raze-gles/source/build/include
Christoph Oelckers fda4293013 - draw the movie franes outside of the tile system to reduce the palette maintenance.
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00
..
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
build.h - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - fixed SW's interpolation math. 2020-02-02 09:51:44 +01:00
common.h - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.h - reworked voxel texture generation to use the backend's palette manager. 2020-02-09 20:14:26 +01:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
palette.h - palette code cleanup 2020-04-13 23:58:44 +02:00
polymost.h - always recalculate the projection matrix. 2020-02-09 15:53:07 +01:00
pragmas.h - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
print.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scancodes.h - fixed the pause key. 2020-02-16 17:22:14 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00