# Welcome to Raze!

[![Build Status](https://github.com/coelckers/Raze/workflows/Continuous%20Integration/badge.svg)](https://github.com/coelckers/Raze/actions?query=workflow%3A%22Continuous+Integration%22)

## Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package.

Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019 Nuke.YKT

PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
Ken Silverman's official web site: http://www.advsys.net/ken
See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

### Non-Build code is licensed under the GPL v2
##### https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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## How to build Raze

To build Raze, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.
