//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT

This file is part of NBlood.

NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once

BEGIN_BLD_NS

#pragma pack(push, 1)

union BUTTONFLAGS
{
    int8_t byte;
    struct
    {
        unsigned int jump : 1;
        unsigned int crouch : 1;
        unsigned int shoot : 1;
        unsigned int shoot2 : 1;
        unsigned int lookUp : 1;
        unsigned int lookDown : 1;
    };
};

union KEYFLAGS
{
    int16_t word;
    struct
    {
        unsigned int action : 1;
        unsigned int jab : 1;
        unsigned int prevItem : 1;
        unsigned int nextItem : 1;
        unsigned int useItem : 1;
        unsigned int prevWeapon : 1;
        unsigned int nextWeapon : 1;
        unsigned int holsterWeapon : 1;
        unsigned int lookCenter : 1;
        unsigned int lookLeft : 1;
        unsigned int lookRight : 1;
        unsigned int spin180 : 1;
        unsigned int pause : 1;
        unsigned int quit : 1;
        unsigned int restart : 1;
    };
};

union USEFLAGS
{
    uint8_t byte;
    struct
    {
        unsigned int useBeastVision : 1;
        unsigned int useCrystalBall : 1;
        unsigned int useJumpBoots : 1;
        unsigned int useMedKit : 1;
    };
};

union SYNCFLAGS
{
    uint8_t byte;
    struct
    {
        unsigned int buttonChange : 1;
        unsigned int keyChange : 1;
        unsigned int useChange : 1;
        unsigned int weaponChange : 1;
        unsigned int mlookChange : 1;
        unsigned int run : 1;
    };
};
struct GINPUT
{
    SYNCFLAGS syncFlags;
    int16_t forward;
    fix16_t q16turn;
    int16_t strafe;
    BUTTONFLAGS buttonFlags;
    KEYFLAGS keyFlags;
    USEFLAGS useFlags;
    uint8_t newWeapon;
    fix16_t q16mlook;
};

#pragma pack(pop)

extern GINPUT gInput;
extern bool bSilentAim;
extern int32_t gMouseAim; // Should be an int32 due to being passed to OSD

int32_t ctrlCheckAllInput(void);
void ctrlClearAllInput(void);
void ctrlInit();
void ctrlGetInput();

END_BLD_NS
