNBABY 329
$swflags BURNBABY playerspeech

LIKEBIGWEAPONS = BIGWPN01.VOC
$conreserve LIKEBIGWEAPONS 330
$swflags LIKEBIGWEAPONS playerspeech

COWABUNGA = CBUNG01.VOC
$conreserve COWABUNGA 331
$swflags COWABUNGA playerspeech

NOCHARADE = CHARAD09.VOC
$conreserve NOCHARADE 332
$swflags NOCHARADE playerspeech

TIMETODIE = DTIME.VOC
$conreserve TIMETODIE 333
$swflags TIMETODIE playerspeech

EATTHIS = EAT02.VOC
$conreserve EATTHIS 334
$swflags EATTHIS playerspeech

FIRECRACKERUPASS = FCRACK01.VOC
$conreserve FIRECRACKERUPASS 335
$swflags FIRECRACKERUPASS playerspeech

HOLYCOW = HCOW03.VOC
$conreserve HOLYCOW 336
$swflags HOLYCOW playerspeech

HOLYPEICESOFCOW = HCOW06.VOC
$conreserve HOLYPEICESOFCOW 337
$swflags HOLYPEICESOFCOW playerspeech

HOLYSHIT = HSHIT03.VOC
$conreserve HOLYSHIT 338
$swflags HOLYSHIT playerspeech

HOLYPEICESOFSHIT = HSHIT04.VOC
$conreserve HOLYPEICESOFSHIT 339
$swflags HOLYPEICESOFSHIT playerspeech

PAYINGATTENTION = IHOPE01.VOC
$conreserve PAYINGATTENTION 340
$swflags PAYINGATTENTION playerspeech

EVERYBODYDEAD = ILIKE01.VOC
$conreserve EVERYBODYDEAD 341
$swflags EVERYBODYDEAD playerspeech

KUNGFU = KUNGFU06.VOC
$conreserve KUNGFU 342
$swflags KUNGFU playerspeech

HOWYOULIKEMOVE = LMOVE01.VOC
$conreserve HOWYOULIKEMOVE 343
$swflags HOWYOULIKEMOVE playerspeech

NOMESSWITHWANG = LWANG05.VOC
$conreserve NOMESSWITHWANG 344
$swflags NOMESSWITHWANG playerspeech

RAWREVENGE = RAW01.VOC
$conreserve RAWREVENGE 345
$swflags RAWREVENGE playerspeech

YOULOOKSTUPID = STUPID01.VOC
$conreserve YOULOOKSTUPID 346
$swflags YOULOOKSTUPID playerspeech

TINYDICK = TDICK02.VOC
$conreserve TINYDICK 347
$swflags TINYDICK playerspeech

NOTOURNAMENT = TOURN01.VOC
$conreserve NOTOURNAMENT 348
$swflags NOTOURNAMENT playerspeech

WHOWANTSWANG = WWANG11.VOC
$conreserve WHOWANTSWANG 349
$swflags WHOWANTSWANG playerspeech

MOVELIKEYAK = YAK02.VOC
$conreserve MOVELIKEYAK 350
$swflags MOVELIKEYAK playerspeech

ALLINREFLEXES = REFLEX08.VOC
$conreserve ALLINREFLEXES 351
$swflags ALLINREFLEXES playerspeech

EVADEFOREVER = EVADE01.VOC
$conreserve EVADEFOREVER 352
$swflags EVADEFOREVER playerspeech

MRFLY = MFLY03.VOC
$conreserve MRFLY 353
$swflags MRFLY playerspeech

SHISEISI = SHISEI03.VOC
$conreserve SHISEISI 354
$swflags SHISEISI playerspeech

LIKEFIREWORKS = FWORKS01.VOC
$conreserve LIKEFIREWORKS 355
$swflags LIKEFIREWORKS playerspeech

LIKEHIROSHIMA = HIRO03.VOC
$conreserve LIKEHIROSHIMA 356
$swflags LIKEHIROSHIMA playerspeech

LIKENAGASAKI = NAGA06.VOC
$conreserve LIKENAGASAKI 357
$swflags LIKENAGASAKI playerspeech

LIKEPEARL = PEARL03.VOC
$conreserve LIKEPEARL 358
$swflags LIKEPEARL playerspeech

IAMSHADOW = IAM01.VOC
$conreserve IAMSHADOW 359
$swflags IAMSHADOW playerspeech

ILIKENUKES = LIKNUK01.VOC
$conreserve ILIKENUKES 360
$swflags ILIKENUKES playerspeech

ILIKESWORD = LIKSRD01.VOC
$conreserve ILIKESWORD 361
$swflags ILIKESWORD playerspeech

ILIKESHURIKEN = LIKSHK02.VOC
$conreserve ILIKESHURIKEN 362
$swflags ILIKESHURIKEN playerspeech

BADLUCK = LUCK06.VOC
$conreserve BADLUCK 363
$swflags BADLUCK playerspeech

NOMOVIEMRCHAN = MCHAN01.VOC
$conreserve NOMOVIEMRCHAN 364
$swflags NOMOVIEMRCHAN playerspeech

REALLIFEMRCHAN = RCHAN13.VOC
$conreserve REALLIFEMRCHAN 365
$swflags REALLIFEMRCHAN playerspeech

NOLIKEMUSIC = MUSIC03.VOC
$conreserve NOLIKEMUSIC 366
$swflags NOLIKEMUSIC playerspeech

NODIFFERENCE = NODIFF07.VOC
$conreserve NODIFFERENCE 367
$swflags NODIFFERENCE playerspeech

NOFEAR = NOFEAR01.VOC
$conreserve NOFEAR 368
$swflags NOFEAR playerspeech

NOPAIN = NOPAIN.VOC
$conreserve NOPAIN 369
$swflags NOPAIN playerspeech

NOREPAIRMAN = REPMAN15.VOC
$conreserve NOREPAIRMAN 370
$swflags NOREPAIRMAN playerspeech

SONOFABITCH = SOB15.VOC
$conreserve SONOFABITCH 371
$swflags SONOFABITCH playerspeech

PAINFORWEAK = WEAK03.VOC
$conreserve PAINFORWEAK 372
$swflags PAINFORWEAK playerspeech

GOSPEEDY = SPEED04.VOC
$conreserve GOSPEEDY 373
$swflags GOSPEEDY playerspeech

GETTINGSTIFF = STIFF01.VOC
$conreserve GETTINGSTIFF 374
$swflags GETTINGSTIFF playerspeech

TOMBRAIDER = TOMB05.VOC
$conreserve TOMBRAIDER 375
$swflags TOMBRAIDER playerspeech

STICKYGOTU1 = TSTICK01.VOC
$conreserve STICKYGOTU1 376
$swflags STICKYGOTU1 playerspeech

STICKYGOTU2 = TSTICK05.VOC
$conreserve STICKYGOTU2 377
$swflags STICKYGOTU2 playerspeech

STICKYGOTU3 = TSTICK07.VOC
$conreserve STICKYGOTU3 378
$swflags STICKYGOTU3 playerspeech

STICKYGOTU4 = TSTICK10.VOC
$conreserve STICKYGOTU4 379
$swflags STICKYGOTU4 playerspeech

SWORDGOTU1 = TSWORD05.VOC
$conreserve SWORDGOTU1 380
$swflags SWORDGOTU1 playerspeech

SWORDGOTU2 = TSWORD08.VOC
$conreserve SWORDGOTU2 381
$swflags SWORDGOTU2 playerspeech

SWORDGOTU3 = TSWORD01.VOC
$conreserve SWORDGOTU3 382
$swflags SWORDGOTU3 playerspeech

HURTBAD1 = SWYELL22.VOC
$conreserve HURTBAD1 383
$pitchsetduke HURTBAD1 -200 200
$swflags HURTBAD1 playervoice

HURTBAD2 = SWYELL14.VOC
$conreserve HURTBAD2 384
$pitchsetduke HURTBAD2 -200 200
$swflags HURTBAD2 playervoice

HURTBAD3 = SWYELL23.VOC
$conreserve HURTBAD3 385
$pitchsetduke HURTBAD3 -200 200
$swflags HURTBAD3 playervoice

HURTBAD4 = SWYELL16.VOC
$conreserve HURTBAD4 386
$pitchsetduke HURTBAD4 -200 200
$swflags HURTBAD4 playervoice

HURTBAD5 = SWYELL13.VOC
$conreserve HURTBAD5 387
$pitchsetduke HURTBAD5 -200 200
$swflags HURTBAD5 playervoice

TOILETGIRLSCREAM = TGSCRM.VOC
$conreserve TOILETGIRLSCREAM 388
$pitchsetduke TOILETGIRLSCREAM -100 100

TOILETGIRLALERT = TGALRT.VOC
$conreserve TOILETGIRLALERT 389
$pitchsetduke TOILETGIRLALERT -300 300

TOILETGIRLAMBIENT = TGAMB.VOC
$conreserve TOILETGIRLAMBIENT 390
$pitchsetduke TOILETGIRLAMBIENT -300 300

TOILETGIRLPAIN = TGPAIN.VOC
$conreserve TOILETGIRLPAIN 391
$pitchsetduke TOILETGIRLPAIN -100 100

TOILETGIRLTAUNT1 = TGTNT1.VOC
$conreserve TOILETGIRLTAUNT1 392
$pitchsetduke TOILETGIRLTAUNT1 -100 100

TOILETGIRLTAUNT2 = TGTNT2.VOC
$conreserve TOILETGIRLTAUNT2 393
$pitchsetduke TOILETGIRLTAUNT2 -100 100

SUMOFART = SUMOFART.VOC
$conreserve SUMOFART 394
$pitchsetduke SUMOFART -100 100
$swflags SUMOFART playervoice

GIBS1 = GIBS04.VOC
$conreserve GIBS1 395
$pitchsetduke GIBS1 -200 200

GIBS2 = GIBS05.VOC
$conreserve GIBS2 396
$pitchsetduke GIBS2 -200 200

BIRDS1 = BIRDS01.VOC
$conreserve BIRDS1 397

BIRDS2 = BIRDS02.VOC
$conreserve BIRDS2 398

TOILET = TOILET01.VOC
$conreserve TOILET 399
$pitchsetduke TOILET -200 200

FORKLIFTIDLE = FLIDLE.VOC
$conreserve FORKLIFTIDLE 400

FORKLIFTRUN = FLRUN01.VOC
$conreserve FORKLIFTRUN 401

TOYCAR = TOYCAR03.VOC
$conreserve TOYCAR 402
$swflags TOYCAR loop

UZIMATIC = PRESS03.VOC
$conreserve UZIMATIC 403
$pitchsetduke UZIMATIC -200 200

COMPUTERPOWER = COMPON01.VOC
$conreserve COMPUTERPOWER 404
$pitchsetduke COMPUTERPOWER -200 200

GENERATORON = TURBON01.VOC
$conreserve GENERATORON 405
$pitchsetduke GENERATORON -200 200

GENERATORRUN = TURBRN01.VOC
$conreserve GENERATORRUN 406
$swflags GENERATORRUN loop

BIGDRILL = BIGDRL03.VOC
$conreserve BIGDRILL 407

FLUORLIGHT = FLUOR01.VOC
$conreserve FLUORLIGHT 408
$pitchsetduke FLUORLIGHT -200 200

AMOEBA = AMOEBA03.VOC
$conreserve AMOEBA 409
$pitchsetduke AMOEBA -200 200
$swflags AMOEBA loop

BODYFALL2 = BODY6.VOC
$conreserve BODYFALL2 410
$pitchsetduke BODYFALL2 -200 200
$swflags BODYFALL2 playervoice

GIBS3 = GIBS01.VOC
$conreserve GIBS3 411
$pitchsetduke GIBS3 -200 200

NINJACHOKE = CHOK01.VOC
$conreserve NINJACHOKE 412
$pitchsetduke NINJACHOKE -200 200

TRAIN3 = TRAIN3.VOC
$conreserve TRAIN3 413

TRAINR02 = TRAINR02.VOC
$conreserve TRAINR02 414
$swflags TRAINR02 playervoice

TRAIN8 = TRAIN8.VOC
$conreserve TRAIN8 415

TRASHLID = TCLID01.VOC
$conreserve TRASHLID 416

GETMEDKIT = ACCU01.VOC
$conreserve GETMEDKIT 417
$swflags GETMEDKIT playerspeech

AHH = AHH03.VOC
$conreserve AHH 418
$swflags AHH playervoice

PALARM = PALARM1.VOC
$conreserve PALARM 419

PFLIP = PFLIP4.VOC
$conreserve PFLIP 420

PROLL1 = PROLL1.VOC
$conreserve PROLL1 421

PROLL2 = PROLL2.VOC
$conreserve PROLL2 422

PROLL3 = PROLL3.VOC
$conreserve PROLL3 423

BUNNYATTACK = RABATK1.VOC
$conreserve BUNNYATTACK 424
$pitchsetduke BUNNYATTACK -100 100

BUNNYDIE1 = RABDIE1.VOC
$conreserve BUNNYDIE1 425
$pitchsetduke BUNNYDIE1 -100 100

BUNNYDIE2 = RABDIE2.VOC
$conreserve BUNNYDIE2 426
$pitchsetduke BUNNYDIE2 -100 100

BUNNYDIE3 = RABDIE3.VOC
$conreserve BUNNYDIE3 427
$pitchsetduke BUNNYDIE3 -100 100

BUNNYAMBIENT = RABAMB.VOC
$conreserve BUNNYAMBIENT 428
$pitchsetduke BUNNYAMBIENT -100 100

STONESLIDE = STONE2.VOC
$conreserve STONESLIDE 429
$swflags STONESLIDE loop

NINJAINHALF = NINCUT3.VOC
$conreserve NINJAINHALF 430
$pitchsetduke NINJAINHALF -200 200

RIPPER2CHEST = RIPCHST1.VOC
$conreserve RIPPER2CHEST 431
$pitchsetduke RIPPER2CHEST -100 100

WHIPME = WHIPIN2.VOC
$conreserve WHIPME 432
$swflags WHIPME loop

ENDLEV = ENDLEV3.VOC
$conreserve ENDLEV 433
$swflags ENDLEV playervoice

MDALARM = MDALARM1.VOC
$conreserve MDALARM 434
$swflags MDALARM playervoice

BREAKMETAL = METALBRK.VOC
$conreserve BREAKMETAL 435
$pitchsetduke BREAKMETAL -200 200

BREAKDEBRIS = DEBRIBRK.VOC
$conreserve BREAKDEBRIS 436
$pitchsetduke BREAKDEBRIS -200 200

BREAKMARBELS = MARBELS.VOC
$conreserve BREAKMARBELS 437
$pitchsetduke BREAKMARBELS -200 200

BANZAI = BANZAI1.VOC
$conreserve BANZAI 438
$swflags BANZAI playerspeech

HAHA1 = HAHA19.VOC
$conreserve HAHA1 439
$swflags HAHA1 playerspeech

HAHA2 = HAHA11.VOC
$conreserve HAHA2 440
$swflags HAHA2 playerspeech

HAHA3 = HAHA15.VOC
$conreserve HAHA3 441
$swflags HAHA3 playerspeech

ITEM_SPAWN = TELEPT02.VOC
$conreserve ITEM_SPAWN 442

NOREPAIRMAN2 = JG1075.VOC
$conreserve NOREPAIRMAN2 443
$swflags NOREPAIRMAN2 playerspeech

NOPOWER = JG1082.VOC
$conreserve NOPOWER 444
$swflags NOPOWER playerspeech

DOUBLEUZI = JG1087.VOC
$conreserve DOUBLEUZI 445
$swflags DOUBLEUZI playerspeech

NOTORDBUNNY = JG1088.VOC
$conreserve NOTORDBUNNY 446
$swflags NOTORDBUNNY playerspeech

CANBEONLYONE = JG1103.VOC
$conreserve CANBEONLYONE 447
$swflags CANBEONLYONE playerspeech

MIRROR1 = JG2000.VOC
$conreserve MIRROR1 448
$swflags MIRROR1 playerspeech

MIRROR2 = JG2005.VOC
$conreserve MIRROR2 449
$swflags MIRROR2 playerspeech

HITTINGWALLS = JG2020.VOC
$conreserve HITTINGWALLS 450
$swflags HITTINGWALLS playerspeech

GOTRAILGUN = JG2032.VOC
$conreserve GOTRAILGUN 451
$swflags GOTRAILGUN playerspeech

RABBITHUMP1 = JG2053.VOC
$conreserve RABBITHUMP1 452
$swflags RABBITHUMP1 playerspeech

RABBITHUMP2 = JG2054.VOC
$conreserve RABBITHUMP2 453
$swflags RABBITHUMP2 playerspeech

RABBITHUMP3 = JG2045.VOC
$conreserve RABBITHUMP3 454
$swflags RABBITHUMP3 playerspeech

RABBITHUMP4 = JG2087.VOC
$conreserve RABBITHUMP4 455
$swflags RABBITHUMP4 playerspeech

FAGRABBIT1 = JG2074.VOC
$conreserve FAGRABBIT1 456
$swflags FAGRABBIT1 playerspeech

FAGRABBIT2 = JG2075.VOC
$conreserve FAGRABBIT2 457
$swflags FAGRABBIT2 playerspeech

FAGRABBIT3 = JG2078.VOC
$conreserve FAGRABBIT3 458
$swflags FAGRABBIT3 playerspeech

STINKLIKEBABBOON = JG3005.VOC
$conreserve STINKLIKEBABBOON 459
$swflags STINKLIKEBABBOON playerspeech

WHATYOUEATBABY = JG3017.VOC
$conreserve WHATYOUEATBABY 460
$swflags WHATYOUEATBABY playerspeech

WHATDIEDUPTHERE = JG3047.VOC
$conreserve WHATDIEDUPTHERE 461
$swflags WHATDIEDUPTHERE playerspeech

YOUGOPOOPOO = JG3022.VOC
$conreserve YOUGOPOOPOO 462
$swflags YOUGOPOOPOO playerspeech

PULLMYFINGER = JG6053.VOC
$conreserve PULLMYFINGER 463
$swflags PULLMYFINGER playerspeech

SOAPYOUGOOD = JG3059.VOC
$conreserve SOAPYOUGOOD 464
$swflags SOAPYOUGOOD playerspeech

WASHWANG = JG4012.VOC
$conreserve WASHWANG 465
$swflags WASHWANG playerspeech

DROPSOAP = JG3070.VOC
$conreserve DROPSOAP 466
$swflags DROPSOAP playerspeech

REALTITS = JG6051.VOC
$conreserve REALTITS 467
$swflags REALTITS playerspeech

MSTRLEEP = JG4002.VOC
$conreserve MSTRLEEP 468
$swflags MSTRLEEP playerspeech

SEEKLEEPADVICE = JG4024.VOC
$conreserve SEEKLEEPADVICE 469
$swflags SEEKLEEPADVICE playerspeech

AVENGELEEPDEATH = JG5042.VOC
$conreserve AVENGELEEPDEATH 470
$swflags AVENGELEEPDEATH playervoice

LEEPGHOST = JG5049A.VOC
$conreserve LEEPGHOST 471
$swflags LEEPGHOST playervoice

DOOR1 = WDOOR02.VOC
$conreserve DOOR1 472
$pitchsetduke DOOR1 -200 200
$rolloff DOOR1 500 1687

DOOR2 = MDOOR03.VOC
$conreserve DOOR2 473
$pitchsetduke DOOR2 -200 200
$rolloff DOOR2 500 1687

DOOR3 = 603981_1.VOC
$conreserve DOOR3 474
$pitchsetduke DOOR3 -200 200
$rolloff DOOR3 500 1687

FLAGWAVE = FLAG03.VOC
$conreserve FLAGWAVE 475
$swflags FLAGWAVE loop

SURFACE = JG7009.VOC
$conreserve SURFACE 476
$swflags SURFACE playervoice

GASHURT = JG7001.VOC
$conreserve GASHURT 477
$swflags GASHURT playervoice

BONUS_GRAB = JG2001.VOC
$conreserve BONUS_GRAB 478
$swflags BONUS_GRAB playervoice

ANIMECRY = ACHCRY04.VOC
$conreserve ANIMECRY 479
$rolloff ANIMECRY 62 593
$swflags ANIMECRY loop

ANIMESING1 = ACHS010.VOC
$conreserve ANIMESING1 480
$rolloff ANIMESING1 62 593

ANIMEMAD1 = ACHT1006.VOC
$conreserve ANIMEMAD1 481

ANIMESING2 = ACHS016.VOC
$conreserve ANIMESING2 482
$rolloff ANIMESING2 62 593

ANIMEMAD2 = ACHT120A.VOC
$conreserve ANIMEMAD2 483

PLAYER_TELEPORT = TELEPT02.VOC
$conreserve PLAYER_TELEPORT 484

INTRO_SLASH = SLASH1.VOC
$conreserve INTRO_SLASH 485
$swflags INTRO_SLASH playervoice

WARNING = WARNING.VOC
$conreserve WARNING 486

INTRO_WHIRL = WHIRL1.VOC
$conreserve INTRO_WHIRL 487

TOILETGIRLFART1 = ACHF1003.VOC
$conreserve TOILETGIRLFART1 488
$pitchsetduke TOILETGIRLFART1 -300 300
$rolloff TOILETGIRLFART1 31 296

TOILETGIRLFART2 = ACHF1002.VOC
$conreserve TOILETGIRLFART2 489
$pitchsetduke TOILETGIRLFART2 -300 300
$rolloff TOILETGIRLFART2 31 296

TOILETGIRLFART3 = ACHF1016.VOC
$conreserve TOILETGIRLFART3 490
$pitchsetduke TOILETGIRLFART3 -300 300
$rolloff TOILETGIRLFART3 31 296

WINDCHIMES = CHIMES4.VOC
$conreserve WINDCHIMES 491
$rolloff WINDCHIMES 62 593
$swflags WINDCHIMES loop

MADATCARPET = JGB023.VOC
$conreserve MADATCARPET 492
$swflags MADATCARPET playerspeech

JUMPONCARPET = JGB020.VOC
$conreserve JUMPONCARPET 493
$swflags JUMPONCARPET playerspeech

USEBROKENVEHICLE = JGB080.VOC
$conreserve USEBROKENVEHICLE 494
$swflags USEBROKENVEHICLE playerspeech

STEPONCALTROPS = JGB106.VOC
$conreserve STEPONCALTROPS 495
$swflags STEPONCALTROPS playerspeech

WANGSEESERP = JGB130.VOC
$conreserve WANGSEESERP 496
$swflags WANGSEESERP playerspeech

SERPTAUNTWANG = JGSB4.VOC
$conreserve SERPTAUNTWANG 497
$swflags SERPTAUNTWANG playervoice

WANGTAUNTSERP1 = JGB166.VOC
$conreserve WANGTAUNTSERP1 498
$swflags WANGTAUNTSERP1 playervoice

WANGTAUNTSERP2 = JGB156.VOC
$conreserve WANGTAUNTSERP2 499
$swflags WANGTAUNTSERP2 playervoice

WANGORDER1 = JGB193.VOC
$conreserve WANGORDER1 500
$swflags WANGORDER1 playervoice

WANGORDER2 = JGB202.VOC
$conreserve WANGORDER2 501
$swflags WANGORDER2 playervoice

WANGDROWNING = JGB340A.VOC
$conreserve WANGDROWNING 502
$swflags WANGDROWNING playervoice

ZILLAREGARDS = JGEN06.VOC
$conreserve ZILLAREGARDS 503
$swflags ZILLAREGARDS playervoice

PMESSAGE = MSG9.VOC
$conreserve PMESSAGE 504
$swflags PMESSAGE playervoice

SHAREND_UGLY1 = UGLY1A.VOC
$conreserve SHAREND_UGLY1 505
$swflags SHAREND_UGLY1 playervoice

SHAREND_UGLY2 = UGLY1B.VOC
$conreserve SHAREND_UGLY2 506
$swflags SHAREND_UGLY2 playervoice

SHAREND_TELEPORT = TELEPT07.VOC
$conreserve SHAREND_TELEPORT 507
$swflags SHAREND_TELEPORT playervoice

HOTHEADSWITCH = GOROSW1.VOC
$conreserve HOTHEADSWITCH 508

BOATCREAK = BTCREAK2.VOC
$conreserve BOATCREAK 509

BOATRUN2 = BTRUN05.VOC
$conreserve BOATRUN2 510
$swflags BOATRUN2 loop

BOATIDLE = BTIDLE4.VOC
$conreserve BOATIDLE 511
$swflags BOATIDLE loop

SHIPBELL = SHIPBELL.VOC
$conreserve SHIPBELL 512

FOGHORN = SHIPHRN1.VOC
$conreserve FOGHORN 513

CANNON = EXP3.VOC
$conreserve CANNON 514
$rolloff CANNON 4096 5283

JG41001 = JG41001.VOC
$conreserve JG41001 515
$swflags JG41001 playerspeech

JG41012 = JG41012.VOC
$conreserve JG41012 516
$swflags JG41012 playervoice

JG41018 = JG41018.VOC
$conreserve JG41018 517
$swflags JG41018 playervoice

JG41028 = JG41028.VOC
$conreserve JG41028 518
$swflags JG41028 playerspeech

JG41048 = JG41048.VOC
$conreserve JG41048 519
$swflags JG41048 playerspeech

JG41052 = JG41052.VOC
$conreserve JG41052 520
$swflags JG41052 playerspeech

JG41058 = JG41058.VOC
$conreserve JG41058 521
$swflags JG41058 playerspeech

JG41060 = JG41060.VOC
$conreserve JG41060 522
$swflags JG41060 playerspeech

JG41075 = JG41075.VOC
$conreserve JG41075 523
$swflags JG41075 playerspeech

JG42004 = JG42004.VOC
$conreserve JG42004 524
$swflags JG42004 playerspeech

JG42019 = JG42019.VOC
$conreserve JG42019 525
$swflags JG42019 playerspeech

JG42021 = JG42021.VOC
$conreserve JG42021 526
$swflags JG42021 playerspeech

JG42028 = JG42028.VOC
$conreserve JG42028 527
$swflags JG42028 playerspeech

JG42033 = JG42033.VOC
$conreserve JG42033 528
$swflags JG42033 playerspeech

JG42034 = JG42034.VOC
$conreserve JG42034 529
$swflags JG42034 playerspeech

JG42050 = JG42050.VOC
$conreserve JG42050 530
$swflags JG42050 playerspeech

JG42056 = JG42056.VOC
$conreserve JG42056 531
$swflags JG42056 playerspeech

JG42061 = JG42061.VOC
$conreserve JG42061 532
$swflags JG42061 playerspeech

JG43004 = JG43004.VOC
$conreserve JG43004 533
$swflags JG43004 playerspeech

JG43015 = JG43015.VOC
$conreserve JG43015 534
$swflags JG43015 playerspeech

JG43019 = JG43019.VOC
$conreserve JG43019 535
$swflags JG43019 playerspeech

JG43021 = JG43021.VOC
$conreserve JG43021 536
$swflags JG43021 playerspeech

JG44011 = JG44011.VOC
$conreserve JG44011 537
$swflags JG44011 playerspeech

JG44014 = JG44014.VOC
$conreserve JG44014 538
$swflags JG44014 playerspeech

JG44027 = JG44027.VOC
$conreserve JG44027 539
$swflags JG44027 playerspeech

JG44038 = JG44038.VOC
$conreserve JG44038 540
$swflags JG44038 playerspeech

JG44039 = JG44039.VOC
$conreserve JG44039 541
$swflags JG44039 playerspeech

JG44048 = JG44048.VOC
$conreserve JG44048 542
$swflags JG44048 playerspeech

JG44052 = JG44052.VOC
$conreserve JG44052 543
$swflags JG44052 playerspeech

JG45014 = JG45014.VOC
$conreserve JG45014 544
$swflags JG45014 playerspeech

JG44068 = JG44068.VOC
$conreserve JG44068 545
$swflags JG44068 playerspeech

JG45010 = JG45010.VOC
$conreserve JG45010 546
$swflags JG45010 playerspeech

JG45018 = JG45018.VOC
$conreserve JG45018 547
$swflags JG45018 playerspeech

JG45030 = JG45030.VOC
$conreserve JG45030 548
$swflags JG45030 playerspeech

JG45033 = JG45033.VOC
$conreserve JG45033 549
$swflags JG45033 playerspeech

JG45043 = JG45043.VOC
$conreserve JG45043 550
$swflags JG45043 playerspeech

JG45053 = JG45053.VOC
$conreserve JG45053 551
$swflags JG45053 playerspeech

JG45067 = JG45067.VOC
$conreserve JG45067 552
$swflags JG45067 playerspeech

JG46005 = JG46005.VOC
$conreserve JG46005 553
$swflags JG46005 playerspeech

JG46010 = JG46010.VOC
$conreserve JG46010 554
$swflags JG46010 playerspeech

LANI049 = LANI049.VOC
$conreserve LANI049 555
$pitchsetduke LANI049 -200 200
$rolloff LANI049 31 296

LANI051 = LANI051.VOC
$conreserve LANI051 556
$pitchsetduke LANI051 -200 200
$rolloff LANI051 31 296

LANI052 = LANI052.VOC
$conreserve LANI052 557
$pitchsetduke LANI052 -200 200
$rolloff LANI052 31 296

LANI054 = LANI054.VOC
$conreserve LANI054 558
$pitchsetduke LANI054 -200 200
$rolloff LANI054 31 296

LANI060 = LANI060.VOC
$conreserve LANI060 559
$pitchsetduke LANI060 -200 200
$rolloff LANI060 31 296

LANI063 = LANI063.VOC
$conreserve LANI063 560
$pitchsetduke LANI063 -200 200
$rolloff LANI063 31 296

LANI065 = LANI065.VOC
$conreserve LANI065 561
$pitchsetduke LANI065 -200 200
$rolloff LANI065 31 296

LANI066 = LANI066.VOC
$conreserve LANI066 562
$pitchsetduke LANI066 -200 200
$rolloff LANI066 31 296

LANI073 = LANI073.VOC
$conreserve LANI073 563
$pitchsetduke LANI073 -200 200
$rolloff LANI073 31 296

LANI075 = LANI075.VOC
$conreserve LANI075 564
$pitchsetduke LANI075 -200 200
$rolloff LANI075 31 296

LANI077 = LANI077.VOC
$conreserve LANI077 565
$pitchsetduke LANI077 -200 200
$rolloff LANI077 31 296

LANI079 = LANI079.VOC
$conreserve LANI079 566
$pitchsetduke LANI079 -200 200
$rolloff LANI079 31 296

LANI089 = LANI089.VOC
$conreserve LANI089 567
$pitchsetduke LANI089 -200 200
$rolloff LANI089 31 296

LANI091 = LANI091.VOC
$conreserve LANI091 568
$pitchsetduke LANI091 -200 200
$rolloff LANI091 31 296

LANI093 = LANI093.VOC
$conreserve LANI093 569
$pitchsetduke LANI093 -200 200
$rolloff LANI093 31 296

LANI095 = LANI095.VOC
$conreserve LANI095 570
$pitchsetduke LANI095 -200 200
$rolloff LANI095 31 296

VENTWALK = AD5.VOC
$conreserve VENTWALK 571
$pitchsetduke VENTWALK -300 300
$rolloff VENTWALK 500 1687

CARWALK = AD6.VOC
$conreserve CARWALK 572
$pitchsetduke CARWALK -300 300
$rolloff CARWALK 500 1687

JETSOAR = JET05.VOC
$conreserve JETSOAR 573
$pitchsetduke JETSOAR -100 100
$rolloff JETSOAR 500 1687

VACUUM = VC04.VOC
$conreserve VACUUM 574
$pitchsetduke VACUUM -100 100
$swflags VACUUM loop

GIRLNINJAALERTT = LANI017.VOC
$conreserve GIRLNINJAALERTT 575
$pitchsetduke GIRLNINJAALERTT -200 200

GIRLNINJASCREAM = LANI033.VOC
$conreserve GIRLNINJASCREAM 576
$pitchsetduke GIRLNINJASCREAM -200 200

GIRLNINJAALERT = LANI001.VOC
$conreserve GIRLNINJAALERT 577
$pitchsetduke GIRLNINJAALERT -200 200

PRUNECACKLE = CACKLE.VOC
$conreserve PRUNECACKLE 578
$pitchsetduke PRUNECACKLE -200 200
$rolloff PRUNECACKLE 31 296

PRUNECACKLE2 = CACKLE2.VOC
$conreserve PRUNECACKLE2 579
$pitchsetduke PRUNECACKLE2 -200 200
$rolloff PRUNECACKLE2 31 296

PRUNECACKLE3 = CACKLE3.VOC
$conreserve PRUNECACKLE3 580
$pitchsetduke PRUNECACKLE3 -200 200
$rolloff PRUNECACKLE3 31 296

SUMOSTOMP = SUMO058.VOC
$conreserve SUMOSTOMP 581
$pitchsetduke SUMOSTOMP -100 100

VATOR = ELEV01.VOC
$conreserve VATOR 582
$pitchsetduke VATOR -100 100

JG9009 = JG9009.VOC
$conreserve JG9009 583
$swflags JG9009 playerspeech

Z16004 = Z16004.VOC
$conreserve Z16004 584
$swflags Z16004 playervoice

Z16012 = Z16012.VOC
$conreserve Z16012 585
$swflags Z16012 playervoice

Z16022 = Z16022.VOC
$conreserve Z16022 586
$swflags Z16022 playervoice

Z16027 = Z16027.VOC
$conreserve Z16027 587
$swflags Z16027 playervoice

JG93030 = JG93030.VOC
$conreserve JG93030 588
$swflags JG93030 playerspeech

JG94002 = JG94002.VOC
$conreserve JG94002 589
$swflags JG94002 playerspeech

Z17010 = Z17010.VOC
$conreserve Z17010 590
$swflags Z17010 playervoice

Z17052 = Z17052.VOC
$conreserve Z17052 591
$swflags Z17052 playervoice

Z17025 = Z17025.VOC
$conreserve Z17025 592
$swflags Z17025 playervoice

ML25014 = ML25014.VOC
$conreserve ML25014 593
$swflags ML25014 playervoice

ML250101 = ML250101.VOC
$conreserve ML250101 594
$swflags ML250101 playervoice

JG9022 = JG9022.VOC
$conreserve JG9022 595
$swflags JG9022 playerspeech

JG9032 = JG9032.VOC
$conreserve JG9032 596
$swflags JG9032 playerspeech

JG9038 = JG9038.VOC
$conreserve JG9038 597
$swflags JG9038 playerspeech

JG9055 = JG9055.VOC
$conreserve JG9055 598
$swflags JG9055 playerspeech

JG9060 = JG9060.VOC
$conreserve JG9060 599
$swflags JG9060 playerspeech

JG92055 = JG92055.VOC
$conreserve JG92055 600
$swflags JG92055 playerspeech

ML25032 = ML25032.VOC
$conreserve ML25032 601
$swflags ML25032 playervoice

JG92036 = JG92036.VOC
$conreserve JG92036 602
$swflags JG92036 playerspeech

JG92042 = JG92042.VOC
$conreserve JG92042 603
$swflags JG92042 playerspeech

ML26001 = ML26001.VOC
$conreserve ML26001 604
$swflags ML26001 playervoice

JG93000 = JG93000.VOC
$conreserve JG93000 605
$swflags JG93000 playerspeech

JG93011 = JG93011.VOC
$conreserve JG93011 606
$swflags JG93011 playerspeech

JG93018 = JG93018.VOC
$conreserve JG93018 607
$swflags JG93018 playerspeech

JG93023 = JG93023.VOC
$conreserve JG93023 608
$swflags JG93023 playerspeech

ML26008 = ML26008.VOC
$conreserve ML26008 609
$swflags ML26008 playervoice

ML26011 = ML26011.VOC
$conreserve ML26011 610
$swflags ML26011 playervoice

JG94007 = JG94007.VOC
$conreserve JG94007 611
$swflags JG94007 playervoice

JG94024 = JG94024.VOC
$conreserve JG94024 612
$swflags JG94024 playervoice

JG94039 = JG94039.VOC
$conreserve JG94039 613
$swflags JG94039 playervoice

JG95012 = JG95012.VOC
$conreserve JG95012 614
$swflags JG95012 playervoice

ZILLASTOMP = ZWALK5.VOC
$conreserve ZILLASTOMP 615
$pitchsetduke ZILLASTOMP -100 100

ZC1 = ZC1.VOC
$conreserve ZC1 616
$swflags ZC1 playervoice

ZC2 = ZC2.VOC
$conreserve ZC2 617
$swflags ZC2 playervoice

ZC3 = ZC3.VOC
$conreserve ZC3 618
$swflags ZC3 playervoice

ZC4 = ZC4.VOC
$conreserve ZC4 619
$swflags ZC4 playervoice

ZC5 = ZC5.VOC
$conreserve ZC5 620
$swflags ZC5 playervoice

ZC6 = ZC6.VOC
$conreserve ZC6 621
$swflags ZC6 playervoice

ZC7 = ZC7.VOC
$conreserve ZC7 622
$swflags ZC7 playervoice loop

ZC8 = ZC8.VOC
$conreserve ZC8 623
$swflags ZC8 playervoice

ZC9 = ZC9.VOC
$conreserve ZC9 624
$swflags ZC9 playervoice

Z16043 = Z16043.VOC
$conreserve Z16043 625
$swflags Z16043 playervoice

